Posts with «nano» label

This Arduino-controlled robot slithers like a snake

Would you like to create a robot that slithers from place to place like a snake? Well now you can, thanks to this bio-inspired design from Will Donaldson. 

Donaldson’s project uses 10 metal gear servos to allow his robotic snake to curl its body back and forth, sliding along on small wheels that replace a real serpent’s bottom scales. An Arduino Nano controls its 10 segments, and power is provided by an external tether from a recycled desktop power supply. 

As shown in Donaldson’s video, he’s been experimenting with several different snake builds and forms of locomotion. These include an inchworm-style gait where sections are picked up off of the ground, and a sort of hybrid configuration where a snake can move in both the horizontal and vertical planes. 

Instructions and code can be found in Donaldson’s write-up here, and you can check out the video below to see more about his design process.

DoggoBot is an Arduino-controlled cardboard robotic pet

While building a walking robot especially with less than six legs can be quite a challenge, maker “Skill Mill NYC” decided to construct a quadruped robot named DoggoBot using cardboard for its body.

Four micro high torque servos power the legs, which are able to move the robot around with the help of unpowered knee joints.

DoggoBot is controlled by an Arduino, and it takes movement commands via a computer USB-serial connection or from a Bluetooth module. 

Ever since I started programming Arduinos, I wanted to build a robot using one. I also want a dog. However, living in NYC makes it tough to take care of a dog. So after hours of watching videos of robots and dogs, I decided to put my phone down and build myself a pet!

Although what’s seen in the demonstration below is an impressive feat of “cardboard engineering,” its creator has a few more ideas for it, such as adding sensors and getting Doggo’ to turn.

Arduino-powered Infinity Bike virtual training environment

Riding a bike can be great exercise, but unless you have access to a velodrome, when the weather turns bad, training is interrupted. There are of course training wheel setups that you can use to simulate riding indoors, but without the stimulus of actually moving, things can get boring rather quickly.

The Infinity Bike by Alexandre Doucet and Maxime Boudreau, however, aims to change this as a system of 3D-printable parts and sensors that can be applied to an existing bike/trainer.  A Hall effect sensor is used to measure rotations per minute, while a potentiometer mounted to the handlebars detects the steering direction. This information is transmitted to a computer and the Unity 3D environment using an Arduino Nano, allowing participants to ride in a pristine virtual environment rain or shine.

During the winter seasons, cold days and bad weather, cyclist enthusiasts only have a few options to exercise doing their favorite sport. We were looking for a way to make indoor training with a bike/trainer setup a bit more entertaining but most product available are either costly or just plain boring to use. This is why we started to develop Infinity Bike as an Open Source training video game. Infinity bike reads the speed and direction from your bicycle and offer a level of interactivity that cannot be easily found with bike trainers.

We take advantage of the simplicity available from Arduino microcontroller and a few 3D printed parts to secure inexpensive sensors to a bicycle mounted on a trainer. The information is relayed to a video game made with the popular game making engine, Unity.

An overview of the Infinity Bike can be found here, and a preview of the project can be seen in the video below! 

Combining a spirit level and range measurer in a single device

This device by Dejan Nedelkovski of How To Mechatronics implements both an ultrasonic sensor for range measurement and an accelerometer for measuring angles. While you’ve likely seen these implemented separately in other projects, combining them saves space, and allows the Arduino Nano onboard to use the two readings together to calculate a square area automatically.

User interface consists of a power switch, along with a single button for program interaction and to choose between the different measurement routines. Results are displayed on an LCD screen, and the electronics are encased in clear acrylic for visibility. 

Code and PCB files are available on the project’s write-up, and the video below gives a nice overview of its functionality and build process.

Arduino timekeeper displays red for stay in bed

If you have young kids, you’ve probably realized that they don’t exactly like to sleep in. While their energy levels are enviable, if their clock-reading skills haven’t yet caught up, this device by maker “JonathonT” looks like a great and simple solution.

With help from an Arduino and an RTC module, Jonathon uses a trio of LEDs to show red for “stay in bed,” yellow for “almost time,” and green to indicate “you can get up.” While the current 7:00am starting time might still seem early to some, when compared to his son’s previous 5:30-or-so awakening, this is a huge improvement. Cleverly, the LEDs are diffused with a normal white plastic stadium cup with wax paper inside, making it a very accessible project!

GREEN MEANS GO!!! RED, STAY IN BED!!! This simple, inexpensive Arduino real-time clock can be set to light up LEDs at whatever time necessary. For us that means at 6:00am it turns RED, STAY IN BED. Then 10 minutes before 7:00am it turns YELLOW giving the indication it is almost time to come out and to play in your room. Then at 7:00am… “The light is GREEN!!!”, he says, as he bursts into our room each morning no earlier than 7:00am. What a lifesaver!!!

Sound like something you can use in your home? You can find build instructions here.

Quadruped robot made entirely out of cardboard

Walking robots can be a lot of fun, but many people would logically think that they need CNC equipment or a 3D printer to make this sort of bot. Creator “Raz85,” however, shows that this isn’t actually required, and built a quadruped using a structure comprised entirely out of corrugated cardboard.

Each of the four legs are driven using 9g micro servos, controlled by an Arduino Nano. A human operates the spider-inspired robot with a remote consisting of an Arduino Uno and a small joystick module, while pair of NRF24L01 radio transceivers provide a link between the robot and controller.

Despite its simple construction, the quadruped moves around impressively well…

These interactive hair extensions can communicate over Bluetooth

For the most part, the next generation of wearable technology development has been focused around your wrist, arm, ears, and even your face. Hair, however, remains a unique and much less explored material… until now, at least.

That’s because the team of Sarah Sterman, Molly Nicholas, Christine Dierk, and Professor Eric Paulos at UC Berkeley’s Hybrid Ecologies Lab have created interactive hair extensions capable of changing shape and color, sensing touch, and communicating over Bluetooth. The aptly named “HairIO” conceals a skeleton of nitinol wire, a shape memory alloy (SMA) that morphs into different forms when exposed to heat. An Arduino Nano handles control, enabling it to respond to stimulus such as messages from your phone using an Adafruit Bluefruit board.

That’s not the only trick of these fibers, as they can use thermochromic pigments to change color along with the SMA action, and respond to touch via capacitive sensing.

Human hair is a cultural material, with a rich history displaying individuality, cultural expression and group identity. It is malleable in length, color and style, highly visible, and embedded in a range of personal and group interactions. As wearable technologies move ever closer to the body, and embodied interactions become more common and desirable, hair presents a unique and little-explored site for novel interactions. In this paper, we present an exploration and working prototype of hair as a site for novel interaction, leveraging its position as something both public and private, social and personal, malleable and permanent. We develop applications and interactions around this new material in HairIO: a novel integration of hair-based technologies and braids that combine capacitive touch input and dynamic output through color and shape change. Finally, we evaluate this hair-based interactive technology with users, including the integration of HairIO within the landscape of existing wearable and mobile technologies.

Be sure to check out the video below and read more in the team’s tutorial here!

Arduino Blog 20 Mar 14:21

Control your computer sheet music with the PartitionsDuino

Performing an instrument well is hard enough, but flipping through sheet music while playing can slightly delay things in the best case, or can cause you to lose your concentration altogether. Music displayed on a computer is a similar story; however, Maxime Boudreau has a great solution using an Arduino Nano inside of a 3D-printed pedal assembly.

When set up with software found here, Boudreau’s DIY device allows you to control PDF sheet music on your laptop with the tap of a foot. While designed to work with a macOS app, there’s no reason something similar couldn’t be worked out under Windows or Linux as needed.

Check it out in action below!

Antique Coke machine enhanced with Arduino can counter

“ChrisN219” is the proud owner of an antique Coke machine that he uses to store his favorite beverages. While a very cool decoration, it doesn’t have a way to reveal how many cans are left.

To add this functionality, he turned to an Arduino Nano along with an ultrasonic sensor that he embedded inside the machine to sense how high the cans are stacked. This allows the user to know when it’s time to stock up again, and after inserting another ultrasonic sensor to the display unit on top, an OLED screen automatically shows the sodas (or beers) available as someone approaches it.

If you’d like to build your own, you can find more details, code, and 3D printing files in ChrisN219’s write-up.

Pong embedded in a vintage Sony Watchman with Arduino

There’s perhaps no other game more classic than Pong, and likely none that require fewer control inputs, making it perfect for “porting” to a Sony Watchman. While an amazing piece of tech when introduced in the early ’80s, the current lack of analog TV signals means they only receive static.

As seen here, hacker “sideburn” decided to do something about it, and removed the tuner and decoder chip, making space for an Arduino Nano in the device’s housing. To complete the build, he hooked up the Arduino outputs to TV inputs, along with the tuner as a paddle controller and built-in switch as a start/pause button, and was able to seal the unit up again.

The result is a retro gaming system that looks completely stock, playing Pong as if it was there the whole time. Be sure to check out the video to see it in action!