Posts with «consumer discretionary» label

I played Fire Emblem Engage on easy mode, and it got me back into gaming

I allowed myself to play Fire Emblem Engage on the easiest possible mode, and it finally got me back into gaming. The first time I picked up a Fire Emblem game back in 2010, a friend told me that the only correct way to play is in Classic mode with permanent death. For some reason, I took that to heart, and I played each subsequent game ready to restart my console during every skirmish and story battle so that I didn’t lose any of my friends. Due to unexpected upheavals in my personal life over the past few years, I mostly stopped gaming, even though I kept buying new titles I'd typically play. That included Persona 5: Royal, which I have yet to even touch, and Fire Emblem Engage, which sat sealed in my cabinet for over a year.

I wanted to play Engage since I got my pre-ordered copy, but the mere thought of having to find the best class for all my units and having to grind by fighting one skirmish after another so that they can maximize their stats and not get killed in the battlefield was overwhelming. It felt like a chore and not at all appealing for someone who's trying to get back into gaming. One day, though, I decided to pop the cartridge into my Nintendo Switch and see if I could get anywhere. Upon being asked to choose a difficulty, I squashed the persistent voice in my head that kept saying: "If you're not playing with permadeath, are you even playing Fire Emblem?" As quickly as I could, I chose Normal difficulty, the easiest option available, and Casual mode that merely pulls units from a fight instead of killing them completely after they get defeated in battle. 

I had no idea whether I'd end up finishing the game when I started, but I did — and I had tons of fun. The biggest reason why I was able to keep playing was because I didn't feel stressed like I did when I played Fates and Three Houses. I didn't have to plan out every single move on the battlefield, and I didn't have to look up other people's class choices for their units because a character that started as a swordsman might do better as a Wyvern Knight. I didn't have to keep notes like I usually do for strategy games. The only information I searched for online was the same-sex romance options for this installment's protagonist. It truly felt like I was playing to relax, which is something I've never said before in relation to a Fire Emblem game. 

In the grand scheme of things, having an internal conflict over a game's difficulty is really quite silly. But it's a reflection of how we tend to be harsher on ourselves than on other people, because I would never judge anybody else on how they want to play their games. Sure, winning battles and matches in more difficult modes will feel more rewarding, but not every gaming experience has to be a challenge. It's okay to play to decompress, to have some joy in your life and in my case, to get started after years of being in gaming limbo. Someday, I might pick up Engage again and play in Maddening difficulty, most likely in Casual mode now that I've broken free from the shackles of permadeath. That is, however, a long way off — for now, I want to get through the titles I missed over the past five years one by one. I've started with the newest one in my collection, Eiyuden Chronicle, which I'm absolutely excited to play as a long-time Suikoden fan. And, yes, I'm still taking it easy on myself by playing it in the least difficult mode possible. 

This article originally appeared on Engadget at https://www.engadget.com/i-played-fire-emblem-engage-on-easy-mode-and-it-got-me-back-into-gaming-120010358.html?src=rss

Nikon’s Z8 is a phenomenal mirrorless camera for the price

Nikon is arguably the world's most famous camera brand, but with the decline of DSLRs it has lagged behind Canon and Sony. In 2022, it released the Z9, a flagship mirrorless camera that could finally hold its own against rivals, but the $5,500 price tag put it out of reach for most. To appeal to a wider audience, Nikon unveiled the Z8 last year with the same sensor and nearly the same specs as the Z9 for $1,700 less.

With a 45-megapixel stacked sensor and the latest Expeed 7 image processor, the Z8 can do everything from sports to wildlife to scenic photography. It's also a powerful video camera, offering 8K RAW internal capture at up to 60 fps.

The only other model that can really compare in terms of speed, resolution and video is the Sony A1, but it costs a whopping $2,200 more. To find out how the Z8 stacks up against that model and others, I rented a Z8 and shot with it around Vancouver, Canada with my photographer cousin.

Body and handling

Design-wise, you can think of the Z8 as the Z9 with the battery grip chopped off. It's still a chunky camera at 910 grams (2 pounds), though, compared to 737 grams for the Sony A1. That might suit pros or those who like a larger camera body, but the size and weight aren't ideal for travel. By the way, a $346 battery grip (the MB-N12) with secondary controls is available for the Z8, effectively transforming it into a Z9 for far less money.

The Z8 has a nice big grip and all the controls you'd expect, including a joystick, D-Pad style menu control, switch for camera/video settings and front and rear dials. Nikon users will enjoy the layout as it's largely similar to past models, but everything is just different enough that it may feel awkward for users coming from other brands.

Unlike the A1, the Z8 features a display on top that shows key settings like shutter, aperture and battery life. Although it takes up space that could be used by buttons or dials, it's a handy way to see everything at a glance and I miss it now on models that don't have it. If you do have to dive into the menus, they take a bit of getting used to, but work well once you're over the learning curve.

One of the key negative points is the lack of a fully articulating display. Instead, the rear 3.2-inch 2.36-million dot screen only tilts up and down and to the left or right. That's too bad, because the Z8 could be a powerful vlogging camera and a flip-out display is must for that type of work (especially as it makes solo shooting easier).

The 3.69 million-dot electronic viewfinder is a bit low-res for a camera in this price range, especially compared to the 9.4 million-dot display on the Sony A1. Even Canon's cheaper R5 has a 5.76 million dot display that makes it substantially easier to check focus.

Battery life is on the weak side at 420 shots (one to two hours of video shooting depending on resolution), compared to 490 shots for the Canon R5 and 530 for the A1, according to CIPA ratings. Again, though, you can nearly double that with the battery grip. Other notable features include UHS-II and CFexpress B memory card slots, a full-sized HDMI port for external capture, as well as two separate USB-C ports for power delivery and data.

Performance

With the fastest high-resolution stacked sensor out there, the Z8 is unbelievably quick for a 45-megapixel camera. You can shoot RAW photos at 20 fps, a bit slower than the A1's 30 fps RAW capability, but the Z8 can shoot 30 fps in JPEG mode. It can handle 40 uncompressed RAW frames before the buffer fills, but can store more compressed images if you have a fast CFexpress card.

The hybrid phase-detect autofocus is Nikon's best to date due to the upgraded image processor, stacked sensor and huge number of AF tracking points. It offers reliable subject tracking, and the face, eye and animal detection is fast and accurate as well. In fact, the company has said it's nearly identical to the far more expensive Z9 as of the latest firmware.

That said, the Z8's AF isn’t quite as dependable as Sony’s A1 when shooting at the highest speeds. It occasionally had trouble tracking subjects, in particular those moving toward the camera, resulting in some out-of-focus shots. The Z8 (and Z9) is quite sensitive to setup, so it's best to fine-tune the AF settings until it works the way you want.

There’s no mechanical shutter, but the Z8’s sensor is fast enough that rolling shutter isn’t an issue, even on fast-moving objects like airplane propellers. The 5-axis in-body stabilization reduces shake by six stops, enough to get sharp photos down to a quarter second or so. That’s superior to the A1, but falls way short of the EOS R5’s 8 stops.

Image quality

The Z8 has the same excellent sensor as the Z9, so of course image quality is identical in all respects. With 45.7 megapixels on tap, it delivers sharp photos on par with the 50-megapixel A1 and second only to Sony’s 60 MP A7R V in the full-frame realm. Dynamic range is also outstanding, arguably a touch better than the A1.

JPEG images are bright and punchy straight out of the camera, with the best results in terms of colors from the Natural Light Auto white balance setting. Colors are accurate, though skin-tones aren’t quite as warm as Canon’s R3 or R5.

Meanwhile, the 14-bit RAW images hold plenty of detail that can be teased out in Lightroom or ON1, particularly in the highlights. Like the Z9, the Z8 no longer has an "uncompressed" option, but now offers "lossless compression" and two high-efficiency lossy modes. I typically used the RAW setting with the highest compression, because it's super efficient and frankly, I can't see any difference between that and lossless compressed RAW.

The Z8 performs reasonably well in low-light, too. Grain is well-controlled up to about ISO 6400, and shots are usable at ISO 12800. Beyond that, noise can become distracting. That lines up with Canon’s R5, but Sony’s A1 performs a bit better in dim lighting.

Video

The Z8’s video specs are pretty mind-blowing for a non-cinema camera and exceed the A1’s capabilities. You can shoot RAW video at up to 8K 60p in Nikon’s 12-bit N-RAW or 8K 30p with 12-bit ProRes RAW HQ internally, to CFexpress cards only, of course. It also captures 4K video oversampled from the full width of the sensor at up to 60p, and full-width 4K up to 120p — again, all in RAW.

It's worth noting that Nikon recently purchased RED cameras, so it now owns the RED RAW video patent that stymied so many other companies, including Apple. It'll be interesting to see if that acquisition impacts the tech in future Nikon mirrorless cameras.

As with photos, video autofocus is fast and reliable, while doing a good job tracking subjects, faces and animals. It can handle challenging situations like subjects moving toward the camera, though again, not quite as well as the A1.

Rhonda Dent for Engadget

8K and 4K oversampled video is extremely sharp. Colors are accurate, but again, skin tones aren’t quite as pretty as on Canon’s latest models. Dynamic range is top-notch, particularly in the ISO 400-800 level in ProRes mode, making it easy to adjust shadows and highlights in post. If you love shooting ProRes footage, be sure to get some high-capacity CFexpress cards, because the files can get huge.

One area where the Z9 bests the Z8 in video is with thermal performance, as the Z9’s larger body allows for 125 minutes of 8K 60p recording compared to 90 for the Z8 before overheating. There are very few content creators that will need to continuously shoot 8K video for that long, however.

Wrap-up

Nikon’s Z8 is an extremely capable camera and shows that the company should offer as much speed and power as possible if it wants to catch up to Canon and Sony. For many hybrid shooters, the Z8 is a better option than Sony’s A1, particularly when it comes to video.

While it does out-spec the Sony in a number of areas, the Z8's autofocus isn’t quite as good — and that's arguably the most important feature on any camera. Shooters who require a mechanical shutter (for flash photography, etc.) will also need to look elsewhere. Another 8K-capable full-frame mirrorless model is Canon’s R5 that falls short of both models in many regards, but is cheaper at $3,200.

A decision to buy this camera might be based on what system and lenses you’re already into. However, if I was starting from scratch, I’d go for the Z8 over Sony’s A1, as you get the camera plus a very good lens for the same amount of money.

This article originally appeared on Engadget at https://www.engadget.com/nikons-z8-is-a-phenomenal-mirrorless-camera-for-the-price-180209073.html?src=rss

PUBG will take a nostalgia-infused trip back to its first map in May

PUBG: Battlegrounds is somehow old enough to evoke nostalgia. The pioneering battle royale game, which entered Steam Early Access in 2017, will borrow a page from Fortnite’s playbook and honor its first map. Erangel Classic will recreate the old-school battlefield from the game’s inception for a limited two-week run in May and June.

Developer and publisher Krafton says the Erangel Classic map will reproduce the original’s concepts, graphics, atmosphere and UI. However, it will blend those with “modern tweaks” to deliver “the enjoyable gameplay experiences that players have grown accustomed to.” In other words, much like remasters of other classic games, the goal is to feel as close to the original as possible without chucking out all of its subtle quality-of-life improvements from the game’s evolution.

Krafton

If the revamped map idea sounds familiar, Fortnite brought back its original 2018 island map late last year, breaking its records for player counts. (It peaked at 44.7 million players, marking its biggest day ever.) It’s easy to see why Krafton would want a piece of that action.

Specific nods to the original map include foggy and rainy weather to add an air of unpredictability. In addition, you’ll find bench weapons on the starting island (get ready to scramble for your favorite), and all weapons will have reduced recoil to match the original. It will also have a Tommy Gun in the care package, a vintage map UI and a “charmingly tacky font and graphics.”

The tiered rollout will arrive on PCs and consoles at different times, extending the playtime for those who own the game on multiple platforms (perhaps helping Krafton sell a few extra in-game items). Erangel Classic will be available in PUBG: Battlegrounds on PC from May 14 to May 28 and on consoles from May 23 to June 6, replacing the modern Erangel map during those periods. Krafton says the May 14 patch notes will go into more detail about all the map’s changes, so keep an eye out.

This article originally appeared on Engadget at https://www.engadget.com/pubg-will-take-a-nostalgia-infused-trip-back-to-its-first-map-in-may-194736249.html?src=rss

Steam closes an early-access loophole in its refund policy

Valve has closed a loophole in Steam's refund policy that effectively allowed players to beat a game before its official release date and get their money back. The company has long had a policy in place whereby users could refund a game, no questions asked, as long as they haven’t played for more than two hours within 14 days. Until now, the refund policy was far more lenient for games in early access or advanced access, but Valve has nipped that in the bud.

"When you purchase a title on Steam prior to the release date, the two hour playtime limit for refunds will apply (except for beta testing), but the 14-day period for refunds will not start until the release date," Valve's updated policy reads, as noted by IGN. "For example, if you purchase a game that is in Early Access or Advanced Access, any playtime will count against the two-hour refund limit. If you pre-purchase a title which is not playable prior to the release date, you can request a refund at any time prior to release of that title, and the standard 14-day/two-hour refund period will apply starting on the game’s release date."

Early access enables players to try an incomplete version of a game. It’s helpful for developers as they can take feedback from players and use that to improve their project before ramping up the marketing campaign ahead of the official release. Supergiant famously used this strategy to tremendous success with Hades (and is perhaps looking to repeat that trick with the sequel). But a game can remain in early access for years. Under the previous policy, players could put many hours into an early access game and still claim a refund on Steam.

As for advanced access, that relates to playing a full version of a game before its proper debut. It's pretty common for publishers to sell a deluxe edition of a game that lets players dive in a few days early. However, Steam made it possible for someone to beat a game in advanced access and get their money back before the standard version was available to everyone.

Now, the two-hour time limit applies to games in early access and advanced access. There's also a new advanced access label to make it clear when a game offers that.

There is one other key issue with the otherwise generous two-hour refund policy that Steam hasn't fully addressed, however. It's not uncommon for players to roll credits on very short games, typically indie titles. That leaves the game's developer and publisher out of pocket.

This article originally appeared on Engadget at https://www.engadget.com/steam-closes-an-early-access-loophole-in-its-refund-policy-150003143.html?src=rss

Your old Rock Band guitars now work in Fortnite Festival

You may be able to give those plastic Rock Band guitars you have stuffed away in the attic a new lease of life. Fortnite Festival (a Rock Band-style mode that debuted in Fortnite in December) now supports several Rock Band 4 controllers across PlayStation, Xbox and PC, as detailed in a blog post.

If you have a compatible plastic guitar, you can use it to play new Pro Lead and Pro Bass parts in any Jam Track. These parts have colored notes for each lane that match with the guitar controller buttons. They also include hammer-on and pull-off notes — just like Rock Band and Guitar Hero.

Epic Games (which bought Rock Band developer Harmonix in 2021 to build music experiences for Fortnite) plans to add support for more peripherals down the line. Hopefully, the developers will make the whammy bar more useful beyond triggering a visual effect too.

Epic previously said it would add support for Rock Band guitars. Earlier this year, third-party peripheral maker PDP (which Turtle Beach recently purchased) unveiled a new Xbox and PlayStation wireless guitar controller for Rock Band 4 and Fortnite Festival.

Support for the Rock Band peripherals come just as Billie Eilish joins the game as its new music icon. Several of her songs are available to buy and use in Fortnite Festival, and you'll be able to purchase an Eilish outfit (or unlock one through a secondary battle pass) and play as her in the Battle Royale mode.

Meanwhile, Epic has added a setting that allows players to hide certain emotes that others often use for trolling in Battle Royale. For instance, after being eliminated, a player might not want to see a rival using the "Take the L" emote, which involves making the shape of an "L" (for "loser") on their forehead and doing a silly dance. The setting won't stop players from using any emotes and it only hides four of them for now. Somehow, one of the emotes that the setting doesn't hide is a personal favorite called "Rage Quit."

Starting today, these Fortnite emotes will be hidden with a "confrontational emotes" setting.

Spreading for awareness, trigger warning. pic.twitter.com/VkGXnTdRnd

— Jake Lucky (@JakeSucky) April 23, 2024

This article originally appeared on Engadget at https://www.engadget.com/your-old-rock-band-guitars-now-work-in-fortnite-festival-164054839.html?src=rss

Automate your vacuuming and mopping with $400 off the Roomba Combo J9+

If you’re looking to automate more of your home cleaning setup, iRobot’s flagship Roomba Combo J9+ is on sale for $400 off. The vacuum-mop hybrid robot, which only arrived last fall, has a redesigned dock that automatically empties debris and refills the device’s mopping liquid. Usually $1,399, Wellbots has the Roomba Combo J9+ for $999 with coupon code ENGA400.

The Combo J9+, Engadget’s pick for the best vacuuming-mopping robot, has an upgraded motor and four-stage cleaning system that takes multiple pass-throughs across your carpets and floors. This version also adds dual rubber brushes for better suction and pressurized scrubbing. Its motor automatically lifts the mop pads when it reaches carpets and rugs to help keep them dry.

The robot requires minimal setup, and its new Clean Base can automatically refill the water tank, leaving you with fewer things to worry about. The base doubles as a storage unit and appearing less like a gadget’s charging station and more like living room furniture. Setup is as simple as adding water and cleaning solution to a reservoir and attaching a mop pad. Upkeep is limited to swapping mop pads and leaning the vacuum’s bristles and dust bin.

The Combo J9+ ships with Roomba’s OS 7, a new software update that streamlines more of the cleaning process. Its Dirt Detective feature remembers your home’s dirtiest areas and tackles those first on subsequent cleanings.

The software has an automated setting that saves bathrooms for last, so you don’t have to worry about tracking grime and bacteria to other parts of your home. (You can manually override that if you want it to get to the bathroom earlier.) Speaking of bathrooms, the machine includes iRobot’s Pet Owner Official Promise (P.O.O.P.), which guarantees a replacement unit if your device accidentally sweeps up pet waste.

iRobot

For those who don’t mop much, Wellbots also has the standard Roomba J9+ for $300 off ($599) when you use code ENGA300. It includes all the vacuum-related features from the more expensive Combo variant, including a three-stage cleaning system, multi-surface rubber brushes and stronger suction.

Finally, the previous-generation Roomba Combo j7+ offers an older (but still high-end) vacuum-mop cleaning robot for $200 off with coupon code ENGA200. Although you lose some of the features of the newer model, it still has a 96.4 percent debris removal rate, obstacle avoidance, and a four-stage cleaning system. Its cleaning toolbox includes an edge-sweeping brush, dual multi-surface rubber brushes, power-lifting suction and the mop. The device can even return to its base when it’s full and continue emptying itself for up to 60 days, leaving you to focus on things that aren’t cleaning.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/automate-your-vacuuming-and-mopping-with-400-off-the-roomba-combo-j9-130021267.html?src=rss

The best PS5 games for 2024: Top PlayStation titles to play right now

Regardless of if you just got your hands on a PS5 or you’ve had the console for a while, chances are you had a good idea which few games you wanted to start out with. After playing those to death, maybe you’re on the hunt for the next title that will suck you into an immersive world. We can confidently say that all of the video games on our best PS5 games list do this in their own way, be they action-adventure titles, racing sims, puzzles and everything in between. As always, in building a list like this, we looked for must-play games that offer meaningful improvements over their last-gen counterparts when played on a PlayStation 5 console, or are exclusive to the system. We'll be updating this periodically, so, if a video game's just been released and you don't see it, chances are that the reason for its absence is that we haven't played through it for the first time yet. Either that or we hate it.

Read more: The best SSDs for PS5

This article originally appeared on Engadget at https://www.engadget.com/the-best-ps5-games-for-2024-top-playstation-titles-to-play-right-now-144653417.html?src=rss

Analogue Duo review: A second chance for an underappreciated console

We are living in a second golden age for console gaming. Active communities, open developer tools and easy distribution have given new life to many once-dead systems. If there's one company who deserves the most thanks for bringing a love for '80s and '90s cartridge-based console gaming back to the semi-mainstream, it's Analogue.

It started with the CMVS, an obsessive (and expensive) wood-grained reboot of the iconic Neo Geo. Then came the Analogue Nt in 2014, which brought easy, high-def NES gaming to our homes . In 2017, the Super Nt did the same for SNES gaming, then the Mega Sg for the Sega Genesis and, most recently, the Analogue Pocket, which supports everything from the Game Boy to the Neo Geo Pocket thanks to a series of adapters.

Analogue's latest is something different. While all those before have lived and died by their cartridge ports, the new Analogue Duo takes us to the next generation of gaming: optical. That's right, Analogue has entered the multimedia era with this love letter to one of Japan's most beloved consoles, a machine that barely made a dent elsewhere in the world.

That system is the TurboGrafx-16, known as the PC Engine in its home market of Japan. It launched there in 1987, beating the Sega Genesis to market by two years and the SNES by three. It rocketed to huge popularity, ultimately outselling Sega and keeping pace with Nintendo for much of its life. By the end of its run, its library offered nearly 700 games.

It didn't fare so well in the US. The TurboGrafx-16 didn't come here until 1989, arriving after the Genesis brought blast processing to the masses. Nintendo and Sega soon engaged in a marketing war of epic proportions. NEC's humble TurboGrafx-16 didn't stand a chance.

It didn't help that it wasn't really a 16-bit console. Though it offered support for 16-bit graphics, it only had an 8-bit internal processor, so it couldn't match the power of the competition. The add-on CD-ROM didn't help. Despite hitting the market years before the Sega CD, the Genesis add-on included an additional processor to deliver an early taste of 3D processing. The TurboGrafx drive was just that: an optical drive.

The system struggled in the US for a few more years before NEC pulled the plug in 1994. In Japan, new games hit the system all the way through 1999, meaning that even the most hardcore enthusiasts in the US missed out on the bulk of the PC Engine's best titles.

And, since the Analogue Duo can play imported games just as readily as local ones, it's a great excuse to dig deeper into that library.

Out of the box

Tim Stevens for Engadget

The Analogue Duo is a slender console that shares an aesthetic similar to the PC Engine Duo, which was released in the US as the TurboDuo. NEC's Duo integrated the CD-ROM peripheral into a single, sleek, unified device. But, the Analogue unit feels far nicer. Its plastic body feels sturdier than the brittle stuff used on consoles back in the '90s, and the bottom is even rubberized. In fact, the Duo feels more like a high-end piece of home theater equipment, whereas the TurboGrafx-16 feels like a 30-year-old toy.

Up front are two slots. On the left is where cartridge-based games go, either on HuCard or TurboChip, the two media formats NEC used over the years. On the right is the CD-ROM slot.

Output to your display is via the HDMI port on the back, but there's also a 3.5mm headphone jack with its own volume knob if you want some private listening. You'll also find a port on the side for wired controllers, but since this uses the smaller Japanese connector, not the larger American one, you'll need an adapter to use TurboGrafx-16 controllers.

Around the back is an SD card reader for firmware updates or the like, plus a USB-C port through which the system gets its power.

At the heart of the system is an Altera Cyclone V processor, a dual-core Arm Cortex field-programmable gate array (FPGA) chip that can be effectively coded to act like any other processor. It's that core which enables the Duo to emulate the PC Engine and all its derivatives over the years.

There's none of the lag and glitchy performance that you'll get when running ROMs through an emulator. This is as close as you're going to get to a modern reboot of the PC Engine, but with much cleaner output.

Output

Analogue

Whether you're playing domestic or imported games, everything will look stellar. As with previous Analogue releases, the Duo outputs a 1080p signal over HDMI, resulting in the absolute cleanest way to play your games on a modern digital display.

While there are ways to get an HDMI signal out of a TurboGrafx-16, ranging from RGB adapters that clip on the back to outputs soldered onto the system itself, even running through something like a scanline converter you're unlikely to ever get a signal this crisp and clean.

But for those who like to preserve a taste of the old school, Analogue includes a few different gameplay modes to deliver a CRT-like look and feel.

To be fair, even the greatest of games for this system don't offer much in terms of high-fidelity graphics compared to modern titles. But there are plenty well worth your time. Gate of Thunder is one of them, and it’s among the best side-view shooters, or shmups, ever to hit a console. The quality of games like this helped establish the PC Engine's success in Japan.

Castlevania: Rondo of Blood, though, is generally believed to be the single greatest title for the system. Released on CD-ROM in 1993, exclusively in the Japanese market, this is still ranked among the top Castlevania titles of them all.

It's damned good, and plays excellently on the Analogue Duo. Load times for this game and others are quite fast, and the drive isn't as noisy as many console CD-ROM add-ons were back in the day.

Gaming on the Analogue Duo

The Analogue Duo delivered flawless compatibility and playback for virtually every game I threw at it, with only one falling short: SCI: Special Criminal Investigation — which, thank goodness, has nothing to do with the CSI television series. SCI is the sequel to Chase H.Q., which was big in American arcades. Its unique mix of driving and shooting, as well as the inclusion of amazing period cars like the Nissan 300ZX Turbo made it a real favorite of mine. In fact, this was the first game I tried to play on the Duo.

So, imagine my horror when the Analogue system wouldn't play it or even recognize it. It just displayed a blank screen, much like what happens on a region-locked US TurboGrafx-16 console when trying to play a Japanese game. So, I went into the Duo's settings, explicitly changed the region to Japan, and the game played without issue.

This is the only game that the Duo failed to appropriately identify the region of, which is a minor annoyance at best that I'm sure will be fixed soon in one of Analogue's frequent updates.

Firmware updates are easily applied via the integrated SD-card reader, which is also where your save games for CD-based titles are stored. This makes them easy to back up or even edit. With the appropriate USB adapter, it's also possible to import your old save games.

Controllers

Tim Stevens for Engadget

If there's one fly in this ointment, it's the controllers. As usual, Analogue partnered with 8BitDo to provide peripherals for the Duo. The $24.99 gamepad is the standard offering, and while it looks good in photos, in the hand it's somewhat underwhelming.

For one thing, it feels just as light and flimsy as 8BitDo's other products, with buttons that rattle when you shake the thing. The controller doesn't even offer the same weight and solidity as the original TurboGrafx-16 controllers, which certainly aren't standouts themselves.

But the 8BitDo controllers have a major advantage: they're wireless. They pair quickly and easily with the Duo and work without lag. They also feature a dedicated home button to bring up the Analogue menu.

There is, though, one final kicker with the controllers: they charge over micro-USB. It's 2024, 8BitDo. Even Apple has moved to USB-C.

Wrap-up

I really enjoyed testing the Analogue Duo. It was an opportunity to play releases I hadn't dug out in years, and also to experience some games I hadn't yet tried, all rendered in immaculate detail.

That said, it's easy to see this as a very niche release for Analogue, a company whose obsessive fans are already far from mainstream. Software emulation is infinitely cheaper and still delivers great results, but those of us who love classic console gaming know that there's just something different about running it from the original media.

Whether that extra something is worth the extra cost is between you and your accountant. Despite being Analogue's most expensive release in years, and despite supporting a decidedly underappreciated console, the Analogue Duo is yet another excellent quality of life improvement for retro gamers and collectors. I can't imagine playing my HuCards any other way.

This article originally appeared on Engadget at https://www.engadget.com/analogue-duo-review-a-second-chance-for-an-underappreciated-console-130056763.html?src=rss

Samsung’s Galaxy A35 midrange smartphone is officially available in the US

The Samsung Galaxy A35 smartphone is officially available for US customers. We knew it was coming to the US, but we didn't know when. The phone starts at $400 and is available in two colors. It’s already been available in the UK since March.

The Galaxy A35 is squarely a midrange device, so don’t go expecting flagship features. However, this is still a capable smartphone with plenty of bang for your buck. Samsung’s A-series devices tend to be among our favorite low-cost smartphones. This model boasts a 6.6-inch Super AMOLED display with a variable refresh rate up to 120Hz, just like its cousin the Galaxy A55. The Galaxy A35 also features the company’s Vision Booster software, which automatically adjusts the screen’s tone to suit different ambient lighting conditions.

It also includes Samsung’s proprietary Knox Vault technology, which originally debuted with the Galaxy S21. This is a separate memory device within the phone for storing sensitive data like blockchain keys, biometric information and authentication credentials. The A35 and the A55 are the first midrange devices in Samsung’s lineup to get this tech.

Android Police has reported that the A35 features a modest Exynos 1380 processor, with an option for 6GB or 8GB of RAM. As for storage, there’s a 128GB model and a 256GB model, with no microSD card slot for additional room.

It includes three rear cameras. There’s a 50MP main camera and a 5MP macro lens, with a relatively pedestrian 8MP ultra-wide lens. The front includes a 13MP camera for selfies and the like. There’s also optical image stabilization (OIS) and video digital image stabilization (VDIS) to offset camera shake.

Again, these phones start at $400 and are hitting store shelves right now. They come in two colors with, with names like “Awesome Navy" and "Awesome Lilac." Not sure something can induce awe just by saying so, but whatever. 

This article originally appeared on Engadget at https://www.engadget.com/samsungs-galaxy-a35-midrange-smartphone-is-officially-available-in-the-us-130016998.html?src=rss

Playdate developers have made more than $500K in Catalog sales

Panic is celebrating Playdate's second birthday this month, and the party favors include some piping-hot statistics about Catalog game sales.

Playdate hit the market in April 2022 with 24 free games. Its Catalog store went live in March 2023, offering 16 curated games for purchase directly on the device. Panic has added more titles to Catalog on a bi-weekly basis for the past year, and the marketplace today has 181 games and apps. More than 150,000 games have been sold on Catalog, giving developers $544,290 in gross revenue — that's after taxes, processing fees and Panic’s 25 percent cut. 

Panic

The average price of a Playdate Catalog game is $5.36. The average install size is 5.03MB, while the smallest Catalog game is 30.1KB and the largest is 107MB. Playdate ships with 4GB of flash storage. It also has 16GB of RAM, an accelerometer, a 400 x 240 1-bit display, Wi-Fi and Bluetooth capabilities, a mono speaker, and a condenser mic and stereo headphone jack. Oh, and it has a delightful little crank.

The figures Panic shared today cover Catalog purchases, which means they only tell part of the story. While Catalog has just under 200 titles, there are more than 800 Playdate games and apps available on itch.io alone, and the community there is active and vibrant. As I described in our Playdate retrospective published last week, browsing the device's itch.io page feels like "hanging out in a friendly underground clubhouse populated by crank-obsessed video game freaks." But, like, in a great way.

Playdate supports games from new and veteran developers, and some of its most notable titles include Mars After Midnight by Lucas Pope, Crankin’s Time Travel Adventure from Keita Takahashi’s studio uvula and Zipper by Bennett Foddy. Some of my personal favorites include Root Bear, Spellcorked, Word Trip, Chopter Copter and Pocket Pets.

This is the first time Panic has publicly shared data about Playdate game sales or its revenue-share model. The 25 percent cut that Panic takes is less than the standard set by Steam, which gets 30 percent of most game sales, but it's more than split on the Epic Games Store, which reserves 12 percent for Epic.

Playdate costs $199 and there's an optional teal cover available for $30. Panic has also been teasing the Stereo Dock — an adorable Playdate charging station, Bluetooth speaker and pen holder — for more than two years, but the accessory is still "coming soon." There's no word on a price or release window for the Stereo Dock, but Playdate Project Lead Greg Maletic recently told Engadget to expect an update in the coming months.

"We apologize to everyone with a Playdate who has been waiting patiently for the Stereo Dock; it’s been a trickier project than we anticipated and we had a few false starts," Maletic said. "We thought we'd save some time on that project by having our factory do the software for the Stereo Dock, but we've learned that you don't always necessarily want that in some cases. The Stereo Dock is very much alive, we have the physical prototypes to prove it! We expect to have a formal update on when you can buy one later this year."

Panic

More than 70,000 Playdates have been sold in the past two years and a little more than half of all owners have purchased a Catalog game, according to Panic.

This article originally appeared on Engadget at https://www.engadget.com/playdate-developers-have-made-more-than-500k-in-catalog-sales-120034296.html?src=rss