Posts with «arduino» label

3D Printed Gesture-Controlled Robot Arm is a Ton of Tutorials

Ever wanted your own gesture-controlled robot arm? [EbenKouao]’s DIY Arduino Robot Arm project covers all the bases involved, but even if a robot arm isn’t your jam, his project has plenty to learn from. Every part is carefully explained, complete with source code and a list of required hardware. This approach to documenting a project is great because it not only makes it easy to replicate the results, but it makes it simple to remix, modify, and reuse separate pieces as a reference for other work.

[EbenKouao] uses a 3D-printable robotic gripper, base, and arm design as the foundation of his build. Hobby servos and a single NEMA 17 stepper take care of the moving, and the wiring and motor driving is all carefully explained. Gesture control is done by wearing an articulated glove upon which is mounted flex sensors and MPU6050 accelerometers. These sensors detect the wearer’s movements and turn them into motion commands, which in turn get sent wirelessly from the glove to the robotic arm with HC-05 Bluetooth modules. We really dig [EbenKouao]’s idea of mounting the glove sensors to this slick 3D-printed articulated gauntlet frame, but using a regular glove would work, too. The latest version of the Arduino code can be found on the project’s GitHub repository.

Most of the parts can be 3D printed, how every part works together is carefully explained, and all of the hardware is easily sourced online, making this a very accessible project. Check out the full tutorial video and demonstration, embedded below.

3D printing has been a boon for many projects, especially those involving robotic arms. All kinds of robotic arm projects benefit from the advantages of 3D printing, from designs that focus on utility and function, to clever mechanical designs that reduce part count in unexpected ways.

Handheld Farkle Really Sparkles

Farkle is a classic dice game that only requires 6 dice and a way to write down scores based on the numbers rolled. Even so, this type of game isn’t inherently portable — it would be fairly difficult to play on a road trip, for instance. [Sunyecz22] decided that Farkle would make an excellent electronic game and got to work designing his first PCB.

This little game has everything you could want from a splash screen introduction to a handy scoring guide on the silkscreen. After choosing the number of players, the first player rolls using the momentary button and the electronic dice light up to indicate what was rolled. As long as the player rolled at least one scoring die, they can take the points by selecting the appropriate die/dice with the capsense pads, and either pass or keep going. The current player’s score is shown on the 7-segment, and the totals for each player are on the OLED screen at the bottom.

The brains of the operation is an Arduino Pro Mini. It controls two MAX7219s that drive the 42 LEDs plus the 7-segment display. A game like this is all in the code, and lucky for us, [Sunyecz22] made it available. We love how gorgeous the glossy 3D printed enclosure looks — between the glossy finish and the curved back, it looks very comfortable to hold. In the future, [Sunyecz22] plans to make a one player versus the computer mode. Check out the demo and walk-through video after the break.

The capsense modules are a great touch, but some people want a little more tactility in their handheld games. We say bring on the toggle switches.

On-Air Sign Helps Keep Your Broadcasts G-Rated

Like many of us, [Michael] needed a way to let the family know whether pants are required to enter the room — in other words, whenever a videoconference is in progress. Sure he could hang a do not disturb sign, but those are easy to forget. There’s no need to worry about forgetting to change status because this beautiful wall-mounted sign can be controlled with Alexa.

Inside the gorgeous box made from walnut, curly maple, and oak is an ESP32, some RGB LEDs, and three MOSFETs. [Michael] is using the fauxmoESP library to interface the ESP32 with Alexa, which emulates a Phillips Hue bulb for the sake of using a protocol she already knows. [Michael] can change the color and brightness percentage with voice commands.

The sign is set up as four different devices — one default, and one for each color. Since talking to Alexa isn’t always appropriate, [Michael] can also change the color of the LEDs using sliders on a website that’s served up by the ESP. Check out the full build video after the break.

Need something quick and dirty that works just as well? Our own [Bob Baddeley] made a status indicator that’s simple and effective.

Arduino Wannabe Should Have Used a 555. Oh Wait, It Does.

It’s a little known secret that when the Hackaday writers gather in their secret underground bunker to work on our plans for world domination, we often take breaks to play our version of the corporate “Buzzword Bingo”, where paradigms are leveraged and meetings circle back to loop in offline stakeholders, or something like that. Our version, however, is “Comment Line Bingo”, and right in the middle of the card is the seemingly most common comment of all: “You should have used a 555,” or variations thereof.

So it was with vicious glee that we came across the Trollduino V1.0 by the deliciously named [Mild Lee Interested]. It’s the hardware answer to the common complaint, which we’ll grant is often justified. The beautiful part of this is that Trollduino occupies the same footprint as an Arduino Uno and is even pin-compatible with the microcontroller board, or at least sort of. The familiar line of components and connectors sprout from the left edge of the board, and headers for shields line the top and bottom edges too. “Sketches” are implemented in hardware, with jumpers and resistors and capacitors of various values plugged in to achieve all the marvelous configurations the indispensable timer chip can be used for. And extra points for the deliberately provocative use of Comic Sans in the silkscreen.

Hats off to [Lee] for a thoroughly satisfying troll, and a nice look at what the 555 chip can really do. If you want a more serious look at the 555, check out this 555 modeled on a breadboard, or dive into the story of the chip’s development.

Hack a Day 17 Jan 09:00

USB-C Programmable Power Supply For Any Project

USB-C Power Delivery 3.0 (PD3.0) introduces a new Programmable Power Supply (PPS) mode, which allows a device to negotiate any supply of 3.3-21 V in 20 mV steps, and up to 5 A of current in 50 mA steps. To make use of this new standard, [Ryan Ma] create the PD Micro, an Arduino-compatible development board, and a self-contained software library to allow easy integration of PD3.0 and the older PD2.0 into projects.

The dev board is built around an ATMega32U4 microcontroller and FUSB302 USB-C PHY. The four-layer PCB is densely packed on both sides to fit in the Arduino Pro Micro Form factor. The board can deliver up to 100W (20 V at 5 A) from an appropriate power source and shows visual feedback on the PD status through a set of LEDs.

The primary goal of the project is actually in the software. [Ryan] found that existing software libraries for PD take up a lot of memory, and are difficult to integrate into small projects. Working from the PD specifications and PD PHY chip data sheet, he created a lighter weight and self-contained software library which consumes less than 8 K of flash and 1 K of RAM. This is less than half the Flash and RAM available on the ATmega32U4.

[Ryan] is running a Crowd Supply campaign (video after the break) to get some of these powerful boards out in the wild, and has released all the source code and schematics on GitHub. The PCB design files will be released during the last week of the campaign, around 25 January 2021.

USB-C and power delivery are not simple standards, but the ability to add a high-speed data interface and a programmable power supply into almost any project has real potential.

Remote Control Robot Deals Dominoes

Oh, dominoes — the fun of knocking them down is inversely proportional to the pain of setting them all up again. [DIY Machines] is saving loads of time by automating the boring part with a remote control domino-laying machine. If only it could pick them back up.

This machine can be driven directly over Bluetooth like an R/C car, or programmed to follow a predetermined path via Arduino code. Here’s how it works: an Arduino Uno drives two servos and one motor. The 1:90 geared motor drives the robot around using a 180° servo to steer. A continuous servo turns the carousel, which holds nearly 140 dominoes. We love that the carousel is designed to be hot-swappable, so you can keep a spare ready to go.

[DIY Machines] really thought of everything. Every dozen or so dominoes, the machine leaves a gap in case one of the dominoes is tipped prematurely. There are also a couple of accessories for it, like a speedy domino loading stick and a fun little staircase bridge to add to your domino creations. Though all the machine files are freely available, [DIY Machines] requests a small donation for the accessories files. Check out the complete build video after the break, followed by a bonus video that focuses on upgrading the machine with an HM10 Bluetooth module for controlling it directly with a phone.

This certainly isn’t the first domino-laying device we’ve seen, though it might be the most accessorized. [Matthias Wandel]’s version uses only one motor to move and deal the dominoes.

LED Lit Felted Mushrooms

Practice “slow making” and mindfulness while needle-felting, then sew on a light to complete the magical experience

Read more on MAKE

The post LED Lit Felted Mushrooms appeared first on Make: DIY Projects and Ideas for Makers.

Make Room For A New Arduino Competitor – With Native Brainf*ck!

With so many smaller and more capable microcontroller boards on the market it’s now fairly safe to say that the classic Arduino footprint and form factor is rather outdated. That’s not to say that there’s no fight left in the old contender though, and to prove it here’s a new platform in the familiar style set by the venerable Atmel-based board. [Eduardo Corpeño]’s Brainfuino is an Arduino competitor that runs everyone’s favourite esoteric programming language, Brainf*ck. (Keeping it SFW, folks.)

And in case you mistake it for a Brainf*ck emulator on a PCB then stand ready to be corrected, for this board runs the language natively in a Brainf*ck softcore on a Lattice MachXO2 FPGA. This is the real deal, on which only a true genius or masochist would dare to code.

The board itself is very neatly executed with a graphical style that presents more than a nod to the original Arduino. On this board is the FPGA, 256 kB ROM and 138 kB RAM, an STM32 to provide a USB serial port and an analogue input, and a level shifter to provide Arduino-style 5 V logic on the pins. We can see it’ll provide hours of fun to anyone interested in learning Brainf*ck, but besides that it has potential as an Arduino-shaped FPGA board. We like the joke, we like the graphical and engineering design, but underneath that lies quite the technical achievement.

Brainf*ck has made it to Hackaday before, not least in this jaw-dropping relay computer.

Hack a Day 12 Jan 09:00
arduino  brainfuck  fpga  

DIY Neopixel / WS2812 Development Kit

If you are like me, you play around with Neopixel / WS2812-style LEDs a lot. Normally I solder my own custom-connectors and don’t use the ones that come with the reels I buy. But since we’ve been playing around with WS2812-compatible Xmas lights, I decided to make a “Neopixel Dev Kit” for easier experimenting with [...]
Todbot 08 Jan 21:09

Rhythm Game Controller Can’t Be Beat

There’s this whole class of vertically scrolling rhythm games that take both hands and look really fun to play, albeit hard on the joints. You can buy specialized controllers for them, but they’re ridiculously expensive for what they are — just a handful of switches and two knobs. It’s exactly the kind of thing you should build to your taste for far less money.

Inspired by a pocket version of the Voltex controller that is also pretty darned expensive, [OmniSaiRen] set out to make their own on the cheap by building an awesome little macro keyboard that’s smaller and easier to use than the specialized controller. Inside there’s an Arduino Pro Micro taking input from eight Cherry MX switches and two optical encoders. The game treats the encoders as vertical and horizontal mouse movements, so [OmniSaiRen]’s code scans the encoders for their positions.

[OmniSaiRen] wrote their own matrix code and says it’s ugly, but it works well enough to play the game. What more can you ask for? A cool sticker to go on the top? Done. It’s too cold outside to paint, anyway. If it’s a one-handed game pad you need, check out this sweet little thing.

Via r/duino