Posts with «arduino uno» label

Tiny, Wearable 8-Bit VT100 Terminal

In the modern era of computing, the end-user is often quite far removed from the machine they’re using. At least in terms of abstraction levels, the user experience of most computers, smart phones, and the like are very far away from the zeros and ones. If you need to get down to that level though, you’ll have to make your way to a terminal somehow, and reminisce fondly about the days when everything was accessed through a serial line.

Nowadays, some harmless nostalgia is often accompanied by a challenge as well, as [Nick] demonstrated with his tiny serial terminal. It mimics the parsing and rendering of a VT100 console using an Arduino Uno and a 1″x1″ TFT screen. His goal was to make it wearable like a wristwatch would be, using two buttons as an HID device. With the size and simple interface, [Nick] also explores the possibility of mounting such a terminal to a pair of glasses.

While not everyone may want to interact with a serial terminal with only two buttons, it’s certainly a great demonstration of what is possible when it comes to implementing retro software in unique ways. There have been serial terminals implemented in many other unique places as well, such as old oscilloscopes and replicas from popular video games.


Filed under: Arduino Hacks

Robot from book Computer Controlled Robots for C64, VIC20, Spectrum and BBC

Primary image

What does it do?

Drive around, and picks up objects

This robot is from the book "Computer Controlled Robots for C64, VIC20, Spectrum and BBC", which can be downloaded, along with other books of a similar vintage, from the publisher's website: https://usborne.com/browse-books/features/computer-and-coding-books/

I used to borrow the book from the library as a child, but never actually got to build the robot from the book. Recently, after finding the book online for free, I decided to finally build the robot for myself.

Cost to build

Embedded video

Finished project

Number

Time to build

Type

wheels

URL to more information

Weight

read more

“The Cow Jumped Over The Moon”

[Ash] built Moo-Bot, a robot cow scarecrow to enter the competition at a local scarecrow festival. We’re not sure if Moo-bot will win the competition, but it sure is a winning hack for us. [Ash]’s blog is peppered with delightful prose and tons of pictures, making this an easy to build project for anyone with access to basic carpentry and electronics tools. One of the festival’s theme was “Out of this World” for space and sci-fi scarecrows. When [Ash] heard his 3-year old son sing “hey diddle diddle, the cat and the fiddle…”, he immediately thought of building a cow jumping over the moon scarecrow. And since he had not seen any interactive scarecrows at earlier festivals, he decided to give his jumping cow a lively character.

Construction of the Moo-Bot is broken up in to three parts. The skeleton is built from lumber slabs and planks. The insides are then gutted with all of the electronics. Finally, the whole cow is skinned using sheet metal and finished off with greebles to add detailing such as ears, legs, spots and nostrils. And since it is installed in the open, its skin also doubles up to help Moo-bot stay dry on the insides when it rains. To make Moo-Bot easy to transport from barn to launchpad, it’s broken up in to three modules — the body, the head and the mounting post with the moon.

Moo-Bot has an Arduino brain which wakes up when the push button on its mouth is pressed. Its two OLED screen eyes open up, and the MP3 player sends bovine sounding audio clips to a large sound box. The Arduino also triggers some lights around the Moon. Juice for running the whole show comes from a bank of eight, large type “D” cells wired to provide 6 V — enough to keep Moo-Bot fed for at least a couple of months.

Check out the video after the break to hear Moo-bot tell some cow jokes – it’s pretty funny. We’re rooting for it to win the competition — Go Moo-bot.

If you’re hungry for more scarecrows, this isn’t the first we’ve seen.


Filed under: Arduino Hacks, robots hacks

Add voice control to your 3D-printed desk lamp

Nikodem Bartnik had a small problem. When soldering, he had to move his light around in order to properly see what he was working on. In order to avoid this constant interruption, he built a 3D-printed lamp capable of manuevering like a small robot arm under voice command.

An Arduino Uno controls the light’s movement directly via three servos, and a relay flips the switch on and off. Instead of adding voice recognition hardware to his robotic light, he cleverly linked it with an Android app over Bluetooth, using his phone to translate spoken words into serial commands.

Although great for soldering, this device can certainly come in handy when reading books or even finding your way to bed at night. Want to create your own? You can find more details on Bartnik’s Instructables page here.

Controlling a TV with head movements

While most of us take being able to remotely control a television or other appliance for granted, for the millions of people with some form of disability, this can present a challenge. In order to help those with limited mobility, Cassio Batista along with Erick Campos have come up with a system that translates head movements into infrared (IR) control signals.

In the project’s video seen below, Batista shows off how he can move his head to turn a TV on and off, as well as control channel selection and volume. A webcam captures these gestures, which are passed on to a Linux-based C.H.I.P. board that translates the movements using OpenCV. Finally, an Arduino Uno receives these commands over Bluetooth and signals the TV as needed via IR.

In addition to television, this system could easily be applied to other IR-based appliances, making lives easier, or perhaps simply eliminating a physical remote altogether.

Follow the Bouncing Ball of Entropy

When [::vtol::] wants to generate random numbers he doesn’t simply type rand() into his Arduino IDE, no, he builds a piece of art. It all starts with a knob, presumably connected to a potentiometer, which sets a frequency. An Arduino UNO takes the reading and generates a tone for an upward-facing speaker. A tiny ball bounces on that speaker where it occasionally collides with a piezoelectric element. The intervals between collisions become our sufficiently random number.

The generated number travels up the Rube Goldberg-esque machine to an LCD mounted at the top where a word, corresponding to our generated number, is displayed. As long as the button is held, a tone will continue to sound and words will be generated so poetry pours forth.

If this take on beat poetry doesn’t suit you, the construction of the Ball-O-Bol has an aesthetic quality that’s eye-catching, whereas projects like his Tape-Head Robot That Listens to the Floor and 8-Bit Digital Photo Gun showed the electronic guts front and center with their own appeal.


Filed under: Arduino Hacks

Watch this maker cruise the beach on an electric luge

We’ve all seen clips of people careening down mountain roads on luges, but if landing on concrete or careening off a cliff doesn’t look like your cup of tea, perhaps something meant for the beach would be more suitable. Taking inspiration from these luges, as well as kite surfing rigs, and even Land Speeders from Star Wars, UK-based maker John Dingley came up with his Electric Beach Luge.

Foot pegs straddling a single go-kart tire in the front are used for steering the vehicle, while power is transferred to the sand by a pair of wheels in the back. A potentiometer is wired into an Arduino Uno for speed input, which uses this information to signal a 500W, 24V golf cart motor via a robot combat controller, capable of producing 160 amps continuously.

You can check out the project page for more info and see it in action in the videos below!

 

An Arduino-powered backlit Clemson Tiger Paw

Most people support their school or favorite sports team by buying a shirt or tuning into games. Jacob Thompson, however, took things one step further and created his own Arduino-powered, backlit Clemson Tiger Paw.

Thompson’s “WallPaw,” as he calls it, uses an Arduino Uno to receive signals from an infrared remote and to pick up sounds with a small microphone. This information is passed on to an Arduino Mega, which controls a five-meter-long strip of WS2812 LEDs to provide lighting effects.

He notes that it would be possible to use only one Arduino board for everything, but patterned his code after this tutorial that included two. The paw itself is cut out of wood and clear acrylic, allowing the lights underneath to shine through nicely.

You can see the build in action below and find more details on Thompson’s website here.

Nextion Enhanced Stepper Motor Piano Project

Introduction

Nextion is a programmable human machine interface (HMI) that can be customized and designed to simplify the interaction between you and your project.

This Nextion Enhanced module (NX4827K043) with a resistive touch screen display, has some additional features not seen in previous traditional versions of the Nextion series.

  • A built in real time clock (RTC)
  • Accessible flash memory (32MB)
  • GPIO functionality
  • Faster clock speed

Before you connect the Nextion Enhanced module to your project, you need to design your interface with the free Nextion Editor. The editor can be downloaded here.

In this project, I will be designing a simple dynamic interface, which will allow me to interact with a stepper motor in two different ways.

The first interface will let me control the direction and speed of the stepper motor through the use of a simple GUI. I will have left and right arrows for the direction, and up and down arrows for the speed. I will also map the Expansion board to this interface for a more tactile experience.

The second interface will be more musical in nature. I will design a functional “Stepper motor piano” that will allow me to play simple songs using the rotational sounds of the stepper motor. This concept is not new, but I will show you how easy it is to make.


 
 
 
 

Project Scope

My project will show a splash screen when the project is powered up. After 3 seconds, the first interface will display.

The first interface will have 4 arrows:

  1. Left and Right arrows for the stepper motor direction of rotation
  2. Up and down arrows to increase/decrease stepper motor rotational speed
  3. Next Page button – to jump to the next interface

Each arrow/button on the first interface will be mapped to a specific button on the expansion board. Eg.

  1. Left/Right arrow is mapped to Left/Right button
  2. Up/Down arrow is mapped to Up/Down button
  3. Next page button is mapped to Enter button on the expansion board

The second interface will look like a piano on the Nextion Enhanced display. Each key on the piano will transmit a specific and unique number to the Arduino.

The specific number received by the Arduino will allow it to set the speed of stepper motor which will ultimately affect the frequency of sound it produces. Therefore when the “C” key is pressed on the Nextion display, the stepper motor will rotate at a frequency that sounds like a “C” note.


The stepper motor speeds can be determined by tuning the motor to specific notes using the first interface and an iPhone app called Tuner T1 Free".

If you plan to replicate this project, you will need to determine the relevant speeds of your own stepper motor, and substitute your values into the Arduino code later on in this tutorial.


 
 

Create a New Project

The first step is to create the interfaces in the Nextion Editor on your PC. You can download the Nextion Editor here.. Load up the Nextion Editor and create a new project.

When you start a new project, you need to make sure that you select the correct Nextion device from the available options.

I am using the “Nextion Enhanced NX4827K043” device.

  1. Select File → New
  2. Select a name for the project and save it to a suitable place on the hard drive
  3. Select the appropriate Nextion device from the available options
    1. My device has a screen size of 480 x 272 pixels


 
 

Project Resources

You need to import all of the resources (eg. pictures and fonts) into your project, and then design the interface to suit your specific needs.

Fonts

I will not be using any fonts in my project, but if you wanted to write any text to the display, you will need to generate a font in the Nextion Editor.

  1. Tools → Font Generator
    1. Select the Height of the Font (eg. 16)
    2. Select the Font code type (eg. iso-8859-2)
    3. Select if you want it to be in Bold or not
    4. Choose the Font you want to use (eg. Arial)
    5. Choose the spacing (eg. 0)
    6. And finally give this Font a unique name (e.g. Arial_16)
    7. Push the “Generate Font” button on the bottom right of the window

Once you press the Generate Font button, it will get you to save the font using a *.zi extension, and will automatically ask you if you would like to “Add the generated font?” to the project. If you are happy with the font, and would like to use this font in your project, then select “Yes”, otherwise select “No” and start again.

You cannot add any text to your project until you have imported or added a font. All of your project fonts will be displayed in the fonts window.

Each font will automatically be indexed, so that you can reference the font programmatically if required. In fact all resources that you add to your project are assigned a number and incremented by one for every resource added. For some resources, you can see this number to the left of the item. E.g. In the picture above, the Courier Font has an index of 0, whereas the Arial font has an index of 1. If you delete a resource, the index number may change for that item.


 

Pictures

As I said before, I will not be using any fonts for my project because the words on the screen will not be changing in any way. I can get away with designing a “Picture” and importing that into the project. I will need 3 pictures for my project.

  1. Splash screen
  2. Stepper Motor Controller
  3. Stepper Motor Piano

On the Nextion Enhanced NX4827K043 device, each picture must be

  • 480 x 272 pixels in size

We will now import the following pictures into the Nextion Editor so that we can use them in the project.

In the bottom left hand corner of the Nextion editor is the “Fonts and Picture” resource window:

  1. Select the Picture tab
  2. Then select the “+” icon
  3. This will open a dialog box to allow you to select the picture(s) to add to the project. You can select more than one picture to import.

I imported the following pictures from my computer:


 
 

Splash Screen


 
 

Interface 1: Stepper Motor Controller


 
 

Interface 2: Stepper Motor Piano


 
 

Creating the GUI

Pages

Every resource will get an ID based on the order it is added, and each resource will automatically get a name. You can change the name of the resource or object, but you cannot edit the ID.

Three pages will be designed to meet the criteria described above.

To add a page, you simply select the “Add” icon from the “page window”. And keep adding pages until you have a total of 3 pages (page0, page1 and page2).


 
 

Page 0 - Splash Screen

When the Nextion is powered up, the splash screen will be displayed for 3 seconds before it shows the Stepper Motor Controller screen. I used the following steps to create the splash screen.

  1. Add the splash screen picture to page0
    1. Select “page0” from the Page window
    2. Select “Picture” from the Toolbox window
    3. Double-click the “pic” attribute from the Attribute window
    4. Select the splash screen image from the list
    5. Press the OK button
  2. Add a Timer to page0
    1. Select Timer from the Toolbox window
    2. Change the “tim” attribute from 400 to 3000 in the Attribute window
    3. Enter “page page1” in the User code section of the Timer Event(0)

This timer event will make the Nextion jump to page1 after 3 seconds.


 
 

Page 1 - Stepper Motor Controller

This page is designed to control the direction and speed of the stepper motor.

There will be two buttons for the direction (Left and Right), and two buttons for the speed (Faster and Slower). And one more button to jump to the next page (i.e. the Stepper Motor Piano page). These buttons will also be mapped to the Nextion expansion board. The tactile buttons of the expansion board will provide an alternative method of controlling the motor.

  1. Add the Stepper Motor Controller picture to page1
    1. Select “page1” from the Page window
    2. Select “Picture” from the Toolbox window
    3. Double-click the “pic” attribute from the Attribute window
    4. Select the “Stepper Motor Controller” image from the list
    5. Press the OK button
  2. Add Hotspots over each button on the Stepper Motor Controller image
    1. Select “Hotspot” from the Toolbox window
    2. Drag and resize the Hotspot so that it covers the “Left” button
      1. This is the area that will respond to “Left button” presses.
      2. It will be transparent when uploaded to the Nextion board
    3. Select the “Touch Press Event” tab in the Event window
    4. Un-Check the “Send Component ID” checkbox
    5. Type the following code into the “User Code” Section of the Event window:
      • print “L”
    6. Change the object name of the hotspot to “Left” using the following process:
      1. Select objname from the attribute window and change the text from “m0” to “Left”
      2. It is not compulsory to change the hotspot object name; however it will help later on.
    7. Repeat steps 2a-2f for each of the other buttons in the following order and as per the table below
      1. Right
      2. Faster
      3. Slower
      4. Next

The decimal ASCII code for the letter “L” is 76, hence when the Nextion Enhanced display sends the letter L to the Arduino using the print “L” command, the Arduino will receive the number 76. When the right button is pressed, it will receive the number 82, and so on.

The “Next” button does not transmit anything to the Arduino, it is simply there to jump to the next interface on the Nextion Enhanced display, hence the reason why the user code is different for that button.

  1. Map the buttons to the Expansion board
    1. Select “page0” and then “page1” from the Page window
    2. Select the “Preinitialize Event” tab from the Event window
    3. Enter the following code into the “User Code” field of the Preinitialize Event tab:
      • cfgpio 5,1,Left
      • cfgpio 2,1,Right
      • cfgpio 4,1,Faster
      • cfgpio 3,1,Slower
      • cfgpio 1,1,Next

Please note: There is one space between cfgpio and the number next to it, but there are no other spaces on each line. If you introduce extra spaces, it will not compile.

This code maps the buttons on the expansion board to the hotspot objects on page1. For example, when the Left button (IO5) on the expansion board is pressed, it simulates the actions or events associated with hotspot m0/Left. In this case it will send a value of “L” (76) to the Arduino.

The IO number is marked within brackets on the expansion board.


 
 

Page 2 - Stepper Motor Piano

This interface will be designed to look like a piano, and will allow me to control the stepper motor such that it produces a note in the same key as the one I press on the Nextion display. The stepper motor will produce the note by rotating at a specific frequency.

  1. Add the Stepper Motor Piano picture to page2
    1. Select “page2” from the Page window
    2. Select “Picture” from the Toolbox window
    3. Double-click the “pic” attribute from the Attribute window
    4. Select the “Stepper Motor Piano” image from the list
    5. Press the OK button
  2. Add Hotspots over each key on the Stepper Motor Piano image
    1. Select “Hotspot” from the Toolbox window
    2. Drag and resize the Hotspot so that it covers the the “A” key.
      1. This is the area that will respond to “A-key” presses.
      2. It will be transparent when uploaded to the Nextion board
    3. Select the “Touch Press Event” tab in the Event window
    4. Type the following into the “User Code” section
      • print 1
    5. Repeat steps 2a-2d for each of the other keys as per the table below

When the specific key is pressed, the Nextion Enhanced board will transmit the printed number, followed by three 0x00 values. The terminating values can be ignored.

  1. The “Back” button will allow me to jump back to the previous interface on the Nextion Enhanced board.
    1. Create a hotspot for the back button using the following process:
      1. Select Hotspot from the Toolbox window
      2. Move/Resize the hotspot over the “Back” button
    2. Select the Event window
    3. Make sure the “Touch press event” tab is selected
    4. Type:   page page1   into the User Code section

 
 

Debugging

The good thing about the Nextion Editor, is that you can test out the interface functionality before uploading it to the board.

  1. Save the project by pressing the save button on the task bar
  2. Then press the compile button
  3. Then press the debug button.

A Nextion emulator window will appear. This window should respond in the same manner as Nextion module after the Nextion file is uploaded to the board. This emulator is a great way to test out your interface and to make sure it looks and works as expected. Once I was happy with the interface(s), I transferred the compiled Nextion file onto an SD card:

  1. Press the compile button
  2. File → Open Build Folder
  3. Select the *.tft file with the same name as that of the project
  4. Copy it to a micro SDHC card
  5. Insert the SDHC card into the SD card slot on the Nextion display
  6. Power up the Nextion board

Wait for the file to flash the Nextion board, and you should see a message that looks like this:

The next step is to power off the Nextion board, and remove the SDHC card.


 
 

ARDUINO SETUP

The Nextion Enhanced display is ready, and now it is the Arduino’s turn. The Arduino is programmed to receive Serial messages from the Nextion Enhanced display and control the stepper motor based on the letters or numbers received. The unique letters or numbers being transmitted from the Nextion board, allow the Arduino to understand what button is being pressed, and it uses those numbers or letters to control the flow of code in order to perform specific stepper motor actions.


 

Arduino Libraries and IDE

The Arduino IDE can be downloaded from this site.

The SoftwareSerial library is used to enable Serial communication between the Arduino and the Nextion Enhanced display.

The AccelStepper library is used to simplify the process of stepper motor control.


 
 

ARDUINO CODE:

Here is the Arduino Code for this project:

I set up a maximum and minimum speed for the motors, and some pre-defined keys. It is possible to “tune” the motor using the first interface of the Nextion display. You can do this by making the motor turn faster or slower until you reach the desired key.

I used the “Tuner T1 Free” app from the iTunes app store to identify WHEN the motor was producing a note in key.

When the motor was producing a specific note, I would write down the stepper motor speed that was printed to the Serial monitor window. Every time the motor speed is increased or decreased, the Arduino code prints the speed to the serial monitor window. I then use these speeds to update the notes[] array in the Arduino code.

The notes[] array holds the stepper motor speeds that correspond to the individual notes on the piano. The Nextion display essentially sends the index number of the note to play from the notes array on the Arduino, thereby simplifying the code required to spin the motor at 16 different speeds.


 
 

Hooking it up:

With all boards powered off, the next step is to make all of the necessary hardware connections to the Arduino. There are two major sections to consider,

  1. The Stepper motor driver and motor
  2. The Nextion Enhanced board

You need to ensure that you use an external power source to power both the stepper motor and the Nextion Enhanced board. The stepper motor driver board itself was powered by the Arduino without any problems, but the actual stepper motor will need an external power supply. The Nextion Enhanced board also needs an external power supply because it requires more current than the Arduino can safely provide.

Here is how you would connect the Arduino to the Stepper motor driver board and associated stepper motor.





 
 

And this is how you would connect the Arduino to the Nextion Enhanced display





 
 

And this is what it looked like when I put it all together:



Make note of the external power supply used. I made sure that I had a large enough power supply to handle the power requirements of the project, and utilized the relevant datasheets to help me identify those requirements. If you plan to replicate this project, make sure you take into consideration the specific power requirements of your motor, your motor driver and your Nextion display. The Arduino can only supply 400mA of current from the 5V pin.

With everything hooked up, I powered up the Nextion display, then powered up the Arduino. The stepper motor starts spinning automatically. I used the first interface to change the direction and/or speed of the motor. Please note the maximum and minimum speeds set up in the Arduino code.

I then used the Next button to jump to the second interface on the Nextion Enhanced display. The second interface looks like a piano. And when I press a key on the piano display, the motor changes speed to match the note I pressed.

Voila !! The stepper motor piano is born !!

I played a number of simple tunes on the Stepper motor piano and was surprised how well it worked. Very clever !!


 
 

Concluding comments

This project is relatively simple, but stepper motors can be tricky to set up and tune. Nothing a bit of determination cannot fix.

This project was a lot of fun. If you plan to replicate this project, I would be interested to see your versions, or just knowing if this helped you in any way.


 


This project would not have been possible without the collaborative efforts of iTead Studio. Their Nextion Enhanced display has a lot more to offer than what I have shown you here. But hopefully this tutorial gives you some insight into the power of such a display, and perhaps how it could improve the project you are currently working on. The only thing I did not like was the power requirements. I would have preferred something within Arduino power supply limits. Nevertheless, I am very happy with the Nextion Enhanced display, and would recommend it to anyone looking for a Human Machine interface to include in their project. You can see how simple it was to create TWO interfaces for my project, and I only scratched the surface.

This alarm clock will steal the covers right off your bed

When you hear the words “Arduino alarm clock,” likely you think of something that uses a real-time clock (RTC) module to wake one up in a creative way, perhaps with light patterns or pleasant sounds. Though creative, the Duvet Eating Alarm Clock is not pleasant, literally ripping the covers off of your bed for a very “rude awakening.”

This project, the brainchild of YouTuber “1up Living,” uses a modified mechanical alarm clock to signal an Arduino Uno to start the duvet stealing machine. A powerful winch turns a custom-made drum that progressively wraps the bed cover around it, leaving no option but to get up and get dressed!

If you need a little more motivation in the morning, you can find 1up Living’s build instructions here.