Posts with «tronixlabs» label

First Look – Arduino M0 Pro with 32 bit ARM Cortex M0

Here at tronixstuff we keep an open mind with regards to new hardware, and in this spirit we have the following “first look” of the new Arduino M0 Pro (previously called the Arduino Zero) from Arduino SRL. If the term Arduino SRL is new to you – click here to learn more.

This is the second Arduino-branded board that takes the leap from 8-bit to 32-bit microcontrollers (with the Due being the first), and according to Arduino SRL offers a lot of promise:

With the new Arduino M0 pro board, the more creative individual will have the potential to create one’s most imaginative and new ideas for IoT devices, wearable technologies, high tech automation, wild robotics and other not yet thinkable adventures in the world of makers.

The Arduino M0 pro represents a simple, yet powerful, 32-bit extension of the Arduino UNO platform. The board is powered by Atmel’s SAMD21 MCU, featuring a 32-bit ARM Cortex® M0 core.

With the addition of the M0 board, the Arduino family becomes larger with a new member providing increased performance.

The power of its Atmel’s core gives this board an upgraded flexibility and boosts the scope of projects one can think of and make; moreover, it makes the M0 Pro the ideal educational tool for learning about 32-bit application development.
Atmel’s Embedded Debugger (EDBG), integrated in the board, provides a full debug interface with no need for additional hardware, making debugging much easier. EDBG additionally supports a virtual COM port for device programming and traditional Arduino boot loader functionality uses.

Lots of buzzwords in there, so let’s push that aside and first consider the specifications:

Microcontroller – ATSAMD21G18, 48pins LQFP – the “main” microcontroller
EDBG Microcontroller – AT32UC3A4256, 100pins VFBGA
Operating Voltage – 3.3 V
DC Input Voltage (recommended) – 6-15 V
DC Input Voltage (limits) – 4.5-20 V
Digital I/O Pins – 14, with 12 PWM and UART
Analogue Input Pins – 6, 12-bit ADC channels
Analogue Output Pins – 1, 10-bit DAC
DC Current per I/O Pin – 7 mA
Flash Memory – 256 KB
SRAM – 32 KB
Clock Speed – 48 MHz

Lots of good stuff there – increased clock speed, increased flash memory (sketch space) and SRAM (working memory). No EEPROM however you can emulate one.

Note that the M0 Pro is a 3.3V board – and also the DC current per I/O pin is only 7 mA. Once again the user will need to carefully consider their use of external circuitry and shields to ensure compatibility (as the “classic” Arduino boards are 5V and can happily source/sink much more current per I/O pin).

The ADC (analogue-to-digital) converters have an increased resolution – 12-bit… and the addition of a true DAC (digital-to-analogue) converter allows for a true variable voltage output. This could be useful for sound generation or other effects. You can pore over the complete details including board schematics from the arduino.org website.

Moving on, let’s have a look around the Arduino M0 Pro board itself:

You can’t miss the sticker asking you to download the IDE – as Arduino SRL have forked up the Arduino IDE and run off with it. Click here to download. Upon removing the sticker you have:

Note the connector for the JTAG interface which works in conjunction with Atmel Studio software for debugging. You can also use the USB connection which connects to the EDBG microcontroller (example). When Atmel offers a native MacOS version we’ll investigate that further. SPI isn’t D10~D13 as per the older boards, instead it is accessed via the six pins on the right-hand side of the board. Turning the M0 Pro over doesn’t reveal any surprises:

And like the Due there are two USB ports:

A Programming USB port for uploading sketches through the Arduino IDE and “normal” use, along with a native USB port for direct connection to the main microcontroller’s serial connection. For “regular” Arduino IDE use, you can stick with the Programming port as usual.

So let’s try out the M0 Pro. We’ve downloaded the arduino.org IDE (which can co-exist with the arduino.cc IDE). Drivers are included with the IDE for Windows users, so the board should be plug and play. Note that if you need to reflash the Arduino bootloader – Atmel Studio is required. Moving on – within the Arduino IDE you need to set the board type to “Arduino M0 Pro (Programming Port)”:

… and the Programmer to “M0 Pro Programming Port”:

… both of these options are found in the Tools menu. When using these faster boards we like to run a simple speed test that calculates Newton Approximation for pi using an infinite series, written by Steve Curd from the Arduino forum. You can download the sketch to try yourself.

In previous tests the Arduino Mega2560 completed the test in 5765 ms, and the Arduino Due crushed it in 690 ms. As you can see below the M0 Pro needed 1950 ms for the test:

Not bad at all compared to a Mega. Thus the M0 Pro offers you a neat speed bump in an Uno-compatible form-factor. At this point those of you who enjoy making your own boards and dealing with surface-mount components have an advantage – the Atmel ATSAMD21G18 is available in TQFP package for under US$6… so you could cook up your own high-performance boards. Example.

At this point I’m curious about the onboard 10-bit DAC that’s connected to pin A0, so I connected the DSO to A0 and GND, and uploaded the following sketch:

void setup() 
{
  pinMode(A0,OUTPUT);
}

void loop() 
{
  for (int i=0; i<1024; i++)
  {
    analogWrite(A0,i);
  }
  for (int i=1023; i>=0; --i)
  {
    analogWrite(A0,i);
  }
}

… which resulted with the following neat triangle waveform:

… and here it is with the statistics option:

With a frequency of 108.7 Hz there’s a lot of CPU overhead – no doubt controlling the MCU without the Arduino abstraction will result with increased performance. Finally – for some other interesting examples and “how to” guides for the M0 Pro, visit the Arduino labs page for this board.

Conclusion for now

There are many pros and cons with the Arduino M0 Pro. It is not the best “all round” or beginner’s board due to the limitations of the hardware GPIO. There’s the DAC which could be useful for creating Arduino-controlled power supplies – and plenty of PWM outputs… but don’t directly connect servos to them. However if you can live with the current limits – and need a faster clock speed with an Arduino Uno-compatible board type – then the M0 Pro is an option for you.

Furthermore the M0 Pro offers an interesting bridge into the world of 32-bit microcontrollers, and no doubt the true performance of the MCU can be unlocked by moving away from the Arduino IDE and using Atmel Studio. If you have any questions for the arduino.org team about the Arduino M0 Pro ask in their support forum.

And if you would like your own Arduino M0 Pro – tronixlabs.com is offering a 10% discount off this new board until the end of November 2015. Enter the coupon code “tronixstuff” in the shopping cart page to activate the discount**. tronixlabs.com – which along with being Australia’s #1 Adafruit distributor, also offers a growing range and great value for supported hobbyist electronics from Altronics, DFRobot, Freetronics, Jaycar, Seeedstudio and much much more.

As always, have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

** discount not available in conjunction with any other offer, and not valid for CCHS/MELBPC deliveries or pickup orders. 

The post First Look – Arduino M0 Pro with 32 bit ARM Cortex M0 appeared first on tronixstuff.

Control your Arduino over the Internet using Blynk

Introduction

There are many ways of remotely-controlling your Arduino or compatible hardware over the Internet. Some are more complex than others, which can be a good thing or a bad thing depending on your level of expertise. Lately we’ve become more interested in this topic and have come across Blynk, which appeared to be a simple solution – and thus the topic of our review.

What is Blynk?

From their website: “Blynk is a Platform with iOS and Android apps to control Arduino, Raspberry Pi and the likes over the Internet. It’s a digital dashboard where you can build a graphic interface for your project by simply dragging and dropping widgets. 

It’s really simple to set everything up and you’ll start tinkering in less than 5 mins. Blynk is not tied to some specific board or shield. Instead, it’s supporting hardware of your choice. Whether your Arduino or Raspberry Pi is linked to the Internet over Wi-Fi, Ethernet or this new ESP8266 chip, Blynk will get you online and ready for the Internet Of Your Things.” Here is the original launch video:

Blynk started off as an idea, and raised initial funding through Kickstarter – which was successful and the system has now launched. Blynk comprises of an app on your smartphone (Android or iOS) inside which you can add widgets (controls) to send commands back to your development board (Arduino etc.).

For example, you can add a switch to turn a digital output on or off. Furthermore, data from sensors connected to the development board can be send back to the smartphone. The data passes through the Blynk Cloud server, or you can download and run your own server on your own hardware and infrastructure.

How much does it cost?

Right now (September 2015) the Blynk system is free. We downloaded the app and experimented without charge. We believe that over time there will be payment required for various functions, however you can try it out now to see if Blynk suits your needs then run with it later or experiment with other platforms.

Getting Started

Well enough talk, let’s try Blynk out. Our hardware is an Android smartphone (the awesome new Oppo R7+) for control, and a Freetronics EtherTen connected to our office modem/router:

You can also use other Arduino+Ethernet combinations, such as an Arduino Uno with an Ethernet shield. First you need to download the app for your phone – click here for the links. Then from the same page, download the Arduino library – and install it like you would any other Arduino library.

For our first example, we’ll use an LED connected to digital pin 7 (via a 560 ohm resistor) shown above. Now it’s time to set up the Blynk app. When you run the app for the first time, you need to sign in – so enter an email address and password:

Then click the “+” at the top-right of the display to create a new project, and you should see the following screen:

You can name your project, select the target hardware (Arduino Uno) – then click “E-mail” to send that auth token to yourself – you will need it in a moment. Then click “Create” to enter the main app design screen. Next, press “+” again to get the “Widget Box” menu as shown below, then press “Button”:

This will place a simple button on your screen:

Press the button to open its’ settings menu:

From this screen you can name your button, and also determine whether it will be “momentary” (i.e., only on when you press the button) – or operate as a switch (push on… push off…). Furthermore you need to select which physical Arduino pin the button will control – so press “PIN”, which brings up the scrolling menu as shown below:

We set ours to D7 then pressed “Continue”. Now the app is complete. Now head back to your computer, open the Arduino IDE, and load the “Arduino_Ethernet” sketch included with the library:

Then scroll down to line 30 and enter the auth key that was sent to you via email:

Save then upload the sketch to your Arduino. Now head back to your smartphone, and click the “Play” (looks like a triangle pointing right) button. After a moment the app will connect to the Blynk server… the Arduino will also be connected to the server – and you can press the button on the screen to control the LED.

And that’s it – remote control really is that easy. We’ve run through the process in the following short video:

Now what else can we control? How about some IKEA LED strips from our last article. Easy… that consisted of three digital outputs, with PWM. The app resembles the following:

… and watch the video below to see it in action:

Monitoring data from an Arduino via Blynk

Data can also travel in the other direction – from your Arduino over the Internet to your smartphone. At the time of writing this (September 2015) you can monitor the status of analogue and digital pins, and widgets can be added in the app to do just that. They can display the value returned from each ADC, which falls between zero and 1023 – and display the values in various forms – for example:

The bandwidth required for this is just under 2 K/s, as you can see from the top of the image above. You can see this in action through the video below:

Conclusion

We have only scratched the surface of what is possible with Blynk – which is an impressive, approachable and usable “Internet of Things” platform. Considering that you can get an inexpensive Android smartphone or tablet for under AU$50, the overall cost of using Blynk is excellent and well worth consideration, even just to test out the “Internet of Things” buzz yourself. So to get started head over to the Blynk site.

Tronixstuff 20 Sep 09:30

Control your Arduino over the Internet using Blynk

Introduction

There are many ways of remotely-controlling your Arduino or compatible hardware over the Internet. Some are more complex than others, which can be a good thing or a bad thing depending on your level of expertise. Lately we’ve become more interested in this topic and have come across Blynk, which appeared to be a simple solution – and thus the topic of our review.

What is Blynk?

From their website: “Blynk is a Platform with iOS and Android apps to control Arduino, Raspberry Pi and the likes over the Internet. It’s a digital dashboard where you can build a graphic interface for your project by simply dragging and dropping widgets. 

It’s really simple to set everything up and you’ll start tinkering in less than 5 mins. Blynk is not tied to some specific board or shield. Instead, it’s supporting hardware of your choice. Whether your Arduino or Raspberry Pi is linked to the Internet over Wi-Fi, Ethernet or this new ESP8266 chip, Blynk will get you online and ready for the Internet Of Your Things.” Here is the original launch video:

 

Blynk started off as an idea, and raised initial funding through Kickstarter – which was successful and the system has now launched. Blynk comprises of an app on your smartphone (Android or iOS) inside which you can add widgets (controls) to send commands back to your development board (Arduino etc.).

For example, you can add a switch to turn a digital output on or off. Furthermore, data from sensors connected to the development board can be send back to the smartphone. The data passes through the Blynk Cloud server, or you can download and run your own server on your own hardware and infrastructure.

How much does it cost?

Right now (September 2015) the Blynk system is free. We downloaded the app and experimented without charge. We believe that over time there will be payment required for various functions, however you can try it out now to see if Blynk suits your needs then run with it later or experiment with other platforms.

Getting Started

Well enough talk, let’s try Blynk out. Our hardware is an Android smartphone (the awesome new Oppo R7+) for control, and a Freetronics EtherTen connected to our office modem/router:

You can also use other Arduino+Ethernet combinations, such as an Arduino Uno with an Ethernet shield. First you need to download the app for your phone – click here for the links. Then from the same page, download the Arduino library – and install it like you would any other Arduino library.

For our first example, we’ll use an LED connected to digital pin 7 (via a 560 ohm resistor) shown above. Now it’s time to set up the Blynk app. When you run the app for the first time, you need to sign in – so enter an email address and password:

Then click the “+” at the top-right of the display to create a new project, and you should see the following screen:

You can name your project, select the target hardware (Arduino Uno) – then click “E-mail” to send that auth token to yourself – you will need it in a moment. Then click “Create” to enter the main app design screen. Next, press “+” again to get the “Widget Box” menu as shown below, then press “Button”:

This will place a simple button on your screen:

Press the button to open its’ settings menu:

From this screen you can name your button, and also determine whether it will be “momentary” (i.e., only on when you press the button) – or operate as a switch (push on… push off…). Furthermore you need to select which physical Arduino pin the button will control – so press “PIN”, which brings up the scrolling menu as shown below:

We set ours to D7 then pressed “Continue”. Now the app is complete. Now head back to your computer, open the Arduino IDE, and load the “Arduino_Ethernet” sketch included with the library:

Then scroll down to line 30 and enter the auth key that was sent to you via email:

Save then upload the sketch to your Arduino. Now head back to your smartphone, and click the “Play” (looks like a triangle pointing right) button. After a moment the app will connect to the Blynk server… the Arduino will also be connected to the server – and you can press the button on the screen to control the LED.

And that’s it – remote control really is that easy. We’ve run through the process in the following short video:

Now what else can we control? How about some IKEA LED strips from our last article. Easy… that consisted of three digital outputs, with PWM. The app resembles the following:

… and watch the video below to see it in action:

Monitoring data from an Arduino via Blynk

Data can also travel in the other direction – from your Arduino over the Internet to your smartphone. At the time of writing this (September 2015) you can monitor the status of analogue and digital pins, and widgets can be added in the app to do just that. They can display the value returned from each ADC, which falls between zero and 1023 – and display the values in various forms – for example:

The bandwidth required for this is just under 2 K/s, as you can see from the top of the image above. You can see this in action through the video below:

Conclusion

We have only scratched the surface of what is possible with Blynk – which is an impressive, approachable and usable “Internet of Things” platform. Considering that you can get an inexpensive Android smartphone or tablet for under AU$50, the overall cost of using Blynk is excellent and well worth consideration, even just to test out the “Internet of Things” buzz yourself. So to get started head over to the Blynk site.

And finally a plug for our own store – tronixlabs.com – which along with being Australia’s #1 Adafruit distributor, also offers a growing range and Australia’s best value for supported hobbyist electronics from DFRobot, Freetronics, Seeedstudio and much much more.

As always, have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

The post Control your Arduino over the Internet using Blynk appeared first on tronixstuff.

Tronixstuff 20 Sep 09:30

Experimenting with Arduino and IKEA DIODER LED Strips

Introduction

A few weeks ago I found a DIODER LED strip set from a long-ago trek to IKEA, and considered that something could be done with it.  So in this article you can see how easy it is to control the LEDs using an Arduino or compatible board with ease… opening it up to all sorts of possibilities.

This is not the most original project – however things have been pretty quiet around here, so I thought it was time to share something new with you. Furthermore the DIODER control PCB has changed, so this will be relevant to new purchases. Nevertheless, let’s get on with it.

So what is DIODER anyhow? 

As you can see in the image below, the DIODER pack includes four RGB LED units each with nine RGB LEDs per unit. A controller box allows power and colour choice, a distribution box connects between the controller box and the LED strips, and the whole thing is powered by a 12V DC plugpack:

The following is a quick video showing the DIODER in action as devised by IKEA:

 

Thankfully the plugpack keeps us away from mains voltages, and includes a long detachable cable which connects to the LED strip distribution box. The first thought was to investigate the controller, and you can open it with a standard screwdriver. Carefully pry away the long-side, as two clips on each side hold it together…


… which reveals the PCB. Nothing too exciting here – you can see the potentiometer used for changing the lighting effects, power and range buttons and so on:

Our DIODER has the updated PCB with the Chinese market microcontroller. If you have an older DIODER with a Microchip PIC – you can reprogram it yourself.

The following three MOSFETs are used to control the current to each of the red, green and blue LED circuits. These will be the key to controlling the DIODER’s strips – but are way too small for me to solder to. The original plan was to have an Arduino’s PWM outputs tap into the MOSFET’s gates – but instead I will use external MOSFETs.

So what’s a MOSFET?

In the past you may have used a transistor to switch higher current from an Arduino, however a MOSFET is a better solution for this function. The can control large voltages and high currents without any effort. We will use N-channel MOSFETs, which have three pins – Source, Drain and Gate. When the Gate is HIGH, current will flow into the Drain and out of the Source:

A simplistic explanation is that it can be used like a button – and when wiring your own N-MOSFET a 10k resistor should be used between Gate and Drain to keep the Gate low when the Arduino output is set to LOW (just like de-bouncing a button). To learn more about MOSFETS – get yourself a copy of “The Art of Electronics“. It is worth every cent.

However being somewhat time poor (lazy?), I have instead used a Freetronics NDrive Shield for Arduino – which contains six N-MOSFETs all on one convenient shield  – with each MOSFET’s Gate pin connected to an Arduino PWM output.

So let’s head back to the LED strips for a moment, in order to determine how the LEDs are wired in the strip. Thanks to the manufacturer – the PCB has the markings as shown below:

They’re 12V LEDs in a common-anode configuration. How much current do they draw? Depends on how many strips you have connected together…

For the curious I measured each colour at each length, with the results in the following table:

So all four strips turned on, with all colours on – the strips will draw around 165 mA of current at 12V. Those blue LEDs are certainly thirsty.

Moving on, the next step is to connect the strips to the MOSFET shield. This is easy thanks to the cable included in the DIODER pack, just chop the white connector off as shown below:

By connecting an LED strip to the other end of the cable you can then determine which wire is common, and which are the cathodes for red, green and blue.

The plugpack included with the DIODER pack can be used to power the entire project, so you will need cut the DC plug (the plug that connects into the DIODER’s distribution box) off the lead, and use a multimeter to determine which wire is negative, and which is positive.

Connect the negative wire to the GND terminal on the shield, and the positive wire to the Vin terminal.  Then…

  • the red LED wire to the D3 terminal,
  • the green LED wire to the D9 terminal,
  • and the blue LED wire to the D10 terminal.

Finally, connect the 12V LED wire (anode) into the Vin terminal. Now double-check your wiring. Then check it again.

Testing

Now to run a test sketch to show the LED strip can easily be controlled. We’ll turn each colour on and off using PWM (Pulse-Width Modulation) – a neat way to control the brightness of each colour. The following sketch will pulse each colour in turn, and there’s also a blink function you can use.

// Controlling IKEA DIODER LED strips with Arduino and Freetronics NDRIVE N-MOSFET shield
// CC by-sa-nc John Boxall 2015 - tronixstuff.com 
// Components from tronixlabs.com

#define red 3
#define green 9
#define blue 10
#define delaya 2

void setup() 
{
  pinMode(red, OUTPUT);
  pinMode(green, OUTPUT);
  pinMode(blue, OUTPUT);
}

void blinkRGB()
{
  digitalWrite(red, HIGH);
  delay(1000);
  digitalWrite(red, LOW);
  digitalWrite(green, HIGH);
  delay(1000);
  digitalWrite(green, LOW);
  digitalWrite(blue, HIGH);
  delay(1000);
  digitalWrite(blue, LOW);
}

void pulseRed()
{
  for (int i=0; i<256; i++)
  {
    analogWrite(red,i);
    delay(delaya);
  }
  for (int i=255; i>=0; --i)
  {
    analogWrite(red,i);
    delay(delaya);
  }
}

void pulseGreen()
{
  for (int i=0; i<256; i++)
  {
    analogWrite(green,i);
    delay(delaya);
  }
  for (int i=255; i>=0; --i)
  {
    analogWrite(green,i);
    delay(delaya);
  }
}

void pulseBlue()
{
  for (int i=0; i<256; i++)
  {
    analogWrite(blue,i);
    delay(delaya);
  }
  for (int i=255; i>=0; --i)
  {
    analogWrite(blue,i);
    delay(delaya);
  }
}

void loop()
{
  pulseRed();
  pulseGreen();
  pulseBlue();
}

Success. And for the non-believers, watch the following video:

Better LED control

As always, there’s a better way of doing things and one example of LED control is the awesome FASTLED library by Daniel Garcia and others. Go and download it now – https://github.com/FastLED/FastLED. Apart from our simple LEDS, the FASTLED library is also great with WS2812B/Adafruit NeoPixels and others.

One excellent demonstration included with the library is the AnalogOutput sketch, which I have supplied below to work with our example hardware:

#include <FastLED.h>

// Example showing how to use FastLED color functions
// even when you're NOT using a "pixel-addressible" smart LED strip.
//
// This example is designed to control an "analog" RGB LED strip
// (or a single RGB LED) being driven by Arduino PWM output pins.
// So this code never calls FastLED.addLEDs() or FastLED.show().
//
// This example illustrates one way you can use just the portions 
// of FastLED that you need.  In this case, this code uses just the
// fast HSV color conversion code.
// 
// In this example, the RGB values are output on three separate
// 'analog' PWM pins, one for red, one for green, and one for blue.
 
#define REDPIN   3
#define GREENPIN 9
#define BLUEPIN  10

// showAnalogRGB: this is like FastLED.show(), but outputs on 
// analog PWM output pins instead of sending data to an intelligent,
// pixel-addressable LED strip.
// 
// This function takes the incoming RGB values and outputs the values
// on three analog PWM output pins to the r, g, and b values respectively.
void showAnalogRGB( const CRGB& rgb)
{
  analogWrite(REDPIN,   rgb.r );
  analogWrite(GREENPIN, rgb.g );
  analogWrite(BLUEPIN,  rgb.b );
}



// colorBars: flashes Red, then Green, then Blue, then Black.
// Helpful for diagnosing if you've mis-wired which is which.
void colorBars()
{
  showAnalogRGB( CRGB::Red );   delay(500);
  showAnalogRGB( CRGB::Green ); delay(500);
  showAnalogRGB( CRGB::Blue );  delay(500);
  showAnalogRGB( CRGB::Black ); delay(500);
}

void loop() 
{
  static uint8_t hue;
  hue = hue + 1;
  // Use FastLED automatic HSV->RGB conversion
  showAnalogRGB( CHSV( hue, 255, 255) );
  
  delay(20);
}


void setup() {
  pinMode(REDPIN,   OUTPUT);
  pinMode(GREENPIN, OUTPUT);
  pinMode(BLUEPIN,  OUTPUT);

  // Flash the "hello" color sequence: R, G, B, black.
  colorBars();
}

You can see this in action through the following video:

Control using a mobile phone?

Yes – click here to learn how.

Conclusion

So if you have some IKEA LED strips, or anything else that requires more current than an Arduino’s output pin can offer – you can use MOSFETs to take over the current control and have fun. And finally a plug for my own store – tronixlabs.com – offering a growing range and Australia’s best value for supported hobbyist electronics from adafruit, DFRobot, Freetronics, Seeed Studio and much much more.

As always, have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

Experimenting with Arduino and IKEA DIODER LED Strips

Introduction

A few weeks ago I found a DIODER LED strip set from a long-ago trek to IKEA, and considered that something could be done with it.  So in this article you can see how easy it is to control the LEDs using an Arduino or compatible board with ease… opening it up to all sorts of possibilities.

This is not the most original project – however things have been pretty quiet around here, so I thought it was time to share something new with you. Furthermore the DIODER control PCB has changed, so this will be relevant to new purchases. Nevertheless, let’s get on with it.

So what is DIODER anyhow? 

As you can see in the image below, the DIODER pack includes four RGB LED units each with nine RGB LEDs per unit. A controller box allows power and colour choice, a distribution box connects between the controller box and the LED strips, and the whole thing is powered by a 12V DC plugpack:

The following is a quick video showing the DIODER in action as devised by IKEA:

 

Thankfully the plugpack keeps us away from mains voltages, and includes a long detachable cable which connects to the LED strip distribution box. The first thought was to investigate the controller, and you can open it with a standard screwdriver. Carefully pry away the long-side, as two clips on each side hold it together…


… which reveals the PCB. Nothing too exciting here – you can see the potentiometer used for changing the lighting effects, power and range buttons and so on:

Our DIODER has the updated PCB with the Chinese market microcontroller. If you have an older DIODER with a Microchip PIC – you can reprogram it yourself.

The following three MOSFETs are used to control the current to each of the red, green and blue LED circuits. These will be the key to controlling the DIODER’s strips – but are way too small for me to solder to. The original plan was to have an Arduino’s PWM outputs tap into the MOSFET’s gates – but instead I will use external MOSFETs.

So what’s a MOSFET?

In the past you may have used a transistor to switch higher current from an Arduino, however a MOSFET is a better solution for this function. The can control large voltages and high currents without any effort. We will use N-channel MOSFETs, which have three pins – Source, Drain and Gate. When the Gate is HIGH, current will flow into the Drain and out of the Gate:

A simplistic explanation is that it can be used like a button – and when wiring your own N-MOSFET a 10k resistor should be used between Gate and Drain to keep the Gate low when the Arduino output is set to LOW (just like de-bouncing a button). To learn more about MOSFETS – get yourself a copy of “The Art of Electronics“. It is worth every cent.

However being somewhat time poor (lazy?), I have instead used a Freetronics NDrive Shield for Arduino – which contains six N-MOSFETs all on one convenient shield  – with each MOSFET’s Gate pin connected to an Arduino PWM output.

So let’s head back to the LED strips for a moment, in order to determine how the LEDs are wired in the strip. Thanks to the manufacturer – the PCB has the markings as shown below:

They’re 12V LEDs in a common-anode configuration. How much current do they draw? Depends on how many strips you have connected together…

For the curious I measured each colour at each length, with the results in the following table:

So all four strips turned on, with all colours on – the strips will draw around 165 mA of current at 12V. Those blue LEDs are certainly thirsty.

Moving on, the next step is to connect the strips to the MOSFET shield. This is easy thanks to the cable included in the DIODER pack, just chop the white connector off as shown below:

By connecting an LED strip to the other end of the cable you can then determine which wire is common, and which are the cathodes for red, green and blue.

The plugpack included with the DIODER pack can be used to power the entire project, so you will need cut the DC plug (the plug that connects into the DIODER’s distribution box) off the lead, and use a multimeter to determine which wire is negative, and which is positive.

Connect the negative wire to the GND terminal on the shield, and the positive wire to the Vin terminal.  Then…

  • the red LED wire to the D3 terminal,
  • the green LED wire to the D9 terminal,
  • and the blue LED wire to the D10 terminal.

Finally, connect the 12V LED wire (anode) into the Vin terminal. Now double-check your wiring. Then check it again.

Testing

Now to run a test sketch to show the LED strip can easily be controlled. We’ll turn each colour on and off using PWM (Pulse-Width Modulation) – a neat way to control the brightness of each colour. The following sketch will pulse each colour in turn, and there’s also a blink function you can use.

// Controlling IKEA DIODER LED strips with Arduino and Freetronics NDRIVE N-MOSFET shield
// CC by-sa-nc John Boxall 2015 - tronixstuff.com 
// Components from tronixlabs.com

#define red 3
#define green 9
#define blue 10
#define delaya 2

void setup() 
{
  pinMode(red, OUTPUT);
  pinMode(green, OUTPUT);
  pinMode(blue, OUTPUT);
}

void blinkRGB()
{
  digitalWrite(red, HIGH);
  delay(1000);
  digitalWrite(red, LOW);
  digitalWrite(green, HIGH);
  delay(1000);
  digitalWrite(green, LOW);
  digitalWrite(blue, HIGH);
  delay(1000);
  digitalWrite(blue, LOW);
}

void pulseRed()
{
  for (int i=0; i<256; i++)
  {
    analogWrite(red,i);
    delay(delaya);
  }
  for (int i=255; i>=0; --i)
  {
    analogWrite(red,i);
    delay(delaya);
  }
}

void pulseGreen()
{
  for (int i=0; i<256; i++)
  {
    analogWrite(green,i);
    delay(delaya);
  }
  for (int i=255; i>=0; --i)
  {
    analogWrite(green,i);
    delay(delaya);
  }
}

void pulseBlue()
{
  for (int i=0; i<256; i++)
  {
    analogWrite(blue,i);
    delay(delaya);
  }
  for (int i=255; i>=0; --i)
  {
    analogWrite(blue,i);
    delay(delaya);
  }
}

void loop()
{
  pulseRed();
  pulseGreen();
  pulseBlue();
}

Success. And for the non-believers, watch the following video:

Better LED control

As always, there’s a better way of doing things and one example of LED control is the awesome FASTLED library by Daniel Garcia and others. Go and download it now – https://github.com/FastLED/FastLED. Apart from our simple LEDS, the FASTLED library is also great with WS2812B/Adafruit NeoPixels and others.

One excellent demonstration included with the library is the AnalogOutput sketch, which I have supplied below to work with our example hardware:

#include <FastLED.h>

// Example showing how to use FastLED color functions
// even when you're NOT using a "pixel-addressible" smart LED strip.
//
// This example is designed to control an "analog" RGB LED strip
// (or a single RGB LED) being driven by Arduino PWM output pins.
// So this code never calls FastLED.addLEDs() or FastLED.show().
//
// This example illustrates one way you can use just the portions 
// of FastLED that you need.  In this case, this code uses just the
// fast HSV color conversion code.
// 
// In this example, the RGB values are output on three separate
// 'analog' PWM pins, one for red, one for green, and one for blue.
 
#define REDPIN   3
#define GREENPIN 9
#define BLUEPIN  10

// showAnalogRGB: this is like FastLED.show(), but outputs on 
// analog PWM output pins instead of sending data to an intelligent,
// pixel-addressable LED strip.
// 
// This function takes the incoming RGB values and outputs the values
// on three analog PWM output pins to the r, g, and b values respectively.
void showAnalogRGB( const CRGB& rgb)
{
  analogWrite(REDPIN,   rgb.r );
  analogWrite(GREENPIN, rgb.g );
  analogWrite(BLUEPIN,  rgb.b );
}



// colorBars: flashes Red, then Green, then Blue, then Black.
// Helpful for diagnosing if you've mis-wired which is which.
void colorBars()
{
  showAnalogRGB( CRGB::Red );   delay(500);
  showAnalogRGB( CRGB::Green ); delay(500);
  showAnalogRGB( CRGB::Blue );  delay(500);
  showAnalogRGB( CRGB::Black ); delay(500);
}

void loop() 
{
  static uint8_t hue;
  hue = hue + 1;
  // Use FastLED automatic HSV->RGB conversion
  showAnalogRGB( CHSV( hue, 255, 255) );
  
  delay(20);
}


void setup() {
  pinMode(REDPIN,   OUTPUT);
  pinMode(GREENPIN, OUTPUT);
  pinMode(BLUEPIN,  OUTPUT);

  // Flash the "hello" color sequence: R, G, B, black.
  colorBars();
}

You can see this in action through the following video:

Conclusion

So if you have some IKEA LED strips, or anything else that requires more current than an Arduino’s output pin can offer – you can use MOSFETs to take over the current control and have fun. And finally a plug for my own store – tronixlabs.com – offering a growing range and Australia’s best value for supported hobbyist electronics from adafruit, DFRobot, Freetronics, Seeed Studio and much much more.

As always, have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

The post Experimenting with Arduino and IKEA DIODER LED Strips appeared first on tronixstuff.

Review – Nextion TFT Human Machine Interface

Introduction

Using a large TFT LCD with various development boards can often be a trial – from dedicating eight or more GPIO pins to working with a flaky software library or memory limitations. Personally I have thought “there must be a better way”, and thus usually results in shifting the concept over to a single-board computer such as a Raspberry Pi to get the job done.

However this is no longer necessary – thanks to the team at Itead Studio and now available from Tronixlabs. They have developed a series of TFT LCDs which include enough onboard hardware, a graphic processor unit and memory to be a self-contained display solution whose output can be created with a WYSIWYG editor and be controlled using simple serial text commands.

For a quick demonstration, check out the following video:

As you can see the display can be quite complex, and with some imagination you can create a neat interface for your project. And once the interface has been uploaded to the display, all your development board needs to do is communicate with the Nextion displays via a TTL-level USART  (serial port).

Hardware

Nextion displays are available in a wide range from 2.4″ through to 7″ at varying resolutions – with all having a resistive touch screen:

On the rear of an example 4.3″ unit we can see the brains behind the Nextion – an STM32F microcontroller, 16MB of flash memory and a meaty Altera MAXII FPGA. :

… and the 2.4″ version which has 4MB of flash memory:

And as shown above you can see from the images there is a microSD card socket on each display, and the only external connections are 5V and GND plus TX/RX for serial data to your system. For testing purposes with a Windows-based PC you can use a simple USB-TTL serial cable. This could also be used for a more permanent solution between a Raspberry Pi, or any USB-enabled PC.

Software

The display interface is created used an IDE (integrated development environment) which is currently available for Windows. Using the IDE, you can import images for use in the interface, determine touch areas, add  buttons, progress bars, gauges and much more.

Furthermore there is a simulator and debugger tool which allows you to test your interface on the PC or directly to the Nextion unit. The simulator also allows for sending and receiving commands with the display so you can quickly test your code.

The simulator is also a demonstration of how the Nextion can be controlled via USB-TTL serial cable from a PC, thus great for secondary displays via processing, python etc – or from any software that can communicate via the PC’s serial port. And much cheaper than a secondary display if you only want to display certain types of data.

To create an interface is easy, you first start with a background image or a solid colour. Then you can add objects such as buttons for user-input, or define an area of the screen to a “touch-zone” – which, when pressed, will send a value out to the connected device. You can also add text zones, which will display incoming text from the connected device – along with progress bars and gauges.

For an ideal example of all this together, watch the following video:

 

Conclusion

Although the units I had for test were prototype review units supplied by Itead, they worked as expected and really do solve the problem of creating a contemporary user-interface without typing up microcontroller resources. Nextion displays are now available from our Tronixlabs store.

And finally a plug for my own store – tronixlabs.com – offering a growing range and Australia’s best value for supported hobbyist electronics from adafruit, DFRobot, Freetronics, Seeed Studio and much much more.

As always, have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

The post Review – Nextion TFT Human Machine Interface appeared first on tronixstuff.

Tronixstuff 23 May 03:22

Editorial – Arduino versus Arduino

Over the last few months a large split in the Arduino ecosystem has been made public with some interesting results, and possibly could be the start of the end of the project as we know it. After a few people asked me directly about my thoughts on the Arduino versus Arduino matter, I’ve decided to articulate them in this editorial.

From the beginning the Arduino team has consisted of Massimo Banzi, David Cuartielles, David Mellis, Tom Igoe, and Gianluca Martino – and over the years we have always thought of this core team as the people who brought us the Arduino world.

Furthermore the main manufacturer of the Arduino-branded boards in Italy – “Smart Projects S. r. L” belongs to team member Gianluca Martino, and this organisation paid royalties to the team for the right to manufacture the boards.

Moving on, in 2008 the five formed a company to hold the trademarks and so forth that would allow for more commercial opportunities with regards to licensing and so forth.

However as Massimo wrote in a recent Make: magazine article, Gianluca had registered the Arduino name in Italy amongst other nefarious actions.

To top this off, Massimo tells us that Smart Projects have stopped paying the royalties for over twelve months. This has been most disappointing as being the supplier to Arduino resellers across the globe, resellers thought they were doing the right thing by buying the real boards. A

And to add insult to injury, Smart Projects changed their name to Arduino S. r. L., and was sold by Gianluca Martino in 2014. This company has created their own Arduino website (ending with .org instead of .cc) – and even forked their own version of the IDE and given it a version number starting with 1.7, which is greater than the current 1.6.3. No doubt this will trap a few users into thinking that Arduino S. r. L. (which we’ll shorten to ASrL) is the legitimate supplier and site for Arduino. For more information about the later developments, read this article form Hackaday.

So from what we can tell, the manufacturing member of the original Arduino team has gone off and tried to replicate the Arduino ecosystem under their own terms, allegedly misappropriating the Arduino name and trademark and denying royalties – and is currently still the only source of what have always been “genuine Arduino boards”.

Wow, what a mess.

More keen observers will realise that there isn’t anything wrong with reproducing their own Arduino-compatible boards thanks to the open-source nature of the hardware, and there must be a google of copies, compatibles and knock-offs in the market. And it’s ok to fork the IDE for modify, improve or bork it up to your own requirements as long as yout stick to the original software licence.

However the alleged royalty issue and trademark and name theft is not ok. So where does this leave the Arduino team now? From what I can learn, the rest of the original Arduino team are moving forward and will continue to innovate with new devices and projects which is admirable – and they have agreed to work with manufacturer/retailers such as adafruit to produce new boards (such as the Arduino Gemma).

At this point how does this affect you, as a potential or current Arduino enthusiast? That’s an excellent question. If you have always believed in supporting the Arduino team by purchasing genuine boards – it would seem this option is no longer available until the original team find a new manufacturing partner.

And how does this affect Arduino resellers? As an Arduino reseller ourselves (tronixlabs.com) we made our position as clear as we could at the time. Our position at Tronixlabs is that we want to continue to sell boards that benefit the Arduino team, however we’re a business that aims to meet the needs of all of our customers – and thus we offer compatibles as well.

We have contacted the Arduino team for guidance about future Arduino-branded boards and await their reply. What we do look forward to, however, is a cheaper reseller cost. The freight charge from Europe plus the board costs at the time were quite extraordinary.

Furthermore if Arduino S. r. L introduce a compelling product that people want – hey we’ll sell that as well. The following day Nate from Sparkfun made a similar statement. Whether they make their thoughts public or not, we’re confident that all resellers will take a similar stand, as you don’t want to specifically pick a side in case the other side has a great product that you want to sell. Then again, why would a manufacturer hold back their product to a retailer if said retailer offers products from the competition?

As Kent Brockman would say “… only time will tell”.

From this juncture we look forward to what the Arduino team has for us in the future with great interest… and we’re also following Arduino S. r. L as well to see what they come up with.

However don’t panic – for day to day use nothing has changed for us as enthusiasts. However – do we owe the Arduino team our support? Absolutely – so many people have benefited from their original idea and work for everyone’s benefit. If you feel so inclined, you can directly donate funds to the Arduino project via the IDE download page.

Finally, a great lesson can be learned from these recent events. If your team comes up with a great idea, product or service – before you get serious spend the time and resources required to formalise ownership of intellectual property, naming rights, copyrighted work, and so forth.

We look forward to your thoughts and notes about the situation, which can be left in our moderated comment section. And finally a plug for my own store – tronixlabs.com – offering a growing range and Australia’s best value for supported hobbyist electronics from adafruit, DFRobot, Freetronics, Seeed Studio and much much more.

As always, have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

The post Editorial – Arduino versus Arduino appeared first on tronixstuff.

Tutorial – Using DS1307 and DS3231 Real-time Clock Modules with Arduino

We keep getting requests on how to use DS1307 and DS3231 real-time clock modules with Arduino from various sources – so this is the first of a two part tutorial on how to use them. For this Arduino tutorial we have  two real-time clock modules to use, one based on the Maxim DS1307:

and another based on the DS3231:

There are two main differences between the ICs on the real-time clock modules, which is the accuracy of the time-keeping. The DS1307 used in the first module works very well, however the external temperature can affect the frequency of the oscillator circuit which drives the DS1307’s internal counter.

This may sound like a problem, however will usually result with the clock being off by around five or so minutes per month. The DS3231 is much more accurate, as it has an internal oscillator which isn’t affected by external factors – and thus is accurate down to a few minutes per year at the most. If you have a DS1307 module- don’t feel bad, it’s still a great value board and will serve you well.

With both of the modules, a backup battery is installed when you receive them from Tronixlabs, however these are an inexpensive variety and shouldn’t be relied on for more than twelve months. If you’re going to install the module in a more permanent project, its’ a good idea to buy a new CR2023 battery and fit it to the module.

Along with keeping track of the time and date, these modules also have a small EEPROM, an alarm function (DS3231 only) and the ability to generate a square-wave of various frequencies – all of which will be the subject of a second tutorial.

Connecting your module to an Arduino

Both modules use the I2C bus, which makes connection very easy. If you’re not sure about the I2C bus and Arduino, check out the I2C tutorials (chapters 20 and 21), or review chapter seventeen of my book “Arduino Workshop“.

Moving on – first you will need to identify which pins on your Arduino or compatible boards are used for the I2C bus – these will be knows as SDA (or data) and SCL (or clock). On Arduino Uno or compatible boards, these pins are A4 and A5 for data and clock:

If you’re using an Arduino Mega the pins are D20 and D21 for data and clock:

If you’re using an Pro Mini-compatible the pins are A4 and A5 for data and clock, which are parallel to the main pins, as shown below:

DS1307 module

If you have the DS1307 module you will need to solder the wires to the board, or solder on some inline header pins so you can use jumper wires. Then connect the SCL and SDA pins to your Arduino, and the Vcc pin to the 5V pin and GND to GND.

DS3231 module

Connecting this module is easy as header pins are installed on the board at the factory. You can simply run jumper wires again from SCL and SDA to the Arduino and again from the module’s Vcc and GND pins to your board’s 5V or 3.3.V and GND. However these are duplicated on the other side for soldering your own wires.

Both of these modules have the required pull-up resistors, so you don’t need to add your own. Like all devices connected to the I2C bus, try and keep the length of the SDA and SCL wires to a minimum.

Reading and writing the time from your RTC Module

Once you have wired up your RTC module. enter and upload the following sketch. Although the notes and functions in the sketch refer only to the DS3231, the code also works with the DS1307.

#include "Wire.h"
#define DS3231_I2C_ADDRESS 0x68
// Convert normal decimal numbers to binary coded decimal
byte decToBcd(byte val)
{
  return( (val/10*16) + (val%10) );
}
// Convert binary coded decimal to normal decimal numbers
byte bcdToDec(byte val)
{
  return( (val/16*10) + (val%16) );
}
void setup()
{
  Wire.begin();
  Serial.begin(9600);
  // set the initial time here:
  // DS3231 seconds, minutes, hours, day, date, month, year
  // setDS3231time(30,42,21,4,26,11,14);
}
void setDS3231time(byte second, byte minute, byte hour, byte dayOfWeek, byte
dayOfMonth, byte month, byte year)
{
  // sets time and date data to DS3231
  Wire.beginTransmission(DS3231_I2C_ADDRESS);
  Wire.write(0); // set next input to start at the seconds register
  Wire.write(decToBcd(second)); // set seconds
  Wire.write(decToBcd(minute)); // set minutes
  Wire.write(decToBcd(hour)); // set hours
  Wire.write(decToBcd(dayOfWeek)); // set day of week (1=Sunday, 7=Saturday)
  Wire.write(decToBcd(dayOfMonth)); // set date (1 to 31)
  Wire.write(decToBcd(month)); // set month
  Wire.write(decToBcd(year)); // set year (0 to 99)
  Wire.endTransmission();
}
void readDS3231time(byte *second,
byte *minute,
byte *hour,
byte *dayOfWeek,
byte *dayOfMonth,
byte *month,
byte *year)
{
  Wire.beginTransmission(DS3231_I2C_ADDRESS);
  Wire.write(0); // set DS3231 register pointer to 00h
  Wire.endTransmission();
  Wire.requestFrom(DS3231_I2C_ADDRESS, 7);
  // request seven bytes of data from DS3231 starting from register 00h
  *second = bcdToDec(Wire.read() & 0x7f);
  *minute = bcdToDec(Wire.read());
  *hour = bcdToDec(Wire.read() & 0x3f);
  *dayOfWeek = bcdToDec(Wire.read());
  *dayOfMonth = bcdToDec(Wire.read());
  *month = bcdToDec(Wire.read());
  *year = bcdToDec(Wire.read());
}
void displayTime()
{
  byte second, minute, hour, dayOfWeek, dayOfMonth, month, year;
  // retrieve data from DS3231
  readDS3231time(&second, &minute, &hour, &dayOfWeek, &dayOfMonth, &month,
  &year);
  // send it to the serial monitor
  Serial.print(hour, DEC);
  // convert the byte variable to a decimal number when displayed
  Serial.print(":");
  if (minute<10)
  {
    Serial.print("0");
  }
  Serial.print(minute, DEC);
  Serial.print(":");
  if (second<10)
  {
    Serial.print("0");
  }
  Serial.print(second, DEC);
  Serial.print(" ");
  Serial.print(dayOfMonth, DEC);
  Serial.print("/");
  Serial.print(month, DEC);
  Serial.print("/");
  Serial.print(year, DEC);
  Serial.print(" Day of week: ");
  switch(dayOfWeek){
  case 1:
    Serial.println("Sunday");
    break;
  case 2:
    Serial.println("Monday");
    break;
  case 3:
    Serial.println("Tuesday");
    break;
  case 4:
    Serial.println("Wednesday");
    break;
  case 5:
    Serial.println("Thursday");
    break;
  case 6:
    Serial.println("Friday");
    break;
  case 7:
    Serial.println("Saturday");
    break;
  }
}
void loop()
{
  displayTime(); // display the real-time clock data on the Serial Monitor,
  delay(1000); // every second
}

There may be a lot of code, however it breaks down well into manageable parts.

It first includes the Wire library, which is used for I2C bus communication, followed by defining the bus address for the RTC as 0x68. These are followed by two functions that convert decimal numbers to BCD (binary-coded decimal) and vice versa. These are necessary as the RTC ICs work in BCD not decimal.

The function setDS3231time() is used to set the clock. Using it is very easy, simple insert the values from year down to second, and the RTC will start from that time. For example if you want to set the following date and time – Wednesday November 26, 2014 and 9:42 pm and 30 seconds – you would use:

setDS3231time(30,42,21,4,26,11,14);

Note that the time is set using 24-hour time, and the fourth paramter is the “day of week”. This falls between 1 and 7 which is Sunday to Saturday respectively. These parameters are byte values if you are subsituting your own variables.

Once you have run the function once it’s wise to prefix it with // and upload your code again, so it will not reset the time once the power has been cycled or micrcontroller reset.

Reading the time form your RTC Is just as simple, in fact the process can be followed neatly inside the function displayTime(). You will need to define seven byte variables to store the data from the RTC, and these are then inserted in the function readDS3231time().

For example if your variables are:

byte second, minute, hour, dayOfWeek, dayOfMonth, month, year;

… you would refresh them with the current data from the RTC by using:

readDS3232time(&second, &minute, &hour, &dayOfWeek, &dayOfMonth, &month, &year);

Then you can use the variables as you see fit, from sending the time and date to the serial monitor as the example sketch does – to converting the data into a suitable form for all sorts of output devices.

Just to check everything is working, enter the appropriate time and date into the demonstration sketch, upload it, comment out the setDS3231time() function and upload it again. Then open the serial monitor, and you should be provided with a running display of the current time and date, for example:

From this point you now have the software tools to set data to and retrieve it from your real-time clock module, and we hope you have an understanding of how to use these inexpensive modules.

You can learn more about the particular real-time clock ICs from the manufacturer’s website – DS1307 and DS3231.

And if you enjoyed this article, or want to introduce someone else to the interesting world of Arduino – check out my book (now in a fourth printing!) “Arduino Workshop”.

Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

The post Tutorial – Using DS1307 and DS3231 Real-time Clock Modules with Arduino appeared first on tronixstuff.

Tronixstuff 01 Dec 01:43

Tutorial – Using DS1307 and DS3231 Real-time Clock Modules with Arduino

We keep getting requests on how to use DS1307 and DS3231 real-time clock modules with Arduino from various sources – so this is the first of a two part tutorial on how to use them. For this Arduino tutorial we have  two real-time clock modules to use, one based on the Maxim DS1307:

and another based on the DS3231:

There are two main differences between the ICs on the real-time clock modules, which is the accuracy of the time-keeping. The DS1307 used in the first module works very well, however the external temperature can affect the frequency of the oscillator circuit which drives the DS1307’s internal counter.

This may sound like a problem, however will usually result with the clock being off by around five or so minutes per month. The DS3231 is much more accurate, as it has an internal oscillator which isn’t affected by external factors – and thus is accurate down to a few minutes per year at the most. If you have a DS1307 module- don’t feel bad, it’s still a great value board and will serve you well.

With both of the modules, a backup battery is installed when you receive them from Tronixlabs, however these are an inexpensive variety and shouldn’t be relied on for more than twelve months. If you’re going to install the module in a more permanent project, it’s a good idea to buy a new CR2032 battery and fit it to the module.

Along with keeping track of the time and date, these modules also have a small EEPROM, an alarm function (DS3231 only) and the ability to generate a square-wave of various frequencies – all of which will be the subject of a second tutorial.

Connecting your module to an Arduino

Both modules use the I2C bus, which makes connection very easy. If you’re not sure about the I2C bus and Arduino, check out the I2C tutorials (chapters 20 and 21), or review chapter seventeen of my book “Arduino Workshop“.

Moving on – first you will need to identify which pins on your Arduino or compatible boards are used for the I2C bus – these will be knows as SDA (or data) and SCL (or clock). On Arduino Uno or compatible boards, these pins are A4 and A5 for data and clock:

If you’re using an Arduino Mega the pins are D20 and D21 for data and clock:

If you’re using an Pro Mini-compatible the pins are A4 and A5 for data and clock, which are parallel to the main pins, as shown below:

DS1307 module

If you have the DS1307 module you will need to solder the wires to the board, or solder on some inline header pins so you can use jumper wires. Then connect the SCL and SDA pins to your Arduino, and the Vcc pin to the 5V pin and GND to GND.

DS3231 module

Connecting this module is easy as header pins are installed on the board at the factory. You can simply run jumper wires again from SCL and SDA to the Arduino and again from the module’s Vcc and GND pins to your board’s 5V or 3.3.V and GND. However these are duplicated on the other side for soldering your own wires.

Both of these modules have the required pull-up resistors, so you don’t need to add your own. Like all devices connected to the I2C bus, try and keep the length of the SDA and SCL wires to a minimum.

Reading and writing the time from your RTC Module

Once you have wired up your RTC module. enter and upload the following sketch. Although the notes and functions in the sketch refer only to the DS3231, the code also works with the DS1307.

#include "Wire.h"
#define DS3231_I2C_ADDRESS 0x68
// Convert normal decimal numbers to binary coded decimal
byte decToBcd(byte val)
{
  return( (val/10*16) + (val%10) );
}
// Convert binary coded decimal to normal decimal numbers
byte bcdToDec(byte val)
{
  return( (val/16*10) + (val%16) );
}
void setup()
{
  Wire.begin();
  Serial.begin(9600);
  // set the initial time here:
  // DS3231 seconds, minutes, hours, day, date, month, year
  // setDS3231time(30,42,21,4,26,11,14);
}
void setDS3231time(byte second, byte minute, byte hour, byte dayOfWeek, byte
dayOfMonth, byte month, byte year)
{
  // sets time and date data to DS3231
  Wire.beginTransmission(DS3231_I2C_ADDRESS);
  Wire.write(0); // set next input to start at the seconds register
  Wire.write(decToBcd(second)); // set seconds
  Wire.write(decToBcd(minute)); // set minutes
  Wire.write(decToBcd(hour)); // set hours
  Wire.write(decToBcd(dayOfWeek)); // set day of week (1=Sunday, 7=Saturday)
  Wire.write(decToBcd(dayOfMonth)); // set date (1 to 31)
  Wire.write(decToBcd(month)); // set month
  Wire.write(decToBcd(year)); // set year (0 to 99)
  Wire.endTransmission();
}
void readDS3231time(byte *second,
byte *minute,
byte *hour,
byte *dayOfWeek,
byte *dayOfMonth,
byte *month,
byte *year)
{
  Wire.beginTransmission(DS3231_I2C_ADDRESS);
  Wire.write(0); // set DS3231 register pointer to 00h
  Wire.endTransmission();
  Wire.requestFrom(DS3231_I2C_ADDRESS, 7);
  // request seven bytes of data from DS3231 starting from register 00h
  *second = bcdToDec(Wire.read() & 0x7f);
  *minute = bcdToDec(Wire.read());
  *hour = bcdToDec(Wire.read() & 0x3f);
  *dayOfWeek = bcdToDec(Wire.read());
  *dayOfMonth = bcdToDec(Wire.read());
  *month = bcdToDec(Wire.read());
  *year = bcdToDec(Wire.read());
}
void displayTime()
{
  byte second, minute, hour, dayOfWeek, dayOfMonth, month, year;
  // retrieve data from DS3231
  readDS3231time(&second, &minute, &hour, &dayOfWeek, &dayOfMonth, &month,
  &year);
  // send it to the serial monitor
  Serial.print(hour, DEC);
  // convert the byte variable to a decimal number when displayed
  Serial.print(":");
  if (minute<10)
  {
    Serial.print("0");
  }
  Serial.print(minute, DEC);
  Serial.print(":");
  if (second<10)
  {
    Serial.print("0");
  }
  Serial.print(second, DEC);
  Serial.print(" ");
  Serial.print(dayOfMonth, DEC);
  Serial.print("/");
  Serial.print(month, DEC);
  Serial.print("/");
  Serial.print(year, DEC);
  Serial.print(" Day of week: ");
  switch(dayOfWeek){
  case 1:
    Serial.println("Sunday");
    break;
  case 2:
    Serial.println("Monday");
    break;
  case 3:
    Serial.println("Tuesday");
    break;
  case 4:
    Serial.println("Wednesday");
    break;
  case 5:
    Serial.println("Thursday");
    break;
  case 6:
    Serial.println("Friday");
    break;
  case 7:
    Serial.println("Saturday");
    break;
  }
}
void loop()
{
  displayTime(); // display the real-time clock data on the Serial Monitor,
  delay(1000); // every second
}

There may be a lot of code, however it breaks down well into manageable parts.

It first includes the Wire library, which is used for I2C bus communication, followed by defining the bus address for the RTC as 0x68. These are followed by two functions that convert decimal numbers to BCD (binary-coded decimal) and vice versa. These are necessary as the RTC ICs work in BCD not decimal.

The function setDS3231time() is used to set the clock. Using it is very easy, simple insert the values from year down to second, and the RTC will start from that time. For example if you want to set the following date and time – Wednesday November 26, 2014 and 9:42 pm and 30 seconds – you would use:

setDS3231time(30,42,21,4,26,11,14);

Note that the time is set using 24-hour time, and the fourth paramter is the “day of week”. This falls between 1 and 7 which is Sunday to Saturday respectively. These parameters are byte values if you are subsituting your own variables.

Once you have run the function once it’s wise to prefix it with // and upload your code again, so it will not reset the time once the power has been cycled or micrcontroller reset.

Reading the time form your RTC Is just as simple, in fact the process can be followed neatly inside the function displayTime(). You will need to define seven byte variables to store the data from the RTC, and these are then inserted in the function readDS3231time().

For example if your variables are:

byte second, minute, hour, dayOfWeek, dayOfMonth, month, year;

… you would refresh them with the current data from the RTC by using:

readDS3232time(&second, &minute, &hour, &dayOfWeek, &dayOfMonth, &month, &year);

Then you can use the variables as you see fit, from sending the time and date to the serial monitor as the example sketch does – to converting the data into a suitable form for all sorts of output devices.

Just to check everything is working, enter the appropriate time and date into the demonstration sketch, upload it, comment out the setDS3231time() function and upload it again. Then open the serial monitor, and you should be provided with a running display of the current time and date, for example:

From this point you now have the software tools to set data to and retrieve it from your real-time clock module, and we hope you have an understanding of how to use these inexpensive modules.

You can learn more about the particular real-time clock ICs from the manufacturer’s website – DS1307 and DS3231.

And if you enjoyed this article, or want to introduce someone else to the interesting world of Arduino – check out my book (now in a fourth printing!) “Arduino Workshop”.

Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

Tronixstuff 01 Dec 01:43

Tutorial – L298N Dual Motor Controller Modules and Arduino

Learn how to use inexpensive L298N motor control modules to drive DC and stepper motors with Arduino. This is chapter fifty-nine of our huge Arduino tutorial series.

You don’t have to spend a lot of money to control motors with an Arduino or compatible board. After some hunting around we found a neat motor control module based on the L298N H-bridge IC that can allows you to control the speed and direction of two DC motors, or control one bipolar stepper motor with ease.

The L298N H-bridge module can be used with motors that have a voltage of between 5 and 35V DC. With the module used in this tutorial, there is also an onboard 5V regulator, so if your supply voltage is up to 12V you can also source 5V from the board.

So let’s get started!

First we’ll run through the connections, then explain how to control DC motors then a stepper motor. At this point, review the connections on the L298N H-bridge module.

Consider the following image – match the numbers against the list below the image:

  1. DC motor 1 “+” or stepper motor A+
  2. DC motor 1 “-” or stepper motor A-
  3. 12V jumper – remove this if using a supply voltage greater than 12V DC. This enables power to the onboard 5V regulator
  4. Connect your motor supply voltage here, maximum of 35V DC. Remove 12V jumper if >12V DC
  5. GND
  6. 5V output if 12V jumper in place, ideal for powering your Arduino (etc)
  7. DC motor 1 enable jumper. Leave this in place when using a stepper motor. Connect to PWM output for DC motor speed control.
  8. IN1
  9. IN2
  10. IN3
  11. IN4
  12. DC motor 2 enable jumper. Leave this in place when using a stepper motor. Connect to PWM output for DC motor speed control.
  13. DC motor 2 “+” or stepper motor B+
  14. DC motor 2 “-” or stepper motor B-

Controlling DC Motors

To control one or two DC motors is quite easy with the L298N H-bridge module. First connect each motor to the A and B connections on the L298N module. If you’re using two motors for a robot (etc) ensure that the polarity of the motors is the same on both inputs. Otherwise you may need to swap them over when you set both motors to forward and one goes backwards!

Next, connect your power supply – the positive to pin 4 on the module and negative/GND to pin 5. If you supply is up to 12V you can leave in the 12V jumper (point 3 in the image above) and 5V will be available from pin 6 on the module. This can be fed to your Arduino’s 5V pin to power it from the motors’ power supply. Don’t forget to connect Arduino GND to pin 5 on the module as well to complete the circuit.

Now you will need six digital output pins on your Arduino, two of which need to be PWM (pulse-width modulation) pins. PWM pins are denoted by the tilde (“~”) next to the pin number, for example:

Finally, connect the Arduino digital output pins to the driver module. In our example we have two DC motors, so digital pins D9, D8, D7 and D6 will be connected to pins IN1, IN2, IN3 and IN4 respectively. Then connect D10 to module pin 7 (remove the jumper first) and D5 to module pin 12 (again, remove the jumper).

The motor direction is controlled by sending a HIGH or LOW signal to the drive for each motor (or channel). For example for motor one, a HIGH to IN1 and a LOW to IN2 will cause it to turn in one direction, and  a LOW and HIGH will cause it to turn in the other direction.

However the motors will not turn until a HIGH is set to the enable pin (7 for motor one, 12 for motor two). And they can be turned off with a LOW to the same pin(s). However if you need to control the speed of the motors, the PWM signal from the digital pin connected to the enable pin can take care of it.

This is what we’ve done with the DC motor demonstration sketch. Two DC motors and an Arduino Uno are connected as described above, along with an external power supply. Then enter and upload the following sketch:

// connect motor controller pins to Arduino digital pins
// motor one
int enA = 10;
int in1 = 9;
int in2 = 8;
// motor two
int enB = 5;
int in3 = 7;
int in4 = 6;
void setup()
{
  // set all the motor control pins to outputs
  pinMode(enA, OUTPUT);
  pinMode(enB, OUTPUT);
  pinMode(in1, OUTPUT);
  pinMode(in2, OUTPUT);
  pinMode(in3, OUTPUT);
  pinMode(in4, OUTPUT);
}
void demoOne()
{
  // this function will run the motors in both directions at a fixed speed
  // turn on motor A
  digitalWrite(in1, HIGH);
  digitalWrite(in2, LOW);
  // set speed to 200 out of possible range 0~255
  analogWrite(enA, 200);
  // turn on motor B
  digitalWrite(in3, HIGH);
  digitalWrite(in4, LOW);
  // set speed to 200 out of possible range 0~255
  analogWrite(enB, 200);
  delay(2000);
  // now change motor directions
  digitalWrite(in1, LOW);
  digitalWrite(in2, HIGH);  
  digitalWrite(in3, LOW);
  digitalWrite(in4, HIGH); 
  delay(2000);
  // now turn off motors
  digitalWrite(in1, LOW);
  digitalWrite(in2, LOW);  
  digitalWrite(in3, LOW);
  digitalWrite(in4, LOW);
}
void demoTwo()
{
  // this function will run the motors across the range of possible speeds
  // note that maximum speed is determined by the motor itself and the operating voltage
  // the PWM values sent by analogWrite() are fractions of the maximum speed possible 
  // by your hardware
  // turn on motors
  digitalWrite(in1, LOW);
  digitalWrite(in2, HIGH);  
  digitalWrite(in3, LOW);
  digitalWrite(in4, HIGH); 
  // accelerate from zero to maximum speed
  for (int i = 0; i < 256; i++)
  {
    analogWrite(enA, i);
    analogWrite(enB, i);
    delay(20);
  } 
  // decelerate from maximum speed to zero
  for (int i = 255; i >= 0; --i)
  {
    analogWrite(enA, i);
    analogWrite(enB, i);
    delay(20);
  } 
  // now turn off motors
  digitalWrite(in1, LOW);
  digitalWrite(in2, LOW);  
  digitalWrite(in3, LOW);
  digitalWrite(in4, LOW);  
}
void loop()
{
  demoOne();
  delay(1000);
  demoTwo();
  delay(1000);
}

So what’s happening in that sketch? In the function demoOne() we turn the motors on and run them at a PWM value of 200. This is not a speed value, instead power is applied for 200/255 of an amount of time at once.

Then after a moment the motors operate in the reverse direction (see how we changed the HIGHs and LOWs in thedigitalWrite() functions?).

To get an idea of the range of speed possible of your hardware, we run through the entire PWM range in the function demoTwo() which turns the motors on and them runs through PWM values zero to 255 and back to zero with the two for loops.

Finally this is demonstrated in the following video – using our well-worn tank chassis with two DC motors:

Controlling a Stepper Motor

Stepper motors may appear to be complex, but nothing could be further than the truth. In this example we control a typical NEMA-17 stepper motor that has four wires:

It has 200 steps per revolution, and can operate at at 60 RPM. If you don’t already have the step and speed value for your motor, find out now and you will need it for the sketch.

The key to successful stepper motor control is identifying the wires – that is which one is which. You will need to determine the A+, A-, B+ and B- wires. With our example motor these are red, green, yellow and blue. Now let’s get the wiring done.

Connect the A+, A-, B+ and B- wires from the stepper motor to the module connections 1, 2, 13 and 14 respectively. Place the jumpers included with the L298N module over the pairs at module points 7 and 12. Then connect the power supply as required to points 4 (positive) and 5 (negative/GND).

Once again if your stepper motor’s power supply is less than 12V, fit the jumper to the module at point 3 which gives you a neat 5V power supply for your Arduino.

Next, connect L298N module pins IN1, IN2, IN3 and IN4 to Arduino digital pins D8, D9, D10 and D11 respectively. Finally, connect Arduino GND to point 5 on the module, and Arduino 5V to point 6 if sourcing 5V from the module.

Controlling the stepper motor from your sketches is very simple, thanks to the Stepper Arduino library included with the Arduino IDE as standard.

To demonstrate your motor, simply load the stepper_oneRevolution sketch that is included with the Stepper library, for example:

Finally, check the value for

	const int stepsPerRevolution = 200;

in the sketch and change the 200 to the number of steps per revolution for your stepper motor, and also the speed which is preset to 60 RPM in the following line:

	myStepper.setSpeed(60);

Now you can save and upload the sketch, which will send your stepper motor around one revolution, then back again. This is achieved with the function

	myStepper.step(stepsPerRevolution); // for clockwise
	myStepper.step(-stepsPerRevolution); // for anti-clockwise

Finally, a quick demonstration of our test hardware is shown in the following video:

So there you have it, an easy an inexpensive way to control motors with your Arduino or compatible board. And if you enjoyed this article, or want to introduce someone else to the interesting world of Arduino – check out my book (now in a fourth printing!) “Arduino Workshop”.

Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

Tronixstuff 25 Nov 11:54