Posts with «led hacks» label

Gyro Controlled RGB Blinky Ball Will Light up Your Life

[James Bruton], from the XRobots YouTube channel is known for his multipart robot and cosplay builds. Occasionally, though, he creates a one-off build. Recently, he created a video showing how to build a LED ball that changes color depending on its movement.

The project is built around a series of 3D printed “arms” around a hollow core, each loaded with a strip of APA102 RGB LEDs. An Arduino Mega reads orientation data from an MPU6050 and changes the color of the LEDs based on that input. Two buttons attached to the Mega modify the way that the LEDs change color. The Mega, MPU6050, battery and power circuitry are mounted in the middle of the ball. The DotStar strips are stuck to the outside of the curved arms and the wiring goes from one end of the DotStar strip, up through the middle column of the ball to the top of the next arm. This means more complicated wiring but allows for easier programming of the LEDs.

Unlike [James’] other projects, this one is a quickie, but it works as a great introduction to programming DotStar LEDs with an Arduino, as well as using an accelerometer and gyro chip. The code and the CAD is up on Github if you want to create your own. [James] has had a few of his projects on the site before; check out his Open Dog project, but there’s also another blinky ball project as well.

Hack a Day 03 Nov 03:00

This Cup Holder Crystal Ball Tells Your MPG Future

Hybrid vehicles, which combine an eco-friendly electric motor with a gasoline engine for extended range, are becoming more and more common. They’re a transitional technology that delivers most of the advantages of pure electric vehicles, but without the “scary” elements of electric vehicle ownership which are still foreign to consumers such as installing a charger in their home. But one element which hybrids are still lacking is a good method for informing the driver whether they’re running on petroleum or lithium; a way to check at a glance how “green” their driving really is.

[Ben Kolin] and his daughter [Alyssa] have come up with a clever hack that allows retrofitting existing hybrid vehicles with an extremely easy to understand indicator of real-time vehicle efficiency. No confusing graphics or arcade-style bleeps and bloops, just a color-changing orb which lives in the cup holder. An evolved version which takes the form of a smaller “dome light” that sits on the top of the dashboard could be a compelling aftermarket accessory for the hybrid market.

The device, which they are calling the ecOrb, relies on an interesting quirk of hybrid vehicles. The OBD II interface, which is used for diagnostics on modern vehicles, apparently only shows the RPM for the gasoline engine in a hybrid. So if the car is in motion but the OBD port is reporting 0 RPM, the vehicle must be running under electric power.

With a Bluetooth OBD adapter plugged into the car, all [Ben] and [Alyssa] needed was an Arduino Nano clone with a HC-05 module to read the current propulsion mode in real-time. With some fairly simple conditional logic they’re able to control the color of an RGB LED based on what the vehicle is doing: green for driving on electric power, purple for gas power, and red for when the gas engine is at idle (the worst case scenario for a hybrid).

Check out our previous coverage of OBD hacking on the Cadillac ELR hybrid if you’re looking to learn more about what’s possible with this rapidly developing class of vehicle

Light Painting Animations Directly From Blender

Light painting: there’s something that never gets old about waving lights around in a long exposure photo. Whilst most light paintings are single shots, some artists painstakingly create frame-by-frame animations. This is pretty hard to do when moving a light around by hand: it’s mostly guesswork, as it’s difficult to see the results of your efforts until after the photo has been taken. But what if you could make the patterns really precise? What if you could model them in 3D?

[Josh Sheldon] has done just that, by creating a process which allows animations formed in Blender to be traced out in 3D as light paintings. An animation is created in Blender then each frame is automatically exported and traced out by an RGB LED on a 3D gantry. This project is the culmination of a lot of software, electronic and mechanical work, all coming together under tight tolerances, and [Josh]’s skill really shines.

The first step was to export the animations out of Blender. Thanks to its open source nature, Python Blender add-ons were written to create light paths and convert them into an efficient sequence that could be executed by the hardware. To accommodate smooth sliding camera movements during the animation, a motion controller add-on was also written.

The gantry which carried the main LED was hand-made. We’d have been tempted to buy a 3D printer and hack it for this purpose, but [Josh] did a fantastic job on the mechanical build, gaining a solidly constructed gantry with a large range. The driver electronics were also slickly executed, with custom rack-mount units created to integrate with the DragonFrame controller used for the animation.

The video ends on a call to action: due to moving out, [Josh] was unable to continue the project but has done much of the necessary legwork. We’d love to see this project continued, and it has been documented for anyone who wishes to do so. If you want to check out more of [Josh]’s work, we’ve previously written about that time he made an automatic hole puncher for music box spools.

Thanks for the tip, [Nick].

Arduino Powered Arcade Button Lighting Effects

As if you already weren’t agonizing over whether or not you should build your own arcade cabinet, add this one to the list of compelling reasons why you should dedicate an unreasonable amount of physical space to playing games you’ve probably already got emulated on your phone. [Rodrigo] writes in to show off his project to add some flair to the lighted buttons on his arcade controller. (Google Translate)

The wiring for this project is about as easy as you’d expect: the buttons connect to the digital inputs on the Arduino, and the LEDs on the digital outputs. When the Arduino code sees the button getting pressed, it brings the corresponding LED pin high and starts a fade out timer using the SoftPWM library by [Brett Hagman].

It’s worth noting that the actual USB interface is being done with a stand-alone controller, so the Arduino here is being used purely to drive the lighting effects. The more critical reader might argue that you could do both with a single microcontroller, but [Rodrigo] was in a classic “Use what you’ve got” situation, and already had a USB controller on hand.

Of course, fancy lit arcade buttons won’t do you much good without something to put them in. Luckily we’ve covered some fantastic looking arcade cabinets to get you inspired.

Hack a Day 20 Jul 21:00

Crawling a Dungeon, 64 Pixels at a Time

The trend in video games is toward not being able to differentiate them from live-action theatrical releases, and games studios are getting hard to tell from movie studios. But quality graphics don’t always translate into quality gameplay, and a lot can be accomplished with minimalist graphics. Turn the clock back a few decades and think about the quarters sucked up by classics like Pac-Man, Space Invaders, and even Pong if you have any doubts about that.

But even Pong had more than 64 pixels to work with, which is why this dungeon-crawler game on an 8×8 RGB matrix is so intriguing. You might think [Stolistic]’s game would be as simple as possible but think again. The video below shows it in action, and while new users will need a little help figuring out what the various colors mean, the game is remarkably engaging. The structure of the dungeon is random with multiple levels to unlock via the contents of power-up chests, and there are mobs to battle in a zoomed-in display. The game runs on an Arduino Uno and the matrix is driven by a bunch of 74HC595 shift registers.

It’s fun to see what can be accomplished with as little as possible. Looking for more low-res goodness? Check out this minimalist animated display, or a Geiger counter with a matrix display.

Hack a Day 06 May 06:00

A Hacker’s Epic Quest to Keep His Son Entertained

Little humans have a knack for throwing a wrench in the priorities of their parents. As anyone who’s ever had children will tell you, there’s nothing you wouldn’t do for them. If you ever needed evidence to this effect, just take a gander at the nearly year-long saga that chronicles the construction of an activity board [Michael Teeuw] built for his son, Enzo.

Whether you start at the beginning or skip to the end to see the final product, the documentation [Michael] has done for this project is really something to behold. From the early days of the project where he was still deciding on the overall look and feel, to the final programming of the Raspberry Pi powered user interface, every step of the process has been meticulously detailed and photographed.

The construction methods utilized in this project run the gamut from basic woodworking tools for the outside wooden frame, to a laser cutter to create the graphical overlay on the device’s clear acrylic face. [Michael] even went as far as having a custom PCB made to connect up all the LEDs, switches, and buttons to the Arduino Nano by way of an MCP23017 I2C I/O expander.

Even if you aren’t looking to build an elaborate child’s toy that would make some adults jealous, there’s a wealth of first-hand information about turning an idea into a final physical device. It isn’t always easy, and things don’t necessarily go as planned, but as [Michael] clearly demonstrates: the final product is absolutely worth putting the effort in.

Seeing how many hackers are building mock spacecraft control panels for their children, we can’t help but wonder if any of them will adopt us.

Pavement Projection Provides Better Bicycle Visibility at Night

Few would question the health benefits of ditching the car in favor of a bicycle ride to work — it’s good for the body, and it can be a refreshing relief from rat race commuting. But it’s not without its perils, especially when one works late and returns after dark. Most car versus bicycle accidents occur in the early evening, and most are attributed to drivers just not seeing cyclists in the waning light of day.

To decrease his odds of becoming a statistics and increase his time on two wheels, [Dave Schneider] decided to build a better bike light. Concerned mainly with getting clipped from the rear, and having discounted the commercially available rear-mounted blinkenlights and wheel-mounted persistence of vision displays as insufficiently visible, [Dave] looked for ways to give drivers as many cues as possible. Noticing that his POV light cast a nice ground effect, he came up with a pavement projecting display using four flashlights. The red LED lights are arranged to flash onto the roadway in sequence, using the bike’s motion to sweep out a sort of POV “bumper” to guide motorists around the bike. The flashlight batteries were replaced with wooden plugs wired to the Li-ion battery pack and DC-DC converter in the saddle bag, with an Arduino tasked with the flashing duty.

The picture above shows a long exposure of the lights in action, and it looks very effective. We can’t help but think of ways to improve this: perhaps one flashlight with a servo-controlled mirror? Or variable flashing frequency based on speed? Maybe moving the pavement projection up front for a head-down display would be a nice addition too.

There’s More To MIDI Than Music – How About A Light Show?

MIDI instruments and controllers are fun devices if you want to combine your interest in music and electronics in a single project. Breaking music down into standardized, digital signals can technically turn anything with a button or a sensor into a musical instrument or effect pedal. On the other hand, the receiving end of the MIDI signal is mostly overlooked.

[FuseBerry], a music connoisseur with a background in electronics and computer science, always wanted to build a custom MIDI device, but instead of an instrument, he ended up with a MIDI controlled light show in the shape of an exploded truncated icosahedron ([FuseBerry]’s effort to look up that name shouldn’t go unnoticed). He designed and 3D-printed all the individual geometric shapes, and painstakingly equipped them with LEDs from a WS2818B strip. An Arduino Uno controls those LEDS, and receives the MIDI signals through a regular 5-pin DIN MIDI connector that is attached to the Arduino’s UART interface.

The LEDs are mapped to pre-defined MIDI notes, so whenever one of them is played, and their NoteOn message is received, the LEDs light up accordingly. [FuseBerry] uses his go-to DAW to create the light patterns, but any software / device that can send MIDI messages should do the trick. In the project’s current state, the light pattern needs to be created manually, but with some adjustments to the Arduino code, that could be more automated, something along the lines of this MIDI controlled Christmas light show.

An LED Effect for Every Occasion

Quality software development examples can be hard to come by. Sure, it’s easy to pop over to Google and find a <code> block with all the right keywords, but having everything correctly explained can be hit or miss. And the more niche the subject, the thinner the forum posts get. Bucking the downward trend [HansLuijten] provides an astoundingly thorough set of LED strip patterns in his comprehensive post titled Arduino LED strip effects.

Don’t let the unassuming title lead you astray from the content, because what’s on offer goes beyond your average beginner tutorial on how to setup a strand of NeoPixels. [HansLuijten] is thorough to a fault; providing examples for everything from simple single color fades and classic Cylon eyes to effects that look like meteors falling from the sky. Seriously! Check out the video after the break. Those chasing lights you see around theater signs? Check. Color twinkle and sparkle? Check. Color wipes and rainbow fades? Check, and check.

At this point, an average forum post would be a jumbled mess of source which only works on an authentic Arduino Duemilanove running at 3.3v sitting on top of the 2nd printing of the author’s favorite issue of Make. But not here! These samples work with Adafruit’s easy to use NeoPixel library as well as FastLED, the quickest pixel in the West. On top of that the examples are clear and concise and explanation is plentiful. But the best part is definitely that each effect has a video clearly showing what it looks like.

If only everything were this easy to use, the open source revolution would already be here.

Stecchino Game is all about Balancing a Big Toothpick

Stecchino demo by the creator

Self-described “Inventor Dad” [pepelepoisson]’s project is called Stecchino (English translation link here) and it’s an Arduino-based physical balancing game that aims to be intuitive to use and play for all ages. Using the Stecchino (‘toothpick’ in Italian) consists of balancing the device on your hand and trying to keep it upright for as long as possible. The LED strip fills up as time passes, and it keeps records of high scores. It was specifically designed to be instantly understood and simple to use by people of all ages, and we think it has succeeded in this brilliantly.

To sense orientation and movement, Stecchino uses an MPU-6050 gyro and accelerometer board. An RGB LED strip gives feedback, and it includes a small li-po cell and charger board for easy recharging via USB. The enclosure is made from a few layers of laser-cut and laser-engraved material that also holds the components in place. The WS2828B LED strip used is technically a 5 V unit, but [pepelepoisson] found that feeding them direct from the 3.7 V cell works just fine; it’s not until the cell drops to about three volts that things start to glitch out. All source code and design files are on GitHub.

Games are great, and the wonderful options available to people today allow for all kinds of interesting experimentation like a blind version of tag, or putting new twists on old classics like testing speed instead of strength.