Instead of deciding between four new models of iPhones every fall, you may have to choose among three in both the spring and the fall. A new report from The Information claims that Apple will change the release cycle for its smartphones, starting with the iPhone 18 in 2026. According to The Information, three unnamed supply chain sources detailed that the more expensive models will launch first, meaning the Pro models will keep the fall release window and the standard model iPhones will get pushed to the following spring.
It’s a notable departure from the typical all-at-once release schedule, but it could indicate that Apple wants to make room for other models, like the long-rumored foldable iPhone. If the report is accurate, Apple would release the iPhone 18 Pro, iPhone 18 Pro Max and potentially the foldable iPhone in fall 2026, followed by the iPhone 18 base model, the iPhone 18 Slim and the iPhone 18e in spring 2027.
If you’ve been paying close attention to Apple’s releases, this change may not be much of a surprise. While the company has been releasing its annual batch of new iPhones in September or October since the iPhone 5, Apple started breaking from the schedule with the introduction of the iPhone SE models, which were usually released in March or April. More recently, Apple introduced the iPhone 16e in February to replace the SE range. As for the iPhone 17, we’re still expecting Apple’s regularly programmed schedule with four new devices to be revealed this September.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-reportedly-wants-to-split-up-the-iphones-release-schedule-164737099.html?src=rss
Computex 2025 is approaching, and it’s sure to bring a ton of announcements about the latest chips, laptops, gaming devices and more from leading brands. The event in Taipei will kick off on Monday, May 19 with a keynote from NVIDIA CEO Jensen Huang at the Taipei Music Center. There will be a livestream for anyone not attending in person, so you can watch along on the Computex website or YouTube channel.
Huang’s keynote is scheduled for 11PM ET/ 8PM PT on May 18 (11AM on May 19 in Taiwan Time), and we can expect to hear all about the company's developments in the AI space. It’ll be followed that same day by a keynote from Qualcomm CEO Cristiano Amon. Computex this year will, perhaps unsurprisingly, focus heavily on AI, with the overall theme being “AI Next.” It’ll also highlight products in three categories: AI & Robotics, Next-Gen Tech and Future Mobility.
This article originally appeared on Engadget at https://www.engadget.com/computing/how-to-watch-nvidia-ceo-jensen-huang-deliver-the-computex-2025-keynote-205326521.html?src=rss
In a few months, you'll no longer be able to rent a Nintendo 3DS to guide you around the Louvre and tell you about the pieces exhibited in it. The website Nintendo Everything has spotted a notice in Louvre's official website, stating that the Nintendo 3DS console audio guides "will go out of operation in September 2025." It also stated that the 3DS will be replaced by a new system, but the museum has yet to reveal more details about it. Is the Louvre swapping the 3DS for the Switch or a more traditional audioguide device? Guess we'll find out in a few months.
The Louvre has been offering Nintendo 3DS audio guides since 2012 as a €6 rental. It can tell you about exhibits in English, French, Spanish, Italian, Portuguese, German, Japanese, Korean and Chinese. It can also tell you about the history of the palace and not just the artworks inside it, as well as give you access to high-resolution images of select artwork so you can zoom in and see the smallest details. But if you've ever gotten lost inside big museums, you may perhaps consider its geolocation tracking capability its best feature. The Louvre is massive, and with 782,910 square feet of space to explore, it's very much possible to lose your way and not find an exit when you need it the most.
Nintendo's Satoru Iwata and Shigeru Miyamoto demonstrated how the 3DS worked as a Louvre audio guide and location tracker over a decade ago, and you can watch it below.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-louvre-will-stop-renting-out-nintendo-3ds-audio-guides-in-september-150057520.html?src=rss
Google's annual I/O developer conference is coming on May 20, and for the first time, there's two major events you'll want to watch to stay on top of all the updates the company's making to its software platforms. I/O 2025 kicks off on May 20, and a week earlier on May 13, there's also The Android Show: I/O Edition, a dedicated showcase for the Android ecosystem.
The Android Show: I/O Edition airs on May 13 at 1PM ET / 10AM PT. Android is developed partially in the open, so there's already some indication of what could be coming with Android 16. So far, that's a visual redesign of some of the operating system's core features, like the notification shade, a take on Apple's Live Activities for tracking ongoing events and possibly a Samsung DeX-like "Desktop Mode" for Android phones.
I/O 2025 starts on May 20 at 1PM ET / 10AM PT with Google's keynote, typically a series of updates on Android, Search, Google Workspace and Gemini. It's worth noting: Google typically doesn't set aside separate time for Android announcements. The company said there will be some Android news at I/O, but the safe bet is that Gemini will be the star. We expect Google to share Gemini updates, along with Android XR news and maybe further demonstrations of experimental projects like Project Astra.
Google's I/O keynote will be available to watch on Google's YouTube channel and right here once the livestream is up on May 20 at 1PM ET.
The Android Show: I/O Edition will air on Google's Android YouTube channel on May 13 at 1PM ET, and since it appears to be pre-recorded, we've already embedded it above.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/how-to-watch-google-io-2025-and-the-android-show-213327054.html?src=rss
In a couple of weeks, Google's annual developer conference will kick off on May 20. The event is probably the most important on the company's calendar, offering a glimpse at everything it has been working on over the past year.
Judging from rumors and information Google has trickled out, I/O 2025 should be one of the more exciting tech keynotes in recent memory. Plus, this year Google has a dedicated Android showcase planned a whole week earlier. If you want to know what to expect from the company later this month, read on.
Android 16
In years past, some of my favorite I/O moments involved watching Dave Burke take to the Shoreline stage to talk about the latest updates for Android. But for the past couple of years, Android hasn't had much of a spotlight at Google's annual developer conference. That's about to change, with the company hosting a dedicated showcase that will air a week before I/O proper. Scheduled for May 13, Google says it has "so many things to share" during the Android Show: I/O Edition.
Get a front row seat to The Android Show: I/O Edition 🍿 May 13, 10 AM PT.
Meet our team and learn about new experiences coming to Android.
The presentation will feature Android Ecosystem President Sameer Samat, who took over for Burke in 2024. As for what to expect from Samat and company, a preview of Android 16 is an obvious bet. Google has already confirmed the new operating system will arrive sometime before the second half of the year. As such, it may even release a stable build of Android 16 that same day. One feature Google could announce for Android 16 is Live Activities-like "Ongoing notifications". Per Android Authority, Google could also add a more robust photo picker, with support for cloud storage solutions.
Android XR
Remember Google Glass? No, how about Daydream? Maybe Cardboard? After sending (at least) three XR projects to the graveyard, you would think even Google would say enough is enough. Instead, the company is preparing to release Android XR after previewing the platform at the end of last year. This time around, the company says the power of its Gemini AI models will make things different. We know Google is working with Samsung on a headset codenamed Project Moohan. Last fall, Samsung hinted that the device could arrive sometime this year.
Whether Google and Samsung demo Project Moohan at I/O, I imagine the search giant will have more to say about Android XR and the ecosystem partners it has worked to bring to its side for the initiative.
AI, AI and more AI
If Google felt the need to split off Android into its own showcase, we're likely to get more AI-related announcements at I/O than ever before. The company hasn't provided many hints about what we can expect on that front, but if I had to guess, features like AI Overviews and AI Mode are likely to get substantive updates. I suspect Google will also have something to say about Project Mariner, the web-surfing agent it demoed at I/O 2024. Either way, Google is an AI company now, and every I/O moving forward will reflect that.
Project Astra
Speaking of AI, Project Astra was one of the more impressive demos Google showed off at I/O 2024. The technology made the most of the latest multi-modal capabilities of Google's Gemini models to offer something we hadn't seen before from the company. It's a voice assistant with advanced image recognition features that allows it to converse about the things it sees. Google envisions Project Astra one day providing a truly useful artificial assistant.
However, after seeing an in-person demo of Astra, the Engadget crew felt the tech needed a lot more work. Given the splash Project Astra made last year, there's a good chance we could get an update on it at I/O 2025.
Wear OS
Last year, Wear OS didn't get a mention during the company's main keynote, but Google did preview Wear OS 5 during the developer sessions that followed. The company only began rolling out Wear OS 5.1 to Pixel devices in March. Given that, you might expect Google wouldn't have much new to share, but the official Wear OS X account told fans to watch the Android Show for updates.
NotebookLM
Since 2023, Google has offered NotebookLM on desktop. The note-taking app uses machine learning for features like automated summaries. Based on App Store and Google Play listings, the company is getting ready to release a mobile version of the service on the first day of I/O 2025.
Everything else
Google has a terrible track record when it comes to preventing leaks within its internal ranks, so the likelihood the company could surprise us is low. Still, Google could announce something we don't expect. As always, your best bet is to visit Engadget on May 20 and 21. We'll have all the latest from Google then along with our liveblog and analysis.
This article originally appeared on Engadget at https://www.engadget.com/ai/google-io-2025-what-to-expect-from-android-16-android-xr-and-gemini-203044170.html?src=rss
NotebookLM, the Google research tool that gained notoriety for its uncanny AI-generated podcasts, is getting an official app on May 20, 2025. You can pre-register for the Android or iOS version of the app right now and have it automatically downloaded to your device on May 20, the first day of Google I/O 2025.
Based on the listings in the Play Store and App Store, Google seems intent on keeping all of the core functionality of the web version of NotebookLM intact for its mobile debut. You can upload a variety of different sources (PDFs, website URLs, YouTube videos and copied text) and have NotebookLM, powered by Gemini, do stuff with them. That could be answering specific questions, generating study guides or creating an Audio Overview, the previously-mentioned "podcasts."
Google
NotebookLM started life as Project Tailwind back at I/O 2023 and has gradually transitioned from research project to real product over time. The service officially launched as NotebookLM in December 2023 and gained Audio Overviews in September 2024. As of April 2025, NotebookLM is now offered in more than 50 languages. Getting an actual app release is the best sign yet the service is here to stay.
Critical to its sucess, NotebookLM makes more sense as a tool you can trust than basically any other Gemini product. The service's output is grounded in documents and sources you choose. That means Google's AI is less likely to hallucinate because it's quoting a research study directly, and it's easier to double check its answers because you can view the source directly in NotebookLM.
Google has already signaled that I/O 2025 will be Gemini-focused by breaking out Android announcements into their own stream, so there's a good chance NotebookLM won't be the only AI product getting some love on May 20. It remains to be seen whether Google has any ideas as cogent as "an AI that helps you digest long PDFs," though.
This article originally appeared on Engadget at https://www.engadget.com/apps/notebooklm-the-acceptable-face-of-google-ai-is-getting-an-app-in-may-182041294.html?src=rss
The window for Nintendo Switch 2 pre-orders is technically open, but you may have a tough time grabbing the console before its June 5 release date if you haven't secured an order already. To recap the current situation: After an extended delay from the device's original April 9 pre-order date, Nintendo finally kicked off pre-orders in the US and Canada on April 24. A couple of headache-inducing hours later, stock at third-party retailers such as Walmart, Target and Best Buy sold out. GameStop began taking orders later that morning but quickly met the same fate.
Some eagle-eyed buyers were reportedly able to pre-order through Walmart as late as Saturday, April 26, but that retailer has since taken down one of its Switch 2 pages entirely, with the other listing out of stock. As of our latest update, none of the other stores mentioned above are accepting pre-orders either.
We're keeping an eye out for whenever that changes, but right now the only other retailer that we know will have pre-orders is Nintendo itself, via its My Nintendo Store. That said, the device maker will only offer the Switch 2 through an invite system. It began accepting registrations for that on April 2, with the first wave of invites set to roll out on May 8. However, the company updated its site last week to say that some people may not receive their pre-order email until after the June 5 launch date.
How to pre-order the Nintendo Switch 2
As noted above, third-party retailers like Best Buy, GameStop, Walmart and Target opened their pre-orders on April 24. Best Buy's, Walmart's and Target's pre-orders began at midnight ET, while GameStop's in-person and online pre-orders started at 11am ET. As of our latest sweep, though, the console remains either sold out or listed as "coming soon" at all of those stores.
We expect the Switch 2 to be available from Amazon some time in the future, but it's not yet, and there's been no indication as to when that might change. Other membership-based stores like Costco and Sam's Club have posted Switch 2 listings as well, but we haven't seen anything to suggest they will accept pre-orders. Newegg also has a Switch 2 page but isn't offering an option to buy just yet.
At this point, we recommend signing up via Nintendo's website if you haven't yet. It's free to register and you'll eventually get an email that lets you order the console, even if you have to wait until after the June 5 launch day. Just note that Nintendo is prioritizing invites "on a first-come, first-served basis" to those who've paid for its Switch Online service for at least 12 months and logged at least 50 hours of total Switch play time. (For the latter, you'll need to have opted into sharing gameplay data with Nintendo, which you can confirm in your account's privacy settings.) So if you're just registering with Nintendo today, don't be surprised if your invite doesn't arrive until some time after the initial May 8 batch.
In any event, if you're desperate to catch a restock, it's a good idea to create free accounts with each of the retailers above and ensure all of your shipping and billing info is up to date. Downloading each store's mobile app and signing up for notifications may help too, though that could get annoying fairly quickly. We'll continue to update this post as time goes on with the latest Switch 2 pre-order info.
*As of 1:15pm ET on Friday, May 2, Amazon has not listed either Switch 2 console package for sale. We will update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub.
How to pre-order Switch 2 accessories and games
Naturally, the Switch 2 has several accessories and new games that you can pre-order separately. While Nintendo didn't adjust the console's pricing upon announcing its revised pre-order date, it did raise the cost of several accessories. The new Switch 2 camera, for one, now costs $55 instead of its original $50, while the new Switch 2 Pro Controller costs $85 instead of $80. An extra set of Joy-Con 2 controllers is up to $95 from $90, and the official Joy-Con Charging Grip now costs $40 instead of $35. You can check out Nintendo's official statement from April 18 for all of these price adjustments.
Broadly speaking, most of those accessories are still up for grabs at one or two retailers at a minimum, but stock has become spottier since their initial pre-order date. Upcoming first-party games like Mario Kart Worldand Donkey Kong Bananza, meanwhile, remain widely available.
*As of 1:15pm ET on Friday, May 2, Amazon has not listed any first-party Switch 2 accessories or games for sale. (Some third-party devices and games are listed, however.) We'll update this article with direct links if they arrive; until then, we're linking to the site's Nintendo-focused hub.
More Switch 2 details
We knew from its initial teaser trailer that the Switch 2 would be bigger than the original and take a new approach to the detachable Joy-Cons. The new controllers now attach magnetically and include a C button, mouse controls, plus a built-in gyroscope for tilt control. The device itself is indeed larger, with a 7.9-inch LCD screen that supports a 120Hz refresh rate (with VRR), HDR10 and a 1080p resolution. The hardware also has a built-in mic to support a new feature called GameChat that'll let you communicate with friends in-game. Nintendo says that service will be free to all Switch 2 users until March 31, 2026, at which point it'll require a Switch Online membership.
When docked, you'll be able to play at up to 4K on your TV, and Nintendo says it's improved the consoles internal speakers as well. The new dock has a built-in fan to keep the console cool and help maintain performance during long play sessions. The Switch 2 has dual USB-C ports for charging, and the internal storage amount has jumped from 32GB to 256GB. The Switch 2's storage can be expanded as before, but it'll only work with newer (and more expensive) microSD Express cards. As seen in the recent 20.0.0 update for the original Switch, the upcoming console will also utilize Nintendo's new Virtual Game Card system for lending digital games across systems, as well as a GameShare feature that lets you share select titles locally with just one copy of a game.
Tariffs and the Nintendo Switch 2
During its most recent Direct presentation at the start of April, Nintendo showed off more of the Switch 2 than it ever had before. That included the reveal of the April 9 pre-order opening date, in addition to the original $450 starting price. Shortly after, President Trump announced sweeping tariffs on China and other countries, prompting Nintendo to delay pre-orders in the US and Canada.
In a reversal, President Trump later announced a 90-day pause on steep tariffs affecting 75 countries, but also announced that the tariff imposed on China will go up even further (right now, it sits at 145 percent).
We now know that the original $450 price for the Switch 2 will remain the same in the US and Canada, but based on its official statement, it appears Nintendo is leaving the door open for potential future price increases.
We also know that Nintendo started moving some of its Switch console manufacturing to Vietnam in 2019. The increased tariff for Vietnam was set to be 46 percent, but that's temporarily on hold in favor of a 10 percent tariff that’s in effect for the 90-day pause period.
It has been speculated that Nintendo will boost production of Switch 2 consoles in Vietnam so it can stay on schedule, even if it sells the console at a loss in the short term. It appears the company will have to seriously ramp up production to keep up with Switch 2 demand: According to Nintendo, 2.2 million people entered the pre-order lottery in Japan alone, which is far more devices than it is expected to deliver in that region on launch day.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-pre-orders-the-latest-updates-on-restocks-from-retailers-like-gamestop-walmart-target-and-best-buy-140931428.html?src=rss
The knock-on effects continue for Apple after a blistering ruling from a federal judge earlier this week that ordered the company to stop collecting fees for purchases made outside the App Store. Judge Yvonne Gonzalez Rogers ruled that Apple was using loopholes to circumvent her own ruling against the company from 2021. Companies are wasting no time streamlining payments outside of Apple’s walled garden, and Spotify is the latest to make these changes.
With the latest update available in the App Store, version 9.0.40, Spotify has added external links for subscription purchases, allowing it to advertise lower prices and different tiers without giving nearly a third of its revenue generated back to Apple from those subscription sales. These changes also lay the groundwork for content-specific microtransactions, like audiobooks, taking place outside the app. Spotify expressed its hope that these changes will create “seamless buying opportunities that will directly benefit creators.”
In a blog post shared on the Spotify website, the company was incensed that it took this long for Apple to comply with the same judge’s previous order in the landmark Epic Games case dealing with the exact same issue. It reads in part: “The fact that we haven’t been able to deliver these basic services, which were permitted by the judge’s order four years ago, is absurd. The ruling made it clear that Apple deliberately abused its market power to intentionally harm others and benefit only itself.”
Epic Games, which kicked all this off with its original court case, celebrated the legal victory by announcing a limited zero-commission policy for games sold through the Epic Games Store. The company also announced EGS Webshops to support out-of-app purchases launching next month.
While Apple has said it will comply with the judge’s ruling, the company also made clear it intends to appeal. It’s been a busy week for Apple’s legal team, as this comes on the heels of a separate ruling Apple faced from a patent dispute in UK courts, where the iPhone maker has been ordered to pay over $500 million in damages to Optis.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/spotify-breaks-free-from-apples-app-store-fees-170617269.html?src=rss
Q: I'm a Gen X Windows user, I've been building my own systems for decades, and I work mainly in 3D design for the building and construction industry. I would like to know if you feel switching to Mac makes sense with all this unnecessary tariff turmoil?
I've been trying to make the leap for years ... I feel like I need someone to just tell me to go for it and not look back. — Jim from Bainbridge Island, Washington
A: It's undoubtedly a great time to make the jump from Windows to Macs. The MacBook Air and MacBook Pro are among the highest-rated laptops we've reviewed over the last few years, and the Mac mini and iMac are also fantastic solutions for desktop users. There's certainly a bit of a learning curve when jumping platforms, but it's mostly just a problem if you require specialized software that only runs on Windows.
Devindra Hardawar for Engadget
What are the benefits of moving from Windows to Mac?
There are three big advantages from switching from Windows to Mac.
Speed
At the moment, the biggest advantage is the sheer speed of Macs. That's entirely thanks to Apple Silicon, the company's custom chips that are built to be efficient and very fast. In our benchmarks, even the most basic M4 chip blows away most of the hardware from Intel and AMD. Apple's advantage only grows as you move up to its Pro, Max and Ultra chips.
Apple Silicon's speed doesn't just show up in benchmarks. It's easy to see that modern Macs, even the entry-level MacBook Air, feel zippier than comparably-priced Windows PCs. That goes for everything including web browsing and office productivity apps, as well as more complex tasks like rendering video. Apple's chips also include some powerful graphics cores, giving you the ability to easily run many games from the App Store. While you certainly wouldn't mistake any Mac as a true gaming PC, I was still surprised that the MacBook Air was able to run a complex new game like Lies of P in 1080p at 60 fps.
Battery life
Since Apple Silicon is based on Arm's mobile chip architecture, it's also a lot more efficient than Intel and AMD's more demanding CPUs. That leads to killer battery life across the board for Mac laptops. Both the 13-inch and 15-inch MacBook Air lasted well over 18 hours in our video benchmark, while the MacBook Pros went beyond 30 hours. In real-world usage, you can expect most Macs to last two full work days without needing a charge. Macs also tend to hold their charge in standby mode far better than PCs, so you can have a bit more faith that they'll be ready to work the instant you turn them on.
Durability
After reviewing Macs for the last 15 years, and supporting them as an IT worker for a decade before that, I can also confidently say that Mac hardware lasts longer than PCs. Apple's aluminum cases withstand bumps and drops far better than the cheap plastic you'll find on some PCs. Now that's not to say they're immune to wear and tear, but from what I've seen Macs just tend to hold up well. If you do need to get something fixed, it's also relatively easy to get that done at an Apple Store, instead of shipping a Windows PC off to its maker.
Photo by Devindra Hardawar/Engadget
What are the downsides of switching from Windows to Macs?
While I think it’s worth making the jump to Macs overall, there are a few downsides:
Windows to Mac learning curve
Given how much of our computing lives revolve around cloud apps like Gmail and Google Docs these days, moving to Macs mainly involves learning the basics of Apple's platforms. Installing software outside of the App Store works a bit differently than Windows — you often have to drag an app to the Applications folder, instead of clicking through an installer. Apple's trackpads also don't support right-clicking by default. Instead, you either have to hold down the Control key and click, or enable a Secondary Click feature (System Preferences > Trackpad). There you can assign right-clicks to a two-finger tap, or a tap on the bottom corners of the trackpad.
The macOS Dock can be confusing since it can't show all of your open apps like the Windows taskbar can. Subsequently, managing all of your open apps can be a pain. My suggestion? Set up Hot Corners (System Settings > Desktop and Dock > Hot Corners) so that your Mac will reveal your apps whenever you drag your pointer to a corner of your screen.
Since that feature debuted (it was originally called Expose), I’ve set it up to reveal current app windows in one corner, all of my windows in another, and the desktop in a third. Apple’s Stage Manager, which debuted in macOS Ventura, can also help you wrangle apps, but I typically only use that when I want to focus on one or two programs.
Apple has historically been terrible when it comes to supporting games on macOS, but it’s getting better. Recent titles like the aforementioned Lies of P, as well as Resident Evil Village and Death Stranding, are readily available on the app store. There are also more titles on Steam shipping with dedicated Mac support, and cloud streaming opens up access to services like Microsoft’s Xbox Game Pass library.
But there’s no way Apple will be able to catch up with Windows when it comes to overall gaming support anytime soon. So if you actually care about always getting the latest titles, you might want to stick with PCs. That's doubly true if you also have any interest in ever wanting to upgrade video cards, RAM or internal storage options, all of which aren't really accessible on Macs — including desktop models.
No touchscreen support
While Apple pioneered the use of touchscreens with the iPhone and iPad, it’s stubbornly refused to bring that feature over to Macs. So if you’re used to casually flicking a laptop's screen to scroll, you’re just out of luck with Macs… for now. A 2023 report claimed that we may see a touchscreen MacBook Pro this year, but it’s unclear if that will actually happen. Personally, I don’t miss having a touchscreen when I use Macs, since Apple’s glass touchpads feel just as fluid.
Devindra Hardawar/Engadget
A brief history of Mac vs. Windows
The battle between Mac and Windows is nearly as old as the concept of personal computing itself, and it will likely never end. In 1983, Apple's Lisa broke new ground as the first consumer computer with a graphical user interface (GUI), and the company followed that up with the more affordable Macintosh in 1984. Microsoft countered with Windows 1.0 in 1985, but the platform didn't really take off until Windows 3.0 arrived in 1990.
By that point, the philosophical differences between the two companies was clear: Apple was more focused on delivering friendly user experiences for its custom hardware, while Microsoft built up Windows as a platform that could run on a wide variety of computers. Consequently, the user culture around both platforms became fairly distinct: Macs became the go-to choice for anyone working in creative fields and academia, whereas Windows was more focused on office work and straightforward productivity. There's also always been a major price difference between the platforms, as Apple's custom hardware has typically cost far more than your basic Windows PC.
While Macs and Windows remain very distinct, the differences between them have flattened a bit now that we’re relying on so many cloud services. Using Gmail or Google Docs on a Mac is no different than on a Windows system, after all.
Which Mac is best for you?
It may sound cliche to say this, but Apple’s Mac family now has something for everyone (unless you’re a hardcore gamer). We’re four generations deep into Apple Silicon chips, and all of the company’s hardware has seen some helpful impressive revisions. The real question is figuring out which Mac is best for you.
A note on pricing: While Apple's entry-level prices are more reasonable than ever before, they do skyrocket as you add more RAM and storage. You also can't add more memory or storage to Apple Silicon systems down the line, so you'll have to think hard about what you need when you buy a new Mac. I'd recommend prioritizing more RAM when possible, as you could always use cloud services or external drives for storage beyond your SSD. I'd also suggest snagging a new Mac soon if you're interested, as there's a chance Apple could start increasing prices to keep up with tariffs. (Just recently, both Microsoft and DJI have increased prices for aging devices.)
But if you're finally ready to pull the trigger on a new Mac, these are your best options right now. You can also find some excellent deals if you look for refurbished M3 and M2 versions of the systems below.
The MacBook Air is the best ultraportable laptop available today. It’s fast, incredibly light, has great battery life and is also completely silent, since it has no cooling fan. Now that it starts at $999 with 16GB of RAM, it’s also a surprisingly good deal. Unless you need the additional ports and improved screen on the MacBook Pro, the Air will be all the computer you need for several years.
Stepping up to the MacBook Pro gets you a high refresh rate screen, faster M4 Pro chips and a wide variety of ports (including more USB-C connections, a microSD card reader and HDMI). While it’s heavier than the Air, the 14-inch MacBook Pro is still relatively light and is better-suited to sustained workloads, like video encoding or 3D rendering. The 16-inch MacBook Pro is pretty much the same machine with a larger screen.
Starting at $599 (but often on sale for much less), the Mac mini is a powerful-yet-tiny box that can outmatch full-sized Windows desktops. It’s the ideal gateway to the world of Macs if you already have a monitor, keyboard and mouse you like. The base model is powerful enough to handle any productivity task you throw at it, but if you need more performance you can also step up to the M4 Pro-equipped Mac mini. In addition to shrinking it down for this latest revision, Apple also seems to have heard my complaints and added two USB-C ports to the front of the Mac mini. Together with three more USB-C ports on the rear, HDMI and Ethernet, the Mac mini serves up a comprehensive array of ports and it’s hard to think of a more capable $600 PC.
While the iMac isn’t the first all-in-one desktop computer, it’s popularized the form factor to the point where most PC makers have their own copycat products. Now with an M4 chip, the iMac is more powerful than ever, while also sporting a thin profile that means it fits right at home on a kitchen table. Its 24-inch screen is just right for getting a bit of work done without dominating a table, and its speakers also sound surprisingly great. The iMac is the ideal family computer, one that can be set up just about anywhere and be useful for kids and parents alike.
If you need more power than the Mac mini, the Mac Studio is a powerhouse of a desktop. While it's still far smaller than a typical Windows desktop, its M4 Max and M4 Ultra chips can easily take on the best hardware from Intel and AMD. At this point, the Mac Studio is more of a Mac for professionals than the actual Mac Pro, which is far more expensive and more meant for high-level corporate work.
Have a tech question you’d like Engadget to answer?
As tech reporters, the Engadget staff is always answering questions from readers, friends and family about electronics, software, gaming, big tech policies and more. So we decided to write down our answers. This question came from a listener of The Engadget Podcast, and has been lightly edited for clarity and brevity. If you’ve got a tech-related question you’d like us to answer for you, please email ask@engadget.com.
This article originally appeared on Engadget at https://www.engadget.com/computing/ask-engadget-is-it-a-good-time-to-move-to-macs-from-windows-145159396.html?src=rss
Since 2017, the Vespa-maker Piaggio's Fast Forward division has been exploring a unique way to cut down on car trips: Building robots that can follow you around and carry your stuff. We called its original Gita (pronounced "jee-tah," Italian for "trip") robot an attractive rolling porter, but its size and initial $3,250 price made it more of a robo-curio than something you'd actually want to buy. The company followed that up with the Gitamini, a smaller and slightly cheaper $1,850 model, but even that remains niche.
Most people just don't have thousands of dollars to spend on a cute follow bot — but the calculation may be different for Star Wars fans. Squint a bit, and Piaggio's devices don't look that different from BB-8, R2-D2 and the multitude of other droids. So it's not a huge surprise to see Piaggio Fast Forward debut a special Star Wars edition robot: the G1T4-M1N1. It's basically just a $2,875 version of the Gitamini (which now sells for $2,475) with Star Wars decals and sound effects.
Devindra Hardawar for Engadget
G1T4-M1N1 boasts all of the same specs as the Gitamini: It can carry up to 20 pounds in its top compartment; it lasts for 7 hours, or 24 miles; and its speed tops out at a jaunty 6 MPH. But like a true Star Wars droid, it's more talkative than its older sibling. Lucasfilm offered up some of its unique sound effects for the bot, so you might hear it sound extra flustered as it's rushing to catch up to you, or turning quickly around a corner. It's a big leap beyond the Sphero-powered BB8 toy from 2015.
I had a chance to spend a weekend with G1T4-M1N1 at my home, but unfortunately I couldn't take it outside or use it in public, where it's really meant to shine. Instead, it was stuck puttering around my home and deck. While that delighted my kids — who both jumped in the air the moment G1T4-M1N1 awoke with a loud boot-up sound — they were still frustrated they could't pile their toys into its compartment and walk it to the neighborhood park.
From my brief time with it, I can confirm G1T4-M1N1 followed me around like an eager droid, ready to carry whatever I needed. But it also had some trouble navigating around my cluttered floors — if it hit any major obstacle or corner, it would go to standby mode until I tapped the capacitive button on its noggin. Unlike my Roomba vacuums, it doesn't back up and try again. I also had to be extremely careful with the G1T4-M1N1 around my deck stairs, since it continually tried to fall to its death like a robotic lemming.
According to Piaggio Fast Forward CEO and co-founder Greg Lynn, the company expects bot owners to watch out for major "cliff" drops like stairs. Gitamini and Gita have the ability to pause before jumping over large curb drops, he says, but I couldn't see that in action.
Devindra Hardawar for Engadget
Between its trouble with stairs and obstacle avoidance, I couldn't imagine ever using any Gita robot indoors without headaches. But I could see it being useful if I still lived in Brooklyn, where it could accompany my kids and I to the park while lugging their gear. (My aching back sure would appreciate that, anyway.) I could also see parking it outside a local grocery store and having it follow me home afterwards.
Even in that dream scenario, though, I'd worry about someone trying to steal the G1T4-M1N1. While you can lock it down from an app, which closes the storage compartment and turns off any following capability, you still have to remember to do that manually. According to Lynn, he's seen curious strangers accidentally enable the Gita bots' following feature more than he's encountered stories of potential theft. Still, the worry is there, especially since the G1T4-M1N1 and Gitamini weigh 28 pounds. It's not hard to imagine some intrepid thief driving up to a parked G1T4-M1N1 and throwing it in their car. (Unfortunately, there's no way to physically chain it like a bike, either.)
I'm not making any final judgements on the G1T4-M1N1, or its siblings, since I couldn't test it properly. But it's clearly not something meant for everyone — not at that price, and not with the navigation problems I encountered. But I could see a future where assistive robots like these could be helpful. We currently have robots delivering food on the streets of some cities, and I've seen them helping waiters move food around local restaurants. At some point, we'll see cheaper and more useful home bots beyond the Roomba and its ilk. And whatever comes next will likely owe a debt to the ground being tread by Gita's large wheels.
This article originally appeared on Engadget at https://www.engadget.com/transportation/piaggio-turned-its-cute-follow-robot-into-a-star-wars-droid-140019416.html?src=rss