Posts with «author_name|jackson chen» label

SpaceX’s Texas HQ, Starbase, is officially on its way to becoming a city

The votes are in and residents of a small swath of southern Texas are in favor of Starbase becoming a real city. The newly-designated city is home to SpaceX and many of its employees, and it’s where Elon Musk’s company builds rocket engines, launches spacecraft and manufactures other space-related tech. According to the final vote tally, 212 residents voted in favor of incorporating as Starbase, while six voted against the measure — but, it’s worth noting that most of the eligible voters in the locale are SpaceX employees and only 143 votes were needed to make Starbase a city.

Musk celebrated on X, while the city also made its first post, stating that “becoming a city will help us continue building the best community possible for the men and women building the future of humanity's place in space.” The idea for Starbase dates back to March 2021, when Musk first teased the idea on what was then Twitter. Now that the vote has taken place, Starbase will be separated from Cameron County as its own roughly 1.5-square mile city. This designation is particularly important considering SpaceX may be able to circumvent governmental red tape when it comes to scheduling rocket launches. Previously, Musk’s company had to get permission from county authorities to close a nearby highway or restrict public access to Boca Chica Beach and Boca Chica State Park for rocket launches.

While the vote to designate Starbase as an official Texas city passed, county commissioners and judges still need to declare the election results official, according to Remi Garza, the elections administrator for Cameron County. Even though SpaceX may get a helping hand with Starbase handling its own building and permitting processes, Cameron County Judge Eddie Trevino told NBC News that any changes to the existing procedures that SpaceX has to go through would be unnecessary.

This article originally appeared on Engadget at https://www.engadget.com/science/space/spacexs-texas-hq-starbase-is-officially-on-its-way-to-becoming-a-city-185643351.html?src=rss

Apple reportedly wants to split up the iPhone’s release schedule

Instead of deciding between four new models of iPhones every fall, you may have to choose among three in both the spring and the fall. A new report from The Information claims that Apple will change the release cycle for its smartphones, starting with the iPhone 18 in 2026. According to The Information, three unnamed supply chain sources detailed that the more expensive models will launch first, meaning the Pro models will keep the fall release window and the standard model iPhones will get pushed to the following spring.

It’s a notable departure from the typical all-at-once release schedule, but it could indicate that Apple wants to make room for other models, like the long-rumored foldable iPhone. If the report is accurate, Apple would release the iPhone 18 Pro, iPhone 18 Pro Max and potentially the foldable iPhone in fall 2026, followed by the iPhone 18 base model, the iPhone 18 Slim and the iPhone 18e in spring 2027.

If you’ve been paying close attention to Apple’s releases, this change may not be much of a surprise. While the company has been releasing its annual batch of new iPhones in September or October since the iPhone 5, Apple started breaking from the schedule with the introduction of the iPhone SE models, which were usually released in March or April. More recently, Apple introduced the iPhone 16e in February to replace the SE range. As for the iPhone 17, we’re still expecting Apple’s regularly programmed schedule with four new devices to be revealed this September.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-reportedly-wants-to-split-up-the-iphones-release-schedule-164737099.html?src=rss

Half-Life 3 is reportedly playable in its entirety and could be announced this year

Cue a new batch of “Half-Life 3 confirmed” memes. The latest rumor surrounding Valve’s long-awaited next installment in the Half-Life series claims that the game is currently “playable, end-to-end” and could even be announced in the summer, followed by a release in winter of this year. The speculation comes from Tyler McVicker, who’s known for reporting on Valve rumors, during his latest Q&A livestream. According to McVicker, the game is currently playable from beginning to end, which he guesses could put it on track for an announcement and release this year.

Besides McVicker’s hours-long livestream, there have been other recent hints about Valve’s progress on its highly anticipated title. In March, Valve concept artist Evgeniy Evstratiy claimed that he was in the room where Valve made Half-Life 3 on CG Voices Podcast. In the same month, another Valve leaker, Gabe Follower, claimed that Half-Life 3 would be the “end of Gordon’s adventure,” potentially signaling a non-cliffhanger ending to one of gaming’s best franchises. Outside of these rumors, internet sleuths discovered code referencing HLX, which is widely thought to be the codename for Half-Life 3, in major updates to Deadlock and Dota 2.

While these rumors are unconfirmed, they are promising signs of life for Half-Life 3. McVicker said during his livestream that the HLX project won’t be another virtual reality game like Half-Life: Alyx and that there are procedural generation features that aren’t for terrain generation or roguelike mechanics. Before you get your hopes up, remember that Half-Life 2 recently celebrated its 20-year anniversary, and we still don’t have any official confirmation from Valve about a follow-up game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/half-life-3-is-reportedly-playable-in-its-entirety-and-could-be-announced-this-year-183030499.html?src=rss

Kids under 13 will soon get supervised access to Google Gemini

Google Gemini is adding nannying to its chatbot skillset. According to a New York Times report, Google will make Gemini available to users under 13, so long as they’re under a parent-managed Google account using Family Link. In an email sent to parents, Google said that kids will get access to Gemini to “ask questions, get homework help and make up stories.” This expanded availability will come with guardrails for its new user base, Google spokesperson Karl Ryan told NYTimes, adding that it would prevent Gemini from offering up unsafe content to kids.

In the email, Google acknowledged that “Gemini can make mistakes” and recommended that parents teach their kids how to fact-check Gemini’s responses. Along with double-checking, Google suggested reminding younger users that Gemini isn’t human and to not enter any sensitive or personal data into conversations. Even with those measures, the email still warned that children could “encounter content you don’t want to see.”

With the staggering pace of AI chatbot adoption, concerns about underage users have been bubbling up to the surface thanks to instances of factually incorrect or suggestive responses. In a report published last week, Common Sense Media warned that AI chatbots were “encouraging harmful behaviors, providing inappropriate content, and potentially exacerbating mental health conditions” for users under 18. Recently, the Wall Street Journal reported that Meta’s AI chatbots were able to engage in sexual conversations with minors. On top of dodging unsafe conversations, Google said it won’t use any data from its younger Gemini users to train its AI models. For now, Google said it’s gradually rolling out access to Gemini for supervised accounts.

This article originally appeared on Engadget at https://www.engadget.com/ai/kids-under-13-will-soon-get-supervised-access-to-google-gemini-164017036.html?src=rss

Meta’s AI chatbots were reportedly able to engage in sexual conversations with minors

Meta’s AI chatbots were caught having sexual roleplay conversations with accounts labeled as underage, which sometimes involved its celebrity-voiced chatbots, according to a report from the Wall Street Journal. In test conversations conducted by WSJ, both the Meta AI official chatbot and user-created chatbots would engage in — and even steer towards — sexually explicit conversations. The fantasy sex conversations continued even if the users were underage or if the chatbots were programmed as minors, according to WSJ.

Even worse, the investigation found that chatbots using the voices of celebrities like Kristen Bell, Judi Dench and John Cena would engage in these morally questionable conversations too. WSJ reported that a Meta AI chatbot with Cena’s voice said “I want you, but I need to know you’re ready,” to an account labelled as a 14-year-old, adding that it would “cherish your innocence.”

The chatbots reportedly acknowledged that the fantasy scenarios described illegal behavior in some cases. According to WSJ, the John Cena chatbot detailed the legal and moral fallout that would follow a hypothetical scenario in which it’s caught by police after engaging in a sexual act with a 17-year-old. In a statement to WSJ responding to the investigation, Meta accused the report of being “manipulative and unrepresentative of how most users engage with AI companions.”

"Nevertheless, we’ve now taken additional measures to help ensure other individuals who want to spend hours manipulating our products into extreme use cases will have an even more difficult time of it," Meta wrote in response to the WSJ report.

The world of AI chatbots has grown rapidly in the last few years, with more competition coming from the likes of ChatGPT, Character AI, and Anthropic’s Claude. The WSJ report claimed that Meta’s CEO, Mark Zuckerberg, wanted to loosen the ethical guardrails for a more engaging experience with its chatbots to remain competitive. However, in response to WSJ, a Meta spokesperson denied that the company overlooked adding safeguards. The report also claims Meta employees were aware of these issues and raised their concerns internally. We reached out to Meta for comment and will update the story once we hear back.

This article originally appeared on Engadget at https://www.engadget.com/ai/metas-ai-chatbots-were-reportedly-able-to-engage-in-sexual-conversations-with-minors-193726679.html?src=rss

4chan is back after a nearly two-week shutdown, but it still has some serious problems

4chan, the infamous forum known for its anonymous user base posting unhinged material, has made its comeback. A post on the website’s official blog, titled “Still Standing,” detailed the timeline of events that led to 4chan’s shutdown earlier this month. According to the site’s own status checker, the boards and front page are up, but posting and images are still down.

According to the 4chan blog post, moderators shut down the servers on April 14 to prevent any more damage after a serious database attack where hackers gained access to the site’s source code. The blog post labelled the incident “catastrophic” since it breached a ton of 4chan’s databases along with its most important server. The hack even vandalized the website and revealed personal information of the 4chan moderation team and many of its users.

The blog post attributed the hack to the site’s inability to update the code and infrastructure due to a lack of "skilled man-hours." Unsurprisingly, the site was starved for money to address these concerns since it’s hard for 4chan to find willing financial backers. “Advertisers and payment providers willing to work with 4chan are rare, and are quickly pressured by activists into cancelling their services,” the blog post read. “Putting together the money for new equipment took nearly a decade.”

Now that the website is back, there will be some crucial changes. According to the blog post, the /f/ board will stay shut down since the 4chan team can’t prevent exploits related to the commonly-posted .swf file format. For similar reasons, the resurrected 4chan will also disable PDF uploads for now, but will reintroduce them in the near future. Moving forward, 4chan says it is bringing on volunteers to keep up with the workload of putting the website back together. The moderation team apparently isn’t going to let 4chan die easily — the blog post read “no matter how hard it is, we are not giving up.” Still, it feels inevitable that 4chan will run into a similar problem in the future, considering it hasn’t solved the root issue of securing money to keep its servers up-to-date.

This article originally appeared on Engadget at https://www.engadget.com/social-media/4chan-is-back-after-a-nearly-two-week-shutdown-but-it-still-has-some-serious-problems-171124240.html?src=rss

Split Fiction movie adaptation lands Sydney Sweeney as star

The hit co-op adventure game Split Fiction is already headed for Hollywood with Sydney Sweeney in a starring role, according to Variety. Along with the Euphoria actor, the film adaptation welcomed Wicked’s Jon M. Chu as the project’s director and screenwriters Rhett Reese and Paul Wernick, who worked on Deadpool & Wolverine. Sweeney will also reportedly be an executive producer for the Split Fiction movie. Split Fiction features two authors named Mio and Zoe who get trapped in fictional worlds they penned up. It’s still unknown which of the two Split Fiction protagonists Sweeney will portray.

Shortly after the video game’s release in March, Variety reported on a bidding war for a film adaptation of Split Fiction. Hazelight Studios, an indie video game developer out of Sweden, created the game that centers around split-screen combat and bounces between sci-fi and fantasy worlds. The game saw early success, selling two million copies in its first week, which may have led to the quick turnaround of a proposed Hollywood adaptation. It was picked up by Story Kitchen, a studio known for adaptations of franchises like Sonic the Hedgehog and Tomb Raider, but there’s no release window yet.

This article originally appeared on Engadget at https://www.engadget.com/gaming/split-fiction-movie-adaptation-lands-sydney-sweeney-as-star-180322064.html?src=rss