MasterClass is a good platform to learn a new skill and transfer that doom-scrolling energy into something more productive — and probably more fun, too. Now, you can sign up for MasterClass at a discount: plans are 40 percent off at the moment as part of a "spring forward" sale. Tiers start at $6 per month, which comes out to $72 in total when billed annually.
We reckon the mid-tier Plus plan likely offers the best value here. That includes the ability to watch MasterClass videos on two devices simultaneously. Perhaps more importantly, this tier includes offline viewing, which might come in handy if no in-flight entertainment options grab your interest the next time you're traveling. The Plus plan is available for the equivalent of $9 per month when billed annually ($108 total), down from $15 per month.
There are more than 200 classes available on MasterClass, including lessons from some of the top names in each relevant industry. You might learn about how to have a winning mentality from Lewis Hamilton, creative writing from Margaret Atwood, shooting and scoring from Steph Curry, comedy from Steve Martin or home cooking from Alice Waters. The categories of classes include film and TV, health and wellness, science and technology, music, and business.
Each class has around 20 video lessons that typically last around 10 minutes long each. You'll get access to a workbook as well to help you absorb the information and understand how to act on it through various exercises. But even if you're not necessarily interested in acquiring new skills, you might simply use MasterClass as you would with any other streaming service, which is one reason why it's among our favorite subscriptions to gift someone.
This article originally appeared on Engadget at https://www.engadget.com/deals/masterclass-deal-save-40-percent-on-an-annual-subscription-154524213.html?src=rss
If you're interested in expanding your knowledge in different areas and learning new skills with the help of experts in their respective fields, this might be the deal for you. MasterClass subscriptions are currently 40 percent off as part of the service's "spring forward" sale. They start from the equivalent of $6 per month when billed annually (so $72 for the year).
We reckon the mid-tier Plus plan likely offers the best value here. That includes the ability to watch MasterClass videos on two devices simultaneously. Perhaps more importantly, this tier includes offline viewing, which might come in handy if no in-flight entertainment options grab your interest the next time you're traveling. The Plus plan is available for the equivalent of $9 per month when billed annually ($108 total), down from $15 per month.
There are more than 200 classes available on MasterClass, including lessons from some of the top names in each relevant industry. You might learn about how to have a winning mentality from Lewis Hamilton, creative writing from Margaret Atwood, shooting and scoring from Steph Curry, comedy from Steve Martin or home cooking from Alice Waters. The categories of classes include film and TV, health and wellness, science and technology, music, and business.
Each class has around 20 video lessons that typically last around 10 minutes long each. You'll get access to a workbook as well to help you absorb the information and understand how to act on it through various exercises. But even if you're not necessarily interested in acquiring new skills, you might simply use MasterClass as you would with any other streaming service, which is one reason why it's among our favorite subscriptions to gift someone.
This article originally appeared on Engadget at https://www.engadget.com/deals/masterclass-subscriptions-are-40-percent-off-right-now-154524824.html?src=rss
For those of us who've been on the internet for decades, today is a big milestone: the 20th anniversary of the first video uploaded to YouTube. That happened way back on April 23, 2005, only about a year and a half before Google made the shrewd move of purchasing the site. That first video is the all-time classic 19-second clip "Me at the zoo," the kind of video that came to define early YouTube. It's grainy, short and has no production values to speak of. Fast forward a few decades and YouTube has no peer in terms of its sheer volume of audiovisual content —the company says that a mind-boggling 20 billion videos) have been uploaded in the last 20 years, and 20 million are updated daily.
With all that in mind, Engadget's staff put their heads together to pick out the videos that have meant the most to them over the years. Not surprisingly, there's some weird stuff here, a lot of it from the early days of the platform. Apparently the stuff that really resonates with us isn't polish or production, but the raw, oddball stuff that couldn't have existed anywhere else.
Ambient Renders
I test a whole bunch of portable batteries for Engadget. A power bank can refill a dead smartphone in one to two hours, but thanks to annoying technology “advancements” it takes around 20 hours to drain a phone again. I’m constantly playing YouTube videos on my tester handsets with the screen brightness cranked all the way up to make them die faster (these poor phones). My favorite videos to use are from Ambient Renders. Each one is eight or so hours of painstakingly rendered, mostly nighttime views from the windows of fancy lofts in modern-day big cities, cozy bedrooms of the distant past and sci-fi futurescapes. The soundtracks are soft rain, lonesome wind, crackling fires, distant thunder and the rumble of passing transport pods.
I often return to a Warm Cozy Cabin With a Relaxing Fire and Gentle Wind — a candle-lit bedroom with huge windows overlooking snow-covered pines, with a couple of mugs steaming in the corner. The subtle movements and details really come to life when you play them on a TV. There are a ton of these types of videos on YouTube and, lately, the creator has taken to adding “not made with AI” disclaimers to the video descriptions. It’s plain to see these are made with love and skill. The intricacy is stunning and even the sci-fi views are anchored in realism. — Amy Skorheim, senior reporter
Canadian, Please | gunnarolla & Julia Bentley
I was trying to remember the first YouTube video I was obsessed with and honestly couldn't tell you. Between communitychannel, Jake and Amir, Michelle Phan, Wong Fu Productions and many more, I have too many likes and faves to count. But I can tell you that I've been jamming to Gunnorolla's "Canadian, Please" since before it became cool to want to be Canadian. This certified bop was something I replayed over and over; I've memorized the lyrics and the song haunts me in my dreams, too. My more modern favorites change every month, but I currently adore CinemaSins, Scary Interesting, Wilko Rehashed, Psychology in Seattle and The School of Life. Oh and also, don't go looking for my channel from when I was a regular vlogger in the 2000s. Don't. — Cherlynn Low, managing editor
Carl Lewis National Anthem Fail
YouTube isn’t just for watching new videos of celebrities embarrassing themselves. You can also revisit humiliations from way before the video site’s inception!
Take this spectacular(ly bad) national anthem performance by Olympic sprinter Carl Lewis. Ahead of a 1993 regular-season NBA matchup between the Chicago Bulls and New Jersey Nets, the gold medalist stepped on the court to demonstrate the vocal talent we were deprived of as he wasted his prime years racing.
This video only includes snippets of Lewis’ belting (as in whipping listeners with a belt) rendition. But you still get his overly embellished opening note, self-aware “Uh oh!” after making a sound you’d expect from an animal being stepped on and an (ultimately unfulfilled) promise to make up for it.
As a bonus, this version includes SportsCenter anchor Charlie Steiner’s inability to keep his composure after the clip rolls. That’s followed by his Dad Joke-worthy commentary that Francis Scott Off-Key wrote Lewis’ rendition. — Will Shanklin, contributing reporter
Dog of Wisdom
It's almost 10 years later and I still reference this video every couple weeks. I can't offer higher praise than that. — Anna Washenko, contributing reporter
Food Wishes
One of the great things about YouTube, to this day, is the massive number of tutorial videos. I’ve used it to learn how to tie a tie, record music, put together furniture and where to dispose of that furniture when it’s given up the ghost. It also taught me how to cook. This is primarily thanks to one man. He goes by Chef John, but his channel is called Food Wishes.
I’m fairly sure he’s the very first cook to capitalize on the platform, as he’s been making recipe videos pretty much since the beginning. This spaghetti with clam sauce tutorial is over 18 years old. I chose this particular video because I remember a trio of occasions in my life where I whipped out this recipe to amaze friends, family and (gasp) would-be romantic partners. His simple, charming and no-nonsense approach to cooking has always clicked with me, and I’m not alone. He has over four million followers on the platform and still cranks out videos to this day. His channel is a great reminder of how useful YouTube can actually be. — Lawrence Bonk, contributing reporter
John Frusciante - 09 - New Dawn Fades
My favorite YouTube video, the one I return to year after year, is a bootleg of the Red Hot Chili Pepper’s John Frusciante playing Joy Division’s “New Dawn Fades” at a solo show in Amsterdam at the start of the century. Say what you will about his main band, but John Frusciante is easily one of the greatest living guitarists, and this video — shot in 2001 and uploaded to YouTube less than a year after the platform went online in 2005 — is the perfect showcase of his many talents as a musician.
The footage is grainy, like so many videos from the era, but what counts is you can hear nearly every nuance of his performance. With his beloved Martin 00-15 acoustic guitar, Frusciante plays two melodies at the same time in his trademark syncopated style, all the while singing Ian Curtis’ lyrics with so much emotion.
As a teenager, Frusciante’s performance inspired me to no end. I spent countless summer hours trying to learn and emulate his playing style. In 2006, I even bought an issue of Guitar World magazine because it came with a DVD that included an interview with Frusciante and a lesson from the man himself on how to play "Under the Bridge". I probably should have known someone would upload that video to YouTube. It would have saved me a few bucks.
Looking back at my favorite video all these years later, it captures what’s best about YouTube. You can find nearly every performance in music recording history. Frusciante’s performance of "New Dawn Fades" could have easily disappeared with the passage of time. Instead, it will now exist as long as YouTube does, waiting to inspire someone else. — Igor Bonifacic, senior reporter
Lenny Kravitz - Fly Away (lyrics)
YouTube is home to an endless stream of poignant art, thought-provoking video essays and open windows to other people’s lives. More than that, though, it’s home to a lot of really dumb shit. Most of that shit is bad, as forgettable as it is lazy. But when someone puts in the work to make their dumb idea as dumb as possible, when they are enlightened by just how dumb their idea could be... that’s when the magic happens.
This Lenny Kravitz “remix” by all-around web artist Neil Cicierega — which turns the funk rock hit into an ode to dragonflies and having sex with candy bars, all while aping a “my first Windows XP slideshow” aesthetic — is a prime example of the “good dumb” I’m talking about. It is completely of the internet, something that could only result from one weirdo out there with a silly idea and some video editing software. It is so stupid, but also inspired, so it always works for me. — Jeff Dunn, senior reporter
Rancid Stool - Low Music video
Damn, who is that handsome young man having the worst day of his life in glorious 280p? Oh wait, that would be me.
Way back in the day, my buds and I made a music video for a Foo Fighters song for a contest. Needless to say, we didn't win, but we had an absolute blast all the same. Making something silly with your friends is really fun. Who could have imagined?
Some [mumbles] years later, the video is still one of my favorite things I've ever done. Yes, the editing stinks (my bad), it doesn't make a whole lot of sense narratively and the name of our would-be production company is very regrettable.
Still, I'm really proud of what we put together. Every time I watch it, I get the urge to start making fun videos again. Maybe I’ll actually do that someday.
P.S. Screw you and your magnificent mustache forever, Chad Sexington. —Kris Holt, contributing reporter
Shining Movie Trailer Parody
In the age of AI, fake movie trailers have become something of a spam epidemic on YouTube. But as someone who distinctly remembers swapping video files to friends and coworkers via email with Quicktime or AVI files attached — yes, it was exactly the bandwidth and security nightmare it sounds like — I still rank this hand-edited Shining remix near the top of my YouTube Mount Rushmore. The romcom take on Kubrick's horror classic dates back to at least 2005, but it seems to get rediscovered by new fans every few years, and rightly so — it's a gem. — John Falcone, executive editor
Star Trek: Tik Tok
Lots of people have made music videos out of unexpected crossovers like this, but Star Trek: Tik Tok still stands out to me as the best. Every clip from the original 1960s series is paired to perfection with the lyrics, and Captain Kirk is a weirdly fitting analogue for Kesha's late 2000s party girl.
When I watch it now, I think this video captures the scrappy ethos of what it meant to go viral during the early days of YouTube. It was about creativity, not content creators. People were making weird and funny shit just for the heck of it. Every now and then you'd stumble on a video that resonated and it lived in your head rent-free for years. And what can I say, I still think this track is a banger. — A.W.
We Like The Moon
The first YouTube video I saw that left me totally agog at what the human mind is capable of was "We Like the Moon." I didn’t have a TV at the time so had no idea Quiznos had used the concept in their commercials. When I saw it on my friend's computer in 2006 or so, I was coming at it fresh. I remember a giddiness rising in my soul and a goofy smile plastering my face. It felt like we were living in a world of limitless creativity and possibility where fun was a guiding principle and “good” didn’t mean access to funding, expensive equipment, technical prowess, or even a decent voice. My partner and I sang it, and still sing it, whenever the moon, marmots, chopsticks or zeppelins are mentioned. Now, I realize strangely proportioned, animal-like monstrosities raving off-key about nonsense is old hat at this point. But I will never forget when this was first played for me. — A.S.
Where the Hell is Matt? 2008
This is the third of Matt Harding's videos of himself dancing badly in various scenic locations around the world, and the first in which he encouraged bystanders to dance with him — equally badly, with some exceptions. I have no defenses against large groups of people doing the same thing simultaneously in multiple locations.
Oddly specific, I know, but in a society obsessed with dividing and categorizing, it reminds me of our common humanity. This video never fails to bring a tear to my eye, from the subtle political statements (Tel Aviv and East Jerusalem were not placed right next to each other by accident) to the sheer obvious joy of everybody involved. I even like the music. — Sam Rutherford, senior reporter
Correction, April 23, 2025, 3:39PM ET: This story originally said that 20 trillion videos have been uploaded to YouTube; the correct figure is 20 billon. We apologize for the error.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/engadgets-favorite-videos-from-20-years-of-youtube-162004518.html?src=rss
It’s rare for a turn-based RPG to excite the editorial team beyond Engadget’s usual core RPG fans. Clair Obscur: Expedition 33 has many excited, however. Maybe it’s the dreamy Belle Époque aesthetic and design. Maybe it’s the gloriously pulpy concept of an all-powerful Paintress dooming humankind to an ever shortening mortal clock. Maybe it’s the characters, bolstered by a starry voice artist roster, and nuanced animation and story. Maybe, at this point in gaming, it’s the $50 price tag.
Maybe it’s just the treat of a turn-based RPG for those of us not looking for another real-time action RPGs. Expedition 33 does a great job setting up its world in a way that allows everyone to get on board. Lumiere, which seems to be a chunk of Paris plus change, is doomed to repeat a cycle of death, with a powerful godlike figure, the Paintress, looming on the horizon. The vestiges of humanity send out expeditions each year to “the Continent” in a bid to stop the death. This is the story of Expedition 33, although it’s not the 33rd, but closer to the 77th, with the clock counting down from 100.
Sandfall
Once you’re exploring the dangerous world beyond the safety of the city, you’ll discover that each expedition, while failing at ending the Paintress, made progress in different ways, paying it forward for the expedition that followed. Some groups set up grapplehook points across the world, while others figured how to use the world’s painty powers to tattoo themselves to boost their combat powers. Some tried to reach the Paintress on boats and submarines, but failed miserably.
It gets the player excited about exploring the world and the lore, even before you’ve left the safety of Lumiere. You start the game as Gustave, picking up party members throughout the early part of the game. While not all of them are part of your battle party, Gustave seems to have a connection with many other members of Expedition 33. A farewell party, tinged with hope, pessimism and loss, sets up the journey before things go wrong, pretty much as soon as they land.
Expedition 33 introduces its battle system and its take on turn-based RPGs in easy-to-digest parts. First you’re taught the basics of parrying and dodging, as well as a Free Aim shooting mode, which gobbles up your activity points just as much as a straightforward attack, but can be used to hit weak points or sabotage powerful attacks of your enemies. Quick-time actions, pressing the right button at the right time, will ensure your skills do even more damage, but are more crucial for parries and dodges.
You’ll want to refine your ability to parry attacks as soon as possible. Parries have a shorter success window than dodges, but offer extra action points for the character, and if performed perfectly, set up an automatic (and powerful) counterattack. Later abilities, learned from Pictos (sort-of accessories) can augment your parries to offer mild healing, extra action points, and even more powerful counter attacks. From the mid-game onwards, parrying will likely be your life.
Sandfall
There’s then the addition of elemental attacks, which can apply status effects, augment future attacks and more. Initially, I found the skill sets of each character, which are entirely different, a little complicated. Sure, Gustave’s shot ability was laced with Lightning, but it also applied the Mark status effect, which adds 50 percent more damage to whoever attacks the same enemy next. It all soon clicked into place, though, and I was cuing up each character’s attack to build upon the last.
Alongside their unique skills and spells, each character has their own fight mechanic too. Our preview touched on Gustave’s super-charged robot arm, Lune’s elemental stains which she can store up and apply to add more oomph to spells, and Maelle’s battle stances that can risk weakened defense for heavier hits.
The party is eventually joined by Sielle, who has a light-dark mechanic that tags enemies, building up momentum to convert into considerable damage, or a mixed hit-and-heal attack. Then there’s monkey-monk Monoco who is both the comic relief and blue mage, collecting defeated monster’s feet (!) and wielding their moves in combat. Those skills are further complicated by a Beastial wheel, which spins after each attack Monoco makes, and augments certain families of attacks. For example, if wearing the Caster mask, a regen spell will also heal the party substantially. Like I said, initially confusing, but you get to grips with it.
In the later game chapters, enemies will often deliver seven-hit combos, with some attacking all of your party each time. You’ll find yourself dodging, parrying and leaping over attacks in a bid to shore up ability points, or just keep yourself alive, and it can get a bit stale at times.
But! When you nail that boss’ attack pattern, flawlessly countering the evil older man (there shouldn’t be anyone alive over 33!) and his eight laser cane attacks, and your three-person party coalesce into a group counter attack, severing a considerable chunk of his health bar.
Urgh. I felt like an athlete—an artist.
Sandfall
There are no random encounters, so like Metaphor Re:Fantazio (There are a lot of parallels there) enemies exist in the world, ready for you to sneak attack – or just avoid. The auto-save system is forgiving, and even kindly keeps three saves at hand, so you can perhaps retreat from an area you’re not quite ready for. And you will get thrashed by a random super enemy when you push your luck. There are also a few difficulty spikes, but it’s often a matter of attack pattern recognition.
While there are distractions and optional areas to explore, Expedition 33 guides you in a relatively linear fashion for most of the game. As more exploration options become available, you’re eventually able to easily return to past areas, and go obliterate that one monster with the giant spear that shamed you in the early hours of your playthrough.
Most transport options come from befriending a giant plushie-kind-of-mythical-creature called Esquie, who can swim, blast through rocks and eventually fly you around the world. To do so, however, you’ll have to find his friends. Those friends are stones that add skills. So while he can fly as soon as you meet him, he can’t carry you until you find his special stone buddy. I love this kind of RPG nonsense. Gestrahl villages (another species that inhabits the continent) add some welcome comic relief amid all the death, family strife, and betrayal.
Fortunately, the cast of Expedition 33 have the dramatic bonafides to deliver on the emotional beats, including Charlie Cox (Daredevil), Jennifer English (Baldur’s Gate 3’s Shadowheart) Ben Starr (Final Fantasy XVI) and Andy Serkis (do I even have to say?).
There are both French and English VAs, and I’d recommend playing through at least part of the game in both. It adds a certain je ne sais quoi – or at least made me feel somehow cultured. There are numerous other playfully French touches and clichés, including a droopy Eiffel Tower and a series of formidable enemies: a tribe of mimes.
Sandfall
Sandfall decided to forgo maps; there’s an overworld map, accessible by pressing up on the D-pad, but it lacks an overlay, and you’ll have to zoom in significantly to see the areas’ labels.
The bigger frustration is the lack of mini maps in core areas. While it’s not an open-world exploration kind of game, there’s some latitude for exploring off the beaten path, which is nearly always rewarded with new equipment (or a strong enemy). However, without a map, I often found myself running in circles, struggling to find a way forward.
It’s a good thing, then, that the environments are gorgeous and filled with detail. I need a camera mode added to this game, as soon as possible. The sinister Monolith, counting down the years, always seems to be visible from cliff sides, valleys, and abandoned train stations, always in a very aesthetically pleasing way. Even the campsite that the group uses to save, rest and develop friendships overlooks the Paintress’ countdown clock.
We covered the faux underwater level from the early part of the game in our preview, but there are several more meticulously designed levels and areas later in the game. One optional distraction partway through is a vertiginous structure made of gravity-defying floating objects and parts of buildings that you can climb up for a (frustrating) mini-game. There’s also a fractured snowy Belle Époque ski resort that you have to hike up, and a broken city, skewered by swords of light, to fight through on your way to confront the giant, weepy Paintess, who’s always slumped on the horizon.
Side quests and distractions from the main story are minimal until later in the game, and I found myself happily moving on without completing them, hoping for an easy way to backtrack to areas. That doesn’t quite ever happen, although a Doctor Who-esque house found within the game, with doors attached to various places across the Continent, would have made a convenient shortcut. Instead, you have to wait until you’ve found Esquie’s stone for flying, which comes pretty late into the game.
Once Esquie takes to the skies, there’s no shortage of mini quests and new areas, including gorgeously hued floating islands, paintings to test your battle strategies and curios that help bolster smaller story beats. I haven’t finished all of the optional bosses and quests, but the only frustrating ones so far have hinged on some precarious platforming segments. It’s not great; it's frustrating. These characters were not built for leaps of faith. And if you’re sprinting, don’t be surprised if you parkour roll off the platform you landed on, and fall to your death.
Without spoiling the story, many of the characters have a degree of plot blindness that stretches incredulity. It can be especially jarring when woven amid a lot of heaviness, themes of loss, death of close friends and the whole attempting-to-save-the-world when no-one even knows if it’s possible.
Sandfall
I’m willing to forgive the high-concept wankery to an extent (It’s an RPG!). Still, when new characters join you, almost certainly connected to mysterious enemies trying to kill you, you’d expect other party members might have a few questions.
You can tell the team loves RPGs. The director said he was “starving for turn-based RPGs” and he’s helped make quite the meal. The RPG inspirations come from many places. You can easily see the affection for both the Persona and Final Fantasy series in places. Still, during the battles, it was Super Mario RPG and Paper Mario, of all things, that came to mind, with the judicious use of timing and quick button presses being the best way to win – or at least survive.
Another thing that Expedition 33 does right is a rather fantastic run of battles, cinematic set-pieces and exploration towards the end. The final villain, too, is someone I was hoping to fight – no random evil big bad here, like we have suffered in one or ten RPGs past.
Expedition 33 is a solid, enjoyable RPG – and I’ve already started. However, later into the game, and on the higher difficulty level, it devolves into a rhythm action game, especially on damage-sponge bosses. Although that might not be what turn-based RPG fans want, it adds urgency and focus to fights. It’s also a gorgeously made and well-considered world. A strong endorsement for it all is that I’m still hunting down records of every expedition that came before Gustave, Maelle and Lune.
This article originally appeared on Engadget at https://www.engadget.com/gaming/clair-obscur-expedition-33-review-an-original-hit-rpg-090012488.html?src=rss
If you think Just Dance would be a great addition to your library of virtual reality games and experiences, then mark this date: October 15. 2024. Ubisoft is launching Just Dance VR: Welcome to Dancity that day for the Meta Quest 2, Meta Quest Pro and Meta Quest 3. You'll be able to customize your avatars for the game and choose your own body shape, facial expression, skin color, hair and outfit. Once you're done creating a virtual version of yourself, you can enter the Dancity social hub to meet other players.
You'll also have your own "apartment" in game, where you can dance with up to six players or do other interactive activities with the group, like play basketball. The game will let you send emote stickers to players who aren't in your friends list, but you can do voice chats with dancers who are. Welcome to Dancity features 360-degree environments and what Ubisoft describes as an "all-new gameplay with two-hand scoring."
You'll be able to dance to 25 hit and original songs at launch, including Don't Stop Me Now by Queen, Bad Liar by Selena Gomez, Starships by Nicki Minaj and Call Me Maybe by Carly Rae Jepsen. As UploadVR notes, the game was supposed to be exclusively available to Pico headsets. However, after the ByteDance-owned company laid off a big portion of its workforce, Ubisoft started working with a new partner (Meta) to develop the game.
This article originally appeared on Engadget at https://www.engadget.com/just-dance-vr-is-coming-to-meta-quest-headsets-in-october-043151830.html?src=rss
Mixtape is a coming-of-age story about the reality-bending adventures of three teenage friends on their final night of high school, featuring a soundtrack of classic punk and alternative hits. It's due to hit Xbox Series X/S and PC in 2025, and it'll be available day-one on Game Pass.
Mixtape follows three friends on their way to their final high school party, as they relive their glory days to the tunes of a perfectly curated playlist. Their memories appear in dreamlike sequences, featuring songs by Iggy Pop, Siouxsie and the Banshees, Joy Division, Devo, The Smashing Pumpkins and other old-school hit makers.
The main trio in Mixtape provide plenty of teenage sass in the game's reveal trailer, and its art style feels like something between stop-motion and cel-shaded cinematics. It's a welcoming, stylish world. The Mixtape microsite includes the mantra, "Skate. Party. Avoid the law. Make out. Sneak out. Hang out." Sounds like high school to me.
Mixtape comes from Beethoven & Dinosaur, the studio behind the musical adventure The Artful Escapeand fronted by Australian rockstar Johnny Galvatron. It's published by Annapurna Interactive.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/mixtape-brings-a-killer-80s-soundtrack-to-xbox-and-pc-in-2025-181740393.html?src=rss
TikTok says it has fixed a vulnerability that allowed for a cyberattack that targeted high-profile accounts, as reported by Axios. A TikTok spokesperson added that the company is currently working to restore access to impacted users.
The social media giant hasn’t announced how many accounts were hit by the attack, but we do know that CNN and Paris Hilton were targets. The hack involved sending messages to users that were filled with malicious code. When the user opened up the message, the code went to work and took over the entire account. Oddly, the impacted accounts didn’t post anything while they were compromised.
It remains unclear who was behind the attack and what their ultimate goal was, aside from taking over celebrity TikTok accounts. TikTok also remains mum as to the specifics regarding the vulnerability that allowed for the attack in the first place. This type of hack is extremely rare, however, so it shouldn’t be a big concern for average users.
The hack is known as a zero-click attack, meaning that you don’t have to click on anything to get infected. In this case, users just had to open up a direct message. The method used here is similar to zero-click spyware attacks, only those hackers target high-profile government officials and journalists for the purpose of secretly gathering information. This attack took over the whole account for unknown purposes.
This isn’t the first big TikTok hack. Last year, over 700,000 accounts in Turkey were compromised due to insecure SMS channels. Researchers at Microsoft discovered a flaw back in 2022 that let hackers overtake accounts with just a single click. Later that same year, an alleged security breach allegedly impacted more than a billion users. That’s a whole lot of people.
This article originally appeared on Engadget at https://www.engadget.com/tiktok-says-it-fixed-a-vulnerability-that-enabled-a-cyberattack-on-high-profile-accounts-184313591.html?src=rss
Qualcomm’s new commercial that revives Justin Long as a frustrated Mac user who decides to spend hundreds of dollars on a new computer rather than manage his notifications is objectively terrible. (The mocking has been so brutal that Qualcomm deleted the commercial from its YouTube channel!) But, it does raise one fair point: notifications, regardless of what OS or device you’re using, are a complete mess. The tools you’ll find on your computer or phone for managing them are overly complicated and hard to explain to someone who isn’t intimately familiar with the settings menu. I’ve been covering and using iOS for years, so for some stupid reason I do understand how Apple’s various notification options work, but wish me luck if I have to explain it to someone else.
That’s why the number one thing on my list for Apple to fix in iOS 18 (and really all its platforms) when its announced at WWDC next week is notifications. Rumors haven’t pointed to any big change this year, but a boy can dream. But the big problem with notifications isn’t really with Apple, or Microsoft, or Google — it’s with app developers.
Poshmark, a platform for buying and selling fashion items, is a perfect example. My spouse gets constant notifications from the app, making me wonder why she hasn’t just turned them off. Turns out that when you’re selling something, you want to know if someone messages you or buys something — but sorting those notifications from the myriad of other promotional junk the app shoves at you is near impossible.
To test things, I just went through the onboarding process for Poshmark myself. After creating an account and signing in, the app asked if I wanted to turn on notifications. Every app on iOS is required to ask you if you want them — but if you say yes, you’re opting in to anything the app wants to send you. Buried in the Poshmark app itself are more granular controls that let you turn various types of notifications on or off, including things like “party invites,” “just picked for you” items, “daily deals,” “live events” and more. In fact, there are nearly two dozen different notification types in this app alone! That is too many. I also got something like four notifications in the first hour, after barely using the app. Too. Many.
Apple has done what it can to help users find these settings. If you go to the global iOS notifications settings, you can manage preferences for every app on your phone. There’s now an option at the bottom of that list to take you directly into the app to let you do things like turn off most of Poshmark’s 23 different notification types. There’s also an option to allow “time sensitive” notifications (things like direct messages or calendar reminders) to alert you immediately while shuttling other notifications into a summary.
The problem is that most people don’t have the time or mental bandwidth to do this for every app they install, which leads to situations like the one that Qualcomm so cleverly skewered in its awful ad. I’ve accepted the fact that when I get up in the morning, I’m going to find a ton of notifications cropped up on my phone that aren’t meaningful, even though I’ve done my best to aggressively prune them where possible. At this point, it’s a crapshoot whether I’ll find anything useful when I swipe into my Notification Center, which means that I am surely missing important reminders about things I need to deal with.
It's also worth noting that Apple has tried to fix notifications over the years with tools like Do Not Disturb, grouping notifications, sending them to a summary and of course letting you decide how intrusive they are to begin with. You can easily turn off red bubbles if they give you agita, or make it so your phone doesn't light up with every message you get. But again, the onus is on the user to be aware enough of the many ways they can customize notification settings, and a lot of people don't do that until their phone is completely overwhelming them with pings.
Of course, I don’t have anything useful like a “solution” to offer here, but I think the best way forward is for Apple to figure out how to disincentivize developers to flood users with notifications. Perhaps in addition to the existing opt-in dialog for notifications when you first launch an app, Apple can force developers to show you the notifications preferences so you know exactly what an app wants to send you. And instead of turning on all notifications, an app could start with everything off by default and you only check the things you actually want to see.
But I’m also skeptical that more settings to wade through are going to fix anything. People are still going to want to install an app and get started using it without spending five minutes going through an increasingly granular notification settings process. The end result would be the same, too many apps taking up valuable real estate on your phone and in your brain. But they pay Craig Federighi and company the big bucks to figure this stuff out, not me — here’s hoping he has some good news on Monday.
This article originally appeared on Engadget at https://www.engadget.com/my-one-wish-for-wwdc-2024-is-better-notifications-on-iphone-and-mac-172004630.html?src=rss
Remember Humane’s AI pin that was hyped as the next big thing right up until people used it? Turns out being an unusable piece of tat wasn’t the only thing wrong with it: Humane has now advised users its charging case may pose a fire risk. There are other less flammable ways to re-juice your unit, with the fault limited to a single component. But, even so, it’s not a good look for a company that already has plenty of eggs on its virtual face.
Starliner has successfully completed its first crewed launch on the back of an Atlas V rocket, nearly a month after originally planned. The vessel is now on course to dock with the ISS with two crew members and 760 pounds of cargo, where it will stay for the next eight days. After so many false starts, let’s hope Starliner can finally start delivering on the promises made all those years ago.
YouTube has altered its policies on weapon-related videos to ban content for users under 18. Similarly, it’s banning clips detailing how to remove safety devices for all ages from June 18. The move comes a full year after a watchdog group found YouTube was recommending gun content to “child” accounts.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-humanes-ai-pin-is-hot-not-in-a-good-way-111527573.html?src=rss
There’s a new exploit making its way through TikTok and it has already compromised the official accounts of Paris Hilton, CNN and others, as reported by Forbes. It’s spread via direct message and doesn’t require a download, click or any form of response, beyond opening the chat. It’s currently unclear how many accounts have been affected.
Even weirder? The hacked accounts aren’t really doing anything. A source within TikTok told Forbes that these impacted accounts “do not appear to be posting content”. TikTok issued a statement to The Verge, saying that it is "aware of a potential exploit targeting a number of brand and celebrity accounts." The social media giant is "working directly with affected account owners to restore access."
Semafor recently reported that CNN’s TikTok had been hacked, which forced the network to disable the account. It’s unclear if this is the very same hack that has gone on to infect other big-time accounts. The news organization said that it was “working with TikTok on the backend on additional security measures.”
CNN staffers told Semafor that the news entity had “grown lax” regarding digital safety practices, with one employee noting that dozens of colleagues had access to the official TikTok account. However, another network source suggested that the breach wasn’t the result of someone gaining access from CNN’s end. That’s about all we know for now. We’ll update this post when more news comes in.
Of course, this isn’t the first big TikTok hack. Back in 2023, the company acknowledged that around 700,000 accounts in Turkey had been compromised due to insecure SMS channels involved with its two-factor authentication. Researchers at Microsoft discovered a vulnerability in 2022 that allowed hackers to overtake accounts with just a single click. Later that same year, an alleged security breach allegedly impacted more than a billion users.
This article originally appeared on Engadget at https://www.engadget.com/malicious-code-has-allegedly-compromised-tiktok-accounts-belonging-to-cnn-and-paris-hilton-174000353.html?src=rss