Posts with «author_name|devindra hardawar» label

Ask Engadget: Is it a good time to move to Macs from Windows?

Q: I'm a Gen X Windows user, I've been building my own systems for decades, and I work mainly in 3D design for the building and construction industry. I would like to know if you feel switching to Mac makes sense with all this unnecessary tariff turmoil?

I've been trying to make the leap for years ... I feel like I need someone to just tell me to go for it and not look back. Jim from Bainbridge Island, Washington

A: It's undoubtedly a great time to make the jump from Windows to Macs. The MacBook Air and MacBook Pro are among the highest-rated laptops we've reviewed over the last few years, and the Mac mini and iMac are also fantastic solutions for desktop users. There's certainly a bit of a learning curve when jumping platforms, but it's mostly just a problem if you require specialized software that only runs on Windows.

Devindra Hardawar for Engadget

What are the benefits of moving from Windows to Mac?

There are three big advantages from switching from Windows to Mac.

Speed

At the moment, the biggest advantage is the sheer speed of Macs. That's entirely thanks to Apple Silicon, the company's custom chips that are built to be efficient and very fast. In our benchmarks, even the most basic M4 chip blows away most of the hardware from Intel and AMD. Apple's advantage only grows as you move up to its Pro, Max and Ultra chips.

Apple Silicon's speed doesn't just show up in benchmarks. It's easy to see that modern Macs, even the entry-level MacBook Air, feel zippier than comparably-priced Windows PCs. That goes for everything including web browsing and office productivity apps, as well as more complex tasks like rendering video. Apple's chips also include some powerful graphics cores, giving you the ability to easily run many games from the App Store. While you certainly wouldn't mistake any Mac as a true gaming PC, I was still surprised that the MacBook Air was able to run a complex new game like Lies of P in 1080p at 60 fps.

Battery life

Since Apple Silicon is based on Arm's mobile chip architecture, it's also a lot more efficient than Intel and AMD's more demanding CPUs. That leads to killer battery life across the board for Mac laptops. Both the 13-inch and 15-inch MacBook Air lasted well over 18 hours in our video benchmark, while the MacBook Pros went beyond 30 hours. In real-world usage, you can expect most Macs to last two full work days without needing a charge. Macs also tend to hold their charge in standby mode far better than PCs, so you can have a bit more faith that they'll be ready to work the instant you turn them on.

Durability

After reviewing Macs for the last 15 years, and supporting them as an IT worker for a decade before that, I can also confidently say that Mac hardware lasts longer than PCs. Apple's aluminum cases withstand bumps and drops far better than the cheap plastic you'll find on some PCs. Now that's not to say they're immune to wear and tear, but from what I've seen Macs just tend to hold up well. If you do need to get something fixed, it's also relatively easy to get that done at an Apple Store, instead of shipping a Windows PC off to its maker.

Photo by Devindra Hardawar/Engadget

What are the downsides of switching from Windows to Macs?

While I think it’s worth making the jump to Macs overall, there are a few downsides:

Windows to Mac learning curve

Given how much of our computing lives revolve around cloud apps like Gmail and Google Docs these days, moving to Macs mainly involves learning the basics of Apple's platforms. Installing software outside of the App Store works a bit differently than Windows — you often have to drag an app to the Applications folder, instead of clicking through an installer. Apple's trackpads also don't support right-clicking by default. Instead, you either have to hold down the Control key and click, or enable a Secondary Click feature (System Preferences > Trackpad). There you can assign right-clicks to a two-finger tap, or a tap on the bottom corners of the trackpad.

The macOS Dock can be confusing since it can't show all of your open apps like the Windows taskbar can. Subsequently, managing all of your open apps can be a pain. My suggestion? Set up Hot Corners (System Settings > Desktop and Dock > Hot Corners) so that your Mac will reveal your apps whenever you drag your pointer to a corner of your screen.

Since that feature debuted (it was originally called Expose), I’ve set it up to reveal current app windows in one corner, all of my windows in another, and the desktop in a third. Apple’s Stage Manager, which debuted in macOS Ventura, can also help you wrangle apps, but I typically only use that when I want to focus on one or two programs.

Lackluster gaming library, limited upgrade options

Apple has historically been terrible when it comes to supporting games on macOS, but it’s getting better. Recent titles like the aforementioned Lies of P, as well as Resident Evil Village and Death Stranding, are readily available on the app store. There are also more titles on Steam shipping with dedicated Mac support, and cloud streaming opens up access to services like Microsoft’s Xbox Game Pass library.

But there’s no way Apple will be able to catch up with Windows when it comes to overall gaming support anytime soon. So if you actually care about always getting the latest titles, you might want to stick with PCs. That's doubly true if you also have any interest in ever wanting to upgrade video cards, RAM or internal storage options, all of which aren't really accessible on Macs — including desktop models. 

No touchscreen support

While Apple pioneered the use of touchscreens with the iPhone and iPad, it’s stubbornly refused to bring that feature over to Macs. So if you’re used to casually flicking a laptop's screen to scroll, you’re just out of luck with Macs… for now. A 2023 report claimed that we may see a touchscreen MacBook Pro this year, but it’s unclear if that will actually happen. Personally, I don’t miss having a touchscreen when I use Macs, since Apple’s glass touchpads feel just as fluid.

Devindra Hardawar/Engadget

A brief history of Mac vs. Windows

The battle between Mac and Windows is nearly as old as the concept of personal computing itself, and it will likely never end. In 1983, Apple's Lisa broke new ground as the first consumer computer with a graphical user interface (GUI), and the company followed that up with the more affordable Macintosh in 1984. Microsoft countered with Windows 1.0 in 1985, but the platform didn't really take off until Windows 3.0 arrived in 1990.

By that point, the philosophical differences between the two companies was clear: Apple was more focused on delivering friendly user experiences for its custom hardware, while Microsoft built up Windows as a platform that could run on a wide variety of computers. Consequently, the user culture around both platforms became fairly distinct: Macs became the go-to choice for anyone working in creative fields and academia, whereas Windows was more focused on office work and straightforward productivity. There's also always been a major price difference between the platforms, as Apple's custom hardware has typically cost far more than your basic Windows PC.

Over the years, Apple has gone from using Motorola's PowerPC chips to Intel's — a move that brought Macs far closer to Windows PCs. And most recently, Apple completely changed things up again by moving entirely to its own Apple Silicon chips, which are built around the same mobile architecture used by iPhones and iPads.

While Macs and Windows remain very distinct, the differences between them have flattened a bit now that we’re relying on so many cloud services. Using Gmail or Google Docs on a Mac is no different than on a Windows system, after all.

Which Mac is best for you?

It may sound cliche to say this, but Apple’s Mac family now has something for everyone (unless you’re a hardcore gamer). We’re four generations deep into Apple Silicon chips, and all of the company’s hardware has seen some helpful impressive revisions. The real question is figuring out which Mac is best for you. 

A note on pricing: While Apple's entry-level prices are more reasonable than ever before, they do skyrocket as you add more RAM and storage. You also can't add more memory or storage to Apple Silicon systems down the line, so you'll have to think hard about what you need when you buy a new Mac. I'd recommend prioritizing more RAM when possible, as you could always use cloud services or external drives for storage beyond your SSD. I'd also suggest snagging a new Mac soon if you're interested, as there's a chance Apple could start increasing prices to keep up with tariffs. (Just recently, both Microsoft and DJI have increased prices for aging devices.)

But if you're finally ready to pull the trigger on a new Mac, these are your best options right now. You can also find some excellent deals if you look for refurbished M3 and M2 versions of the systems below.

The MacBook Air is the best ultraportable laptop available today. It’s fast, incredibly light, has great battery life and is also completely silent, since it has no cooling fan. Now that it starts at $999 with 16GB of RAM, it’s also a surprisingly good deal. Unless you need the additional ports and improved screen on the MacBook Pro, the Air will be all the computer you need for several years.


Stepping up to the MacBook Pro gets you a high refresh rate screen, faster M4 Pro chips and a wide variety of ports (including more USB-C connections, a microSD card reader and HDMI). While it’s heavier than the Air, the 14-inch MacBook Pro is still relatively light and is better-suited to sustained workloads, like video encoding or 3D rendering. The 16-inch MacBook Pro is pretty much the same machine with a larger screen.


Starting at $599 (but often on sale for much less), the Mac mini is a powerful-yet-tiny box that can outmatch full-sized Windows desktops. It’s the ideal gateway to the world of Macs if you already have a monitor, keyboard and mouse you like. The base model is powerful enough to handle any productivity task you throw at it, but if you need more performance you can also step up to the M4 Pro-equipped Mac mini. In addition to shrinking it down for this latest revision, Apple also seems to have heard my complaints and added two USB-C ports to the front of the Mac mini. Together with three more USB-C ports on the rear, HDMI and Ethernet, the Mac mini serves up a comprehensive array of ports and it’s hard to think of a more capable $600 PC.


While the iMac isn’t the first all-in-one desktop computer, it’s popularized the form factor to the point where most PC makers have their own copycat products. Now with an M4 chip, the iMac is more powerful than ever, while also sporting a thin profile that means it fits right at home on a kitchen table. Its 24-inch screen is just right for getting a bit of work done without dominating a table, and its speakers also sound surprisingly great. The iMac is the ideal family computer, one that can be set up just about anywhere and be useful for kids and parents alike.


If you need more power than the Mac mini, the Mac Studio is a powerhouse of a desktop. While it's still far smaller than a typical Windows desktop, its M4 Max and M4 Ultra chips can easily take on the best hardware from Intel and AMD. At this point, the Mac Studio is more of a Mac for professionals than the actual Mac Pro, which is far more expensive and more meant for high-level corporate work. 

Have a tech question you’d like Engadget to answer?

As tech reporters, the Engadget staff is always answering questions from readers, friends and family about electronics, software, gaming, big tech policies and more. So we decided to write down our answers. This question came from a listener of The Engadget Podcast, and has been lightly edited for clarity and brevity. If you’ve got a tech-related question you’d like us to answer for you, please email ask@engadget.com.

This article originally appeared on Engadget at https://www.engadget.com/computing/ask-engadget-is-it-a-good-time-to-move-to-macs-from-windows-145159396.html?src=rss

Piaggio turned its cute follow robot into a Star Wars droid

Since 2017, the Vespa-maker Piaggio's Fast Forward division has been exploring a unique way to cut down on car trips: Building robots that can follow you around and carry your stuff. We called its original Gita (pronounced "jee-tah," Italian for "trip") robot an attractive rolling porter, but its size and initial $3,250 price made it more of a robo-curio than something you'd actually want to buy. The company followed that up with the Gitamini, a smaller and slightly cheaper $1,850 model, but even that remains niche.

Most people just don't have thousands of dollars to spend on a cute follow bot — but the calculation may be different for Star Wars fans. Squint a bit, and Piaggio's devices don't look that different from BB-8, R2-D2 and the multitude of other droids. So it's not a huge surprise to see Piaggio Fast Forward debut a special Star Wars edition robot: the G1T4-M1N1. It's basically just a $2,875 version of the Gitamini (which now sells for $2,475) with Star Wars decals and sound effects.

Devindra Hardawar for Engadget

G1T4-M1N1 boasts all of the same specs as the Gitamini: It can carry up to 20 pounds in its top compartment; it lasts for 7 hours, or 24 miles; and its speed tops out at a jaunty 6 MPH. But like a true Star Wars droid, it's more talkative than its older sibling. Lucasfilm offered up some of its unique sound effects for the bot, so you might hear it sound extra flustered as it's rushing to catch up to you, or turning quickly around a corner. It's a big leap beyond the Sphero-powered BB8 toy from 2015.

I had a chance to spend a weekend with G1T4-M1N1 at my home, but unfortunately I couldn't take it outside or use it in public, where it's really meant to shine. Instead, it was stuck puttering around my home and deck. While that delighted my kids — who both jumped in the air the moment G1T4-M1N1 awoke with a loud boot-up sound — they were still frustrated they could't pile their toys into its compartment and walk it to the neighborhood park.

From my brief time with it, I can confirm G1T4-M1N1 followed me around like an eager droid, ready to carry whatever I needed. But it also had some trouble navigating around my cluttered floors — if it hit any major obstacle or corner, it would go to standby mode until I tapped the capacitive button on its noggin. Unlike my Roomba vacuums, it doesn't back up and try again. I also had to be extremely careful with the G1T4-M1N1 around my deck stairs, since it continually tried to fall to its death like a robotic lemming.

According to Piaggio Fast Forward CEO and co-founder Greg Lynn, the company expects bot owners to watch out for major "cliff" drops like stairs. Gitamini and Gita have the ability to pause before jumping over large curb drops, he says, but I couldn't see that in action.

Devindra Hardawar for Engadget

Between its trouble with stairs and obstacle avoidance, I couldn't imagine ever using any Gita robot indoors without headaches. But I could see it being useful if I still lived in Brooklyn, where it could accompany my kids and I to the park while lugging their gear. (My aching back sure would appreciate that, anyway.) I could also see parking it outside a local grocery store and having it follow me home afterwards.

Even in that dream scenario, though, I'd worry about someone trying to steal the G1T4-M1N1. While you can lock it down from an app, which closes the storage compartment and turns off any following capability, you still have to remember to do that manually. According to Lynn, he's seen curious strangers accidentally enable the Gita bots' following feature more than he's encountered stories of potential theft. Still, the worry is there, especially since the G1T4-M1N1 and Gitamini weigh 28 pounds. It's not hard to imagine some intrepid thief driving up to a parked G1T4-M1N1 and throwing it in their car. (Unfortunately, there's no way to physically chain it like a bike, either.)

I'm not making any final judgements on the G1T4-M1N1, or its siblings, since I couldn't test it properly. But it's clearly not something meant for everyone — not at that price, and not with the navigation problems I encountered. But I could see a future where assistive robots like these could be helpful. We currently have robots delivering food on the streets of some cities, and I've seen them helping waiters move food around local restaurants. At some point, we'll see cheaper and more useful home bots beyond the Roomba and its ilk. And whatever comes next will likely owe a debt to the ground being tread by Gita's large wheels.

This article originally appeared on Engadget at https://www.engadget.com/transportation/piaggio-turned-its-cute-follow-robot-into-a-star-wars-droid-140019416.html?src=rss

Engadget Podcast: Meta’s first LlamaCon was kind of a bust

This week Meta held its first-ever AI dev conference, LlamaCon, focused on the development of its Llama generative AI model. But while there was plenty of hype, not much happened, besides the launch of the Meta AI app and a new Llama API. In this episode, Engadget Senior Reporter Karissa Bell joins us to talk about her thoughts on LlamaCon after attending in person. After just announcing its latest Llama models a few weeks ago, it was as if Meta didn't have much else to say.

Subscribe!

Topics

  • Meta’s Muted LlamaCon: who was the AI dev conference really for? – 1:31

  • Court orders Apple to stop collecting app fees outside of the iTunes store – 21:44

  • Microsoft announces Xbox series X and S prices are going up – 25:22

  • NPR report: DOGE employees may have access to U.S. nuclear secrets – 26:44

  • New EV startup Slate to offer a barebones pickup for $20k (after tax breaks) – 30:47

  • Swiss academics use AI to influence public opinion on Reddit – 35:08

  • Duolingo to replace contract workers with AI – 40:19

  • Working on – 47:50

  • Pop culture picks – 50:56

Credits 

Hosts: Devindra Hardawar and Karissa Bell
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-metas-first-llamacon-was-kind-of-a-bust-113008156.html?src=rss

The best VR headsets for 2025

Virtual reality has come a long way, and VR headsets are now more exciting and accessible than ever. These devices transport you to entirely new worlds, whether you’re slaying dragons in VR gaming, exploring distant planets or even attending virtual meetings. They’re designed to immerse you in lifelike visuals and interactive experiences, making them perfect for gamers, tech enthusiasts and even people looking for creative new ways to stay connected.

There’s a wide variety of options to suit every need. Standalone headsets like the Meta Quest 3s don’t require a powerful PC or console — they work independently to deliver amazing virtual reality experiences. On the other hand, advanced devices like the Apple Vision Pro take things to the next level with cutting-edge features and high-end visuals. You’ll also find tethered systems that pair with gaming PCs or consoles for even more detailed graphics and performance, as well as lightweight head-mounted displays for simple, portable VR. If you’re searching for the best VR headset for gaming, productivity, or just some casual fun, these are the headsets to consider right now.

Table of contents

Best VR headsets for 2025

How we test VR headsets

I tend to judge VR headsets on a few basic criteria: Ergonomics, immersion and controls. It's not that hard to shove a mobile display into a plastic headset and strap some cheap elastic headbands onto it. But it takes skill to craft something that's well balanced and doesn't feel uncomfortable after 30 minutes.

My test for ergonomics is fairly simple: How long can I wear a headset until I start to feel discomfort? For the most ergonomic devices, like the Quest 3, that could easily be an hour or two. But heavier PC hardware often feels cumbersome after just 15 minutes — you won’t find headsets guilty of that in this guide.

Immersion, meanwhile, comes from having the highest resolution screens with fast refresh rates, like a 120Hz refresh rate, so everything looks sharp and smooth. Field of view is also a major element, as it describes how well VR screens can cover what you see. Having a narrow field of view makes it feel like you’re looking through a pair of binoculars, and limits your sense of “presence,” or the idea that you’re actually transported to a virtual world.

A wide field of view, on the other hand, can make it seem like you’re actually flying over the globe in Google Earth. We look at a few popular video games, like Superhot, Beat Saber and Pistol Whip, on every headset to judge how immersed we feel and how enjoyable the gaming experience is overall.

The best controllers fit naturally in your hands and offer accurate tracking. The industry has basically adopted the design of Meta’s excellent touch controllers, but we're also seeing intriguing leaps forward like Valve's finger tracking gamepads. We judge controllers based on how easy they are to hold, how they hold up to sweaty gameplay sessions and how easily headsets can track their position in space.

However, it’s important to look at a virtual reality headset’s specs as a whole. Depending on what you’re looking for from a VR headset, you’ll want to consider factors like your PC’s CPU and graphics card if you plan to use the headset to play the best VR games. You might not need a super powerful PC, but you should check the minimum requirements for the headset you’re looking to purchase. If you’re not looking to invest in a VR headset solely for gaming, features like head tracking allow you to explore your environment just by simply moving your head in the simulator. This often results in a more immersive and realistic experience.

Other VR headsets we’ve tested

HTC Vive Focus Vision

The Vive Focus Vision is a sleek premium standalone VR headset that can also deliver solid PC VR. But it’s also running aging hardware, it’s riddled with software issues and it’s expensive compared to the Meta Quest 3.

Meta Quest Pro

As great as the Meta Quest 3 is, the Quest 2 is still a very good entry-level VR headset, and it’s worth considering if it’s on sale below its current $250 list price. The Meta Quest Pro, on the the hand, is an expensive boondoggle best ignored.

HTC Vive Pro 2

Outside of Meta’s hardware, the HTC Vive Pro 2 remains a fantastic PC headset, but it’s far more expensive than the Valve Index, which is more comfortable and offers better audio.

VR headset FAQs

How do VR headsets work?

At the most basic level, a VR headset is simply a high quality screen that you’re holding up to your face. For a wired headset, the actual work of rendering a game is done on either a PC or game console. For completely wireless devices, like the Meta Quest 3, that work is handled right on the headset. They rely on either external sensors, or sensors built into the headsets, to map your physical space. While you can use a traditional gamepad or keyboard and mouse in VR, they typically use motion tracking controllers to immerse you in their 3D environments.

What VR headset is best for full body tracking?

While we’re still waiting for a truly great haptic VR bodysuit to arrive, you can still achieve accurate body tracking with most Steam VR-compatible PC headsets. The Valve Index and HTC Vive Pro 2 both rely on room-tracking sensors that can map your body more effectively than the built-in sensors on competitors. You can also add HTC Vive Trackers to wrist and leg straps, as well as belts, for even better coverage. The Meta Quest 3 doesn’t have any easy body tracking solutions, but you can add Vive trackers when it’s plugged into your PC to mimic a Steam VR headset.

Only a few experiences, like VRChat, take advantage of full body tracking at the moment. Currently there aren’t any body tracking solutions for the PlayStation VR and VR2, but we’re intrigued by the company’s Mocopi body trackers, which were really announced in Japan.

What VR headsets are better than Oculus?

Oculus is the previous name for Meta’s VR hardware. Currently, Meta only supports the Quest 3, Quest 3S and Quest Pro, all of which are wireless headsets. As we explain above, PC VR headsets can generally achieve better quality virtual reality, since they rely on more powerful graphics hardware.

What VR headsets work with Xbox?

Currently, Microsoft’s Xbox consoles don’t support any VR headsets.

Recent updates

April 2025: Updated to include review scores for our top picks, where applicable.

November 2024: Added the HTC Vive Focus Vision to the "others we tested" section.

October 2024: Updated our "best cheap VR headset" top pick to be the Meta Quest 3S.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/best-vr-headsets-140012529.html?src=rss

“It feels alive”: The Legend of Ochi director on the power of puppets

The Legend of Ochi feels like a film that shouldn't exist today. It's an original story, not an adaptation of an already popular book or comic. It's filled with complex puppetry and practical effects, something many films avoid because CG is simply easier to deal with. And it evokes some of the scarier children's films of the '80s and '90s, like the nightmare-inducing adaptation of Roald Dahl's The Witches.

According to Isaiah Saxon, the film's writer and director, it was a struggle to get The Legend of Ochi made. "The attempt to make the film took longer than the making of the film," he said in an interview on the Engadget Podcast. " I think it's extremely hard to reach kids with your first film because kids are kind of behind this kind of corporatized IP world now. But I really wanted to reach kids with my first film and, and so that's why it took so long."

Whenever he received a bit of funding for the film, Saxon says he used it to prototype creatures with London's John Nolan Studios, which has built animatronics for films like Jurassic World Dominion, as well as scouted locations in Romania. "And so, through the three-and-a-half years of this work before I got a green light [to make the film], I had then accrued this visual package that was kind of undeniable," he said. "That's when A24 finally just said, okay we're gonna be bold and risky and this isn't what anyone normally does, but we're gonna believe in you here."

The result is a film that feels incredibly personal and distinct. It centers on a young girl, Yuri (Helena Zengel), who is growing up in a tiny village on the island of Carpathia. There the people fear the Ochi, mysterious primates who live in the forests and attack farm animals. Her father Maxim (Willem Dafoe in another unhinged A24 film performance) is a conservative, overly-macho man who leads a band of boys to hunt Ochi. Oh yeah, and he occasionally wears Viking armor.

A24

The film begins with the Ochi, who from afar look like menacing monkeys. Yuri was raised to fear them, but after encountering one young Ochi, she begins to reject everything her father taught her. It also helps that the creature looks adorable, with large eyes and protruding ears, it's a bit like The Mandalorian's Grogu (AKA Baby Yoda), but with fur. The infant Ochi is also a complex puppet created by John Nolan Studios, and it looks uncanny at first, since these days we expect it to be computer generated. But it's clearly a physical object, with actual facial movements that Yuri can react to.

"Puppetry is such an ancient art form," Saxon said, when I asked why he pushed to make the Ochi a puppet and not a purely CG creature. "We've been making shadows on the cave wall for thousands of years, and our brain as we watch the human hand give life to a character is just fully accepting of it."

"And then there's also the charm of the failure space of puppetry. Even when you're not doing it just right, it feels alive. And especially for this baby primate, we found immediately as we were testing the puppet, that the little imperfections that came through rod puppeteering were actually exactly the way that a little baby monkey would be just discovering how to move their own body."

A24

Creating a believable puppet is just one problem though, another is orchestrating it effectively on a movie set. "[John Nolan Studios] pushed the limits of what you could do at a really small scale with animatronics," Saxon said. "We were able to prototype for years to build these creatures. And then on set, we have extensively rehearsed every single scene with all these puppeteers. There's five on the body led by Rob Tygner, who's doing the head, and he's kind of calling out the internal monologue of the animal — all its thinking, all its vocalization — so that everyone can sync."

Another two people control the puppet's face while staring at monitors, so there's a challenge to making them all work as one entity, Saxon says. The film's sets are also built to hold all of the people who control the Ochi puppet, and who often need to be hidden from view. And then there are the suit performers. "We have small people in ape suits with hand extensions with heavy animatronic heads that they can barely see out of. They're hot and they're out in the Carpathian wilderness in the mountains of Transylvania," Saxon said.

After seeing what he accomplished with The Legend of Ochi, it's not hard to see Disney tapping Saxon for something in the Marvel universe, like it has with so many independent filmmakers. But that likely won't happen. "I've already said no," Saxon remarked in regards to making a Marvel film, and he also has no desire to make anything based on an existing IP.

Saxon isn't entirely against using digital tools, despite his obvious love for puppetry. The Legend of Ochi still uses CG for distant shots of the Ochi, and for creating virtual sets. "I've also, over the years, learned CG and I've made purely animated 3D films. And I know the software myself and I know that it's a bespoke craft art that is tedious and full of love and attention to detail."

"It doesn't get the respect it deserves," he added. "And that's partly because there's been a kind of corporatization and overuse of CG a lot.” Saxon says he was well aware a CG character couldn’t carry the film, but he also knew that it was the best way to create a 3D river that didn’t exist in Romania. (It’s also reminiscent of the music video he directed for Bjork’s “Wanderlust.”)

"You have to look at each opportunity and come to the technique organically for the task. You can't have philosophies about this."

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/it-feels-alive-the-legend-of-ochi-director-on-the-power-of-puppets-183043579.html?src=rss

Microsoft's Recall and improved Windows search start rolling out to Copilot+ AI PCs today

Almost a year since Microsoft announced its controversial Recall feature, and after several delays, the company has finally started bringing it to Copilot+ AI PCs today. The launch comes just a few weeks after Microsoft started testing Recall broadly with Windows Insiders. There are also a few other AI-powered features coming along with this release, including an improved Windows Search and Click to Do, which lets you quickly use AI features from within your existing apps. As usual, the release won't immediately roll out to all Copilot+ PCs, instead Microsoft is gradually releasing it over the next month (and likely monitoring potential issues along the way).

Recall was one of the biggest announcements at Microsoft's Copilot+ debut last May, but almost immediately, it came under fire for some glaring privacy issues. At a basic level, Recall constantly records what you're doing on your PC via screenshots, and it uses AI to search them for specific words and images. The idea is that you'll never forget where you put a document you were working on weeks ago, or which random website you've lost track of. Security and privacy advocates were initially concerned that Recall was automatically enabled on Copilot+ PCs and that it wasn't storing its database of screenshots securely. That led to an immediate delay for Recall that lasted for several months. 

In November, Microsoft finally revealed how it will make the feature even more secure. Its snapshots and related data will be stored in VBS enclaves, which the company describes as "software-based trusted execution environment (TEE) inside a host application." Additionally, you'll have to turn Recall on manually when you set up a Copilot+ machine, it will rely on Windows Hello biometric security to make any settings changes, and it can be completely uninstalled if you want to be rid of it entirely.

While it's heartening to see Microsoft take security more seriously after all of Recall's initial criticism, it's still worrying that it took widespread condemnation for any of it to happen. The company's rush to deliver a shiny new AI feature to sell Copilot+ PCs, and snub the likes of Google and Apple, ultimately got in the way of delivering the best product for consumers. It'll be hard to trust Recall, or really any of Microsoft's AI-enabled Copilot features, because of its initial blunder.

Less controversial is the improved Windows Search, which will let you find documents and images in your own words. That means you shouldn't have to worry about remembering specific file names or other minutia to find what you need. Like all of the Copilot+ features, including Recall, the improved search runs locally using the neural processing units (NPU) in AI PCs. There's nothing being sent to the cloud.

I'm personally the least excited about Click to Do, but there may be an audience for people who want easy access to Microsoft's AI tools. You'll be able to highlight text and quickly have it summarized or rewritten by Copilot, without dumping it into the Copilot app specifically. You can enable the feature by pressing the Windows key and clicking on your screen, swiping right on a touchscreen or hitting the Click to Do icon as it pops up throughout Windows (you'll see it in places like the Start menu and Snipping Tool).

Microsoft says Click to Do actions for images are available on all Copilot+ PCs with the new Windows 11 April update, and text actions will be available on Snapdragon systems today, and eventually on Intel and AMD AI PCs.

I've briefly used all of these features on a Surface Pro Copilot+ machine using the latest Windows 11 Insider build, but I've been waiting to test their official release before making any final judgements. I can say that Recall mostly works as advertised — it was easily able to bring up a document I was viewing a week later, and it quickly found a few websites I was viewing — but it also didn't add much to my Windows experience. At this point I religiously save websites I need to revisit via Pocket, and I'm well-versed enough in Windows to know where I've put my files. Recall isn't really made for me, though, it's for less experienced users who just want to find their stuff.

Even power users will like the improved Windows search, though, but that's only because the platform's search has always been notoriously awful. And while I'm not a huge proponent of AI text summarization, but Click to Do did a decent job of summarizing a few long articles.

This article originally appeared on Engadget at https://www.engadget.com/computing/microsofts-recall-and-improved-windows-search-start-rolling-out-to-copilot-ai-pcs-today-170014913.html?src=rss

Engadget Podcast: The death of 4chan (for now)

4chan, one of the trolliest places on the internet, could be gone for good following last week's hack. In this episode, Devindra and Cherlynn break down what 4chan was and why it's influence can be found practically everywhere now. It's like we're living in  a poster's paradise. Also, we discuss YouTube's 20th birthday and all of the memories (and frustrations) it's given us over the years.

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Topics

  • 4chan is dead, RIP? – 2:08

  • Youtube turns 20 – 15:59

  • Nintendo’s Switch 2 is finally available for preorder at the same price – 33:03

  • Apple and Meta fined a combined €800m under Europe’s New Digital Markets Act – 34:44

  • OpenAI might be interested in Chrome if Google was compelled to sell – 35:30

  • Google pays Samsung an “enormous” amount to put Gemini on phones – 37:50

  • The Washington Post partners with OpenAI to bring its content to ChatGPT – 38:43

  • Around Engadget – 41:52

  • Listener Mail: Transitioning from Windows to Mac for CAD / 3D design – 47:01

  • Pop culture picks – 54:55

Credits 

Hosts: Devindra Hardawar and Cherlynn Low
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-the-death-of-4chan-for-now-113033187.html?src=rss

Spacetop AR is now an expensive Windows app instead of a useless screenless laptop

The Spacetop AR laptop made a splash when it debuted a few years ago with an intriguing pitch: What if you could have a notebook that works entirely through augmented reality glasses, without a built-in screen of its own? Unfortunately, we found the Spacetop experience to be underwhelming, and the hardware seemed like a tough sell for $1,900. Last Fall, Spacetop's creator Sightful told CNET that it was abandoning the screen-less laptop altogether and instead focusing on building AR software for Windows PCs. Now, we have a clearer sense of what Sightful is up to. 

Today, Sightful is officially launching Spacetop for Intel-powered Windows AI PCs, following a short trial launch from January. For $899 you get a pair of XREAL's Air Ultra 2 glasses and a year of Spacetop's software. Afterwards, you'll have to pay $200 annually for a subscription. The software works just like the original Spacetop concept — it gives you a large 100-inch AR interface for doing all of your productivity work — except now you're not stuck with the company's middling keyboard and other hardware.

Spacetop might be compelling to AR fanatics who already own Intel AI PCs like the Surface Laptop Pro for Business, or a Dell XPS machine with the Core Ultra 7 chip. But if you don't have one of those computers, you'll have to add it to Spacetop's already high cost. And don't forget about prescription lenses: Those will run you $50 for single-vision and $150 for progressive.

Spacetop doesn't support Intel chips without NPUs, as its AR interface requires constant AI processing. It doesn't work AMD or Qualcomm's AI CPUs, either. The company partnered with Intel to optimize Spacetop for its platform, which included help with understanding Intel's NPU architecture as well as tweaking its chips to help the AR software run better. In a conversation with Engadget, Sightful CEO Tamir Berliner noted that the company might pay more attention to other chip platforms if it gets similar attention. 

As for Mac support, Berliner said in a statement to Engadget: "Yes, we plan to create a version of Spacetop for Mac — the timing is still TBD based on a lot of different factors regarding laptops, silicon, compute power, glasses, and more. We will be excited to share more news when we are able.”

Given its price and the strict PC requirements for using it, Spacetop clearly isn't meant for a wide audience. But there are potential benefits for early adopters. Its large AR screen could make it easier to multitask without large monitors, and it's also easier to focus on your apps since Spacetop vastly simplifies the Windows 11 interface. There are some obvious privacy benefits, too, since no one else can see what you're looking at in AR.

The big downside, though, is that you'll have to get used to wearing Xreal's large Air 2 Ultra glasses. When we demoed it at CES, we found it to be an improvement over previous Xreal frames, thanks to their sharp 1080p micro-OLED displays and wider field of view. The Air 2 Ultra are also notable for having 6DoF tracking, which allows you to move around AR objects. While sleeker than the Vision Pro, the glasses are still pretty clunky, and you'll also have to snap in additional prescription frames if necessary.

I'll need to see this latest iteration of Spacetop in action before making any final judgments, but it's clearly a more viable concept as an app that can work on a variety of laptops. Nobody wants to buy bespoke hardware like the old Spacetop laptop, no matter how good of a party trick it may be.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/spacetop-ar-is-now-an-expensive-windows-app-instead-of-a-useless-screenless-laptop-140030911.html?src=rss

How does Apple send your data to its cloud AI servers? Very carefully, it claims.

For years, Apple has touted privacy as its major advantage over rivals like Google and Microsoft. Instead of relying on cloud processing to improve or organize your images, which requires sending your photos to Google's servers, Apple handles those tasks directly on your device. But with the advent of Apple Intelligence, the company's take on artificial intelligence, the company is stepping out of its comfort zone with "Private Cloud Compute." It says "private" right in the name, so it has to be secure, right?

While Apple AI will run some models locally, it will occasionally have to send data to Apple's servers for complex requests. So how is the company squaring this with its previous security stance? 

According to Craig Federighi, Apple's SVP of Software Engineering, the company is being very careful about how its sending your data to its servers. "You're putting a lot of faith in the cloud... with Private Cloud Compute, the stakes are even higher," he said in a WWDC 2024 conversation with Apple's AI head, John Giannandrea, and YouTube influencer iJustine.

During the WWDC keynote, Federighi showed off how Apple AI could help him reschedule a meeting and determine if he could still attend his daughter's dance recital. Apple AI was able to determine who his daughter actually was, where her event was located, and the estimated travel time from his meeting.

Federighi says Apple isn't sending all of your data to the cloud, instead it's only uploading the most important bits of information relevant to your Apple AI query. Additionally, your server request is anonymous, since it's using the same IP masking technology as iCloud Private Relay. Federighi also noted that Apple's cloud servers have no permanent storage and don't have the ability to keep logs. 

To make things even more secure, Federighi says Private Cloud Compute servers are running software with published images for security researchers to audit. Apple Intelligence devices can only talk with servers running those approved images — if there are any changes to the servers, the local devices will also need to be updated to see them.

That process may a bit restrictive, but that's precisely the point. Federighi calls it "a step up" in the level of trust you can have with server computing. "It's essential that you know no one—not Apple, not anyone else, can access the information used to process your request," he said.  

This article originally appeared on Engadget at https://www.engadget.com/how-does-apple-send-your-data-to-its-cloud-ai-servers-very-carefully-it-claims-233312425.html?src=rss

Apple Vision Pro features we'd love to see at WWDC 2024

A year since Apple unveiled the Vision Pro, and about four months since its muted launch, the spatial computing headset still feels surprisingly undercooked. Simple features, like the ability to organize icons in the visionOS home screen, are nowhere to be found. Content that truly shows off the Vision Pro's immersive capabilities is still rare (the recent Marvel experience was just a glimpse of what's possible).

According to the latest report from Bloomberg's Mark Gurman, the company will show off visionOS 2 at its Worldwide Developers Conference ((WWDC 2024), but the update will mostly focus on polishing the Vision Pro experience. We can expect native Vision Pro versions of Apple software (right now the headset uses iPad versions of many apps), as well as a Passwords app and new environments. Apple's major AI push will also reportedly be called "Apple Intelligence," a cheeky way of colonizing the term "AI."

Beyond minor polishing and bug fixes, here's what I'd like to see on the Vision Pro at WWDC 2024 (or really, anytime in the next year, Apple!).

iPhone and iPad screen mirroring

Perhaps the most baffling aspect of the Vision Pro is how it refuses to play well with the iPhone. If you ever need to unlock your phone to use an authentication app, or quickly peep a Slack message, you'll either have to remove the Vision Pro to use FaceID, or type in your PIN and squint through the headset's middling cameras. Why?!

If Apple can already deliver sharp and lag-free macOS mirroring, it's not a huge leap to give us something similar for iPhones and iPads. Sure, ideally you'd be able to manage your text messages and other tasks in the Vision Pro without relying on other devices. Realistically, though, the Messages app doesn't always receive texts as quickly as your iPhone, and its history of texts and contacts often differs too.

Offering a quick pop-up of your iPhone's screen would erase those issues, and it would keep you within the flow of whatever you're working on in the Vision Pro. As for the lack of FaceID, Apple could tie authentication of your iPhone together with your Apple ID. You already have to sign into your Vision Pro with a PIN or Optic ID scan, as well as log into your ID itself, so Apple already knows who you are.

Mirror my MacBook Air's screen inside the Vision Pro.
Photo by Devindra Hardawar/Engadget

When it comes to iPads, screen mirroring could be just as useful as it is on Macs. If you were typing away on a document on an iPad Pro with a Magic Keyboard, why shouldn't you be able to continue doing that on the Vision Pro? Supporting less powerful iPads could also be useful, since they could mirror downloaded media or games. Why burden the headset's M2 processor when you could tap into an M2 chip on an iPad Air?

Taking this concept a step further, it would also be nice to have Apple Watch mirroring eventually. Imagine lifting up your wrist and having a glanceable view of notifications or media controls while using the Vision Pro. What if you could immediately see a 300-inch version of your Apple TV's home screen as soon as you sit down on your couch. Apple has the potential to shape reality itself while using its headset, so why not lean into that for its own devices?

Apple

More native Vision Pro apps

Recent rumors suggest we'll see native versions of Apple's apps on the Vision Pro (many are just repackaged iPad apps right now), but I'm hoping to see more developers jump on the platform. There still aren't any Vision Pro apps for Netflix, YouTube or Spotify. If you want to use those services, you'll have to log into a web browser, or rely on a third-party app like Supercut. This isn't the seamless spatial computing future I was promised, Apple.

Now I'm sure it'll be tough for Apple to get YouTube to play nice with the Vision Pro, especially as Google just recently struck a mysterious partnership with the AR headset company Magic Leap. But not being able to get Netflix and Spotify on the headset remains a huge problem for Apple. Without the apps we live with every day, Vision Pro will always seem undercooked.

Photo by Devindra Hardawar/Engadget

Cast audio to speakers and home theater systems

The Vision Pro's built-in speakers are fine, but they lack the depth of a proper pair of bookshelf speakers or Apple's own HomePod. And they certainly don't have the low-end kick you'd get from a complete home theater system and subwoofer. So why can't we just send audio easily to those devices?

Let us AirPlay to HomePods on a whim! Let me sit in my home theater and enjoy the massive speakers surrounding me, while watching Fury Road at near-IMAX scale on the Vision Pro! While I enjoy using AirPod Pros for immersive audio on the go, they can't hold a candle to the Dolby Atmos-equipped towers in my basement.

I'm sure home theater users aren't a high-priority consideration for Apple, but at the moment, who else is known for spending way too much money on hardware that isn't meant for everyone?

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-features-wed-love-to-see-at-wwdc-2024-151822925.html?src=rss