Posts with «arduino ide» label

GO-4 SMART HOME ARDUINO BOT

Primary image

What does it do?

IOT Robot

In this project I will

Cost to build

$50, 00

Embedded video

Finished project

Number

Time to build

24 hours

Type

URL to more information

Weight

150 grams

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Be among the first to try the Arduino IDE 1.9 Beta

Today we’re very excited (and a bit nervous) to announce the new development cycle of the Arduino IDE.

As you may have noticed, we’ve been continuously removing functionality from the Java package, and migrating them to a collection of external tools. We began this project by moving the build logic to arduino-builder, which now also powers the Arduino Create infrastructure.

We think that this split will keep the tools manageable, while giving a chance for third parties to integrate them into their products without the burden of a full-blown IDE.

Moreover, we are introducing another couple of tools:

One is arduino-cli, which we’ll uncover in the next few weeks as soon it comes out of pre-pre-alpha stage.

The other is arduino-preprocessor, which supersedes ctags in the sketch preprocessing phase. Moving to a different tool has been a necessary step for many reasons, the most important being the ctags’ limited parsing of complex C++ sketches.

arduino-preprocessor is based on libclang, statically compiled for zero dependencies execution; it uses clang’s superpowers to extract the prototypes we need, directly from the AST. As a (really nice) side effect, this engine can even be used for context-aware completion, probably the most required feature from the beginning of Arduino.

Since we’re unveiling such a big feature, it will surely impact the overall performance. To avoid keeping it out-of-tree for too long, we decided to open the beta branch.

This branch will be a playground for new ideas and implementations, including more collaborators with push powers. The branch has just been populated with all the IDE-related pull requests scheduled for the next release.

The beta branch is quite peculiar as well, because precompiled binaries generated from this branch will be available directly from the arduino.cc download page. We noticed that nightly (or hourly) builds are insufficient to spot a whole class of bugs, which may harm non-developers, users with non-latin charsets, and so on.

Being marked as experimental, the beta branch will not be ready for large-scale deployment (although it will probably be okay for everyday use); thus, we won’t provide a Windows exe or a signed OSX app. However, we hope that many people will test it and report bugs and impressions, so we can merge it safely into master in the near future.

A short curated list of the beta branch’s improvements over the latest 1.8.x IDE:

  • Initial support for autocompletion (activate it using CTRL+space)
    • Attention: Launching for the first time is quite slow and will freeze the UI. Don’t worry, simply wait for it to unstick.
  • Initial work on daemonized builder (using file watchers, will be able to spot if compilation can be avoided, partially or totally).
  • AVR core has been moved to its own repo.
  • Tabs are scrollable. 🙂
  • The serial monitor is html-aware and clickable (if steady).
  • Initial work on Library dependencies UI.
  • Initial work on Hi-DPI support on Linux.
  • Find/replace window is always on top of its own editor window.
  • Library/Board manager show buttons on mouseover.

Arduino IDE 1.8.5: Hotfix for macOS High Sierra Users

In case you haven’t noticed, our team has just released Arduino IDE 1.8.5This time the changelog is fairly small, as it mainly solves a (rather important) problem being encountered by macOS users who just updated to High Sierra (10.13).

If you are not using English as system language, any version of Arduino you launch will lack the menu in the system bar. Every Java application is experiencing the same problem, so it will probably be solved by Apple in the near future.

In the meantime, IDE 1.8.5 recognizes when the menu bar is not being displayed and replaces it with a Windows-style one. It may not be the prettiest thing, but at least it works!

If you want to recover the old menu bar while keeping the whole system in your normal language, you can issue a single command on Terminal:

defaults write cc.arduino.Arduino AppleLanguages '(en)'

 

Thank @AdrianBuza for the workaround. Issuing this command will make Arduino IDE in English, however you can still change the language under “Preferences” without losing the macOS integration.

Arduino Create comes to Chrome OS devices!

Arduino Create is now available to everyone on Chrome OS devices, with $0.99 per month subscription. An Arduino account and Google ID is all you need to use it, just follow the Create Getting Started guide on your Chrome OS device. We are actively working on specific licensing and pricing for schools, so stay tuned.

The new Arduino Create Chrome App enables students and other users to write code, access tutorials, configure boards, and share projects. Designed to provide a continuous workflow from inspiration to implementation, Makers can easily manage every aspect of their project right from a single dashboard.

Developed with the classroom in mind: The Arduino Chrome App allows you to teach and tinker with Arduino electronics and programming in a collaborative, always-up-to-date environment.

Built for Chrome OS: Code online, save your sketches in the cloud, and upload them to any Arduino connected to your Chrome OS device, without having to install anything locally. All the contributed libraries are automatically included.

The following Arduinos are currently supported: Uno, 101, Mega, Esplora, Nano (ATmega328), Micro, Zero, MKR1000, MKR Zero, MKR Fox 1200, Pro and Pro Mini (ATmega328). We are actively working with the Chromium team to restore support for the Arduino Leonardo in a future Chrome OS release.

The launch of this app would not have been possible without the following open source components:

As usual if you encounter any bugs, issues, or have an idea on how we can improve the Chrome app, please open a discussion thread on this Forum page.
Please note that this app will work only on Chrome OS, if you click on the Google Store link on any other OS you will not be able to install it.

New IDE for all Arduino boards!

Following the announcement at this year’s World Maker Faire, we’re excited to reveal the release of Arduino IDE 1.8.0—the new official desktop editor for all Arduino boards, both .org and .cc alike.

This should come as great news to the entire Arduino community, representing a key milestone in our journey moving forward.

You will now be able to use the desktop IDE 1.8.0 when working with any Arduino board from .org or .cc family. The latest and greatest unified Arduino Software can be downloaded here.

Arduino IDE 1.8.0 works out of the box with AVR boards, like the Uno, Mega, Yun, and Micro, among the most popular. Additionally, it supports the Leonardo Ethernet, Yun Mini, Industrial 101, and Uno WiFi.

The updated SAMD core will provide support for the M0, M0 PRO, and Tian, completing the product line that includes the Zero, MKR1000, and the newly-launched Primo and MKRZero.

More tech notes: You can run the IDE on Linux directly in command line, no longer requiring the X11 display. Also on the Arduino Builder paths with strange UTF8 chars are now correctly handled.

Release after release, the community continues to play an integral role in our development. Be sure to check the entire revision log for a complete list of changes and credits. As always, don’t forget to report any issues you may find, either on the Arduino Forum or by writing to support@arduino.cc and support@arduino.org. Your help is very much appreciated. And while in the holiday giving spirit, please consider supporting the Arduino Software by contributing to its progress!

A special thanks to all developers and management team for their efforts in making this big step forward. Happy Holidays!

IDE 1.6.12 released with Sierra support and more

A new version of the Arduino IDE (1.6.12) supporting OSX Sierra is available for download! All OSX users updating to Sierra are invited to also update the IDE to avoid crashes when uploading sketches.

This update includes an experimental integration with Arduino Cloud API already used by Arduino Create. The Arduino Cloud is simple tool to connect your Arduinos to the Internet and to each other. From now on, when you insert for the first time an Arduino/Genuino or AtHeart board which needs an additional core, you will be prompted to automagically install its bundled software.

You’ll notice that the example menu has been reorganized, making it much more consistent and easier to navigate.

We’ve released version 1.0.7 of Curie core as well, which is a transitional release guiding us towards 2.0.0 with BLE central role and a lot of other goodies. You can read all the details on the forum.

G.E.A.R. 2

Primary image

What does it do?

Navigate around via ultrasound

My Goal was to come up with a design where all the speciality parts could be ordered  for under $20US.

The bill of matirels (BOM) looks like this:

2 ea 9g CR Servos

2 ea Wheels for the Servos

1 ea 4xAAA battery box with switch

1 ea SR-04 ultrasonic range sensor  

1 ea Arduino IDE compatable ATTINY85 based controller board.  Such as a Digispark, Iteaduino or any one of the similar devices. 

Cost to build

$20, 00

Embedded video

Finished project

Number

Time to build

Type

wheels

URL to more information

Weight

read more

G.E.A.R. 2

Primary image

What does it do?

Navigate around via ultrasound

My Goal was to come up with a design where all the speciality parts could be ordered  for under $20US.

The bill of matirels (BOM) looks like this:

2 ea 9g CR Servos

2 ea Wheels for the Servos

1 ea 4xAAA battery box with switch

1 ea SR-04 ultrasonic range sensor  

1 ea Arduino IDE compatable ATTINY85 based controller board.  Such as a Digispark, Iteaduino or any one of the similar devices. 

Cost to build

$20, 00

Embedded video

Finished project

Number

Time to build

Type

wheels

URL to more information

Weight

read more

G.E.A.R. 2

Primary image

What does it do?

Navigate around via ultrasound

My Goal was to come up with a design where all the speciality parts could be ordered  for under $20US.

The bill of matirels (BOM) looks like this:

2 ea 9g CR Servos

2 ea Wheels for the Servos

1 ea 4xAAA battery box with switch

1 ea SR-04 ultrasonic range sensor  

1 ea Arduino IDE compatable ATTINY85 based controller board.  Such as a Digispark, Iteaduino or any one of the similar devices. 

Cost to build

$20, 00

Embedded video

Finished project

Number

Time to build

Type

wheels

URL to more information

Weight

read more

Arduino IDE among apps coming to Windows Store

Back at Build 2016, the Windows team announced the Desktop Bridge, allowing developers to bring their existing desktop apps and games over to the Universal Windows Platform (UWP) by converting their app or game with the Desktop App Converter and then enhancing and extending it with UWP functionality. This enables the path to gradually migrate the app or game to reach all Windows 10 devices over time, including phones, Xbox One and HoloLens.

Last month, along with the Windows 10 Anniversary Update SDK, the team also announced a process for you to start bringing these converted apps and games to the Windows Store for easier and safer distribution to customers.

Now, the first apps are available in the Windows Store for Windows 10 customers running the Anniversary Update, which includes the Arduino IDE, Evernote, Virtual Robotics Kit, and several others.

These are the same apps that customers know and love, but are now available for download in the trusted Windows Store. For your customers, the Windows Store is the safest and most secure place for them to find and manage content across a range of Windows devices, including PCs, phones, Xbox One and HoloLens. For developers, the Desktop Bridge enables you to make use of the new functionality available to UWP apps right out of the gate, including access to a host of new APIs like Live Tiles, Cortana and Action Center that provide best-in-class support for thousands of scenarios across all of Windows.

Want to learn more? You can read all about the apps and tooling updates for the Desktop Bridge here.