Posts with «massimo banzi» label
Arduino co-founder Massimo Banzi and Maker Media’s Dale Dougherty will be in Brussels next week to help kick off European Maker Week at the Opening Conference. During their keynote, they will address European citizens in hopes of inspiring Makers to build projects throughout the weeklong celebration taking place all over the continent. Those wishing to learn more can do so by checking out the agenda and booking their free ticket for Monday, May 30th at the European Committee of the Regions.
European Maker Week is the first initiative promoted by European Commission and implemented by Maker Faire Rome, in collaboration with Startup Europe, to raise awareness around the significance of the Maker culture and its ecosystem, as well as foster creativity and innovation in schools.
Europe is not only home to the highest number of fab labs, Makerspaces, and hackerspaces in the world, it’s also the birthplace of disruptive projects like Arduino, Raspberry Pi, micro:bit, and RepRap. Every year, there are over 50 Maker Faires, Mini Maker Faires, and the flagship Maker Faire Rome, which drew attention from 100,000-plus visitors in 2015.
European Maker Week, which will be held May 30th to June 5th, will play host to more than 450 events across 28 countries. Click on the map below to find the the event nearest you:
More than 10 years ago, we set out to simplify electronics with easy-to-use, open-source hardware. 10 years later, we’re looking to do the same for Internet of Things development with Arduino Create — an integrated online platform that enables Makers to write code, access content, configure boards, and share projects.
Traditionally speaking, going from an idea to a fully-functional IoT device has been a tedious process even for the most advanced engineers and developers. Until now, they would have to frequently switch back and forth between various tools and screens, from IDEs to cloud services. That’s why Arduino has set out to launch a one stop shop for the Maker experience, which will change the way you create, collaborate and communicate with your projects and the rapidly growing community.
Whereas many companies deliver IDEs, some offer clouds and others curate DIY projects, Arduino Create converges all of that under one roof for an entirely fragmented-free user experience. Designed to provide Makers with a continuous workflow, the new platform connects the dots between every part of a Maker’s journey from inspiration to installation. Ideally, you will now have the ability to manage every aspect of your project right from a single dashboard.
With Arduino Create, you can tap into the power of the community on the Arduino Project Hub by browsing a collection of projects and then making them your own. You can share your creations, along with step-by-step guides, schematics, references, and receive feedback from others.
Despite your skill level, Arduino Create features in-depth guided flows to help easily configure online services like the Web Editor and Cloud. There’ll even be an additional learning component via Arduino’s popular Creative Technologies in the Classroom (CTC) educational program in the near future that will spark collaboration between teachers and their students.
The Arduino Web Editor allows you to write code and upload sketches to any Arduino or Genuino board after installing a simple plug-in — your Sketchbook will be stored in the cloud and accessible from any device. You can even import your Sketchbook via a .zip file! What’s more, sharing a sketch is now as easy as sharing a link.
For Maker Faire Bay Area we are bumping up the number of beta testers for the Arduino Web Editor: the most active contributors will receive 10 invites each! If you’d like to contribute to the development as well, you can sign up on the waiting list to join more than a thousand testers.
It should also be noted that Arduino has partnered with Amazon Web Services to power the new Arduino Create ecosystem. “By adopting AWS IoT and AWS Lambda for our IoT Cloud infrastructure, we provide Arduino Cloud and Arduino Web Editor users with a secure, reliable, and highly scalable environment that will enable Makers to connect their projects to the Internet and manage them through the Cloud,” says Arduino co-founder Massimo Banzi.
Interested in learning more? Maker Faire goers can hear all about it from Massimo himself on Saturday, May 21 at 12:30pm in his annual “State of Arduino” address.
Back at Arduino Day 2016, Massimo Banzi explored the true meaning of the Internet of Things in a more philosophical, approachable way. During his presentation, the Arduino co-founder touched upon the current state of the industry, some guiding principles, as well as what the future may entail.
“A lot of people are trying to build products that are connected, but not a lot of stuff makes a lot of sense right now. There’s a lot of strange stuff happening. It’s the beginning of an industry,” Banzi explained. “There’s a couple of misconceptions. A lot of people tend to equate the Internet of Things with smart thermostats for your home, and it’s much more than that. The part of the IoT that right now is impacting and can impact your life the most is the least sexy one.”
You can watch the entire talk below:
Maker Faire is a three-day, family-friendly event that has been celebrating the DIY Movement for the last 10 years. The ‘Greatest Show & Tell on Earth’ is designed for creative, innovative people of all ages and backgrounds, who like to tinker and love to make things.
In just a few days, the Arduino team will be in attendance for the 11th annual Maker Faire Bay Area as a Goldsmith Sponsor. Those heading to the San Mateo on May 20th-22nd will want to swing by our booth (#2321) and join us for some inspiring talks, especially the highly-anticipated State of Arduino by Massimo Banzi on Saturday at 12:30pm.
We’ve been preparing a series of demos to showcase the family of Arduino tools for the Internet of Things through our Arduino Create platform. Those who come by our booth will have the chance to experience the following firsthand:
- Cloud Sensor Station | “Make Sense of Your Data”
The Cloud Sensor Station is equipped with four different sensors: gas detection, light intensity, motion detection (infrared) and temperature/humidity. These four sensors send values to the Arduino Cloud so that you can see real-time results of the collected data from everywhere.
- Yún Camera | “Lights! Camera! Facebook!”
The Yún Camera captures photos at the press of a button and then automatically uploads them onto Facebook. (We’re sensing plenty of selfies in our near future!)
- Yún Message | “Leave a Message and I’ll Show It Back”
The Yún Message is a smart desk, developed in collaboration with Opendesk, that displays custom messages on an LED matrix. This piece of smart furniture lets users share a reminder or note through a webpage. Come and leave a note or… do it online!
- Twitter Printer | “The IoTweet!”
This connected thermal printer running on MKR1000 will automatically print tweets from all over the world with the #PrintArduino hashtag. (Look forward to seeing what you come up with!)
Additionally, we’ll be showcasing our Creative Technologies in the Classroom (CTC) program, which is a collaborative learning curriculum designed for schools that wish to incorporate emerging technologies into their existing technology classes.
Whether you’re a teacher or student, come and discover how to explore electronics through a series of hands-on coding projects that’ll provide you with the foundations of programming, electronics and mechanics.
Aside from some of our latest products and projects, we’ll also play host to several members of our growing open-source ecosystem and partners like Intel, ARM and Atmel, to name just a few.
Have a question about Arduino? Looking to get started but don’t know how? Beginners, or even experienced users, will have the chance to get their questions answered inside our booth. We’ve set aside an area where you can speak to our team of experts, from your recent invention to one of our boards. What’s more, you’ll even be able to take home an assortment of Arduino SWAG: stickers, pins and other cool giveaways!
Can’t wait to see everyone soon! In the meantime, stay tuned as we’ll be posting a confirmed agenda of scheduled talks in the next few days. For everything else, check out Maker Faire’s official site!
The Boogie Cup is an interactive project controlling the music volume according to the number of cups used in a party and allowing party-goers to follow each other on Spotify. How does it work?
The Boogie Cup Holder uses an infrared distance sensor to detect how many cups are in the stack. As guests take cups, the sensor detects a change in distance, and increases the volume at the party. The Genuino MKR1000 wifi chip connects the Boogie Cup to the Spotify API. When two guests pass by with similar playlists, their cups light up. When they cheers, a message is sent to a server that enables each user to follow each other on Spotify.
The device was created by a team of student (Sophie Chow, Priscila Ferreira, Lars Kaltenbach, Mary Mikhail) during a 4-day exploration into Physical Computing during the Interaction Design Programme at CIID with the support of Massimo Banzi and Dario Buzzini, with the aim to encourage new behaviors with ordinary objects.
Massimo Banzi is among the judges on “America’s Greatest Makers” a reality competition from Mark Burnett (the reality-TV king behind “Survivor,” “The Apprentice,” and “The Voice”) in partnership with Intel which debuted last week on TBS.
In a first of its kind competition, the tv show takes 24 teams of makers from across US and puts them in head-to-head challenges to invent disruptive projects and win $1 million. The team are composed by unique people from 15 years old to 59 with ideas going to inspire a whole new audience of potential makers.
In the first two episodes, each team pitched their device idea to the judging panel composed by Intel CEO Brian Krzanich; business and financial expert Carol Roth; comedian, serial entrepreneur and co-host of truTV’s Hack My Life Kevin Pereira; and one of the celebrity guests.
At the end of April during 4th episode guest judge Massimo Banzi joins the panel as the remaining makers compete in the “Make or Break” rounds for $100,000 and a spot in the million dollar finale. If you are not in the USA, watch the episode at this link after April 27th.
In the meanwhile you can also watch a beginner maker project to learn how to do obstacle avoidance using Arduino 101. Cara Santa Maria is the trainer who’s going to guide you into the tutorial about this really important topic for projects involving moving objects like robots and drones:
Moodbox is a musical device created by a group of students (Iskra Uscumlic, Cyrus Kamath, Luca Mustacchi, Dario Loerke) to explore how we might set the mood in a studio space through music. They created it using Genuino Uno during the Interaction Design Programme at CIID with the help of Massimo Banzi and Dario Buzzini.
Moodbox enables you to set the perfect ambience and trigger different emotions:
Taking inspiration from the classic bar jukebox and its ability to influence the mood, we recognized that music and the atmosphere created by it are inextricably linked. When selecting a song to play in a social setting there is always a sense of negotiation involved. The person choosing has to consider the environment, the people around them, the current mood and that they would like to create.
With this in mind we set out to explore new opportunities for interaction in the communal space, using the environment of the studio as the setting.
As you can see in the video above, you can adjust the vibe of any space using four scales of emotions – from love to kill, serious to fun, chill to hype and dreamy to focus:
Emotions may be combined and fine-tuned with retro-style rotary knobs to dial-in feelings and get the perfect song choice. Like a jukebox, songs are queued once the selection is made. To provide visual feedback, lights also respond to the changes in mood, enhancing the overall influence on the space.
Last friday in Rome during the press conference of Maker Faire Rome 4th edition, Riccardo Luna together with Massimo Banzi announced that next October the event is going to become “better, bigger and stronger”.
A new location by Fiera di Roma building will host six pavilions in an area of over 100.000 sq.m. for makers, visitors, conferences, seminars and workshops. The event promoted by the Rome Chamber of Commerce and powered by its Innovation Unit “AssetCamera “ is once more curated by Massimo Banzi, Arduino co-founder, along with Riccardo Luna, Italian Digital Champion.
The topics featured at Maker Faire Rome 2016 are going to be home automation, re-use, drones and robots, 3D printing, digital manufacturing, industry 4.0, IoT – Internet of things, mobility, safety & security, food , fashion, music and especially Food & Nutrition.Together with the Future Food Institute (FFI), trust voted to food and innovation, Maker Faire will focus on the intersection between food and technology and will deepen the relationship between nutrition, health & wellbeing. The “Call 4 Makers” 2016 will open on April 18th and will close on June 5th.
Maker Faire Rome is also looking for amazing project with a “Call for BigBang Projects” open until March 31st. The call will consider large-scale, entertaining, high impact, interactive projects. Installations and performances proposals will be welcome, too. The goal is to create the most immersive scenery one could dream of for a Faire of such character.
In the meanwhile take a look at the European Maker Week, an entire week of makers’ events, from May 30th to June 5th, promoted by The European Commission and implemented by Maker Faire Rome in collaboration with Startup Europe, the event:
aims to draw European citizens to the “Maker world” thanks to the aid of Fablabs, Makerspaces, Hackerspaces and the hardware startups environment. The goals of European Maker Week are two folds: create awareness about the importance of the maker culture to foster an education of creativity and innovation in all schools across Europe; build bridges between local authorities and media and the main players of their own local makers ecosystems. It is of particularly importance to reach out to new players (e.g. Schools) who have never organized a maker event before.