Posts with «bluetooth» label

Wireless Controllers For Retro Gaming

There’s no limit to the amount of nostalgia that can be minted through various classic platforms such as the NES classic. The old titles are still extremely popular, and putting them in a modern package makes them even more accessible. On the other hand, if you still have the original hardware things can start getting fussy. With modern technology it’s possible to make some changes, though, as [PJ Allen] did by adding wireless capabilities to his Commodore 64.

Back when the system was still considered “modern”, [PJ] tried to build a wireless controller using DTMF over FM radio. He couldn’t get it to work exactly right and ended up shelving the project until the present day. Now, we have a lot more tools at our disposal than analog radio, so he pulled out an Arduino and a few Bluetooth modules. There’s a bit of finesse to getting the old hardware to behave with the modern equipment, though, but once [PJ] worked through the kinks he was able to play his classic games like Defender without the limitations of wired controllers.

The Commodore 64 was incredibly popular in the ’80s and early ’90s, and its legacy is still seen today. People are building brand new machines, building emulators for them, or upgrading their hardware.

This Arduino Feeds The Dog

Part of the joy of owning a dog is feeding it. How often do you get to make another living being that happy? However, sometimes you can’t be there when your best friend is hungry. [El Taller De TD] built an auto dog feeder using an Arduino and stepper motor. The video and links are in Spanish, but if your Spanish is rusty, YouTube’s caption autotranslation isn’t bad and Google Translate can help you with the web site.

The electronics are reasonably simple: an Arduino, a Bluetooth module, and a stepper motor driver. Mechanically, the motor and some PVC pipe are all you need. There’s a small phone application to drive the Bluetooth using App Inventor.

This would be a pretty straightforward first project and — of course — could be useful for any kind of animal. For dog use, we might have hardened the external wires and circuit boards a bit though. In addition there are plenty of things you could do in software, for example you could feed every 8 hours. It seems like you could add a sensor to tell when you are out of food, or perhaps if the food was not feeding for some reason.

We’ve looked at using App Inventor with Bluetooth before and it is pretty easy. We might have been tempted to go with Blynk to have more options for communication, but either way is pretty easy.

Well-Loved Toy Turned Into Robotic Glockenspiel

If there’s a happier word ever imported into the English language than “Glockenspiel”, we’re not sure what it is. And controlling said instrument with a bunch of servos and an Arduino makes us just as happy.

When [Leon van den Beukel] found a toy glockenspiel in a thrift store, he knew what had to be done – Arduinofy it. His first attempt was a single hammer on a pair of gimballed servos, which worked except for the poor sound quality coming from the well-loved toy. The fact that only one note at a time was possible was probably the inspiration for version two, which saw the tone bars removed from the original base, cleaned of their somewhat garish paint, and affixed to a new soundboard. The improved instrument was then outfitted with eight servos, one for each note, each with a 3D-printed arm and wooden mallet. An Arduino runs the servos, and an Android app controls the instrument via Bluetooth, because who doesn’t want to control an electronic glockenspiel with a smartphone app? The video below shows that it works pretty well, even if a few notes need some adjustment. And we don’t even find the servo noise that distracting.

True, we’ve featured somewhat more accomplished robotic glockenspielists before, but this build’s simplicity has a charm of its own.

Control model trains wirelessly with your smartphone

Model trains have been a staple of DIY hobbiysts for generations, and while wireless control options can be purchased, KushagraK7’s hack lets you use your phone instead.

The setup consists of an Arduino Uno, along with a motor driver shield to vary the trains’s peed and direction, as well as flip turnouts to allow for different sections of track to be used.

The system employs a novel interface system, where an off-the-shelf Bluetooth receiver passes DTMF (telephone dial tones) to a decoder board, which then sends this decoded data on to the Arduino. While some might opt for an HC-05 Bluetooth module or similar, this enables control with a standard tone generator app, and the phone could even be physically connected via a stereo cable if convenient.

Why Have Only One Radio, When You Can Have Two?

There are a multitude of radio shields for the Arduino and similar platforms, but they so often only support one protocol, manufacturer, or frequency band. [Jan Gromeš] was vexed by this in a project he saw, so decided to create a shield capable of supporting multiple different types. And because more is so often better, he also gave it space for not one, but two different radio modules. He calls the resulting Swiss Army Knife of Arduino radio shields the Kite, and he’s shared everything needed for one on a page and a GitHub repository.

Supported so far are ESP8266 modules, HC-05 Bluetooth modules, RFM69 FSK/OOK modules, SX127x series LoRa modules including SX1272, SX1276 and SX1278, XBee modules (S2B), and he claims that more are in development. Since some of those operate in very similar frequency bands it would be interesting to note whether any adverse effects come from their use in close proximity. We suspect there won’t be because the protocols involved are designed to be resilient, but there is nothing like a real-world example to prove it.

This project is unique, so we’re struggling to find previous Hackaday features of analogous ones. We have however looked at an overview of choosing the right wireless tech.

Hack a Day 28 Jul 09:00

Reflowduino: Put That Toaster Oven To Good Use

There are few scenes in life more moving than the moment the solder paste melts as the component slides smoothly into place. We’re willing to bet the only reason you don’t have a reflow oven is the cost. Why wouldn’t you want one? Fortunately, the vastly cheaper DIY route has become a whole lot easier since the birth of the Reflowduino – an open source controller for reflow ovens.

This Hackaday Prize entry by [Timothy Woo] provides a super quick way to create your own reflow setup, using any cheap means of heating you have lying around. [Tim] uses a toaster oven he paid $21 for, but anything with a suitable thermal mass will do. The hardware of the Reflowduino is all open source and has been very well documented – both on the main page and over on the project’s GitHub.

The board itself is built around the ATMega32u4 and sports an integrated MAX31855 thermocouple interface (for the all-important PID control), LiPo battery charging, a buzzer for alerting you when input is needed, and Bluetooth. Why Bluetooth? An Android app has been developed for easy control of the Reflowduino, and will even graph the temperature profile.

When it comes to controlling the toaster oven/miscellaneous heat source, a “sidekick” board is available, with a solid state relay hooked up to a mains plug. This makes it a breeze to setup any mains appliance for Arduino control.

We actually covered the Reflowduino last year, but since then [Tim] has also created the Reflowduino32 – a backpack for the DOIT ESP32 dev board. There’s also an Indiegogo campaign now, and some new software as well.

If a toaster oven still doesn’t feel hacky enough for you, we’ve got reflowing with hair straighteners, and even car headlights.

Building Badges The Hard Way

What’s a hacker to do to profess his love for his dearest beloved? [Nitesh Kadyan] built his lady-love this awesome LED pendant – the LED BLE Hearty Necklace Badge.

The hardware is pretty vanilla by today’s hacker standards. An ATMega328p  does most of the heavy lifting. An HM-11 BLE module provides connection to an Android mobile app. Two 74HC595 shift registers drive 16 columns of red LEDs and a ULN2803 sinks current from the 8 rows. The power section consists of a charger for the 320mAh LiPo and an LDO for the BLE module. All the parts are SMD with the passives mostly being 0603, including the 128 LEDs.

128 LEDs soldered wrong way around

[Nitesh] didn’t get a stencil made for his first batch of boards, so all the parts were painstakingly soldered manually and not in a reflow oven. And on his first board, he ended up soldering all of the LED’s the wrong way around. Kudos to him for his doggedness and patience.

The Arduino code on the ATmega is also quite straightforward. All characters are stored as eight bytes each in program memory and occupy 8×8 pixels on the matrix. The bytes to be displayed are stored in a buffer and the columns are left shifted fast enough for the marquee text effect. The Android app is built by modifying a demo BLE app provided by Google. The firmware, Android app, and the KiCAD design files are all hosted on his Github repository.

[Nitesh] is now building a larger batch of these badges to bring them to hillhacks – the annual hacker-con for making and hacking in the Himalayas. Scheduled for later this month, you’ll have to sign up on the mailing list for details and if you’d like to snag one of these badges. To make it more interesting, [Nitesh] has added two games to the code – Tetris and Snakes. Hopefully, this will spur others to create more games for the badge, such as Pong.

A Well-Chronicled Adventure in Tiny Robotics

Some of us get into robotics dreaming of big heavy metal, some of us go in the opposite direction to build tiny robots scurrying around our tabletops. Our community has no shortage of robots both big and small, each an expression of its maker’s ideals. For 2018 Hackaday Prize, [Bill Weiler] entered his vision in the form of Project Johnson Tiny Robot.

[Bill] is well aware of the challenges presented by working at a scale this small. (If he wasn’t before, he certainly is now…) Forging ahead with his ideas on how to build a tiny robot, and it’ll be interesting to see how they pan out. Though no matter the results, he has already earned our praise for setting aside the time to document his progress in detail and share his experience with the community. We can all follow along with his discoveries, disappointments, and triumphs. Learning about durometer scale in the context of rubber-band tires. Exploring features and limitations of Bluetooth hardware and writing code for said hardware. Debugging problems in the circuit board. And of course the best part – seeing prototypes assembled and running around!

As of this writing, [Bill] had just completed assembly of his V2 prototype which highlighted some issues for further development. Given his trend of documenting and sharing, soon we’ll be able to read about diagnosing the problems and how they’ll be addressed. It’s great to have a thoroughly documented project and we warmly welcome his robot to the ranks of cool tiny robots of

Interactive Plant Lamps for Quiet Spaces

If you’ve spent any serious time in libraries, you’ve probably noticed that they attract people who want or need to be alone without being isolated. In this space, a kind of silent community is formed. This phenomenon was the inspiration [MoonAnchor23] needed to build a network of connected house plants for a course on physical interaction and realization. But you won’t find these plants unleashing their dry wit on twitter. They only talk to each other and to nearby humans.

No living plants were harmed during this project—the leaves likely wouldn’t let much light through, anyway. The plants are each equipped with a strip of addressable RGB LEDs and a flex sensor controlled by an Arduino Uno. Both are hot glued to the undersides of the leaves and hidden with green tape. By default, the plants are set to give ambient light. But if someone strokes the leaf with the flex sensor, it sends a secret message to the other plant that induces light patterns.

Right now, the plants communicate over Bluetooth using an OpenFrameworks server on a local PC. Eventually, the plan is use a master-slave configuration so the plants can be farther apart. Stroke that mouse button to see a brief demo video after the break. [MoonAnchor23] also built LED mushroom clusters out of silicone and cling wrap using a structural soldering method by [DIY Perks] that’s also after the break. These work similarly but use force-sensing resistors instead of flex-sensing.

Networking several plants together could get expensive pretty quickly, but DIY flex sensors would help keep the BOM costs down.

Guitar Game Plays with Enhanced Realism

There’s a lot more to learning how to play the guitar than just playing the right notes at the right time and in the right order. To produce any sound at all requires learning how to do completely different things with your hands simultaneously, unless maybe you’re a direct descendant of Eddie Van Halen and thus born to do hammer ons. There’s a bunch of other stuff that comes with the territory, like stringing the thing, tuning it, and storing it properly, all of which can be frustrating and discouraging to new players. Add in the calluses, and it’s no wonder people like Guitar Hero so much.

[Jake] and [Jonah] have found a way to bridge the gap between pushing candy colored buttons and developing fireproof calluses and enough grip strength to crush a tin can. For their final project in [Bruce Land]’s embedded microcontroller design class, they made a guitar video game and a controller that’s much closer to the experience of actually playing a guitar. Whether you’re learning to play for real or just want to have fun, the game is a good introduction to the coordination required to make more than just noise.

In an interesting departure from standard stringed instrument construction, plucking is isolated from fretting.  The player fingers notes on four strings but plucks a special, fifth string with a conductive pick that closes the plucking circuit. By contrast, the fretting strings are normally high. When pressed, they contact the foil-covered fingerboard and the circuit goes low. All five strings are made of carbon-impregnated elastic and wrapped with 30AWG copper wire.

All five strings connect to an Arduino UNO and then a laptop. The laptop sends the signal to a Bluefruit friend to change Bluetooth to UART in order to satisfy the PIC32. From there, it goes out via 2-channel DAC to a pair of PC speakers. One channel has the string tones, which are generated by Karplus-Strong. To fill out the sound, the other DAC channel carries undertones for each note, which are produced by sine tables and direct digital synthesis. There’s no cover charge; just click past the break to check it out.

If you’d like to get into playing, but don’t want to spend a lot of money to get started, don’t pass up those $30-$40 acoustics for kids, or even a $25 ukulele from a toy store. You could wind your own pickup and go electric, or add a percussive solenoid to keep the beat.

Filed under: Arduino Hacks, Microcontrollers, Musical Hacks