Posts with «tft» label

Greeking out with Arduinos

Learning a new language is hard work, but they say that the best way to learn something is to teach it. [Angeliki Beyko] is learning Greek, and what better way to teach than to build a vocabulary flash-card game from Arduinos, color screens, 1602 text screens, and arcade buttons? After the break, we have a video from the creator talking about how to play, the hardware she chose, and what to expect in the next version.

Pegboard holds most of the hardware except the color screens, which are finicky when it comes to their power source. The project is like someone raided our collective junk drawers and picked out the coolest bits to make a game. Around the perimeter are over one hundred NeoPixels to display the game progress and draw people like a midway game. Once invested, you select a category on the four colored arcade buttons by looking at the adjacent LCD screens’ titles. An onboard MP3 shield reads a pseudo-random Greek word and displays it on the top-right 1602 screen in English phonetics. After that, it is multiple choice with your options displaying in full-color on four TFT monitors. A correct choice awards you a point and moves to the next word, but any excuse to mash on arcade buttons is good enough for us.

[Angeliki] does something we see more often than before, she’s covering what she learned, struggled with, would do differently, and how she wants to improve. We think this is a vital sign that the hacker community is showcasing what we already knew; hackers love to share their knowledge and improve themselves.

Typing Greek with a modern keyboard will have you reaching for an alt-code table unless you make a shortcut keyboard, and if you learn Greek, maybe you can figure out what armor they wore to battle.

Spooky Animated Eyes for Your Frightening Needs

Unless you have an incredibly well-stocked parts bin, it’s probably too late to build these spooky animated eyes to scare off the neighborhood kiddies this year. But next year…

It’s pretty clear that Halloween decorating has gone over the top recently. It may not be as extreme as some Christmas displays, but plenty of folks like to up the scare-factor, and [wermy] seems to number himself among those with the spirit of the season. Like Christmas lights, these eyes are deployed as a string, but rather than just blink lights, they blink creepy eyes from various kinds of creatures. The eyes are displayed on individual backlit TFT-LCD displays housed in 3D-printed enclosures. Two pairs of eyes can be driven by the SPI interface of one ItsyBitsy M0 Express; driving more displays works, but the frame rate drops to an unacceptable level if you stretch it too far. Strung together on scraps of black ethernet cable, the peepers can live in the shrubs next to the front door or lining the walk, and with surprisingly modest power needs, you’ll get a full night of frights from a USB battery bank.

We like the look of these, and maybe we’ll do something about it next year. If you’re still in the mood to scare and don’t have the time for animated eyes this year, try these simple Arduino blinky eyes for a quick hit.

Thanks to [baldpower] for the treat. No tricks.

Hack a Day 31 Oct 16:30

Rita’s Dolls Probably Live Better Than You Do

If it wasn’t for the weird Dutch-Norwegian techno you’d presumably have to listen to forever, [Gianni B.]’s doll house for his daughter, [Rita] makes living in a Barbie World seem like a worthwhile endeavor. True to modern form, it’s got LED lighting. It’s got IoT. It’s got an app and an elevator. It even has a tiny, working, miniature television.

It all started with a Christmas wish. [Rita] could no longer stand to bear the thought of her Barbie dolls living a homeless lifestyle on her floor, begging passing toys for enough monopoly money to buy a sock to sleep under. However, when [Gianni] visited the usual suspects to purchase a dollhouse he found them disappointing and expensive.

So, going with the traditional collaborating-with-Santa ruse, he and his family had the pleasure of collaborating on a dollhouse development project. Each room is lit by four ultra bright LEDs. There is an elevator that’s controlled by an H-bridge module, modified to have electronic braking. [Rita] doesn’t own a Dr. Barbie yet, so safety is paramount.

The brain of the home automation is a PIC micro with a Bluetooth module. He wrote some code for it, available here. He also went an extra step and used MIT’s scratch to make an app interface for the dollhouse. You can see it work in the video after the break. The last little hack was the TV. An old arduino, an SD Card shield, and a tiny 2.4 inch TFT combine to make what’s essentially a tiny digital picture frame.

His daughter’s are overjoyed with the elevation of their doll’s economic class and a proud father even got to show it off at a Maker Faire. Very nice!


Filed under: home hacks
Hack a Day 06 Sep 12:00
aqua  arduino  automation  barbie  doll  girl  home hacks  house  led  mit  pic  project  scratch  tft  world  

A Simple And Inexpensive GPS Navigation Device

There are plenty of GPS navigation units on the market today, but it’s always fun to build something yourself. That’s what [middelbeek] did with his $25 GPS device. He managed to find a few good deals on electronics components online, including and Arduino Uno, a GPS module, and a TFT display.

In order to get the map images on the device, [middelbeek] has to go through a manual process. First he has to download a GEOTIFF of the area he wants mapped. A GEOTIFF is a metadata standard that allows georeferencing information to be embedded into a TIFF image file.  [middelbeek] then has to convert the GEOTIFF into an 8-bit BMP image file. The BMP images get stored on an SD card along with a .dat file that describes the boundaries of each BMP. The .dat file was also manually created.

The Arduino loads this data and displays the correct map onto the 320×240 TFT display. [middelbeek] explains on his github page that he is currently unable to display data from two map files at once, which can lead to problems when the position moves to the edge of the map. We suspect that with some more work and tuning this system could be improved and made easier to use, of course for under $25 you can’t expect too much.


Filed under: Arduino Hacks
Hack a Day 30 Apr 00:00
arduino  arduino hacks  bitmap  bmp  display  geotiff  github  gps  lcd  navigation  tft  uno  

Strapping an Apple II to Your Body

Now that the Apple wristwatch is on its way, some people are clamoring with excitement and anticipation. Rather than wait around for the commercial product, Instructables user [Aleator777] decided to build his own wearable Apple watch. His is a bit different though. Rather than look sleek with all kinds of modern features, he decided to build a watch based on the 37-year-old Apple II.

The most obvious thing you’ll notice about this creation is the case. It really does look like something that would have been created in the 70’s or 80’s. The rectangular shape combined with the faded beige plastic case really sells the vintage electronic look. It’s only missing wood paneling. The case also includes the old rainbow-colored Apple logo and a huge (by today’s standards) control knob on the side. The case was designed on a computer and 3D printed. The .stl files are available in the Instructable.

This watch runs on a Teensy 3.1, so it’s a bit faster than its 1977 counterpart. The screen is a 1.8″ TFT LCD display that appears to only be using the color green. This gives the vintage monochromatic look and really sells the 70’s vibe. There is also a SOMO II sound module and speaker to allow audio feedback. The watch does tell time but unfortunately does not run BASIC. The project is open source though, so if you’re up to the challenge then by all means add some more functionality.

As silly as this project is, it really helps to show how far technology has come since the Apple II. In 1977 a wristwatch like this one would have been the stuff of science fiction. In 2015 a single person can build this at their kitchen table using parts ordered from the Internet and a 3D printer. We can’t wait to see what kinds of things people will be making in another 35 years.


Filed under: clock hacks, wearable hacks
Hack a Day 09 Apr 00:01

Weather Reporter - Temboo, Ethernet and Arduino


 

Arduino is well known for the large variety of sensors / modules that can be connected. It is quite easy to hook up a temperature or humidity sensor to get instant feedback about the surrounding environmental conditions. However, sometimes you do not have a temperature sensor. Sometimes you have a sensor, but would like to know the temperature in other cities ! Or you would like to know what the temperature will be tomorrow?

Well now you can !!

All you need is a Temboo account, an internet connection and the following components:

Parts Required


 
 

Project Description


An Arduino UNO (and Ethernet Shield) queries Yahoo using a Temboo account, and retrieves weather information. The data is filtered and processed, and then passed on to another Arduino UNO to be displayed on a TFT LCD module. Two Arduino UNOs are used because the Ethernet library and the UTFT library are both memory hungry, and together consume more memory than one Arduino UNO can handle. Yes - I could have used a different board such as the Arduino MEGA, but where is the fun in that ?? This project will teach you many things:
  • How to use an Ethernet Shield with a Temboo account to retrieve internet data
  • How to use a TFT LCD module (ITDB02-1.8SP)
  • How to reduce memory consumption when using the UTFT library
  • How to power two Arduinos with a single USB cable
  • How to transmit data from one Arduino to another (via jumper wires)
All of this and a whole lot more !!


 
 

Video

Have a look at the following video to see the project in action.
 




You will need to create a Temboo account to run this project:

Temboo Account Creation

Step 1:

Visit the Temboo website : https://www.temboo.com/ Create an account by entering a valid email address. Then click on the Sign Up button.

 

 

Step 2:

Verify your email address by clicking on the link provided in the email sent by Temboo.

 

Step 3:

You will be directed to the account setup page: Create an Account Name, and Password for future access to your Temboo Account Check the terms of service and if you agree, then tick the box Press the Go! button

 

 

Step 4:

You will then encounter the "Welcome!" screen:

 

 

Step 5:

Navigate to the top right of the screen and select the LIBRARY tab

 

 

Step 6:

On the left hand side you will see a list of choreos. Type Yahoo into the search box on the top left of the screen. Navigate to the GetWeatherByAddress Choreo by clicking on...     Yahoo _ Weather _ GetWeatherByAddress

 

 

Step 7:

Turn the IoT Mode to ON (in the top right of screen)

 

 

Step 8:

What's your platform / device? : Arduino How is it connected? : Arduino Ethernet   The following popup box will appear:

 

 

Step 9:

Name: EthernetShield - you can choose any name. Letters and numbers only. No spaces. Shield Type: Arduino Ethernet MAC Address : You can normally find the MAC address of the Ethernet shield on the underside. Enter the MAC address without the hyphens. Then click SAVE.

 

 

Step 10:

Move to the INPUT section. Enter the Address of the place you want the Temperature for. Address = Perth, Western Australia Expand the Optional INPUT for extra functionality Units = c - If you want the temperature in Celcius.

 

 

Step 11:

This will automatically generate some Arduino CODE and a HEADER FILE. Don't worry about the Arduino code for now... because I will provide that for you. However, you will need the automatically generated HEADER file. I will show you what to do with that soon. So don't lose it !'



Temboo Library Install

The Temboo library will need to be installed before you copy the Arduino code in the sections below. To install the Temboo library into your Arduino IDE, please follow the link to their instructions:   Installing the Temboo Arduino Library

   

UTFT Library Install

Download the UTFT library from this site: http://www.henningkarlsen.com/electronics/library.php?id=51 Once downloaded and extracted. Go into the UTFT folder and look for the memorysaver.h file. Open this file in a text editor, and "uncomment" all of the TFT modules that are not relevant to this project. I disabled all of the TFT modules except the last 3 (which made reference to ST7735) - see picture below. The TFT module we are using in this project is the ITDB02-1.8SP from ITEAD Studio. Save the memorysaver.h file, and then IMPORT the library into the Arduino IDE as per the normal library import procedure.   If you do not modify the memorysaver.h file, the Arduino SLAVE sketch will not compile.

   

Arduino Code (MASTER)

  This project uses 2 Arduino UNOs. One will be the Master, and one will be the Slave. The following code is for the Arduino MASTER.   Open up the Arduino IDE. (I am using Arduino IDE version 1.6) Paste the following code into the Arduino IDE code window.   PLEASE NOTE: You may need to change some of the lines to accomodate your INPUTS from step 10. Have a look around line 36 and 37.  
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/* ===============================================================================
      Project: Weather Reporter: Temboo, Ethernet, Arduino
        Title: ARDUINO MASTER: Get temperature from Yahoo using Temboo
       Author: Scott C
      Created: 27th February 2015
  Arduino IDE: 1.6.0
      Website: http://arduinobasics.blogspot.com/p/arduino-basics-projects-page.html
  Description: The following sketch was designed for the Arduino MASTER device. 
               It will retrieve temperature/weather information from Yahoo using your
               Temboo account (https://www.temboo.com/), which will then be sent to the
               Arduino Slave device to be displayed on a TFT LCD module.
               
   Libraries : Ethernet Library (that comes with Arduino IDE)
               Temboo Arduino Library - https://www.temboo.com/sdk/arduino
               
   Temboo Library installation instructions for Arduino: 
               https://www.temboo.com/arduino/others/library-installation

  You will also need to copy your Temboo Account information into a new tab and call it TembooAccount.h.
  Please follow the instructions on the ArduinoBasics blog for more information.
---------------------------------------------------------------------------------- */

#include <SPI.h>
#include <Dhcp.h>
#include <Dns.h>
#include <Ethernet.h>
#include <EthernetClient.h>
#include <Temboo.h>
#include "TembooAccount.h" // Contains Temboo account information - in a new tab.
#include <Wire.h>

byte ethernetMACAddress[] = ETHERNET_SHIELD_MAC; //ETHERNET_SHIELD_MAC variable located in TembooAccount.h
EthernetClient client;

String Address = "Perth, Western Australia"; // Find temperature for Perth, Western Australia
String Units = "c"; // Display the temperature in degrees Celcius

String ForeCastDay[7]; //String Array to hold the day of the week
String ForeCastTemp[7]; //String Array to hold the temperature for that day of week.

int counter1=0; //Counters used in FOR-LOOPS.
int counter2=0;

boolean downloadTemp = true; // A boolean variable which controls when to query Yahoo for Temperature information.



void setup() {
  Wire.begin(); // join i2c bus : Used to communicate to the Arduino SLAVE device.
 
  // Ethernet shield must initialise properly to continue with sketch.
  if (Ethernet.begin(ethernetMACAddress) == 0) {
    while(true);
  }
  
  //Provide some time to get both Arduino's ready for Temperature Query.
    delay(2000);
}




void loop() {
  if (downloadTemp) {
    downloadTemp=false; //Stop Arduino from Querying Temboo repeatedly
    getTemperature();       //Retrieve Temperature data from Yahoo
    transmitResults();      //Transmit the temperature results to the Slave Arduino
  }
}




/* This function will Query Yahoo for Temperature information (using a Temboo account) */

void getTemperature(){
    TembooChoreo GetWeatherByAddressChoreo(client);

    // Invoke the Temboo client
    GetWeatherByAddressChoreo.begin();

    // Set Temboo account credentials
    GetWeatherByAddressChoreo.setAccountName(TEMBOO_ACCOUNT); //TEMBOO_ACCOUNT variable can be found in TembooAccount.h file or tab
    GetWeatherByAddressChoreo.setAppKeyName(TEMBOO_APP_KEY_NAME); //TEMBOO_APP_KEY_NAME variable can be found in TembooAccount.h file or tab
    GetWeatherByAddressChoreo.setAppKey(TEMBOO_APP_KEY); //TEMBOO_APP_KEY variable can be found in TembooAccount.h file or tab

    // Set Choreo inputs
    GetWeatherByAddressChoreo.addInput("Units", Units); // Set the Units to Celcius
    GetWeatherByAddressChoreo.addInput("Address", Address); // Set the Weather Location to Perth, Western Australia

    // Identify the Choreo to run
    GetWeatherByAddressChoreo.setChoreo("/Library/Yahoo/Weather/GetWeatherByAddress");

    // This output filter will extract the expected temperature for today
    GetWeatherByAddressChoreo.addOutputFilter("Temperature", "/rss/channel/item/yweather:condition/@temp", "Response");
    
    // These output filters will extract the forecasted temperatures (we need to know the day and temperature for that day)
    GetWeatherByAddressChoreo.addOutputFilter("ForeCastDay", "/rss/channel/item/yweather:forecast/@day", "Response");
    GetWeatherByAddressChoreo.addOutputFilter("ForeCastHigh", "/rss/channel/item/yweather:forecast/@high", "Response");

    // Run the Choreo;
    GetWeatherByAddressChoreo.run();

    //Reset our counters before proceeding
    counter1 = 0;
    counter2 = 0;
    
    while(GetWeatherByAddressChoreo.available()) {
      // This will get the first part of the output
      String name = GetWeatherByAddressChoreo.readStringUntil('\x1F');
      name.trim(); // get rid of newlines

      // This will get the second part of the output
      String data = GetWeatherByAddressChoreo.readStringUntil('\x1E');
      data.trim(); // get rid of newlines

      //Fill the String Arrays with the Temperature/Weather data
      if (name == "Temperature") {
        ForeCastDay[counter1] = "Today";
        ForeCastTemp[counter2] = data;
        counter1++;
        counter2++;
      }
      
      if(name=="ForeCastDay"){
        ForeCastDay[counter1] = data;
        counter1++;
      }
      
      if(name=="ForeCastHigh"){
        ForeCastTemp[counter2] = data;
        counter2++;
      }
    }
  
    //Close the connection to Temboo website
    GetWeatherByAddressChoreo.close();
  }
  
  
  
  
  /* This function is used to transmit the temperature data to the Slave Arduino */
  
  void transmitResults(){
    char tempData[10];
    int tempStringLength = 0;
    
    //Modify the current temp to "Now"
    ForeCastDay[0] = "Now";
    
    //Send * to Slave Arduino to prepare for Temperature Transmission
    Wire.beginTransmission(4); // Transmit to device #4 (Slave Arduino)
    Wire.write("*");
    delay(500);
    Wire.endTransmission();
    delay(500);
    
    //Send the temperatures on the Slave Arduino to be displayed on the TFT module.
    for (int j=0; j<20; j++){
      for (int i=0; i<6; i++){
        memset(tempData,0,sizeof(tempData));   //Clear the character array
        String tempString = String(ForeCastDay[i] + "," + ForeCastTemp[i] + ".");
        tempStringLength = tempString.length();
        tempString.toCharArray(tempData, tempStringLength+1);
        Wire.beginTransmission(4); // Transmit to device #4 (Slave Arduino)
        Wire.write(tempData);
        delay(1000);
        Wire.endTransmission();
        delay(4000);
      }
    }
    
    /* ----------------------------------------------------------------------
    // You can use this to send temperature results to the Serial Monitor.
    // However, you will need a Serial.begin(9600); statement in setup().
    
    Serial.println("The Current Temperature is " + ForeCastTemp[5] + " C");
    Serial.println();
    Serial.println("The Expected Temperature for");
    for (int i=0; i<5; i++){
      Serial.println(ForeCastDay[i] + " : " + ForeCastTemp[i] + " C");
    }
    ---------------------------------------------------------- */
  }
  

 
 
 
Select "New Tab" from the drop-down menu on the top right of the IDE. Name the file: TembooAccount.h

Paste the contents of the HEADER file from the Temboo webpage (Step 11 above) into the TembooAccount.h tab. If you do not have the TembooAccount.h tab with the contents of this HEADER file next to your Arduino Master sketch, then it will NOT work.  
Make sure to SAVE the Arduino Sketch and upload the code to the Arduino (MASTER)

   

Arduino Code (SLAVE)

  This project uses 2 Arduino UNOs. One will be the Master, and one will be the Slave. The following code is for the Arduino SLAVE.   Make sure to disconnect the Arduino MASTER from your computer, and keep it to one side. Connect the Arduino SLAVE to your computer, and upload the following code to it. Make sure to create a new sketch for this code (File _ New).  
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/* ===============================================================================
      Project: Weather Reporter: Temboo, Ethernet, Arduino
        Title: ARDUINO SLAVE: Display temperature on TFT LCD Module
       Author: Scott C
      Created: 27th February 2015
  Arduino IDE: 1.6.0
      Website: http://arduinobasics.blogspot.com/p/arduino-basics-projects-page.html
  Description: The following sketch was designed for the Arduino SLAVE device. 
               It will receive temperature information from the Arduino MASTER
               and then display this information on the ITDB02-1.8SP TFT LCD 
               Module. Please read the important notes below.

----------------------------------------------------------------------------------
NOTES:
This sketch makes use of the UTFT.h library from : 
http://www.henningkarlsen.com/electronics/library.php?id=51
Please note: You will need to modify the memorysaver.h file in the UTFT folder 
with a text editor to disable any unused TFT modules. This will save memory, 
and allow you to run this sketch on an Arduino UNO. I disabled all TFT modules in
that file except the last 3 (which made reference to ST7735).
I used a ITDB02-1.8SP TFT LCD Module from ITEAD Studio.
PinOut:

Arduino SLAVE      ITDB02-1.8SP TFT
         3.3V ---- VDD33
 Digital9 (D9)---- CS
 Digital8 (D8)---- SCL
 Digital7 (D7)---- SDA
 Digital6 (D6)---- RS
 Digital5 (D5)---- RST
          GND ---- GND
           5V ---- VIN

Usage: UTFT myGLCD(<model code>, SDA, SCL, CS, RST, RS);
Example: UTFT myGLCD(ITDB18SP,7,8,9,5,6);

-----------------------------------------------------------------------------------
This sketch also makes use of the Wire.h library. 
The Wire.h library comes with the Arduino IDE.
This enables communication between Arduino Master and Arduino Slave.
PinOut:

Arduino MASTER      Arduino SLAVE
   Analog4(A4) ---- Analog4 (A4) 
   Analog5(A5) ---- Analog5 (A5) 
           GND ---- GND

-----------------------------------------------------------------------------------
The Arduino Slave is powered by the Arduino Master:
PinOut:

Arduino MASTER      Arduino SLAVE
            5V ---- VIN

==================================================================================
*/

#include <UTFT.h>
#include <Wire.h>

//Declare all of the fonts
extern uint8_t SmallFont[];
extern uint8_t BigFont[];
extern uint8_t SevenSegNumFont[];

// Usage: UTFT myGLCD(<model code>, SDA, SCL, CS, RST, RS);
UTFT myGLCD(ITDB18SP,7,8,9,5,6);

boolean tempDisplay = false; //Helps with processing the data from the Arduino MASTER
boolean readTemp = false; //Helps to differentiate the day from the temperature values
String dayOfWeek=""; //Variable used to hold the Day of the Week
String tempReading=""; //Variable used to hold the Temperature for that day

String Units = "'C "; //Display Temperature in Celcius
String Address = "Perth, WA"; //Address to show at top of Display


void setup(){
  // Initialise the TFT LCD
  myGLCD.InitLCD();
  initialiseLCD();
  delay(5000);
  
  //Setup the Serial communication between the Arduino MASTER and SLAVE
  Wire.begin(4); // join i2c bus with address #4
  Wire.onReceive(receiveEvent); // register event
}



void loop(){
  delay(50);
}


/*
  This function initialises the TFT LCD, and draws the initial screen.
*/
void initialiseLCD(){
  //Clear the screen
  myGLCD.clrScr();
  
  //Draw the borders (top and bottom)
  myGLCD.setColor(25, 35, 4);
  myGLCD.fillRect(0, 0, 159, 13);
  myGLCD.fillRect(0, 114, 159, 127);
  myGLCD.drawLine(0,18,159,18);
  myGLCD.drawLine(0,109,159,109);
  
  //Header and Footer Writing
  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(25, 35, 4);
  myGLCD.setFont(SmallFont);
  myGLCD.print("arduinobasics", CENTER, 1);
  myGLCD.print("blogspot.com", CENTER, 114);
}




/* This function executes whenever data is received from Arduino master
   It will ignore all data from the Master until it receives a '*' character.
   Once this character is received, it will call the receiveTemp() function
   in order to receive Temperature data from the Arduino Master.
*/
void receiveEvent(int howMany){
  if(tempDisplay){
    receiveTemp();
  }else{
    while(0 < Wire.available()){
      char c = Wire.read(); // receive byte as a character
      if(c=='*'){ // Searching for a '*' character
        tempDisplay=true; // If '*' received, then call receiveTemp() function
      }
    }
  }
}



/* This function is used to receive and process the Temperature data 
   from the Arduino Master and pass it on to the  displayTemp() funtion.
*/
void receiveTemp(){
  tempReading="";
  dayOfWeek = "";
  
  while(0 < Wire.available()){
    char c = Wire.read(); // receive byte as a character
    if(readTemp){
      if(c=='.'){ // If a . is detected. It is the end of the line.
        readTemp=false;
      }else{
        tempReading=tempReading+c;
      }
    }else{
      if(c==','){
      } else {
        dayOfWeek=dayOfWeek+c;
      }
    }
    if(c==','){
      readTemp=true;
    }
  }
  displayTemp();
}



/*
  Display the Temperature readings on the TFT LCD screen.
*/
void displayTemp(){
  //Clear the writing on top and bottom of screen
  myGLCD.setColor(25, 35, 4);
  myGLCD.fillRect(0, 0, 159, 13);
  myGLCD.fillRect(0, 114, 159, 127);
  
  //Small writing on top and bottom of screen
  myGLCD.setColor(255, 255, 255);
  myGLCD.setBackColor(25, 35, 4);
  myGLCD.setFont(SmallFont);
  myGLCD.print(Address, CENTER, 1);
  myGLCD.print(dayOfWeek, CENTER, 114);
  
  //Write the big temperature reading in middle of screen
  myGLCD.setBackColor(0, 0, 0);
  myGLCD.setFont(SevenSegNumFont);
  myGLCD.print(tempReading, CENTER, 40);
  
  //Write the Units next to the temperature reading
  myGLCD.setFont(BigFont);
  myGLCD.print(Units, RIGHT, 40);
}

 
 
 

Wiring it up

Once the code has been uploaded to both Arduinos (Master and Slave), I tend to label each Arduino so that I don't mix them up. You will notice an 'S' marked on the SLAVE in some of the photos/videos. Then it is time to piggy-back the shields onto the Arduinos and wire them up. Make sure you disconnect the USB cable from the Arduinos before you start doing this.

 

Step 1: Ethernet Shield

Place the Ethernet shield onto the Arduino MASTER. Connect an Ethernet cable (RJ45) to the Ethernet shield. The other end will connect to your internet router.

 
 

Step 2: Arduino SLAVE and TFT LCD module

 
You can either wire up the TFT LCD module on a breadboard, or you can use a ProtoShield with mini-breadboard. It doesn't really matter how you hook it up, but make sure you double check the connections and the TFT specifications before you power it up. I have powered the Arduino Slave by connecting it to the Arduino Master (see fritzing sketch below).  
There is no reason why you couldn't just power the slave seperately. In fact this is probably the safer option. But I read that this power-sharing setup was ok, so I wanted to give it a go. I have no idea whether it would be suitable for a long term power project... so use it at your own risk. I tried using 4 x AA batteries to power this circuit, but found that the LCD screen would flicker. So then I tried a 9V battery, and noticed that the 5V voltage regulator was heating up more than I felt comfortable with. In the end, I settled with the USB option, and had no further issues. I am sure there are other possible options, and feel free to mention them in the comments below.  
Use the following fritzing sketch and tables to help you wire this circuit up.

 

Fritzing sketch

 

 
 

 

Arduino MASTER to SLAVE connection table

 

 
 

 

Arduino SLAVE to ITDB02-1.8SP TFT LCD

 

 
 

ITDB02-1.8SP TFT LCD Module Pictures

 

 

 
 

Project Pictures

 

 

 

 



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TFT LCDs Hit Warp Speed with Teensy 3.1

[Paul Stoffregen], known as father of the Teensy, has leveraged the Teensy 3.1’s hardware to obtain some serious speed gains with SPI driven TFT LCDs. Low cost serial TFT LCDs have become commonplace these days. Many of us have used Adafruit’s TFT LCD library  to drive these displays on an Arduino. The Adafruit library gives us a simple API to work with these LCDs, and saves us from having to learn the intricacies of various driver chips.

[Paul] has turbocharged the library by using hardware available on Teensy 3.1’s 32 Freescale Kinetis K20 microcontroller. The first bump is raw speed. The Arduino’s ATmega328 can drive the SPI bus at 8MHz, while the Teensy’s Kinetis can ramp things up to 24MHz.

Speed isn’t everything though. [Paul] also used the Freescale’s 4 level FIFO to buffer transfers. By using a “Write first, then block until the FIFO isn’t full” algorithm, [Paul] ensured that new data always gets to the LCD as fast as possible.

Another huge bump was SPI chip select. The Kinetis can drive up to 5 SPI chip select pins from hardware. The ATmega328 doesn’t support chip selects. so they must be implemented with GPIO pins, which takes even more time.

The final result is rather impressive. Click past the break to see the ATmega based Arduno race against the Kinetis K20 powered Teensy 3.1.

Paul’s library is open source and available on Github.


Filed under: Microcontrollers
Hack a Day 18 Aug 18:00
arduino  lcd  microcontrollers  paul  pjrc  spi  teensy  teensy 3.1  tft  

The Lightgame Project: A Multiplayer Arduino Game

Summer is upon us. The Lightgame Project is a multiplayer reaction time based game built around the Arduino. It’s a perfect rainy day project for those restless kids (and adults!). Designed by two undergraduate students [Efstathios] and [Thodoris] for a semester long project, all the hard work has already been done for you.

There are tons of reasons we love games that you can build yourself. For one, it’s an amazing way to get children interested in hobby electronics, making, and hacking. Especially when they can play the game with (and show off to) their friends. Another reason is that it is a perfect way to share your project with friends and family, showcasing what you have been learning. The game is based on your reaction time and whether or not you press your button when another players color is shown. The project is built around two Arduinos connected via I2C. The master handles the mechanics of the game, while the slave handles the TFT LCD and playing music through a buzzer.

I2C is a great communication protocol to be familiar with and this is a great project to give it a try. [Efstathios] and [Thodoris] did a great job writing up their post, plus they included all the code and schematics needed to build your own. It would be great to see more university professors foster open source hardware and software with their students. A special thanks goes out to [Dr. Dasygenis] for submitting his student’s work to us!


Filed under: Arduino Hacks
Hack a Day 29 May 03:00

Tutorial – Arduino and TFT Color Touch Screen

Learn how to use an inexpensive TFT colour  touch LCD shield with your Arduino. This is chapter twenty-nine of our huge Arduino tutorial series.

Updated 07/02/2014

There are many colour LCDs on the market that can be used with an Arduino, and in this tutorial we’ll explain how to use a model that is easy to use, has a touch screen, doesn’t waste all your digital output pins – and won’t break the bank. It’s the 2.8″ TFT colour touch screen shield from Tronixlabs:

And upside down:

As you can imagine, it completely covers an Arduino Uno or compatible board, and offers a neat way to create a large display or user-interface.  The display has a resolution of 320 x 240 pixels, supports up to 65536 colours and draws around 250mA of current from the Arduino’s internal 5V supply. 

And unlike other colour LCDs, this one doesn’t eat up all your digital output pins – it uses the SPI bus for the display (D10~D13), and four analogue pins (A0~A3) if you use the touch sensor. However if you also use the onboard microSD socket more pins will be required. 

With some imagination, existing Arduino knowledge and the explanation within you’ll be creating all sorts of displays and interfaces in a short period of time. Don’t be afraid to experiment!

Getting started

Setting up the hardware is easy – just plug the shield on your Arduino. Next, download the library bundle from here. Inside the .zip file is two folders – both which need to be copied into your …\Arduino-1.0.x\libraries folder. Then you will need to rename the folder “TFT_Touch” to “TFT”. You will notice that the Arduino IDE already contains a library folder called TFT, so rename or move it.

Now let’s test the shield so you know it works, and also to have some quick fun. Upload the paint example included in the TFT library – then with a stylus or non-destructive pointer, you can select colour and draw on the LCD – as shown in this video. At this point we’d like to note that you should be careful with the screen – it doesn’t have a protective layer.

Afraid the quality of our camera doesn’t do the screen any justice, however the still image looks better:

Using the LCD 

Moving on, let’s start with using the display. In your sketches the following libraries need to be included using the following lines before void setup():

#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>

… and then the TFT library is initialised in void setup()

Tft.TFTinit();

Now you can use the various functions to display text and graphics. However you first need to understand how to define colours.

Defining colours

Functions with a colour parameter can accept one of the ten ten predefined colours – RED, GREEN, BLUE, BLACK, YELLOW, WHITE, CYAN, BRIGHT_RED, GRAY1 and GRAY2, or you can create your own colour value. Colours are defined with 16-but numbers in hexadecimal form, with 5 bits for red, 6 for green and 5 for blue – all packed together. For example – in binary:

MSB > RRRRRGGGGGGRRRRR < LSB

These are called RGB565-formatted numbers – and we use these in hexadecimal format with our display. So black will be all zeros, then converted to hexadecimal; white all ones, etc. The process of converting normal RGB values to RGB565 would give an aspirin a headache, but instead thanks to Henning Karlsen you can use his conversion tool to do the work for you. Consider giving Henning a donation for his efforts.

Displaying text

There are functions to display characters, strings of text, integers and float variables:

Tft.drawChar(char, x, y, size, colour);          // displays single character variables
  Tft.drawString(string, x, y, size, colour);      // displays arrays of characters
  Tft.drawNumber(integer, x, y, size, colour);     // displays integers
  Tft.drawFloat(float, x, y, size, colour);        // displays floating-point numbers

In each of the functions, the first parameter is the variable or data to display; x and y are the coordinates of the top-left of the first character being displayed; and colour is either the predefined colour as explained previously, or the hexadecimal value for the colour you would like the text to be displayed in – e.g. 0xFFE0 is yellow.

The drawFloat() function is limited to two decimal places, however you can increase this if necessary. To do so, close the Arduino IDE if running, open the file TFTv2.cpp located in the TFT library folder – and search for the line:

INT8U decimal=2;

… then change the value to the number of decimal places you require. We have set ours to four with success, and the library will round out any more decimal places. To see these text display functions in action,  upload the following sketch:

#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>

char ascii = 'a';
char h1[] = "Hello";
char h2[] = "world";
float f1 = 3.12345678;

void setup()
{
  Tft.TFTinit(); 
}

void loop()
{
  Tft.drawNumber(12345678, 0, 0, 1, 0xF800);
  Tft.drawChar(ascii,0, 20,2, BLUE);
  Tft.drawString(h1,0, 50,3,YELLOW);
  Tft.drawString(h2,0, 90,4,RED);  
  Tft.drawFloat(f1, 4, 0, 140, 2, BLUE);      
}

… which should result in the following:

To clear the screen

To set the screen back to all black, use:

Tft.fillScreen();

Graphics functions

There are functions to draw individual pixels, circles, filled circles, lines, rectangles and filled rectangles. With these and a little planning you can create all sorts of images and diagrams. The functions are:

Tft.setPixel(x, y, COLOUR);                  
// set a pixel at x,y of colour COLOUR

Tft.drawLine(x1, y1, x2, y2, COLOUR);        
// draw a line from x1, y1 to x2, y2 of colour COLOUR

Tft.drawCircle(x, y, r, COLOUR);             
// draw a circle with centre at x, y and radius r of colour COLOUR

Tft.fillCircle(x, y, r, COLOUR);             
// draw a filled circle with centre at x, y and radius r of colour COLOUR

Tft.drawRectangle(x1, y1, x2, y2 ,COLOUR);   
// draw a rectangle from x1, y1 (top-left corner) to x2, y2 (bottom-right corner) of colour COLOUR

Tft.Tft.fillRectangle(x1, y1, x2, y2 ,COLOUR);   
// draw a filled rectangle from x1, y1 (top-left corner) to x2, y2 (bottom-right corner) of colour COLOUR

The following sketch demonstrates the functions listed above:

#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>

int x, y, x1, x2, y1, y2, r;

void setup()
{
  randomSeed(analogRead(0));
  Tft.TFTinit(); 
}
void loop()
{
  // random pixels
  for (int i=0; i<500; i++)
  {
    y=random(320);
    x=random(240);
    Tft.setPixel(x, y, YELLOW);
    delay(5);
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random lines
  for (int i=0; i<50; i++)
  {
    y1=random(320);
    y2=random(320);    
    x1=random(240);
    x2=random(240);    
    Tft.drawLine(x1, y1, x2, y2, RED);   
    delay(10);
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random circles
  for (int i=0; i<50; i++)
  {
    y=random(320);
    x=random(240);
    r=random(50);
    Tft.drawCircle(x, y, r, BLUE); 
    delay(10);
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random filled circles
  for (int i=0; i<10; i++)
  {
    y=random(320);
    x=random(240);
    r=random(50);
    Tft.fillCircle(x, y, r, GREEN); 
    delay(250);
    Tft.fillCircle(x, y, r, BLACK);     
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random rectangles
  for (int i=0; i<50; i++)
  {
    y1=random(320);
    y2=random(320);    
    x1=random(240);
    x2=random(240);    
    Tft.drawRectangle(x1, y1, x2, y2, WHITE);   
    delay(10);
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random filled rectangles
  for (int i=0; i<10; i++)
  {
    y1=random(320);
    y2=random(320);    
    x1=random(240);
    x2=random(240);    
    Tft.fillRectangle(x1, y1, x2, y2, RED);   
    delay(250);
    Tft.fillRectangle(x1, y1, x2, y2, BLACK);       
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen
}

… with the results shown in this video.

Using the touch screen

The touch screen operates in a similar manner to the other version documented earlier, in that it is a resistive touch screen and we very quickly apply voltage to one axis then measure the value with an analogue pin, then repeat the process for the other axis.

You can use the method in that chapter, however with our model you can use a touch screen library, and this is included with the library .zip file you downloaded at the start of this tutorial.

The library does simplify things somewhat, so without further ado upload the touchScreen example sketch included with the library. Open the serial monitor then start touching the screen. The coordinates of the area over a pixel being touch will be returned, along with the pressure – as shown in this video.

Take note of the pressure values, as these need to be considered when creating projects. If you don’t take pressure into account, there could be false positive touches detected which could cause mayhem in your project.

Now that you have a very simple method to determine the results of which part of the screen is being touched – you can create sketches to take action depending on the touch area. Recall from the example touch sketch that the x and y coordinates were mapped into the variables p.x and p.y, with the pressure mapped to p.z. You should experiment with your screen to determine which pressure values work for you.

In the following example, we don’t trigger a touch unless the pressure value p.z is greater than 300. Let’s create a simple touch-switch, with one half of the screen for ON and the other half for OFF. Here is the sketch:

#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>
#include <TouchScreen.h> 

// determine the pins connected to the touch screen hardware
// A0~A3
#define YP A2   // must be an analog pin, use "An" notation!
#define XM A1   // must be an analog pin, use "An" notation!
#define YM 14   // can be a digital pin, this is A0
#define XP 17   // can be a digital pin, this is A3 

#define TS_MINX 116*2
#define TS_MAXX 890*2
#define TS_MINY 83*2
#define TS_MAXY 913*2

// For better pressure precision, we need to know the resistance
// between X+ and X- Use any multimeter to read it
// The 2.8" TFT Touch shield has 300 ohms across the X plate
TouchScreen ts = TouchScreen(XP, YP, XM, YM);

void setup() 
{
  Serial.begin(9600);
  Tft.TFTinit(); 
  Tft.fillScreen(); // clear screen
}

void loop() 
{
  // a point object holds x y and z coordinates
  Point p = ts.getPoint();
  p.x = map(p.x, TS_MINX, TS_MAXX, 0, 240);
  p.y = map(p.y, TS_MINY, TS_MAXY, 0, 320);
  Serial.println(p.y);
  if (p.y < 160 && p.z > 300) // top half of screen?
  {
    // off
    Tft.fillCircle(120, 160, 100, BLACK);     
    Tft.drawCircle(120, 160, 100, BLUE); 
  } else if (p.y >= 160 && p.z > 300)
  {
    // on
    Tft.fillCircle(120, 160, 100, BLUE); 
  }
}

What’s happening here? We divided the screen into two halves (well not physically…) and consider any touch with a y-value of less than 160 to be the off area, and the rest of the screen to be the on area. This is tested in the two if functions – which also use an and (“&&”) to check the pressure. If the pressure is over 300 (remember, this could be different for you) – the touch is real and the switch is turned on or off.

… and a quick demonstration video of this in action.

Displaying images from a memory card

We feel this warrants a separate tutorial, however if you can’t wait – check out the demo sketch which includes some example image files to use.

Conclusion

By now I hope you have the answer to “how do you use a touch screen LCD with Arduino?” and had some fun learning with us. You can get your LCD from Tronixlabs. And if you enjoyed this article, or want to introduce someone else to the interesting world of Arduino – check out my book (now in a third printing!) “Arduino Workshop”.

Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

The post Tutorial – Arduino and TFT Color Touch Screen appeared first on tronixstuff.

Tutorial – Arduino and TFT Color Touch Screen

Learn how to use an inexpensive TFT colour  touch LCD shield with your Arduino. This is chapter twenty-nine of our huge Arduino tutorial series.

Updated 07/02/2014

There are many colour LCDs on the market that can be used with an Arduino, and in this tutorial we’ll explain how to use a model that is easy to use, has a touch screen, doesn’t waste all your digital output pins – and won’t break the bank. It’s the 2.8″ TFT colour touch screen shield from Tronixlabs:

And upside down:

As you can imagine, it completely covers an Arduino Uno or compatible board, and offers a neat way to create a large display or user-interface.  The display has a resolution of 320 x 240 pixels, supports up to 65536 colours and draws around 250mA of current from the Arduino’s internal 5V supply. 

And unlike other colour LCDs, this one doesn’t eat up all your digital output pins – it uses the SPI bus for the display (D10~D13), and four analogue pins (A0~A3) if you use the touch sensor. However if you also use the onboard microSD socket more pins will be required. 

With some imagination, existing Arduino knowledge and the explanation within you’ll be creating all sorts of displays and interfaces in a short period of time. Don’t be afraid to experiment!

Getting started

Setting up the hardware is easy – just plug the shield on your Arduino. Next, download the library bundle from here. Inside the .zip file is two folders – both which need to be copied into your …Arduino-1.0.xlibraries folder. Then you will need to rename the folder “TFT_Touch” to “TFT”. You will notice that the Arduino IDE already contains a library folder called TFT, so rename or move it.

Now let’s test the shield so you know it works, and also to have some quick fun. Upload the paint example included in the TFT library – then with a stylus or non-destructive pointer, you can select colour and draw on the LCD – as shown in this video. At this point we’d like to note that you should be careful with the screen – it doesn’t have a protective layer.

Afraid the quality of our camera doesn’t do the screen any justice, however the still image looks better:

Using the LCD 

Moving on, let’s start with using the display. In your sketches the following libraries need to be included using the following lines before void setup():

#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>

… and then the TFT library is initialised in void setup()

Tft.TFTinit();

Now you can use the various functions to display text and graphics. However you first need to understand how to define colours.

Defining colours

Functions with a colour parameter can accept one of the ten ten predefined colours – RED, GREEN, BLUE, BLACK, YELLOW, WHITE, CYAN, BRIGHT_RED, GRAY1 and GRAY2, or you can create your own colour value. Colours are defined with 16-but numbers in hexadecimal form, with 5 bits for red, 6 for green and 5 for blue – all packed together. For example – in binary:

MSB > RRRRRGGGGGGRRRRR < LSB

These are called RGB565-formatted numbers – and we use these in hexadecimal format with our display. So black will be all zeros, then converted to hexadecimal; white all ones, etc. The process of converting normal RGB values to RGB565 would give an aspirin a headache, but instead thanks to Henning Karlsen you can use his conversion tool to do the work for you. Consider giving Henning a donation for his efforts.

Displaying text

There are functions to display characters, strings of text, integers and float variables:

  Tft.drawChar(char, x, y, size, colour);          // displays single character variables
  Tft.drawString(string, x, y, size, colour);      // displays arrays of characters
  Tft.drawNumber(integer, x, y, size, colour);     // displays integers
  Tft.drawFloat(float, x, y, size, colour);        // displays floating-point numbers

In each of the functions, the first parameter is the variable or data to display; x and y are the coordinates of the top-left of the first character being displayed; and colour is either the predefined colour as explained previously, or the hexadecimal value for the colour you would like the text to be displayed in – e.g. 0xFFE0 is yellow.

The drawFloat() function is limited to two decimal places, however you can increase this if necessary. To do so, close the Arduino IDE if running, open the file TFTv2.cpp located in the TFT library folder – and search for the line:

INT8U decimal=2;

… then change the value to the number of decimal places you require. We have set ours to four with success, and the library will round out any more decimal places. To see these text display functions in action,  upload the following sketch:

#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>

char ascii = 'a';
char h1[] = "Hello";
char h2[] = "world";
float f1 = 3.12345678;

void setup()
{
  Tft.TFTinit(); 
}

void loop()
{
  Tft.drawNumber(12345678, 0, 0, 1, 0xF800);
  Tft.drawChar(ascii,0, 20,2, BLUE);
  Tft.drawString(h1,0, 50,3,YELLOW);
  Tft.drawString(h2,0, 90,4,RED);  
  Tft.drawFloat(f1, 4, 0, 140, 2, BLUE);      
}

… which should result in the following:

To clear the screen

To set the screen back to all black, use:

Tft.fillScreen();

Graphics functions

There are functions to draw individual pixels, circles, filled circles, lines, rectangles and filled rectangles. With these and a little planning you can create all sorts of images and diagrams. The functions are:

Tft.setPixel(x, y, COLOUR);                  
// set a pixel at x,y of colour COLOUR

Tft.drawLine(x1, y1, x2, y2, COLOUR);        
// draw a line from x1, y1 to x2, y2 of colour COLOUR

Tft.drawCircle(x, y, r, COLOUR);             
// draw a circle with centre at x, y and radius r of colour COLOUR

Tft.fillCircle(x, y, r, COLOUR);             
// draw a filled circle with centre at x, y and radius r of colour COLOUR

Tft.drawRectangle(x1, y1, x2, y2 ,COLOUR);   
// draw a rectangle from x1, y1 (top-left corner) to x2, y2 (bottom-right corner) of colour COLOUR

Tft.Tft.fillRectangle(x1, y1, x2, y2 ,COLOUR);   
// draw a filled rectangle from x1, y1 (top-left corner) to x2, y2 (bottom-right corner) of colour COLOUR

The following sketch demonstrates the functions listed above:

#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>

int x, y, x1, x2, y1, y2, r;

void setup()
{
  randomSeed(analogRead(0));
  Tft.TFTinit(); 
}
void loop()
{
  // random pixels
  for (int i=0; i<500; i++)
  {
    y=random(320);
    x=random(240);
    Tft.setPixel(x, y, YELLOW);
    delay(5);
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random lines
  for (int i=0; i<50; i++)
  {
    y1=random(320);
    y2=random(320);    
    x1=random(240);
    x2=random(240);    
    Tft.drawLine(x1, y1, x2, y2, RED);   
    delay(10);
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random circles
  for (int i=0; i<50; i++)
  {
    y=random(320);
    x=random(240);
    r=random(50);
    Tft.drawCircle(x, y, r, BLUE); 
    delay(10);
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random filled circles
  for (int i=0; i<10; i++)
  {
    y=random(320);
    x=random(240);
    r=random(50);
    Tft.fillCircle(x, y, r, GREEN); 
    delay(250);
    Tft.fillCircle(x, y, r, BLACK);     
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random rectangles
  for (int i=0; i<50; i++)
  {
    y1=random(320);
    y2=random(320);    
    x1=random(240);
    x2=random(240);    
    Tft.drawRectangle(x1, y1, x2, y2, WHITE);   
    delay(10);
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen

    // random filled rectangles
  for (int i=0; i<10; i++)
  {
    y1=random(320);
    y2=random(320);    
    x1=random(240);
    x2=random(240);    
    Tft.fillRectangle(x1, y1, x2, y2, RED);   
    delay(250);
    Tft.fillRectangle(x1, y1, x2, y2, BLACK);       
  }
  delay(1000); 
  Tft.fillScreen(); // clear screen
}

… with the results shown in this video.

Using the touch screen

The touch screen operates in a similar manner to the other version documented earlier, in that it is a resistive touch screen and we very quickly apply voltage to one axis then measure the value with an analogue pin, then repeat the process for the other axis.

You can use the method in that chapter, however with our model you can use a touch screen library, and this is included with the library .zip file you downloaded at the start of this tutorial.

The library does simplify things somewhat, so without further ado upload the touchScreen example sketch included with the library. Open the serial monitor then start touching the screen. The coordinates of the area over a pixel being touch will be returned, along with the pressure – as shown in this video.

Take note of the pressure values, as these need to be considered when creating projects. If you don’t take pressure into account, there could be false positive touches detected which could cause mayhem in your project.

Now that you have a very simple method to determine the results of which part of the screen is being touched – you can create sketches to take action depending on the touch area. Recall from the example touch sketch that the x and y coordinates were mapped into the variables p.x and p.y, with the pressure mapped to p.z. You should experiment with your screen to determine which pressure values work for you.

In the following example, we don’t trigger a touch unless the pressure value p.z is greater than 300. Let’s create a simple touch-switch, with one half of the screen for ON and the other half for OFF. Here is the sketch:

#include <stdint.h>
#include <TFTv2.h>
#include <SPI.h>
#include <TouchScreen.h> 

// determine the pins connected to the touch screen hardware
// A0~A3
#define YP A2   // must be an analog pin, use "An" notation!
#define XM A1   // must be an analog pin, use "An" notation!
#define YM 14   // can be a digital pin, this is A0
#define XP 17   // can be a digital pin, this is A3 

#define TS_MINX 116*2
#define TS_MAXX 890*2
#define TS_MINY 83*2
#define TS_MAXY 913*2

// For better pressure precision, we need to know the resistance
// between X+ and X- Use any multimeter to read it
// The 2.8" TFT Touch shield has 300 ohms across the X plate
TouchScreen ts = TouchScreen(XP, YP, XM, YM);

void setup() 
{
  Serial.begin(9600);
  Tft.TFTinit(); 
  Tft.fillScreen(); // clear screen
}

void loop() 
{
  // a point object holds x y and z coordinates
  Point p = ts.getPoint();
  p.x = map(p.x, TS_MINX, TS_MAXX, 0, 240);
  p.y = map(p.y, TS_MINY, TS_MAXY, 0, 320);
  Serial.println(p.y);
  if (p.y < 160 && p.z > 300) // top half of screen?
  {
    // off
    Tft.fillCircle(120, 160, 100, BLACK);     
    Tft.drawCircle(120, 160, 100, BLUE); 
  } else if (p.y >= 160 && p.z > 300)
  {
    // on
    Tft.fillCircle(120, 160, 100, BLUE); 
  }
}

What’s happening here? We divided the screen into two halves (well not physically…) and consider any touch with a y-value of less than 160 to be the off area, and the rest of the screen to be the on area. This is tested in the two if functions – which also use an and (“&&”) to check the pressure. If the pressure is over 300 (remember, this could be different for you) – the touch is real and the switch is turned on or off.

… and a quick demonstration video of this in action.

Displaying images from a memory card

We feel this warrants a separate tutorial, however if you can’t wait – check out the demo sketch which includes some example image files to use.

Conclusion

By now I hope you have the answer to “how do you use a touch screen LCD with Arduino?” and had some fun learning with us. You can get your LCD from Tronixlabs. And if you enjoyed this article, or want to introduce someone else to the interesting world of Arduino – check out my book (now in a third printing!) “Arduino Workshop”.

Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.