Blink and you'll miss it: Apple just confirmed that RCS support will be in iOS 18 via a three-word update at the end of Craig Fedherigi's update on the new software. I wish this post was longer, with more details, but they said literally nothing else about it! We'll just have to wait until the iOS 18 beta is out there, I guess.
Qualcomm’s new commercial that revives Justin Long as a frustrated Mac user who decides to spend hundreds of dollars on a new computer rather than manage his notifications is objectively terrible. (The mocking has been so brutal that Qualcomm deleted the commercial from its YouTube channel!) But, it does raise one fair point: notifications, regardless of what OS or device you’re using, are a complete mess. The tools you’ll find on your computer or phone for managing them are overly complicated and hard to explain to someone who isn’t intimately familiar with the settings menu. I’ve been covering and using iOS for years, so for some stupid reason I do understand how Apple’s various notification options work, but wish me luck if I have to explain it to someone else.
That’s why the number one thing on my list for Apple to fix in iOS 18 (and really all its platforms) when its announced at WWDC next week is notifications. Rumors haven’t pointed to any big change this year, but a boy can dream. But the big problem with notifications isn’t really with Apple, or Microsoft, or Google — it’s with app developers.
Poshmark, a platform for buying and selling fashion items, is a perfect example. My spouse gets constant notifications from the app, making me wonder why she hasn’t just turned them off. Turns out that when you’re selling something, you want to know if someone messages you or buys something — but sorting those notifications from the myriad of other promotional junk the app shoves at you is near impossible.
To test things, I just went through the onboarding process for Poshmark myself. After creating an account and signing in, the app asked if I wanted to turn on notifications. Every app on iOS is required to ask you if you want them — but if you say yes, you’re opting in to anything the app wants to send you. Buried in the Poshmark app itself are more granular controls that let you turn various types of notifications on or off, including things like “party invites,” “just picked for you” items, “daily deals,” “live events” and more. In fact, there are nearly two dozen different notification types in this app alone! That is too many. I also got something like four notifications in the first hour, after barely using the app. Too. Many.
Apple has done what it can to help users find these settings. If you go to the global iOS notifications settings, you can manage preferences for every app on your phone. There’s now an option at the bottom of that list to take you directly into the app to let you do things like turn off most of Poshmark’s 23 different notification types. There’s also an option to allow “time sensitive” notifications (things like direct messages or calendar reminders) to alert you immediately while shuttling other notifications into a summary.
The problem is that most people don’t have the time or mental bandwidth to do this for every app they install, which leads to situations like the one that Qualcomm so cleverly skewered in its awful ad. I’ve accepted the fact that when I get up in the morning, I’m going to find a ton of notifications cropped up on my phone that aren’t meaningful, even though I’ve done my best to aggressively prune them where possible. At this point, it’s a crapshoot whether I’ll find anything useful when I swipe into my Notification Center, which means that I am surely missing important reminders about things I need to deal with.
It's also worth noting that Apple has tried to fix notifications over the years with tools like Do Not Disturb, grouping notifications, sending them to a summary and of course letting you decide how intrusive they are to begin with. You can easily turn off red bubbles if they give you agita, or make it so your phone doesn't light up with every message you get. But again, the onus is on the user to be aware enough of the many ways they can customize notification settings, and a lot of people don't do that until their phone is completely overwhelming them with pings.
Of course, I don’t have anything useful like a “solution” to offer here, but I think the best way forward is for Apple to figure out how to disincentivize developers to flood users with notifications. Perhaps in addition to the existing opt-in dialog for notifications when you first launch an app, Apple can force developers to show you the notifications preferences so you know exactly what an app wants to send you. And instead of turning on all notifications, an app could start with everything off by default and you only check the things you actually want to see.
But I’m also skeptical that more settings to wade through are going to fix anything. People are still going to want to install an app and get started using it without spending five minutes going through an increasingly granular notification settings process. The end result would be the same, too many apps taking up valuable real estate on your phone and in your brain. But they pay Craig Federighi and company the big bucks to figure this stuff out, not me — here’s hoping he has some good news on Monday.
This article originally appeared on Engadget at https://www.engadget.com/my-one-wish-for-wwdc-2024-is-better-notifications-on-iphone-and-mac-172004630.html?src=rss
Somehow, it's already been almost a year and a half since the first season of The Last of Us arrived on HBO. Things are well underway with the second season, and we've known for a while that it won't premiere until 2025. We still don't know exactly when to expect it (though given that they're well into shooting, an early-year debut isn't out of the question), but we do now know that season two will only have seven episodes.
In an extensive interview with Deadline, showrunners Craig Mazin and Neil Druckmann (director of the two The Last of Us games that Naughty Dog has released for various PlayStation consoles) confirmed the shorter season. "The story material that we got from Part II of the game is way more than the story material that was in the first game, so part of what we had to do from the start was figure out how to tell that story across seasons,” Mazin said to Deadline. “When you do that, you look for natural breakpoints, and as we laid it out, this season, the national breakpoint felt like it came after seven episodes.”
That said, Mazin said that season three will likely be "significantly larger" — we don't know if that's from a scope perspective or running time perspective, but it's an interesting thing to broadcast given that we're still six months minimum away from season two premiering. And Deadline also confirmed that season two will have at least one extra-long episode, much like the 90-minute series premiere and the 70-plus minute episode focused on Bill and Frank in season one.
We've known for a while that Mazin and Druckmann were going to spread The Last of Us Part IIover multiple seasons, but it even sounds like the story could spin into a forth season. "We feel like it’s almost assuredly going to be the case that — as long as people keep watching and we can keep making more television — Season 3 will be significantly larger. And indeed, the story may require Season 4," Mazin said.
While the plotting of The Last of Us Part IIwas fairly involved, with lots of flashbacks and multiple points of view, stretching it over three seasons seems like a bit much. But based on this interview, it sounds like Mazin and Druckmann have figured out exactly where they want each season to begin and end and what story beats it'll cover. Of course, the show hasn't yet even been renewed for season three yet, so all this is contingent upon continued success. Given that season one was one of HBO's biggest ever, that probably won't be an issue.
Pedro Pascal as Joel in the first image from The Last of Us, season two.
HBO
Finally, Deadline dropped a surprising tidbit about a potential third game in the series — specifically, it's still unknown if one will happen. Indeed, the publication says that "a new installment has not been picked up or put into development." That's a very strong statement, albeit one that isn't sourced directly from a quote or given any real attribution. If true, it means a third The Last of Us game could easily be more than five years away, if it ever happens.
Druckmann did confirm that the show won't go beyond the what has been portrayed in the video games, unlike the HBO Game of Thrones series infamously moving beyond the novels it was based on (not that they had much of a choice). "As a fan, I’m thrilled that there might be a third Last of Us game," Mazin said. "As the co-creator of this television show, there’s no world where I would want our show to go beyond the source material that people have in the world."
Hopefuly, Deadline just has its lines crossed about a potential third game — with Summer Games Fest just days away, there's a lot of buzz around what Sony's first-party studios, including Naughty Dog, might be planning to announce. The last bit of concrete news we got around the game series was that the planned multiplayer game set in the Last of Us universe was canceled.
This article originally appeared on Engadget at https://www.engadget.com/hbos-the-last-of-us-season-two-will-only-be-seven-episodes-long-203949287.html?src=rss
Sony has ported lots of its biggest games to PC recently, and the next one will beGod of War Ragnarok. As part of the State of Play presentation, Sony showed off a trailer for the most recent adventure of Kratos and his son Atreus, and it looks as good as ever. It'll have unlocked frame rates, ultra widescreen monitor support and plenty more visual trickery for PC players, and it'll also include the recently-released Valhalla DLC. It's not a huge surprise, given that the 2018 revival God of War also came to PC a few years ago, but it'll be welcomed by those who want to continue the journey.
As far as visual upgrades go, Sony confirmed in its blog that it'll support NVIDIA RTX DLSS, AMD FidelityFX Super Resolution and Intel XeSS for upscaling the whole thing to whatever screen you're using. And Sony wasn't kidding about the widescreen support — it'll work with 32:9 monitors.
God of War Ragnarok (and its 2018 predecessor) are classic entries in the series, with the engrossing single-player narrative-driven vibe of many of Sony's recent first-party studio games. But the combat is just as good, and Ragnarok adds a lot of new twists to the God of War universe. It's one of my favorite games of the last few years, and it should look positively excellent on high-powered PCs. It'll be available on September 19, and you can pre-order it now.
This article originally appeared on Engadget at https://www.engadget.com/god-of-war-ragnarok-comes-to-pc-on-september-19-222235889.html?src=rss
Last week, Sony published a seemingly innocuous bit of fluff, touting its long-term "creative entertainment vision" in broad terms, along with some interviews of key employees. Neil Druckmann, studio head of Sony's Naughty Dog, was one of those — and his interview made waves in the game world. According to the interview, Druckmann said AI could "create nuanced dialogues and characters" and also said that the new game Naughty Dog was developing (but hasn't officially announced) "could redefine mainstream perceptions of gaming." Some mighty strong and potentially controversial statements from the head of a studio beloved for its The Last of Us and Uncharted franchises.
Problem is, Druckmann was wildly misquoted by his own employers. A few days after Sony published its interview, Druckmann took to X and said "this is not quite what I said." He then went full Ellie-in-revenge-mode on Sony, posting a section of the original interview transcript. (He was actually pretty polite if we're being honest — even the powerful can only bite the hand that feeds so hard.) Regardless, things here do not add up.
In editing my rambling answers in my recent interview with SONY, some of my words, context, and intent were unfortunately lost. Well, here's the full long rambling answer for the final question about our future game... pic.twitter.com/tVuxX3LYJF
Gaming reporter Stephen Totilo shared his own comparison of what Druckmann said and what Sony published, bolding the words in Sony's answer that Druckmann never said — and those words were the majority of the quote. Sony basically put words in his mouth and published them, kicking off a classic gamer freakout.
To be fair, if I was Druckmann, I'd be pretty pissed too. Look at this butchery!
If you're curious (about what he said; and how I spend a Friday night when my wife and kids are away), here's a comparison of the original answer and the edited one.
Many changes
No surprise, this was cut: "Not because games need to be movies, or they need to be TV shows" pic.twitter.com/FkxNkqQPY2
Now, five days later, Sony has removed the interview from its site entirely. However, they didn't just delete the page — they left it up with an apology to Neil and the Naughty Dog team "for any negative impact this interview might have caused."
My favorite bit is easily this:
In re-reviewing our recent interview with Naughty Dog's Neil Druckmann, we have found several significant errors and inaccuracies that don't represent his perspective and values (including topics such as animation, writing, technology, AI, and future projects).Sony
So everything he said about animation, writing, technology, AI and future projects had errors. Hey, at least they nailed his name and title.
For the morbidly curious, you can still read the "interview" on archive.org.
This article originally appeared on Engadget at https://www.engadget.com/sony-pulls-fabricated-interview-with-naughty-dog-head-neil-druckmann-210340146.html?src=rss
In the last few months, news organizations have leapt into bed with OpenAI, hatching Faustian bargains where the cash-strapped media industry exchanges a monetary pittance for OpenAI's right to scrape and integrate their content into things like ChatGPT. Those that have signed in blood include News Corp (publisher of the Wall Street Journal), the Financial Times, People magazine publisher Dotdash Meredith, the AP, and now, as Axios reports, The Atlantic and Vox Media.
The Atlantic quickly confirmed this new deal in a statement on its site. The publication says that it'll be a "premium news source" in OpenAI and that all its citations will be clearly attributed to The Atlantic with links back to the original content. There are concerns from publishers that users of AI chatbots don't actually need to go to the original sources; perhaps the calculus is that, for an industry in the twilight of its lifespan, some inbound link traffic is better than none. Then again, by agreeing to be scraped at all, perhaps The Atlantic is effectively wading directly into the tarpit of its own extinction (and of media as a whole).
There will also be an experimental "microsite" called Atlantic Labs that'll showcase "new products and features to better serve its journalism and readers." There's no indication yet that that content will involve anything created directly by AI, as sites like CNET and Sports Illustrated have tried with disastrous results.
According to Axios, Vox Media (publisher of its flagship news site Vox, tech site The Verge, the network of sports blogs under the SB Nation banner and many more) will have a similar style of attribution for its content. We've reached out to the company and will update this story if we get any confirmation or details on its deal with Open AI.
Vox Media is also said to be using OpenAI data both internally and in public-facing content. Axios mentions using OpenAI to "match shoppers" with content endorsed by Vox's many commerce channels, like The Strategist section of New York Magazine. Internally, Vox will use OpenAI to as part of its advertising platform to tweak ad creative to make visitors more likely to click; it'll also help them target ads at people likely to buy stuff from them. Details on how both of these programs will work is minimal right now, though.
While a number of publishers have been quick to embrace AI, not everyone is so enthused. The New York Timessued both OpenAI and Microsoft for copyright infringement in December, saying that both companies use its material without permission to train their models. More recently, eight publications owned by the Alden Capital Group, including the Chicago Tribune and New York Daily News,sued both companies with a similar complaint. At this point, it seems like it's either spend time and money in a lawsuit to go after OpenAI's rampant intellectual theft or cut a deal that'll make you some spending cash in a dire media market.
It was only last week The Atlantic published its own screed decrying media organizations which had taken petty cash from AI interlopers in exchange for something of significantly greater value. The odds unfortunately suggest this story (and my moral high ground) will age just as poorly in the near future.
This article originally appeared on Engadget at https://www.engadget.com/the-atlantic-and-vox-media-made-their-own-deal-with-the-ai-devil-161017636.html?src=rss
Two weeks ago, Google announced a slew of new AI-powered features at its I/O developer conference. Microsoft followed suit last week with the introduction of its Copilot+ PCs that have, you guessed it, a slew of new AI-powered features. Somewhat predictably, Google is announcing its answer to the Copilot+ PC initiative with… the humble Chromebook. The Chromebook Plus line that it first announced last October, to be specific. When Google first announced Chromebook Plus, it focused on a combination of higher-performance hardware as well as some modest AI software features compared to what you’d get on regular Chromebooks.
Now, however, Google is delivering on what it first announced: Chromebook Plus models are getting a host of features that Google first teased last year as well as some new ones we haven’t heard about before.
Google
AI features
For starters, the “help me write” feature Google soft-launched earlier this year is now available on all Chromebook Plus laptops. This should work across any text entry field you find on a website, whether that’s a Google product like Gmail or a site like Facebook. You can use it to get a prompt, or have it analyze what you’ve already written to make it more formal, or more funny (though Google did admit the jury’s out on whether AI can actually be funny). Basically it’s a generative text tool that you can use across the web. It’s not surprising to see it show up in Chromebooks, as Google said you could turn it on in Chrome for Windows and Mac back in February. But Google says that it's being implemented at the OS level on Chromebooks so that you can use it outside the browser
The next feature is another one Google announced last fall, and it’s purely for fun. A built-in image generator will enable you to generate wallpaper and video call backgrounds by typing in a prompt. It’s not at all dissimilar to what you’d do with other image generators, though I can’t yet say how fast it works or how well it sticks to what you ask it for. Google is including a few prompts for you to try or customize to get you started.
Google
The last update is that the Magic Editor in Google Photos is coming to laptops exclusively as a feature for Chromebook Plus devices. First available on Google’s Pixel devices, Magic Editor was part of the Google One subscription plan for a while, but now it’s more broadly available provided your phone meets the minimum specs. As for laptops, though, Chromebook Plus models are the only ones that can use Magic Editor. The reasoning seems pretty simple: Chromebooks can run Android apps, including Google Photos.
Google
Still, if you’ve wanted to mess around with Magic Editor on a bigger screen than your phone, doing so on a Chromebook seems like a decent option. As a refresher, Magic Editor basically lets you manipulate your photos in a variety of ways to change the reality of what you captured, but much faster and easier than using something like Photoshop. You can select people or objects to move them around, have the app turn a cloudy sky blue, resize or delete other objects and generally make it even harder to trust that photos you create or share are authentic.
Unsurprisingly, Google is also baking its Gemini chatbot more directly into Chromebooks by having the app pre-installed and sitting right on the launcher. More significant though is that Google is giving Chromebook Plus buyers a full year of its Google One AI Premium plan, which puts Gemini features right in Gmail, Docs and other Workplace apps. It also includes access to Gemini Advanced, which adds support for things like uploading documents for analysis and access to Gemini Pro 1.5 and its 1 million token context window (which Google said would grow to 2 million tokens soon).
Given that the Google One AI plan costs $20 a month, double the standard pricing for the 2TB storage plan, this is a pretty good perk for Chromebook Plus buyers, even if they don’t care about using Gemini. And it sounds like even if you already subscribe to another Google One plan, you'll be able to get the year of Google One's AI option.
Smaller tweaks
There are also a number of new software tweaks coming to all Chromebooks too. Probably most notable is Game Dashboard, a sort of control center for gaming-related activities. While most Chromebooks still can’t run a lot of games, there are more options now between cloud gaming services like GeForce Now and Android titles. Indeed, Google said that 25 percent of Chromebook owners use them for games, and they’ve seen a 40 percent year-over-year increase in the number of people gaming on a Chromebook.
Google
Game Dashboard has a handful of features, but the most notable one is a comprehensive key-mapping system. This lets you take games that are designed for a controller or touch screen and map their buttons to various keys on your laptop. For Android games with specific swiping patterns, you’ll be able to say pressing a key is the same as doing a certain swipe in a certain direction.
It also provides one-click recording — that’ll start recording both your gameplay as well as a view of you playing via the laptop’s webcam, if you want to be in the video. And you can quickly upload to various services like YouTube or Discord from the Game Dashboard, as well. This feature is exclusive to Chromebook Plus, at least for now.
Google
Other new features include Google Tasks integration into the menu bar — there’s already a calendar widget that shows you your upcoming appointments there, and now it’ll also show you items from your Tasks list, making it a solid one-top look at what’s coming in your day. The screen recorder can now generate GIFs, something we all want to be able to do at any time. And you can set up an Android phone via your Chromebook now, as well. If you scan a QR code on your Chromebook with the phone you’re setting up, your Google account and Wi-Fi info will all sync over.
Future updates
It doesn’t stop there, though. Google also announced a bunch of forthcoming software features to look forward to, just like they did last fall. I appreciate the little sneak peak at what’s coming, and since Google is indeed delivering on what they showed in October I feel confident we’ll see most of these sooner or later.
Chief among them is Google’s Gemini-powered “help me read” feature. As the name suggests, it’ll offer summaries of web pages, documents or PDFs, and you’ll be able to ask follow-up questions. Of course, your results may vary on how useful this all is. Google’s also working on an AI-powered overview screen that’ll pop up when you open your laptop — rather than throw you back into the dozens of tabs you have, it’ll try and organize and show you the apps and pages you have open so you can decide where you want to go from there. It’ll also take into account things you’re doing on Chrome on other devices, so if you’ve been reading on your phone you can jump back in on your laptop.
Google
In the same vein, there’s a new focus tool that combines Google Tasks and YouTube Music with a count-down timer. You can basically pick an urgent task, a playlist and a timer and you’ll go into do not disturb mode while you crank away on what you’re supposed to be doing. Not exactly a game-changer, but it’s kind of clever.
Google
Perhaps most interesting is a new accessibility feature based on the hands-free “Project Gameface” tool it showed off at I/O in 2023 and 2024. Google says it’s building Gameface right into ChromeOS, which will use face and gesture tracking to help people do things on their computer without a keyboard or mouse. It’s “early” in the project’s timeline, so I don’t think we’ll see this six months from now, but it’s definitely an important feature that could make Chromebooks a lot more useful for more people.
Google
Of course, Google and its hardware partners are launching a slew of new Chromebook Plus devices to go along with all of this — you can read about the new hardware here. As for the software, everything should start rolling out today, aside from all of the stuff Google is promising for a later date.
This article originally appeared on Engadget at https://www.engadget.com/google-is-bringing-a-slew-of-ai-powered-software-features-to-chromebook-plus-laptops-130049652.html?src=rss
Google just announced a slew of new features coming to ChromeOS, many of them coming to the more premium Chromebook Plus models that were announced last fall. But today's news isn't just about the software — Google's hardware partners have a bunch of new laptops ready to take advantage of these features. Here's a quick run-down of what's coming.
Acer
Acer has two updates to existing models, the Chromebook Plus Spin 714 and Chromebook Plus 516 GE. These were already two of my favorite Chromebooks, and they've now been updated with new Intel chips. The Spin 714 starts with an Intel Core Ultra 5 115U processor, while the 516 GE has the Core 5 120U processor. Both of these laptops already had solid performance, but it's good to get them with some of the newest chips Intel is offering.
The Spin 714 keeps its lovely 14-inch touchscreen with a 360-degree hinge and a 1,920 x 1,200 resolution; it also includes up to 16GB of RAM and up to 512GB of storage. The 516 GE is one of the game-focused Chromebooks you can buy — as such, it has features like a large 16-inch screen with a 2,560 x 1,600 resolution and a 120 Hz refresh rate. It also has customizable RGB keyboard lights and anti-ghosting technology, an ethernet port and Wi-Fi 6E. You can get up to 2TB of storage and 16GB of RAM on this machine. Despite the gaming focus, I've found it to be the best performance-oriented large-screen Chromebook you can buy, regardless of what you want to do with it. The Spin 714 starts at $700 and the 516 GE starts at $650; both are available at Best Buy for starters.
ASUS
Probably the most interesting new device from ASUS is the ExpertBook CX54 Chromebook Plus, a high-end laptop that should compete with Acer's Spin 714. Given its highfalutin name, it's not surprising that you can get the ExpertBook CX54 with up to Intel's Core 7 processor, paired with 16GB of RAM and 512GB of storage. The display also sounds like a standout: the 14-inch touchscreen has a 2,560 x 1,600 resolution, significantly more pixel-dense than the Spin 714. It also has an 8-megapixel front camera as well as two Thunderbolt 4 USB-C ports and an HDMI port — that'll enable you to hook up three external monitors. Finally there are two USB-A ports and a microSD slot, making this laptop a good option if you need to hook up a lot of devices. ASUS hasn't yet said when this device will be available, or how much it'll cost.
The company is also updating its Chromebook Plus CX34 model with a 13th-gen Intel Core i5 processor, though that extra power will cost you — it's selling for $499 at Best Buy, compared to the $399 you can get it for at Target with a 12th-gen i3 chip.
ASUS also has a new 2-in-1 Chromebook, the CM30. There have been a few Chromebooks like this over the years, but they've never really caught on. Regardless, the CM30 has a 10.5-inch screen with a 1,920 x 1,200 resolution plus 8GB of RAM and 128GB of storage for $299. It includes a MediaTek Kompanio 520 processor, so this won't be a performance beast. But if you want a small device for your kid to bang away on this could be a decent option.
HP
Confusingly, HP has two new models, both of which come as "Plus" and "non-Plus" options for lack of a better descriptor. The HP Chromebook 14-inch and HP Chromebook x360 14-inch both come with Intel's N100 or N200 processors, both of which only have four cores. The Plus models, meanwhile, come with a Core i3-N305 chip, which offers eight cores. Both chips were introduced in early 2023, so they're not the most current, but of the two options I think it's safe to say you should opt for the i3 options.
The two models are actually pretty similar, with the main difference being the x360's hinge that lets you flip the laptop all the way around, a gimmick many Chromebooks have offered for years that I don't fine useful. But your milage may vary. Both laptops have 1080p displays (the HP Chromebook Plus 14 offers touch and non-touch options), and the x360 has thinner bezels. Both have two USB-C ports and one USB-A port, and come with 8GB of RAM and either 128GB or 256GB of storage. If you want the lightest option, x360 weighs just over 3 pounds, while the standard model weighs 3.2 pounds.
The HP Chromebook 14-inch starts at $249 at Walmart — while its processor may not be the fastest, that's not bad for a budget option. You can get the Plus model for $449 at CostCo. As for the Chromebook Plus x360, that'll set you back $429 at Walmart.
What to buy?
While Google has made things consistent by using the Plus labeling to assure people they're getting a certain level of performance, there are still a ton of options on the market to sort through. HP's $429 x360 Plus sounds like a solid option, while both of Acer's new laptops should be good for people who are OK spending more money for a more premium experience. That said, my favorite Chromebook is still probably Lenovo's Chromebook Plus IdeaPad Flex 5i — but I'll dig into these laptops soon and see if any of them offer a better value.
This article originally appeared on Engadget at https://www.engadget.com/acer-asus-and-hp-all-have-new-chromebook-plus-laptops-with-googles-built-in-ai-features-130029246.html?src=rss
Apple just released an update for iOS (and iPadOS) to tackle a strange bug that cropped up in the past week. When iOS 17.5 came out, some users noticed that photos they deleted were reappearing in their Photos library — now, iOS 17.5.1 promises to fix that. As Apple puts its, the update “addresses a rare issue where photos that experienced database corruption could reappear in the Photos library even if they were deleted.”
As noted by MacRumors, some users on Reddit were seeing photos that were deleted not just weeks ago but months and years ago returning to their devices. Indeed, one person reported seeing photos from way back in 2010 popping up in their library as if they were newly shot.
As usual, Apple hasn’t offered more details besides what is in the iOS 17.5.1 release notes, but we’re reaching out to see if they have any other details about how this bug popped up in the first place. In the meantime, you might as well go update your iPhone or iPad now.
This article originally appeared on Engadget at https://www.engadget.com/ios-1751-fixes-reappearing-photo-bug-204830179.html?src=rss
Microsoft's Surface Pro strategy has been, shall we say, a little odd lately. The 2022 Surface Pro 9 came in both Intel and Arm configurations, but the Arm-powered device was both slower and significantly more expensive. Then, earlier this year, Microsoft announced and Intel-powered Surface Pro 10, a fine but boring device focused on IT professionals.
Finally, Microsoft has a new Surface Pro that may get the average person in the market for a laptop to sit up and pay attention. The new Surface Pro Copilot+ PC (no more model numbers!) is another Arm-powered device, but Microsoft says that performance will not be compromised this time. In fact, thanks to a re-architected version of Windows 11, Microsoft claims these machines are 58 percent faster than “the fastest MacBook Air” with an M3 processor. Specifically, Copilot+ PCs run at 40 trillion operations per second, compared to the 18-ish trillion Apple claims with the M3. The company further clarified that peak performance is 23 percent faster, while “sustained” performance is 58 faster. Notably, Microsoft made no mention of the M3 Pro or M3 Max chips here.
It's also a whopping 90 percent faster than the Surface Pro 9, and Microsoft is promising 22-ish hours of battery life for these new Copilot+ PCs. Physically, it's similar to what you'd expect — a tablet with a kickstand and keyboard attachment. But it does look like it has thinner bezels, and an 13-inch OLED screen for the first time. Finally, there's a "quad-HD" front-facing camera which seems the same as the one we saw on the Surface Pro 10 for business.
There's also a new keyboard called the Flex Keyboard that is meant to be used both attached to the device or removed and set somewhere more comfortable for you. The trackpad is 14 percent larger than before, as well.
We haven't heard yet how much the new Surface Pro or its Flex Keyboard will cost just yet, but stay tuned for more details as Microsoft announces them.
This article originally appeared on Engadget at https://www.engadget.com/microsofts-new-copilot-surface-pro-has-an-oled-screen-and-a-redesigned-keyboard-175611698.html?src=rss