Posts with «space» label

One Method For Removing Future Space Junk

When sending satellites into space, the idea is to place them into as stable an orbit as possible in order to maximize both the time the satellite is useful and the economics of sending it there in the first place. This tends to become rather untenable as the amount of space junk continues to pile up for all but the lowest of orbits, but a team at Brown University recently tested a satellite that might help solve this problem, at least for future satellite deployments.

The main test of this satellite was its drag sail, which increases its atmospheric drag significantly and reduces its spaceflight time to around five years. This might make it seem like a problem from an economics standpoint, as it’s quite expensive to build satellites and launch them into space, but this satellite solves these problems by being both extremely small to minimize launch costs, and also by being built out of off-the-shelf components not typically rated for spaceflight. For example, it gets its power solely from AA batteries and uses an Arduino for its operation and other research.

The satellite is currently in orbit, and has already descended from an altitude of 520 km to 470 km. While it won’t help reduce the existing amount of debris in orbit, the research team hopes to demonstrate that small satellites can be affordable and economically feasible without further contributing to the growing problem of space junk. If you’re looking to launch your own CubeSat one day, take a look at this primer which goes over most of the basics.

Hack a Day 22 Mar 16:30

Planetary Escape (-Room in a Box)

The trick to a fun escape room is layers. For [doktorinjh]’s Spacecase, you start with an enigmatic aluminum briefcase and a NASA drawstring backpack. A gamemaster reads the intro speech to set the mood, and you’re ready to start your escape from the planet. The first layer is the backpack with puzzles you need to solve to get into the briefcase. In there, you discover a hidden compartment and enough sci-fi references to put goofy smiles on our faces. We love to see tools reused as they are in one early puzzle, you use a UV LED to reveal a hidden message, but that light also illuminates puzzle clues later.

All the tech in Spacecase makes it a wonder of mixed media. The physical layer has laser engraved wood featuring the font from the 1975 NASA logo, buttons, knobs, LEDs, toggle switches, and a servo. Beneath the visible faceplate is an RGB sensor, audio player, speaker, and at the center is an Arduino MEGA. We’d love to get our hands on Spacecase for a game, and we’re inspired to pull out all the stops and build games with our personal touches. Maybe something with a mousetrap.

This isn’t the first escape room hardware we’ve seen and [doktorinjh] similarly made a bomb diffusing game.

Levitating Starship Model Comes In For a Landing

If everything goes according to plan, Elon Musk says the first generation of SpaceX’s massive Starship will make an orbital flight before the end of 2020. That’s a pretty bold claim, but when you’ve made landing rockets on their tails as in the old science fiction pulp magazines seem routine, we suppose you’ve earned the right to a bit of bravado. We’re excited to see the vehicle evolve over the next several months, but even if the real one stays grounded, we’ll gladly take this “flying” Starship model from [Chris Chimienti] as a consolation prize.

A magnetic levitation module, we’re officially in the future.

Feeling a bit let down by the 3D printable models of the Starship he found online, [Chris] set out to build his own. But it wasn’t enough to just make his bigger, stronger, and more accurate to Starship’s current design; he also wanted to make it a bit more exciting. Some RGB LEDs an Arduino embedded in the “cloud” stand the rocket sits on was a good start, and the landing pad inspired by SpaceX’s real autonomous spaceport drone ship Just Read the Instructions looks great all lit up.

But this is Starship we’re talking about, a vehicle that could literally push humanity towards being a multi-planet species. To do it justice, you’ve really got to knock it out of the park. So [Chris] found a magnetic levitation module online that could support a few hundred grams, and set to work on making his plastic Starship actually hover over the landing pad.

As you might imagine, it was a bit tricky. The first versions of the rocket looked great but came out too heavy, so he switched over to printing the model in so-called “spiral vase mode” which made it entirely hollow. Now far lighter and with a magnetic plate fit into the bottom, it was stable enough to float on its own. For the final touch, [Chris] added some red LEDs and a coin cell battery to the base of the Starship so it looks like the sleek craft is performing a last-second landing burn with its “impossible” full-flow staged combustion engines.

This isn’t the first time we’ve seen a model rocket with an electronic glowing cloud under it, but it’s certainly the first one we’ve seen that could levitate in mid-air. While this little rocket might not make it all the way to Mars, we wouldn’t be surprised to see it touching down on the desks of other hackers and makers in the near future.

Catch Some (Major) Air: New Space Humble Bundle!

  We were glued to our screens last month as NASA successfully landed the InSight module on Mars. (Bet you were, too.) What an amazing sight a Martian sunrise turns out to be! Now, we’ve got the bug. The bigtime Space Bug. Accordingly, our final Humble Bundle ebook deal of […]

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Maker Faire NY: Developing for the Final Frontier

The cost of getting a piece of hardware into space is now cheaper than ever, thanks in no small part to the rapid progress that’s been made by commercial launch providers such as SpaceX. In the near future, as more low-cost providers come online, it should get even cheaper. Within a few years, we could be seeing per kilogram costs to low Earth orbit that are 1/10th what they were on the Space Shuttle. To be sure, this is a very exciting time to be in the business of designing and building spacecraft.

But no matter how cheap launches to orbit get, it’ll never be cheaper than simply emailing some source code up to the International Space Station (ISS). With that in mind, there are several programs which offer students the closest thing to booking passage on a Falcon 9: the chance to develop software that can be run aboard the Station. At the 2018 World Maker Faire in New York we got a chance to get up close and personal with functional replicas of the hardware that’s already on orbit, known in space parlance as “ground units”.

On display was a replica of one of the SPHERES free-flying satellites that have been on the ISS since 2006. They are roughly the size of a soccer ball and utilize CO2 thrusters and ultrasonic sensors to move around inside of the Station. Designed by MIT as a way to study spaceflight techniques such as docking and navigation without the expense and risk of using a full scale vehicle, the SPHERES satellites are perhaps the only operational spacecraft to have never been exposed to space itself.

MIT now runs the annual “Zero Robotics” competition, which tasks middle and high school students with solving a specific challenge using the SPHERES satellites. Competitors run their programs on simulators until the finals, which are conducted using the real hardware on the ISS and live-streamed to schools.

We also saw hardware from “Quest for Space”, which is a company offering curricula for elementary through high school students which include not only the ground units, but training and technical support when and if the school decides to send the code to the matching hardware on the Station. For an additional fee, they will even work with the school to design, launch, and recover a custom hardware experiment.

Their standard hardware is based on off-the-shelf platforms such as Arduino and LEGO Mindstorms EV3, which makes for an easy transition for school’s existing STEM programs. The current hardware in orbit is setup for experiments dealing with heat absorption, humidity, and convection, but “Quest for Space” notes they change out the hardware every two years to provide different experiment opportunities.

Projects such as these, along with previous efforts such as the ArduSat, offer a unique way for the masses to connect with space in ways which would have been unthinkable before the turn of the 21st century. It’s still up for debate if anyone reading Hackaday in 2018 will personally get a chance to slip Earth’s surly bonds, but at least you can rest easy knowing your software bugs can hitch a ride off the planet.

Star Track: A Lesson in Positional Astronomy With Lasers

[gocivici] threatened us with a tutorial on positional astronomy when we started reading his tutorial on a Arduino Powered Star Pointer and he delivered. We’d pick him to help us take the One Ring to Mordor; we’d never get lost and his threat-delivery-rate makes him less likely to pull a Boromir.

As we mentioned he starts off with a really succinct and well written tutorial on celestial coordinates that antiquity would have killed to have. If we were writing a bit of code to do our own positional astronomy system, this is the tab we’d have open. Incidentally, that’s exactly what he encourages those who have followed the tutorial to do.

The star pointer itself is a high powered green laser pointer (battery powered), 3D printed parts, and an amalgam of fourteen dollars of Chinese tech cruft. The project uses two Arduino clones to process serial commands and manage two 28byj-48 stepper motors. The 2nd Arduino clone was purely to supplement the digital pins of the first; we paused a bit at that, but then we realized that import arduinos have gotten so cheap they probably are more affordable than an I2C breakout board or stepper driver these days. The body was designed with a mixture of Tinkercad and something we’d not heard of, OpenJsCAD.

Once it’s all assembled and tested the only thing left to do is go outside with your contraption. After making sure that you’ve followed all the local regulations for not pointing lasers at airplanes, point the laser at the north star. After that you can plug in any star coordinate and the laser will swing towards it and track its location in the sky. Pretty cool.


Filed under: Arduino Hacks, cnc hacks, news, solar hacks

Go Behind the Scenes of Installing an Interactive LED Art Exhibit

Nick Squires details his time spent using his maker skills to produce an interactive art installation and performance.

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From Aerospace to Weaving, Houston Mini Maker Faire Is an Inventors’ Paradise

Houston Mini Maker Faire attendees had a chance to create scientific creatures, assemble a clock, take a peek through augmented reality, and much more.

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6 DIY Star Trackers for Perfect Night Sky Photos

To photograph the stars, you need a gadget that can track the revolving night sky in a perfectly timed arc. Otherwise all you’ll see is streaks and blurs.

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A High altitude balloon sensing the earth’s atmosphere

The project Emanuel Bombasaro submitted to the Arduino blog is about a high altitude balloon he launched on August 21st over Denmark. The balloon, called Titan 1, is made of a helium-filled latex balloon,  a payload box holding the flight computer, sensors and a parachute (36” diameter). A GoPRO camcorder mounted inside the payload box and capturing an image every second.

The flight computer is an Arduino Mega which logs position (GPS), pressure, temperature, humidity, luminosity, earth magnetic field, acceleration and spin, measured by a variety of sensors:

At 1:10 we jump from cloud level (~3200m) towards reaching the peak altitude of 35393m. Immediately the moon appears on the right and is visibile again and again. 2:05 the fragments of the bursted balloon can be seen and up it goes back to earth. 3:00 we drop down to cloud level (~3200m) and soon after hit the ground.

This is the list of modules and sensors connected to the Arduino Mega:

  • MTX2 Radiometrix
  • MTX2 434 MHz Radio Module.
  • HX1 VHF Narrow Band FM 300 mW Transmitter, 144.800 MHz, used for APRS.
  • MAX-M8 GPS module used for position (longitude, latitude and altitude) and time acquisition.
  • DS18B20 Temperature sensor on HABuino showing the temperature of the flight computer compartment. This temperature should remain most near to 20 ” C. Any temperature variation will e?ect the transmission frequency of the radio module.
  • MCP9808 Maximum accuracy digital temperature sensor measuring air temperature.
  • HTU21DF Temperature and humidity sensor measuring air temperature and relative humidity of the air.
  • MPL3115A2 Precision altimeter mainly used for measuring atmospheric pressure, but also temperature and altitude is detected.
  • TSL2561 Light to digital converter BST-BMP180 Pressure sensor mainly used for measuring atmospheric pressure, but also temperature and altitude is detected.
  • L3GD20 3D gyroscope
  • LSM303DLHC 3D accelerometer and 3D magnetometer module
  • LSH20 Saft LSH 20 battery used as power supply with 3.6 V and 13.0 A h. The power feeds into the low input voltage synchronous boost converter TPS61201 on the HABuino shield.

Check the detailed documentation with Flight Computer Software sketch on this Design Mission PDF document.

You can also explore the Flight Data Report showing the collected mission data graphically on this PDF.

Arduino Blog 09 Sep 21:58