Posts with «game consoles» label

Microsoft just increased all Xbox prices: Grab one before the hikes go into effect

Microsoft just increased all Xbox prices: Grab one before the hikes go into effect
Microsoft

Gaming is about to get a lot more expensive — at least for Xbox fans. Effective today, May 1, Microsoft is increasing the price of Xbox consoles and controllers, and not by an insignificant amount: 

  • The Xbox Series S 512GB, is now $380, more than a 25 percent increase from $300. 

  • The Xbox Series X 1TB Digital is now $550, a 22 percent increase from $450. 

  • The Xbox Series S 1TB is now $430, a 22 percent increase from $350).

  • The Xbox Series X 1TB with Blu-ray is now $600, a 20 percent increase from $500.

  • The Xbox Series X 2TB Galaxy Black Special Edition is now $730, a 22 percent increase from $600.

The news doesn't end there. Controllers and headsets now start at $65 and top out at $200 for the "Full" Xbox Elite Wireless Controller Series 2. Games will also increase in price, though not right away: "Some of our new, first-party games will launch at $79.99 beginning this holiday season," Microsoft explains. That last one seems more about leaning in to Nintendo's ambitious Switch 2 game pricing, and less about any possible tariff impact (though it's worth noting Xbox prices are going up worldwide, not just in the US.)

But not all is negative, as if you're in the market for a new console, prices at online retailers have yet to catch up. Before you whip out your credit card, remember some key caveats here. The current Xbox platform is effectively five years old, with the leaked mid-gen "Brooklin" refresh seemingly canceled. An all-new Xbox generation is also expected to arrive in the next few years, perhaps 2028, with leaks suggesting it may be a "cloud hybrid" machine. And more and more previous Xbox exclusives are beginning to pop up on the PS5, too. That said, if you've been waiting to buy an Xbox, now is the time, as these legacy prices could disappear any minute. 

Best Xbox deals

This article originally appeared on Engadget at https://www.engadget.com/deals/microsoft-just-increased-all-xbox-prices-grab-one-before-the-hikes-go-into-effect-192628921.html?src=rss

Forza Horizon 5 is on the PS5, so I no longer need an Xbox

Forza Horizon 5 is the entire reason I have an Xbox Series S. I’m not really a car guy in real life — if money, practicality and burning through fossil fuels were less of a concern, I’d get a fun hot hatch with a stick, for sure. I don’t care about luxuries or exotics, and I drive a 12-year-old Prius C in real life. But Forza Horizon 5 so skillfully melds open-world exploration, intense competition and replayability while also letting me try out dozens of cars I’ve daydreamed about driving that it felt like a must-buy.

My colleague Jess Conditt’s review of Forza Horizon 5 in 2021 pushed me over the edge. A couple months later, I got my hands on my first Xbox console and had put a startling amount of time into the game; I was far more addicted than I expected and having an absolute blast. In the three-plus years since, I have fallen off it a bit. It’s not a daily or weekly play at this point, but there are definitely times where it gets its hooks back into me and I hit my favorite tracks, try different cars or dive into the weekly challenges.

And now, Forza Horizon 5 is available on the PS5, my preferred console. It’s probably the biggest Xbox-born franchise to go cross-platform at this point and just the latest example of how Microsoft appears to be done thinking about “console exclusives.” More broadly, the company has given plenty of signs that consoles that sit under your TV aren’t its main priority — moving a high-profile game like Forza Horizon 5 is just another example.

It works for me, though, because it means I really don’t need an Xbox anymore. I might keep it around for a bit, because I’m a pack rat and there are still a handful of titles on Game Pass I’d like to play at some point. But there are so few games that one needs an Xbox for at this point that I could dump it and really not miss much of a beat — there are already tons of games I’ll never get around to without worrying about Game Pass.

And unsurprisingly, Forza Horizon 5 runs perfectly on the PS5. Everything that makes the game great on the Xbox shows up here, and I generally prefer the DualSense controller over the Xbox one. The triggers feel great for pumping the gas and brakes, and the haptic feedback is generally better too. I’m a little sad to give up all my progression on the Xbox version — specifically my garage full of cars I’ve earned over the last few years. But, it’s also fun to start fresh and have a reason to unlock everything again and start fresh on the game’s many missions.

Even though this game is three and a half years old, it’s still worth picking up now. Developer Playground Games has been consistently adding new content, including the Hot Wheels and Rally Adventure expansions from 2022 and 2023. And along with the PS5 launch, there’s a new Horizon Realms feature (coming to all platforms) that rounds up 11 limited-time “evolving world” areas that were previously featured in seasonal updates. I’m not expecting much more in the way of major content updates at this point, but if you’re new to the game on PS5 there is more than enough to keep you busy for a long time.

Playground Games

Visually, the game matches its Xbox Series X counterpart, with 60 FPS performance mode and 30 FPS graphics mode. It’s an upgrade over the Series S version I’ve spent so much time with, as that console maxes out at 1440p, and there are graphical upgrades that go beyond just resolution. But Forza Horizon 5 is an absolutely gorgeous game regardless of what console you’re playing on, and I’m not a pixel junkie. If you have the game already on an Xbox console, there’s no real reason to buy it on the PS5 — unless you’re looking to streamline how much is under your TV.

As it turns out, that’s where I’m at right now. I need to cut back on my hoarding tendencies, and as much as I appreciate the tiny footprint of the Xbox Series S and the solid selection of Game Pass titles, I do not have unlimited space or time. I really appreciate what I got out of this little console over the years, but I don’t think it’s a stretch to say that 75 percent of the time I used the Series S as a Forza machine. But hey, Microsoft got its cash from me and I got years of enjoyment, so I’m not mad. I just hope if there’s another Forza Horizon game in the future that it hits the PlayStation at the same time as the Xbox — assuming there still is a console called Xbox, that is.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/forza-horizon-5-is-on-the-ps5-so-i-no-longer-need-an-xbox-110016202.html?src=rss

LG smart TVs are getting Xbox Game Pass this week

Microsoft promised in a strange ad campaign last year that it would bring Xbox Game Pass to more than just its own gaming brand's hardware thanks to Xbox Cloud Gaming. One of the previously announced platforms that it said would gain the ability to run Xbox Game Pass was smart TVs from LG. Today, LG announced that the Xbox app will begin rolling out to a collection of its smart TVs in 25 countries this week.

The Xbox app is compatible with select LG screens and monitors. According to the press release, the available models include "2022 OLED TVs, 2023 OLED, QNED, NanoCell and UHD TVs…which have been updated to software version 23.20.01 or higher." It will also be made available at a later date on LG's StanbyME screens. Once downloaded, the app allows members of the Xbox Game Pass Ultimate subscription to stream select titles they already own or to access titles from the Game Pass library.

LG is the latest electronics manufacturer to offer the Xbox experience without the need to physically own an Xbox. Samsung has already done the same, and Amazon's Fire TV also has an Xbox app.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/lg-smart-tvs-are-getting-xbox-game-pass-this-week-200422697.html?src=rss

Microsoft Xbox chief Phil Spencer: 'I think we should have a handheld'

After announcing several new Xbox Series X consoles including a $600 special edition model, Microsoft may be working on another one. In response to a question from IGN about portable gaming, Xbox chief Phil Spencer said "I think we should have a handheld."

That's a vague comment, but it certainly shows that the company is taking notice of all the portable PC gaming devices out there like the new Rog Ally X from ASUS and no doubt Sony's PlayStation Portal remote handheld. Such a device would also make a lot of sense for the Xbox platform. 

"The future for us in hardware is pretty awesome, and the work that the team is doing around different form factors, different ways to play," he said. He then deferred any future questions about consoles to Xbox president Sarah Bond.

Spencer hypothetically kiboshed the idea of a Sony-like internet- or cloud-only device when asked about it, though. "I think being able to play games locally is really important," he said.  

This by no means confirms the development of such a device and it wasn't the right event for such an announcement in any case. "Today was about the games... but we will have a time to come out and talk more about platform, and we can't wait to bring it to you." 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-xbox-chief-phil-spencer-i-think-we-should-have-a-handheld-123046226.html?src=rss

Microsoft’s Xbox refresh can't compete with its leaked roadmap

Microsoft showed off three new Xbox models yesterday at Summer Game Fest 2024, but anyone following the mass of leaks last year may have been surprised at how little changed for this mid-cycle refresh.

In case you didn’t follow the FTC-Microsoft trial last year, things went pretty well for Microsoft, ending in the company acquiring Activision Blizzard. One thing that didn’t go so well was redaction. Nestled among the court filings was a trove of internal documents, including one on the future of Xbox — or at least, one potential future, considered by Microsoft in May 2022.

Xbox head Phil Spencer told the FTC in October 2022 that the Roadmap to 2030 document was “a presentation from our devices organization to the gaming leadership team,” and said he disagreed with some of its projections. The slide deck outlined the team’s plan for its mid-cycle console refresh, codenamed Fairhaven, and its next-gen console. Essentially a pitch deck, then, comprising some things that were definitely happening and others that needed funding to become reality.

Let’s look at what was (un)announced:

Chronologically, May 2024 was to be a debut month for Sebile, the codename for an all-new controller. Sebile would ship with new wireless tech, which the document referred to as “Xbox Wireless 2,” and a Stadia-like cloud connection for reducing input latency when playing games on Xbox Cloud. More exciting for gamers, it would also have advanced haptics like the Switch and PS5 controllers, and a Stadia-like direct-cloud connection for reducing input latency on Xbox Cloud Gaming.

Sebile, a proposed new Xbox controller from a May 2022 slide deck that leaked last year.
Microsoft

Then, Xbox’s big summer ’24 show (which in the real world happened yesterday) would bring a pair of new Xbox consoles. First, a cylindrical Xbox Series X redesign codenamed Brooklin, which was set to be a $500 2TB all-digital device with WiFi 6E, Bluetooth 5.2 and a Sebile controller packed in. Second, Ellewood, a $300 Series S refresh with 1TB of storage, with the same improved wireless connectivity and the Sebile controller, but no big redesign.

Brooklin, a proposed new Xbox Series X SKU from a May 2022 slide deck that leaked last year.
Microsoft

The document noted that all three of these devices were “funded” but also gave two eventualities: one that would “limit Fairhaven investment” and another that would deliver the “full Fairhaven vision.” The former would pare down the new controller’s features and cloud connections, but would supposedly include a new industrial design.

Ellewood, a proposed new Xbox Series S SKU from a May 2022 slide deck that leaked last year.
Microsoft

Fast forward to Summer Game Fest 2024, where we appeared to get neither of these futures. We already figured that the Series S wouldn’t be refreshed, given Microsoft has been selling a $350 1TB version since last fall. But Microsoft’s vision for the Series X was unclear, and what we ended up with was a pretty weird pair of configurations: a 1TB all-digital Series X console priced at $450 and a 2TB special edition Series X with a disc drive, priced at $600. If there’s improved wireless connectivity Microsoft hasn’t mentioned it, and we’ve currently heard nothing of Sebile; the new consoles were announced with standard Xbox controllers.

Taken alone, these are fine refreshes. But Microsoft was in the unenviable position of competing with not only Sony and Nintendo, but also itself, in the form of those leaked plans.

Microsoft's actual 2024 Xbox refresh.
Microsoft

A $450 all-digital 1TB console and $600 2TB special edition are disappointing in comparison to Brooklin, the 2TB $500 all-digital console with a shiny new controller the leaked deck was pitching. The $450 console is almost a price increase, given Microsoft and third-party retailers regularly sell the original 1TB Series X for that price. (It should be mentioned that Sony has actually increased the price of the PlayStation 5, with the discless model priced at $450 vs. the $400 it cost at launch.) The $350 1TB Series S is essentially the same console we got last fall, but that too represents bad value compared to the leaked $300 refresh.

Plans change, especially plans dated May 2022. But how they change can give an idea of how Microsoft is thinking about Xbox right now. Back in 2022, Series X and S sales were broadly keeping pace with Xbox One. That is no longer the case. Estimates put the total number of Xbox Series consoles sold since the November 2020 launch between 28 and 29 million. Even in the US — Microsoft’s strongest market by far — retail analysts Circana say the Xbox Series consoles are trailing Xbox One by 13 percent.

One particularly telling slide in the May 2022 document predicted 25-29 million of the mid-cycle consoles could be sold in three years. As of today, that would mean more-than doubling the lifetime sales of the platform. At the time, Microsoft’s hardware team was probably not expecting sales to be as dismal as they currently are. Microsoft ended the last console generation with around 58 million Xbox One consoles sold, which was a marked decline from the 85-plus million Xbox 360s it moved.

A leaked slide from May 2022 suggested sales volume would depend on the amount of investment Microsoft makes on its mid-gen Xbox refresh.
Microsoft

Microsoft doesn't talk console sales figures unless it has something positive to say, but third-party analysis suggests a typical week for Xbox in 2024 involves moving 60-80K consoles, with Nintendo doubling that figure and Sony often tripling it. Put in plain words: Xbox falls further and further behind every week. It’s unlikely we’ll find out what Microsoft’s expectations for the refreshed consoles are, but it’s probably not 25-29 million.

The tough thing for team Xbox is Sony and Nintendo are broadly walking their own road and doing pretty well at it. Sony has sold 58 million PlayStation 5s and is preparing to launch a pro variant that will be significantly more powerful than the Xbox Series X. It’s also opening up to publishing on PC and just announced a game that’s coming to Nintendo Switch. Nintendo has sold over 140 million Switches, regularly outsells Xbox and has pre-announced a sequel console that will assumedly be able to handle current-gen games (including Call of Duty!) with fewer cutbacks. Meanwhile, Microsoft is struggling to sell its existing consoles, faltering in its plan to grow Game Pass subscriptions and seemingly squashed its hardware team’s dream of a bold mid-cycle refresh.

One thing it does have is game developers making games. Outside of the underwhelming new console SKUs, Microsoft’s big Summer Game Fest was a reminder of just how much of the industry it now owns, and how many games it currently has in development. We got updates on Fable, Perfect Dark and the future of Gears of War. We got a new Call of Duty and a new Doom. There are still countless developers under its wing that don’t have an “announced” project, and big games previously announced that didn’t make an appearance, like Marvel’s Blade from Arkane Lyon, The Outer Worlds 2 from Obsidian, Everwild from Rare and Hideo Kojima’s OD. Microsoft’s game studios have a lot going for them, but with all of their titles coming to PC (and several to PlayStation and Switch) great games might not turn into great console sales.

Phil Spencer has spoken on last year’s leaks a couple of times. He nearly-immediately took to Twitter to say that “so much has changed” — which was clearly true, though maybe not for the better. Separately, he told a court something pretty wild about Microsoft potentially leaving the gaming business if Game Pass didn’t get a better mix of players by 2026 or 2027. Game Pass growth, as of February this year, has been seriously tapering off, so… uh-oh?

I don’t for a second think Microsoft would spend the best part of $100 billion on developers to exit gaming, but I do sincerely believe that its console business is on life support, and it doesn’t need shiny new hardware to make a ton of money on gaming. The gaming leadership team that was pitched Sebile, Ellewood and Brooklin in May 2022 clearly agrees.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-xbox-refresh-cant-compete-with-its-leaked-roadmap-121301282.html?src=rss

An all-digital Xbox Series X is coming this holiday season

Toward the end of the Xbox Games Showcase, Microsoft unveiled a refreshed console lineup. For the first time, the company will offer an Xbox Series X with no disc drive in a robot white colorway. It comes with 1TB of storage and will cost $450. The MSRP of the original Series X is $500, but it often goes on sale (Microsoft itself is currently selling the console for $450).

A Xbox Series X without a disc drive had long been expected. A leak in March suggested that an all-digital robot white model was in the works. As with the PS5 refresh Sony released last year, perhaps Microsoft will offer a disc drive attachment for folks who later decide they want to play physical games on their Series X too.

A special edition Xbox Series X will also soon be available. This model, in galaxy black, does have a disc drive and double the internal storage of the regular Series X at 2TB. It will come with a matching controller and cost $600. 

The Xbox Series S is getting a more modest update. Microsoft released a 1TB model in carbon black last year, and a version with the same storage and original colorway is in the pipeline. The 1TB robot white option will be offered in select markets and cost $350. The company notes that the black model will be available "while supplies last," indicating it's phasing that variant out.

More details on availability and regional pricing will be revealed soon. Microsoft says it also has plans for controller designs to match certain games and more Xbox Series X console wraps.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/an-all-digital-xbox-series-x-is-coming-this-holiday-season-184539660.html?src=rss

Sony's next PlayStation State of Play takes place May 30

We're inching toward that early June window previously occupied by E3 that will feature a ton of games showcases, including Summer Game Fest, an Xbox event, an Ubisoft Forward and a Nintendo Direct. Sony is getting a headstart on all of those though, as a PlayStation State of Play is set for Thursday, May 30. It starts at 6PM ET and you'll be able to watch it on YouTube, Twitch and TikTok.

Interestingly, Sony is opting not to use the PlayStation Showcase branding it usually opts for with its now-annual late-May stream. The company hasn't announced much in the way of first-party PlayStation games for the months and years ahead, and it will start padding out the slate here.

The stream will run for over 30 minutes and feature 14 titles that are coming to PS5 and PS VR2. It will include some PlayStation Studios games that will arrive later this year. 

State of Play returns with a 30+ minute broadcast this Thursday at 3pm PT / 11pm BST: https://t.co/eJWbP09sv3

Tune in live for updates on 14 PS5 and PS VR2 titles, including a look at PlayStation Studios titles arriving later this year. pic.twitter.com/B6Uc6aLWKF

— PlayStation (@PlayStation) May 29, 2024

It wouldn't be a surprise to see Insomniac's Wolverine game making an appearance. Rumors suggest the Silent Hill 2 remake will be featured, though Konami may save that for its own Silent Hill Transmission event, which will follow the State of Play at 7PM ET. 

I have my fingers crossed that Sony will finally announce Ghost of Tsushima 2 — the timing makes sense as a stunning PC port of the original game dropped this month. Haven's Fairgame$ and Firewalk's Concord seem like safe bets to show face, while we'll surely get some hype from Bungie for The Final Shape, an expansion that will close out the Light and Darkness saga of Destiny 2. Reports suggest a new Astro game from Team Asobi is on the way.

We know that Guerrilla is working on more games in the Horizon universe, and a Lego spinoff has been rumored. Sony has a bunch of other studios working on unannounced projects, including Housemarque, Bluepoint, Santa Monica Studio, Bend, Media Molecule and, of course, Naughty Dog. So, here's hoping we hear from some of those studios.

This article originally appeared on Engadget at https://www.engadget.com/sonys-next-playstation-state-of-play-takes-place-may-30-141703664.html?src=rss

June’s PlayStation Plus offerings include PS VR2 games for the first time

Sony has revealed the lineup of games PlayStation Plus members can add to their library in June. For the first time, players will have access to PS VR2 titles through the Premium plan.

First up, subscribers on all tiers will be able to claim SpongeBob Squarepants: The Cosmic Shake, Streets of Rage 4 and the solid wrestling game AEW Fight Forever starting on June 4 and retain access as long as their PS Plus membership stays active. Those with a Premium plan and a PS VR2 headset will be able to play Ghostbusters: Rise of the Ghost Lord, Walkabout Mini Golf, Synth Riders, Before Your Eyes and The Walking Dead: Saints & Sinners – Chapters 1 & 2 at no extra cost starting on June 6. Premium members can also dive into PS2 games Tomb Raider Legend, Star Wars: The Clone Wars and Sly Cooper and the Thievius Raccoonus starting on June 11.

In addition, Sony will gradually bring more offerings to the PS Plus Catalog for Extra and Premium members over the coming weeks. Dredge, one of last year’s standout indies, will join the lineup on May 29. Lego Marvel Super Heroes 2 (May 31), Cricket 24 (June 5) and Grand Theft Auto: San Andreas – The Definitive Edition (June 7) will also be available. More Game Catalog additions will be revealed soon.

Meanwhile, Sony’s Days of Play sale will start on May 29 and run for two weeks. It will include discounts on the PlayStation 5 and PS VR2 (with a year of Netflix Premium bundled in for PS Plus members who buy either), savings on PS Plus plans for newcomers and deals galore on digital games, including 24-hour flash sales.

One interesting thing to note is that Sony announced all of this on a Tuesday morning. It normally reveals PS Plus additions on Wednesdays. That could mean Sony has more PlayStation announcements up its sleeve for this week, such as details about a long-rumored showcase.

This article originally appeared on Engadget at https://www.engadget.com/junes-playstation-plus-offerings-include-ps-vr2-games-for-the-first-time-140040334.html?src=rss

Proteus Xbox controller is an accessible gamepad made of modular cubes

Xbox is expanding its accessibility footprint with the Proteus Controller, a modular gamepad created by nascent peripheral company Byowave as part of the Designed for Xbox program. The Proteus Controller is a group of palm-sized cubes that can be connected to each other in a wide variety of configurations, with interchangeable faceplates that include standard controller buttons, analog sticks and a directional pad. This means players can set up the Proteus Controller to be used in individualized ways: in one hand, flat on a desktop, as part of a traditional gamepad with palm grips, connected to a joystick, and other setups.

The Proteus Controller is available for pre-order now at a discounted price of $255. It's expected to ship in the fall. The full kit includes two power cubes, two analogue cubes (with Hall effect sensors), one half cube and two spacers, plus the swappable peripherals. There's a D-pad, left trigger, right trigger, two single-button options, an XYAB diamond, a mini analog stick and the Xbox home grouping. It also comes with left and right handles to create a traditional gamepad, and socket and plug covers featuring Byowave's cute blue beastie. A USB-C charging cable and Bluetooth dongle are included in the package.

Byowave is selling the Proteus Controller in tiers, and it has just 150 available at the $255 VIP Price. After that, it'll have 500 kits available at $268 (Early Bird), and then 1,000 kits available at $284 (Pre-Order). The standard price of the Proteus Controller will be $300.

As evidenced by the built-in Xbox home button, the Proteus Controller was backed by Microsoft and at launch it'll work only with Xbox Series X/S, Xbox One, and Windows 10 and 11. It will not work with PlayStation 5 or Switch — at least not at first.

"It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller," the Proteus FAQ reads. "We would love to partner with these platforms in the future! 🤞"

The Byowave team says it can't verify that the Proteus Controller will work with Steam Deck, but they're hopeful that it will. They encourage interested players to reach out directly for more information about Steam Deck integration.

The Proteus Controller is part of the Designed by Xbox program, which means it was developed alongside Microsoft's gaming teams and should work seamlessly with the company's hardware. Companies like Razer, Turtle Beach, PowerA and Logitech also sell gadgets with the Designed by Xbox logo, but the Byowave partnership marks a new emphasis on accessibility products in this space. Microsoft today said it's accelerating and streamlining the Designed by Xbox onboarding process for hardware manufacturers focused on serving the disability community.

The announcement of the Proteus Controller is part of Xbox's recognition of Global Accessibility Awareness Day. Xbox has been a leader in accessible gaming hardware since it launched the Adaptive Controller in late 2018. The Adaptive Controller is a reimagined, deeply customizable gamepad designed in partnership with AbleGamers, Warfighter Engaged, SpecialEffect, Craig Hospital and the Cerebral Palsy Foundation, and it was the first piece of hardware from a major manufacturer to focus on players with disabilities. It costs just $100 and allows users to plug in their own third-party peripherals to create their ideal gaming setup.

The Adaptive Controller is also getting some love for Global Accessibility Awareness Day, as laid out on Xbox Wire: "Based on community feedback from an update impacting unauthorized accessories on our platform, we are updating the Xbox Adaptive Controller to expand support for more accessories connected via USB port. This update will better support full functionality of some accessibility peripherals."

Each port on the Adaptive Controller will now support up to 12 buttons, a second stick and a hat switch. The update will hit Xbox Insiders first over the next few weeks and it'll go public through a controller update prompt in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/proteus-xbox-controller-is-an-accessible-gamepad-made-of-modular-cubes-180242918.html?src=rss

Sony PlayStation will soon have two CEOs

Sony Interactive Entertainment (SEI) has announced a new leadership structure that puts two people in charge of different parts of its business. Hideaki Nishino, who is currently serving as the SVP for the Platform Experience Group, will become the CEO of SIE's Platform Business Group starting on June 1. On the same day, Hermen Hulst will take on the role of CEO for SIE's Studio Business Group after serving as SVP and Head of PlayStation Studios. 

The two executives are stepping into their roles after Jim Ryan decided to leave his seat as SEI's CEO in March. When he announced his departure, he said he was finding it "increasingly difficult" to juggle his home life in the UK and his job that's located in the US. Ryan helped establish the company's presence in Europe and oversaw the launch of the PlayStation 5 in the midst of the pandemic. Both Nishino and Hulst will report to interim CEO Hiroki Totoki, who will take a step back and continue his role as Chairman of SIE as as well as President, COO and CFO of Sony Group Corporation. 

Nishino currently leads the team that develops all the experiences and tech for PlayStation services and products. He'll continue being responsible for those, but he will also oversee the company's work with third-party publishers and developers. Nishino will be in charge of SIE's commercial operations, including sales and marketing for all PlayStation hardware, services and peripherals, as well. Meanwhile, Hulst has been heading efforts for content development across PlayStation consoles and PCs. He's also in charge of the development of video game adaptations for movies and TV, such as The Last of Us. In the future, he will be "responsible for the development, publishing, and business operations of SIE's first-party content."

This article originally appeared on Engadget at https://www.engadget.com/sony-playstation-will-soon-have-two-ceos-090041004.html?src=rss