Posts with «games» label

Cornhole Boards Play Victory Songs

How do you instantly make any game better? By lighting it up and playing at night. We would normally say ‘drinking’, but we’re pretty sure that drinking is already a prerequisite for cornhole — that’s the game where you toss bean bags at holes in angled boards.

[Hardware Unknown] loves cornhole, and was gifted a set of portable, folding boards that light up around the ring for nighttime action. These turned out to be the perfect basis for reactive boards that light up and play sound whenever points are scored. Both boards have a vibration sensor to detect bags hitting the top, and an IR break-beam sensor pair across the hole. An Arduino Nano reads from the sensors and controls an amplifier and a DF Player for sound.

Players get a point and a song for landing a bag on top of the board, and three points and a different song for making it in the hole. We love the Easter egg — anyone who manages to trip both the vibration sensor and the break-beam detector at the same time will be treated to the sound of a flock of honking geese. Check out the build journey after the break.

No good at cornhole? This one doesn’t let you miss.

Beer Pong Difficulty Level: 10

Beer pong is a fun enough game for those of a certain age, but one thing that it lacks is a way of cranking up the difficulty setting independent of the amount of beer one has consumed. At least, that was the idea [Ty] had when he came up with this automated beer pong table which allows the players to increase the challenge of this game by sliding the cups around the top of the table.

The build uses a belt-driven platform under a clear cover with a set of magnets attached. Each of the cups on the table has a corresponding magnet, which allows them to slide fairly easily back and forth on the table. The contraption is controlled by an Arudino Nano with a small screen and dial that allows the players to select a difficulty level from 1 to 10. The difficulty levels increase the speed that the cups oscillate on the table, which certainly adds another layer of complexity to this already challenging game.

While we hope to eventually see a beer pong table that can automatically arrange the cups as the game is played, we do appreciate the effort to make an already difficult game even more difficult. Of course, if you have problems with the difficulty level you might want to pick up a PongMate CyberCannon Mark III to help with those clutch beer pong shots.

Hack a Day 22 Nov 06:00
arduino  beer pong  belt  cups  difficulty  games  motor  track  

Dad Scores Big with DIY Indoor Hockey Game

We suppose it’s a bit early to call it just yet, but we definitely have a solid contender for Father of the Year. [DIY_Maxwell] made a light-up hockey game for his young son that looks like fun for all ages. Whenever the puck is hit with the accompanying DIY hockey stick (or anything else), it lights up and produces different sounds based on its acceleration.

Inside the printed puck is an Arduino Nano running an MPU6050 accelerometer, a 12-NeoPixel ring, and a piezo buzzer. [DIY_Maxell] reused a power bank charging circuit to charge up the small LiPo battery.

The original circuit used a pair of coin cells, but the Arduino was randomly freezing up, probably because of the LEDs’ current draw. Be sure to check out the video after the break, which begins with a little stop motion and features a solder stand in the shape of a 3D printer.

Got a house full of carpet or breakables? You could always build an air hockey table instead.

Skee-Ball Scoring with Coin Slot Switches

Bowling is great and all, but the unpredictability of that little ball jump in Skee-Ball is so much more exciting. You can play it straight, or spend a bunch of time perfecting the 100-point shot. And unlike bowling, there’s nothing to reset, because gravity gives you the balls back.

In one of [gcall1979]’s earlier Skee-Ball machines, gravity assisted the scoring mechanism, too: each ball rolls back to the player and lands in a lane labeled with the corresponding score, which is an interesting engineering challenge in its own right. He decided to build automatic scoring into his newest Skee-Ball machine.

At the bottom of each cylinder is an arcade machine coin door switch with a long wire actuator. These had to be mounted so they’re close enough to the hole, but out of the way of the balls.

Each switch is wired up to an Arduino Mega along with four large 7-segments for the score, and a giant 7-segment to show the number of balls played. Whenever the game is reset, a servo drops a door to release the balls, just like a commercial machine.

The arcade switches work pretty well, especially once he bent the wire into hook shape to cover more area. But they do fail once in a while, maybe because the targets are full-size, but the balls are half regulation size. For the next one, [gcall1979] is planning to use IR break-beam targets which ought to work with any size ball. If you prefer bowling, you won’t strike out with break-beam targets there, either.

Four on the Floor for Your Virtual Race Car

There was a time when building realistic simulations of vehicles was the stuff of NASA and big corporations. Today, many people have sophisticated virtual cockpits or race cars that they use with high-resolution screens or even virtual reality gear. If you think about it, a virtual car isn’t that hard to pull off. All you really need is a steering wheel, a few pedals, and a gear shifter. Sure, you can build fans to simulate the wind and put haptics in your seat, but really the input devices alone get you most of the way there. [Oli] decided he wanted a quick and easy USB gear shifter so he took a trip to the hardware store, picked up an arcade joystick, and tied it all together with an Arduino Leonardo. The finished product that you can see in the video below cost about $30 and took less than six hours to build.

The Leonardo, of course, has the ability to act like a USB human interface device (HID) so it can emulate a mouse or a keyboard or a joystick. That comes in handy for this project, as you would expect. The computer simply has to read the four joystick buttons and then decide which gear matches which buttons. For example up and to the left is first gear, while 4th gear is only the down button depressed. A custom-cut wooden shifter plate gives you the typical H pattern you expect from a stick shift.

Of course, the joystick doesn’t have a long handle like a true stick shift, so [Oli] added some extensions. In addition, a real shifter doesn’t require you to hold it in position as a joystick would. To rectify this, the shifter plate has magnets that grab the stick and hold it. They aren’t strong enough that you can’t move the stick, but they are strong enough to keep it from moving on its own.

We noticed that the design doesn’t allow for a clutch, so it isn’t quite the same as driving a real stick. However, [Oli] mentions several upgrades he has in mind and a clutch is one of them. Some haptics would be a cool addition so could feel the gears grind if you didn’t do the shift correctly.

The last shifter we saw like this was 3D printed. It is getting harder to find a car in the US with a manual transmission, but [Kristina Panos] is definitely a fan.

Robotic Cornhole Board Does the Electric Slide

There’s a reason why bowling lanes have bumpers and golf games have mulligans. Whether you’re learning a new game or sport, or have known for years how to play but still stink at it, everyone can use some help chasing that win. You’ve heard of the can’t-miss dart board and no-brick basketball goal. Well, here comes the robot-assisted game for the rest of us: cornhole.

The game itself deceptively simple-looking — just underhand throw a square wrist rest into a hole near the top of a slightly angled box. You even get a point for landing anywhere on the box! Three points if you make it in the cornhole. In practice, the game not that easy, though, especially if you’ve been drinking (and drinking is encouraged). But hey, it’s safer than horseshoes or lawn darts.

[Michael Rechtin] loves the game but isn’t all that great at it, so he built a robotic version that tracks the incoming bag and moves the hole to help catch it. A web cam mounted just behind the hole takes a ton of pictures and analyzes the frames for changes.

The web cam sends the bag positions it sees along with its predictions to an Arduino, which decides how it will move a pair of motors in response. Down in the cornhole there’s a pair of drawer sliders that act as the lid’s x/y gantry.

We love how low-tech this is compared to some of the other ways it could be done, even though it occasionally messes up. That’s okay — it makes the game more interesting that way. We think you should get 2 points if it lands halfway in the hole. Aim past the break to check out the build video.

Seems like there’s a robotic-assisted piece of sporting equipment for everything these days. If cornhole ain’t your thing, how’d you like to take a couple strokes off your golf game?

Thanks for the tip, [Itay]!

Score Big Against Boredom with Tabletop Bowling

Bowling has been around since ancient Egypt and continues to entertain people of all ages, especially once they roll out the fog machine and hit the blacklights. But why pay all that money to don used shoes and drink watered-down beer? Just build a tabletop bowling alley in your spare time and you can bowl barefoot if you want.

Those glowing pins aren’t just for looks — the LEDs underneath them are part of the scoring system. Whenever a pin is knocked out of its countersunk hole, the LED underneath is exposed and shines its light on a corresponding light-dependent resistor positioned overhead. An Arduino Uno keeps track of of the frame, ball number, and score, and displays it on an LCD.

The lane is nearly six feet long, so this is more like medium-format bowling or maybe even skee-bowling. There are probably a number of things one could use for balls, but [lainealison] is using large ball bearings. Roll past the break to see it in action, but don’t go over the line!

Can’t keep your balls out of the gutter? Build a magic ball and make all wishful leaning more meaningful as you steer it down the lane with your body.

Pinball Machine Needs No Wizard

Ever since he was a young boy, [Tyler] has played the silver ball. And like us, he’s had a lifelong fascination with the intricate electromechanical beasts that surround them. In his recently-completed senior year of college, [Tyler] assembled a mechatronics dream team of [Kevin, Cody, and Omar] to help turn those visions into self-playing pinball reality.

You can indeed play the machine manually, and the Arduino Mega will keep track of your score just like a regular cabinet. If you need to scratch an itch, ignore a phone call, or just plain want to watch a pinball machine play itself, it can switch back and forth on the fly. The USB camera mounted over the playfield tracks the ball as it speeds around. Whenever it enters the flipper vectors, the appropriate flipper will engage automatically to bat the ball away.

Our favorite part of this build (aside from the fact that it can play itself) is the pachinko multi-ball feature that manages to squeeze in a second game and a second level. This project is wide open, and even if you’re not interested in replicating it, [Tyler] sprinkled a ton of good info and links to more throughout the build logs. Take a tour after the break while we have it set on free play.

[Tyler]’s machine uses actual pinball machine parts, which could quickly ramp up the cost. If you roll your own targets and get creative with solenoid sourcing, building a pinball machine doesn’t have to be a drain on your wallet.

Casual Tetris Comes In At $9

[Michael Pick] calls himself the casual engineer, though we don’t know whether he is referring to his work clothes or his laid back attitude. However, he does like to show quick and easy projects. His latest? A little portable Tetris game for $9 worth of parts. There is an Arduino Pro Mini and a tiny display along with a few switches and things on a prototyping PC board. [Michael] claims it is a one day build, and we imagine it wouldn’t even be that much.

Our only complaint is that there isn’t a clear bill of material or the code. However, we think you could figure out the parts pretty easy and there are bound to be plenty of games including Tetris that you could adapt to the hardware.

The display looks suspiciously like an SSD1306 display which is commonly cloned. so that answers one question. These are just less than an inch of screen, but if you buy them from China that eats up almost half of the $9 budget. The Arduino is probably another $3. The other parts are cheap, but it is easy to imagine you might exceed $9 by a bit if you try to duplicate this.

Just from looking at the video, the code looks a lot like Tiny Tetris by [AJRussel], though there are a few others out there if you look. The rest should be pretty easy to puzzle out. Maybe [Michael] will add a link to the code, a bill of materials, and some specific wiring instructions.

Of course, if you just want Tetris, grab your transistor tester. We’ve even seen smaller versions of Tetris given away as business cards.

Hack a Day 29 Feb 06:00

A Tetris To Be Proud Of, With Only A Nano

Tetris may have first arrived in the West on machines such as the PC and Amiga, but its genesis at the hands of [Alexey Pajitnov] was on an Electronika 60, a Soviet clone of an early-1970s DEC PDP-11. Thus those tumbling blocks are hardly demanding in terms of processor power, and a game can be implemented on the humblest of hardware. Relatively modern silicon such as the Atmega328 in [c0pperdragon]’s Arduino Nano Tetris console should then have no problems, but to make that assumption is to miss the quality of the achievement.

In a typical home or desktop computer of the 1980s the processor would have been assisted by plenty of dedicated hardware, but since the Arduino has none of that the feat of creating the game with a 288p video signal having four gray scales and with four-channel music is an extremely impressive one. Beside the Nano there are only a few passive components, there are no CRT controllers or sound chips to be seen.

The entire device is packaged within a clone of a NES controller, with the passives on a piece of stripboard beside the Nano. There is a rudimentary resistor DAC to produce the grey scales, and the audio is not the direct PWM you might expect but a very simple DAC created by charging and discharging a capacitor at the video line frequency. The results can be seen and heard in the video below the break, and though we’re sure we’ve heard something like that tune before, it looks to be a very playable little game.

Hack a Day 28 Feb 09:00