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Posts with «pinball» label
Over at [Truthlabs], a 30 year old pinball machine was diagnosed with a major flaw in its game design: It could only entertain one person at a time. [Dan] and his colleagues set out to change this, transforming the ol’ pinball legend “Firepower” into a spectacular, immersive gaming experience worthy of the 21st century.
A major limitation they wanted to overcome was screen size. A projector mounted to the ceiling should turn the entire wall behind the machine into a massive 15-foot playfield for anyone in the room to enjoy.
With so much space to fill, the team assembled a visual concept tailored to blend seamlessly with the original storyline of the arcade classic, studying the machine’s artwork and digging deep into the sci-fi archives. They then translated their ideas into 3D graphics utilizing Cinema4D and WebGL along with the usual designer’s toolbox. Lasers and explosions were added, ready to be triggered by game interactions on the machine.
To hook the augmentation into the pinball machine’s own game progress, they elaborated an elegant solution, incorporating OpenCV and OCR, to read all five of the machine’s 7 segment displays from a single webcam. An Arduino inside the machine taps into the numerous mechanical switches and indicator lamps, keeping a Node.js server updated about pressed buttons, hits, the “Lange Change” and plunged balls.
The result is the impressive demonstration of both passion and skill you can see in the video below. We really like the custom shader effects. How could we ever play pinball without them?
Filed under: classic hacks, video hacks
Forget all of this video game nonsense: pinball is the real king of gaming. After all, it involves large pieces of metal flying around at high speed. [retronics] agrees: he has resurrected an old Briarwood Aspen pinball table using an Arduino.
When he bought the table, he found that the electronics had been fried: many of the discrete components on the board had been burnt out. So, rather than replace the individual parts, he gutted the table and replaced the logic board with an Arduino Mega that drives the flippers, display and chimes that make pinball the delightful experience it is. Fortunately, this home pinball table is well documented, so he was able to figure out how to rewire the remaining parts fairly easily, and how to recreate the scoring system in software.
His total cost for the refurb was about $300 and the junker was just $50 to start with. Now for $350 you can probably find a working pinball table. But that’s not really the point here: he did it for the experience of working with electromechanical components like flippers and tilt switches. We would expect nothing less from the dude who previously built an Android oscilloscope from spare parts.
Filed under: Arduino Hacks
Solenoids (a type of electromagnet) are at the heart of pinball machines, and at one time, many other machines. They work by inducing a magnetic field using a coil of copper wire. This makes them ideal for pushing or pulling mechanical things fast and with force. They have become unnecessary […]
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If you are from the 1960’s or 1970’s we know you would have enjoyed furiously punching the buttons of a pin ball machine back in the day. Installation artist [Niklas Roy] recently revisited this old classic game and built Galactic Dimension – a supersized pinball machine for Phæno – an amazing science center in the German city of Wolfsburg. The science centre was planning a big exhibition featuring thirty beautiful, classic pinball machines loaned from the Pacific Pinball Museum in Alameda, California.
The game machine was built on a steep ramp and has a gigantic play field measuring 3m x 6m (10’x20′). It features Sci-Fi game elements in the play field which blend perfectly with the futuristic building where it is housed. The game elements are built from repurposed everyday items like hair dryers and fans, giving visitors the motivation to build some of their own such contraptions.
The players operate the machine via a control desk, and a giant calculator is used to display the game score. The steep ramp had an incline of almost 30° which meant that he had to use a light ball to be able to propel it around the play field. The main user controls are the two flippers, and building giant ones was a big challenge. Solenoids or coils would not cut the ice, and he settled for pneumatic cylinders – easy to control, powerful, not too loud, and the museum already had a compressed air supply readily available. But it still took him three iterations before he could get it right. The plunger, which initially propels the ball, was built from PVC pipes and a hair dryer. Each play field element was built as a separate module to make assembly and maintenance easier. All featured a 220V AC supply, a sensor (either an IR distance sensor or a light barrier) to detect the ball, and an Arduino. Actuators were built from hair dryers and portable fans. Each of them have their own sound effects too – either a hacked toy or a speaker controlled by the Arduino. After everything was built, taken apart, transported, and reassembled at the site, the Galactic Dimension worked without a glitch, and without releasing any magic smoke. To top it off, Andreas Harre, who’s been the German pinball champion for several years in a row, also played the machine when he visited Phæno – and was totally excited about it!
So if you are in that part of Germany anytime until September, do drop in and try to ring up a big score. For photos of his build log, check out the photo album. There’s also a fairly big block diagram (German) and the Arduino sketches (.zip file), if you’d like to take a stab at building an even bigger pinball machine. Check the video to see the machine in action. And if the name [Niklas] sounds familiar, it is because he loves building installations such as the Forbidden Fruit Machine, the Ball Sucking Machine, and another Ball Sucking Machine.
Filed under: toy hacks
There are a lot of simulators out there if you want to try something out that would be otherwise impossible. Great examples are flight simulators for simulating the piloting of a fighter jet, or goat simulators for simulating the life of a goat who destroys a town. [Erland] wanted a pinball machine, but like planes and goats, found it was impractical to get a real one because it would probably upset his neighbors in his apartment. Instead, he set out to build a pinball simulator.
The cabinet is miniature-sized compared to a regular pinball machine so it can more easily fit in the apartment. It utilizes three monitors, a 24″ one in portrait mode for the main playing area, a 20″ one for the back screen, and a smaller one for the “dot matrix” style scoreboard. Once the woodwork was completed, a PC was put together to control everything and an Arduino was installed to handle the buttons and output USB commands to the PC.
Of course, we’ve featured many other pinball simulators before, but this one is no slouch when it comes to features either. It is very well crafted and the project is very well documented, and the miniature size sets it apart as well. However, if you want to go a step further with your pinball simulator, you might want to check out this augmented reality pinball system.
Filed under: toy hacks
This wooden box is a wireless pinball controller and tablet stand. The idea is to set it on a workbench to give you some of the thrill of standing and playing the real thing. [Jeff] has been rather addicted to playing a pinball app on Android lately, and started the journey because he needed a way to give his thumbs some relief.
An Arduino monitors buttons on either side of this wooden controller. [Jeff] is new to working with hardware (he’s a Linux Kernel developer by trade) and was immediately struck with button debouncing issues. Rather than handle this in software (we’ve got a super-messy thread on that issue with our favorite at the bottom) he chose a hardware solution by building an SR latch out of two NAND gates.
With the inputs sorted out he added a BlueSMiRF board to the project which allowed him to connect a Nexus 7 tablet via Bluetooth. At this point he ran into some problems getting the device to respond to his control as if it were an external keyboard. His stop-gap solution was to switch to a Galaxy Tab 10.1 which wasn’t throwing cryptic errors. Hopefully he’ll fix this in the next iteration which will also include adding a plunger to launch the pinball, a part which just arrived in the mail as he was writing up this success.
We’ve embedded his quick demo video after the break.
Filed under: android hacks, arduino hacks
If you're going to revisit a certain underwater dystopia, you might as well have a ball. At least that's the approach being taken by Sweden-based DIYer rasmadrak, who has decided to build a Bioshock-themed custom pinball machine just for kicks. The project is filled with lots of neat little touches from Rapture, including Little Sister vents and a few Big Daddy homages. The builder also does a pretty good job of drilling into the details and providing insight on the creation process -- like the challenge in using two different systems such as Arduino and chipKIT together, for example -- via detailed posts in the Poor Man's Pinball! blog. The project proved to be a pleasant shock to the system for fellow pinball aficionado Ben Heck, who gave the project a sprinkling of Heckendorn love via Twitter. Pinball geeks can also follow the saga, so to speak, by checking out the source link below.
Filed under: Gaming
Bioshock custom rig is Big Daddy of pinball machines, gives players a taste of Rapture originally appeared on Engadget on Sun, 19 Aug 2012 23:17:00 EST. Please see our terms for use of feeds.Permalink | Email this | Comments