Apple may shift all of its US iPhone production from China to India in an effort to avoid Trump's tariffs, according to a report from The Financial Times. The goal is to manufacture all 60 million iPhone devices sold to American customers in India by 2026, doubling current production numbers in the nation. That would be a stark shift, as Apple has manufactured the majority of its iPhone products in China since they debuted in 2007.
Apple first started building iPhones in India back in 2017 and late in 2023, pledged to build up to 50 million iPhones in the nation within three years with suppliers Foxconn and Tata. With that in mind, it would only have to boost that number by 10 million to achieve the new 60 million unit goal.
Those tariffs of up to 145 percent announced earlier this month have thrown electronic manufacturing into turmoil, despite announced exemptions for smartphones and computers. India, by contrast, has only been subject to a 10 percent US tariff. However, the nation could still be subject to a 26 percent tariff once a 90-day grace period is lifted, particularly as Trump has called India a “tariff abuser” and “tariff king.”
Apple reportedly airlifted $2 billion worth of iPhones to the US from India in March to bypass impending China levies. Trump's stated goal with tariffs has been to shift more manufacturing to the US. However, many experts have said that would be virtually impossible, particularly in the electronics industry.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-may-shift-all-us-bound-iphone-production-from-china-to-india-133049630.html?src=rss
A company backed by Jeff Bezos, Slate Auto, just came out of stealth mode to unveil its first EV, and it's incredibly interesting. The Slate Pickup is a tiny and boxy, almost Kei-like truck that will be sold in a barebones configuration for as little as $27,500, or $20,000 with the Federal US tax credit. That would make it one of the cheapest EVs available, but there is a catch: it doesn't come with a stereo, touchscreen or even paint options, and the 150 mile range makes it more of an urban runner than a cross country machine.
A good analogy to the Slate Pickup is a home-built PC that comes with the basics but can then be infinitely customized. For the entry-level model (the "Blank Slate"), you get two seats, a bed large enough to hold a sheet of plywood, plastic composite body panels and any paint color you like, as long as it's grey. Curb weight is 3,500 pounds and it's 25-inches shorter than a Ford Maverick. There's no infotainment system, just a universal phone mount and USB power. Power windows? Heck no, it comes standard with crank opening (it does have AC though). And with just a 52.7 kWh battery, range is limited to 150 miles, though it does support 150kW fast charging.
With that as a base, you can start expanding into DIY territory with more than 100 available accessories. Want more passengers? Choose from two SUV options and you'll be able to seat up to five, or go for the open air kit. Those are delivered in a flat pack and designed to be user-installed.
If you want a color scheme that better reflects your personality, get a wrap and decals. There are a number of exterior options, like a spare tire carrier, rear and front bumper upgrades, fender flares, running boards, a lift kit and tower rack lighting. Inside, you can add small or large screens, speakers and yes, a power window kit. The pickup also comes with "Slate access points" that will support future and even homemade accessories.
The battery pack can also be expanded to 84.3 kWh for a target range of 240 miles. With the standard battery, the company says you'll be able to charge to 80 percent in 30 minutes at 120kW using the fast charger. Power is limited compared to other EVs at 201 HP and 195 pound feet of torque, giving the Slate Pickup a 0-60 MPH time of 8.0 seconds and top speed of 90 mph (estimated).
Slate Auto
Where most automakers try to max out a vehicle's features, Slate is banking on a subset of buyers that don't care about, say, self-driving but do enjoy DIY personalization. In its video, the company points out that it took out everything "that wasn't a car" like "a fancy screen, colored lighting, cooled seats, self driving, self parking and automated cup holders." However, it will still comply with Federal safety standards for 2027 as it will be equipped with features like automatic emergency braking and a standard backup camera (with view displayed on the dash since there's no touchscreen).
It remains to be seen if there's a big enough market for such buyers, but the Slate Pickup is certainly affordable. The company is promising you'll pay under $20,000 for the base model if you include federal tax credits (which Trump could kill at any time, by the way) thanks to its direct, Tesla-like sales model. If you're interested, refundable vehicle reservations are now open at $50 at slate.auto.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/slate-auto-unveils-its-us-made-barebones-electric-pickup-costing-just-20000-120029155.html?src=rss
In case you're wondering how Moore's Law is doing, Taiwan Semiconductor Manufacturing Corp. (TSMC) just unveiled its latest 1.4-nanometer (nm) A14 process that will enter production in 2028. The technology promises a 15 percent performance boost, plus a 30 percent reduction in power draw compared to 2nm processors set to go into production later in 2025, TSMC said. The 1.4nm tech is likely to be used in processors for Apple, Intel and AMD.
The performance gains are thanks to a 20 percent logic density improvement over 2nm tech. The company's 2nm process saw similar improvements over the 3nm chips, so the 1.4nm chips could be up to 30 percent faster and 60 percent more efficient than current chips.
Apple's chips today are based on TSMC's 3nm process, and the upcoming iPhone 17, including a rumored ultra-slim version, will reportedly use that as well with the third-generation N3P node. So, Apple won't likely switch to TSMC's 2nm tech for another two years, as MacRumors pointed out.
That in turn means Apple won't likely employee 1.4nm tech in mobile and desktop devices for three or more generations and it could be that long before we see it in AMD and other processors as well. However, TSMC usually has multiple generations of a given node (with small improvements in each), and Apple has been adept at boosting performance of its Silicon design before switching to smaller processes.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tsmc-shows-off-14nm-chip-tech-that-will-appear-in-future-iphones-and-other-devices-121955292.html?src=rss
If you were hoping to avoid the chaos that has accompanied the Switch 2 launch by pre-ordering directly from Nintendo, that may not make it arrive any faster. In an update on its website, Nintendo says that it's seeing "very high demand" for the console, so "your invitation email may arrive after the Nintendo Switch 2 launch" set for June 5th. That may delay the shipment until after that date as well, the company said.
Nintendo opened the ability to "register your interest" for purchasing a Switch 2 earlier in Japan and a staggering 2.2 million people applied to pre-order the console. It's now making the same offer to North American users and had initially promised to send out the first batch of pre-order invitations on May 8th. For at least some people, that may now slip nearly a month or more.
Nintendo suggested visiting its launch partners, but as we've seen so far, that process has also been challenging. So far, Amazon doesn't even have an order page for the Switch 2 and customers are having trouble ordering from other retailers like Walmart, Target and Best Buy.
Should you wish to apply to pre-order, beware that Nintendo hasn't made the process easy, likely to dissuade scalpers. You must have a purchased a Nintendo Switch Online membership yourself, have had any paid Nintendo Switch Online membership for at least 12 months, have opted in to share gameplay data and have at least 50 total gameplay hours.
Nintendo delayed the original launch date from April 9 to April 24 due to concerns over Trump's tariffs. It remains to be seen whether Nintendo underestimated Switch 2 demand in other territories like the US as much as it did for Japan — but given the current frenzy, that seems likely. To see full details on how to pre-order, check Engadget's article with all the details.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-warns-its-own-preorder-invites-may-arrive-after-switch-2-launch-100048014.html?src=rss
I liked Logitech's MX Creative Console when I tested it last year, but one of biggest issues was a lack of support for specific content creation and other apps. The company has rectified that with a major update now available on the company's Logi Marketplace. It expands the console's compatibility to several key apps including DaVinci Resolve, Adobe Lightroom and Figma.
As a reminder, the MX Creative Console is a control panel that connects to your Mac or PC and is designed to speed up creative chores for apps like Adobe Premiere and Photoshop. It's more compact than rival consoles and features a modern design and a pair of slick control dials, along with dynamic display keys that change depending on the app and page you’re looking at.
A key new addition is support for Adobe's Lightroom, rather than just Lightroom Classic as before. It lets you use the dial controller on the MX Creative Console to straighten images or adjust brightness, contrast and clarity. The buttons can also be set up to do things like rate and flag images for quicker processing.
Logitech also worked with Blackmagic Design to get the console working with DaVinci Resolve, a popular editing and effects app that's an alternative to Adobe Premiere Pro. You can now use the console to navigate the timeline, cut, trim and retime clips and navigate Fusion's effects nodes efficiently.
It added similar functionality for Apple's Final Cut Pro, while also letting you do precise color grading via the app's Color Wheels. For the interface design tool Figma, the MX Creative Console lets you quickly access essential tools and actions, manage assets, text alignments, spacing and layout adjustments and adjust text size, weight and height with the dial.
Logitech got into creative control surfaces in a big way when it purchased Steam Deck rival Loupedeck in 2023. The $200 MX Creative Console arrived a year later, and though it took Adobe nearly seven months to release a major update, support for the new apps makes the console far more versatile. "Adding these highly requested plugins will unlock the MX Creative Console’s potential for a broader range of creative professionals,” noted Logitech GM Anatoliy Polyanker.
This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/logitechs-mx-creative-console-editing-panel-now-supports-davinci-resolve-and-lightroom-120035406.html?src=rss
Following reported delays over political concerns, the European Commission (EC) has penalized Apple and Meta over anti-competitive activities. The fines of €500 million and €200 million respectively (around $570 million and $228 million) are the first to be issued under Europe's new Digital Markets Act (DMA), according to the EC.
The fines were issued after what the Commission called extensive consultation with the two companies after the probes were opened in March 2024. Apple violated the DMA by blocking developers from informing customers about sales and other offers outside the App Store. "Consumers cannot fully benefit from alternative and cheaper offers as Apple prevents app developers from directly informing consumers of such offers," the Commission wrote, adding that it failed to demonstrate the restrictions are "objectively necessary."
The €500 million fine levied against Apple takes into account the "gravity and duration" of the non-compliant behavior. The EC also ordered Apple to remove the restrictions and refrain from imposing them in the future.
However, the Commission also closed its investigation into another Apple matter around app choices "thanks to early and proactive engagement by Apple on a compliance solution." Namely, Apple changed its browser choice screen, made it easier for users to change default settings for things like calls, messages, keyboards and password managers, and agreed to allow users to uninstall apps like Safari.
Meanwhile, the EC hit Meta for its "consent or pay" system that forced EU users to either shell out €10 ($11) monthly for an ad-free subscription or be forced to share their data. Meta introduced a new version of the free personalized ads model in November 2024 that supposedly uses less personal data to display ads (while also cutting the subscription price to €6), but the Commission is still assessing that.
The €200 million fine thus takes into account the time period between March 2024 and November 2024 when Facebook was violating DMA rules. However, Meta could face further penalties depending on how the EC evaluates the new personalized adds. On a positive note for Meta, the EC rules that Facebook Marketplace is no longer designated under the DMA, following "careful assessment of Meta's arguments and as a result of... additional enforcement and continued monitoring measures."
Last month, Meta CEO Mark Zuckerberg specifically urged President Trump to intervene on potential EU sanctions around the pay for privacy issue. The White House also released a memo in February saying it could retaliate against any European DMA sanctions against US tech companies. However, Meta has its own problems in the US that could have more dire consequences. The Justice Department accused it of squashing competition through acquisition and could force it to sell off key apps like WhatsApp and Instagram.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-and-meta-hit-with-first-fines-under-europes-new-digital-markets-act-112545713.html?src=rss
Google Messages has started rolling out sensitive content warnings for nudity after first unveiling the feature late last year. The new feature will perform two key actions if the AI-based system detects message containing a nude image: it will blur any of those photo and trigger a warning if your child tries to open, send or forward them. Finally, it will provide resources for you and your child to get help. All detection happens on the device to ensure images and data remain private.
Sensitive content warnings are enabled by default for supervised users and signed-in unsupervised teens, the company notes. Parents control the feature for supervised users via the Family Link app, but unsupervised teens aged 13 to 17 can turn it off in Google Messages settings. The feature is off by default for everyone else.
With sensitive content warnings enabled, images are blurred and a "speed bump" prompt opens allowing the user to block the sender, while offering a link to a resource page detailing why nudes can be harmful. Next, it asks the user if they still want to open the message with "No, don't view," and "Yes, view" options. If an attempt is made to send an image, it provides similar options. So, it doesn't completely block children from sending nudes, but merely provides a warning.
The feature is powered by Google's SafetyCore system which allows AI-powered on-device content classification without sending "identifiable data or any of the classified content or results to Google servers," according to the company. It only just started arriving on Android devices and is not yet widely available, 9to5Google wrote.
This article originally appeared on Engadget at https://www.engadget.com/apps/google-messages-starts-rolling-out-sensitive-content-warnings-for-nude-images-130525437.html?src=rss
Following customer outrage over its latest terms of service (ToS), Adobe is making updates to add more detail around areas like of AI and content ownership, the company said in a blog post. "Your content is yours and will never be used to train any generative AI tool," wrote head of product Scott Belsky and VP of legal and policy Dana Rao.
Subscribers using products like Photoshop, Premiere Pro and Lightroom were incensed by new, vague language they interpreted to mean that Adobe could freely use their work to train the company's generative AI models. In other words, creators thought that Adobe could use AI to effectively rip off their work and then resell it.
Other language was thought to mean that the company could actually take ownership of users' copyrighted material (understandably so, when you see it).
None of that was accurate, Adobe said, noting that the new terms of use were put in place for its product improvement program and content moderation for legal reasons, mostly around CSAM. However, many users didn't see it that way and Belsky admitted that the company "could have been clearer" with the updated ToS.
"In a world where customers are anxious about how their data is used, and how generative AI models are trained, it is the responsibility of companies that host customer data and content to declare their policies not just publicly, but in their legally binding Terms of Use," Belsky said.
To that end, the company promised to overhaul the ToS using "more plain language and examples to help customers understand what [ToS clauses] mean and why we have them," it wrote.
Adobe didn't help its own cause by releasing an update on June 6th with some minor changes to the same vague language as the original ToS and no sign of an apology. That only seemed to fuel the fire more, with subscribers to its Creative Cloud service threatening to quit en masse.
In addition, Adobe claims that it only trains its Firefly system on Adobe Stock images. However, multiple artists have noted that their names are used as search terms in Adobe's stock footage site, as Creative Bloq reported. The results yield AI-generated art that occasionally mimics the artists' styles.
Its latest post is more of a true mea culpa with a detailed explanation of what it plans to change. Along with the AI and copyright areas, the company emphasized that users can opt out of its product improvement programs and that it will more "narrowly tailor" licenses to the activities required. It added that it only scans data on the cloud and never looks at locally stored content. Finally, Adobe said it will be listening to customer feedback around the new changes.
This article originally appeared on Engadget at https://www.engadget.com/adobe-is-updating-its-terms-of-service-following-a-backlash-over-recent-changes-120044152.html?src=rss
There's a bit of an Apple price war happening between Amazon and B&H Photo, which is good news for buyers. The 13-inch MacBook Air M3 with 256GB of storage and 8GB of RAM just hit its lowest price yet at both Amazon and B&H, falling to just $899 or $200 (18 percent) off the retail price. In addition, the 14-inch MacBook Pro with an M3 Pro chip (18GB of RAM, 512GB storage) is on sale for $1,699, or 15 percent ($300) off at Amazon and B&H — another all-time low.
We think the 13-inch MacBook Air with the M3 chip is the best laptop for most people and, unsurprisingly, it's also our top pick for the best MacBook you can buy. Engadget's Devindra Hardawar gave it a score of 90 in his review when the computer came out last month. It's slim and light yet sturdy, and the keyboard and trackpad are comfortable to use.
The bright display is accurate and the battery will far outlast a typical workday. The new chip gives the notebook a performance boost according to our benchmark testing, which should help power users but may not be noticed as much for productivity chores. The only potential drawback is USB-C ports located only on one side, but otherwise this is a fantastic laptop, especially at that price. Again, you can purchase it either at Amazon or B&H Photo Video in multiple colorways. Note that other configurations (more RAM and storage) are also on sale, though with lesser discounts.
If extra performance is required, the 14-inch MacBook Pro with 18GB or RAM and 512GB storage is on sale for $1,699 — again, at both B&H and Amazon. Apple released the new 2023 MacBook Pro last November with three different M3 chips: the standard, M3 Pro and M3 Max. The mid-range model is what's currently on sale and offers a 14.2-inch screen, a Liquid Retina XDR display and a magic keyboard with touch ID. It has 18GB of RAM, a 14-core GPU and 512GB of SSD storage. Plus, it has 18 hours of battery life.
This is a solid model for creators as the M3 Pro has power to burn and it's very connection-friendly with three Thunderbolt 4 ports, an HDMI port, a headphone jack, a MagSafe charging port and even an SDXC card slot. If you've been looking to buy, it's best to act soon before the deal ends or stock runs out.
After announcing several new Xbox Series X consoles including a $600 special edition model, Microsoft may be working on another one. In response to a question from IGN about portable gaming, Xbox chief Phil Spencer said "I think we should have a handheld."
That's a vague comment, but it certainly shows that the company is taking notice of all the portable PC gaming devices out there like the new Rog Ally X from ASUS and no doubt Sony's PlayStation Portal remote handheld. Such a device would also make a lot of sense for the Xbox platform.
"The future for us in hardware is pretty awesome, and the work that the team is doing around different form factors, different ways to play," he said. He then deferred any future questions about consoles to Xbox president Sarah Bond.
Spencer hypothetically kiboshed the idea of a Sony-like internet- or cloud-only device when asked about it, though. "I think being able to play games locally is really important," he said.
This by no means confirms the development of such a device and it wasn't the right event for such an announcement in any case. "Today was about the games... but we will have a time to come out and talk more about platform, and we can't wait to bring it to you."
This article originally appeared on Engadget at https://www.engadget.com/microsoft-xbox-chief-phil-spencer-i-think-we-should-have-a-handheld-123046226.html?src=rss