Nintendo may not have enough Switch 2 consoles for everyone, it seems. It’s struggling to meet demand both in Japan and the US, where pre-orders were already delayed due to the tariff fiasco. The official release date for the console, June 5, remains unchanged. However, if you signed up ahead of time on Nintendo’s site, you may have received an email granting you access to place your order through Nintendo.
The company recently emailed users to inform them it has noted “very high demand” for the console, so “your invitation email may arrive after the Nintendo Switch 2 launch, scheduled for June 5.” Yeah, your chance to pre-order might happen after the console has already gone on sale.
In Japan, when Nintendo offered the chance to “register your interest” in purchasing a Switch 2, 2.2 million people applied. That’s almost two percent of the country’s population.
You don’t have to buy your console direct from Nintendo, of course, but getting the Switch 2 elsewhere has also been challenging. Best Buy, Walmart and Target pre-orders opened at midnight yesterday, while GameStop in-person and online pre-orders started at 11am. And all of those retailers have either already sold out, or list the console as “coming soon.”
Did you manage to get an order in? And did you get the Piranha Plant camera?
After adding music and math to its app, Duolingo is now introducing lessons for the true love language: chess. Lessons for beginners and intermediate players will initially be in beta in its iOS app.
The app will start by asking you how much you know about chess, then tailor lessons based on your level — I assume it asks you what the horsey piece is called. If you already know how each piece moves, you’ll face Duolingo’s Oscar in mini -puzzles, where you have to capture certain pieces using a specified piece. You can also play full level-appropriate games against Oscar — but no other humans for now.
Clair Obscur: Expedition 33 has many excited. Maybe it’s the dreamy Belle Époque aesthetic and design. Maybe it’s the gloriously pulpy concept of an all-powerful Paintress dooming humankind to an ever-shortening mortal clock. Maybe it’s the characters, bolstered by a starry voice-artist roster, and nuanced animation and story. (Maybe, at this point in gaming, it’s the $50 price tag.) The surprise boss, however, might be the remake of The Elder Scrolls 4: Oblivion, which stealth-launched the day before Expedition 33. Our lives can only take one RPG at a time — this compelling, gorgeous RPG is worth your time. And it’s already on Xbox Game Pass.
Razer’s Pro Click V2 Vertical Edition is the company’s first vertical mouse. Vertical designs can be a more ergonomic mouse options, particularly if you experience discomfort when spending long stretches at a computer. Like me, hi.
The Pro Click V2 Vertical Edition has eight programmable buttons and promises a battery life of up to six months. It has a 71.7-degree tilt, so you hold it in a handshake-like grip, which can reduce strain in long-use sessions. There’s also a support on the base that aims to cut down on wrist friction. The cost of ergonomic comfort? $120.
Motorola is introducing the Moto Buds Loop, the company’s first take on wireless open-ear earbuds. Instead of completely covering your ear, the Moto Buds Loops cuff the outside, almost like a piercing, blocking out less of the world around you, while still letting you hear your music. Motorola says the earbuds have 12mm drivers and Sound by Bose technology, which means they’re tuned for clarity and balance. They also use a combination of AI and dual microphones to minimize background noise.
It’s rare for a turn-based RPG to excite the editorial team beyond Engadget’s usual core RPG fans. Clair Obscur: Expedition 33 has many excited, however. Maybe it’s the dreamy Belle Époque aesthetic and design. Maybe it’s the gloriously pulpy concept of an all-powerful Paintress dooming humankind to an ever shortening mortal clock. Maybe it’s the characters, bolstered by a starry voice artist roster, and nuanced animation and story. Maybe, at this point in gaming, it’s the $50 price tag.
Maybe it’s just the treat of a turn-based RPG for those of us not looking for another real-time action RPGs. Expedition 33 does a great job setting up its world in a way that allows everyone to get on board. Lumiere, which seems to be a chunk of Paris plus change, is doomed to repeat a cycle of death, with a powerful godlike figure, the Paintress, looming on the horizon. The vestiges of humanity send out expeditions each year to “the Continent” in a bid to stop the death. This is the story of Expedition 33, although it’s not the 33rd, but closer to the 77th, with the clock counting down from 100.
Sandfall
Once you’re exploring the dangerous world beyond the safety of the city, you’ll discover that each expedition, while failing at ending the Paintress, made progress in different ways, paying it forward for the expedition that followed. Some groups set up grapplehook points across the world, while others figured how to use the world’s painty powers to tattoo themselves to boost their combat powers. Some tried to reach the Paintress on boats and submarines, but failed miserably.
It gets the player excited about exploring the world and the lore, even before you’ve left the safety of Lumiere. You start the game as Gustave, picking up party members throughout the early part of the game. While not all of them are part of your battle party, Gustave seems to have a connection with many other members of Expedition 33. A farewell party, tinged with hope, pessimism and loss, sets up the journey before things go wrong, pretty much as soon as they land.
Expedition 33 introduces its battle system and its take on turn-based RPGs in easy-to-digest parts. First you’re taught the basics of parrying and dodging, as well as a Free Aim shooting mode, which gobbles up your activity points just as much as a straightforward attack, but can be used to hit weak points or sabotage powerful attacks of your enemies. Quick-time actions, pressing the right button at the right time, will ensure your skills do even more damage, but are more crucial for parries and dodges.
You’ll want to refine your ability to parry attacks as soon as possible. Parries have a shorter success window than dodges, but offer extra action points for the character, and if performed perfectly, set up an automatic (and powerful) counterattack. Later abilities, learned from Pictos (sort-of accessories) can augment your parries to offer mild healing, extra action points, and even more powerful counter attacks. From the mid-game onwards, parrying will likely be your life.
Sandfall
There’s then the addition of elemental attacks, which can apply status effects, augment future attacks and more. Initially, I found the skill sets of each character, which are entirely different, a little complicated. Sure, Gustave’s shot ability was laced with Lightning, but it also applied the Mark status effect, which adds 50 percent more damage to whoever attacks the same enemy next. It all soon clicked into place, though, and I was cuing up each character’s attack to build upon the last.
Alongside their unique skills and spells, each character has their own fight mechanic too. Our preview touched on Gustave’s super-charged robot arm, Lune’s elemental stains which she can store up and apply to add more oomph to spells, and Maelle’s battle stances that can risk weakened defense for heavier hits.
The party is eventually joined by Sielle, who has a light-dark mechanic that tags enemies, building up momentum to convert into considerable damage, or a mixed hit-and-heal attack. Then there’s monkey-monk Monoco who is both the comic relief and blue mage, collecting defeated monster’s feet (!) and wielding their moves in combat. Those skills are further complicated by a Beastial wheel, which spins after each attack Monoco makes, and augments certain families of attacks. For example, if wearing the Caster mask, a regen spell will also heal the party substantially. Like I said, initially confusing, but you get to grips with it.
In the later game chapters, enemies will often deliver seven-hit combos, with some attacking all of your party each time. You’ll find yourself dodging, parrying and leaping over attacks in a bid to shore up ability points, or just keep yourself alive, and it can get a bit stale at times.
But! When you nail that boss’ attack pattern, flawlessly countering the evil older man (there shouldn’t be anyone alive over 33!) and his eight laser cane attacks, and your three-person party coalesce into a group counter attack, severing a considerable chunk of his health bar.
Urgh. I felt like an athlete—an artist.
Sandfall
There are no random encounters, so like Metaphor Re:Fantazio (There are a lot of parallels there) enemies exist in the world, ready for you to sneak attack – or just avoid. The auto-save system is forgiving, and even kindly keeps three saves at hand, so you can perhaps retreat from an area you’re not quite ready for. And you will get thrashed by a random super enemy when you push your luck. There are also a few difficulty spikes, but it’s often a matter of attack pattern recognition.
While there are distractions and optional areas to explore, Expedition 33 guides you in a relatively linear fashion for most of the game. As more exploration options become available, you’re eventually able to easily return to past areas, and go obliterate that one monster with the giant spear that shamed you in the early hours of your playthrough.
Most transport options come from befriending a giant plushie-kind-of-mythical-creature called Esquie, who can swim, blast through rocks and eventually fly you around the world. To do so, however, you’ll have to find his friends. Those friends are stones that add skills. So while he can fly as soon as you meet him, he can’t carry you until you find his special stone buddy. I love this kind of RPG nonsense. Gestrahl villages (another species that inhabits the continent) add some welcome comic relief amid all the death, family strife, and betrayal.
Fortunately, the cast of Expedition 33 have the dramatic bonafides to deliver on the emotional beats, including Charlie Cox (Daredevil), Jennifer English (Baldur’s Gate 3’s Shadowheart) Ben Starr (Final Fantasy XVI) and Andy Serkis (do I even have to say?).
There are both French and English VAs, and I’d recommend playing through at least part of the game in both. It adds a certain je ne sais quoi – or at least made me feel somehow cultured. There are numerous other playfully French touches and clichés, including a droopy Eiffel Tower and a series of formidable enemies: a tribe of mimes.
Sandfall
Sandfall decided to forgo maps; there’s an overworld map, accessible by pressing up on the D-pad, but it lacks an overlay, and you’ll have to zoom in significantly to see the areas’ labels.
The bigger frustration is the lack of mini maps in core areas. While it’s not an open-world exploration kind of game, there’s some latitude for exploring off the beaten path, which is nearly always rewarded with new equipment (or a strong enemy). However, without a map, I often found myself running in circles, struggling to find a way forward.
It’s a good thing, then, that the environments are gorgeous and filled with detail. I need a camera mode added to this game, as soon as possible. The sinister Monolith, counting down the years, always seems to be visible from cliff sides, valleys, and abandoned train stations, always in a very aesthetically pleasing way. Even the campsite that the group uses to save, rest and develop friendships overlooks the Paintress’ countdown clock.
We covered the faux underwater level from the early part of the game in our preview, but there are several more meticulously designed levels and areas later in the game. One optional distraction partway through is a vertiginous structure made of gravity-defying floating objects and parts of buildings that you can climb up for a (frustrating) mini-game. There’s also a fractured snowy Belle Époque ski resort that you have to hike up, and a broken city, skewered by swords of light, to fight through on your way to confront the giant, weepy Paintess, who’s always slumped on the horizon.
Side quests and distractions from the main story are minimal until later in the game, and I found myself happily moving on without completing them, hoping for an easy way to backtrack to areas. That doesn’t quite ever happen, although a Doctor Who-esque house found within the game, with doors attached to various places across the Continent, would have made a convenient shortcut. Instead, you have to wait until you’ve found Esquie’s stone for flying, which comes pretty late into the game.
Once Esquie takes to the skies, there’s no shortage of mini quests and new areas, including gorgeously hued floating islands, paintings to test your battle strategies and curios that help bolster smaller story beats. I haven’t finished all of the optional bosses and quests, but the only frustrating ones so far have hinged on some precarious platforming segments. It’s not great; it's frustrating. These characters were not built for leaps of faith. And if you’re sprinting, don’t be surprised if you parkour roll off the platform you landed on, and fall to your death.
Without spoiling the story, many of the characters have a degree of plot blindness that stretches incredulity. It can be especially jarring when woven amid a lot of heaviness, themes of loss, death of close friends and the whole attempting-to-save-the-world when no-one even knows if it’s possible.
Sandfall
I’m willing to forgive the high-concept wankery to an extent (It’s an RPG!). Still, when new characters join you, almost certainly connected to mysterious enemies trying to kill you, you’d expect other party members might have a few questions.
You can tell the team loves RPGs. The director said he was “starving for turn-based RPGs” and he’s helped make quite the meal. The RPG inspirations come from many places. You can easily see the affection for both the Persona and Final Fantasy series in places. Still, during the battles, it was Super Mario RPG and Paper Mario, of all things, that came to mind, with the judicious use of timing and quick button presses being the best way to win – or at least survive.
Another thing that Expedition 33 does right is a rather fantastic run of battles, cinematic set-pieces and exploration towards the end. The final villain, too, is someone I was hoping to fight – no random evil big bad here, like we have suffered in one or ten RPGs past.
Expedition 33 is a solid, enjoyable RPG – and I’ve already started. However, later into the game, and on the higher difficulty level, it devolves into a rhythm action game, especially on damage-sponge bosses. Although that might not be what turn-based RPG fans want, it adds urgency and focus to fights. It’s also a gorgeously made and well-considered world. A strong endorsement for it all is that I’m still hunting down records of every expedition that came before Gustave, Maelle and Lune.
This article originally appeared on Engadget at https://www.engadget.com/gaming/clair-obscur-expedition-33-review-an-original-hit-rpg-090012488.html?src=rss
The Insta360 X5 ($550) is the company’s latest 8K 360 action camera and, while it remains a different proposition to traditional action cams, it is more powerful, more reliable and easier to use.
The X5 has a larger 1/1.28-inch sensor compared to the X4's 1/2-inch sensor, ensuring more detail and a notable boost to low-light performance. The issue with wide-angle camera capture is that detail gets lost, especially in low-lit settings. The specification upgrades this time around reduce that substantially, including up to 13.5 stops of dynamic range.
Over the years, I’ve tried to incorporate 360-degree cameras into my workflow, using them both on vacation or at events. However, a lot of the content I capture is either during the evening or in a dark venue, literally the main weakness of these kinds of cameras. In a bid to address those shooting conditions, Insta360 introduced a new PureVideo mode that with AI noise reduction and dynamic range optimization for clearer, brighter footage in low-light conditions. It’s not perfect, but it moves dim video from unusable to decent, if not outright good. With a 5nm AI chip and two imaging chips, the X5 can also now capture Active HDR on footage at up to 5.7K 60 fps.
Image by Mat Smith for Engadget
This chip array also reduces processing time. Insta360 doesn’t specify how much faster, but anecdotally, on-device processing and file transfers to my smartphone were noticeably faster. Videos are saved almost instantly onto the camera, while saving several short clips to my phone took around 30 seconds, compared to minutes on previous devices.
While the X5 doesn’t offer higher resolution video than its predecessor, it packs in even more shooting options, like InstaFrame, which is fast becoming my go-to shooting mode. InstaFrame can record a typical “flat” video and a 360-degree video at the same time. The notion is that this gives an “instantly shareable” flat video, with no reframing or heavy editing needed.
But when you do have to, Insta360’s companion smartphone app has been further improved, with some incredibly useful editing tools. You can re-edit 360-degree video to focus on the user, or force a single view. It’s all quite intuitive too, which is a trait that shouldn’t be ignored.
Image by Mat Smith for Engadget
The X5 an incredibly versatile tool, and there’s something to be said for a camera that can capture everything. However, in less favorable conditions (or when you’re not the camera person), you might prefer the simpler settings and shooting methods of a traditional action camera.
The X5 does perform better in lower light, but it doesn’t quite match the improvements we’ve seen in low-light smartphone photography in recent years. Despite my cautiously walking around in the late evening to capture low-light footage, there was a vibration after-effect as the camera struggled to stabilize the footage. This can be reduced by staying still, but even with PureVideo (which can also be a little too aggressive addressing noise), it’s not quite there yet. I will continue to test the camera and provide further impressions. Insta360 pushed a firmware update to the X5 hours before I published this story, adding 4K60fps recording in single-lens mode, and several resolution bumps across other recording modes.
Design-wise, you have to get up real close to tell the difference between the X5 and the X4. They’re largely the same size, although Insta360 has switched to a polygon effect on the front, with a panel for the mic (and a new mesh wind guard).
The battery compartment and microSD slot are secured with a double latch where the microSD slot lives, and are protected by solid covers with sliding locks. Both sides of the camera have a grippy texture, with record and mode buttons nestled under the screen.
With the same threaded mount, Insta360’s existing selfie sticks will work with its latest camera, although fast-chargers and cases won’t, due to hardware changes. The most important thing: Insta360’s bullet time effect is still here – if you have the right peripheral.
Most of the settings adjustments, like its predecessors, are found in pull-down menus from, well, pretty much every side of the screen. Swiping right will take you to the gallery, while manual camera options are a left swipe away. Toggles and lock settings are located in the dropdown menu. There’s a lot, but if you’ve used a smartphone, you should find the basic navigation familiar.
Image by Mat Smith for Engadget
There’s a whole list of smaller notable hardware improvements on the X5 compared to the predecessor, too:
Scratch-resistant glass lenses —- which are replaceable
Larger capacity battery that lasts up to 180 minutes
Faster-charging battery (0 to 80 percent in 20 minutes)
New built-in steel mesh wind guard
IP68 waterproofing up to 49 feet
Magnetic mounting system
‘Twist to shoot’ record feature, to initiate recording by twisting a connected selfie stick
The Insta360 X5 is now on sale, priced at $550, with an Essentials Bundle also available for $660. The bundle includes an extra battery, fast-charge case, “invisible” selfie stick, lens guards and a carry case. That’s $50 more than the Insta360 X4 was at launch. The improvements to both low-light performance and new shooting modes may be worth the price increase, but don’t expect crisp 4K (or 8K) video if light is an issue.
Competition in this category remains relatively limited. Ricoh continues its Theta series, with a similar camera form factor, but seems to focus on stills more than video, while GoPro’s Max 360 camera lacks features like traditional 4K video capture, let alone 8K recording. The best alternatives are arguably Insta360’s other 360 cameras, like last year’s X4.
While there are less major spec and design changes compared to last year, the Insta360 X5 is another step forward for this type of camera, both in terms of imaging and in simplifying how you share what you capture.
This article originally appeared on Engadget at https://www.engadget.com/cameras/insta360-x5-launch-date-price-hands-on-132439941.html?src=rss
The long-running Assassin’s Creed video game industrial complex has finally reached Japan – and I’ve been waiting. Assassin’s Creed Shadows is set in feudal Japan, in the late 16th century, to be precise, at a time of political upheaval that birthed the ninja. While I didn’t get to play Shadows, at Summer Game Fest 2024, Ubisoft offered a hands-off gameplay demo, revealing how the game will play with two different but equal protagonists.
If you missed the initial reveal, Shadows' protagonists are Yasuke, a powerful outsider samurai who can strike the armor off enemies, and Naoe, an assassin/ninja with a killer “sickle on-chain” kusarigama and those traditional AC killing methods — she has a wrist blade.
Instead of choosing a single character to play the entire game, you can switch between the characters for assassination runs and exploration segments. I prefer my assassinations stealthy, so I was surprised by how intrigued I was with the beastly Yasuke.
Yasuke is based on a historical figure: An African man who served as a retainer to the Japanese lord Oda Nobunaga for roughly a year. Naturally, this is Assasin’s Creed, so the team has taken some liberties with historical fact. Here, he plays the part of an outsider, a foreign-born samurai walking a path of honor. He’s also a powerhouse. What he lacks in parkour elegance and dive drops, he makes up in having the power to cut down powerful enemies, charge through doors and enemies and scare the crap out of locals. As Yasuke walked through a village in the demo, villagers rushed to get out of the towering samurai’s way, bowing respectfully at the side, while children just gawped, frozen still.
As the duo fight to end the corruption rife in Japan, they’ll learn hints and tips on where to find their next assassination target. These will narrow down where you need to search. Once you’ve identified where they are, the characters can then task NPC recruits to hoedown exactly where, although this mechanic wasn’t explained in any detail.
Later in the demo, Yasuke cuts down some abusive guards and goes head-to-head with another samurai, and I got a deeper look into how Yasuke fights. He’ll have a range of weapons, and this time, he was swinging a hulking club, cracking skulls and armor alike.
After Yasuke wins his duel with the samurai opponent – with swords – he’s joined by the other main character, Naoe, the assassin. She moves like an assassin, vaulting up walls and kicking off surfaces before launching her grappling hook into roof awnings directly above her. Like the most recent AC entries, she can utilize Eagle vision for a better view of enemies and obstacles. A new addition in Shadows is the ability to kill light sources like lanterns and fires, so Naoe can easily get up close and assassinate. She’s not the only one with upgrades – I also saw Yasuke wielding a musket-style single-use gun during the demo too.
The game is very pretty, too. I say this as a huge fan of the style of Sucker Punch’s Ghost of Tsushima. Ubisoft’s take is a more detailed one: there are more people simply living in this feudal Japan. The shifting seasons and weather make for even richer environments, too. In a later assassination attempt during the demo, Naoe had her infiltration interrupted by a torrential downpour. I’m not sure yet whether this will affect visibility dynamics, but hopefully, it will have some effect on how you play Shadows.
I’m intrigued. I’ve long carried a torch for the cult ninja seriesTenchu. It offered its own takedown animations (in PS1 graphical glory), grapple hooks and stealth gameplay. It also offered two different characters: a speedy kunoichi assassin and a powerhouse ninja with samurai moves. Doesn't that sound a little familiar?
Assassin's Creed Shadows will land on November 15, coming to PS5, Xbox Series X/S, PC, Mac and iPad.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-shadows-gameplay-demo-sgf-2024-200016644.html?src=rss
After all the delays, studio switches and confusion, and following plenty of updates on those spinoff Prince of Persia games, Ubisoft's SGF 2024 presentation included a release... year for its troubled Sands of Time remake. We're not really getting any more details yet, but it's confirmation that the project is still underway. It's just years away, still.
Ubisoft Montreal, which worked on the initial Sands of Time. took over the project from Ubisoft Pune and Mumbai, scrubbing the launch date of January 2021 in the process. Back then, Ubisoft Montreal was apparently "building upon the work achieved" by its studios in India. Last year however, producer Jean-Francois Naud revealed that the project was still "in conception" — so what exactly did those Ubisoft studios make? It sounds like a mess. And this is about a game that's a reboot of a reboot.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/prince-of-persia-the-sands-of-time-remake-is-still-happening-and-its-coming-out-2026-195002200.html?src=rss
Alongside announcing its next-generation OS for Vision Pro, Apple wants to improve the content you can capture and share on the headset. Camera expert Canon is working on a new dedicated spatial lens for its R7 camera.
While details are light for now, the new lens, shown briefly during WWDC’s big presentation, is a lot more subtle than previous stereo lenses. It’s a 7.8mm f/4 lens with STM (stepping motor technology) that keeps focus quiet and smooth.
Canon has teased lenses aimed at VR and spatial content in the past, but intriguingly, the company has already said that none of its current cameras are high-speed enough to offer video that matches the Vision Pro. We’re waiting to hear exactly what kind of video (and at what refresh rates and resolution) this lens-and-camera combo can capture. Apple followed up with updates to its 180-degree 3D 8K video format, partnering with Blackmagic to create a new workflow to make Immersive Videos easier to capture and work with.
This article originally appeared on Engadget at https://www.engadget.com/canon-is-making-a-new-lens-to-capture-spatial-video-for-apples-vision-pro-173600145.html?src=rss
As the grand finale of Xbox’s Summer Game Fest showcase, after the new consoles, we were treated to the exclusive premiere of the latest addition to the Gears series, Gears of War: E-Day.
The trailer kicks off with a one-on-one brawl between the Gears guy and a grunt, ending in a headshot. Immediately after, however, the floor collapses between them. Fortunately, Gears’ Guy #2 is there to grab your hand. And the sad Mad World melody plays in the background. Because Gears. Called E-Day, and ending on an apocalyptic view of a city, it looks like this game will center on an invasion. Apparently, this is the origin story centered on the Locust invasion on Emergence Day, through the eyes of Marcus Fenix — AKA Gears guy. Get the big guns. There’s no release window just yet, but it will, of course, be landing on Game Pass when it does arrive.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/gears-of-war-e-day-is-the-origin-story-of-the-gears-franchise-183755128.html?src=rss
Alan Wake 2 is getting its first DLC package, which will consist of three separate chapters letting players explore the weird world of Alan Wake 2 with three new, if familiar, characters. The DLC itself is called Night Springs, and it’ll be available to download and play tomorrow.
Night Springs is a TV show that appears in the Alan Wake universe and if we followed that show’s Twilight Zone theme, these spin-off chapters could be ‘episodes’ of this series, existing in “parallel realities”.
Think of it as Remedy’s take on Marvel’s What If…, because you’ll get to play as Alan Wake’s biggest fan, Rose Marigold, Quantum Break’s Jack Joyce and Control’s Jesse Faden, in each chapter, respectively.
It's a fun idea for DLC and it seems like Remedy is looking to get silly. Sinister voices tell Jesse to “try the coffee.” We get a jump cut to Shawn Ashmore's ‘acting’ as Quantum Break’s Jack Joyce and a talking Billy Bass for fair measure. As mentioned alongside the full reveal, the DLC will be downloadable starting June 8.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/alan-wake-2s-first-expansion-brings-remedys-other-heroes-to-night-springs-225204575.html?src=rss
The historical turn-based strategy series Civilization is getting another mainline sequel — and it's been a long time coming. Civilization VI came out back in 2016, and while we've seen a lot of DLC in the interim, there's been no word on sequels til now.
Civilization VII was officially revealed (well, teased) at the Summer Game Fest live showcase, although we didn't learn much more about what direction the series is going. The legend that is Sid Meier briefly appeared at the end of the trailer, adding that a full reveal, gameplay and all, will happen sometime in August. It's coming to Steam, PlayStation, Xbox and, apparently, the Switch.
Catch up on all of the news from Summer Game Fest 2024 right here!
This article originally appeared on Engadget at https://www.engadget.com/civilization-7-is-coming-in-2025-213656473.html?src=rss
Summer Games Fest kicks off this week, with its titular game showcase starting Friday. Expect a string of SGF events, livestreams, YouTube trailers to follow… and maybe a Silksong update. Please? We’ll be reporting live from LA, offering our thoughts and impressions of many of the games at the event — especially if we get to play any of them.
We break down every event right here, but the biggest events include the Summer Game Fest Live on Friday June 7 at 5PM ET, the Xbox Games Showcase on Sunday June 9, 1PM ET and Ubisoft Forward Monday June 10, 3PM ET. Wait, was there something else on that day? Yes. But we can talk about that later in the week, OK?
Today’s price rise is brought to you by Max, formerly HBO Max, HBO Go, HBO. The standard ad-free plan has shot up to $17 per month, with a yearly price of $170. This is an increase of $1 per month or $20 per year. The ultimate ad-free plan is now $21 per month or $210 per year. What’s on? New episodes of House of the Dragon premiere this month, but that’s about it. We should get the Penguin series in the next few months, Dune: Prophecy by the end of the year and The Last of Us season two at some point.
Skydance’s Behemoth is an action-adventure game that draws on the combat and physics of The Walking Dead games but focuses more on fighting and less on survival. While some parts of the demo made me feel a little queasy, running and evading a colossal monster didn’t. Maybe because I focused on a single objective — the giant monster — I felt… fine. Like SatC and recent Zelda games, you can scale this behemoth (if there’s the right texture of climbable surface). The game is coming to Meta Quest headsets, PSVR2 and PC this fall.
Signed by 13 current and former workers with ties to Google, OpenAI and Anthropic.
A group of current and former employees from leading AI companies, like OpenAI, Google DeepMind and Anthropic, has signed an open letter asking for greater transparency and protection from retaliation for those who speak out about the potential concerns of AI. It says: “Broad confidentiality agreements block us from voicing our concerns, except to the very companies that may be failing to address these issues.”
In a statement sent to Bloomberg, an OpenAI spokesperson said the company is proud of its “track record providing the most capable and safest AI systems.”
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-what-to-expect-at-summer-game-fest-2024-111751336.html?src=rss