Posts with «author_name|mat smith» label

Alan Wake 2’s first expansion brings Remedy’s other heroes to Night Springs

Alan Wake 2 is getting its first DLC package, which will consist of three separate chapters letting players explore the weird world of Alan Wake 2 with three new, if familiar, characters. The DLC itself is called Night Springs, and it’ll be available to download and play tomorrow.

Night Springs is a TV show that appears in the Alan Wake universe and if we followed that show’s Twilight Zone theme, these spin-off chapters could be ‘episodes’ of this series, existing in “parallel realities”. 

Think of it as Remedy’s take on Marvel’s What If…, because you’ll get to play as Alan Wake’s biggest fan, Rose Marigold, Quantum Break’s Jack Joyce and Control’s Jesse Faden, in each chapter, respectively. 

It's a fun idea for DLC and it seems like Remedy is looking to get silly. Sinister voices tell Jesse to “try the coffee.” We get a jump cut to Shawn Ashmore's ‘acting’ as Quantum Break’s Jack Joyce and a talking Billy Bass for fair measure. As mentioned alongside the full reveal, the DLC will be downloadable starting June 8.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-2s-first-expansion-brings-remedys-other-heroes-to-night-springs-225204575.html?src=rss

Civilization 7 is coming in 2025

The historical turn-based strategy series Civilization is getting another mainline sequel — and it's been a long time coming. Civilization VI came out back in 2016, and while we've seen a lot of DLC in the interim, there's been no word on sequels til now. 

Civilization VII was officially revealed (well, teased) at the Summer Game Fest live showcase, although we didn't learn much more about what direction the series is going. The legend that is Sid Meier briefly appeared at the end of the trailer, adding that a full reveal, gameplay and all, will happen sometime in August. It's coming to Steam, PlayStation, Xbox and, apparently, the Switch


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/civilization-7-is-coming-in-2025-213656473.html?src=rss

The Morning After: What to expect at Summer Game Fest 2024

Summer Games Fest kicks off this week, with its titular game showcase starting Friday. Expect a string of SGF events, livestreams, YouTube trailers to follow… and maybe a Silksong update. Please? We’ll be reporting live from LA, offering our thoughts and impressions of many of the games at the event — especially if we get to play any of them.

We break down every event right here, but the biggest events include the Summer Game Fest Live on Friday June 7 at 5PM ET, the Xbox Games Showcase on Sunday June 9, 1PM ET and Ubisoft Forward Monday June 10, 3PM ET. Wait, was there something else on that day? Yes. But we can talk about that later in the week, OK?

— Mat Smith

The biggest stories you might have missed

The Tribeca Film Festival will debut a bunch of short films made by AI

TheraGun massagers are up to 17 percent off right now

The Acolyte is Star Wars at its best

WWDC 2024: How to Watch Apple’s keynote on June 10

The best everyday carry gear for dads

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Max just raised streaming subscription prices again

$17 a month, please.

Today’s price rise is brought to you by Max, formerly HBO Max, HBO Go, HBO. The standard ad-free plan has shot up to $17 per month, with a yearly price of $170. This is an increase of $1 per month or $20 per year. The ultimate ad-free plan is now $21 per month or $210 per year. What’s on? New episodes of House of the Dragon premiere this month, but that’s about it. We should get the Penguin series in the next few months, Dune: Prophecy by the end of the year and The Last of Us season two at some point.

Continue reading.

Skydance’s Behemoth brings giant climbable monster fights to VR

Intuitive battles with titans that could squish you.

Mark Robinson

Skydance’s Behemoth is an action-adventure game that draws on the combat and physics of The Walking Dead games but focuses more on fighting and less on survival. While some parts of the demo made me feel a little queasy, running and evading a colossal monster didn’t. Maybe because I focused on a single objective — the giant monster — I felt… fine. Like SatC and recent Zelda games, you can scale this behemoth (if there’s the right texture of climbable surface). The game is coming to Meta Quest headsets, PSVR2 and PC this fall.

Continue reading.

AI workers demand stronger whistleblower protections in an open letter

Signed by 13 current and former workers with ties to Google, OpenAI and Anthropic.

A group of current and former employees from leading AI companies, like OpenAI, Google DeepMind and Anthropic, has signed an open letter asking for greater transparency and protection from retaliation for those who speak out about the potential concerns of AI. It says: “Broad confidentiality agreements block us from voicing our concerns, except to the very companies that may be failing to address these issues.”

In a statement sent to Bloomberg, an OpenAI spokesperson said the company is proud of its “track record providing the most capable and safest AI systems.”

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-what-to-expect-at-summer-game-fest-2024-111751336.html?src=rss

Skydance's Behemoth brings giant climbable monster fights to VR

Skydance Interactive is best known for The Walking Dead: Saints and Sinners, one of the most popular, games on the original PlayStation VR. Combining visceral fights with TWD’s usual dramatic twists, turns and zombies, it felt like a proper VR game. 

Behemoth is an action-adventure game that draws on the combat and physics of The Walking Dead games but focuses more on fighting and less on survival. Like Saints and Sinners, there’s still a crafting system, but it’s a lot simpler, reinforcing the action-adventure slant here. I got to play a slice of the game, which combined early tutorial snippets outlining controls and mechanics with more thrilling set pieces and exploration segments – oh, and a battle with the behemoth itself.

Shawn Kittelsen, vice president of Creative, says Behemoth has a more sophisticated combat system. You will have to observe enemies, time your counterattacks and generally think a little more about your strategy instead of just waving your weapons around in virtual space. Doing that will drain your stamina bar, leaving you unable to dodge or block if you’re not careful. While combat feels weighty, you can still flail around with weapons and do damage — limitations are translating the swing of a plastic PSVR controller to a massive four-pound broadsword. This stamina system does help keep that in check, at least a little.

Kittelsen says the game lightly draws inspiration from Dark Souls for battle dynamics. At the same time, the most compelling part — a brief fight with the giant — reminded me of Shadow of the Colossus… from a completely different perspective.

You could split my demo into two halves. The initial chunk of the demo introduces control systems, traversal techniques and how to fight other human foes. Like a lot of VR games, it takes a moment to get up to speed. Fortunately, Skydance equipped my character with a magical sword that I could throw and resummon, Thor hammer-style. That, however, didn’t fix my habit of dropping my shield immediately after battles.

I tried out bows, an ax and other weapons dropped by human enemies as I traversed the early parts of the game. I swung across monkey bars and climbed vertical rock faces and ropes, and I felt more than a little self-conscious doing so in a room of game developers and PRs. A wrist-mounted grappling hook adds a bit of speed to exploration, but all these systems together (plus not playing VR on the reg) did make me feel a little queasy. The creators have added the ability to reduce your field of view to lessen the effect, but I did break into a cold sweat during my demo. However, it didn’t reach the levels of Resident Evil 7’s notorious nausea-causing demo.

I went into the second part of my demo, a brief skirmish with a behemoth called Seal, with some trepidation. Would running and evading a colossal monster make me feel even more VR-sick? Not the case. Maybe because I focused on a single objective — the giant monster — as I swung around on my grapple hook, fired arrows at his weak points, dodged foot stomps and more, I felt… fine. That’s a great sign, as my brief tussle with the giant was the standout moment of the demo. I did, however, die a few times.

Like SatC and recent Zelda games, you can scale this behemoth (if there’s the right texture of climbable surface). You can also use your grappling hook to launch yourself towards Seal's knee. You can’t simply cling on, though, as your stamina meter will burn away as you inch toward the giant’s weak spots. In a somewhat misguided approach, I tried to use arrows to hit the creature but would inevitably drop the bow rather than release the arrow. That was due to my skill, not the control system.

Like Horizon Call of the Mountain, climbing and traversing with your hands in Behemoth is fun, but that PSVR2 exclusive is a prettier game. However, the good news is Behemoth is coming to almost all contemporary VR headsets, from Meta’s Quest 2 and upwards, as well as PC headsets and PSVR2.

The creators say the primary campaign will last around 12 hours, with an additional arena mode to fight more enemies — or, hopefully, offer a quick shortcut to battle the behemoth. I can’t wait to get squashed again.

Skydance’s Behemoth launches in fall 2024.

This article originally appeared on Engadget at https://www.engadget.com/skydances-behemoth-brings-giant-climbable-monster-fights-to-vr-140057216.html?src=rss

The Morning After: Our verdict on Sonos’ debut headphones

After years of rumors of Sonos getting into headphones, the $449 Sonos Ace are here. They’re well-designed and have impressive audio quality. Integrating the headphones with its family of speakers isn’t what many expected, but the feature works well, according to Engadget’s Billy Steele. They’re also comfortable to wear.

Engadget

One thing that may mire an otherwise stellar debut is limited support — with its own speakers. Yes, the ability to transfer TV audio from Sonos speakers to the Ace only works with the Sonos Arc soundbar for now. Sonos says support for both generations of the Beam and the Ray is on the way, but there’s no definitive timeline.

If you’ve used Sonos speakers or read any reviews of them, you’re probably familiar with Trueplay, which maps the acoustics of a room with microphones to fine tune sound. There’s a version for the Ace, called True Cinema, which virtualizes surround sound for the room you’re in, to make it seem like you’re not wearing the Ace at all. But… that wasn’t ready either.

— Mat Smith

The biggest stories you might have missed

Ubisoft Toronto is helping with the troubled Prince of Persia remake

Breville InFizz Fusion review: The bubble master

Intel officially unveils Lunar Lake, its Copilot+ AI PC chip

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Spotify is raising the cost of Premium subscriptions, again

The Family plan will be $20 monthly, up from $17.

Spotify is officially raising its Premium subscription rates in the US come July, following reports of the move in April. The platform is increasing its Individual plan from $11 to $12 monthly and its Duo plan from $15 to $17 monthly — the same jump as last year’s $1 and $2 price hikes, respectively. However, its Family plan is going up by a whopping $3, increasing from $17 to $20 monthly. The only subscribers getting a break are students — also known as the Spotify full-price subscribers of the future — who will continue to pay $6 monthly.

Continue reading.

Sony’s PS VR2 adaptor for PC costs $60

At last, you’ll be able to play Half Life: Alyx on the headset.

Sony

Sony revealed it was working on making the PlayStation VR2 headset compatible with PCs earlier this year. Now we know when it'll happen: August 7. The PC adapter will cost $60.

Continue reading.

Samsung sues Oura to stop Oura from suing Samsung

Already bored of the rings.

Samsung has filed a lawsuit against Oura to try to head off intellectual property disputes as the Galaxy Ring launch draws near. The suit says Oura used its patent portfolio to sue smaller wearable tech competitors in the past and has hinted it may do the same against the much larger Samsung. Samsung says the Galaxy Ring doesn’t infringe on Oura’s patents — of course.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-our-verdict-on-sonos-debut-headphones-111557653.html?src=rss

The Morning After: Starliner’s crewed flight gets scrubbed

The first crewed launch of Boeing’s Starliner was scrubbed less than four minutes before liftoff after a computer failed to launch the correct countdown. It’s the squillionth setback for the craft, (our math may be out a little) which should support the next generation of spaceflight. NASA says it’ll target June 5 for its next launch attempt. At this point, we’ll believe it when we see it.

— Dan Cooper

The biggest stories you might have missed

This tool unlocks Windows’ AI-powered Recall feature for unsupported PCs

Marvel’s “What If...?” for Apple Vision Pro looks incredible, but plays terribly

The IRS is making its free Turbo Tax alternative permanent

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

The ASUS ROG Ally X improves on the original in all the right ways

Only the screen and chip are unchanged.

Engadget

ASUS knows how to make a good PC, so it’s no surprise to see its second-generation gaming handheld is an improvement on the original. Sam Rutherford has been trying out the ROG Ally X, for which only the display and chip are unchanged from the original. And while you can guess what his impression is from the headline, you should still click through to see if it’s worth buying.

Continue reading.

Meta says the future of Facebook is young adults (again)

But how to get their attention?

Unsurprisingly, 20-year-old Facebook isn’t what young adults flock to. But bless Meta for trying to change that. In an update, Tom Alison, who heads up the Facebook app for Meta, says the service is shifting to reflect an “increased focus on young adults.” Meta executives have been trying to win over young adults for years. Mark Zuckerberg said almost three years ago he wanted to make them the company’s “North Star.”

Alison’s note makes no mention of the metaverse beyond using AI in its products (without getting remotely specific) — I’m not sure how Facebook plans to appeal to those young adults.

Continue reading.

Dyson 360 Vis Nav robot vacuum review

Superior suction at a steep price.

Engadget

Dyson continues to experiment in the robot vacuum arena. The Dyson 360 Vis Nav has been available in other parts of the world for a while, but it recently came stateside to the tune of $1,200. The company claims a 360-degree vision system, with cameras and LED lights, along with suction power similar to its stick vacuum. Is it good in real life? Yes. Is it perfect? No.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-starliners-crewed-flight-gets-scrubbed-111519077.html?src=rss

The Morning After: Google tightens up its AI Overview feature after suggesting glue on a pizza

Liz Reid, head of Google Search, has admitted the company’s search engine has returned some “odd, inaccurate or unhelpful AI Overviews” after the feature rolled out to everyone in the US.

The executive’s explanation outlined some new safeguards to help the new feature return more accurate (and less funny) results. Some of the worst AI Overview results doing the rounds were apparently faked, but the glue-on-pizza example was real, as was the viral answer to how many rocks you should be eating. Also real. Reid said Google came up with an answer because it had tapped into a comedy satire site.

The issue for Google is this could erode trust in the search engine’s results and accuracy. Reid said the company tested the feature extensively before launch, but “there’s nothing quite like having millions of people using the feature with many novel searches.” Maybe it needed a little more testing first.

— Mat Smith

The biggest stories you might have missed

Silent Hill 2 remake hits PS5 and PC on October 8

OpenAI says it stopped multiple covert influence operations that abused its AI models

Until Dawn remaster is coming to PS5 and PC this fall

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Sony’s Overwatch-esque Concord is coming to PS5 and PC on August 23

Overwatch of the Galaxy.

Firewalk Studios

It’s been a long time since we had a first-person shooter from a PlayStation studio. Finally, Firewalk Studios’ Concord has broken cover. Firewalk says it focused on tight movement, precise gunplay and a range of abilities — just as you might expect from a studio led by former Destiny developers. It’s a five vs. five hero shooter, suggesting comparisons to Overwatch 2 — now a Microsoft-owned title. Expect 16 heroes, six game modes and some cinematic scenes between all the fighting. It’s coming to PS5 and PC on August 23, with a beta in July.

Continue reading.

What to expect from Apple WWDC 2024

iOS 18, AI and more.

Apple’s Worldwide Developers Conference is right around the corner. Expect the company to reveal some of the main features of iOS 18 and iPadOS 18, as well as what’s ahead for the likes of watchOS, macOS and visionOS at WWDC 2024. Expect all kinds of generative AI tricks — hopefully even some compelling ones. I’d appreciate more photo-fill features to match Google’s efforts on Android. It seems unlikely we’ll get any major hardware announcements at the event, but you never truly know until Tim Cook wraps things up — maybe we’ll get a next-gen Vision Pro VR headset.

Continue reading.

The TweetDeck clone for Threads is finally here

‘ThreadsDeck’ makes Threads on the web much more usable.

Meta is rolling out a new TweetDeck-like column view to all Threads users after it started testing the feature earlier this month. The new look, which some Threads users have nicknamed ThreadsDeck, allows you to pin up to 100 feeds to the Threads home page. Each column can also be set to auto-update. Yeah, it’s TweetDeck but Threads. And you can more easily hide Threads’ trashy for-you feed. At least, mine is particularly trashy. Perhaps I’m the problem.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-google-tightens-up-its-ai-overview-feature-after-suggesting-glue-on-a-pizza-111502061.html?src=rss

The Morning After: Google tightens its AI Overview feature after suggesting glue on a pizza

Liz Reid, head of Google Search, has admitted the company’s search engine has returned some “odd, inaccurate or unhelpful AI Overviews” after the feature rolled out to everyone in the US.

The executive’s explanation outlined some new safeguards to help the new feature return more accurate (and less funny) results. Some of the worst AI Overview results doing the rounds were apparently faked, but the glue-on-pizza example was real, as was the viral answer to how many rocks should I eat? Also real. Reid said Google came up with an answer because it had tapped into a comedy satire site.

The issue for Google is this could erode trust in the search engine’s results and accuracy. Reid said the company tested the feature extensively before launch, but “there’s nothing quite like having millions of people using the feature with many novel searches.” Maybe it needed a little more testing first.

— Mat Smith

The biggest stories you might have missed

Silent Hill 2 remake hits PS5 and PC on October 8

OpenAI says it stopped multiple covert influence operations that abused its AI models

Until Dawn remaster is coming to PS5 and PC this fall

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Sony’s Overwatch-esque Concord is coming to PS5 and PC on August 23

Overwatch of the Galaxy.

Firewalk Studios

It’s been a long time since we had a first-person shooter from a PlayStation studio. Finally, Firewalk Studios’ Concord has broken cover. Firewalk says it focused on tight movement, precise gunplay and a range of abilities — just as you might expect from a studio led by former Destiny developers. It’s a five vs. five hero shooter, suggesting comparisons to Overwatch 2 — now a Microsoft-owned title. Expect 16 heroes, six game modes and some cinematic scenes between all the fighting. It’s coming to PS5 and PC on August 23, with a beta in July.

Continue reading.

What to expect from Apple WWDC 2024

iOS 18, AI and more.

Apple’s Worldwide Developers Conference is right around the corner. Expect the company to reveal some of the main features of iOS 18 and iPadOS 18, as well as what’s ahead for the likes of watchOS, macOS and visionOS at WWDC 2024. Expect all kinds of generative AI tricks — hopefully even some compelling ones. I’d appreciate more photo-fill features to match Google’s efforts on Android. It seems unlikely we’ll get any major hardware announcements at the event, but you never truly know until Tim Cook wraps things up — maybe we’ll get a next-gen Vision Pro VR headset.

Continue reading.

The TweetDeck clone for Threads is finally here

‘ThreadsDeck’ makes Threads on the web much more usable.

Meta is rolling out a new TweetDeck-like column view to all Threads users after it started testing the feature earlier this month. The new look, which some Threads users have nicknamed ThreadsDeck, allows you to pin up to 100 feeds to the Threads home page. Each column can also be set to auto-update. Yeah, it’s TweetDeck but Threads. And you can more easily hide Threads’ trashy for-you feed. At least, mine is particularly trashy. Perhaps I’m the problem.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-google-tightens-its-ai-overview-feature-after-suggesting-glue-on-a-pizza-111502685.html?src=rss

The Morning After: Sony apologizes for fabricated ‘interview’ with head of Last of Us studio

Last week, Sony published a seemingly innocuous round of interviews that centered the company’s nebulous “creative entertainment vision”. Neil Druckmann, head of the Sony-owned game studio Naughty Dog, was one of those — but his interview wasn’t quite what it seemed.

Druckmann, who headed the team behind The Last of Us series, was apparently wildly misquoted by his own employers. A few days after the interviews were published, he took to X and said, “This is not quite what I said.” He even posted a section of the original interview transcript, which was hugely different.

Sony has since pulled the interview and issued an apology on the old page, saying the article had significant errors and inaccuracies, encompassing “animation, writing, technology, AI and future projects.” So, if all that was inaccurate, what was accurate?

— Mat Smith

The biggest stories you might have missed

The best VPN service for 2024

Fitbit’s new wearable for kids has a digital pet inside

Sony’s next PlayStation State of Play takes place May 30

Samsung’s largest union calls its first-ever strike

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Punirunes is a Tamagotchi-esque digital pet with a squishy button

The hit gadget is coming to the US.

Takara Tomy

Japan’s hit virtual pet, Punirunes, comes to the US this summer. A play on puni-puni, which means ‘squishy’ in Japanese, it’s a slightly different kind of digital pet. There’s a doughy button at the center of the device that simulates physical contact with your Punirunes. When you pet it, your finger even appears on the device’s screen. Punirunes makes its US debut in August for $40.

Continue reading.

Free GrubHub+ delivery is coming to Amazon Prime customers

On eligible orders over $12

Amazon is permanently offering free Grubhub+ restaurant delivery as part of its Prime subscription. If you pay $139 per year for a Prime subscription and are up for spending more to eat, you’ll pay no fee for eligible GrubHub orders over $12. You’ll also see lower service fees, 5 percent credit back on pickup orders and, apparently, exclusive offers. Unlimited grocery delivery from Whole Foods and Amazon Fresh still costs an additional $10 per month.

Continue reading.

The Internet Archive has been fending off cyberattacks for days

The attacks have knocked the site offline a few times.

If you couldn’t access the Internet Archive and its Wayback Machine over the past few days, it’s because the website has been under attack. The nonprofit organization has announced it’s in its “third day of warding off an intermittent DDoS cyber-attack.”

The Internet Archive has yet to identify the source of the attacks, but it did talk about how libraries and similar institutions are being targeted more frequently these days. One institution it mentioned was the British Library, whose online information system was held hostage for ransom by a hacker group last year.

Continue reading.

Sony is working on a PC adapter for the PlayStation VR2

The headset is slated to gain PC support this year.

After teasing PC compatibility earlier this year, Sony has apparently created a PC adapter for the PS VR2, according to a Korean filing unearthed by VR and mixed-reality enthusiast Brad Lynch. There are no details on how the adapter works, what it looks like or how much it will cost, but it lends credence to previous evidence that the headset would have a wired PC connection. The company will be hoping that PC support will drive sales of its headset, which hasn’t exactly set the world alight.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-sony-apologizes-for-fabricated-interview-with-head-of-last-of-us-studio-111549910.html?src=rss

The Morning After: Sony apologizes for fabricated ‘interview’ with Last of Us studio head

Last week, Sony published a seemingly innocuous round of interviews that centered the company’s nebulous “creative entertainment vision”. Neil Druckmann, head of the Sony-owned game studio Naughty Dog, was one of those — but his interview wasn’t quite what it seemed.

Druckmann, who headed the team behind The Last of Us series, was apparently wildly misquoted by his own employers. A few days after the interviews were published, he took to X and said, “This is not quite what I said.” He even posted a section of the original interview transcript, which was hugely different.

Sony has since pulled the interview and issued an apology on the old page, saying the article had significant errors and inaccuracies, encompassing “animation, writing, technology, AI and future projects.” So, if all that was inaccurate, what was accurate?

— Mat Smith

The biggest stories you might have missed

The best VPN service for 2024

Fitbit’s new wearable for kids has a digital pet inside

Sony’s next PlayStation State of Play takes place May 30

Samsung’s largest union calls its first-ever strike

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!

Punirunes is a Tamagotchi-esque digital pet with a squishy button

The hit gadget is coming to the US.

Takara Tomy

Japan’s hit virtual pet, Punirunes, comes to the US this summer. A play on puni-puni, which means ‘squishy’ in Japanese, it’s a slightly different kind of digital pet. There’s a doughy button at the center of the device that simulates physical contact with your Punirunes. When you pet it, your finger even appears on the device’s screen. Punirunes makes its US debut in August for $40.

Continue reading.

Free GrubHub+ delivery is coming to Amazon Prime customers

On eligible orders over $12

Amazon is permanently offering free Grubhub+ restaurant delivery as part of its Prime subscription. If you pay $139 per year for a Prime subscription and are up for spending more to eat, you’ll pay no fee for eligible GrubHub orders over $12. You’ll also see lower service fees, 5 percent credit back on pickup orders and, apparently, exclusive offers. Unlimited grocery delivery from Whole Foods and Amazon Fresh still costs an additional $10 per month.

Continue reading.

The Internet Archive has been fending off cyberattacks for days

The attacks have knocked the site offline a few times.

If you couldn’t access the Internet Archive and its Wayback Machine over the past few days, it’s because the website has been under attack. The nonprofit organization has announced it’s in its “third day of warding off an intermittent DDoS cyber-attack.”

The Internet Archive has yet to identify the source of the attacks, but it did talk about how libraries and similar institutions are being targeted more frequently these days. One institution it mentioned was the British Library, whose online information system was held hostage for ransom by a hacker group last year.

Continue reading.

Sony is working on a PC adapter for the PlayStation VR2

The headset is slated to gain PC support this year.

After teasing PC compatibility earlier this year, Sony has apparently created a PC adapter for the PS VR2, according to a Korean filing unearthed by VR and mixed-reality enthusiast Brad Lynch. There are no details on how the adapter works, what it looks like or how much it will cost, but it lends credence to previous evidence that the headset would have a wired PC connection. The company will be hoping that PC support will drive sales of its headset, which hasn’t exactly set the world alight.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-sony-apologizes-for-fabricated-interview-with-last-of-us-studio-head-111549333.html?src=rss