The Open Source Hardware Association (OSHWA) runs a free program that allows creators to certify that their hardware complies with the community definition of open source hardware. Whenever you see the certification logo, you know that the certified hardware meets this standard. The certification site includes a full list of […]
Posts with «open source» label
While many of the Arduino platforms are great tools for gaining easy access to microcontrollers, there are a few downsides. Price and availability may be the highest on the list, and for those reasons, some have chosen to deploy their own open-source Arduino-compatible boards.
The latest we’ve seen is the Franzininho, an Arduino Gemma-like board that’s based on the ATtiny85, a capable but tiny microcontroller by Atmel in a compact 8-pin configuration. This board has everything the Gemma has, including a built-in LED and breakout pins. One of the other perks of the Franzininho over the Gemma is that everything is based on through-hole components, making the assembly much easier than the surface mount components of the Gemma.
It’s worth noting that while these boards are open source, the Arduinos are as well. It’s equally possible to build your own 100% identical Arduino almost as easily. If you want more features, you can add your own by starting from one of these platforms and do whatever you want with it, like this semi-educational Atmel breakout board.
Thanks to [Clovis] for the tip!
There are few scenes in life more moving than the moment the solder paste melts as the component slides smoothly into place. We’re willing to bet the only reason you don’t have a reflow oven is the cost. Why wouldn’t you want one? Fortunately, the vastly cheaper DIY route has become a whole lot easier since the birth of the Reflowduino – an open source controller for reflow ovens.
This Hackaday Prize entry by [Timothy Woo] provides a super quick way to create your own reflow setup, using any cheap means of heating you have lying around. [Tim] uses a toaster oven he paid $21 for, but anything with a suitable thermal mass will do. The hardware of the Reflowduino is all open source and has been very well documented – both on the main hackaday.io page and over on the project’s GitHub.
The board itself is built around the ATMega32u4 and sports an integrated MAX31855 thermocouple interface (for the all-important PID control), LiPo battery charging, a buzzer for alerting you when input is needed, and Bluetooth. Why Bluetooth? An Android app has been developed for easy control of the Reflowduino, and will even graph the temperature profile.
When it comes to controlling the toaster oven/miscellaneous heat source, a “sidekick” board is available, with a solid state relay hooked up to a mains plug. This makes it a breeze to setup any mains appliance for Arduino control.
We actually covered the Reflowduino last year, but since then [Tim] has also created the Reflowduino32 – a backpack for the DOIT ESP32 dev board. There’s also an Indiegogo campaign now, and some new software as well.
Effects pedals: for some an object of overwhelming addiction, but for many, an opportunity to hack. Anyone who plays guitar (or buys presents for someone who does) knows of the infinite choice of pedals available. There are so many pedals because nailing the tone you hear in your head is an addictive quest, an itch that must be scratched. Rising to meet this challenge are a generation of programmable pedals that can tweak effects in clever ways.
With this in mind, [ElectroSmash] are back at it with another open source offering: the pedalSHIELD MEGA. Aimed at musicians and hackers who want to learn more about audio, DSP and programming, this is an open-hardware/open-software shield for the Arduino MEGA which transforms it into an effects pedal.
The hardware consists of an analog input stage which amplifies and filters the incoming signal before passing it to the Arduino, as well as an output stage which does the DAC-ing from the Arduino’s PWM outputs, and some more filtering/amplifying. Two 8-bit PWM outputs are used simultaneously to make pseudo 16-bit resolution — a technique you can read more about in their handy forum guide.
The list of effects currently implemented covers all the basics you’d expect, and provides a good starting point for writing custom effects. Perhaps a library for some of the commonly used config/operations would be useful? Naturally, there are some computational constraints when using an Arduino for DSP, though it’s up to you whether this is a frustrating fact, or an opportunity to write some nicely optimised code.
[ElectroSmash] don’t just do pedals either: here’s their open source guitar amp.
Self-described “Inventor Dad” [pepelepoisson]’s project is called Stecchino (English translation link here) and it’s an Arduino-based physical balancing game that aims to be intuitive to use and play for all ages. Using the Stecchino (‘toothpick’ in Italian) consists of balancing the device on your hand and trying to keep it upright for as long as possible. The LED strip fills up as time passes, and it keeps records of high scores. It was specifically designed to be instantly understood and simple to use by people of all ages, and we think it has succeeded in this brilliantly.
To sense orientation and movement, Stecchino uses an MPU-6050 gyro and accelerometer board. An RGB LED strip gives feedback, and it includes a small li-po cell and charger board for easy recharging via USB. The enclosure is made from a few layers of laser-cut and laser-engraved material that also holds the components in place. The WS2828B LED strip used is technically a 5 V unit, but [pepelepoisson] found that feeding them direct from the 3.7 V cell works just fine; it’s not until the cell drops to about three volts that things start to glitch out. All source code and design files are on GitHub.
Games are great, and the wonderful options available to people today allow for all kinds of interesting experimentation like a blind version of tag, or putting new twists on old classics like testing speed instead of strength.
Today, at Embedded Linux Conference 2018, Arduino announced the expansion of the number of architectures supported by its Arduino Create platform for the development of IoT applications. With this new release, Arduino Create users can manage and program a wide range of popular Linux® single-board computers like the AAEON® UP² board, Raspberry Pi® and BeagleBone® as if they were regular Arduino boards. Multiple Arduino programs can run simultaneously on a Linux-based board and interact and communicate with each other, leveraging the capabilities provided by the new Arduino Connector. Moreover, IoT devices can be managed and updated remotely, independently from where they are located.
To further simplify the user journey, Arduino has also developed a novel out-of-the-box experience for Raspberry Pi and BeagleBone boards, in addition to Intel® SBCs, which enables anyone to set up a new device from scratch via the cloud without any previous knowledge by following an intuitive web-based wizard. Arduino plans to continue enriching and expanding the set of features of Arduino Create in the coming months.
“With this release, Arduino extends its reach into edge computing, enabling anybody with Arduino programming experience to manage and develop complex multi-architecture IoT applications on gateways,” said Massimo Banzi, Arduino CTO. “This is an important step forward in democratizing access to the professional Internet of Things.”
“At Arduino we want to empower anyone to be an active player in the digital world. Being able to run Arduino code and manage connected Linux devices is an important step in this direction, especially for IoT applications that need more computing power, like AI and computer vision,” added Fabio Violante, Arduino CEO.
The first time I saw 3D modeling and 3D printing used practically was at a hack day event. We printed simple plastic struts to hold a couple of spring-loaded wires apart. Nothing revolutionary as far as parts go but it was the moment I realized the value of a printer.
Since then, I have used OpenSCAD because that is what I saw the first time but the intuitiveness of other programs led me to develop the OpenVectorKB which allowed the ubiquitous vectors in OpenSCAD to be changed at will while keeping the parametric qualities of the program, and even leveraging them.
All three values in a vector, X, Y, and Z, are modified by twisting encoder knobs. The device acts as a keyboard to
- select the relevant value
- replace it with an updated value
- refresh the display
- move the cursor back to the starting point
There is no software to install and it runs off a Teensy-LC so reprogramming it for other programs is possible in any program where rotary encoders may be useful. Additional modes include a mouse, arrow keys, Audacity editing controls, and VLC time searching.
[Editor’s note: This is a Hackaday writer’s hack, hence the “I” in place of the usual “we”. We all love custom peripherals though, and a good number of us love OpenSCAD, so you could probably read it either way, but we don’t want to take credit for [Brian]’s work.]
Filed under: 3d Printer hacks, Arduino Hacks
Growing your own food is a fun hobby and generally as rewarding as people say it is. However, it does have its quirks and it definitely equires quite the time input. That’s why it was so satisfying to watch Farmbot push a weed underground. Take that!
Farmbot is a project that has been going on for a few years now, it was a semifinalist in the Hackaday Prize 2014, and that development time shows in the project documented on their website. The robot can plant, water, analyze, and weed a garden filled with arbitrarily chosen plant life. It’s low power and low maintenance. On top of that, every single bit is documented on their website. It’s really well done and thorough. They are gearing up to sell kits, but if you want it now; just do it yourself.
The bot itself is exactly what you’d expect if you were to pick out the cheapest most accessible way to build a robot: aluminum extrusions, plate metal, and 3D printer parts make up the frame. The brain is a Raspberry Pi hooked to its regular companion, an Arduino. On top of all this is a fairly comprehensive software stack.
The user can lay out the garden graphically. They can get as macro or micro as they’d like about the routines the robot uses. The robot will happily come to life in intervals and manage a garden. They hope that by selling kits they’ll interest a whole slew of hackers who can contribute back to the problem of small scale robotic farming.
Filed under: cnc hacks, green hacks
A few weeks ago, an announcement was posted on the Arduino Forum mentioning new improvements on the software side of the Arduino/Genuino 101. With this release, the board–which was developed in collaboration with Intel–is reaching its full potential, with not only better code generation but unlocking useful features to make your sketches even more interactive as well.
You can easily upgrade the core using the Arduino IDE’s Board Manager (pictured below), while Arduino Create users will be automatically updated, so no action is required–the cool thing about the cloud!
In more detail:
- The GCC compiler has been updated to support hardware extensions to the ARC EM core in the Intel® Curie™ module. This provides significant improvements in floating point operations, bit shifting, and other operations to enhance Sketch performance.
- The Arduino/Genuino 101 platform offers 2MB Flash storage onboard, which is now enabled for user sketches.
- An experimental driver has been implemented to enable the I2S interface via the CurieI2S library. Connecting the I2S bus to an external DAC (digital to analog converter) allows users to play high-quality music (HiFi).
Other improvements and bug fixes:
- Motion Sensor: Several sample sketches, like MotionDetection, have been implemented to demonstrate the application of the IMU data
- Bluetooth LE: Several new examples for BLE peripheral library added
- IMU: Correct motion detection setting implemented
- Library CurieTimerOne APIs are now compatible with the TimerOne library
The LEDmePlay is an open-source DIY gaming console powered by an Arduino Mega. Games are displayed on a 32 x 32 RGB LED matrix housed inside an IKEA picture frame, and played using any C64-compatible joystick from the ‘80s. LEDmePlay supports several games, each of which are downloadable for free online, and Makers are encouraged to develop their own as well.
Its creator Mithotronic has also built a handheld variant for on-the-go fun, LEDmePlayBoy. This device is based on the same Arduino Mega, powered by eight AA batteries, and uses an analog thumb joystick and two fire buttons for control.