What do you program the Arduino in? C? Actually, the Arduino’s byzantine build processes uses C++. All the features you get from the normal libraries are actually C++ classes. The problem is many people write C and ignore the C++ features other than using object already made for them. Just like traders often used pidgin English as a simplified language to talk to non-English speakers, many Arduino coders use pidgin C++ to effectively code C in a C++ environment. [Bert Hubert] has a two-part post that isn’t about the Arduino in particular, but is about moving from C to a more modern C++.
Even those of us who use C++ often use what we think of as “classic” C++. More or less the C++ that started life as a preprocessor in front of the C compiler. C++ has changed a lot since then, though. [Bert] looks mostly at useful features from the C++ 2014 standard which is widely available in compilers now. He only talks a little about some 2017 features. He doesn’t, however, talk about super new features or very specialized features that probably won’t be your first stop in a transition from C.
In particular, [Bert] doesn’t cover multiple inheritance, template metaprogramming, a big chunk of iostreams, C++ locales, user-defined literals, or exotics. Just to motivate you, he shows an example where calling the C library to sort a large array is slower than the code using C++ templates that take advantage of parallelism. While this is a special case, it does show that C++ isn’t just “another way to write the same thing.” You could write a faster sort in C, but you’d be writing a lot of code, not just pulling in a library.
What he does cover is strings, namespaces, classes, smart pointers, threads and error handling. Some of these will be more useful on the Arduino than others, but if you are writing for other platforms like a PC or a Raspberry Pi you could use all of them. He’s planning on adding more items in future installments of the series.