Posts with «arduino hacks» label

An LED Effect for Every Occasion

Quality software development examples can be hard to come by. Sure, it’s easy to pop over to Google and find a <code> block with all the right keywords, but having everything correctly explained can be hit or miss. And the more niche the subject, the thinner the forum posts get. Bucking the downward trend [HansLuijten] provides an astoundingly thorough set of LED strip patterns in his comprehensive post titled Arduino LED strip effects.

Don’t let the unassuming title lead you astray from the content, because what’s on offer goes beyond your average beginner tutorial on how to setup a strand of NeoPixels. [HansLuijten] is thorough to a fault; providing examples for everything from simple single color fades and classic Cylon eyes to effects that look like meteors falling from the sky. Seriously! Check out the video after the break. Those chasing lights you see around theater signs? Check. Color twinkle and sparkle? Check. Color wipes and rainbow fades? Check, and check.

At this point, an average forum post would be a jumbled mess of source which only works on an authentic Arduino Duemilanove running at 3.3v sitting on top of the 2nd printing of the author’s favorite issue of Make. But not here! These samples work with Adafruit’s easy to use NeoPixel library as well as FastLED, the quickest pixel in the West. On top of that the examples are clear and concise and explanation is plentiful. But the best part is definitely that each effect has a video clearly showing what it looks like.

If only everything were this easy to use, the open source revolution would already be here.

Stecchino Game is all about Balancing a Big Toothpick

Stecchino demo by the creator

Self-described “Inventor Dad” [pepelepoisson]’s project is called Stecchino (English translation link here) and it’s an Arduino-based physical balancing game that aims to be intuitive to use and play for all ages. Using the Stecchino (‘toothpick’ in Italian) consists of balancing the device on your hand and trying to keep it upright for as long as possible. The LED strip fills up as time passes, and it keeps records of high scores. It was specifically designed to be instantly understood and simple to use by people of all ages, and we think it has succeeded in this brilliantly.

To sense orientation and movement, Stecchino uses an MPU-6050 gyro and accelerometer board. An RGB LED strip gives feedback, and it includes a small li-po cell and charger board for easy recharging via USB. The enclosure is made from a few layers of laser-cut and laser-engraved material that also holds the components in place. The WS2828B LED strip used is technically a 5 V unit, but [pepelepoisson] found that feeding them direct from the 3.7 V cell works just fine; it’s not until the cell drops to about three volts that things start to glitch out. All source code and design files are on GitHub.

Games are great, and the wonderful options available to people today allow for all kinds of interesting experimentation like a blind version of tag, or putting new twists on old classics like testing speed instead of strength.

Arduino Clock Jots Down The Time, In UV

We’re big fans of the impractical around here at Hackaday. Sure there’s a certain appeal to coming up with the most efficient method to accomplish your goal, the method that does exactly what it needs to do without any superfluous elements. But it’s just not as much fun. If at least one person doesn’t ask “But why?”, then you probably left something on the table, design wise.

So when we saw this delightfully complex clock designed by [Tucker Shannon], we instantly fell in love. Powered by an Arduino, the clock uses an articulated arm with a UV LED to write out the current time on a piece of glow-in-the-dark material. The time doesn’t stay up for long depending on the lighting in the room, but at least it only takes a second or two to write out once you press the button.

Things are pretty straightforward inside the 3D printed case. There’s an Arduino coupled with an RTC module to keep the time, which is connected to the two standard hobby servos mounted in the front panel. A UV LED and simple push button round out the rest of the Bill of Materials. The source code is provided, so you won’t have to figure out the kinematics involved in getting the two servos to play nicely together if you want to try this one at home.

We’ve seen many clocks powered by Arduinos over the years, occasionally they even have hands. But few can boast their own robotic arm.

Programming Linux Devices With Arduino And The Cloud

Back in the olden days, when the Wire library still sucked, the Arduino was just a microcontroller. Now, we have single board computers and cheap microcontrollers with WiFi built in. As always, there’s a need to make programming and embedded development more accessible and more widely supported among the hundreds of devices available today.

At the Embedded Linux Conference this week, [Massimo Banzi] announced the beginning of what will be Arduino’s answer to the cloud, online IDEs, and a vast ecosystem of connected devices. It’s Arduino Create, an online IDE that allows anyone to develop embedded projects and manage them remotely.

As demonstrated in [Massimo]’s keynote, the core idea of Arduino Create is to put a connected device on the Internet and allow over-the-air updates and development. As this is Arduino, the volumes of libraries available for hundreds of different platforms are leveraged to make this possible. Right now, a wide variety of boards are supported, including the Raspberry Pi, BeagleBone, and several Intel IoT boards.

The focus of this development is platform-agnostic and focuses nearly entirely on ease of use and interoperability. This is a marked change from the Arduino of five years ago; there was a time when the Arduino was an ATmega328p, and that’s about it. A few years later, you could put Arduino sketches on an ATtiny85. A lot has changed since then. We got the Raspberry Pi, we got Intel stepping into the waters of IoT devices, we got a million boards based on smartphone SoCs, and Intel got out of the IoT market.

While others companies and organizations have already made inroads into an online IDE for Raspberry Pis and other single board computers, namely the Adafruit webIDE and Codebender, this is a welcome change that already has the support of the Arduino organization.

You can check out [Massimo]’s keynote below.

Interactive Plant Lamps for Quiet Spaces

If you’ve spent any serious time in libraries, you’ve probably noticed that they attract people who want or need to be alone without being isolated. In this space, a kind of silent community is formed. This phenomenon was the inspiration [MoonAnchor23] needed to build a network of connected house plants for a course on physical interaction and realization. But you won’t find these plants unleashing their dry wit on twitter. They only talk to each other and to nearby humans.

No living plants were harmed during this project—the leaves likely wouldn’t let much light through, anyway. The plants are each equipped with a strip of addressable RGB LEDs and a flex sensor controlled by an Arduino Uno. Both are hot glued to the undersides of the leaves and hidden with green tape. By default, the plants are set to give ambient light. But if someone strokes the leaf with the flex sensor, it sends a secret message to the other plant that induces light patterns.

Right now, the plants communicate over Bluetooth using an OpenFrameworks server on a local PC. Eventually, the plan is use a master-slave configuration so the plants can be farther apart. Stroke that mouse button to see a brief demo video after the break. [MoonAnchor23] also built LED mushroom clusters out of silicone and cling wrap using a structural soldering method by [DIY Perks] that’s also after the break. These work similarly but use force-sensing resistors instead of flex-sensing.

Networking several plants together could get expensive pretty quickly, but DIY flex sensors would help keep the BOM costs down.

Glorious Body of Tracked ‘Mad Mech’ Started as Cardboard

[Dickel] always liked tracked vehicles. Taking inspiration from the ‘Peacemaker’ tracked vehicle in Mad Max: Fury Road, he replicated it as the Mad Mech. The vehicle is remote-controlled and the tank treads are partly from a VEX robotics tank tread kit. Control is via a DIY wireless controller using an Arduino and NRF24L01 modules. The vehicle itself uses an Arduino UNO with an L298N motor driver. Power is from three Li-Po cells.

The real artistic work is in the body. [Dickel] used a papercraft tool called Pepakura (non-free software, but this Blender plugin is an alternative free approach) for the design to make the body out of thin cardboard. The cardboard design was then modified to make it match the body of the Peacemaker as much as possible. It was coated in fiberglass for strength, then the rest of the work was done with body filler and sanding for a smooth finish. After a few more details and a good paint job, it was ready to roll.

There’s a lot of great effort that went into this build, and [Dickel] shows his work and process on his project page and in the videos embedded below. The first video shows the finished Mad Mech being taken for some test drives. The second is a montage showing key parts of the build process.

Paper and cardboard are very versatile and accessible materials for making things. It’s what was used to do some target practice with this working paper and cardboard gun. With the right techniques foam core can be worked into an astonishing variety of shapes, and we also made a case for the value of a desktop vinyl cutter on any well-equipped hacker’s workbench.

RGB Disk Goes Interactive with Bluetooth; Shows Impressive Plastic Work

[smash_hand] had a clear goal: a big, featureless, white plastic disk with RGB LEDs concealed around its edge. So what is it? A big ornament that could glow any color or trippy mixture of colors one desires. It’s an object whose sole purpose is to be a frame for soft, glowing light patterns to admire. The disk can be controlled with a simple smartphone app that communicates over Bluetooth, allowing anyone (or in theory anything) to play with the display.

The disk is made from 1/4″ clear plastic, which [smash_hand] describes as plexiglass, but might be acrylic or polycarbonate. [smash_hands] describes some trial and error in the process of cutting the circle; it was saw-cut with some 3-in-1 oil as cutting fluid first, then the final shape cut with a bandsaw.

The saw left the edge very rough, so it was polished with glass polishing compound. This restores the optical properties required for the edge-lighting technique. The back of the disc was sanded then painted white, and the RGB LEDs spaced evenly around the edge, pointing inwards.

The physical build is almost always the difficult part in a project like this — achieving good diffusion of LEDs is a topic we talk about often. [smash_hands] did an impressive job and there are never any “hot spots” where an LED sticks out to your eye. With this taken care of, the electronics came together with much less effort. An Arduino with an HC-05 Bluetooth adapter took care of driving the LEDs and wireless communications, respectively. A wooden frame later, and the whole thing is ready to go.

[smash_hands] provides details like a wiring diagram as well as the smartphone app for anyone who is interested. There’s the Arduino program as well, but interestingly it’s only available in assembly or as a raw .hex file. A video of the disk in action is embedded below.

Making LED lighting interactive comes in many different shapes and forms, and as the disk above shows, shifting color patterns can be pleasantly relaxing.

You Don’t Need to be Tony Stark to Afford This Hand Controller

Proving that duct tape really can do anything, [StudentBuilds] uses it to make a workable controller out of a glove. To be fair, there are a few more bits too, including paper coated with pencil graphite and tin foil, which forms a variable resistor you can read with an Arduino analog input. You can see the entire thing in the video below.

The source code is simple at this point — eventually, he plans to control a robotic hand with the controller, but that’s later. However, there’s no promised link to the code in the description, so you’ll have to freeze frame and type. However, it is pretty simple — just read the analog pin values to determine the specific values for each finger.

There was a slight issue with the build. At first, all the sensors read the maximum (1023). That necessitated changing the fixed resistor to a much higher value. Also, be sure to read the notes on the screen as the original schematic has a small error corrected with a note. One end of the voltage divider needs to go to 5 V. The schematic shows both ends going to ground.

Is this going to be wildly accurate? No. It isn’t even going to be repeatable if you build multiples and the calibration will probably even change with age. Still, it is cool that you can take a few pieces of scrap material and do something with it. Also, the homemade sensor approach might spur your imagination to make other pencil-based sensors.

If you want something a bit more mechanical, try Lego. If you can’t think of anything you want to control with such a glove, maybe try your hand at music.

Automated Syrup System is Sweet Sweet Madness

Here at Hackaday we are big fans of the TV show, “How It’s Made”. It’s not much of a stretch to assume that, as somebody who is currently reading this site, you’ve probably seen it yourself. While it’s always interesting to see the behind the scenes process to create everyday products, one of the most fascinating aspects of the show is seeing how hard it is to make things. Seriously, it’s enough to make you wonder how companies are turning a profit on some of these products when you see just how much technology and manual work is required to produce them.

That’s precisely the feeling we got when browsing through this absolutely incredible overview of how [HDC3] makes his maple syrup. If that’s not a sentence you ever thought you’d see on Hackaday, you aren’t alone. But this isn’t a rusty old pail hanging off of a tap, this is a high-tech automated system that’s capable of draining 100’s of gallons of sap from whole groves of trees. We’ll never look at a bottle of syrup in the store the same away again.

It all starts with hundreds of tiny taps that are drilled into the trees and connected to a network of flexible hoses. The plumbing arrangement is so complex that, in certain, areas high tension support wires are necessary to hold up the weight of the hoses and their sweet contents. The main hose leads to an Arduino-powered collection station which maintains a 100 kPa (29 inHg) vacuum throughout the entire system.

The sap is temporarily held in a 250 gallon container, but at this point it’s still just that: sap. It needs to be refined into something suitable for putting on your pancakes. The first step of that process utilizes a reverse osmosis filtration system to pull the water out of the sap and increase its sugar concentration. [HDC3] says the filtration system is built from eBay scores and parts from the home improvement store, and it certainly looks the part of something that would be under a kitchen sink. This system is able to increase the sugar concentration of the sap from around 2% as it comes out of the trees to 8%. But it’s still a far way off from being ready to use.

Interestingly enough, the last steps of the process are about as old-school as they come. The semi-concentrated sap is placed in a long low metal pan, and heated over a wood fire to drive off more of the water. This process continues until the sap is roughly 60% sugar, at which point it is filtered and moved into the house to finish boiling on the stove.

All told, the syrup is boiled for eight hours to bring its sugar content up to 66%. Even with the improvements [HDC3] has made to the system, he reveals that all this hard work only results in slightly more than a half-gallon of final syrup. Talk about dedication.

It probably comes as no surprise that this is the first time Hackaday has ever run a story about producing maple syrup. However we’ve seen a number of automated beer brewing systems that seem to have been tackled with similar zeal. There’s probably a conclusion to be drawn there about the average hacker’s diet, but that’s a bit outside our wheelhouse.

[via /r/DIY]

Definitive Dog Feeding with Arduino

Some dogs have no sense of self-preservation. Given the opportunity, they will eat until they’re sick. It’s up to us humans to both feed them and remember doing it so they aren’t accidentally overfed. In a busy household with young children, the tricky part is the remembering.

[Bryan]’s family feeds their dog Chloe once a day, in the mornings. She was a rescue who spent a few years scrounging for meals on the street, so some part of her is always interested in finding food, even if she just ate. Each morning, the flurry of activity throughout the house is compounded by Chloe’s repeated requests for food, so [Bryan] got his kids involved and built a simple circuit that lets everyone know—at a glance—whether Chloe was fed.

Chloe’s kibble is kept in a touch-top wastebasket that flips open at the press of a button. [Bryan]’s dog-fed detector uses a reed switch and an Arduino clone to detect when the lid is opened. When the reed switch goes, low, the Arduino lights up an LED. The light stays on for two hours and then shuts off automatically to get ready for the next day. You don’t have to beg for a demo video, because it’s waiting for you after the break.

Since Chloe devours a bowl of food in about two minutes flat, maybe the next project for [Bryan]’s family could teach her to slow down a bit.