Posts with «arduino hacks» label

H2gO Keeps Us from Drying Out

The scientific community cannot always agree on how much water a person needs in a day, and since we are not Fremen, we should give it more thought than we do. For many people, remembering to take a sip now and then is all we need and the H2gO is built to remind [Angeliki Beyko] when to reach for the water bottle. A kitchen timer would probably get the job done, but we can assure you, that is not how we do things around here.

A cast silicone droplet lights up to show how much water you have drunk and pressing the center of the device means you have taken a drink. Under the hood, you find a twelve-node NeoPixel ring, a twelve millimeter momentary switch, and an Arduino Pro Mini holding it all together. A GitHub repo is linked in the article where you can find Arduino code, the droplet model, and links to all the parts. I do not think we will need a device to remind us when to use the bathroom after all this water.

Another intrepid hacker seeks to measure a person’s intake while another measures output.

Save Some Steps with this Arduino Rapid Design Board

We’re all familiar with the wide variety of Arduino development boards available these days, and we see project after project wired up on a Nano or an Uno. Not that there’s anything wrong with that, of course, but there comes a point where some hobbyists want to move beyond plugging wires into header sockets and build the microcontroller right into their project. That’s when one generally learns that development boards do a lot more than break the microcontroller lines out to headers, and that rolling your own design means including all that supporting circuitry.

To make that transition easier, [Sean Hodgins] has come up with a simple Arduino-compatible module that can be soldered right to a PCB. Dubbed the “HCC Mod” for the plated half-circle castellations that allows for easy soldering, the module is based on the Atmel SAMD21 microcontroller. With 16 GPIO lines, six ADCs, an onboard 3.3 V regulator, and a reset button, the module has everything needed to get started — just design a PCB with the right pad layout, solder it on, and surround it with your circuitry. Programming is done in the familiar Arduino IDE so you can get up and running quickly. [Sean] has a Kickstarter going for the modules, but he’s also releasing it as open source so you’re free to solder up your own like he does in the video below.

It’s certainly not the first dev module that can be directly soldered to a PCB, but we like the design and can see how it would simplify designs. [Sean] as shown us a lot of builds before, like this army of neural net robots, so he’ll no doubt put these modules to good use.

Animatronic Puppet Takes Cues From Animation Software

Lip syncing for computer animated characters has long been simplified. You draw a set of lip shapes for vowels and other sounds your character makes and let the computer interpolate how to go from one shape to the next. But with physical, real world puppets, all those movements have to be done manually, frame-by-frame. Or do they?

Billy Whiskers: animatronic puppet

Stop motion animator and maker/hacker [James Wilkinson] is working on a project involving a real-world furry cat character called Billy Whiskers and decided that Billy’s lips would be moved one frame at a time using servo motors under computer control while [James] moves the rest of the body manually.

He toyed around with a number of approaches for making the lip mechanism before coming up with one that worked the way he wanted. The lips are shaped using guitar wire soldered to other wires going to servos further back in the head. Altogether there are four servos for the lips and one more for the jaw. There isn’t much sideways movement but it does enough and lets the brain fill in the rest.

On the software side, he borrows heavily from the tools used for lip syncing computer-drawn characters. He created virtual versions of the five servo motors in Adobe Animate and manipulates them to define the different lip shapes. Animate then does the interpolation between the different shapes, producing the servo positions needed for each frame. He uses an AS3 script to send those positions off to an Arduino. An Arduino sketch then uses the Firmata library to receive the positions and move the servos. The result is entirely convincing as you can see in the trailer below. We’ve also included a video which summarizes the iterations he went through to get to the finished Billy Whiskers or just check out his detailed website.

[Jame’s] work shows that there many ways to do stop motion animation, perhaps a part of what makes it so much fun. One of those ways is to 3D print a separate object for each character shape. Another is to make paper cutouts and move them around, which is what [Terry Gilliam] did for the Monty Python movies. And then there’s what many of us did when we first got our hands on a camera, move random objects around on our parent’s kitchen table and shoot them one frame at a time.

Classroom Gadget Turned Arduino Compatible

Cheap second-hand hardware is usually a fertile ground for hacking, and it looks like these digital classroom aids are no exception. [is0-mick] writes in to tell us how he managed to hack one of these devices, a Smart Reponse XE, into an Arduboy compatible game system. As it turns out, this particular gadget is powered by an ATmega128RFA, which is essentially an Arduino-compatible AVR microcontroller with a 2.4GHz RF transceiver tacked on. This makes it an extremely interesting platform for hacking, especially since they are going for as little as $3 USD on eBay.

There’s no USB-Serial converter built into the Smart Response XE, so you’ll need to provide your own external programmer to flash the device. But luckily there’s a labeled ISP connector right on the board which makes it pretty straightforward to get everything wired up.

Of course, getting the hardware working was slightly more complicated than just flashing an Arduino Sketch onto the thing. [is0-mick] has provided his bootloader and modified libraries to get the device’s QWERTY keyboard and ST7586S controlled 384×160 LCD working.

Playing games is fun, but when his friend [en4rab] sent him the Smart Response XE to fiddle with, the goal was actually to turn them into cheap 2.4 GHz analyzers similar to what was done with the IM-ME. It seems they’re well on their way, and [is0-mick] invites anyone who might be interested in filling in some of the blanks on the RF side to get involved.

Arduino Powered Arcade Button Lighting Effects

As if you already weren’t agonizing over whether or not you should build your own arcade cabinet, add this one to the list of compelling reasons why you should dedicate an unreasonable amount of physical space to playing games you’ve probably already got emulated on your phone. [Rodrigo] writes in to show off his project to add some flair to the lighted buttons on his arcade controller. (Google Translate)

The wiring for this project is about as easy as you’d expect: the buttons connect to the digital inputs on the Arduino, and the LEDs on the digital outputs. When the Arduino code sees the button getting pressed, it brings the corresponding LED pin high and starts a fade out timer using the SoftPWM library by [Brett Hagman].

It’s worth noting that the actual USB interface is being done with a stand-alone controller, so the Arduino here is being used purely to drive the lighting effects. The more critical reader might argue that you could do both with a single microcontroller, but [Rodrigo] was in a classic “Use what you’ve got” situation, and already had a USB controller on hand.

Of course, fancy lit arcade buttons won’t do you much good without something to put them in. Luckily we’ve covered some fantastic looking arcade cabinets to get you inspired.

Hack a Day 20 Jul 21:00

Mademoiselle Pinball Table Gets Rock ‘n Roll Makeover

Once upon a time, there was a music venue/artist collective/effects pedal company that helped redefine industry in Williamsburg, Brooklyn. That place was called Death By Audio. In 2014, it suffered a death by gentrification when Vice Media bought the building that DBA had worked so hard to transform. From the ashes rose the Death By Audio Arcade, which showcases DIY pinball cabinets made by indie artists.

Their most recent creation is called A Place To Bury Strangers (APTBS). It’s built on a 1959 Gottlieb Mademoiselle table and themed around a local noise/shoegaze band of the same name that was deeply connected to Death By Audio. According to [Mark Kleeb], this table is an homage to APTBS’s whiz-bang pinball-like performance style of total sensory overload. Hardly a sense is spared when playing this table, which features strobe lights, black lights, video and audio clips of APTBS, and a fog machine. Yeah.

[Mark] picked up this project from a friend, who had already cut some wires and started hacking on it. Nearly every bit of the table’s guts had to be upgraded with OEM parts or else replaced entirely. Now there’s a Teensy running the bumpers, and another Teensy on the switches. An Arduino drives the NeoPixel strips that light up the playfield, and a second Uno displays the score on those sweet VFD tubes. All four micros are tied together with Python and a Raspi 3.

If you’re anywhere near NYC, you can play the glow-in-the-dark ball yourself on July 15th at Le Poisson Rouge. If not, don’t flip—just nudge that break to see her in action. Did we mention there’s a strobe light? Consider yourself warned.

Want to get into DIY pinball on a smaller scale? Build yourself a sandbox and start playing.

Supersize DIY R/C Servos From Windscreen Wipers

We’re all familiar with the experience of buying hobby servos. The market is awash with cheap clones which have inflated specs and poor performance. Even branded servos often fail to deliver, and sometimes you just can’t get the required torque or speed from the small form factor of the typical hobby servo.

Enter [James Bruton] and his DIY RC servo from a windscreen wiper motor. Windscreen wiper motors are cheap as chips, and a classic salvage. The motor shaft is connected to a potentiometer via a pulley and some string, providing the necessary closed-loop feedback. Instead of using the traditional analog circuitry found inside a servo, an Arduino provides the brains. This means PID control can be implemented on the ‘duino, and tuned to get the best response from different load characteristics. There’s also the choice of different interfacing options: though [James]’ Arduino code accepts PWM signals for a drop-in R/C servo replacement, the addition of a microcontroller means many other input signal types and protocols are available. In fact, we recently wrote about serial bus servos and their numerous advantages.

We particularly love this because of the price barrier of industrial servomotors; sure, this kind of solution doesn’t have the precision or torque that off-the-shelf products provide, but would be sufficient for many hacks. Incidentally, this is what inspired one of our favourite open source projects: ODrive, which focuses on harnessing the power of cheap brushless motors for industrial use.

3D Printed Arduino Bot is Limbo Master

As if we didn’t have enough to worry about in regards to the coming robot uprising, [Ali Aslam] of Potent Printables has recently wrapped up work on a 3D printed robot that can flatten itself down to the point it can fit under doors and other tight spaces. Based on research done at UC Berkeley, this robot is built entirely from printed parts and off the shelf hardware, so anyone can have their own little slice of Skynet.

On display at East Coast RepRap Festival

The key to the design are the folding “wings” which allow the robot to raise and lower itself on command. This not only helps it navigate tight spaces, but also gives it considerable all-terrain capability when it’s riding high. Rather than wheels or tracks, the design uses six rotors which look more like propellers than something you’d expect to find on a ground vehicle. These rotors work at the extreme angles necessary when the robot has lowered itself, and allow it to “step” over obstructions when they’re vertical.

For the electronics, things are about what you’d expect. An Arduino Pro Mini combined with tiny Pololu motor controllers is enough to get the bot rolling, and a Flysky FS-X6B receiver is onboard so the whole thing can be operated with a standard RC transmitter. The design could easily be adapted for WiFi or Bluetooth control if you’d rather not use RC gear for whatever reason.

Want to build your own? All of the STL files, as well as a complete Bill of Materials, are available on the Thingiverse page. [Ali] even has a series of videos on YouTube videos walking through the design and construction of the bot to help you along. Outside of the electronics, you’ll need a handful of screws and rods to complement the 50+ printed parts. Better start warming up the printer now.

As an interesting aside, we got a chance to see this little critter first hand at the recent East Coast RepRap Festival in Maryland, along with a number of other engineering marvels.

Build Your Own Portable Arduino Soldering Iron

At this point you’ve almost certainly seen one of these low-cost portable soldering irons, perhaps best exemplified by the TS100, a pocket-sized temperature controlled iron that can be had for as little as $50 USD from the usual overseas suppliers. Whether or not you’re personally a fan of the portable irons compared to a soldering station, the fact remains that these small irons are becoming increasingly popular with hackers and makers that are operating on a budget or in a small workspace.

Believing that imitation is the most sincere form of flattery, [Electronoobs] has come up with a DIY portable soldering iron that the adventurous hacker can build themselves. Powered by an ATMega328p pulled out of an Arduino Nano, if offers the same software customization options of the TS100 but at a considerably lower price. Depending on where you source your components, you should be able to build one of these irons for as little as $15.

The iron features a custom PCB and MAX6675 thermocouple amplifier to measure tip temperature. A basic user interface is provided by two tactile buttons on the PCB as well as an 128×32 I2C OLED display. In a future version, [Electronoobs] says he will look into adding some kind of sensor to detect when the iron is actually being used and put it to sleep when inactive.

The tip is sourced from a cheap soldering station replacement iron, and according to [Electronoobs], is probably the weakest element of the entire build. He’s looking into using replacement TS100 tips, but says he’ll need to redesign his electronics to make it compatible. The case is a simple 3D printed affair, which looks solid enough, but seems likely to be streamlined in later versions.

We’ve seen a number of attempts at DIY soldering irons over the years, but we have to say, this one is probably the most professional we’ve ever seen. It will be interesting to see how future revisions improve on this already strong initial showing.

A Unique Microphone Preamp

We live in a world in which nearly any kind of gadget or tool you can imagine is just a few clicks away. In many respects, this has helped fuel the maker culture over the last decade or so; now that people aren’t limited to the hardware that’s available locally, they’re able to create bigger and better things than ever before. But it can also have a detrimental effect. One has to question, for instance, why they should go through the trouble of building something themselves when they could buy it, often for less than the cost of the individual components.

The critic could argue that many of the projects that grace the pages of Hackaday could be supplanted with commercially available counterparts. We don’t deny it. But the difference between buying a turn-key product and building an alternative yourself is that you can make it exactly how you want it. That is precisely why [Sam Izdat] created this truly one of a kind microphone preamplifier. Could he have bought one online for cheaper? Probably. Could he have saved himself an immense amount of time and effort? Undoubtedly. Do we care? Not in the slightest.

The amplifier is based on the Texas Instruments INA217 chip, with an Arduino Nano and 128×64 OLED display providing the visualization. [Sam] was able to find a bare PCB for a typical INA217 implementation on eBay for a few bucks (see what we mean?), which helped get him started and allowed him to spend more time on the software side of things. His visualization code offers a number of interesting display modes, uses Fast Hartley Transforms, and very nearly maxes out the Arduino.

But perhaps no element of this build is as unique as the case. The rationale behind the design is that [Sam] wanted to compartmentalize each section of the device (power supply, amplifier, visualization) to avoid any interference. The cylindrical shapes were an issue of practicality: the compartments were constructed by using a hole saw to make wooden discs, which were then glued together and hollowed out. The case was stained and coated with polyurethane, but due to some slightly overzealous use of glue and fillers, the coloring isn’t uniform. This gives the final piece a somewhat weathered look, in sharp contrast to the decidedly high-tech looking display.

Overall, this build reminds us of the modular 3D printed amplifier we saw earlier in the year combined with these speaker-integrated Arduino VU meters.