Posts with «reminder» label

Medication Reminder Uses Only One Button

As anyone who takes medicines regularly will attest to, the days have a tendency to blur together, making it hard to remember if you did something like take that day’s dose or not. There are plenty of products available to help keep track of medication reminders but many are overly complicated, so [Jeroen] built this one which keeps simplicity and usability as its core design principle.

[Jeroen] calls it the MedMinder, and it’s a small, compact, rectangular device with a four-character display meant to sit on a countertop. When it’s time to take a medicine, the display will show that medicine’s four-letter code until the user pushes the single button under the display, signalling that they’ve taken their dose. If many different medications have to be taken at the same time, it displays the first priority until the button is pushed, and then displays whichever one is next after that.

Programming is a little less straightforward, as the medications need to be added to the source code and uploaded to the Arduino that sits at the center of this build, but with the source code available this isn’t too difficult for someone with minimal experience with microcontrollers.

In an idealized world, technology should make our lives simpler or easier, and this small device goes a long way towards helping with that goal. Especially for an important but mundane task that can be surprisingly easy to lose track of. Although we glossed over the accuracy of this device’s clock in this article, we do have a comprehensive guide for selecting the right real-time clock for microcontrollers like this.

H2gO Keeps Us from Drying Out

The scientific community cannot always agree on how much water a person needs in a day, and since we are not Fremen, we should give it more thought than we do. For many people, remembering to take a sip now and then is all we need and the H2gO is built to remind [Angeliki Beyko] when to reach for the water bottle. A kitchen timer would probably get the job done, but we can assure you, that is not how we do things around here.

A cast silicone droplet lights up to show how much water you have drunk and pressing the center of the device means you have taken a drink. Under the hood, you find a twelve-node NeoPixel ring, a twelve millimeter momentary switch, and an Arduino Pro Mini holding it all together. A GitHub repo is linked in the article where you can find Arduino code, the droplet model, and links to all the parts. I do not think we will need a device to remind us when to use the bathroom after all this water.

Another intrepid hacker seeks to measure a person’s intake while another measures output.