Posts with «arduino» label

Arduino IDE 1.6.2 released and available for download

A new version of the Arduino IDE (1.6.2) is available at the download page!

The Arduino IDE 1.6.2 features new one click install of boards and libraries.

With 1.6.2, two new menu items are available: “Sketch > Include Library > Manage Libraries…” and “Tools > Board > Boards Manager…”

We have written two guides that explain how to use them. Discover how to use the Library Manager and how to install support for additional boards.

If you don’t find your preferred library in the list, let us know: open an issue on github and request us to add the library you love!

Having such tools allow us to better and easier deliver updates for both cores and libraries: just open Library Manager or Boards Manager to find an Update button on the updatable items.

IDE 1.6.2 also includes a handful of bug fixes and improvements, also thanks to our fantastic community of hackers and makers:

  • Ever suffered of a super slow Tools menu? Solved! Ports list gets refreshed in background, so you won’t need to wait any more.
  • We have dropped support for Mac OS X 10.6 or older: previous versions of the IDE will remain available for download at the previous releases page.
  • A new EEPROM library, thanks to @Chris–A
  • Pre and post build hooks, thanks to @Wackerbarth
  • Various bug fixes, thanks to @Timmmm, @vicatcu, @arve0 and @Xuth

As usual, the complete list of fixes and credits is available here.

Don’t forget to report any issue you find, either on Github or on the Arduino forum: your help is very much appreciated. It doesn’t matter if you are not a tech specialist: every feedback adds value.

Session of work on 1.6.3 will start on Monday: we are now enjoying  Arduino Day!

Play with the Basketball Robot running on Intel Edison

After you had an introduction to Intel Edison  following the Getting Started guide, and our previous tutorial, the Intel Edison mini-breakout Getting Started Guide, it’s now time to work on something a bit more complex. You’ll be also able to play a bit with Node.js,  a programming platform that runs on javascript and a good choice for building a web-based application. It is supported by the Intel® Edison standard system image so you can run node.js scripts directly on it.

He shoots! He scores! The crowd goes wild! Let’s build a robot that plays basketball with you. This tutorial is a step-by-step guide for a simple and small differential-drive robot that uses the Intel Edison. You’ll get to know a few more tricks on how to use Mini Breakout Kit and set up a node.js server for the communication.

Go and follow the steps to build it

APRS Tracking System Flies Your Balloons

Looking for a way to track your high-altitude balloons but don’t want to mess with sending data over a cellular network? [Zack Clobes] and the others at Project Traveler may have just the thing for you: a position-reporting board that uses the Automatic Packet Reporting System (APRS) network to report location data and easily fits on an Arduino in the form of a shield.

The project is based on an Atmel 328P and all it needs to report position data is a small antenna and a battery. For those unfamiliar with APRS, it uses amateur radio frequencies to send data packets instead of something like the GSM network. APRS is very robust, and devices that use it can send GPS information as well as text messages, emails, weather reports, radio telemetry data, and radio direction finding information in case GPS is not available.

If this location reporting ability isn’t enough for you, the project can function as a shield as well, which means that more data lines are available for other things like monitoring sensors and driving servos. All in a small, lightweight package that doesn’t rely on a cell network. All of the schematics and other information are available on the project site if you want to give this a shot, but if you DO need the cell network, this may be more your style. Be sure to check out the video after the break, too!


Filed under: radio hacks

Having fun with music in a science class

A science teacher at Bundang management high school 20 kilometers southeast of downtown Seoul, South Korea, involved his students in an Arduino Music project running Arduino Uno, Sparkfun Music Instrument Shield and Makey Makey.

Students started studying the principles of sensors and then built their own music instruments using recycled materials. Finally they played them as you can see from the video he shared with us:

See more pictures and videos at this link.

Arduino Blog 24 Mar 20:16
arduino  diy  education  featured  kids  music  science  

An open hardware quartz crystal microbalance for ultra high mass sensitivity

Marco Mauro is a physicist currently employed as Scientific Coordinator at Novaetech, the first Spin-off Company of the National Institute for Astrophysics (INAF) in Italy. He shared with us all the info about a project he’s been working on  and based on Arduino Micro.

OpenQCM is a fully open source scientific microbalance capable of weighing mass deposition down to 1 billionth of gram:

The sensing core of the microbalance is a piezoelectric quartz crystal oscillator. The deposition of a very tiny mass on the surface causes the variation in the quartz frequency. openQCM belongs to a new generation of innovative smart sensor which boast high resolution and ultra high mass sensitivity. The open source strategy made the creation of openQCM available at low cost which represents a bit fraction of the cost of similar scientific products.

openQCM was built keeping in mind the emergent principles of the open source hardware movement. The open source hardware gives people the freedom to control their technology through the open exchange of all the project features, 3D design, electronics and software. The open hardware potentiality is even greater when it comes to hardware for scientific applications.

openQCM is exactly something like that, the first open hardware quartz crystal microbalance with applications in a wide range of scientific fields, such as chemical and biological sensing, material science.

openQCM has an Arduino Micro board inside at heart. By hacking the timer counter of the AtMega32U4 Arduino microcontroller, it is possible to measure the quartz crystal frequency variations using the 16 Mhz microprocessor clock. openQCM team has designed an Arduino Micro shield with an embedded quartz crystal oscillator driver circuit and a temperature sensor. The output of the quartz crystal oscillator driver is fed to the Arduino Micro timer counter and the analog value of the temperature sensor is fed to the analog pin of the board. This configuration allow you measure the quartz crystal frequency with a resolution of 1 Hz, which roughly corresponds to a mass resolution of 700 pg over the entire quartz surface in air.

One of the major challenge of an open hardware project is that such devices require funding to prototype and manufacture. That’s why the openQCM team have selected the 3d printing technology to keep high quality and low cost. Using 3d printing to print out the prototypes via the SLS process from OS Formiga P100, P110, P395, and P730, the openQCM team created the device’s parts, which required a precision down to 60 µm.

The open source concept made openQCM publicly available so that anyone (scientists, technology enthusiast, makers, hobbyist …) can study, modify, and develop the hardware based on the original design. openQCM is now working and ready to win the heart of the scientific community and more.

Go and make one yourself!

'Space Invaders' with real lasers is delightful, dangerous

What do you get with a laser cutter, Arduino know-how and waaay too much time on your hands? A live action Space Invaders game that's an actual fire hazard, of course! Maker Martin Raynsford created a live action version of the classic arcade game just in time for Arduino Day, which falls on March 28th this year. The result is a silly but fun contraption: the paper invaders are clipped to a plate that uses stepper motors for left/right and up/down movement. Meanwhile, the 80W laser cutter is driven side-to-side by an Arduino Nano controller hooked up via USB to a PC.

Filed under: Gaming, Robots

Comments

Via: Boing Boing

Source: Just Add Sharks

Engadget 23 Mar 11:46

It’s about us: meet the people working at Arduino

Today we are adding to Arduino website a new important page. It’s called About Us and presents all the people working at Arduino, side by side with the Arduino founders, from different locations around the world.

Our big team, with its multifaceted skillset, takes care of the complexity of an open-source hardware project like Arduino, made by the Hardware, the Software, the Design of all the artifacts and the user experience, the coordination of these activities by the Management, and of course the work with its Community of volunteers and enthusiasts.

This almost invisible works helps Arduino thrive and hopefully makes it easier for you to learn electronics and have fun!

Come meet us on March 28th in all the official locations of Arduino Day!

 

Arduino Blog 20 Mar 18:49

Hacklet 39: The Kerbal Way Of Doing Things

Kerbal Space Program is a space flight simulator based on an extremely stupid race of green space frogs that have decided to dedicate all their resources towards the exploration of space. It is a great game, a better space simulator than just about anything except for Orbiter, and the game is extremely moddable. For this edition of the Hacklet, we’re going to be taking a look at some of the mods for KSP you can find over on hackaday.io.

Like most hardware builds for Kerbal Space Program, [lawnmowerlatte] is using a few user-made plugins for KAPCOM, a hardware controller and display for KSP. The Telemachus plugin is used to pull data from the game and display that data on a few screens [lawnmower] had sitting around.

There are a few very cool features planned for this build including seven-segment displays, a throttle handle, and neat enclosure.


[Gabriel] is working on a similar build for KSP. Like the KAPCOM, this one uses the Telemachus plugin, but this one adds three eight-digit, SPI-controlled, seven-segment displays, relegendable buttons, and a Kerbal-insipired frame made out of Meccano.


[Lukas]’ KSP Control Panel is another complicated control system that breaks immersion slightly less than a keyboard. He’s using a Raspberry Pi to talk to the Telemachus server to control every aspect of the craft. From staging to opening up the solar panels, it’s all right there in [Lukas]’ control panel.


You may have noticed a theme with these builds; all of them use the Telemachus plugin for KSP. Even though it’s fairly simple to create plugins for Unity, there really aren’t that many KSP plugins build for these immersive control panels and space flight simulators. Or rather, Telemachus is ‘good enough’. We’d like to see a fully controllable KSP command pod model, just like those guys with 737 flight simulators in their garage. If you have any idea how that could happen, leave a note in the comments.


Filed under: Hackaday Columns

Dear Arduino community, we need to talk

This is the message Massimo Banzi’s just published on the forum.

——————

Today is the day of a solar eclipse, some of these are once in a lifetime events.

Arduino is definitely one of the events that will define my life along with many other people’s life.

I’m feeling incredibly blessed to have contributed to create this amazing community which gathered around the idea that we can empower people to master complex technologies and unleash their ability to create with them.

Dear community I’m sorry I didn’t comment earlier, I was keeping quiet to try to find a resolution to our internal issues that would not damage you, the community.

We’ve been so committed to keep the issues internal that for a year we haven’t receiving any royalty from the boards made in Italy, but we continued to work hoping to find a solution. I’ve told the story to Make read it if you want to know more.

Now the other party has abandoned the negotiating table and, after a lot of recent events, the cat is out of the bag. I owe you to be part of what is going on.

We created Arduino based on a set of values that have enabled the community to grow, touch any kind of people and contribute to changing the world a bit.

I am here to say that we will continue to fight so that Arduino stays true to those values. There is only one Arduino and there is only one Arduino community. We’re strong, we’re having a positive impact on so many people’s life.

We have so many news we want to share with you but be patient until Arduino Day, let’s celebrate together the amazing community we are (261 Global events!!!) , and you’ll know more.

I’m sure you have a lot of questions an we’re going to try to answer them in due time, compatibly with the fact that lawyers are involved and I can’t say too much.

An eclipse is just a temporary moment of darkness, but soon after the sun comes back shining.

The sun is about to come out, wear your sunglasses!!

Massimo Banzi with David Cuartielles, Tom Igoe , David Mellis

Arduino Blog 20 Mar 13:54

What if kids could hack a ball? (Prototyped with Arduino!)

Hackaball is a smart and responsive ball that children can program to invent and play games. It was recently backed by more than 1000 people and reached the goal!

As many other projects on Kickstarter, Hackaball was initially prototyped with Arduino using sensors that detect motions like being dropped, bounced, kicked, shaken or being perfectly still.


We got in touch with its team and asked them to tell us a bit more about the creation process:

Our early versions of the ball worked with the Arduino Uno board, progressing to a breadboard Arduino and then making our own SMD designs with the Uno. In the latests prototypes we used the Arduino Leonardo and our current version runs on the Arduino Mega. Our production version will run on an ARM chip.

We hope to offer Arduino Compatibility as one of our stretch goals in the Kickstarter, so that people can buy a board and put their own code on it using the Arduino software, effectively moving one step up from the app in terms of hacking the ball and making it do what you want it to do. We also believe many adults would love an interactive ball that they can control and design their own interactions – its packed full of features! Hopefully it will also allow kids who’ve outgrown our app to experiment with our technology in a more challenging way, bringing longevity to the product.

We’ve approached the kids who’ll play with Hackaball as the future Makers. The idea of hacking and getting close to technology starts with how the ball first arrives in your home. Kids open the packaging to find the ball is broken: Hackaball has crash-landed on earth and needs to be put back together again. After their first achievement, making the ball, kids are challenged to play games, change existing ones, fix broken games and create new ones from scratch.

We specifically designed the ball and packaging to be gender neutral – making it feel accessible to both boys and girls from the very beginning. We also expanded on the ability of the ball to include both hard and soft skills – from the tactile and linear computational thinking, to the storytelling and imagination-driven game creation, teaching a new generation of Makers to combine technology and creativity. We think that the kids who play with Hackaball would move on to Arduino in their teens!

 

You still have some days to back the project and help them reach the stretch goals, making Hackaball even more hackable!

Arduino Blog 19 Mar 20:54