Posts with «controller» label

New Micro Magician V2

The new improved Micro Magician V2 is here! It has all the features you loved in the original Micro Magician but with an ATmega328P, improved power supply that can work at lower input voltages and both 5V and 3.3V LDO regulators for powering all your sensors. The new black and yellow PCB looks great and is easier to read.

Features:

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Prototype animatronic head

Well my boss is organizing a robot head building contest in China and asked me to make an example to inspire the contestants. I know many will just be made from cardboard and wood but I decided that if I was going to spend time on this project then I wanted to make the most of it and develop a new product.

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Digital artist Julien Bayle [Interview]

Julien Bayle is a digital artist and technology developer, and his work is an excellent starting point for anyone interested in the DIY man-machine interfaces.

Back in 2008, Julien created a clone of the Monome, a control surface consisting in a matrix of leds and buttons whose functioning is defined by software.  It was called Bonome and RGB leds were used, instead of  monochromatic leds of the standard model.  Here are the instructions to build it.

Some time later, inspired by the DIY controller used by Monolake, Julien decided to build its own Protodeck to control Ableton Live.

Recently I stumbled upon his post titled “Arduino is the Power” and I discovered that Julien has started writing a book about the Arduino platform. So I thought that regular readers of the Arduino Blog would welcome an interview with this interesting guy. And here it is!

Andrea Reali: Tell us something about you.

Julien Bayle: I’m Julien Bayle from France. I’m a digital artist and technology evangelist. I’m inside computers world since my dad bought us a Commodore 64, around 1982.
I’m working with music softwares since the first sound-trackers and I began to work with visuals too with my Amiga 500, using some first POV-like softwares.
I first began by working as an IT Security Architect by day, then I quit to be only what I am today and especially to be really free to continue my travel inside art & technology.
I’m providing courses & consulting & development around open-source technology like Arduino, java/processing but also & especially with Max6 graphical programming framework which is my speciality. Max6 is really an universe itself and we’d need more than one life to discover all features. As an Ableton Certified Trainer, I’m still teaching that a bit.
All technology always provides tools to achieve art. I guess my path comes from pure technology and goes to pure art.

AR: How did you get interested in the area you’re interested in?

JB: I always thought technology was only a tool to achieve projects, artistic or not.
Progressively, I understood that pure technology could be interesting itself too and I began to learn as a maniac but without forgetting about applying theory, illustrating each bit of knowledge.
Each time I learn something, I feel ideas coming in my head, possible applications appearing in front of my eyes like “wow this totally abstract Interrupt Service Routine is tricky but it can provide THE way to make this RGB Leds matrix driven only by that CPU with few outputs”
I achieved the protodeck like that, progressively learning & making at the same time, encountering some solid walls but finally finding my way breaking them!
We all need huge motivation to make things, especially today. Indeed, all seem integrated, already made, and you have to twist your mind to understand : “Yes, I can make by myself exactly what I need !”
Applying theory, having fun, making things, helps to keep the motivation very high and helps to achieve totally crazy projects! People thought you were insane at the beginning and the same people think you are a guru, at the end.

AR: Describe one of your projects.

JB: The Musée de la Buzine in Marseille is a central point of the Mediterranean cinema. Early 2011, I worked on this project both as a software designer & an hardware developer.
The permanent exhibition is based on 7 rooms in which you can experience visuals, sounds contents.
The system is based on 24 computers and 1 server, everything being federated by a gigabit ethernet network.
There are also 7 touch screens, 10 video-projectors, 20 RFID readers, 7 arduino UNO & MEGA handling buttons and ultra-sonic sensors, and finally 2 multi channels sound systems. Yes, it is a huge installation.
Everything has been made using Max5 (also named Max/MSP before Max6)
Max/MSP is a graphical programming environment which means you can create softwares by connecting virtual boxes on your screen without typing one row of code, if you don’t like that. It is obviously totally possible to use JAVA, C++ and more inside of it.
Each system is based on the same model, in the museum. A kind of template I designed in order to provide similar features like OSC protocol communication system, RFID parsing routines for user language identification, jitter real time subtitling (subtitles on videos according to ID of RFID cards), especially.
The server is able to send command to all machines. This is a nice feature to be able to switch off all 24 computers in one click and to power on them using Wake On Lan too. Of course, everything is scheduled according to a calendar and is be automated.
Arduino takes a particularly important role in this global design.
Indeed, it adds new capabilities & skills to computers by giving them a way to feel our universe with sensors and to act on it too.
In this installation, Arduino are used on the simpler way.
They are reading buttons state. For instance, drawers contain secret switches: when you open a drawer, the switch is triggered and the reading loop circuit is opened too; the board detects that and send bytes to the computer via USB cable basically. The Max patch (= name of programs you make in Max) receives the bytes and act properly by triggering a video, a sound, both or lighting on something.
There is a nice machine installed there : a DMX / Ethernet router.
I can send special bytes over the network from my Max patch to this gear. The router then translates my messages into DMX pre-programmed sequences.
For instance, I wired an ultrasonic distance sensor, used as a presence detector. The Arduino check distance and when the distance is less than a particular value, it fires a specially byte to the computer. This one reacts by triggering a sound and a video on 2 video-projectors. It also sends another peculiar byte to the DMX Router and this one makes a very nice light sequences like fadin lights in different moody way in order to grant an immersive experience to users.

The presence of Arduino made this installation alive, by bringing computers to another level of interaction.
I enjoyed a lot in making this complex project and people seemed very satisfied by the result.

I have been asked to develop more installations like that and now I freely choose which offer to accept.

If you understood me correctly, you know I’ll choose only those with a really strong artistic matter & purpose

AR: What skills did you draw upon?

JB: This project involved a lot of different technology.
I programmed using:
– C with the Arduino IDE
– Max5, including javascript scripting and jitter openGL programming and MSP audio stuff too
I had to wire and solder a bit too, which was nice and made things more real, concrete, physical.
The main thing about this project is the fact I had to mix a lot of things together.
It was interesting to connect all these very open & efficient technologies.
Using open protocol like serial, OSC (Open Sound Control) was a very nice way to keep things simple and indeed, I wanted to keep things simple.
Designing huge projects doesn’t mean you have to raise the complexity.
Often, great & big projects are based on very simple bits.
My advice to readers: Keep it simple! Build some units, then connect them together progressively.
This is my credo when I’m teaching Arduino!

AR: When did you hear about Arduino, and when did you first start using it?

JB: I hear about Arduino as soon as I began to make my own hardwares (around 6 years ago)
It brought me into the hardware gear field.
I began by tweaking leds & buttons with the bonome, an RGB monome clone (http://julienbayle.net/bonome)
It was a nice project and I learned a lot about shift-registering, buttons matrices, LED matrices and especially RGB Leds.
Arduino is THE way to learn about electronic.
I also played a bit with MIDI & OSC protocol directly with Arduino board and I still have a couple of projects I’d like to make available a bit on the monome distribution model. These include a strange drone machine, a 8-bit synthesizer very raw and a little and led based sequencer but with a strong part including shuffling and random.
By diving in the Arduino world, you can easily learn the direct link between the code (software) and the wires (hardware)
The bootloader included in the chip provides a totally user friendly way to upload your C code from the IDE on your computer to the board.
It is useable out-of-the-box without following a 3 years University cycle !
I’ll spread the arduinoword around: it can easily make people learning about electronic and especially about making their own things.
Today we can follow the DIY way  easily because of people like Massimo Banzi, Tom Igoe and the whole community created by the Arduino Team.
They opened a road and gave people more motivation to design and build things themselves.

AR: Where can readers see your works, both past and present?

JB: I have 3 websites.
http://julienbayle.net is the main one. You can find there my blog, and all my communities connection like Soundcloud, Facebook and more.
http://protofuse.net is my music website which will be merged probably into http://julienbayle.net quite soon. Indeed, I’m known as protofuse on the IDM electronic scene.
http://designthemedia.com is my small company. I’m providing Ableton Live devices & max for live stuff.
I am currently writing a book on Arduino and this is the first official place where you see this news.
I’m writing for the very amazing publisher PACKT publishing and I’m really happy about that, enjoy writing, designing things and spreading the following words to the world as far as possible: “yes you can build your own machines without any big companies help !”

AR: What inspired you to make the thing you made?

JB: I’m both a technology-driven guy and a minimalism art admirer.

I guess you can find minimalism in everything I’m making, from the apparently totally complex stuff to the most easy one.
My work is a quest into minimalism & zen digital territories. My latest iOS application is a piece of work which can be felt like an artwork too.
I’m making a lot of ambient music and IDM music too and from the most syncopated rhythm to the most peaceful synthesize soundscape, I feel minimalism.
Artists like Autechre, Brian Eno, Pete Namlook, Aphex Twin, Arpanet, inspire me a lot.
I guess my whole design (sound design, music design, software & hardware design) is inspired by artists like them, but not only.
We definitively need more peace and more quietness in our world.
I’m just trying to find mine making my art and trying to bring my words to people too.

 

I wish a bright and peaceful future for Julien and I deeply thank him for the interview.

 

Super Angry Birds USB controller puts the sling back in your shot (video)

Yeah. We know. There are pretty much as many ways to play Angry Birds, as there are people who play it. That's a lot. However, the Super Angry Birds controller you see above speaks to us. Why? Because it's not just a sling shot, or a fudged use of existing technology. That wooden "sling" hides one of those motorized faders you see in big music studio desks. Using some coding magic (i.e. a force curve stored in a table), the creators were able to give it a realistic resistance feeling, sans elastic. The rest of the hardware is programmed in Max / MSP and Arduino, with a "Music and Motors" microcontroller. It's not just the sling part, either, with angle and special power triggering available from the same device. A pretty neat solution, we think. Now, we wonder if we could scale this thing up?

Continue reading Super Angry Birds USB controller puts the sling back in your shot (video)

Filed under: Gaming, Peripherals

Super Angry Birds USB controller puts the sling back in your shot (video) originally appeared on Engadget on Wed, 08 Aug 2012 16:34:00 EST. Please see our terms for use of feeds.

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Large-scale Arduino controlled greenhouse does some serious farming

[Instrument Tek] isn’t messing around with a hobby-sized greenhouse. In fact if it were any bigger we’d call it a commercial operation. But what interests us is the professional-quality greenhouse automation he built around and Arduino board.

The greenhouse is about what you’d expect to see at a nursery, except the footprint is somewhere around 10′x10′. It’s a stick-built frame with walls made of poly. Professional greenhouses monitor and regulate temperature and humidity and this one does just that. The video after the break starts off by showing the controller box. It has temperature, humidity, and light sensors that allow the Arduino to judge growing conditions. If it gets too hot, some slats are opened and a fan exhausts air from the structure. If it gets to cold, a series of light fixtures are energized. They contain heat lamps, as this setup is in northern Alberta, Canada and it can get quite cold some nights. The drip system is also automated, with a solenoid to turn water on and off.

In addition to that 3:26 show-and-tell, we’ve embedded a 27-minute video that shows how to build the controller box. So you can start you plants indoors on the rack, then populate the greenhouse when they get large enough.

[Thanks Ricardo]


Filed under: green hacks
Hack a Day 05 Jun 19:01

Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video)

Sick of trying to control your 360 using Kinect, semaphore and advanced flailing? Modgod Ben Heck, deciding he wanted to be more Minority Report and less lunatic, has been working on Power Glove 2.0 to improve the console's navigation experience. The prototype glove is tricked out with Arduino, an accelerometer, a gyroscope and some fingertip buttons. With the addition of IR and a little coding magic, the 360's interface can be controlled via subtle gestures, with increased functionality / style points also apparent. Check out the latest episode of The Ben Heck Show after the break for a detailed walkthrough of the project and a demo of the glove in action.

Continue reading Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video)

Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video) originally appeared on Engadget on Mon, 04 Jun 2012 17:33:00 EST. Please see our terms for use of feeds.

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NES controllers for any Bluetooth application

[Dustin Evans] wanted to used his original NES controllers to play emulated games. The problem is he didn’t want to alter the classic hardware. His solution was to use the connectors and enclosure from a dead NES to build a Bluetooth translator that works with any NES controller.

Here he’s showing the gutted half of an original NES. Although the motherboard is missing, the connectors for the controllers are still there. They’ve been rewired to an Arduino board which has a BlueSMiRF modem. The controller commands are harvested by the Arduino and sent to whatever is listening on the other end of the Bluetooth connection. He also has plans to add a couple of SNES ports to the enclosure so that those unaltered controllers may also be used.

In the video after the break [Dustin] walks us through the hardware setup. He then demonstrates pairing the device with an Android phone and playing some emulators with the pictured controllers.


Filed under: nintendo hacks, peripherals hacks

MaKey, MaKey turns the whole world into a keyboard

The litany of exciting Maker Faire products continues with MaKey MaKey, a device that turns anything capable of conducting electricity into a controller. Developed by MIT Media Lab students Jay Silver and Eric Rosenbaum, you simply run a bulldog clip from the board to an object and hold a connecting wire in your hand. Connecting over USB, it's entirely programming-free, but if you find your interest piqued, you can flip the board over to use the Arduino module baked into the hardware. It's already surpassed its original $25,000 Kickstarter goal and when the run begins, you'll be able to pick up everything you need for just $35 -- but if you can't wait that long, head on down to the Bay Area this weekend.

[Thanks, Ryan]

Continue reading MaKey, MaKey turns the whole world into a keyboard

MaKey, MaKey turns the whole world into a keyboard originally appeared on Engadget on Fri, 18 May 2012 01:14:00 EST. Please see our terms for use of feeds.

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MaKey MaKey: how to turn anything into an input-device controller

Jay Silver from SparkFun and Eric Rosenbaum from MIT kickstarted a very nice project, which lets you to convert almost everything into an input-device for your computer.

According to SparkFun:

MaKey MaKey allows you to turn almost any common object into an input-device for your computer. The front side of the MaKey MaKey board has six inputs: up/down/left/right arrow keys, spacebar and a mouse left-click. Using alligator clips you can hook those inputs up to anything that’s even slightly conductive – fruit, play-dough, water, pencil drawings, whatever you can dream up – which becomes a keyboard or mouse input to your computer. So you can play a banana piano, play-dough Mario, or even create custom webcam triggers.

As for the technical side, MaKey MaKey is based on Arduino Leonardo’s bootloader and on ATMega 32u4. From its kickstarter page:

It uses the Human Interface Device (HID) protocol to communicate with your computer, and it can send keypresses, mouse clicks, and mouse movements. For sensing closed switches on the digital input pins, we use high resistance switching to make it so you can close a switch even through materials like your skin, leaves, and play-doh.

A longer introduction to MaKey MaKey can be found on SparkFun, while a more comprehensive description can be found here, together with some funny videos about its use.

[Via: Sparkfun and Kickstarter]

Dub cadet controller

Noah Hornberger, former Pixar artist, have recently invented a motion-activated musical toy called the Dub Cadet.

 

 

The precise rotation and speed of the Dub Cadet determines what pitches play from this MIDI and Arduino-based electronic instrument. It can produce over 3 million possible rhythm possibilities for any one bar of music. By offering intuitive controls, the user can generate an endless variety of musical patterns for hours of creative brainstorming, music education, and fun.

 

The project is rising funds on Kickstarter, to turn the working prototype into a final product set to be shipped in October 2012.

Via:[Mad Science]

 

 

Arduino Blog 04 May 16:48