Posts with «console» label

Tricking Duck Hunt to See A Modern LCD TV as CRT

A must-have peripheral for games consoles of the 1980s and 1990s was the light gun. A lens and photo cell mounted in a gun-like plastic case, the console could calculate where on the screen it was pointing when its trigger was pressed by flashing the screen white and sensing the timing at which the on-screen flying spot triggered the photo cell.

Unfortunately light gun games hail from the era of CRT TVs, they do not work with modern LCDs as my colleague [Will Sweatman] eloquently illustrated late last year. Whereas a CRT displayed the dot on its screen in perfect synchronization with the console output, an LCD captures a whole frame, processes it and displays it in one go. All timing is lost, and the console can no longer sense position.

[Charlie] has attacked this problem with some more recent technology and a bit of lateral thinking, and has successfully brought light gun games back to life. He senses where the gun is pointing using a Wiimote with its sensor bar on top of the TV through a Raspberry Pi, and feeds the positional information to an Arduino. He then takes the video signal from the console and strips out its sync pulses which also go to the Arduino. Knowing both position and timing, the Arduino can then flash a white LED stuck to the end of the light gun barrel at the exact moment that part of the CRT would have been lit up, and as far as the game is concerned it has received the input it is expecting.

He explains the timing problem and his solution in the video below the break. He then shows us gameplay on a wide variety of consoles from the era using the device. More information and his code can be found on his GitHub repository.

We’ve featured [Charlie]’s work in the retro gaming field before, with his HDMI mod for a Neo Geo MVS. Console light guns have made a lot of appearances on these pages, a recent one was this video synthesiser but it’s this burning laser mod that most children of the 1980s would have given anything to own.


Filed under: nintendo hacks, nintendo wii hacks

Fantastic programming makes this Arduino gaming device something special

The hardware that went into this Arduino gaming console is just fine. But the coding that produced this game called Twisted SNAKE is beyond compare. [Rodot] has programmed several games for the hardware, which uses an Arduino, 160×168 TFT screen, a 3 axis accelerometer, and two input buttons. If you’re interested, there is a forum thread in which he talks a bit more about the hardware design. But you’re not going to want to pass up either of the two videos embedded after the break.

The first clip shows off a bouncing-ball platforming game. The accelerometer moves the ball back and forth, and the top scrolling level brings more ledges into play. This in itself is a great game. But the Twisted SNAKE game shown off in the second video makes our own ARM-based Snake game look like a 3-year-old programmed it. [Rodot] filled up all of the program memory of the ATmega328 chip to  make this happen. There’s a menu system which allows for color themes and difficulty selection. The game play itself lets the snake travel anywhere it wishes with the tail following behind in graceful curves. Wow!


Filed under: arduino hacks, handhelds hacks

Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video)

Sick of trying to control your 360 using Kinect, semaphore and advanced flailing? Modgod Ben Heck, deciding he wanted to be more Minority Report and less lunatic, has been working on Power Glove 2.0 to improve the console's navigation experience. The prototype glove is tricked out with Arduino, an accelerometer, a gyroscope and some fingertip buttons. With the addition of IR and a little coding magic, the 360's interface can be controlled via subtle gestures, with increased functionality / style points also apparent. Check out the latest episode of The Ben Heck Show after the break for a detailed walkthrough of the project and a demo of the glove in action.

Continue reading Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video)

Ben Heck makes Super Glove mod for Kinect, takes strain out of gestures (video) originally appeared on Engadget on Mon, 04 Jun 2012 17:33:00 EST. Please see our terms for use of feeds.

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