Posts with «arduino» label

This Cup Holder Crystal Ball Tells Your MPG Future

Hybrid vehicles, which combine an eco-friendly electric motor with a gasoline engine for extended range, are becoming more and more common. They’re a transitional technology that delivers most of the advantages of pure electric vehicles, but without the “scary” elements of electric vehicle ownership which are still foreign to consumers such as installing a charger in their home. But one element which hybrids are still lacking is a good method for informing the driver whether they’re running on petroleum or lithium; a way to check at a glance how “green” their driving really is.

[Ben Kolin] and his daughter [Alyssa] have come up with a clever hack that allows retrofitting existing hybrid vehicles with an extremely easy to understand indicator of real-time vehicle efficiency. No confusing graphics or arcade-style bleeps and bloops, just a color-changing orb which lives in the cup holder. An evolved version which takes the form of a smaller “dome light” that sits on the top of the dashboard could be a compelling aftermarket accessory for the hybrid market.

The device, which they are calling the ecOrb, relies on an interesting quirk of hybrid vehicles. The OBD II interface, which is used for diagnostics on modern vehicles, apparently only shows the RPM for the gasoline engine in a hybrid. So if the car is in motion but the OBD port is reporting 0 RPM, the vehicle must be running under electric power.

With a Bluetooth OBD adapter plugged into the car, all [Ben] and [Alyssa] needed was an Arduino Nano clone with a HC-05 module to read the current propulsion mode in real-time. With some fairly simple conditional logic they’re able to control the color of an RGB LED based on what the vehicle is doing: green for driving on electric power, purple for gas power, and red for when the gas engine is at idle (the worst case scenario for a hybrid).

Check out our previous coverage of OBD hacking on the Cadillac ELR hybrid if you’re looking to learn more about what’s possible with this rapidly developing class of vehicle

Hands on with the Arduino FPGA

All of the tools you need to work with the FPGA Arduino — the Vidor — are now in the wild!

We reported earlier that a series of French blog posts finally showed how all the pieces fit together to program the FPGA on the Arduino MKR4000 Vidor board. Of course, I wasn’t content to just read the Google translation, I had to break out the board and try myself.

I created a very simple starter template, a tool in C to do the bitstream conversion, required, and bundled it all together in one place. Here’s how you can use my starter kit to do your own FPGA designs using the Vidor. I’m going to assume you know about FPGA basics and Verilog. If you don’t, why not check out the FPGA boot camps first?

The first thing you’ll want to do is grab my GitHub repo. You’ll also need the Arduino IDE (a recent copy) and Intel’s Quartus software. Inside, you’ll find three directories, two of which contain slightly modified copies of original Arduino files. But before you start digging in, let’s get the high-level overview of the process.

Basic Concepts

The FPGA onboard the Vidor is an Intel/Altera device so to configure it, we’ll use Quartus. Usually, Quartus handles everything including programming the device, but we can’t use it for that with the Vidor. Instead, we will have to tell the CPU how we want the FPGA configured and it will do it for us as part of our Arduino program (I really hate saying sketch).

Quartus (see below) will take our Verilog files and create a ttf file that represents the configuration bitstream. This is just an ASCII text file full of decimal numbers. Unfortunately, the way the Vidor is set up, it needs the numbers bit reversed at the byte level. That is, 01 in the ttf file needs to be 80 hex sent to the FPGA.

Arduino supplies a Java class file to do the task, but I got frustrated because the class file needed Java 11 and I didn’t want to put it on every machine I use, so I just rewrote it in C. It is easy enough to port the algorithm, though. In the shell subdirectory, I have another example implementation using awk.

Once you have this stream of numbers, you can include it in an Arduino sketch with some boilerplate to enable the FPGA and load it. The standard program includes the file app.h which is just the output of the conversion program. There’s no C code in it, just comma-separated numbers that the main code will stick in an array at compile-time. Beyond that, it is a normal Arduino program and you can do what you like. Upload it and you’ll get the CPU and FPGA programmed all in one go.

There is one caveat. The FPGA code has a top-level block with lots of I/O pins defined and the corresponding constraints. You should be very careful not to change these or alter the pin constraints. If you drive a pin that’s already an output, for example, you could do real harm to the board. Because all the pins are shared, you have the same problem with the Arduino pins, too. If you are driving an output pin with the FPGA, you shouldn’t try to drive it with the CPU also. However, as you will see, it is perfectly fine to have the FPGA reading a pin from the CPU or vice versa. That’s good because it gives us a way to send data back and forth between them.

On to Code

I wanted something simple, and I didn’t want to accidentally modify the Arduino boilerplate Verilog. You could instantiate a Verilog module, but this would require passing all the I/O pins into the module or modifying the original code every time, both of which I wanted to avoid.

My answer was to use the Verilog `include directive inside the boilerplate. That way your code has access to everything the main module has, but you don’t have to change the main module. The only downside is that Quartus has a smart compile feature that can’t figure out when only an include file changes. So it wasn’t recompiling when I made changes. I turned that feature off in the Quartus options, so if you pick up my example project, you won’t have any problems.

Here’s my example user.v:

reg [27:0] hadcounter;
assign bMKR_D[6]=bMKR_D[5]?hadcounter[27]:hadcounter[21];

always @(posedge wOSC_CLK)
begin
   if (!rRESETCNT[5])
   begin
      hadcounter<=28'hfffffff;
   end
   else
   begin
      if (hadcounter==28'h0) hadcounter<=28'hffffffff; else hadcounter<=hadcounter-28'h1;
   end
end

In the real file, I left a lot of comments in that explains what all the main module has that you can use. But the above is the working part. I define a 28 bit counter. The bMKR_D array is the digital ports for the Arduino and I’m using pin 6 and 5 as an output and an input, respectively.

The assign statement says, in English, If D5 is high, connect the 27th bit of the counter to the LED. If it is low, connect the 21st bit. The rest of the code just makes the counter countdown. I reload the counter even though it would naturally roll over in case you want to fine tune it to a different frequency.

As the counter runs, bit 27 will toggle relatively slowly, but bit 21 will be a good bit faster — that’s just how a counter is. So by changing D5 you can make the LED blink slow or fast.

As Verilog goes, this isn’t very complicated or even useful, but it is simple and shows that we can share data with the CPU in both directions. If you open the example project in Quartus, all you really need to do is make any changes to user.v you like, add any other files you want to use and double-click the Compile Design task (see left). If you get a successful compile, you’ll find the ttf file in the output_files directory. That’s the file you need to process with either the Java program, the C program, or the awk script. Either way, collect the output as app.h and put it in the same directory as your Arduino code.

CPU Side

On the sketch side, you need to leave the template code alone since it turns on the FPGA clock, among other things. You’ll notice it also includes app.h and uses a file called jtag.c to communicate with the FPGA. I didn’t segregate the Arduino code into its own include because you probably have to change the setup function, and make changes in global space, but that could be arranged (perhaps make setup call cpu_setup and loop call cpu_loop or something).

If you want to remove the demo parts of the blink-sketch file, you can get rid of:

  • The definitions and calls related to FPGAVal, SPEED, and FPGALED
  • The Serial calls and definitions
  • Everything in the loop function

I left the unmodified code in the EmptySketch directory. Note in the demo code, though that SPEED is an output. This is set to D5, which is an input to the FPGA. By the same token, FPGALED corresponds to D6 and allows the CPU to read the state of the LED output.

You will need an LED and dropping resistor on pin 6 unless you want to watch with a scope or a meter. I always keep some LEDs with built-in 5V dropping resistors handy, and even at 3.3V it was plenty bright. With one of those, you can just stick the wires right into the header socket on the board. Don’t try that with a regular LED, though!

Once you run the sketch, you can open the serial monitor or any terminal at 9600 baud. There will be a message saying you can press any key to change the blink rate. Of course, since the serial monitor doesn’t allow you to press keys exactly, you’ll have to enter something and hit enter (set “No line ending” at the bottom of the monitor screen), but on a real terminal, any character press should do it.

The main code is pretty simple:

void loop() {
static int oldstate=-1;
static int linect=0;
int state;
if (Serial.read()!=-1)
  {
  FPGAVal=FPGAVal==HIGH?LOW:HIGH;
  digitalWrite(SPEED,FPGAVal);
  }
state=digitalRead(FPGALED);
if (state!=oldstate)
  {
  Serial.print(state);
  if (++linect==16)
    {
    Serial.println();
    linect=0;
    }
  oldstate=state;
  }
}

In the loop, if serial data appears, we just toggle the output going to the FPGA. We also sample the LED output on every pass. If it has changed from the last time, we write the new state to the terminal and then update the state so we don’t flood the screen with repeated characters. A lot of the code is just tracking when we’ve written enough to start a new line.

Vidor’s Hello World

I wanted to get everything you needed in one place and an example that would be easy to follow yet show the critical working parts. It would be easy enough to use the shared I/O pins to do SPI, for example, and then you could trade data with the FPGA quite easily. Don’t forget there’s Arduino IP (intellectual property; sort of library subroutines for FPGAs) in the IP directory, too, if you want to use it.

Now you just need a project idea that makes sense for an FPGA. Our personal favorite would be a logic analyzer. The CPU can talk to the PC, set up triggers and then let the FPGA do the dirty work of finding the trigger and storing data as fast as possible. If you want something less ambitious, it is very simple to create totally autonomous PWM outputs on an FPGA. We could see this being handy for robotics or machine control where you want a very rapid sequence of outputs without CPU intervention or overhead.

Of course, not every project has to make sense. If you are just wanting to learn about FPGAs there are plenty of projects you could do with a CPU but are easy enough to build in an FPGA (the classic traffic light comes to mind). Of course, with the Vidor you have an opportunity to use a blend of FPGA code and CPU code, which is kind of the point.

Spooky Animated Eyes for Your Frightening Needs

Unless you have an incredibly well-stocked parts bin, it’s probably too late to build these spooky animated eyes to scare off the neighborhood kiddies this year. But next year…

It’s pretty clear that Halloween decorating has gone over the top recently. It may not be as extreme as some Christmas displays, but plenty of folks like to up the scare-factor, and [wermy] seems to number himself among those with the spirit of the season. Like Christmas lights, these eyes are deployed as a string, but rather than just blink lights, they blink creepy eyes from various kinds of creatures. The eyes are displayed on individual backlit TFT-LCD displays housed in 3D-printed enclosures. Two pairs of eyes can be driven by the SPI interface of one ItsyBitsy M0 Express; driving more displays works, but the frame rate drops to an unacceptable level if you stretch it too far. Strung together on scraps of black ethernet cable, the peepers can live in the shrubs next to the front door or lining the walk, and with surprisingly modest power needs, you’ll get a full night of frights from a USB battery bank.

We like the look of these, and maybe we’ll do something about it next year. If you’re still in the mood to scare and don’t have the time for animated eyes this year, try these simple Arduino blinky eyes for a quick hit.

Thanks to [baldpower] for the treat. No tricks.

Hack a Day 31 Oct 16:30

Dad-daughter MechWarrior suit ready for trick-or-treating

The idea of a mechanized walking suit to carry you around seems like a great idea, but having a practical leg assembly for it is still a futuristic concept. As seen here however, if you’re still a kid, you might be able to get your dad to carry you around in a custom suit fashioned after a MechWarrior vehicle.

The suit is beautifully designed by creator Gridlock Cosplay, and features an Arduino-powered control system. This allows the little pilot to command the mech’s human “engine” via a joystick and system of lights. The suit also features exterior and interior lights, a pilot cooling fan, spinning “radar” assembly, retractable pilot cage, and of course a cell phone holder in the padded engine compartment.

Want to Learn Ethernet? Write Your Own Darn AVR Bootloader!

There’s a school of thought that says that to fully understand something, you need to build it yourself. OK, we’re not sure it’s really a school of thought, but that describes a heck of a lot of projects around these parts.

[Tim] aka [mitxela] wrote kiloboot partly because he wanted an Ethernet-capable Trivial File Transfer Protocol (TFTP) bootloader for an ATMega-powered project, and partly because he wanted to understand the Internet. See, if you’re writing a bootloader, you’ve got a limited amount of space and no device drivers or libraries of any kind to fall back on, so you’re going to learn your topic of choice the hard way.

[Tim]’s writeup of the odyssey of cramming so much into 1,000 bytes of code is fantastic. While explaining the Internet takes significantly more space than the Ethernet-capable bootloader itself, we’d wager that you’ll enjoy the compressed overview of UDP, IP, TFTP, and AVR bootloader wizardry as much as we did. And yes, at the end of the day, you’ve also got an Internet-flashable Arduino, which is just what the doctor ordered if you’re building a simple wired IoT device and you get tired of running down to the basement to upload new firmware.

Oh, and in case you hadn’t noticed, cramming an Ethernet bootloader into 1 kB is amazing.

Speaking of bootloaders, if you’re building an I2C slave device out of an ATtiny85¸ you’ll want to check out this bootloader that runs on the tiny chip.

Burn Some Time with this Arduino Reddit Browser

If you’re like us, you probably spend more time browsing Reddit than you’d like to admit to your friends/family/boss/therapist. A seemingly endless supply of knowledge, wisdom, and memes; getting stuck on Reddit is not unlike looking something up on Wikipedia and somehow managing to spend the next couple hours just clicking through to new pages. But we’re willing to bet that none of us love browsing Reddit quite as much as [Saad] does.

He writes in to tell us about the handheld device he constructed which lets him view random posts from the popular /r/showerthoughts sub. Each press of the big red button delivers another slice of indispensable Internet wisdom, making it a perfect desk toy to fiddle with when you need a little extra push to get you through the day. Like one of those “Word a Day” calendars, but one that you’ll actually read.

For those curious as to how [Saad] is scraping Reddit with an Arduino, the short answer is that he isn’t. Posts are pulled from Reddit using an online tool created for the project by his wife (/r/relationshipgoals/), and dumped into a text file that can be placed on the device’s SD card. With 1500 of the all-time highest rated posts from /r/showerthoughts onboard, he should be good on content for awhile.

[Saad] has done an excellent job documenting the hardware side of this build, providing plenty of pictures as well as a list of the parts he used and a few tips to help make assembly easier. Overall it’s not that complex a project, but his documentation is a big help for those who might not live and breathe this kind of thing.

For the high-level summary: it uses an Arduino Pro Mini, a ILI9341 screen, and a 3.3 V regulator to step down 5 V USB instead of using batteries. A bit of perfboard, a 3D printed case, and a suitably irresistible big red button pulls the whole thing together.

We’ve seen a similar concept done in a picture frame a couple of years back, but if that’s not interactive enough you could always build yourself a Reddit “controller”.

Amazing Arduino-Based, 3D Printed Wire Bending Machine

Another cool design for a computer-controlled wire bending machine.

Read more on MAKE

The post Amazing Arduino-Based, 3D Printed Wire Bending Machine appeared first on Make: DIY Projects and Ideas for Makers.

Linear movement with Arduino and 3D printing

Arduino boards are great for controlling small servo motors, but what if you need something to provide linear travel? As spotted on Reddit, while the answer here is a little less straightforward, YouTuber Potent Printables has a great solution. It uses 3D-printed components, along with a dab of epoxy and fastener hardware to convert either a micro or standard continuous rotation servo into a rack-and-pinion mechanism.

The project can be seen in the video below with an Arduino Uno and motor shield, though any Arduino capable of PWM output should have no problem with this setup. Since the servos used here are meant for continuous rotation, travel distance is based only on timing. Depending on the application, you may want add a simple microswitch or other sensing mechanism for feedback.

This is a general purpose linear servo actuator (pusher style). Two sizes have been designed, for different space constraints and force outputs.

These use continuous rotation servos which helps keep the cost very low. Off the shelf actuators of this type can cost around $70 USD.

The “mini” version will fit in smaller spacers, but has a much lower force output. The “large” version has a higher force output, but is…larger in size than the “mini.”

Kinetic Sculpture Achieves Balance Through Machine Learning

We all know how important it is to achieve balance in life, or at least so the self-help industry tells us. How exactly to achieve balance is generally left as an exercise to the individual, however, with varying results. But what about our machines? Will there come a day when artificial intelligences and their robotic bodies become so stressed that they too will search for an elusive and ill-defined sense of balance?

We kid, but only a little; who knows what the future field of machine psychology will discover? Until then, this kinetic sculpture that achieves literal balance might hold lessons for human and machine alike. Dubbed In Medio Stat Virtus, or “In the middle stands virtue,” [Astrid Kraniger]’s kinetic sculpture explores how a simple system can find a stable equilibrium with machine learning. The task seems easy: keep a ball centered on a track suspended by two cables. The length of the cables is varied by stepper motors, while the position of the ball is detected by the difference in weight between the two cables using load cells scavenged from luggage scales. The motors raise and lower each side to even out the forces on each, eventually achieving balance.

The twist here is that rather than a simple PID loop or another control algorithm, [Astrid] chose to apply machine learning to the problem using the Q-Behave library. The system detects when the difference between the two weights is decreasing and “rewards” the algorithm so that it learns what is required of it. The result is a system that gently settles into equilibrium. Check out the video below; it’s strangely soothing.

We’ve seen self-balancing systems before, from ball-balancing Stewart platforms to Segway-like two-wheel balancers. One wonders if machine learning could be applied to these systems as well.

Dragon Ball Z head-mounted Scouter computer replica

Those familiar with the Dragon Ball Z franchise will recognize the head-mounted Scouter computer often seen adorning character faces. As part of his Goku costume, Marcin Poblocki made an impressive replica, featuring a see-through lens that shows the “strength” of the person he’s looking at, based on a distance measurement taken using a VL53L0X sensor. 

An Arduino Nano provides processing power for the headset, and light from a small OLED display is reflected on the lens for AR-style viewing.

It’s not exactly perfect copy but it’s actually working device. Inspired by Google virtual glasses I made virtual distance sensor.

I used Arduino Nano, OLED screen and laser distance sensor. Laser sensor takes readings (not calibrated yet) and displays number on OLED screen. Perspex mirror reflects the image (45 degrees) to the the lens (used from cheap Google Cardboard virtual glasses) and then it’s projected on clear Perspex screen.

So you will still see everything but in the clear Perspex you will also see distance to the object you looking at. On OLED screen I typed ‘Power’ instead distance because that’s what this device suppose to measure in DBZ.

Print files as well as code and the circuit diagram needed to hook this head-mounted device up are available on Thingiverse. For those that don’t have a DBZ costume in their immediate future, the concept could be expanded to a wide variety of other sci-fi and real world applications.