Posts with «bluetooth» label

Programming Micros With Impossibly Cheap Bluetooth Adapters

[Zenios] and [Raivis] are building a small balancing robot, and for communications to the outside world, they’re using a small, extremely cheap Bluetooth adapter. They figured uploading code to the microcontroller over Bluetooth would be a good idea, but their adapter, a cheap HC-06 module, had no way of resetting the microcontroller; it just provided Tx and Rx the serial port. They did notice a LED blinked when a device wasn’t connected to the adapter, so with a simple circuit they kludged a reset circuit where it wasn’t intended.

The small LED on the HC-06 module blinks when nothing is connected, and remains on when a connection is established. Figuring a new connection would be a good time to upload new code, the guys needed to design a circuit that would stay low when the LED was blinking, and switch to high when the LED was on.

A simple RC filter took care of the blinking LED, keeping the line low until a device connected. Bringing the logic level high when the LED stayed solid required digging through a part drawer, eventually finding an LM741 p differential amplifier.

After a few small changes to the bootloader, the guys had a reliable means of flashing new firmware without the need of programming adapters or wires draped over their workspace, all with a Bluetooth adapter that shouldn’t have this capability. Video below.


Filed under: Arduino Hacks

Paper-Thin Arduino Enables DIY Dirigible

Build your own balloon-based blimp with Printoo, a new paper-thin Arduino-compatible microcontroller.

Read more on MAKE

MAKE » Arduino 22 Apr 19:43

New Project: Controlling a Lock with an Arduino and Bluetooth LE

Open a solenoid lock using the Bluetooth Serial Plugin and a Bluetooth LE board.

Read more on MAKE

New Project: DIY Arduino Bluetooth Programming Shield

Upload sketches to your Arduino wirelessly with a DIY Arduino Bluetooth Programming Shield.

Read more on MAKE

"Method and apparatus" for mass-synchronizing clocks

Most of my clocks (e.g. this Nixie clock, this other Nixie clock, BookClock, and obviously Wise Clock 4) have on-board Bluetooth, intended mainly for setting up the time, without the need for buttons (the lousy holes I would drill may negatively impact the aesthetics).
To set up the time, simply send the command TIME=hh:mm:ss, where "hh", "mm", "ss" are the hours, the minutes and the seconds, respectively.

Setting up multiple clocks is a tedious process: pair your Android tablet with one at a time, then (from BlueTerm) send the command that includes the correct time. Then repeat for each clock.

What if you could broadcast the TIME=... command? And that command to include the most accurate time, acquired from GPS? This is what this post is about. Now you have the "method".

Next, to the "apparatus". It consists essentially of 3 parts: GPS receiver, microcontroller and Bluetooth master module. Putting them together is trivial, since both GPS receiver and Bluetooth module communicate through serial ports.


I used an old (now discontinued at the major online stores, but still available on ebay) Fastrax UP-501 GPS module I already had laying around. But any GPS receiver should work as well, including the Adafruit Ultimate GPS Breakout.

The "Bluetooth master module" is a re-programmed HC-05 (see the datasheet) as master, with CMODE=1 (for broadcasting).

The sketch, presented below, uses SoftwareSerial library to communicate with the GPS module (Rx on D3, Tx on D4) and TinyGPS library to extract the time from the NMEA sentence. The BTBee module is connected to the hardware serial port (D0, D1).


#include "TinyGPS.h"
#include "SoftwareSerial.h"
SoftwareSerial GPSSerial(4, 3);

// GPS Fatrax UP501, connected as follows:
// - power pin to 3.3V
// - ground pin to ground
// - VBAT pin to 3.3V if no battery is used
// - TX pin to D4
// - RX pin to D3 through a voltage divider (2 resistors, 10k + 4k7)

#define _DEBUG_  true

// commands  for GPS module;
#define PMTK_SET_NMEA_UPDATE_1HZ  "$PMTK220,1000*1F"
#define PMTK_SET_NMEA_UPDATE_5HZ  "$PMTK220,200*2C"
#define PMTK_SET_NMEA_UPDATE_10HZ "$PMTK220,100*2F"

// turn on only the second sentence (GPRMC)
#define PMTK_SET_NMEA_OUTPUT_RMCONLY "$PMTK314,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0*29"
// turn on ALL THE DATA
#define PMTK_SET_NMEA_OUTPUT_ALLDATA "$PMTK314,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0*28"

// MTK command datasheet at http://www.hhhh.org/wiml/proj/nmeaxor.html

TinyGPS gps;

void setup()  
{
  // default baud rate for BTBee (on hardware serial);
  Serial.begin(9600);

  // default baud rate for UT501 (on software serial);
  GPSSerial.begin(9600);
  
  // turn on all the available data (for 9600 baud you'll want 1Hz rate);
  GPSSerial.println(PMTK_SET_NMEA_OUTPUT_ALLDATA);
  
  // set update rate to 1Hz
  GPSSerial.println(PMTK_SET_NMEA_UPDATE_1HZ);

#ifdef _DEBUG_
  Serial.println("ready for reading GPS...");
#endif
}

void loop()
{
  acquireTimeFromGPS();
  delay(5000);
}

void acquireTimeFromGPS()
{
  unsigned long age;
  int Year;
  byte Month, Day, Hour, Minute, Second, Hundredths;

  if (feedgps())
  {
#ifdef _DEBUG_
    Serial.println("GPS feed acquired...");
#endif
    gps.crack_datetime(&Year, &Month, &Day, &Hour, &Minute, &Second, &Hundredths, &age);
    char buf[20] = {0};
    sprintf(buf, "TIME=%02d:%02d:%02d", Hour, Minute, Second+1);
    Serial.println(buf);
  }
}

bool feedgps()
{
  while (GPSSerial.available())
  {
    char c = GPSSerial.read();
#ifdef _DEBUG_
    Serial.print(c);
#endif

    if (gps.encode(c))
      return true;
  }
  return false;
}

As protoboard I used the XBee Shield from seeedstudio because it had a socket for my BTBee (plus 3V3 regulator) and also ample space for processor and GPS. (It could even fit in a Altoids tin if  the GPS receiver is soldered directly to the board, without headers.)

Future improvements should include a couple of status LEDs, one to show that the data was being acquired from GPS, another to indicate that the "TIME" command was successfully built and broadcast. Similarly but more expensively, a small OLED screen could be used to display the activity.
On the software side, the time, which comes as UTC in the NMEA sentence, should be adjusted to the current time zone, probably based on the longitude.

Chumby Nixie clock

With my limited (read "non-existent") crafting resources (e.g. space, tools), the easiest way to enclose my Arduinix clock was by recycling my late Chumby's shell. Things almost magically fit together, with minimal thinking and work. I was able to cram inside the box a hand-wired Wiseduino with an Arduinix-remix shield and a 4-tube board.


The old Wiseduino would have come in handy if I had any left. I made one using the protoshield from Sparkfun, which also has a connector for the Bluetooth JY-MCU module. Beside the ATmega328, this pseudo-Wiseduino board includes a DS1307 with coin backup battery and a 7805 voltage regulator.

The tube board is attached with screws to an empty board that plugs in the Arduinix-remixed shield. (Note that one reason for "remixing" Arduinix was to re-arrange the parts sticking out, namely the mosfet and the capacitors, so that it allows another shield to be stacked on top.)


The clock has no user button (I glued the original snooze button on top, would have required extra work to re-use it), so the time is set through the bluetooth interface, similarly to my other Arduino Nixie clock.


The sketch (compiled with Arduino 1.0.4) is available here. Note that, unlike the original Arduinix sample sketch, the nixie-driving code is now using interrupts. This decouples the display logic from the clock functionality, also allowing for the addition of a buzzer alarm.

Wise time with Arduino 13 Jan 16:34
bluetooth  nixie  

Punch Through's new Arduino board can stay wireless forever (video)

You'll have to plug in a typical Arduino-compatible board at some point in its life, whether it's to add code or just to supply power. Not Punch Through Design's upcoming Cortado, however. The tiny device centers on a custom Bluetooth 4.0 LE module that both enables wireless programming (including through mobile apps) and helps the board last for more than a year on a replaceable watch battery. In fact, the Cortado will already be powered up when you get it -- you can start coding before you've opened the shipping box. It should also be relatively flexible for its size with a built-in accelerometer and the ability to serve as an Apple iBeacon transmitter. Punch Through is crowdfunding the board with hopes of shipping its first units in May. If you're interested, you can pledge $18 to pre-order a Cortado; there's also a helpful promo video after the break.

Filed under: Peripherals

Comments

Via: Make

Source: Punch Through Design

Another Nixie clock

For "unknown" reasons, these days things don't move as fast as they used to. I have a dozen or so unfinished projects on my desk, most of them waiting for parts to arrive. And usually and unfortunately, when I get the long awaited part, something else is missing... or not fitting,... or not working.
Today I was finally able to finish the "Open Source Nixie Tube Shield", for which I pledged $15 on kickstarter in return for the PCB.
Without paying attention to the schematic (was it even published before the campaign ended?), I thought it was just another variation of the same Nixie theme, which it really was. I expected to have all parts on hand already, including the Nixie K155ID1 driver Russian IC. Surprise! Instead, the circuit uses CD4028 decoder plus HV transistors. And that's where the 4 week wait is coming from.

I liked the compactness of the board even before I soldered the almost 100 components. But I was a bit disappointed when I realized the shield had a (minor) flaw: the area above Arduino's USB A connector is as highly populated as the rest, if not more. Not only the metal encasing of the USB connector will short the high voltage components on the shield above, but the shield cannot be even pushed all the way in.
A workaround (which I ended up using) is to have an intermediary shield between Arduino and the Nixie tube shield. Another solution is to use an Arduino variant with the mini B USB, like Seeeduino or Leonardo.

But all's well that ends well. To cut the story short, the sample sketch provided worked just fine without interventions. Hardware-wise, I added a DS1307 RTC (since I was going to build a clock), a buzzer (for alarm and chime) and a Bluetooth module (to set up the time without buttons). The only kludge required was a change in the core file Tone.cpp, where I replaced Timer2 with Timer1.

Below are a few photos. For enclosure, I (again) went for the the poor-man's solution, this time hand-cut (as opposed to laser-cut) transparent acrylic plates. (The long standoffs are 60mm, in case one wants to reproduce the experiment.)


I was happy to "upcycle" my Arduino Duemilanove, with the nice bottom exposed and visible :)
The prototype shield was something that I thought I will never use again, but it came in handy.


I also borrowed an idea from akafugu, with the bigger front plate creating a nice slope.



One thing I skipped (because I don't like the combination) is the blue (or any other color, for that matter) LEDs under the tubes.

A working version of the code is available here. It is based on Tyler's code (timer-based multiplexing of the digits, anti-cathode poisoning etc), with added support for RTC (DS1307) and functionality for setting up the time, alarm time, enabling/disabling alarm etc through Bluetooth (using an Android phone or tablet, for example).
The clock can execute the following commands, sent from BlueTerm (after pairing with the device):

  • TIME=hh:mm - sets the current time (second is set to 0);
  • ALARM TIME=hh:mm - sets the alarm time; the alarm hour and minute are also saved to eeprom (and retrieved from there whenever the clock is powered back on);
  • SHOW ALARM - sends back to BlueTerm the alarm hour and minute
  • ALARM ON - enables the alarm; this is also saved to eeprom; the Alarm On/Off status can be shown with a LED connected to A0;
  • ALARM OFF - disables the alarm;
  • STOP ALARM - turn off the sound after the alarm starts beeping;

Note that all commands must be upper case.

The "Stop alarm" feature is reminiscent of Rami's "Deep Sleep iPhone app" and also of Ramos alarm clock (coincidentally, another Nixie clock, close source though), where both of them are asking for user interaction to stop the sounding alarm. Well, in order to stop this Nixie clock from beeping, one needs to open BlueTerm, pair the devices, then type in "STOP ALARM", a sequence of actions that requires anyone to be pretty much awake.

Wise time with Arduino 19 Nov 04:50
bluetooth  nixie  review  

Play Tetris on Wise Clock 4

No kidding.
I was looking for a suitable application to demo with Wise Clock 4 placed vertically (that is, standing on its shortest side), when I found this hackaday post about Tetris on a LED matrix. The code, already written for Arduino, clean and easy to understand (kudos to Jianan), was a breeze to port. I only had to change a few functions (display, user buttons), comment out a few more (sound, text etc) and downsize from 7 colors to just 3.
Commands come from Bluetooth terminal ("BlueTerm" app on Android), basically replacing the buttons with letters (U, R, L, D; you got the idea).


The Wise Clock 4 vertical stand is possible thanks to the enclosure-mounted power jack, wired to the display's screw terminals, as shown in the photo below (that also captures a part of my messy desk).



(This is a typical example of how one thing leads to another. I don't usually play games, but when I do, I use my implementations. "Time well wasted", as the saying goes.)

Bluetooth Android Processing 3

PART THREE


If you happened to land on this page and missed PART ONE, and PART TWO, I would advise you go back and read those sections first.

This is what you'll find in partone:
  • Downloading and setting up the Android SDK
  • Downloading the Processing IDE
  • Setting up and preparing the Android device
  • Running through a couple of Processing/Android sketches on an Andoid phone.
This is what you will find in part two:

  • Introducing Toasts (display messages)
  • Looking out for BluetoothDevices using BroadcastReceivers
  • Getting useful information from a discovered Bluetooth device
  • Connecting to a Bluetooth Device
  • An Arduino Bluetooth Sketch that can be used in this tutorial


InputStream and OutputStream
We will now borrow some code from the Android developers site to help us to establish communication between the Android phone and the Bluetooth shield on the Arduino. By this stage we have already scanned and discovered the bluetooth device and made a successful connection. We now need to create an InputStream and OutputStream to handle the flow of communication between the devices. Let us start with the Android/Processing Side.
The Android Developers site suggests to create a new Thread to handle the incoming and outgoing bytes, because this task uses "blocking" calls. Blocking calls means that the application will appear to be frozen until the call completes. We will create a new Thread to receive bytes through the BluetoothSocket's InputStream, and will send bytes to the Arduino through the BluetoothSocket's OutputStream.
This Thread will continue to listen/send bytes for as long as needed, and will eventually close when we tell it to. We will also need a Handler() to act on any bytes received via the InputStream. The Handler is necessary to transfer information from the IO Thread to the main application thread. This is done by using a Message class. Here is a summary of relevant code that we will subsequently add to the ConnectBluetooth sketch (which was described in Part Two of this tutorial):

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import android.bluetooth.BluetoothSocket;
import java.io.InputStream;
import java.io.OutputStream;
import android.os.Handler;
import android.os.Message;
import android.util.Log;

// Message types used by the Handler
public static final int MESSAGE_WRITE = 1;
public static final int MESSAGE_READ = 2;

// The Handler that gets information back from the Socket
private final Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MESSAGE_WRITE:
//Do something when writing
break;
case MESSAGE_READ:
//Get the bytes from the msg.obj
byte[] readBuf = (byte[]) msg.obj;
// construct a string from the valid bytes in the buffer
String readMessage = new String(readBuf, 0, msg.arg1);
break;
}
}
};



private class SendReceiveBytes implements Runnable {
private BluetoothSocket btSocket;
private InputStream btInputStream = null;
private OutputStream btOutputStream = null;
String TAG = "SendReceiveBytes";

public SendReceiveBytes(BluetoothSocket socket) {
btSocket = socket;
try {
btInputStream = btSocket.getInputStream();
btOutputStream = btSocket.getOutputStream();
}
catch (IOException streamError) {
Log.e(TAG, "Error when getting input or output Stream");
}
}

public void run() {
byte[] buffer = new byte[1024]; // buffer store for the stream
int bytes; // bytes returned from read()

// Keep listening to the InputStream until an exception occurs
while (true) {
try {
// Read from the InputStream
bytes = btInputStream.read(buffer);
// Send the obtained bytes to the UI activity
mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
}
catch (IOException e) {
Log.e(TAG, "Error reading from btInputStream");
break;
}
}
}

/* Call this from the main activity to send data to the remote device */
public void write(byte[] bytes) {
try {
btOutputStream.write(bytes);
}
catch (IOException e) {
Log.e(TAG, "Error when writing to btOutputStream");
}
}

/* Call this from the main activity to shutdown the connection */
public void cancel() {
try {
btSocket.close();
}
catch (IOException e) {
Log.e(TAG, "Error when closing the btSocket");
}
}
}

Notice that we place an endless loop in the run() method to continuously read bytes from the InputStream. This continuous process of reading bytes needs to be a different thread from the main application otherwise it would cause the program to "hang". This thread passes any read bytes to the main application by using the Handler's .sendToTarget() method.
You will also notice the use of Log.e(TAG, ".....") commands. This is useful for debugging Android problems, especially when you comae across errors that generate a "caused the application to close unexpectedly" dialog box to appear on your phone.  I personally created a shortcut of the adb.exe on my desktop and changed the target to
  • "c:\[INSERT FOLDER]\Android\android-sdk\platform-tools\adb.exe" logcat *:E
The adb.exe program comes with the Android-SDK downloaded in Part One . Once you find the adb.exe on your hard-drive, you just create a shortcut on your desktop. Right-click the shortcut, choose "Properties" and as indicated above, you change the last bit of the Target to
  • logcat *:E
So if you get an unexpected error on your android device, just go back to your laptop, and double-click on your new desktop adb.exe shortcut to get a better idea of where your program has gone wrong.

We will now incorporate the sketch above into our ConnectBluetooth Android/Processing App, however we will call this updated version "SendReceiveBytes"
Once we have created a successful connection, and created our Input/OutputStreams, we will send a single letter "r" to the Arduino via bluetooth, and if all goes well, we should see the light on the RGB Chainable LED turn Red (see further down for Arduino sketch).
I borrowed Byron's code snippet from this site: to convert a string ("r") to a byte array, which is used in the write() method. The relevant code can be found on lines 199-208 below. I have bolded the lines numbers to make it a little easier to see the changes I made (compared to the previous sketch).

Android/Processing Sketch 6: SendReceiveBytes
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/* SendReceiveBytes: Written by ScottC on 25 March 2013 using 
Processing version 2.0b8
Tested on a Samsung Galaxy SII, with Android version 2.3.4
Android ADK - API 10 SDK platform */

import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.widget.Toast;
import android.view.Gravity;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;

import java.util.UUID;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import android.os.Handler;
import android.os.Message;
import android.util.Log;

import android.bluetooth.BluetoothServerSocket;
import android.bluetooth.BluetoothSocket;
public BluetoothSocket scSocket;


boolean foundDevice=false; //When true, the screen turns green.
boolean BTisConnected=false; //When true, the screen turns purple.
String serverName = "ArduinoBasicsServer";

// Message types used by the Handler
public static final int MESSAGE_WRITE = 1;
public static final int MESSAGE_READ = 2;
String readMessage="";

//Get the default Bluetooth adapter
BluetoothAdapter bluetooth = BluetoothAdapter.getDefaultAdapter();

/*The startActivityForResult() within setup() launches an
Activity which is used to request the user to turn Bluetooth on.
The following onActivityResult() method is called when this
Activity exits. */
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode==0) {
if (resultCode == RESULT_OK) {
ToastMaster("Bluetooth has been switched ON");
}
else {
ToastMaster("You need to turn Bluetooth ON !!!");
}
}
}


/* Create a BroadcastReceiver that will later be used to
receive the names of Bluetooth devices in range. */
BroadcastReceiver myDiscoverer = new myOwnBroadcastReceiver();


/* Create a BroadcastReceiver that will later be used to
identify if the Bluetooth device is connected */
BroadcastReceiver checkIsConnected = new myOwnBroadcastReceiver();


// The Handler that gets information back from the Socket
private final Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MESSAGE_WRITE:
//Do something when writing
break;
case MESSAGE_READ:
//Get the bytes from the msg.obj
byte[] readBuf = (byte[]) msg.obj;
// construct a string from the valid bytes in the buffer
readMessage = new String(readBuf, 0, msg.arg1);
break;
}
}
};


void setup() {
orientation(LANDSCAPE);
/*IF Bluetooth is NOT enabled, then ask user permission to enable it */
if (!bluetooth.isEnabled()) {
Intent requestBluetooth = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
startActivityForResult(requestBluetooth, 0);
}


/*If Bluetooth is now enabled, then register a broadcastReceiver to report any
discovered Bluetooth devices, and then start discovering */
if (bluetooth.isEnabled()) {
registerReceiver(myDiscoverer, new IntentFilter(BluetoothDevice.ACTION_FOUND));
registerReceiver(checkIsConnected, new IntentFilter(BluetoothDevice.ACTION_ACL_CONNECTED));

//Start bluetooth discovery if it is not doing so already
if (!bluetooth.isDiscovering()) {
bluetooth.startDiscovery();
}
}
}


void draw() {
//Display a green screen if a device has been found,
//Display a purple screen when a connection is made to the device
if (foundDevice) {
if (BTisConnected) {
background(170, 50, 255); // purple screen
}
else {
background(10, 255, 10); // green screen
}
}

//Display anything received from Arduino
text(readMessage, 10, 10);
}


/* This BroadcastReceiver will display discovered Bluetooth devices */
public class myOwnBroadcastReceiver extends BroadcastReceiver {
ConnectToBluetooth connectBT;

@Override
public void onReceive(Context context, Intent intent) {
String action=intent.getAction();
ToastMaster("ACTION:" + action);

//Notification that BluetoothDevice is FOUND
if (BluetoothDevice.ACTION_FOUND.equals(action)) {
//Display the name of the discovered device
String discoveredDeviceName = intent.getStringExtra(BluetoothDevice.EXTRA_NAME);
ToastMaster("Discovered: " + discoveredDeviceName);

//Display more information about the discovered device
BluetoothDevice discoveredDevice = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
ToastMaster("getAddress() = " + discoveredDevice.getAddress());
ToastMaster("getName() = " + discoveredDevice.getName());

int bondyState=discoveredDevice.getBondState();
ToastMaster("getBondState() = " + bondyState);

String mybondState;
switch(bondyState) {
case 10:
mybondState="BOND_NONE";
break;
case 11:
mybondState="BOND_BONDING";
break;
case 12:
mybondState="BOND_BONDED";
break;
default:
mybondState="INVALID BOND STATE";
break;
}
ToastMaster("getBondState() = " + mybondState);

//Change foundDevice to true which will make the screen turn green
foundDevice=true;

//Connect to the discovered bluetooth device (SeeedBTSlave)
if (discoveredDeviceName.equals("SeeedBTSlave")) {
ToastMaster("Connecting you Now !!");
unregisterReceiver(myDiscoverer);
connectBT = new ConnectToBluetooth(discoveredDevice);
//Connect to the the device in a new thread
new Thread(connectBT).start();
}
}

//Notification if bluetooth device is connected
if (BluetoothDevice.ACTION_ACL_CONNECTED.equals(action)) {
ToastMaster("CONNECTED _ YAY");

while (scSocket==null) {
//do nothing
}
ToastMaster("scSocket" + scSocket);
BTisConnected=true; //turn screen purple
if (scSocket!=null) {
SendReceiveBytes sendReceiveBT = new SendReceiveBytes(scSocket);
new Thread(sendReceiveBT).start();
String red = "r";
byte[] myByte = stringToBytesUTFCustom(red);
sendReceiveBT.write(myByte);
}
}
}
}
public static byte[] stringToBytesUTFCustom(String str) {
char[] buffer = str.toCharArray();
byte[] b = new byte[buffer.length << 1];
for (int i = 0; i < buffer.length; i++) {
int bpos = i << 1;
b[bpos] = (byte) ((buffer[i]&0xFF00)>>8);
b[bpos + 1] = (byte) (buffer[i]&0x00FF);
}
return b;
}

public class ConnectToBluetooth implements Runnable {
private BluetoothDevice btShield;
private BluetoothSocket mySocket = null;
private UUID uuid = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");

public ConnectToBluetooth(BluetoothDevice bluetoothShield) {
btShield = bluetoothShield;
try {
mySocket = btShield.createRfcommSocketToServiceRecord(uuid);
}
catch(IOException createSocketException) {
//Problem with creating a socket
Log.e("ConnectToBluetooth", "Error with Socket");
}
}

@Override
public void run() {
/* Cancel discovery on Bluetooth Adapter to prevent slow connection */
bluetooth.cancelDiscovery();

try {
/*Connect to the bluetoothShield through the Socket. This will block
until it succeeds or throws an IOException */
mySocket.connect();
scSocket=mySocket;
}
catch (IOException connectException) {
Log.e("ConnectToBluetooth", "Error with Socket Connection");
try {
mySocket.close(); //try to close the socket
}
catch(IOException closeException) {
}
return;
}
}

/* Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
mySocket.close();
}
catch (IOException e) {
}
}
}


private class SendReceiveBytes implements Runnable {
private BluetoothSocket btSocket;
private InputStream btInputStream = null;
private OutputStream btOutputStream = null;
String TAG = "SendReceiveBytes";

public SendReceiveBytes(BluetoothSocket socket) {
btSocket = socket;
try {
btInputStream = btSocket.getInputStream();
btOutputStream = btSocket.getOutputStream();
}
catch (IOException streamError) {
Log.e(TAG, "Error when getting input or output Stream");
}
}


public void run() {
byte[] buffer = new byte[1024]; // buffer store for the stream
int bytes; // bytes returned from read()

// Keep listening to the InputStream until an exception occurs
while (true) {
try {
// Read from the InputStream
bytes = btInputStream.read(buffer);
// Send the obtained bytes to the UI activity
mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
}
catch (IOException e) {
Log.e(TAG, "Error reading from btInputStream");
break;
}
}
}


/* Call this from the main activity to send data to the remote device */
public void write(byte[] bytes) {
try {
btOutputStream.write(bytes);
}
catch (IOException e) {
Log.e(TAG, "Error when writing to btOutputStream");
}
}


/* Call this from the main activity to shutdown the connection */
public void cancel() {
try {
btSocket.close();
}
catch (IOException e) {
Log.e(TAG, "Error when closing the btSocket");
}
}
}



/* My ToastMaster function to display a messageBox on the screen */
void ToastMaster(String textToDisplay) {
Toast myMessage = Toast.makeText(getApplicationContext(),
textToDisplay,
Toast.LENGTH_SHORT);
myMessage.setGravity(Gravity.CENTER, 0, 0);
myMessage.show();
}


Arduino Sketch: Testing the Input/OutputStream
We will borrow the Arduino Sketch from my previous blog post (here). Which should change the RGB LED to red when it receives an "r" through the bluetooth serial port.
You should also be able to send text to the Android phone by opening up the Serial Monitor on the Arduino IDE (although found this to be somewhat unreliable/unpredictable. I may need to investigate a better way of doing this, but it should work to some capacity (I sometimes find that a couple of letters go missing on transmision).
In this sketch I am using a Bluetooth shield like this one,  and have connected a Grove Chainable RGB LED to it using a Grove Universal 4 Pin Cable.



Arduino Sketch 2: Bluetooth RGB Colour Changer

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/* This project combines the code from a few different sources.
This project was put together by ScottC on the 15/01/2013
http://arduinobasics.blogspot.com/

Bluetooth slave code by Steve Chang - downloaded from :
http://www.seeedstudio.com/wiki/index.php?title=Bluetooth_Shield

Grove Chainable RGB code can be found here :
http://www.seeedstudio.com/wiki/Grove_-_Chainable_RGB_LED#Introduction

*/

#include <SoftwareSerial.h> //Software Serial Port
#define uint8 unsigned char
#define uint16 unsigned int
#define uint32 unsigned long int

#define RxD 6 // This is the pin that the Bluetooth (BT_TX) will transmit to the Arduino (RxD)
#define TxD 7 // This is the pin that the Bluetooth (BT_RX) will receive from the Arduino (TxD)

#define DEBUG_ENABLED 1

int Clkpin = 9; //RGB LED Clock Pin (Digital 9)
int Datapin = 8; //RGB LED Data Pin (Digital 8)

SoftwareSerial blueToothSerial(RxD,TxD);
/*----------------------SETUP----------------------------*/ void setup() {
Serial.begin(9600); // Allow Serial communication via USB cable to computer (if required)
pinMode(RxD, INPUT); // Setup the Arduino to receive INPUT from the bluetooth shield on Digital Pin 6
pinMode(TxD, OUTPUT); // Setup the Arduino to send data (OUTPUT) to the bluetooth shield on Digital Pin 7
pinMode(13,OUTPUT); // Use onboard LED if required.
setupBlueToothConnection(); //Used to initialise the Bluetooth shield

pinMode(Datapin, OUTPUT); // Setup the RGB LED Data Pin
pinMode(Clkpin, OUTPUT); // Setup the RGB LED Clock pin

}
/*----------------------LOOP----------------------------*/ void loop() {
digitalWrite(13,LOW); //Turn off the onboard Arduino LED
char recvChar;
while(1){
if(blueToothSerial.available()){//check if there's any data sent from the remote bluetooth shield
recvChar = blueToothSerial.read();
Serial.print(recvChar); // Print the character received to the Serial Monitor (if required)

//If the character received = 'r' , then change the RGB led to display a RED colour
if(recvChar=='r'){
Send32Zero(); // begin
DataDealWithAndSend(255, 0, 0); // first node data
Send32Zero(); // send to update data
}

//If the character received = 'g' , then change the RGB led to display a GREEN colour
if(recvChar=='g'){
Send32Zero(); // begin
DataDealWithAndSend(0, 255, 0); // first node data
Send32Zero(); // send to update data
}

//If the character received = 'b' , then change the RGB led to display a BLUE colour
if(recvChar=='b'){
Send32Zero(); // begin
DataDealWithAndSend(0, 0, 255); // first node data
Send32Zero(); // send to update data
}
}

//You can use the following code to deal with any information coming from the Computer (serial monitor)
if(Serial.available()){
recvChar = Serial.read();

//This will send value obtained (recvChar) to the phone. The value will be displayed on the phone.
blueToothSerial.print(recvChar);
}
}
}

//The following code is necessary to setup the bluetooth shield ------copy and paste----------------
void setupBlueToothConnection()
{
blueToothSerial.begin(38400); //Set BluetoothBee BaudRate to default baud rate 38400
blueToothSerial.print("\r\n+STWMOD=0\r\n"); //set the bluetooth work in slave mode
blueToothSerial.print("\r\n+STNA=SeeedBTSlave\r\n"); //set the bluetooth name as "SeeedBTSlave"
blueToothSerial.print("\r\n+STOAUT=1\r\n"); // Permit Paired device to connect me
blueToothSerial.print("\r\n+STAUTO=0\r\n"); // Auto-connection should be forbidden here
delay(2000); // This delay is required.
blueToothSerial.print("\r\n+INQ=1\r\n"); //make the slave bluetooth inquirable
Serial.println("The slave bluetooth is inquirable!");
delay(2000); // This delay is required.
blueToothSerial.flush();
}

//The following code snippets are used update the colour of the RGB LED-----copy and paste------------
void ClkProduce(void){
digitalWrite(Clkpin, LOW);
delayMicroseconds(20);
digitalWrite(Clkpin, HIGH);
delayMicroseconds(20);
}
void Send32Zero(void){
unsigned char i;
for (i=0; i<32; i++){
digitalWrite(Datapin, LOW);
ClkProduce();
}
}

uint8 TakeAntiCode(uint8 dat){
uint8 tmp = 0;
if ((dat & 0x80) == 0){
tmp |= 0x02;
}

if ((dat & 0x40) == 0){
tmp |= 0x01;
}

return tmp;
}
// gray data
void DatSend(uint32 dx){
uint8 i;
for (i=0; i<32; i++){
if ((dx & 0x80000000) != 0){
digitalWrite(Datapin, HIGH);
} else {
digitalWrite(Datapin, LOW);
}

dx <<= 1;
ClkProduce();
}
}
// data processing
void DataDealWithAndSend(uint8 r, uint8 g, uint8 b){
uint32 dx = 0;

dx |= (uint32)0x03 << 30; // highest two bits 1,flag bits
dx |= (uint32)TakeAntiCode(b) << 28;
dx |= (uint32)TakeAntiCode(g) << 26;
dx |= (uint32)TakeAntiCode(r) << 24;

dx |= (uint32)b << 16;
dx |= (uint32)g << 8;
dx |= r;

DatSend(dx);
}



Some GUI Buttons

My aim is to somewhat recreate the experience from a similar project I blogged about (here). However I wanted to have much more control over the GUI. I will start by creating a few buttons, but will later look at making a much more fun/interactive design (hopefully). The following simple Android/Processing sketch will be totally independant of the sketch above, it will be a simple App that will have a few buttons which will change the colour of the background on the phone. Once we get the hang of this, we will incorporate it into our Bluetooth Sketch.
To start off with, we will need to download an Android/Processing library which will allow us to create the buttons that we will use in our App.
Unzip the apwidgets_r44.zip file and put the apwidgets folder into your default Processing sketch "libraries" folder. For more information about installing contributed libraries into you Processing IDE - have a look at this site.
You will need to reboot your Processing IDE before being able to see the "apwidgets" item appear in the Processing IDE's menu,
  • Sketch > Import Library :  Under the "Contributed" list item.
If you cannot see this menu item, then you will need to try again. Make sure you are putting it into the default sketch libraries folder, which may not be in the same folder as the processing IDE. To find out the default sketch location - look here:
  • File > Preferences > Sketchbook location
Ok, now that you have the APWidgets library installed in your Processing IDE, make sure you are still in Andorid Mode, and copy the following sketch into the IDE, and run the program on your device. This sketch borrows heavily from the APWidgets Button example, which can be found here.

Android/Processing Sketch 7: Button Presser
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import apwidgets.*;

APWidgetContainer widgetContainer;
APButton redButton, greenButton, blueButton, offButton;
String buttonText="";
int buttonWidth=0;
int buttonHeight=0;
int n=4; //number of buttons
int gap=10; //gap between buttons


void setup() {
buttonWidth=((width/n)-(n*gap));
buttonHeight=(height/2);
widgetContainer = new APWidgetContainer(this); //create new container for widgets
redButton =new APButton((buttonWidth*(n-4)+(gap*1)), gap, buttonWidth, buttonHeight, "RED"); //Create a RED button
greenButton = new APButton((buttonWidth*(n-3)+(gap*2)), gap, buttonWidth, buttonHeight, "GREEN"); //Create a GREEN button
blueButton = new APButton((buttonWidth*(n-2)+(gap*3)), gap, buttonWidth, buttonHeight, "BLUE"); //Create a BLUE button
offButton = new APButton((buttonWidth*(n-1)+(gap*4)), gap, buttonWidth, buttonHeight, "OFF"); //Create a OFF button
widgetContainer.addWidget(redButton); //place red button in container
widgetContainer.addWidget(greenButton); //place green button in container
widgetContainer.addWidget(blueButton);//place blue button in container
widgetContainer.addWidget(offButton);//place off button in container
background(0); //Start with a black background
}



void draw() {
//Change the text based on the button being pressed.
text(buttonText, 10, buttonHeight+(buttonHeight/2));
}



//onClickWidget is called when a widget is clicked/touched
void onClickWidget(APWidget widget) {

if (widget == redButton) { //if the red button was clicked
buttonText="RED";
background(255, 0, 0);
}
else if (widget == greenButton) { //if the green button was clicked
buttonText="GREEN";
background(0, 255, 0);
}
else if (widget == blueButton) { //if the blue button was clicked
buttonText="BLUE";
background(0, 0, 255);
}
else if (widget == offButton) { //if the off button was clicked
buttonText="OFF";
background(0);
}
}

The sketch creates 4 buttons, one for Red, Green, Blue and Off. In this example, we use the onClickWidget() method to deal with button_click events, which we use to change the colour of the background.  I forgot to include the following line in the setup() method:
  • orientation(LANDSCAPE);
This will force the application to go into landscape mode, which is what I intended.


Bluetooth Buttons : Adding Buttons to the Bluetooth project

We will now incorporate the Buttons sketch into our Bluetooth project so that when we press a button, it will send a letter to the Arduino via Bluetooth. The letter will be used by the Arduino to decide what colour to display on the Chainable RGB LED. We will still keep the previous functionality of changing the LED to RED when a successful Input/OutputStream is created, because this will be the signal to suggest that it is now ok to press the buttons (and we should see it work).

Here is the updated Android/Processing sketch

Android/Processing Sketch 8: Bluetooth App1

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/* BluetoothApp1: Written by ScottC on 25 March 2013 using 
Processing version 2.0b8
Tested on a Samsung Galaxy SII, with Android version 2.3.4
Android ADK - API 10 SDK platform
Apwidgets version: r44 */

import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.widget.Toast;
import android.view.Gravity;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;

import java.util.UUID;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import android.os.Handler;
import android.os.Message;
import android.util.Log;

import android.bluetooth.BluetoothServerSocket;
import android.bluetooth.BluetoothSocket;
import apwidgets.*;
public BluetoothSocket scSocket;


//Used for the GUI**************************************
APWidgetContainer widgetContainer;
APButton redButton, greenButton, blueButton, offButton;
String buttonText="";
int buttonWidth=0;
int buttonHeight=0;
int n=4; //number of buttons
int gap=10; //gap between buttons

boolean foundDevice=false; //When true, the screen turns green.
boolean BTisConnected=false; //When true, the screen turns purple.
String serverName = "ArduinoBasicsServer";

// Message types used by the Handler
public static final int MESSAGE_WRITE = 1;
public static final int MESSAGE_READ = 2;
String readMessage="";

//Used to send bytes to the Arduino
SendReceiveBytes sendReceiveBT=null;

//Get the default Bluetooth adapter
BluetoothAdapter bluetooth = BluetoothAdapter.getDefaultAdapter();

/*The startActivityForResult() within setup() launches an
Activity which is used to request the user to turn Bluetooth on.
The following onActivityResult() method is called when this
Activity exits. */
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode==0) {
if (resultCode == RESULT_OK) {
ToastMaster("Bluetooth has been switched ON");
}
else {
ToastMaster("You need to turn Bluetooth ON !!!");
}
}
}


/* Create a BroadcastReceiver that will later be used to
receive the names of Bluetooth devices in range. */
BroadcastReceiver myDiscoverer = new myOwnBroadcastReceiver();


/* Create a BroadcastReceiver that will later be used to
identify if the Bluetooth device is connected */
BroadcastReceiver checkIsConnected = new myOwnBroadcastReceiver();



// The Handler that gets information back from the Socket
private final Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MESSAGE_WRITE:
//Do something when writing
break;
case MESSAGE_READ:
//Get the bytes from the msg.obj
byte[] readBuf = (byte[]) msg.obj;
// construct a string from the valid bytes in the buffer
readMessage = new String(readBuf, 0, msg.arg1);
break;
}
}
};



void setup() {
orientation(LANDSCAPE);

//Setup GUI********************************
buttonWidth=((width/n)-(n*gap));
buttonHeight=(height/2);
widgetContainer = new APWidgetContainer(this); //create new container for widgets
redButton =new APButton((buttonWidth*(n-4)+(gap*1)), gap, buttonWidth, buttonHeight, "RED"); //Create a RED button
greenButton = new APButton((buttonWidth*(n-3)+(gap*2)), gap, buttonWidth, buttonHeight, "GREEN"); //Create a GREEN button
blueButton = new APButton((buttonWidth*(n-2)+(gap*3)), gap, buttonWidth, buttonHeight, "BLUE"); //Create a BLUE button
offButton = new APButton((buttonWidth*(n-1)+(gap*4)), gap, buttonWidth, buttonHeight, "OFF"); //Create a OFF button
widgetContainer.addWidget(redButton); //place red button in container
widgetContainer.addWidget(greenButton); //place green button in container
widgetContainer.addWidget(blueButton);//place blue button in container
widgetContainer.addWidget(offButton);//place off button in container
background(0); //Start with a black background

/*IF Bluetooth is NOT enabled, then ask user permission to enable it */
if (!bluetooth.isEnabled()) {
Intent requestBluetooth = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
startActivityForResult(requestBluetooth, 0);
}

/*If Bluetooth is now enabled, then register a broadcastReceiver to report any
discovered Bluetooth devices, and then start discovering */
if (bluetooth.isEnabled()) {
registerReceiver(myDiscoverer, new IntentFilter(BluetoothDevice.ACTION_FOUND));
registerReceiver(checkIsConnected, new IntentFilter(BluetoothDevice.ACTION_ACL_CONNECTED));

//Start bluetooth discovery if it is not doing so already
if (!bluetooth.isDiscovering()) {
bluetooth.startDiscovery();
}
}
}


void draw() {
//Display a green screen if a device has been found,
//Display a purple screen when a connection is made to the device
if (foundDevice) {
if (BTisConnected) {
background(170, 50, 255); // purple screen
}
else {
background(10, 255, 10); // green screen
}
}


//Change the text based on the button being pressed.
text(buttonText, 10, buttonHeight+(buttonHeight/2));

//Display anything received from Arduino
text(readMessage, 10, buttonHeight+(buttonHeight/2)+30);
}



/* This BroadcastReceiver will display discovered Bluetooth devices */
public class myOwnBroadcastReceiver extends BroadcastReceiver {
ConnectToBluetooth connectBT;

@Override
public void onReceive(Context context, Intent intent) {
String action=intent.getAction();
ToastMaster("ACTION:" + action);

//Notification that BluetoothDevice is FOUND
if (BluetoothDevice.ACTION_FOUND.equals(action)) {
//Display the name of the discovered device
String discoveredDeviceName = intent.getStringExtra(BluetoothDevice.EXTRA_NAME);
ToastMaster("Discovered: " + discoveredDeviceName);

//Display more information about the discovered device
BluetoothDevice discoveredDevice = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
ToastMaster("getAddress() = " + discoveredDevice.getAddress());
ToastMaster("getName() = " + discoveredDevice.getName());

int bondyState=discoveredDevice.getBondState();
ToastMaster("getBondState() = " + bondyState);

String mybondState;
switch(bondyState) {
case 10:
mybondState="BOND_NONE";
break;
case 11:
mybondState="BOND_BONDING";
break;
case 12:
mybondState="BOND_BONDED";
break;
default:
mybondState="INVALID BOND STATE";
break;
}
ToastMaster("getBondState() = " + mybondState);

//Change foundDevice to true which will make the screen turn green
foundDevice=true;

//Connect to the discovered bluetooth device (SeeedBTSlave)
if (discoveredDeviceName.equals("SeeedBTSlave")) {
ToastMaster("Connecting you Now !!");
unregisterReceiver(myDiscoverer);
connectBT = new ConnectToBluetooth(discoveredDevice);
//Connect to the the device in a new thread
new Thread(connectBT).start();
}
}

//Notification if bluetooth device is connected
if (BluetoothDevice.ACTION_ACL_CONNECTED.equals(action)) {
ToastMaster("CONNECTED _ YAY");
int counter=0;
while (scSocket==null) {
//do nothing
}
ToastMaster("scSocket" + scSocket);
BTisConnected=true; //turn screen purple
if (scSocket!=null) {
sendReceiveBT = new SendReceiveBytes(scSocket);
new Thread(sendReceiveBT).start();
String red = "r";
byte[] myByte = stringToBytesUTFCustom(red);
sendReceiveBT.write(myByte);
}
}
}
}

public static byte[] stringToBytesUTFCustom(String str) {
char[] buffer = str.toCharArray();
byte[] b = new byte[buffer.length << 1];
for (int i = 0; i < buffer.length; i++) {
int bpos = i << 1;
b[bpos] = (byte) ((buffer[i]&0xFF00)>>8);
b[bpos + 1] = (byte) (buffer[i]&0x00FF);
}
return b;
}

public class ConnectToBluetooth implements Runnable {
private BluetoothDevice btShield;
private BluetoothSocket mySocket = null;
private UUID uuid = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");

public ConnectToBluetooth(BluetoothDevice bluetoothShield) {
btShield = bluetoothShield;
try {
mySocket = btShield.createRfcommSocketToServiceRecord(uuid);
}
catch(IOException createSocketException) {
//Problem with creating a socket
Log.e("ConnectToBluetooth", "Error with Socket");
}
}

@Override
public void run() {
/* Cancel discovery on Bluetooth Adapter to prevent slow connection */
bluetooth.cancelDiscovery();

try {
/*Connect to the bluetoothShield through the Socket. This will block
until it succeeds or throws an IOException */
mySocket.connect();
scSocket=mySocket;
}
catch (IOException connectException) {
Log.e("ConnectToBluetooth", "Error with Socket Connection");
try {
mySocket.close(); //try to close the socket
}
catch(IOException closeException) {
}
return;
}
}

// Will allow you to get the socket from this class
public BluetoothSocket getSocket() {
return mySocket;
}

/* Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
mySocket.close();
}
catch (IOException e) {
}
}
}



private class SendReceiveBytes implements Runnable {
private BluetoothSocket btSocket;
private InputStream btInputStream = null;
;
private OutputStream btOutputStream = null;
String TAG = "SendReceiveBytes";

public SendReceiveBytes(BluetoothSocket socket) {
btSocket = socket;
try {
btInputStream = btSocket.getInputStream();
btOutputStream = btSocket.getOutputStream();
}
catch (IOException streamError) {
Log.e(TAG, "Error when getting input or output Stream");
}
}

public void run() {
byte[] buffer = new byte[1024]; // buffer store for the stream
int bytes; // bytes returned from read()

// Keep listening to the InputStream until an exception occurs
while (true) {
try {
// Read from the InputStream
bytes = btInputStream.read(buffer);
// Send the obtained bytes to the UI activity
mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
}
catch (IOException e) {
Log.e(TAG, "Error reading from btInputStream");
break;
}
}
}

/* Call this from the main activity to send data to the remote device */
public void write(byte[] bytes) {
try {
btOutputStream.write(bytes);
}
catch (IOException e) {
Log.e(TAG, "Error when writing to btOutputStream");
}
}

/* Call this from the main activity to shutdown the connection */
public void cancel() {
try {
btSocket.close();
}
catch (IOException e) {
Log.e(TAG, "Error when closing the btSocket");
}
}
}



/* My ToastMaster function to display a messageBox on the screen */
void ToastMaster(String textToDisplay) {
Toast myMessage = Toast.makeText(getApplicationContext(),
textToDisplay,
Toast.LENGTH_SHORT);
myMessage.setGravity(Gravity.CENTER, 0, 0);
myMessage.show();
}




//onClickWidget is called when a widget is clicked/touched
void onClickWidget(APWidget widget) {
String sendLetter = "";

//Disable the previous Background colour changers
foundDevice=false;
BTisConnected=false;

if (widget == redButton) { //if the red button was clicked
buttonText="RED";
background(255, 0, 0);
sendLetter = "r";
}
else if (widget == greenButton) { //if the green button was clicked
buttonText="GREEN";
background(0, 255, 0);
sendLetter = "g";
}
else if (widget == blueButton) { //if the blue button was clicked
buttonText="BLUE";
background(0, 0, 255);
sendLetter = "b";
}
else if (widget == offButton) { //if the off button was clicked
buttonText="OFF";
background(0);
sendLetter = "x";
}

byte[] myByte = stringToBytesUTFCustom(sendLetter);
sendReceiveBT.write(myByte);
}
The sketch above has been thrown together without much planning or consideration for code efficiency. It was deliberately done this way so that you could see and follow the incremental approach used to create this Android/Processing Bluetooth App. I will do my best to rewrite and simplify some of the code, however, I don't anticipate the final sketch will be a short script.
You should have noticed that I included a fourth button called an "off" button. This will turn off the RGB led. However, the Arduino code in its current format does not know what to do with an 'x'. So we will update the sketch as follows:

Arduino Sketch 3: Bluetooth RGB Colour Changer (with OFF option)

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/* This project combines the code from a few different sources.
This project was put together by ScottC on the 15/01/2013
http://arduinobasics.blogspot.com/

Bluetooth slave code by Steve Chang - downloaded from :
http://www.seeedstudio.com/wiki/index.php?title=Bluetooth_Shield

Grove Chainable RGB code can be found here :
http://www.seeedstudio.com/wiki/Grove_-_Chainable_RGB_LED#Introduction

Updated on 25 March 2013: Receive 'x' to turn off RGB LED.

*/

#include <SoftwareSerial.h> //Software Serial Port

#define uint8 unsigned char
#define uint16 unsigned int
#define uint32 unsigned long int

#define RxD 6 // This is the pin that the Bluetooth (BT_TX) will transmit to the Arduino (RxD)
#define TxD 7 // This is the pin that the Bluetooth (BT_RX) will receive from the Arduino (TxD)

#define DEBUG_ENABLED 1

int Clkpin = 9; //RGB LED Clock Pin (Digital 9)
int Datapin = 8; //RGB LED Data Pin (Digital 8)

SoftwareSerial blueToothSerial(RxD, TxD);


/*----------------------SETUP----------------------------*/
void setup() {
Serial.begin(9600); // Allow Serial communication via USB cable to computer (if required)
pinMode(RxD, INPUT); // Setup the Arduino to receive INPUT from the bluetooth shield on Digital Pin 6
pinMode(TxD, OUTPUT); // Setup the Arduino to send data (OUTPUT) to the bluetooth shield on Digital Pin 7
pinMode(13, OUTPUT); // Use onboard LED if required.
setupBlueToothConnection(); //Used to initialise the Bluetooth shield

pinMode(Datapin, OUTPUT); // Setup the RGB LED Data Pin
pinMode(Clkpin, OUTPUT); // Setup the RGB LED Clock pin
}


/*----------------------LOOP----------------------------*/
void loop() {
digitalWrite(13, LOW); //Turn off the onboard Arduino LED
char recvChar;
while (1) {
if (blueToothSerial.available()) {//check if there's any data sent from the remote bluetooth shield
recvChar = blueToothSerial.read();
Serial.print(recvChar); // Print the character received to the Serial Monitor (if required)

//If the character received = 'r' , then change the RGB led to display a RED colour
if (recvChar=='r') {
Send32Zero(); // begin
DataDealWithAndSend(255, 0, 0); // first node data
Send32Zero(); // send to update data
}

//If the character received = 'g' , then change the RGB led to display a GREEN colour
if (recvChar=='g') {
Send32Zero(); // begin
DataDealWithAndSend(0, 255, 0); // first node data
Send32Zero(); // send to update data
}

//If the character received = 'b' , then change the RGB led to display a BLUE colour
if (recvChar=='b') {
Send32Zero(); // begin
DataDealWithAndSend(0, 0, 255); // first node data
Send32Zero(); // send to update data
}

//If the character received = 'x' , then turn RGB led OFF
if (recvChar=='x') {
Send32Zero(); // begin
DataDealWithAndSend(0, 0, 0); // first node data
Send32Zero(); // send to update data
}
}

//You can use the following code to deal with any information coming from the Computer (serial monitor)
if (Serial.available()) {
recvChar = Serial.read();

//This will send value obtained (recvChar) to the phone. The value will be displayed on the phone.
blueToothSerial.print(recvChar);
}
}
}



//The following code is necessary to setup the bluetooth shield ------copy and paste----------------
void setupBlueToothConnection()
{
blueToothSerial.begin(38400); //Set BluetoothBee BaudRate to default baud rate 38400
blueToothSerial.print("\r\n+STWMOD=0\r\n"); //set the bluetooth work in slave mode
blueToothSerial.print("\r\n+STNA=SeeedBTSlave\r\n"); //set the bluetooth name as "SeeedBTSlave"
blueToothSerial.print("\r\n+STOAUT=1\r\n"); // Permit Paired device to connect me
blueToothSerial.print("\r\n+STAUTO=0\r\n"); // Auto-connection should be forbidden here
delay(2000); // This delay is required.
blueToothSerial.print("\r\n+INQ=1\r\n"); //make the slave bluetooth inquirable
Serial.println("The slave bluetooth is inquirable!");
delay(2000); // This delay is required.
blueToothSerial.flush();
}


//The following code snippets are used update the colour of the RGB LED-----copy and paste------------
void ClkProduce(void) {
digitalWrite(Clkpin, LOW);
delayMicroseconds(20);
digitalWrite(Clkpin, HIGH);
delayMicroseconds(20);
}
void Send32Zero(void) {
unsigned char i;
for (i=0; i<32; i++) {
digitalWrite(Datapin, LOW);
ClkProduce();
}
}



uint8 TakeAntiCode(uint8 dat) {
uint8 tmp = 0;
if ((dat & 0x80) == 0) {
tmp |= 0x02;
}

if ((dat & 0x40) == 0) {
tmp |= 0x01;
}
return tmp;
}


// gray data
void DatSend(uint32 dx) {
uint8 i;
for (i=0; i<32; i++) {
if ((dx & 0x80000000) != 0) {
digitalWrite(Datapin, HIGH);
}
else {
digitalWrite(Datapin, LOW);
}
dx <<= 1;
ClkProduce();
}
}

// data processing
void DataDealWithAndSend(uint8 r, uint8 g, uint8 b) {
uint32 dx = 0;

dx |= (uint32)0x03 << 30; // highest two bits 1,flag bits
dx |= (uint32)TakeAntiCode(b) << 28;
dx |= (uint32)TakeAntiCode(g) << 26;
dx |= (uint32)TakeAntiCode(r) << 24;

dx |= (uint32)b << 16;
dx |= (uint32)g << 8;
dx |= r;

DatSend(dx);
}



Well that concludes part 3.
Part 4 is a summary of the finished project with videos, screenshots, parts used etc.
I hope you found this tutorial useful. I would love to receive any advice on how I could improve these tutorials (please put your recommendations in comments below).

Reason for this Project:
While there are quite a few people creating Android/Arduino projects, I have not been able to find many that show how these are being accomplished using the Android/Processing IDE, and even less on how they are using Bluetooth in their Android/Processing projects. I hope my piecing of information will spark some creative Bluetooth projects of your own.



PART 4: Navigate here.