Posts with «arduino» label

The Ifs: Coding for kids, reading skills not required

Learning about how computers work and coding skills will be important for future generations, and if you’d like to get your kids started on this task—potentially before they can even read—the Ifs present an exciting new option. 

The Ifs are a series of four character blocks each with their own abilities, such as reproducing sound, movement, or sensitivity to light and darkness.

Children can program the blocks to accomplish tasks based on instructions that snap onto the top of each using magnets, and the whole “family” can communicate and work together to accomplish more advanced actions as a team. 

As outlined in more detail on this project page, the devices were developed using Arduino technology, and you can sign up here to be notified when they’re ready for crowdfunding.

The Ifs are full of sensors and actuators but they need some instructions in order to function. 

Programming is as simple as placing physical blocks in their heads with the help of magnets. No screens are involved. Each block has a different image serving as an intuitive symbol to represent an instruction. This makes the game suitable for children from the age of three, even before learning to read or write.

We only need different color pieces that are placed on their heads. The different color pieces are instructions that are combined as if it were a code, from being able to light them when it’s dark to making them communicate with each other. This allows kids to play with loops, statements, algorithms while also inventing their own stories. Their imagination is the only limit.

Machine Learning with Microcontrollers Hack Chat

Join us on Wednesday, September 11 at noon Pacific for the Machine Learning with Microcontrollers Hack Chat with Limor “Ladyada” Fried and Phillip Torrone from Adafruit!

We’ve gotten to the point where a $35 Raspberry Pi can be a reasonable alternative to a traditional desktop or laptop, and microcontrollers in the Arduino ecosystem are getting powerful enough to handle some remarkably demanding computational jobs. But there’s still one area where microcontrollers seem to be lagging a bit: machine learning. Sure, there are purpose-built edge-computing SBCs, but wouldn’t it be great to be able to run AI models on versatile and ubiquitous MCUs that you can pick up for a couple of bucks?

We’re moving in that direction, and our friends at Adafruit Industries want to stop by the Hack Chat and tell us all about what they’re working on. In addition to Ladyada and PT, we’ll be joined by Meghna NatrajDaniel Situnayake, and Pete Warden, all from the Google TensorFlow team. If you’ve got any interest in edge computing on small form-factor computers, you won’t want to miss this chat. Join us, ask your questions about TensorFlow Lite and TensorFlow Lite for Microcontrollers, and see what’s possible in machine learning way out on the edge.

Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, September 11 at 12:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.

Hackaday Links: September 8, 2019

We start this week with very sad news indeed. You may have heard about the horrific fire on the dive boat Conception off Santa Cruz Island last week, which claimed 33 lives. Sadly, we lost one of our own in the tragedy: Dan Garcia, author of the wildly popular FastLED library. Dan, 46, was an Apple engineer who lived in Berkley; his partner Yulia Krashennaya died with him. Our community owes Dan a lot for the work he put into FastLED over the last seven years, as many an addressable LED is being driven by his code today. Maybe this would be a good chance to build a project that uses FastLED and add a little light to the world, courtesy of Dan.

In happier news, the biggest party of the hardware hacking year is rapidly approaching. That’s right, the 2019 Hackaday Superconference will be upon us before you know it. Rumor has it that there aren’t that many tickets left, and we haven’t even announced the slate of talks yet. That’s likely to clean out the remaining stock pretty darn quickly. Are you seriously prepared to miss this? It seems like a big mistake to us, so why don’t you hop over and secure your spot before you’re crying into your Club-Mate and wondering what all the cool kids will be doing in November.

Of course one of the highlights of Superconference is the announcement of the Hackaday Prize winner. And while we naturally think our Prize is the best contest, that doesn’t mean there aren’t others worth entering. MyMiniFactory, the online 3D-printing community, is currently running a “Design with Arduino” competition that should be right up the alley of Hackaday readers. The goal is simple: submit a 3D-printed design that incorporates Arduino or other electronics. That’s it! Entries are accepted through September 16, so you’ve still got plenty of time.

Sometimes you see something that just floors you. Check out this tiny ESP32 board. It doesn’t just plug into a USB port – it fits completely inside a standard USB Type A jack. The four-layer board sports an ESP32, FTDI chip, voltage regulator, an LED and a ceramic antenna for WiFi and Bluetooth. Why would you want such a thing? Why wouldn’t you! The board is coming soon on CrowdSupply, so we hope to see projects using this start showing up in the tipline soon.

Here’s a “why didn’t I think of that?” bench tip that just struck us as brilliant. Ever had to probe a board to trace signal paths? It’s a common enough task for reverse engineering and repairs, but with increasingly dense boards, probing a massive number of traces is just too much of a chore. Hackaday superfriend Mike Harrison from “mikeselectricstuff” makes the chore easier with a brush made from fine stainless wires crimped into a ring terminal. Attached to one probe of a multimeter, the brush covers much more of the board at a time, finding the general area where your trace of interest ends up. Once you’re in the neighborhood you can drop back to probing one pad at a time. Genius! We’d imagine a decent brush could also be made from a bit of coax braid too.

Another shop tip to wrap up this week, this one for woodworkers and metalworkers alike. Raw materials are expensive, and getting the most bang for your buck is often a matter of carefully laying out parts on sheet goods to minimize waste. Doing this manually can be a real test of your spatial relations skills, so why not automate it with this cut list optimizer? The app will overlay parts onto user-defined rectangles and snuggle them together to minimize waste. The program takes any units, can account for material lost to kerfs, and will even respect grain direction if needed. It’s built for wood, but it should prove useful for sheet metal on a plasma cutter, acrylic on a laser, or even PCBs on a panel.

Three dozen servos create animated artwork

Servo motors form the basis of many Arduino projects, but few use them in as interesting a manner as Doug Domke’s piece of electronic art.

The device features 36 servo motors arranged on a pegboard to produce various patterns, and can even be used in an interactive mode where it follows a person’s hand around with the help of ultrasonic sensors. 

Everything is driven by an Arduino Uno along with three 16-channel PWM control modules, and popsicle sticks show the servo movement to onlookers. 

Details, including Arduino code, can be found in the Domke’s write-up. To really appreciate this project’s visuals, be sure to take in the coordinated movements in the video below! 

Big And Glowy Tetris Via Arduino

Tetris was a breakout hit when it was released for the Nintendo Game Boy in 1989, in much the same way that Breakout was a breakout hit in arcades in 1976. Despite this, gamers of today expect a little more than a tiny monochrome LCD with severe motion blur problems. Enter the LED Tetris build from [Electronoobs].

The build relies on a hacker favourite, the WS2812B LED string. The LEDs are set up in a 8×16 matrix to create the familiar Tetris playfield. Buttons and a joystick are then installed on the front panel to allow the player to control the action. An Arduino Mega runs the show, with a DFPlayer used to play the famous theme music as the cherry on top.

It’s a fun build that would be an awesome addition to any hacker’s coffee table. Big glowing LEDs make everything better, after all – this ping-pong ball display is a great example of the form. Video after the break.

Hack a Day 06 Sep 16:30

Automate your hydroponic garden with HydroBot

Hydroponics seems like a great way to get fresh vegetables at a cheap price, but as Scott Paterson and Max Knight found out, doing this type of gardening well can take a lot of work. To help take the guesswork and hassle out of the process, the duo has created HydroBot — an automated garden minder that uses an Arduino Leonardo along with a Raspberry Pi Zero for control.

HydroBot allows you to remotely monitor your setup, and automate tasks using wireless switching for lights and fans, as well as two pumps built into the apparatus’ housing to add nutrients to your grow-water. 

The device is currently available on Kickstarter, and is also open source project, so you’ll be able to fix any bugs or even modify its behavior as needed!

Designing a modular and ambidextrous four-fingered robot hand

Gray Eldritch (AKA The Technomanc3r) has been working on a robotic hand for some time now, and has settled (so far) on a design with three independent servo-actuated fingers and a thumb. He’s also implemented a wrist assembly to rotate it back and forth, with an Arduino Uno hidden inside for an entirely self-contained gripper unit.

Each of the three fingers is controlled by a single MG996R servo, as is the wrist, while the thumb adds a second SG90 servo to allow it to move on two axes. The fingers are modular, so they can be swapped out as needed, and you even change the thumb position for ambidextrous operation. 

It remains to be seen what Eldritch plans to do with the gripper, but it looks brilliant by itself in the video below.

Arduino Blog 04 Sep 15:42

An Arduino Pro Micro With USB-C

USB-C versus USB Micro connectors are turning into one of the holy wars of our time. Rather than be left on the wrong side of the divide [Stefan S] has come up with his own USB-C version of of an Arduino Pro Micro to avoid having to always find a different cable.

Home made Arduinos come in all shapes and sizes from the conventional to the adventurous, and from the pictures it seems that this one is firmly in the former camp. The USB-C is present in connector form alone as the device is only capable of talking at the much slower speed of the ATMEGA32U4 processor, but having the newer connector should at least make cabling more accessible.

This is one of the most practical Arduino clones we’ve ever seen, but one of our other favourites is also a bit impractical.

A Pocket QWERTY For Arduino And More

If you want to add a keypad to your Arduino project, the options are pretty limited. There’s that red and blue 4×4 membrane we’ve all seen in password-protected door lock projects, and the phone layout version that does pretty much all the same tricks. Isn’t it time for a full Arduino-compatible keyboard? [ELECTRONOOBS] thinks so.

This 41-button Arduino keyboard PCB is a stepping stone to his next project, a pair of two-way texting machines. (Which is nice, because we were totally going to suggest that). It’s based on that ubiquitous red/blue keypad, but it has a full QWERTY layout. There’s also a shift button that opens up special characters and uppercase, and the addition of return, ok, and send keys puts it over the top. The best part of this keyboard, hands down, is the soft, soundless buttons. Though you trade clicky feedback for comfort, it will be well worth it after a few dozen presses.

The keypad uses an onboard ATMega328P to scan the matrix for button presses, decode them, and send them via UART or I²C to an Arduino. [ELECTRONOOBS] has the PCB files available via Patreon for now, though they will be open in the future. The code is already available for download on his website.

Future plans include an LED to indicate when shift is pressed, and adding the special characters next to the numbers on the silkscreen (whoops!). Be sure to check out the build video after the break.

Want an Arduino-driven keyboard for longer hauls across the alphabet? Saddle up and ride this candy-colored mechanical unicorn.

Hack a Day 03 Sep 21:00

Creating a physical game controller with Arduino

Steven Goodwin wrote a JavaScript game called Space Bounce where a character in a space suit has to jump from one side of a mine shaft to another, collecting roughly star-shaped objects, while avoiding spikes. It’s a simple yet rather entertaining game, and since there’s really only one type of interaction (jumping) he decided to make things a bit more interesting by adding a physical controller.

His custom device employs a pair of pressure mats on the ground to sense a player standing on one or the other, and when one’s feet leave the mat, the on-screen player jumps to the opposite wall. Players must then recover and balance on the other mat, and jump back when needed.

An Arduino senses this interaction using the standard Firmata firmware, whilee a PC running the Johnny Five library and a Node server passes commands on to the game itself via WebSockets.