Posts with «arduino» label

Improving PteroDAQ

For the past couple of years, I’ve been using the PteroDAQ data acquisition system that my son wrote for the KL25Z board (a second-generation system, replacing the earlier Arduino Data Logger he wrote).  He has been working on and off on a multi-platform version of PteroDAQ for over a year, and I finally asked him to hand the project over to me to complete, as I want it much more than he does (he’d prefer to spend his time working on new products for his start-up company, Futuristic Lights).

It has been a while since he worked on the code, and it was inadequately documented, so we’ve been spending some time together just digging into the code to figure out the interfaces, which I’ve been adding comments and docstrings to, so that I can debug the code.  Other than the lack of documentation, the code is fairly well written, so figuring out what is going on is not too bad (except in the GUI built using tkinter—like all GUI code, it is a complicated mess, because the APIs for building GUIs are a complicated mess).

The man goal of his multi-platform code was to support Arduino ATMega-based boards and the KL25Z board, while making it relatively easy to add more boards in future.  The Arduino code is compiled and downloaded by the standard Arduino IDE, while the KL25Z board code is compiled and downloaded with the MBED online compiler.  He has set up the software with appropriate #ifdef checks, so that the same code files can be compiled for either architecture.  The knowledge of what features are available on each board and how to request them is stored in one module of the python program that runs on the host computer.  As part of the cleaning up, we’ve been moving some of the code around to make sure that all the board-specific stuff is in that file, with a fairly clean interface.

He believed that he had gotten the new version working on the Arduino boards, but not on the KL25Z board.  It turned out that was almost true—I got the system working with the Leonardo board (which uses USB communication and has a weird way to get reset) almost immediately, but had to do a number of little bug fixes to get it working with other Arduino boards (which use UART protocol and a different way of resetting). It turned out that the system also worked with the KL25Z after those bug fixes, so he was very close to having it ready to turn over to me.

One of the first things I did was to time how fast the boards would run with the new code—the hope was that the cleaner implementation would have less overhead and so support a higher sampling rate.  Initial results on the Arduino boards were good, but quite disappointing on the KL25Z boards, which use a faster processor and so should be able to support much higher speeds.  We tracked the problem down to the very high per-packet overhead of the USB packets in the mbed-provided USBSerial code.  (He had tried writing his own USB stack for bare-metal ARM, but had never gotten it to work, so we were using the mbed code despite its high overhead.)

There was a simple fix for the speed problem: we stopped sending single-character packets and started using the ability of the MBED code (and the Arduino code for the Leonardo) to send multi-character packets.  With this change, we got much better sampling rates (approximate max rate):

channels Leonardo Uno/Duemilanove/Redboard KL25Z 32x avg KL25Z, 1x avg
0  13kHz  4.5kHz  8.2kHz
1 analog  5kHz  2.7kHz  5.5kHz  8.1kHz
2 analog  3kHz  1.9kHz  3kHz  8.1kHz
7 digital  6.5kHz  3.4kHz  8.2kHz

It is interesting that the Leonardo (a much slower processor) manages to get a higher data rate than the KL25Z when sending just time stamps.  I think that I can get another factor of 3 or 4 speed on the KL25Z by flushing the packets less often, though, so I’ll try that.

By flushing only when needed, I managed to improve the KL25Z performance to

channels KL25Z 32x avg KL25Z, 1x avg
0  17kHz
1 analog  6.3kHz  10kHz ??
2 analog  3.3kHz

Things get a bit hard to measure above 10kHz, because the board runs successfully for several hundred thousand samples, then I start losing characters and getting bad packets. The failure mode using my son’s faster Linux box is different: we lose full packets when going too fast—which is what PteroDAQ is supposed to do—and the speed at which the failure starts happening is much higher (maybe 23kHz). In other words, what I’m seeing now are the limitations of the Python program on my old MacBook Pro. It does bother me that the Mac seems to be quietly dropping characters when the Python program can’t clear the USB serial input fast enough.

The KL25Z slows down when doing the 32x hardware averaging, because the analog-to-digital conversion is slow—particularly when doing 32× hardware averaging.  I think that we’ve currently set things up for a 6MHz  ADC clock, with short sampling times, which means that a single-ended 32× 16-bit conversion takes around 134µs and the sampling rate is limited by the conversion times (differential measurements are slower, around 182µs).

There is a problem in the current version of the code, in that interrupts that take longer to service than the interrupt time result in PteroDAQ lying about its sampling rate.  I can fix this on the KL25Z by using a separate timer, but the Arduino boards have rather limited timer resources, and we may just have to live with it on them.  At least I should add an error flag that indicates when the sampling rate is higher than board can handle.

We had a lot of trouble yesterday with using the bandgap reference to set the voltage levels.  It turns out that on the Arduino boards, the bandgap channel is a very high impedance, and it takes many conversion times before the conversion settles to the final value (nominally 1.1V).  Switching channels and then reading the bandgap is nearly useless—the MUX has to be left on the bandgap for a long time before reading the value means anything.  If you read several bandgap values in quick succession, you can see the values decaying gradually from the value of the previously read channel to the 1.1V reference.

The bandgap on the KL25Z is not such a high-impedance source, but there is some strange behavior when reading it with only 1× averaging—some values seem not to occur and the ds.  I recorded several thousand measurements with 1×, 4×, 8×, 16×, and 32× averaging:

The unaveraged (1×) reading seems to be somewhat higher than any of the hardware-averaged ones.

I was curious about how the noise reduced on further averaging, and what the distribution was for each of the averaging levels. I plotted log histograms (using kernel-density estimates of the probability density function: gaussian_kde from the scipy python package) of the PteroDAQ-measured bandgap voltages.  The PteroDAQ is not really calibrated—the voltage reference is read 64 times with 32× averaging and the average of those 64 values taken to be 1V,  but the data sheet says that the  bandgap could be as much as 3% off (that’s better than the 10% error allowed on the ATMega chips).

Without averaging, there is a curious pattern of missing values, which may be even more visible in the rug plot at the bottom than in the log histogram.

The smoothed log-histogram doesn’t show the clumping of values that is more visible in the rug plot.

With eight averages, the distribution begins to look normal, but there is still clumping of values.

With 16 averages, things look pretty good, but mode is a bit offset from the mean still.

Averaging 32 values seems to have gotten an almost normal distribution.

Interestingly, though the range of values reduces with each successive averaging, the standard deviation does not drop as much as I would have expected (namely, that averaging 32 values would reduce the standard deviation to about 18% the standard deviation of a single value). Actually, I knew ahead of time that I wouldn’t see that much reduction, since the data sheet shows the effective number of bits only increasing by 0.75 bits from 4× t0 32×, while an 8-fold increase in independent reads would be an increase in effective number of bits of 1.5 bits.  The problem, of course, is that the hardware averaging is of reads one right after another, in which the noise is pretty highly correlated.

I think that the sweet spot for averaging is the 4× level—almost as clean as 32×, but 8 times faster.  More averaging improves the shape of the distribution a little, but doesn’t reduce the standard deviation by very much.  Of course, if one has a low-frequency signal with high-frequency noise, then heavier averaging might be worthwhile, but it would probably be better to sample faster with the 4× hardware averaging, and use a digital filter to remove the higher frequencies.

The weird distribution of values for the single read is not a property of the bandgap reference, but of the converter.  I made a voltage divider with a couple of resistors to get a voltage that was a fixed ratio of the supply voltage (so should give a constant reading), and saw a similar weird distribution of values:

The distribution of single reads is far from a normal noise distribution, with fat tails on the distribution and clumping of values.

 

With 32× sampling, the mean is 1.31556 and the standard deviation 5.038E-04, with an excellent fit to a Gaussian distribution.


Filed under: Circuits course, Data acquisition Tagged: Arduino, histograms, KL25Z, noise, PteroDAQ, sampling frequency

Punky GPS Gets The Steam Built Up For Geocaching

While getting geared up for geocaching [Folkert van Heusden] decided he didn’t want to get one of those run of the mill GPS modules, and being inspired by steam punk set out and made his own.

Starting with an antique wooden box, and adding an Arduino, GPS module, and LiPo battery to make the brains. The user interface consists of good ‘ole toggle switches and a pair of quad seven segment displays to enter, and check longitude and latitude.

To top off the retro vibe of the machine two analog current meters were repurposed to indicate not only direction, but also distance, which we think is pretty spiffy. Everything was placed in a laser cut wooden control panel, which lend to the old-time feel of the entire project.

Quite a bit of wire and a few sticks of hot glue later and [Folkert] is off and ready for an adventure!


Filed under: Arduino Hacks, gps hacks
Hack a Day 11 Jul 21:00

Digital Dreamer Offers Up Interactive Story Time Fun

Maker Faires are great places to see some interesting combinations of both art and technology that can be found nowhere else. Where else could you see Robotic Chimps on Scooters, an autonomous machine that creates objects based on the influences that surround it or get your own 3D printed portrait […]

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The post Digital Dreamer Offers Up Interactive Story Time Fun appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

Self-Driving R/C Car Parks Itself Just Like a Lexus

Self-driving cars are in the news almost daily, but they are not exactly in my automotive budget for this decade. Today, that has changed. While this car might be smaller and not capable of giving me a ride, it’s still autonomous and, best of all, it is a project that I […]

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The post Self-Driving R/C Car Parks Itself Just Like a Lexus appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

LED Shirt Lights Up When You’re Bombarded by Bluetooth

As more and more of our technology becomes automatic, wireless, invisible, and connected, it simultaneously has a greater potential to slip from our immediate attention. Matt Martin, a Masters student at Auckland University of Technology in New Zealand, is most interested in how technology affects us. He designed “Wearable Beacon,” […]

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The post LED Shirt Lights Up When You’re Bombarded by Bluetooth appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.

Discover the new Arduino product page!

Today we are updating our website with a new Product Page. It’s been revisited to present you Arduino products within a context of possible applications for your creative projects. If you are beginning to tinker with electronics there’s a series of Entry Level products to make it easier for you to start having fun.

You’ll also find out we retired some products. That means we are not going to produce new official content about them and we are not going to manufacture them anymore in the near future with the same characteristics. But don’t worry, all the documentation we have shared and the forum sections are going to be kept online so you can access them whenever needed.

Why are we retiring some products? Our goal has always been making electronics accessible for anyone, and encourage everybody’s creativity by launching thoroughly tested, supported, and documented products. That’s the reason why we decided to focus our efforts on the most successful boards so that you could have the best experience when using each one of them.

As you may have noticed, we’ve been going through a reorganization of the way we manufacture products at Arduino. We’ve been partnering with market-leading, innovative manufacturers/distributors around the world, like Adafruit and SeeedStudio. The objective is providing locally produced boards to different markets and our partners are not only taking care of manufacturing and distributing the boards, but they also share with us a commitment with the open-source community.

The Arduino project became widespread especially because we invested a lot of energy in nurturing the community, and providing documentation to allow newbies and people with no technical background to tap into the world of interaction design, electronics and coding.

That’s all with for now! Check the new page, discover the upcoming products and choose the right board for your project!

Hackaday’s interview with Massimo Banzi

Mike Szczys of Hackaday met Massimo Banzi at Maker Faire Shenzhen and interviewed him about manufacturing Genuino in China, the current and future of Arduino, and how recent events may shape the Open Hardware landscape.

Enjoy the video:

Bread Online is a Bread Maker for the Internet of Things

An engineering student at the University of Western Macedonia has just added another appliance to the ever-growing list of Internet enabled things. [Panagiotis] decided to modify an off-the-shelf bread maker to enable remote control via the Internet.

[Panagiotis] had to remove pretty much all of the original control circuitry for this device. The original controller was replaced with an Arduino Uno R3 and an Ethernet shield. The temperature sensor also needed to be replaced, since [Panagiotis] could not find any official documentation describing the specifications of the original. Luckily, the heating element and mixer motor were able to be re-used.

A few holes were drilled into the case to make room for the Ethernet connector as well as a USB connector. Two relays were used to allow the Arduino to switch the heating element and mixer motor on and off. The front panel of the bread maker came with a simple LCD screen and a few control buttons. Rather than let those go to waste, they were also wired into the Arduino.

The Arduino bread maker can be controlled via a web site that runs on a separate server. The website is coded with PHP and runs on Apache. It has a simple interface that allows the user to specify several settings including how much bread is being cooked as well as the desired darkness of the bread. The user can then schedule the bread maker to start. Bread Online also comes with an “offline” mode so that it can be used locally without the need for a computer or web browser. Be sure to check out the video demonstration below.

[Thanks Minas]


Filed under: Arduino Hacks, cooking hacks

Luz Electoral creates a lightshow from poll results!

Luz Electoral is an installation with the aim of showing the results of Spanish regional elections of May 24th 2015 without using a screen to display data (self-imposed requirement ;). This project, created by Neuronas Muertas,  shows the percentage of votes by lighting a strip of 33 Neopixels with the main color of each party for each region, scrolling the results in some kind of “electoral results mood light”. It basically transforms Spanish poll results into a lightshow running on Arduino, where each political party is represented by colors scrolling on a bar.

If you want to make it,  take a look at  the code available on Github and check the full story in spanish on Medium.

Arduino Blog 07 Jul 16:39

New Project: Building a Robot Arm Part 4: Adding Control with an Arduino

This project is part 4 in the building a robot arm tutorial. In the first part I show how to design the arm, the second part shows how to design the base, and the third shows how to design the mount. After all of the Computer Aided Drafting (CAD) and 3D modeling […]

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The post Building a Robot Arm Part 4: Adding Control with an Arduino appeared first on Make: DIY Projects, How-Tos, Electronics, Crafts and Ideas for Makers.