Posts with «mega» label

1900 Chinese lanterns and more than 15000 LEDs controlled by Arduino in Jakarta

We are delighted to share a video about the light installation performed by Arduino Verkstad in Jakarta in 2013. 15200 LEDs in 3800 groups adding up to 1900 Chinese lanterns controlled by 40 Arduino Mega boards with a specially design shield to handle communications and a lot of manual work.

Take a look at the shorter version of video below focusing more on the results of the installation, or the full length directly on youtube.

Enjoy!

 

Teach kids how colors are made with the color machine

The Color Machine (La macchina dei colori, in Italian language) is a tool to teach children about the use and the operation of RGB color coding, which is used in all digital devices (TVs, smartphones, computers, etc.). It was created with Arduino Mega by an italian duo composed by Fabio Ghidini and Stefano Guerrini:

Using 3 knobs you can increase the percentages of red, green and blue separately, and the LED strip at the top of the machine lights up consistently with the color mix choosen.

The Color Machine has 4 different operating modes: “let’s create colors”, “guess the color”, “the names of the colors” and “demo”. Under the guidance of a teacher, children can play and learn at the same time to recreate colors with additive synthesis. This device is currently used in the educational workshops of Musil – Museum of Industry and Labour of Rodengo Saiano (Italy).

 

This is the first propotype:

Arduino Blog 09 Apr 11:05

How to monitor a domestic photovoltaic plant with Arduino

 

ArdaSol is the name of a project for a solar energy monitoring system based on Arduino Mega and UNO, made by Heinz Pieren. It’s a system built to monitor energy production and consumption of a domestic photovoltaic plant:

The ArdaSol Energy Monitoring System has 3 devices:

- ArdaSol Display based on a Arduino Mega Board
The master of the system, it collects the data from the two other ArdaSol devices, shows the data on the display, stores it on a SD card and sends it to a server in the internet.

- ArdaSol Energy Monitor based on a Arduino Uno
Measures the consumption of the energy, shows energy values on local display and delivers it on request to the ArdaSol Display.

- ArdaSol Remote PVI Interface based on a Arduino Uno
The photovoltaic inverter (PVI) has a RS485 interface, this is connected to ArdaSol Remote, which interacts as a gateway to ArdaSol Display. It converts the requests, coming with a radio signal to the PVI and vice versa.

 

Tutorial – Arduino Mega and SM5100B GSM Cellular

Connect your Arduino Mega or compatible to the cellular network with the SM5100 GSM module shield from Tronixlabs. If you have an Arduino Uno or compatible, visit this page. If you are looking for tutorials using the SIMCOM SIM900 GSM module, click here.

This is chapter twenty-seven of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – A tutorial on the Arduino universe. The first chapter is here, the complete series is detailed here.

Updated 18/01/2014

Introduction

The purpose of this tutorial is to have your Arduino Mega to communicate over a GSM mobile telephone network using a shield based on the SM5100B module from Tronixlabs. We’ve written this as the shield from Sparkfun used in the previous tutorial was somewhat fiddly for use with an Arduino Mega – so this shield is a more convenient alternative:

Our goal is to illustrate various methods of interaction between an Arduino Mega and the GSM cellular network using the shield shown above, with which you can then use your existing knowledge to build upon those methods. Doing so isn’t easy – but it isn’t that difficult.

Stop! Please read first:

  • It is assumed that you have a solid understanding of how to program your Arduino. If not, start from chapter zero
  • Sending SMS messages and making phone calls cost real money, so it would be very wise to use a prepaid cellular account or one  that allows a fair amount of calls/SMS
  • The GSM shield only works with “2G” GSM mobile networks operating on the 850, 900 and PCS1800 MHz frequencies. If in doubt, ask your carrier first
  • Australians – you can use any carrier’s SIM card
  • Canadians – this doesn’t work with Sasktel
  • North Americans – check with your cellular carrier first if you can use third-party hardware (i.e. the shield)
  • I cannot offer design advice for your project nor technical support for this article.
  • If you are working on a college/university project and need specific help – talk to your tutors or academic staff. They get paid to help you.
  • Please don’t make an auto-dialler…

 

Getting started

Before moving forward there us one vital point you need to understand – the power supply. The GSM shield can often require up to 2A of current in short bursts – especially when turned on, reset, or initiating a call.

However your Arduino board can only supply just under 1A. It is highly recommended that you use an external regulated power supply of between 9 and 12 VDC capable of delivering 2A of current – from an AC adaptor, large battery with power regulator, etc. Otherwise there is a very strong probability of damaging your shield and Arduino. When connecting this supply use the Vin and GND pins. Do not under any circumstances power the Arduino and shield from just the USB power.

Next – use an antenna! The wire hanging from the shield is not an antenna. YOU NEED THE ANTENNA! For example:

Furthermore, care needs to be taken with your GSM shield with regards to the aerial lead-module connection, it is very fragile:

Pressing the hardware reset button on the shield doesn’t reset the GSM module – you need to remove the power for a second. And finally, download this document (.pdf). It contains all the AT and ERROR codes that will turn up when you least expect it. Please review it if you are presented with a code you are unsure about.

Wow – all those rules and warnings?

The sections above may sound a little authoritarian, however I want your project to be a success. With the previous iterations of the tutorial people just didn’t follow the instructions – so we hope you do.

Initial check – does it work?

This may sound like a silly question, but considering the cost of the shield and the variables involved, it is a good idea to check if your setup is functioning correctly before moving on. From a hardware perspective for this article, you will need your Arduino board, the GSM shield with activated SIM card and an aerial, and the power supply connected.

Next you need to set the serial line jumpers. These determine which of the four hardware serial ports we use to communicate with the GSM module. Place a jumper over each of the RX1 and TX1 pairs as shown in the following image. By doing this the communication with the GSM module is via Serial1 in our sketches, leaving Serial for normal communications such as the serial monitor.

Make sure your SIM card is set to not require a PIN when the phone is turned on. You can check and turn this requirement off with your cellphone. 

For our initial test, upload the following sketch:

// Example 27.1

char incoming_char=0;      // Will hold the incoming character from the Serial Port.
void setup()
{
  //Initialize serial ports for communication.
  Serial.begin(9600);
  Serial1.begin(9600);
  Serial.println("Starting SM5100B Communication...");
}
void loop()
{
  //If a character comes in from the cellular module...
  if(Serial1.available() >0)
  {
    incoming_char=Serial1.read();    // Get the character from the cellular serial port.
    Serial.print(incoming_char);  // Print the incoming character to the terminal.
  }
  //If a character is coming from the terminal to the Arduino...
  if(Serial.available() >0)
  {
    incoming_char=Serial.read();  // Get the character coming from the terminal
    Serial1.print(incoming_char);    // Send the character to the cellular module.
  }
}

Then connect the GSM shield, aerial, insert the SIM card and apply power. Open the serial monitor box in the Arduino IDE and you should be presented with the following:

It will take around fifteen to thirty seconds for the text above to appear in full. What you are being presented with is a log of the GSM module’s actions. But what do they all mean?

  • +SIND: 1 means the SIM card has been inserted;
  • the +SIND: 10 line shows the status of the in-module phone book. Nothing to worry about there for us at the moment;
  • +SIND: 11 means the module has registered with the cellular network
  • +SIND: 3 means the module is partially ready to communicate
  • and +SIND: 4 means the module is registered on the network, and ready to communicate

All the SIND data and other codes the module will give you are listed in the AT command guide we suggested you download. Please use it – any comments such as “What’s +SIND:5?” will be deleted.

From this point on, we will need to use a different terminal program, as the Arduino IDE’s serial monitor box isn’t made for full two-way communications. You will need a terminal program that can offer full two-way com port/serial communication. For those running MS Windows, an excellent option is available here.

It’s free, however consider donating for the use of it. For other operating systems, people say this works well. So now let’s try it out with the terminal software. Close your Arduino IDE serial monitor box if still open, then run your terminal, set it to look at the same serial port as the Arduino IDE was. Ensure the settings are 9600, 8, N, 1. Then reset your Arduino and the following should appear:

The next step is to tell the GSM module which network frequency(ies) to use. View page 127 of the AT command document. There is a range of frequency choices that our module can use. If you don’t know which one to use, contact the telephone company that your SIM card came from. Australia – use option 4. Find your option, then enter:

AT+SBAND=x

(where X is the value matching your required frequency) into the terminal software and click SEND. Then press reset on the Arduino and watch the terminal display. You should hopefully be presented with the same text as above, ending with +SIND: 4. If your module returns +SIND: 4, we’re ready to move forward.

If your terminal returned a +SIND: 8 instead of 4, double-check your hardware, power supply, antenna, and the frequency band chosen. If all that checks out call your network provider to see if they’re rejecting the GSM module on their network.

Our next test is to call our shield. So, pick up a phone and call it. Your shield will return data to the terminal window, for example:

As you can see, the module returns what is happening. I let the originating phone “ring” three times, and the module received the caller ID data (sorry, blacked it out). Some telephone subscribers’ accounts don’t send caller ID data, so if you don’t see your number, no problem. “NO CARRIER” occurred when I ended the call. +SIND: 6,1 means the call ended and the SIM is ready.

Have your Arduino “call you”

The document (.pdf) you downloaded earlier contains a list of AT commands – consider this a guide to the language with which we instruct the GSM module to do things. Let’s try out some more commands before completing our initial test. The first one is:

ATDxxxxxx

which dials a telephone number xxxxxx. For example, to call (212)-8675309 use:

ATD2128675309

The next one is:

ATH

which “hangs up” or ends the call. So, let’s reach out and touch someone. In the terminal software, enter your ATDxxxxxxxx command, then hit send. Let your phone ring. Then enter ATH to end the call. If you are experimenting and want to hang up in a hurry, you can also hit reset on the Arduino and it will end the call as well as resetting the system.

So by now you should realise the GSM module is controlled by these AT commands. To use an AT command in a sketch, we use the function:

Serial1.println()

Remember that we used Serial1 as the jumpers on the shield board are set to connect the GSM module to the Serial1 hardware serial port. For example, to dial a phone number, we would use:

Serial1.println("ATD2128675309");

To demonstrate this in a sketch, consider the following simple sketch which dials a telephone number, waits, then hangs up. Replace xxxxxxxx with the number you wish to call:

// Example 27.2

void setup()
{ 
  Serial.begin(9600);
  Serial1.begin(9600);
  delay(10);
  Serial.println("starting delay");
  delay(30000); // give the GSM module time to initialise, locate network etc.
  // this delay time varies. Use example 27.1 sketch to measure the amount
  // of time from board reset to SIND: 4, then add five seconds just in case
}

void loop()
{
  Serial.println("dialling");
  Serial1.println("ATDxxxxxxxxxx"); // dial the phone number xxxxxxxxx
  // change xxxxxxxxxx to your desired phone number (with area code)
  delay(20000); // wait 20 seconds.
  Serial.println("hang up");
  Serial1.println("ATH"); // end call
  do // remove this loop at your peril
  { 
    delay(1); 
  }
  while (1>0);
}

The sketch in example 27.2 assumes that all is well with regards to the GSM module, that is the SIM card is ok, there is reception, etc. The long delay function in void setup() is used to allow time for the module to wake up and get connected to the network. Later on we will read the messages from the GSM module to allow our sketches to deal with errors and so on. However, you can see how we can simply dial a telephone. And here’s a quick video for the non-believers.

Send an SMS from your Arduino

Another popular function is the SMS or short message service, or text messaging. Before moving forward, download and install Meir Michanie’s SerialGSM Arduino library from here. Some of you might be thinking “why are we using a software serial in the following sketch?”. Short answer – it’s just easier.

Sending a text message is incredibly simple – consider the following sketch:

// Example 27.3

#include <SerialGSM.h>
#include <SoftwareSerial.h>
SerialGSM cell(19,18);

void setup()
{ 
  delay(30000); // wait for GSM module
  cell.begin(9600);
}

void sendSMS()
{
  cell.Verbose(true); // used for debugging
  cell.Boot(); 
  cell.FwdSMS2Serial();
  cell.Rcpt("+xxxxxxxxx"); // replace xxxxxxxxx with the recipient's cellular number
  cell.Message("Contents of your text message");
  cell.SendSMS();
}
void loop()
{
  sendSMS();
  do // remove this loop at your peril
  { 
    delay(1); 
  }
  while (1>0);
}

It’s super-simple – just change the phone number to send the text message, and of course the message you want to send. The phone numbers must be in international format, e.g. Australia 0418 123456 is +61418123456 or USA (609) 8675309 is +16098675309. And the results:

Reach out and control something

Now let’s discuss how to make something happen by a simple telephone call. And the best thing is that we don’t need the the GSM module to answer the telephone call (thereby saving money) – just let the module ring a few times. How is this possible? Very easily. Recall Example 27.1 above – we monitored the activity of the GSM module by using our terminal software.

In this case what we need to do is have our Arduino examine the text coming in from the serial output of the GSM module, and look for a particular string of characters.

When we telephone the GSM module from another number, the module returns the text as shown in the image below:

We want to look for the text “RING”, as (obviously) this means that the GSM shield has recognised the ring signal from the exchange. Therefore need our Arduino to count the number of rings for the particular telephone call being made to the module. (Memories – Many years ago we would use public telephones to send messages to each other.

For example, after arriving at a foreign destination we would call home and let the phone ring five times then hang up – which meant we had arrived safely). Finally, once the GSM shield has received a set number of rings, we want the Arduino to do something.

From a software perspective, we need to examine each character as it is returned from the GSM shield. Once an “R” is received, we examine the next character. If it is an “I”, we examine the next character. If it is an “N”, we examine the next character. If it is a “G”, we know an inbound call is being attempted, and one ring has occurred.

We can set the number of rings to wait until out desired function is called. In the following example, when the shield is called, it will call the function doSomething() after three rings.

The function doSomething() controls two LEDs, two red,  two green. Every time the GSM module is called for 3 rings, the Arduino alternately turns on or off the LEDs. Using the following sketch as an example, you now have the ability to turn basically anything on or off, or call your own particular function:

// Example 27.4

char inchar; // Will hold the incoming character from the Serial Port.
int numring=0;
int comring=3; 
int onoff=0; // 0 = off, 1 = on

int led1 = 9;
int led2 = 10;
int led3 = 11;
int led4 = 12;

void setup()
{
  // prepare the digital output pins
  pinMode(led1, OUTPUT);
  pinMode(led2, OUTPUT);
  pinMode(led3, OUTPUT);
  pinMode(led4, OUTPUT);
  digitalWrite(led1, LOW);
  digitalWrite(led2, LOW);
  digitalWrite(led3, LOW);
  digitalWrite(led4, LOW);

  //Initialize GSM module serial port for communication.
  Serial1.begin(9600);
  delay(30000); // give time for GSM module to register on network etc.
}

void doSomething()
{
  if (onoff==0)
  {
    onoff=1;
    digitalWrite(led1, HIGH);
    digitalWrite(led2, HIGH);    
    digitalWrite(led3, LOW);
    digitalWrite(led4, LOW);    

  } 
  else
    if (onoff==1)
    {
      onoff=0;
      digitalWrite(led1, LOW);
      digitalWrite(led2, LOW);    
      digitalWrite(led3, HIGH);
      digitalWrite(led4, HIGH);  
    }
}

void loop() 
{
  //If a character comes in from the cellular module...
  if(Serial1.available() >0)
  {
    inchar=Serial1.read(); 
    if (inchar=='R')
    {
      delay(10);
      inchar=Serial1.read(); 
      if (inchar=='I')
      {
        delay(10);
        inchar=Serial1.read();
        if (inchar=='N')
        {
          delay(10);
          inchar=Serial1.read(); 
          if (inchar=='G')
          {
            delay(10);
            // So the phone (our GSM shield) has 'rung' once, i.e. if it were a real phone
            // it would have sounded 'ring-ring'
            numring++;
            if (numring==comring)
            {
              numring=0; // reset ring counter
              doSomething();
            }
          }
        }
      }
    }
  }
}

And now for a quick video demonstration. Each time a call to the shield is made, the pairs of LEDs alternate between on and off. Although this may seem like an over-simplified example, with your existing Arduino knowledge you now have the ability to run any function by calling your GSM shield.

 

Control Digital I/O via SMS

Now although turning one thing on or off is convenient, how can we send more control information to our GSM module? For example, control four or more digital outputs at once? These sorts of commands can be achieved by the reception and analysis of text messages.

Doing so is similar to the method we used in example 27.4. Once again, we will analyse the characters being sent from the GSM module via its serial out. However, there are two AT commands we need to send to the GSM module before we can receive SMSs, and one afterwards. The first one you already know:

AT+CMGF=1

Which sets the SMS mode to text. The second command is:

AT+CNMI=3,3,0,0

This command tells the GSM module to immediately send any new SMS data to the serial out. An example of this is shown in the terminal capture below:

Two text messages have been received since the module was turned on. You can see how the data is laid out. The blacked out number is the sender of the SMS. The number +61418706700 is the number for my carrier’s SMSC (short message service centre). Then we have the date and time. The next line is the contents of the text message – what we need to examine in our sketch.

The second text message in the example above is how we will structure our control SMS. Our sketch will wait for a # to come from the serial line, then consider the values after a, b, c and d – 0 for off, 1 for on. Finally, we need to send one more command to the GSM module after we have interpreted our SMS:

AT+CMGD=1,4

This deletes all the text messages from the SIM card. As there is a finite amount of storage space on the SIM, it is prudent to delete the incoming message after we have followed the instructions within. But now for our example. We will control four digital outputs, D9~12. For the sake of the exercise we are controlling an LED on each digital output, however you could do anything you like.

Although the sketch may seem long and complex, it is not – just follow it through and you will see what is happening:

// Example 27.5

char inchar; // Will hold the incoming character from the Serial Port.

int led1 = 9;
int led2 = 10;
int led3 = 11;
int led4 = 12;

void setup()
{
  // prepare the digital output pins
  pinMode(led1, OUTPUT);
  pinMode(led2, OUTPUT);
  pinMode(led3, OUTPUT);
  pinMode(led4, OUTPUT);
  digitalWrite(led1, LOW);
  digitalWrite(led2, LOW);
  digitalWrite(led3, LOW);
  digitalWrite(led4, LOW);

  //Initialize GSM module serial port for communication.
  Serial1.begin(9600);
  delay(30000); // give time for GSM module to register on network etc.
  Serial1.println("AT+CMGF=1"); // set SMS mode to text
  delay(200);
  Serial1.println("AT+CNMI=3,3,0,0"); // set module to send SMS data to serial out upon receipt 
  delay(200);
}

void loop() 
{
  //If a character comes in from the cellular module...
  if(Serial1.available() >0)
  {
    inchar=Serial1.read(); 
    if (inchar=='#')
    {
      delay(10);
      inchar=Serial1.read(); 
      if (inchar=='a')
      {
        delay(10);
        inchar=Serial1.read();
        if (inchar=='0')
        {
          digitalWrite(led1, LOW);
        } 
        else if (inchar=='1')
        {
          digitalWrite(led1, HIGH);
        }
        delay(10);
        inchar=Serial1.read(); 
        if (inchar=='b')
        {
          inchar=Serial1.read();
          if (inchar=='0')
          {
            digitalWrite(led2, LOW);
          } 
          else if (inchar=='1')
          {
            digitalWrite(led2, HIGH);
          }
          delay(10);
          inchar=Serial1.read(); 
          if (inchar=='c')
          {
            inchar=Serial1.read();
            if (inchar=='0')
            {
              digitalWrite(led3, LOW);
            } 
            else if (inchar=='1')
            {
              digitalWrite(led3, HIGH);
            }
            delay(10);
            inchar=Serial1.read(); 
            if (inchar=='d')
            {
              delay(10);
              inchar=Serial1.read();
              if (inchar=='0')
              {
                digitalWrite(led4, LOW);
              } 
              else if (inchar=='1')
              {
                digitalWrite(led4, HIGH);
              }
              delay(10);
            }
          }
          Serial1.println("AT+CMGD=1,4"); // delete all SMS
        }
      }
    }
  }
}

And a demonstration video showing this in action.

Conclusion

So there you have it – controlling your Arduino Mega’s digital outputs via a normal telephone or SMS. Now it is up to you and your imagination to find something to control, sensor data to return, or get up to other shenanigans. This shield and antenna is available from Tronixlabs. If you enjoyed this article, you may find this of interest – controlling AC power outlets via SMS. And if you enjoyed this article, or want to introduce someone else to the interesting world of Arduino – check out my book (now in a third printing!) “Arduino Workshop”.

Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

The post Tutorial – Arduino Mega and SM5100B GSM Cellular appeared first on tronixstuff.

Tronixstuff 18 Jan 07:04

Tutorial – Arduino and ILI9325 colour TFT LCD modules

Learn how to use inexpensive ILI9325 colour TFT LCD modules in chapter fifty of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – A tutorial on the Arduino universe. The first chapter is here, the complete series is detailed here.

Introduction

Colour TFT LCD modules just keep getting cheaper, so in this tutorial we’ll show you how to get going with some of the most inexpensive modules we could find. The subject of our tutorial is a 2.8″ 240 x 320 TFT module with the ILI9325 LCD controller chip. If you look in ebay this example should appear pretty easily, here’s a photo of the front and back to help identify it:

There is also the line “HY-TFT240_262k HEYAODZ110510” printed on the back of the module. They should cost less than US$10 plus shipping. Build quality may not be job number one at the factory so order a few, however considering the cost of something similar from other retailers it’s cheap insurance. You’ll also want sixteen male to female jumper wires to connect the module to your Arduino.

Getting started

To make life easier we’ll use an Arduino library “UTFT” written for this and other LCD modules. It has been created by Henning Karlsen and can be downloaded from his website. If you can, send him a donation – this library is well worth it. Once you’ve downloaded and installed the UTFT library, the next step is to wire up the LCD for a test.

Run a jumper from the following LCD module pins to your Arduino Uno (or compatible):

  • DB0 to DB7 > Arduino D0 to D7 respectively
  • RD > 3.3 V
  • RSET > A2
  • CS > A3
  • RW > A4
  • RS > A5
  • backlight 5V > 5V
  • backlight GND > GND

Then upload the following sketch – Example 50.1. You should be presented with the following on your display:

If you’re curious, the LCD module and my Eleven board draws 225 mA of current. If that didn’t work for you, double-check the wiring against the list provided earlier. Now we’ll move forward and learn how to display text and graphics.

Sketch preparation

You will always need the following before void setup():

#include "UTFT.h"
UTFT myGLCD(ILI9325C,19,18,17,16); // for Arduino Uno

and in void setup():

myGLCD.InitLCD(orientation); 
myGLCD.clrScr();

with the former command, change orientation to either LANDSCAPE to PORTRAIT depending on how you’ll view the screen. You may need further commands however these are specific to features that will be described below. The function .clrScr() will clear the screen.

Displaying Text

There are three different fonts available with the library. To use them add the following three lines before void setup():

extern uint8_t SmallFont[];
extern uint8_t BigFont[];
extern uint8_t SevenSegNumFont[];

When displaying text you’ll need to define the foreground and background colours with the following:

myGLCD.setColor(red, green, blue); 
myGLCD.setBackColor(red, green, blue);

Where red, green and blue are values between zero and 255. So if you want white use 255,255,255 etc. For some named colours and their RGB values, click here. To select the required font, use one of the following:

myGLCD.setFont(SmallFont); // Allows 20 rows of 40 characters
myGLCD.setFont(BigFont); // Allows 15 rows of 20 characters
myGLCD.setFont(SevenSegNumFont); // allows display of 0 to 9 over four rows

Now to display the text use the function:

myGLCD.print("text to display",x, y);

where text is what you’d like to display, x is the horizontal alignment (LEFT, CENTER, RIGHT) or position in pixels from the left-hand side of the screen and y is the starting point of the top-left of the text. For example, to start at the top-left of the display y would be zero. You can also display a string variable instead of text in inverted commas.

You can see all this in action with the following sketch – Example 50.2, which is demonstrated in the following video:

Furthremore, you can also specify the angle of display, which gives a simple way of displaying text on different slopes. Simply add the angle as an extra parameter at the end:

myGLCD.print("Hello, world", 20, 20, angle);

Again, see the following sketch – Example 50.2a, and the results below:

Displaying Numbers

Although you can display numbers with the text functions explained previously, there are two functions specifically for displaying integers and floats.

You can see these functions in action with the following sketch – Example 50.3, with an example of the results below:

Displaying Graphics

There’s a few graphic functions that can be used to create required images. The first is:.

myGLCD.fillScr(red, green, blue);

which is used the fill the screen with a certain colour. The next simply draws a pixel at a specified x,y location:

myGLCD.drawPixel(x,y);

Remember that the top-left of the screen is 0,0. Moving on, to draw a single line, use:

myGLCD.drawLine(x1,0,x2,239);

where the line starts at x1,y1 and finishes at x2,y2. Need a rectangle? Use:

myGLCD.drawRect(x1,y2,x2,y2); // for open rectangles
myGLCD.fillRect(x1,y2,x2,y2); // for filled rectangles

where the top-left of the rectangle is x1,y1 and the bottom-right is x2, y2. You can also have rectangles with rounded corners, just use:

myGLCD.drawRoundRect(x1,y2,x2,y2); // for open rectangles
myGLCD.fillRoundRect(x1,y2,x2,y2); // for filled rectangles

instead. And finally, circles – which are quite easy. Just use:

myGLCD.drawCircle(x,y,r); // draws open circle
myGLCD.fillCircle(x,y,r); // draws a filled circle

where x,y are the coordinates for the centre of the circle, and r is the radius. For a quick demonstration of all the graphic functions mentioned so far, see Example 50.4 – and the following video:

Displaying bitmap images

If you already have an image in .gif, .jpg or .png format that’s less than 300 KB in size, this can be displayed on the LCD. To do so, the file needs to be converted to an array which is inserted into your sketch. Let’s work with a simple example to explain the process. Below is our example image:

Save the image of the puppy somewhere convenient, then visit this page. Select the downloaded file, and select the .c and Arduino radio buttons, then click “make file”. After a moment or two a new file will start downloading. When it arrives, open it with a text editor – you’ll see it contains a huge array and another #include statement – for example:

Past the #include statement and the array into your sketch above void setup(). After doing that, don’t be tempted to “autoformat” the sketch in the Arduino IDE. Now you can use the following function to display the bitmap on the LCD:

myGLCD.drawBitmap(x,y,width,height, name, scale);

Where x and y are the top-left coordinates of the image, width and height are the … width and height of the image, and name is the name of the array. Scale is optional – you can double the size of the image with this parameter. For example a value of two will double the size, three triples it – etc. The function uses simple interpolation to enlarge the image, and can be a clever way of displaying larger images without using extra memory. Finally, you can also display the bitmap on an angle – using:

myGLCD.drawBitmap(x,y,width,height, name, angle, cx, cy);

where angle is the angle of rotation and cx/cy are the coordinates for the rotational centre of the image.

The bitmap functions using the example image have been used in the following sketch – Example 50.5, with the results in the following video:

Unfortunately the camera doesn’t really do the screen justice, it looks much better with the naked eye.

What about the SD card socket and touch screen?

The SD socket didn’t work, and I won’t be working with the touch screen at this time.

Conclusion

So there you have it – an incredibly inexpensive and possibly useful LCD module. Thank you to Henning Karlsen for his useful library, and if you found it useful – send him a donation via his page.

In the meanwhile have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column? And join our friendly Google Group – dedicated to the projects and related items on this website. Sign up – it’s free, helpful to each other –  and we can all learn something.

The post Tutorial – Arduino and ILI9325 colour TFT LCD modules appeared first on tronixstuff.

Tronixstuff 26 Apr 02:31

Dagu Rover 5 2WD + 2Encoders + PCB + Arduino Mega + Pan & Tilt with IR

Hi All, As a complete novice at this I thought it would be a great idea to get a Dagu Rover 5 with the addons for the kids at school and start up a club to program it. How wrong I was! I am in need of some serious help guys... I've managed to plug everything in, the 2 motors and encoders on the underside of the PCB board and have chosen not to use the 6xAA battery pack (9V) in favour of a single 9V battery (fits better under the PCB with all the cables). Problem number 1 is this: I think I am plugging in the black and red cables into the PCB in the correct locations - on the top

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Let's Make Robots 03 Mar 18:48
5  absolute beginners  arduino  dagu  mega  pan  rover  tilt  

Arduino Mega with LCD and PS/2 keyboard

Schools projects with Arduino: Flow Meter

Loccioni Group, is an italian company that sponsors every year a project internship entitled “Classe Virtuale”, dedicated to young students coming from local technical schools.

This year, “Classe Virtuale 2012″ has been composed by 27 students with different backgrounds, selected among 120 candidates. After a stating training period, during the three-weeks internship the team worked on a very nice Arduino-based project: Flow Meter.

Here you may find a brief interview we had with Daniele Caschera, one of the components of “Classe Virtuale 2012″, about Flow Meter and on how Arduino helped in its design.

Alessandro: Daniele, could you describe us what “Classe Virtuale” is, in practice?

Daniele: “Classe Virtuale”, the partnership between Loccioni Group and local technical education institutions, has began in 2001 when Mr. Loccioni decided to invest on young students, by offering training periods and stages inside his company. In 2010 the project, which occours on annual basis, expanded to three more scools and in 2012 it has reached the 12-th edition.

The goal of this collaboration is to train and educate young technicians, by serving as a bridge between school and a real employment.

A: Could you briefly describe us the “Flow Meter” project?

D: “Flow Meter” is a real flow measurer: it has been designed to measure the flow of all the students who have attended to the previous editions of “Classe Virtuale”, starting from the first edition.

First, we have designed a PHP web application usable to collect the information reagarding all the participants to the previous editions and, then, we used some Arduino boards to represent this amount of data into a visible form, by means of several LEDs.

More in details, Flow Meter can be turned on by laying the hands on it, which can be detected by means of some proximity sensors located on the surface.

Then, it begins to show the collected data, starting from the first edition of “Classe Virtuale”, by turning on a set of LEDs, arranged in three rows inside a semi-transparent, white sphere. The first row, composed by red LEDs, represents how many students are currently employed at Loccioni, while the second one, composed by blue LEDs, shows how many people work or study in Italy; the last row (again composed by red LEDs) presents how many people work or study abroad.

By leaving the hands on Flow Meter, it is possible to scroll through all the editions of “Classe Virtuale”.

Finally, four small pillars, placed at the corners of the structure, represent the four schools involved in the 2012 edition of the project: a set of LEDs is used to show how many students come from each institution per year.

A: How Arduino contributed to this Flow Meter?

D: Many of us did not know Arduino at the beginning of “Classe Virtuale 2012″. The board has been introduced us during the initial training period by some electronic engineers at Loccioni. Then, we started to find out more information about it and how to adopt it in our project on the web, on books and so on.

Arduino has been fundamental in our project, simply because it composes the “brain” of Flow Meter, by means of a set 4 Arduino Uno and an Arduino Mega, and because it is used to activate the LEDs composing its “visual” interface.

 

A: How do you evaluate this internship experience?

D: This experience has been very positive for us, mainly because it gave us the chance to work on a real project together with very skilled people and technicians. Moreover, since the team has been divided into small working groups (e.g., those working on mechanical parts and those working on electronics and programming), we have gained experience on topics that you typically won’t study at school. Everyone has learned a lot during “Classe Virtuale”!

This very nice project, which has been presented on July 19 (the streaming of the event will be available here), represents another example of how open-source solutions can be used as effective enabling technologies, even for educational purposes.

Great job “Classe Virtuale” and thanks for this interview!

Arduino Blog 10 Jul 14:54

DIY Amp Hour Meter

Ever wanted to see how much electricity your next project is consuming? Look no further; this Instructable will guide you about how you can, too, make a device to monitor the same.

This project was developed by Steve Spence of Arduinotronics with input from forum members at the Yahoo Group - Arduino Home and The Arduino Forum.

Steve writes:

“There’s a couple of commercial products that can do this, but not with the flexibility I wanted. I designed an Arduino micro-controller based solution that is very extensible. Right now it monitors the above values of attached gear, and I’m thinking about adding web monitoring and an SD Card for data collection.”

TITAN robot

This project is HUGE. Lets start form the begining, I am a university student and for my final project I wanted to do a big robot, that is untill I found out that the university picks a group of projects and you choose one, so I've decided to make it anyway. 

Tech specs:

Microsoft Kinect, computer/laptop, a couple of Arduinos and a rasberry pi working together over Xbee radio or something similar

Physical specs:

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Let's Make Robots 27 Mar 13:10
6 foot  arduino  hack  kinect  mega  rasberry pi  robot  tracked