Posts with «featured» label

DJ sets get more interactive with Cubled and Arduino

Cubled is an interactive installation made of 27 luminous spheres arranged in space to create a cube 5 mt (16.4ft) per side floating on a stage.

The project created by Giuseppe Acito of Opificio Sonico  has a structure made of steel wires, RGB LED Strips and Ikea paper lanterns.

The system is MIDI-controlled, the notes generated by a sequencer are converted to electric signals using an Arduino UNO and a Mosfet:

No DMX device was used for this system which is 12V DC powered, with slim electric wires in order to give the lightness needed to this installation. In this clip, the performance is splitted in 2 parts: in the first a kit of electronic percussion is “played” live by a step sequencer named Sonic Fraction Beatdown (a Max\MSP device for Ableton Live), the combinations of 12 MIDI notes generated are linked to the spheres. In the second part the combinations of sounds and lights are pre-programmed patterns clip and performed live by a Tenori-on Yamaha and Ableton Live. The installation was mounted inside the Link Club (Bologna – Italy) in December 2013, which hosted some world-famous DJ set, during a month of permanence.

 

Arduino Blog 27 May 21:24

The Arduino Experience at Computer History Museum

Thursday May 28th at noon The Computer History Museum is hosting an open lecture by Massimo Banzi, co-founder of the Arduino project. He will cover the historical origins of Arduino, including discussion of the process of designing tools which make digital technology accessible to people who are not experts, and the essential role of the larger Arduino ecosystem that supports this remarkable computer platform.

The Computer History Museum, located in Mountain View (California), is a nonprofit organization  exploring the history of computing and its ongoing impact on society in the last 40 years. The Museum is dedicated to the preservation and celebration of computer history, it hosts the largest international collection of computing artifacts in the world and many virtual exhibition you can explore directly online.

If you like vintage images and history of computing, check the “visible storage” collection below.

 

 

The main image of this post is a picture by Massimo Banzi showing the first useable Arduino prototype. Still called “Wiring Lite”, used as a low cost module for wiring users. David Cuartielles joined at this point (the flying resistor is his first contribution to the design) from this point on the project becomes Arduino. 

 

The state of Arduino: a new sister brand announced

The room was packed and carefully listening to Massimo’s keynote about latest development at Arduino during Maker Faire Bay Area 2015. Starting from core values of Arduino, its community and showing the work Arduino team is doing to bring benefits to it: it’s about creating open protocols, bridges and connections, to give more options to makers and allow them to port projects on what platform is more effective for the development of their ideas.

 

Arduino community is at the center of his message. It’s amazing how it has been growing a lot in the last 10 years and the impact of traffic and downloads of Arduino IDE gives us an idea of the importance of Arduino in the maker community.

In the last year more than 21.5 million visitors landed on Arduino.cc website and 65% were returning visitors with an average session of 6 minutes. An Arduino IDE is downloaded every 4.5 seconds and since March 10th we reached almost 1.4 million downloads.

That’s why Arduino is not only about boards. Arduino approach goes beyond hardware and commits to providing makers with a whole greater experience in creating projects and trying to improve the way people build with Arduino and other compatible boards.

This approach is represented in the improvement recently brought to the Arduino IDE but also developing web-based tools. That’s what goes especially into the new Arduino Create, now available in private beta. Massimo referred to it as the “Arduino Operating system”, because now makers can run Arduino on a bunch of different operating systems, frameworks, libraries, and translate a prototype into a finished product in a much easier way.

Going back to hardware, the moment arrived to give some news about where to buy Arduino.cc boards. After the announcement of the strategic manufacturing partnership with Adafruit for the US Market the audience burst into warm applause. Massimo then announced Arduino started a series of other partnerships to manufacture boards locally all over the world and make them available as soon as possible to makers and distributors.

At the beginning of July Arduino will celebrate Independence day as a bunch of classic Arduino and new boards will be available from Arduino stores and some distributors with the classic Arduino.cc brand in the US market and going into details with dates:

Arduino WiFi Shield 101 from the 25th of June

–  Arduino Yún Shield available from the 25th of June – Adding Arduino Yún capabilities to any Arduino.

Arduino Zero available from the 9th of July

At the end of the keynote Massimo spent a few words regarding the European and rest of the world market, introducing to the audience a new sister brand. Now we all can say: welcome Genuino!

It is a play on the Italian word genuino that in english means genuine/authentic and will allow Arduino team to keep promoting a common approach within the open hardware and open source community providing genuine boards to all makers outside of the US.

 

 

Are you a developer? Take a 10-minute survey and shape a new dev report

How will IoT play out in your ecosystem? Is HTML vs. Native still relevant? Are you using AWS, Azure or Google Cloud? Which are the hottest IoT verticals? These are some of the questions that researchers at VisionMobile address through their 9th edition of Developer Economics research launched at the beginning of this month. You can make your voice heard taking the 10-minute Developer Skill Census survey and later read key insights given back to the community as a free download in late July.
The Developer Economics research program tracks developer sentiment across platforms, revenues, apps, tools, APIs, segments and regions, tackling some of 2015’s most commonly asked questions. It’s the largest, most global app developer research & engagement program reaching up to 10,000 developers in over 140 countries and we believe open source developers could give an interesting point of view on the topic!
After  taking the survey, you can download immediately a free chapter from one of VisionMobile’s premium paid reports taking a close look at app profits & costs and also enter a draw to win prizes such as an iPhone 6, an Apple Sports Watch, an Oculus Rift Dev Kit, and many more.
  
Arduino Blog 20 May 17:25

Students bring new ideas and innovation at CTC Castilla

Creative Technologies in the Classroom* gives us a lot of joy whenever we visit students’ fairs. Each iteration of CTC (Madrid, Castilla, Barcelona and so forth) has its own technology fair and it is meant to award and congregate students and their projects. Arduino Verkstad, teachers, school and government representatives join as well to celebrate and share what students have learned along the program.

This year is the third edition of CTC Castilla and the fair had 140 projects, 936 students and 70 teachers. We have noticed that:

  • Teachers learned along with the students since they are not reproducing the CTC projects as the final projects, they have innovating by bringing new ideas
  • We got told that teachers are forced by the students to open the labs late after school hours because they want to spend more time working on their projects
  • Students have become pretty good at pitching projects, not only their production is excellent, but also their presentation skills

Some of the most impressive projects are:

robotic hand controlled from a phone that even had an app with the sign language alphabet so that the hand would “talk” for you, and an R2D2 made of recycled materials. All the pictures and many videos of the projects can be seen here. Thanks to Centro Regional de Formación del Profesorado, Castilla La Mancha and congratulations to all CTC participants!

*Creative Technologies in the Classroom (CTC) is a collection of experiments aimed at transforming the way technology is taught in schools around the world. These experiments introduce basic concepts in programming, electronics, and mechanics.

(The news was originally posted on Arduino Verkstad blog by Laura Balboa)

Manipulate your voice with Mimic Monster and Intel Edison

It’s time to introduce you to another great tutorial made for  Intel Edison.  Mimic Monster is a project allowing you to record soundbites and playing them back manipulated.
In this step-by-step project, everyone who is interested in audio features and mods , can find useful information on how to manipulate audio files and create amazing effects from your voice.

Grawr! It’s a mimic monster! What did you say? Grawr! It’s the mimic monster!

Having landed on Earth, this little alien needs you to teach it how to speak. Speak into its audio antenna and it will repeat your words back. Press a button and change its pitch. In this tutorial, you will learn in more detail, how to work with a USB sound card, a microphone, and a speaker.


Before you begin, make sure you’ve followed through Intel® Edison Getting Started guide, and our previous tutorial, the Intel® Edison mini-breakout Getting Started Guide.

 Check the other tutorials of the series.

Arduino Announces Manufacturing Partnership with Adafruit


Today, May 16th, 2015 Massimo Banzi, CEO and co-founder of Arduino, announced at Maker Faire during the “State of Arduino” keynote that Adafruit is manufacturing Arduino’s for Arduino.cc in New York, New York, USA! 

Limor “Ladyada” Fried said:

“Adafruit and Arduino.cc have been working together on open-source software and hardware for almost 10 years in a variety of ways, this is expanded partnership and manufacturing is part of our collective goal to make the world a better place through the sharing of ideas, code and hardware with our communities –

We’re currently manufacturing the Arduino  Gemma with Arduino.cc right here in New York City at the Adafruit factory, it instantly became a top seller and we’re looking forward to bringing our manufacturing expertise and processes to start shipping Arduinos right here from the USA as soon as possible!”

Take a look at this video interview of Massimo by Make directly from Maker Faire Bay Area and containing other important announcements:

Celebrate with us a decade of Making at Maker Faire Bay Area

The Maker Faire Bay Area is celebrating 10 years of making! The weekend is starting  and we’ll be there celebrating t0o. We invite makers, artists, designers, teachers, educators and passionate DIYers to visit our team at the Arduino booth (#2223) right next to Atmel! We’ll be showcasing cool demos of Arduino Create, Arduino Materia 101, Arduino at Heart Primo and you’ll be able to have a close look to some of the new boards like Arduino Gemma.

On Saturday at 12:30PM  Massimo Banzi will be on the Center Stage for his traditional keynote on the State of Arduino. You are welcome to attend and learn about the latest developments in Arduino open-source microcontroller ecosystem.

If you are coming with kids, don’t miss Teach Physical computing to kids workshop, with sessions running the whole weekend!

 

 

Casa Jasmina and Bruce Sterling at Thingscon 2015

Bruce Sterling went to Thingscon conference with a keynote about Casa Jasmina and then published the following essay.

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This is the third of my Casa Jasmina essays. It’s about the recent “ThingsCon” conference in Berlin, May 2015.

This remarkable event was the second “ThingsCon,” a new gathering which makes itself useful to the European hardware startup scene, especially “connected products” designers and builders from Berlin and London. “ThingsCon” took place in Berlin’s “Culture Brewery,” which is a huge, defunct beer factory, currently re-zoned for theaters, bars, restaurants and design retail.

Anybody who has seen the Garrone Foundry (which houses Toolbox Co-Working, Fab Lab Torino and Casa Jasmina), would surely recognize the “Culture Brewery.” It’s the same European story: the old industrial hulk remade for today’s culture-industry. So we found the ThingsCon venue to be pretty cozy, even though the stairs are of odd sizes, the huge, lofty rooms don’t fit together properly, the events and workshops are on different floors and mysteriously distant from one another, and there was excellent beer everywhere and tiny, crooked bathrooms stuck nowhere in particular. There’s something fun about this steampunk disorganization — if you’ve built a weird open-source Internet-of-Things device out of glued plywood and steel rods, it really fits that atmosphere.

ThingsCon is not a Maker Faire for the general public, and attending it is not cheap. ThingsCon is aimed at designers, developers, engineers, entrepreneurs and similar stakeholder-types from the technology ecosystem. The presentations were full of practical wisdom about commercial tech-product development: scaring up funding money, allocating time and resources, packaging, promotion, marketing, founder exit-strategies, angel investment, the issues common to people who might like to sit down for a serious talk with, say, Intel.

The organizers of ThingsCon are Peter Bihr, Simon Hoher, Emanuel Schwarz, Max Kruger, Sonja Heinen, Alexandra Deschamps-Sonsino, Brady Forrest, Louisa Heinrich, and Marcel Schouwenaar. As conference organizers go, they won’t win any prizes for sleek efficiency. However when it comes to the Internet of Things, these activists know plenty. At ThingsCon you can learn a lot in a hurry.

So: now that we understand what ThingsCon is about and who ThingsCon is meant to please, let’s confront some of their native ThingsCon problems, because they have lots of interesting issues.

The guy who delivered the first ThingsCon opening keynote, Warren Ellis, really understands their pains. Warren Ellis is pretty well known as a comic book writer, film scriptwriter and novelist, but he was also in the brain-trust of BERG,the legendary and now-dead London interaction-design firm. Warren Ellis grasps the many thorny difficulties of modern connected-product design.

Ellis delivered a sardonically funny rant, warning designers, engineers and manufacturers about the fierce wrath of genuine consumers. Consumers — (they’re the people who are supposed to buy Internet-of-Things products) — are a fickle and treacherous group. Consumers are never grateful for the hard work of designers and technicians. On the contrary, consumers are suspicious, endlessly demanding of customer support, and they resent most things they buy. The Internet-of-Things is even worse than traditional consumer capitalism, because interactive products don’t just sit there, they are invasive and intimate. People treasure their homes as a safe space in a harsh, competitive world, and they feel emotionally wounded when anything in their house betrays them.

Warren Ellis is an intelligent and erudite man, and he was telling the crowd the truth, but they were all laughing nervously because they can’t really believe what he says. It’s all true, but it’s important to understand this and still have some courage about it. If you invent and manufacture something, and it’s a commercial success and ten million people buy the product, of course your life is going to change. You won’t be a “Maker” alone in a garage any more, you’ll be an Internet multimillionaire with customer-support issues. Warren Ellis is right to urge people to think these things through: you shouldn’t dabble in technology and business unless you’re ready to face the consequences of getting what you want.

Barriers to entry in manufacturing are collapsing, so the old lines between a do-it-yourself Maker and a commercial industrialist are blurring. But this doesn’t solve old problems, it just creates interesting new ones. This was the lesson conveyed by Tina Aspiala. Before ThingsCon 2015, I had never heard of Tina Aspiala. Thanks to ThingsCon, I will pay attention to Tina Aspiala from now on.

Tina, who achieved some success with a product of hers, has become a Kickstarter patroness. Tina Aspiala spends a lot of time on Kickstarter and likes to give people some crowdfunding money just to see what happens. She told the crowd that results were mixed. Kickstarter is a funding platform, but some people on Kickstarter are crooks, they’re Kickstarter embezzlers. Other people want to be honest, but they flee in terror when they realize what the real world expects from real design and manufacturing. Others just have bad luck with their Kickstarter: they really wanted to do the work, but they broke a leg, or Dad died, or there was a divorce… that mishap wouldn’t stop FIAT or General Electric, but it does stop the Kickstarter team because they are few in number, while FIAT and General Electric have thousands of personnel.

Many Kickstarter projects get built, despite the host of problems in shipping, supply chains, material costs and manufacturing — but that doesn’t end the story. The product might be workable, but just not much good. The product might do what is promised, but the thing that the product does is only interesting once or twice, not useful in daily life. It’s a “gonzo product” (in the term created by Alexandra Deschamps-Sonsino), because it physically works and it does something, but the thing it does is eccentric and weird, so it has no commercial potential or mass appeal.

Why do we have “gonzo products” nowadays? It’s because (as Tina Aspiala pointed out), cheap electronic components make new combinations easy. Projectors, motors, sensors, cameras, processors and various wireless connectivity chips are all drastically cheaper, so product development becomes like a card game, when any gambler can connect X with Y and add some Z, then hope for a jackpot payoff.

In the case of the Internet of Things, there are many possible inputs — dozens of sensors of all kinds — but very limited outputs, because most IoT gizmos can only do very limited things to get any human attention: they blink, or beep, or vibrate. Blinking, beeping, vibrating things that demand human attention can get pretty annoying. Clearly this is a major IoT problem. Tina Aspiala recommends trying to think this situation through with some design perspective, instead of just hacking more components and attaching them to breadboards with soldering irons. That’s a point of view that makes some sense, though, let’s face it, people are gonna want to do it the easy way.

ThingsCon abounded in talks and workshops, more than I can describe here, but the most interesting thing on offer at Thingscon 2015 was the “IOT Design Manifesto”.  That’s why I’m placing the manifesto here in this post.


A manifesto is a sign of creative health. It’s not that I agree with the “IoT Design Manifesto” — on the contrary, if everybody agrees with a manifesto, then the manifesto is vapid and useless and hasn’t really said anything. Even a manifesto that’s completely wrong can be useful, because it motivates people to rebel and try something else. This manifesto is pretty good, in my opinion, because it’s kindly in tone and well-mannered, it confronts quite a few of the IoT’s real problems.

Even the first declarations, one and two, “We don’t believe the hype, we design useful things,” singles out the ThingsCon crowd as people who are skeptical and yet also trying to get something done. It’s a good attitude for a young industry. The other declarations are about about participation, security, privacy, data collection, association, personal agency, sustainability and humanity. These are some big, hairy issues which aren’t going to get solved in anybody’s lifetime. However, if you spend your life with the Internet of Things you’re going to be dealing with situations of that kind all the time. So, might as well get used to that prospect now.

The authors of this IoT Manifesto are Andrew Spitz, Ruben van der Vleuten, Marcel Schouwenaar, Harm van Beek, Kevin Verelst, Anner Tiete, Jan Belon, Marcel van Heist and Holly Robbins. Before I went to ThingsCon I’d never heard of any of those people, but they were right to do what they did, and I’ll be watching them with a lot more interest from now on. People tend to grow by the size of their chosen problems. These people have some pretty big problems.

I closed the ThingsCon event by asking the people there to help us with our house.

It’s a bit scary to open the faucet in this way: we don’t know if we’ll get a huge flood, or just a groan in the pipe and some dripping. If we get a lot of interest, Casa Jasmina will be crowded and noisy; if interest is more modest, we’ll try to concentrate on a few core issues. In our Internet-of-Things house, we’ll have to acquire some things, accept some things, build some things and maybe commission some things, too. The project has started deliberately, we have paced ourselves, but as the months pass, Casa Jasmina will slowly become a unique and interesting place, a true place of difference.

I wondered, in starting this project, who would ever really want to stay in such a place, and, having been to ThingsCon, I now have a much better idea about that. ThingsCon had about 300 people attending it — the “new hardware movement” are not a mass movement of millions — but those three hundred people are real people. They are bright and committed, and they really exist. If we understand them as our natural guests and we try to please them, I think we’ll do well.

Bruce Sterling

Samsung Joins Arduino Certified Program with ARTIK family

We are happy to announce that Samsung has joined the Arduino Certified Program with the launch of its new ARTIK platform. The collaboration was announced today, during the Internet of Things World in San Francisco, on stage by Young Sohn – President and Chief Strategy Officer, Samsung Electronics – and Massimo Banzi, Co-founder of Arduino.

The ARTIK family is among the elite group of Arduino Certified processors that are compatible with the Arduino ecosystem. The ARTIK platform can be programmed utilizing the Arduino Software Development Environment (IDE), allowing developers the benefit of tapping into the Arduino community for ideas, insights and best practices. Arduino integration brings the open ARTIK platform into the hands and minds of makers, hobbyists and first-time programmers, who will join developers in discovering new possibilities for the Internet of Things.

Curtis Sasaki, Vice President of Ecosystem, Samsung Electronics said:

“Our approach is to provide open platforms to help accelerate the development of IoT for our customers, developers and end users. Being part of Arduino’s Certified Program helps millions of developers familiar with Arduino IDE to take advantage and focus all of their energy to building new and innovative products.”

Massimo Banzi, Co-Founder of Arduino said:

“Arduino Certified ARTIK gives the Arduino passionate community the right tools to create something revolutionary in IoT, in a faster and easier way”

Selected conference attendees were given the ARTIK development boards to begin immediate development and all those in attendance were asked to join the ARTIK platform alpha program. More information about the ARTIK platform and development tools may be found at www.artik.io.