Posts with «arduino» label

Baby’s First Jukebox is Fun for Parents, Too

Believe it or not, there’s a $400 toy mp3 player out there for kids. It looks pretty nice, with colorful buttons and a wood console and all, but those features don’t really justify the price tag. [DerThes] wanted one for his 2-year-old anyway, so he made his own ruggedized version for a whole lot less.

The simple and kid-friendly interface lets [DerThes Jr.] choose from one of nine albums to play by pushing one of the candy-colored buttons. The bottom row of buttons handle play/pause and moving through the track list. When mom and dad get tired of listening to whatever the kids are into these days, they can enter the special god mode code to access 99 of their favorite albums.

This baby boombox is built with an Arduino Uno and an Adafruit music maker shield. [DerThes] etched his own PCB to hold the buttons and the pair of shift registers needed to interface them with the Uno. If you’ve never etched before, here’s a good chance to dip your toe in the ferric chloride, because [DerThes] has the transparency in his repo and a line on a nice instructional video.

If you don’t think your toddler is ready to respect a field of momentaries, you could make a jukebox with NFC blocks.

[via Arduino blog]

Dinural Reef Control Realistically Insolates Your Aquarium

[Phillip]’s project is not just great for learning new words, it also shows just how complex natural systems can be. 

As we know from news around the word, reefs are delicate systems prone to damage from just about any imaginable threat. Escaped aquarium fish, sunscreen, and the wayward feet of well meaning tourists to name a few. So it’s no wonder that aquarium hobbyists sometimes go to incredible lengths to simulate the natural environments these creatures live in.

While [Phillip] is still tinkering with his designs for this project, we found the data he included really interesting. His goal is to be able to plug in any coordinate on the earth and have the lights replicate the location. That includes not just the sun, but also the light from the moon as many corals seem to only spawn during certain tides. Of course no LED is perfect so he’s even experimenting with putting light sensors under the water to provide a feedback loop to make it perfect.

We really like the ambition of this project and we hope he continues.

Hack a Day 04 Jan 06:00
arduino  coral  led  led hacks  light  reef  simulate  tide  

Designing a two-axis gesture-controlled platform for DSLR cameras

Holding your phone up to take an occasional picture is no big deal, but for professional photographers who often need to manipulate heavier gear for hours on end, this can actually be quite tiring. With this in mind, Cornell University students Kunpeng Huang, Xinyi Yang, and Siqi Qian designed a two-axis gesture-controlled camera platform for their ECE 4760 final project.

Their device mounts a 3.6kg (~8lb) DSLR camera in an acrylic turret, allowing it to look up and down (pitch) as well as left and right (yaw) under the control of two servo motors. The platform is powered by a PIC32 microcontroller, while human operation is performed via a gamepad-style SparkFun Joystick Shield or through an Arduino Nano 33 BLE Sense

When in Nano mode, the setup leverages its IMU to move the camera along with the user’s hand gestures, and its built-in light and proximity sensing abilities activate the camera itself.

Our 2-DOF gesture-controlled platform can point the camera in any direction within a hemi-sphere based on spherical coordinates. It is capable of rotating continuously in horizontal direction and traversing close to 180 degrees in vertical direction. It is able to support a relatively large camera system (more than 3kg in total weight and 40cm in length), orient the camera accurately (error less than 3 degree), and respond quickly to user input (transverse 180 degrees in less than 3 seconds). In addition to orienting the camera, the system also has simple control functionality, such as allowing the user to auto-focus and take photos remotely, which is achieved through DSLR’s peripheral connections.

At a high level, our design supports three user input modes — the first one uses a joystick while the other two use an inertial measurement unit (IMU). In the first mode, the x- and y-axis of a joystick is mapped to the velocities in the yaw and pitch directions of the camera. In the second mode, the roll and pitch angles of the user’s hand are mapped to the velocities of the camera in the yaw and pitch directions, while the third mode mapped the angles to the angular position of the camera.

December 2019 Certified Open Source Hardware

The Open Source Hardware Association (OSHWA) runs a free program that allows creators to certify that their hardware complies with the community definition of open source hardware.  Whenever you see the certification logo, you know that the certified hardware meets this standard. The certification site includes a full list of […]

Read more on MAKE

The post December 2019 Certified Open Source Hardware appeared first on Make: DIY Projects and Ideas for Makers.

Hacking An Arduino NFC Reader With WebUSB

When [gdarchen] wanted to read some NFC tags, he went through several iterations. First, he tried an Electron application, and then a client-server architecture. But his final iteration was to make a standalone reader with an Arduino and use WebUSB to connect to the application on the PC.

This sounds easy, but there were quite a few tricks required to make it work. He had to hack the board to get the NFC reader’s interrupt connected correctly because he was using a Leonardo board. But the biggest problem was enabling WebUSB support. There’s a library, but you have to change over your Arduino to use USB 2.1. It turns out that’s not hard, but there’s a caveat: Once you make this change you will need the WebUSB library in all your programs or Windows will refuse to recognize the Arduino and you won’t be able to easily reprogram it.

Once you fix those things, the rest is pretty easy. The PC side uses node.js. If you back up a level in the GitHub repository, you can see the earlier non-Arduino versions of the code, as well.

If you want to understand all the logic that went into the design, the author also included a slide show that discusses the three versions and their pros and cons. He did mention that he wanted a short-range solution so barcodes and QR codes were out. He also decided against RFID but didn’t really say why.

NFC business cards are a thing. You can also use them to catch some public transportation.

This 3D-printed infinity cube is easy to make, hard to resist

Infinity cubes use six mirrors arranged in such a way that they bounce light inside back and forth, making them appear to stretch on to infinity. While not the first to make such a device, Thomas Jensma created the frame for his as a single 3D-printed piece.

This method meant that the plexiglass mirrors surrounding the build are automatically quite flat, allowing the 144 LEDs inside to reflect beautifully with no adjustment. An external Arduino board controls the lights, producing an infinite number of patterns. A 5V supply is also used in order to power the assembly. 

Instructions for the project can be found here, and with this simplified design, Jensma was able to construct his in a day for just $25 in parts.

Arduino Blog 31 Dec 21:03

Build your child a wooden MP3 player for $100

If your young child wants to listen to music, what better way than a beautiful wooden MP3 “radio,” with an array of buttons that select the album? After being inspired by a similar commercial product, Redditor “DerThes” decided to make such a device for a fraction of the cost using an Arduino Uno for control, along with a Music Maker Shield to play tunes off an SD card.

The toddler can select songs from a grid of 16 input buttons, which are sent to the Uno via a pair of shift registers. There’s also a “parent’s mode” with the ability to choose from up to 99 albums, and a volume knob for… adjusting the volume. 

Finally, the unt features a beautiful enclosure made out of oak and black walnut, with corners softened by dowels to reduce collateral damage “after the player has gone airborne.” More details can be seen on Imgur here and on GitHub.

This is an easy to use MP3 player for small children. I made this for my 2 year old for Christmas. Each of the top 9 buttons will play an album. The black buttons on the bottom are prev – play/pause – next. The player also supports an alternative playback mode that can be activated using a special key combination. That combination will turn the buttons into a 10 digit input matrix allowing playback of up to 99 albums. That way the player can be used by parents as well.

See GitHub for more details, the schematics for the button PCB and the firmware. https://github.com/MichaelThessel/arduino-stoerbert

This is heavily inspired by Hoerbert: https://en.hoerbert.com

When I first saw the Hoerbert at a friends place I wanted it for my child. After I heard of the $400 price tag I knew that I needed to spend 50 hrs and $100 to build my own.

Arduino Blog 30 Dec 16:49

Create your own Arduino Library

Project Description

In this short tutorial I will show you how to create your own Arduino Library. Making your own library seems daunting at first, but I will show you that it is not much harder than writing your own script/sketch. I would advise that you comment you code clearly, because when you come back to it in 5 years time, it will help to navigate you through your code at this time in history. Here we go, let's go through the process of creating a very simple Arduino library.

Parts Required

  • Arduino UNO or compatible board

Project Steps

Before we begin, there are a few questions you must ask yourself:

  1. What will the library be called ?
  2. What will the library do ?
  3. What are you trying to simplify?

For our library, these are the answers to the questions above:

  1. BlinkMe
  2. It will blink an LED attached to one of the digital pins
  3. The aim is to reduce the blink commands to a single line

Create a Folder

Create a folder on your computer which will be used to house all of the files in this project. Name the folder the same name as the library. In this case we will name it "BlinkMe". Make sure you use consistent naming throughout the tutorial. Capital and lowercase letters do matter.

Create the files

Using any text based editor (eg. notepad++, PSPad, Notepad2 etc), you will need to create 3 blank files:

  • The C++ file (BlinkMe.cpp) : Library code containing all of the functions
  • The Header file (BlinkMe.h): Contains the library function declarations
  • keywords.txt : Used for syntax highlighting within the Arduino IDE

I will tell you what you need to write inside each of these files, but make sure you have the blank BlinkMe.cpp, BlinkMe.h and keywords.txt files inside of the BlinkMe folder. Some people start by creating the header file first, but I personally like to start with the CPP file.
We will now look to populate the BlinkMe C++ file:

The C++ file (.cpp)

This file will contain all of the functions in your new library.
The first thing you will need to do is include the Arduino.h file. This will drag in all of the relevant Arduino code necessary for your library to function with an Arduino. And while we haven't yet created the header file (BlinkMe.h), we need to import that also. So the first two lines should be:

#include <Arduino.h>
 #include <BlinkMe.h>

The next section of code is the "constructor". This will be responsible for constructing the BlinkMe object. The BlinkMe object will allow you to call any of the public functions within the BlinkMe library. The constructor will allow us to define the default variables or constants.

BlinkMe::BlinkMe(){
    _dPin = 13;
 }

Sometimes we will want to blink an LED on a different pin. So we will create a function to set the pin that we would like use.

void setOUTPUT(int dPin){
    _dPin = dPin;
    pinMode(_dPin, OUTPUT);
 }

The only thing left is to create the useful part of the code. We will create a simple function that will blink the LED for a set duration. The function will have a parameter, which will be used to set the blink duration.

void blink(unsigned long delay_1){
    _delay_1 = delay_1;
    digitalWrite(_dPin, HIGH);
    delay(_delay_1);
    digitalWrite(_dPin, LOW);
    delay(_delay_1);
 }

Here is the complete "BlinkMe.cpp" file:

The Header file (.h)

The header file will be used to create the library function declarations. Open the "BlinkMe.h" file.
The first step is to check to make sure that the library is NOT already defined:

#ifndef BlinkMe_h

If it is not defined, then we must define the library:

#define BlinkMe_h

We then need to provide access to the standard Arduino types and constants

#include "Arduino.h"

And finally create the BlinkMe class:

//Create the class BlinkMe
class BlinkMe{
    public:
        BlinkMe();
        void setOUTPUT(int dPin);
        void blink(unsigned long delay_1);
    private:
        int _dPin;
        unsigned long _delay_1;
 };
#endif

Here is the complete header file:

keywords.txt (optional)

The keywords.txt file will contain the keywords for the library which will allow appropriate syntax highlighting. This file is optional, however it will highlight your classes or functions based on the keyword mapping.

  • LITERAL1: specifies constants (eg. HIGH, LOW,
  • KEYWORD1: specifies classes (eg. Serial)
  • KEYWORD2: specifies methods and functions (eg. analogRead, digitalWrite, delay)
  • KEYWORD3: specifies structures (eg. if, while, loop)
You need to make sure you use a single tab between the keyword and the "KEYWORD" mapping. In our example, BlinkMe is a class, so that would be a KEYWORD1. On the other hand, "blink" is a function, so that would be a KEYWORD2. So the keywords.txt file will contain the following text:

BlinkMe     KEYWORD1
setOUTPUT   KEYWORD2
blink       KEYWORD2

Example Sketch (optional)

It is often useful to include an sketch that provides an example of the library in use. It provides some context. If you plan to include the sketch in your library, then you must follow these simple rules:

  1. Create an "examples" folder.
  2. Create an example sketch, an place it within a folder of the same name as the sketch
  3. Place the sketch folder inside of the examples folder
You will end up with something like: examples/example_sketch/example_sketch.ino
In our case it will be: examples/blinkTest/blinkTest.ino

Here is the example sketch for this library (Save as blinkTest.ino):


The library

Here is a picture of the library contents:

And now the only thing left is to zip up the library folder and import it into the Arduino IDE. Use whatever program you want to zip up the BlinkMe folder, and note the location of the zip file. You need to import the zip file into the Arduino IDE:

  • Arduino IDE > Sketch > Include Library > Add .ZIP Library...
  • Select the library zip file you just created, and select "Open".
  • You can now use your library in the Arduino IDE.
  • Test it by running your example sketch: File > Examples > BlinkMe > blinkTest

Download

You can download the entire library here:
BlinkMe Library

Conclusion

In this tutorial, I showed you how to create a simple Arduino library. If you would like so see another example, have a look at my ToggleTimer library, which is very useful when trying to blink an LED without using a delay.You don't have to limit yourself to LEDs, you can use it for other projects where delay gets in the way. ToggleTimer is a non-blocking timer that toggles between two states.


If you found this tutorial helpful, please consider supporting me by buying me a virtual coffee/beer.

$3.00 AUD only

Social Media

You can find me on various social networks:

Follow me on Twitter: ScottC @ArduinoBasics.
I can also be found on Instagram, Pinterest, and YouTube.
And if all else fails, I have a server on Discord.


ScottC 29 Dec 10:09
arduino  blink  diy  led  library  tutorial  

Need Hackable Melodies? Here’s The TETRIS Theme and More

[Robson Couto] started to get interested in musical projects and as a side effect created downloadable code with simple notation for a good variety of themes, songs, and melodies. They are all for the Arduino and use only the built-in tone() function, but don’t let that distract you. If you look past that, you’ll see that each sketch is a melody that consists of single notes and durations; easily adapted to other purposes or simply used as-is. After all, [Robson] wanted the source of each tune to be easily understood, easily modified, and to have no external dependencies.

All that may sound a bit like MIDI, but MIDI has much more in common with hardware events than music notation because it includes (among other things) note starts and note ends as separate elements. Converting MIDI into a more usable format was a big part of a project that fed Bach music to a neural network and got surprisingly good results.

When doing music projects, sometimes having a recognizable melody represented very simply as notes and durations with only one note at a time can be an awfully handy resource, and you can find them on GitHub. There’s a brief video of the Tetris theme (actual name: Korobeiniki) being played after the break.

Hack a Day 25 Dec 18:00

Arduino Polygraph Shows How It’s Done

Sometimes, a project comes along that makes a good reference design for anyone doing similar work. In this particular case, it’s a DIY USB polygraph-like machine by [Juangg] using an Arduino and sensors on the hardware side, and a Python front end for data visualization. It’s even complete with 3D printed enclosure and sensor elements.

[Juangg] designed it to use three sensors: a pulse sensor, a breath sensor, and one to measure Galvanic Skin Response (GSR). The pulse sensor uses a piezo element pressed against a fingertip to detect changes in pressure resulting from blood flow. It can be picky about placement, but finding sweet spot can yield remarkably good readings. The breath sensor works on a similar principle but uses a 3D printed fixture to hold the sensor between a strap and the subject’s chest, so that breathing in and out can be detected. The GSR sensor is a voltage divider used to measure small changes in skin conductivity. How well does it all work? That depends on what one is looking to get out of it, but the documentation and design files are available from the project page and the GitHub repository if anyone wants a reference for similar work.

The polygraph may have a mixed reputation, but it makes a good project that demonstrates just how messy biometrics can be from an engineering perspective. And in case you missed it, here’s a reminder that Wonder Woman and the polygraph have much more in common than you might realize.