Posts with «arduino» label

Precision Metal Detector Finds Needles in Haystacks

Full-size metal detectors are great for narrowing down a region to start digging through. But what if you had a smaller metal detector that could pinpoint the location? Then you could spend far less time digging and way more time sweeping for metal.

Metal detectors work because of the way metal behaves around electromagnetic fields. [mircemk] reused the ferrite core from an old MW radio to build the antenna coils. When metal objects are close enough, the induced electromagnetism changes the frequency, and the Arduino blinks an LED and beeps a buzzer in time with the new frequency.

[mircemk]’s handheld metal detector is quite sensitive, especially to smaller objects. As you can see in the demo video after the break, it can sense coins from about 4cm away, larger objects like lids from about 7 cm, and tiny things like needles from a few millimeters away. There’s also an LED for treasure hunting in low light.

Don’t want to pinpoint a bunch of useless junk? Build in some phase detection to help you discriminate.

Turning A Desk Drawer Into A Flight Yoke

[Christofer Hiitti] found himself with the latest Microsoft Flight Simulator on his PC, but the joystick he ordered was still a few weeks out. So he grabbed an Arduino, potentiometers and a button and hacked together what a joke-yoke.

The genius part of this hack is the way [Christopher] used his desk drawer for pitch control. One side of a plastic hinge is attached to a potentiometer inside a drawer, while the other side is taped to the top of the desk. The second pot is taped to the front of the drawer for pitch control and the third pot is the throttle. It works remarkably well, as shown in the demo video below.

The linearity of the drawer mechanism probably isn’t great, but it was good enough for a temporary solution. The Arduino Leonardo he used is based on the ATmega32u4 which has a built-in USB, and with libraries like ArduinoJoystickLibrary the computer interface very simple. When [Christopher]’s real joystick finally arrived he augmented it with a button box built using the joke-yoke components.

We’ve seen There is no doubt that Microsoft Flight Simulator 2020 will spawn a lot of great controller and cockpit builds over the next few years. We’ve already covered a new joystick build, and a 3D printed frame to turn an Xbox controller into a joystick.

Building This Mechanical Digital Clock Took Balls

In the neverending quest for unique ways to display the time, hackers will try just about anything. We’ve seen it all, or at least we thought we had, and then up popped this purely mechanical digital clock that uses nothing but steel balls to display the time. And we absolutely love it!

Click to embiggen (you’ll be glad you did)

One glimpse at the still images or the brief video below shows you exactly how [Eric Nguyen] managed to pull this off. Each segment of the display is made up of four 0.25″ (6.35 mm) steel balls, picked up and held in place by magnets behind the plain wood face of the clock. But the electromechanical complexity needed to accomplish that is the impressive part of the build. Each segment requires two servos, for a whopping 28 units plus one for the colon. Add to that the two heavy-duty servos needed to tilt the head and the four needed to lift the tray holding the steel balls, and the level of complexity is way up there. And yet, [Eric] still managed to make the interior, which is packed with a laser-cut acrylic skeleton, neat and presentable, as well he might since watching the insides work is pretty satisfying.

We love the level of craftsmanship and creativity on this build, congratulations to [Eric] on making his first Arduino build so hard to top. We’ve seen other mechanical digital displays before, but this one is really a work of art.

Thanks to [Ruhan van der Berg] for the tip.

World’s Smallest Version of World’s Fastest Bumper Car

A few years ago, YouTubing madman [Colin Furze] took an old bumper car and made a 600-horsepower beast of a go-kart that managed to clock 100MPH with a headwind. This isn’t that. It’s a miniaturized, remote-control homage to [Colin]’s go-kart that is equally awesome.

[Forsyth Creations] started by CAD-modeling the chassis right on top of a still from the video. The entire body is 3D-printed in four large pieces, which took several days because each piece took around 24 hours. Inside the car there’s an Arduino brain driving a motor in the back and a servo in the front. This bad boy runs on a couple of rechargeable battery packs and can be controlled with either a Wii balance board or a PS2 controller. This thing really moves, although it doesn’t quite reach 100MPH. Watch it zoom around in the video after the break.

Got a Segway lying around that just doesn’t do it for you anymore? You could always turn it into a go-kart. Never had a Segway to begin with? Just roll your own.

Procedural Barcode Synth is as Simple as Black and White

We are no stranger to peculiar and wonderful musical instruments here at Hackaday. [James Bruton] has long been fascinated with barcode scanners as an input source for music and now has a procedural barcode-powered synth to add to his growing collection of handmade instruments. We’ve previously covered his barcode guitar, which converts a string of numbers from the PS/2 output to pitches. This meant having a large number of barcodes printed as each pitch required a separate barcode. As you can imagine, this makes for a rather unwieldy and large instrument.

Rather than looking at the textual output of the reader, [James] cracked it open and put it to the oscilloscope. Once inside, he found a good source that outputs a square wave corresponding to the black and white lines that the barcode sees. Since the barcodes [James] is using don’t have the proper start and stop codes, the barcode reader continuously scans.  Normally it would stop the laser to send the text over the USB or PS/2 connection. A simple 5v to 3.3v level shifter feeds that square wave into a Teensy board, which outputs the audio.

A video showcasing a similar technique inspired [James] with this project. The creators of that video have a huge wall of different patterns of black and white lines. [James’s] next stroke of brilliance was to have a small HDMI display to generate the barcodes on the fly. A Raspberry Pi 4 reads in various buttons via GPIO and displays the resulting barcode on the screen. A quick 3d printed shell rounds out the build nicely, keeping things small and compact. All the code and CAD files are up on GitHub.

Thanks [James Bruton] for the awesome project!

Starshine is a MIDI Controller for the Musically Shy

What keeps people from playing music? For one thing, it’s hard. But why is it hard? In theory, it’s because theory is confusing. In practice, it’s largely because of accidentals, or notes that sound sour compared to the others because they aren’t from the same key or a complementary key.

What if there were no accidentals? Instruments like this exist, like the harmonica and the autoharp. But none of them look as fun to play as [Bardable]’s Starshine, the instrument intended to be playable by everyone. The note buttons on the outside are laid out and programmed such that [Bardable] will never play off-key.

We love the game controller form factor, which was also a functional choice. On the side that faces the player, there’s a PSP joystick and two potentiometers for adding expression with your thumbs. The twelve buttons on this side serve several functions like choosing the key and the scale type depending on the rocker switch position. A second rocker lets [Bardable] go up or down an octave on the fly. There’s also an OLED to show everything from the note being played to the positions of the potentiometers. If you want to know more, [Bardable] made a subreddit for this and other future instruments, and has a full tour video after the break.

If this beginner-friendly MIDI controller isn’t big enough for you, check out Harmonicade’s field of arcade buttons.

Classical Poultry Conditioning is a Bird-Brained Scheme

A while back, [Kutluhan Aktar] was trying to hack their chickens, quails, and ducks for higher egg production and faster hatching times by using a bit of classical conditioning. That is, feeding them at the same time every day while simultaneously exposing them to sound and light. Once [Kutluhan] slipped enough times, they hatched a plan to build an automatic feeder.

This fun rooster-shaped bird feeder runs on an Arduino Nano and gets its time, date, and temperature info from a DS3231 RTC. All [Kutluhan] has to do is set the daily feeding time. When it comes, a pair of servos and a pan-tilt kit work together to invert a Pringles can filled with food pellets. A piezo buzzer and a green LED provide the sound and light to help with conditioning. Scratch your way past the break to see it in action.

If [Kutluhan] gets tired of watching the birds eat at the same time every day, perhaps a trash-for-treats training program could be next on the list.

Via r/duino

Spoooky CircuitPython Circuits!

After using Python for a decade, I’ve decided to finally get better at it. I think diving into CircuitPython will be a nice scaled-down universe to learn to write concise “Pythonic” code. For hardware I’m using Adafruit’s new QT Py board and CircuitPython’s new ESP32-S2 support. And for a theme this month I want to [...]
Todbot 09 Oct 19:28

3D Printed SCARA Arm With 3D Printer Components

One of the side effects of the rise of 3D printers has been the increased availability and low cost of 3D printer components, which are use fill for range of applications. [How To Mechatronics] capitalized on this and built a SCARA robot arm using 3D-printed parts and common 3D-printer components.

The basic SCARA mechanism is a two-link arm, similar to a human arm. The end of the second joint can move through the XY-plane by rotating at the base and elbow of the mechanism. [How To Mechatronics] added Z-motion by moving the base of the first arm on four vertical linear rods with a lead screw. A combination of thrust bearings and ball bearings allow for smooth rotation of each of the joints, which are belt-driven with NEMA17 stepper motors. Each joint has a microswitch at a certain position in its rotation to give it a home position. The jaws of the gripper slide on two parallel linear rods, and are actuated with a servo. For controlling the motors, an Arduino Uno and CNC stepper shield was used.

The arm is operated from a computer with a GUI written in Processing, which sends instructions to the Arduino over serial. The GUI allows for both direct forward kinematic control of the joints, and inverse kinematic control,  which will automatically move the gripper to a specified coordinate. The GUI can also save positions, and then string them together to do complete tasks autonomously.

The base joint is a bit wobbly due to the weight of the rest of the arm, but this could be fixed by using a frame to support it at the top as well. We really like the fact that commonly available components were used, and the link in the first paragraph has detailed instructions and source files for building your own. If the remaining backlash can be solved, it could be a decent light duty CNC platform, especially with the small footprint and large travel area. This is very similar to a wooden SCARA robots we’ve seen before, except that one put the Z-axis at the gripper. We’ve also seen a few 3D printers and pen plotters that used this layout.

Teaching an Old Lathe New Tricks With a Programmable Power Feed

Ask anybody whose spent time standing in front of a mill or lathe and they’ll tell you that some operations can get tedious. When you need to turn down a stainless rod by 1/4″ in 0.030″ increments, you get a lot of time to reflect on why you didn’t just buy the right size stock as you crank the wheel back and forth. That’s where the lead screw comes in — most lathes have a gear-driven lead screw that can be used to actuate the z-axis ( the one which travels parallel to the axis of rotation). It’s no CNC, but this type of gearing makes life easier and it’s been around for a long time.

[Tony Goacher] took this idea a few steps further when he created the Leadscrew Buddy. He coupled a beautiful 1949 Myford lathe with an Arduino, a stepper motor, and a handful of buttons to add some really useful capabilities to the antique machine. By decoupling the lead screw from the lathe’s gearbox and actuating it via a stepper motor, he achieved a much more granular variable feed speed.

If that’s not enough, [Tony] used a rotary encoder to display the cutting tool’s position on a home-built Digital Readout (DRO). The pièce de résistance is a “goto” command. Once [Tony] sets a home position, he can command the z-axis to travel to a set point at a given speed. Not only does this make turning easier, but it makes the process more repeatable and yields a smoother finish on the part.

These features may not seem so alien to those used to working with modern CNC lathes, but to the vast majority of us garage machinists, [Tony]’s implementation is an exciting look at how we can step up our turning game. It also fits nicely within the spectrum of lathe projects we’ve seen here at Hackaday- from the ultra low-tech to the ludicrously-precise.