Posts with «c car» label

World’s Smallest Version of World’s Fastest Bumper Car

A few years ago, YouTubing madman [Colin Furze] took an old bumper car and made a 600-horsepower beast of a go-kart that managed to clock 100MPH with a headwind. This isn’t that. It’s a miniaturized, remote-control homage to [Colin]’s go-kart that is equally awesome.

[Forsyth Creations] started by CAD-modeling the chassis right on top of a still from the video. The entire body is 3D-printed in four large pieces, which took several days because each piece took around 24 hours. Inside the car there’s an Arduino brain driving a motor in the back and a servo in the front. This bad boy runs on a couple of rechargeable battery packs and can be controlled with either a Wii balance board or a PS2 controller. This thing really moves, although it doesn’t quite reach 100MPH. Watch it zoom around in the video after the break.

Got a Segway lying around that just doesn’t do it for you anymore? You could always turn it into a go-kart. Never had a Segway to begin with? Just roll your own.

Hacker Driven to Build R/C Forza Controller

Generic video game console controllers have certainly gotten better and more ergonomic since the hard corners of the Atari joystick. As beautiful and engrossing as games have become, the controller is still the least engaging aspect. Why race your sweet fleet of whips with an ordinary controller when you could pretend they’re all R/C cars?

[Dave] found an affordable 4-channel R/C controller in the Bezos Barn and did just that. It took some modifications to make it work, like making a daughter board to turn the thumb grip input from a toggle button to a momentary and figuring out what to do with the three-way slider switch, but it looks like a blast to use.

The controller comes in a 6-channel version with two pots on the top. Both versions have the same enclosure and PCB, so [Dave] already had the placement molded out for him when he decided to install a pair of momentary buttons up there. These change roles based on the three-way slider position, which switches between race mode, menu mode, and extras mode.

We love the way [Dave] turned the original receiver into a USB dongle that emulates an Xbox 360 controller — he made a DIY Arduino Pro Micro with a male USB-A, stripped down the receiver board, and wired them together. There’s an entire separate blog post about that, and everything else you’d need to make your own R/C controller is on GitHub. Check out the demo and overview of the controls after the break.

[Dave] is no stranger to making game controllers — we featured his DJ Hero controller modified to play Spin Rhythm XD a few months ago.

Via r/duino

Active Suspension R/C Car Really Rocks

When you’re a kid, remote control cars are totally awesome. Even if you can’t go anywhere by yourself, it’s much easier to imagine a nice getaway from the daily grind of elementary school if you have some wheels. And yeah, R/C cars are still awesome once you’re an adult, but actual car-driving experience will probably make you yearn for more realism.

What could be more realistic and fun than an active suspension? Plenty of adults will never get the chance to hit the switches in real car, but after a year of hard work, [snoopybg] is ready to go front and back, side to side, and even drift in this super scale ’63 Oldsmobile Dynamic 88 wagon. We think you’ll agree that [snoopybg] didn’t miss a detail — this thing makes engine noises, and there are LEDs in the dual exhaust pipes to simulate flames.

An Arduino reads data from a triple-axis accelerometer in real time, and adjusts a servo on each wheel accordingly, also in real time, to mimic a real car throwing its weight around on a real suspension system. If that weren’t cool enough, most of the car is printed, including the tires. [snoopybg] started with a drift car chassis, but even that has been hacked and drilled out as needed.

There are a ton of nice pictures on [snoopybg]’s site if you want to see what’s under the hood. We don’t see the code anywhere, but [snoopybg] seems quite open to publishing more details if there is interest out there. Strap yourself in and hold on tight, because we’re gonna take this baby for a spin after the break.

If this is all seems a bit much for you, but you’ve got that R/C itch again, there’s a lot to be said for upgrading the electronics in a stock R/C car.

Via r/duino

A New Tilt on RC Car Controllers

If you are a lover of all-things remote-conteolled, it’s likely that you know a thing or two about controllers. You’ll have one or two of the things, both the familiar two-joystick type and the pistol-grip variety. But had you ever considered that there m ight be another means to do it? [Andrei] over at ELECTRONOOBS has posted a guide to a tilt-controlled RC car. It is a good example of how simple parts can be linked together to make something novel and entertaining, and a great starter project for an aspiring hacker.

An Arduino Nano reads from an accelerometer over an I2C bus, and sends commands over a wireless link, courtesy of a pair of HC-12 wireless modules.  Another Nano mounted to the car decodes the commands, and uses a pair of H-bridges, which we’ve covered in detail, to control the motors.

The tutorial is well done, and includes details on the hardware and all the code you need to get rolling.  Check out the build and demo video after the break.

We’d love to see this idea turned up to 11 by using a more capable base vehicle, and finer controls on the steering– A Honda Civic perhaps?

[Thanks to Baldpower for the tip!]

Hack a Day 03 Oct 06:00

Coin-op Sega Rally used to race RC cars

Head to head video game action can’t even compare to this use of a coin-op Sega Rally game to race actual RC vehicles. Take a close look at those screens and you’ll see there are no computer graphics, just a feed for a camera on each of the toy cars.

The project was conceived for the Sapo Codebits VI conference in Portugal. The arcade cabinets had their controls connected to an Arduino, but getting video up and running wasn’t nearly as easy. After fruitless attempts to get the original CRTs to work the team ended up replacing them with functioning CRT units of the same size. The cars themselves have two camera, one on top of the vehicle’s cab and one mounted on a boom for a perspective that was above and behind the vehicle. The drivers can switch between either view. The cars were set loose in the room serving as the event’s retro gaming area and players were free to race each other wherever they pleased. Don’t miss the video clip after the break which shows off all of the fun.


Filed under: cons, toy hacks
Hack a Day 30 Nov 11:01
arcade  arduino  c car  coin-op  cons  r  rally  retro gaming  sega  toy hacks  

How to Control Your Cheap RC Car with a Computer

[Jon] wrote in to tell us about his programmable RC car, and the Howto guide that he’s made. According to him, this project can be constructed with $9 worth of parts plus an Arduino and a small toy car. So around $50 if you’re starting from scratch.

At it’s core, this project is about using the Arduino to allow your computer to send signals to the toy car. For this, [Jon] has included JAVA code that should be able to run on Mac, Linux, and PC operating systems. The Arduino code is also included.

Most small RC cars like those used in this project switch on at full speed or turn off, but this project allows the PC/Arduino to give the car PWM signals to control the speed. As pointed out in the video after the break, this can be a bit jerky at slow speed, but still a neat effect. A decent amount of soldering is required to get this project working, but it may be a good project especially if you have some of the parts already available!


Filed under: arduino hacks, toy hacks
Hack a Day 29 Aug 13:01
arduino  arduino hacks  c car  r  toy  toy hacks