Posts with «arduino hacks» label

DIY Handheld Game Puts its Brains on a Removable Cart

Over the years we’ve seen plenty of homebrew handheld game systems that combine an AVR microcontroller, a few buttons, and an small OLED display. We’ve even seen some of them turned into commercial products, such as the Arduboy. They’re simple, cheap, and with the right software, a lot of fun. But being based on an MCU, most of them share the same limitation of only being able to hold a single game at any one time.

But not the Game Card, by [Dylan Turner]. This handheld was specifically designed so that games could be easily swapped out using physical cartridges. But rather than trying to get the system’s microcontroller to boot code from an external flash chip, the system relocates the MCU to the removable cartridge. That might seem a bit overkill, but given how cheap the ATTINY84A on each cartridge is, it’s not exactly going to break the bank.

With the microcontroller on the cartridge, the only hardware that stays behind on the Game Card is the SSD1306 128×64 OLED display, buttons, and the battery. That means the handheld is effectively non-functional unless a game is slotted in, but that could be said of most early cartridge-based game systems as well. On the other hand, it also opens up the possibility of producing cartridges with more powerful microcontrollers down the line.

Using a different microcontroller for each game is a neat hack, but it’s not the only solution to the problem. We previously saw a community effort to add expandable storage to the Arduboy in the form of a DIY cartridge, which ultimately led to the development of an official flash chip upgrade for the handheld.

Touchscreen Makes For A Neat Wavetable Synth

A popular tool in chiptune software like LSDJ allows the user to draw a waveform and use it as the basis for a wavetable synth. It’s fun and it can produce some great bleeps and bloops. [Kevin] has created a similar tool using an Arduino and a touchscreen.

You can draw the waveform! That’s neat.

The build is based on the Arduino Uno, the humble mainstay of the Arduino line. It’s hooked up to an ILI9488 color touchscreen display, which acts as the primary user interface. Using a stylus, or presumably a finger, the user can draw directly on the screen to specify the desired waveform for the synth to produce. The Arduino reads the step-by-step amplitude values of the drawn waveform and uses them to synthesize audio according to MIDI messages received over its serial port. Audio output is via PWM, as is common in low-cost microcontroller projects.

It’s a fun build and we’re sure [Kevin] learned plenty about wavetable synthesis along the way. We’ve seen his work on other Arduino synthesis projects before, too! Video after the break.

Arduino Finds Treasure

A beach is always a relaxing summer vacation destination, a great place to hang out with a drink and a book or take a swim in the ocean. For those who need a more active beach-going activity with an electronics twist, though, metal detecting is always a popular choice too. And, of course, with an Arduino and some know-how it’s possible to build a metal detector that has every feature you could want from even a commercial offering.

This build comes to us from [mircemk] who built this metal detector around an Arduino Nano and uses a method called induction balance detection to find metal. Similar to how radar works, one coil sends out a signal and the other listens for reflections back from metal objects underground. Building the coils and determining their resonant frequency is the most important part of this build, and once that is figured out the rest of the system can be refined and hidden treasure can easily be unearthed.

One of the more interesting features of this build is its ability to discriminate between ferrous and non-ferrous metals, and it can detect large metal objects at distances of more than 50 cm. There are improvements to come as well, since [mircemk] plans to increase power to the transmission coil which would improve the range of the device. For some of [mircemk]’s other metal detectors, be sure to check out this one which uses a smartphone to help in the metal detection process.

Pinewood Derby Scale Measures CG

If you suffer from nostalgia, you might remember carving a block of wood into a car, adding some wheels, and racing it against other contestants in a pinewood derby. Today’s derby is decidedly high tech though, and we were impressed with this car scale that also figures out the car’s center of gravity.

Based on an Arduino, of course, along with a pair of HX711 load cells. Why a pair? That’s how the device measures the center of gravity is by weighing the front and rear of the car separately.

We really liked the wooden case and found the use of wood satisfying if not ironic. Our only input is that since you need the wheelbase of the car to do the CG calculations, we’d have glued a ruler down. On the other hand, probably any self-respecting pinewood derby creator knows their wheelbase by heart.

Why does CG matter? If you are too far forward, you lose some acceleration. If you are too far back, the front wheels might pop up. With this device, you can know exactly where your center is and make adjustments accordingly.

If you’d rather build something for the actual race, why not a photo finish system? Or, perhaps you need a jet-powered (illegal) entry.

MIDI Mouse Makes Marvelous Music

It’s an old misconception that digital musicians just use a mouse and keyboard for their art. This is often far from the truth, as many computer music artists have a wide variety of keyboards/synths, MIDI controllers, and “analog” instruments that all get used in their creative process. But what if one of those instruments was just a mouse?

Well, that must have been what was going through [kzra]’s mind when he turned an old ps/2 roller ball mouse into an electronic instrument. Born out of a love for music and a hate for waste, the mouse is a fully functional MIDI controller. Note pitch is mapped to the x-coordinate of the pointer, and volume (known as velocity, in MIDI-speak) is mapped to the y-coordinate. The scroll wheel can be used as a mod wheel, user-configurable but most often used to vary the note’s pitch. The mouse buttons are used to play notes, and can behave slightly differently depending on the mode the instrument is set to.

Not satisfied with simply outputting MIDI notes, [kzra] also designed an intuitive user interface to go along with the mouse. A nice little OLED displays the mode, volume, note, and mouse coordinates, and an 8×8 LED matrix also indicates the note and volume. It’s a fantastic and versatile little instrument, and you’ve gotta check out the video after the break to see it for yourself. We’ve seen some awesome retro-tech MIDI controllers before, and this fits right in.

Thanks to [midierror] for the tip!

Hack a Day 18 Jul 18:00

Arduino Cable Tracer Helps Diagnose Broken USB Cables

We’ve all found ourselves swimming amongst too many similar-looking USB cables over the years. Some have all the conductors and functionality, some are weird power-only oddballs, and some charge our phones quickly while others don’t. It’s a huge headache and one that [TechKiwiGadgets] hopes to solve with the Arduino Cable Tracer.

The tracer works with USB-A, Mini-USB, Micro-USB, and USB-C cables to determine whether connections are broken or not and also to identify wiring configurations. It’s built around the Arduino Mega 2560, which is ideal for providing a huge amount of GPIO pins that are perfect for such a purpose. Probing results are displayed upon the 2.8″ TFT LCD display that makes it easy to figure out which cables do what.

It’s a tidy build, and one that we could imagine would be very useful for getting a quick go/no-go status on any cables dug out of a junk box somewhere. Just remember to WIDLARIZE any bad cables you find so they never trouble you again. Video after the break.

Hack a Day 18 Jul 09:00

PNG Image Decoding Library Does it With Minimal RAM

Want to display a PNG file on a display attached to an Arduino or other microcontroller board? You’ll want to look at [Larry Bank]’s PNGdec, the Arduino-friendly PNG decoder library which makes it much easier to work with PNG files on your chosen microcontroller.

The PNG image format supports useful features like lossless compression, and was generally developed as an improved (and non-patented) alternative to GIF files. So far so great, but it turns out that decoding PNG files on a microcontroller is a challenge due to the limited amount of memory compared to desktop machines. When the PNG specification was developed in the 90s, computers easily had megabytes of memory to work with, but microcontrollers tend to have memory measured in kilobytes, and lack high-level memory management. [Larry]’s library addresses these issues.

PNGdec is self-contained and free from external dependencies, and also has some features to make converting pixel formats for different display types easy. It will run on any microcontroller that can spare at least 48 K of RAM, so if that sounds useful then check out the GitHub repository for code and examples.

We’ve seen [Larry]’s wonderful work before on optimizing GIF playback as well as rapid JPEG decoding, and these libraries have increasing relevance as hobbyists continue to see small LCD and OLED-based displays become ever more accessible and affordable.

[PNG logo: PNG Home Site]

DIY PECS Board Uses Pictures to Communicate

One way of communicating with autistic and non-verbal people is through the use of a Picture Exchange Communication System or PECS board, which they can use to point out what they need or want throughout the day. However, the commercial versions of these boards have their share of problems — they’re expensive, and they’re fairly rigid as far as the pictures go. [Alain Mauer] has created an open-source PECS board that is far more personalized, and has audio to boot.

The number one requisite here is sturdiness, as [Alain]’s son [Scott] has already smashed two smartphones and a tablet. [Alain] went with a laser-cut MDF enclosure that should last quite a while. Inside is an Arduino Pro Mini and a DF Player Mini that plays corresponding clips from a micro SD card whenever [Scott] presses a button on the 16-key copper foil capacitive keypad. This PECS board is smart, too — it will sound a turn-me-off reminder after a few minutes of inactivity, and issue audible low battery warnings.

So far, [Scott] is responding better to photographs of objects than to drawings. Watch him interact with the board after the break.

This is far from the first thing [Alain] has built to help [Scott]. Be sure to check out this Pi-based media player built to engage and not enrage.

Drink Water on Schedule or Else Flood Your Desk

How much water have you had to drink today? We would venture to guess that the answer is somewhere between ‘absolutely none’ and ‘not not nearly enough’. You can go ahead and blame poor work/life balance — that’s our plan, anyway — and just try to do better. All this working from home means the bathroom situation is now ideal, so why not drink as much water as you can?

But how? Well, you’re human, so you’ll need to make it as easy as possible to drink the water throughout the day. You could fill up one big jug and hoist it to your mouth all day long (or use a straw), but facing that amount of water all at once can be intimidating. The problem with using a regular-sized vessel is that you have to get up to refill it several times per day. When hyper-focus is winning the work/life tug-of-war, you can’t always just stop and go to the kitchen. What you need is an automatic water dispenser, and you need it right there on the desk.

[Javier Rengel]’s water pomodoro makes it as easy as setting your cup down in front of this machine and leaving it there between sips. As long as the IR sensor detects your cup, it will dispense water every hour. This means that if you don’t drink enough water throughout the day, you’re going to have it all over the desk at some point. [Javier] simply connected an Arduino UNO to a water pump and IR sensor pair and repurposed the milk dispenser from a coffee machine. Check it out in action after the break.

Of course, if you aren’t intimidated by the big jug approach, you could keep tabs on your intake with the right kind of straw.

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Quick and Simple Morse Decoder

[Rostislav Persion] wrote a simple Morse Code decoder to run on his Arduino and display the text on an LCD shield. This is probably the simplest decoder possible, and thus its logic is pretty straightforward to follow. Simplicity comes at a price — changing the speed requires changing constants in the code. We would like to see this hooked up to a proper Morse code key, and see how fast [Rostislav] could drive it before it conks out.

In an earlier era of Morse code decoders, one tough part was dealing with the idiosyncrasies of each sender. Every operator’s style, or “fist”, has subtle variations in the timings of the dots, dashes, and the pauses between these elements, the letters, and the words. In fact, trained operators can recognize each other because of this, much like we can often recognize who is speaking on the phone just by hearing their voice. The other difficulty these decoders faced was detecting the signal in low signal-to-noise ratio environments — pulling the signal out of the noise.

A Morse decoder built today is more likely to be used to decode machine-generated signals, for example, debugging information or telemetry. This would more than likely be sent at fixed, known speeds over directly connected links with very high S/N ratios (a wire, perhaps). In these situations, a simple decoder like [Rostislav]’s is completely sufficient.

We wrote about a couple of Morse code algorithms back in 2014, the MorseDetector and the Magic Morse algorithm. While Morse code operators usually rank their skills by speed — the faster the better — this Morse code project for very low power transmitters turns that notion on its head by using speeds more suitably measured in minutes per word (77 MPW for that project). Have you used Morse code in any of your projects before? Let us know in the comments below.