Posts with «weapons hacks» label

Giant Working NERF Gun Runs on Tiny Arduino

Well, here it is: a shoe-in for the new world’s largest NERF gun. (Video, embedded below.) The Guinness people haven’t shown up yet to award [Michael Pick], but at 12.5 feet, this baby is over twice as long as the current record holder, which belongs to former NASA mechanical engineer Mark Rober and his now-puny six-foot six-shooter.

We have to wonder if it is technically bigger than the six-shooter, because they seem to be roughly the same scale, except that [Michael] chose a much bigger model to start from. The main body is made from wood, and there are a ton of 3D-printed details that make it look fantastically accurate. The whole thing weighs over 200 pounds and takes at least two people to move it around. We especially love the DIY darts that [Michael] came up with, which are made from a PVC tube inside a section of pool noodle, topped off with a 3D printed piece for that distinctive orange cap.

Propelling those darts at around 50 MPH is a 3,000 PSI air tank connected to an Arduino Pro Mini that controls the trigger and the air valves. While [Michael] hasn’t run the thing quite that high, it does plenty of damage in the neighborhood of 40-80 PSI. As you’ll see in the video after the break, this is quite the ranged weapon. Watch it blow a hole clean through a sheet of drywall and much more.

Want to build something with a bit more stealth? Make it death from above with a NERF quadcopter.

Automated Sentry Turret For Your Secret Lab

There are few things as frustrating when you’re trying to get some serious hacking done than intruders repeatedly showing up without permission. [All Parts Combined] has the solution for you, with a Kinect-based robotic sentry turret to keep them at bay.

The system consists of a Microsoft Kinect V2 connected to a PC, which runs an app to do all the processing, and outputs the targeting information to an Arduino over serial. The Arduino controls a simple 2-axis servo mount with an electric airsoft gun zip-tied to it. The trigger switch is replaced with a relay, also connected to the Arduino.

The Kinect V2 comes with SDKs that really simplify tracking human movement, and outputs the data in an easy-to-use format. [All Parts Combined] used the SDK in Unity, which allows him to choose which body parts to track. He added scripts that detect a few basic gestures, issues voice commands, and generates the serial commands for the Arduino. The servo angles are calculated with simple geometry, using XY coordinates of the target received from the SDK, and the known distance between the Kinect and turret. When an intruder enters the Kinect’s field of view it immediately starts aiming at the intruder’s heart, issues a “Hands Up!” command, and tells the intruder to leave. If the intruder doesn’t comply, it starts an audible countdown before firing. [All Parts Combined] also added a secret disarming gesture (double hand pistols), which turns the turret into an apologetic comrade. All it needs is a Portal-inspired enclosure.

It’s a fun project that illustrates how the Kinect can make complex computer vision tasks relatively simple. Unfortunately the V2 is no longer in production, having been replaced by the more expensive, developer focused Azure Kinect. We’ve covered several Kinect-based projects, including a 3D room scanner and a robotic basketball hoop.

Hack a Day 07 Jun 03:01

Minecraft Sword Lights Up When Nearby Friends

With All Hallow’s Eve looming close, makers have the potential to create some amazing costumes we’ll remember for the rest of the year. If you’re a fan of the hugely addict-*cough* popular game Minecraft, perhaps you’ve considered cosplaying as your favorite character skin, but lacked the appropriate props. [Graham Kitteridge] and his friends have decided to pay homage to the game by making their own light-up Minecraft swords.

These swords use 3D-printed and laser-cut parts, designed so as to hide the electronics for the lights and range finder in the hilt. Range finder? Oh, yes, the sword uses an Arduino Uno-based board to support NewPixels LEDs and a 433Mhz radio transmitter and receiver for ranged detection of other nearby swords that — when they are detected — will trigger the sword to glow. Kind of like the sword Sting, but for friendlies.

All of the files for the parts are available on the project’s Thingverse page and the board setup can be purchased here. If you want to have some fun controlling the real world from inside Minecraft, check out how this fan uses it to turn on lamps in their home.


Filed under: 3d Printer hacks, Arduino Hacks, weapons hacks

Arduino Versus Logic: The Coil Gun War Continues

Looks like another shot has been fired in the simmering Coil Gun Control War. This time, [Great Scott] is taken to the discrete woodshed with a simplified and improved control circuit using a single CMOS chip and a few transistors. Where will it end? Won’t somebody think of the children?

The latest salvo is in response to [GreatScott]’s attempt to control a DIY coil gun with discrete logic, which in turn was a response to comments that he took the easy way out and used an Arduino in the original build. [Great Scott]’s second build was intended to justify the original design choice, and seemed to do a good job of explaining how much easier and better the build was with a microcontroller. Case closed, right?

Nope. Embedded designer [fede.tft] wasn’t sure the design was even close to optimized, so he got to work — on his vacation, no less!’ He trimmed the component count down to a single CMOS chip (a quad Schmitt trigger NAND), a couple of switching transistors, the MOSFETs that drive the coils, and a few passives. The NANDs are set up as flip-flops that are triggered and reset by the projectile sensors, which are implemented as hardwired AND gates. The total component count is actually less than the support components on the original Arduino build, and [fede.tft] goes so far as to offer ideas for an alternative that does away with the switching transistors.

Even though [fede.tft] admits that [GreatScott] has him beat since he actually built both his circuits, hats off to him for showing us what can likely be accomplished with just a few components. We’d like to see someone implement this design, and see just how simple it can get.


Filed under: Arduino Hacks, weapons hacks

DIY Coil Gun Redux: Life Really is Easier with Arduino

A common complaint in the comments of many a Hackaday project is: Why did they use a microcontroller? It’s easy to Monday morning quarterback someone else’s design, but it’s rare to see the OP come back and actually prove that a microcontroller was the best choice. So when [GreatScott] rebuilt his recent DIY coil gun with discrete logic, we just had to get the word out.

You’ll recall from the original build that [GreatScott] was not attempting to build a brick-wall blasting electromagnetic rifle. His build was more about exploring the concepts and working up a viable control mechanism for a small coil gun, and as such he chose an Arduino to rapidly prototype his control circuit. But when taken to task for that design choice, he rose to the challenge and designed a controller using discrete NAND and NOR gates, some RS latches, and a couple of comparators. The basic control circuit was simple, but too simple for safety — a projectile stuck in the barrel could leave a coil energized indefinitely, leading to damage. What took a line of code in the Arduino sketch to fix required an additional comparator stage and an RC network to build a timer to deenergize the coil automatically. In the end the breadboarded circuit did the job, but implementing it would have required twice the space of the Arduino while offering none of the flexibility.

Not every project deserves an Arduino, and sometimes it’s pretty clear the builder either took the easy way out or was using the only trick in his or her book. Hats off to [GreatScott] for not only having the guts to justify his design, but also proving that he has the discrete logic chops to pull it off.


Filed under: Arduino Hacks, weapons hacks

Your Fingers Will Never Leave Your Hands with This Firecracker Launcher

Who doesn’t like to ring in the New Year with explosives? But speaking from personal experience – I can neither confirm not deny nearly blowing my hand off once with a small dry-ice grenade – a hands-off way to launch your fireworks can be a plus, in which case you might want to check out this automatic firecracker launcher.

[Valentin]’s build has all the earmarks of an inspired afternoon of hasty hacking. Mostly built of wood and hot glue, there’s a feed ramp for fresh ammo and an elastic-powered sled on a ramp. Fireworks are metered onto the sled with one turn of a small gear motor, the fuse is light by a butane torch, and another gear motor pulls the sled back and launches the firecracker. The launch is somewhat anemic – perhaps some stouter rubber bands or latex tubing would provide a little more oomph. But it’s still a fun build with plenty of potential for improvement – perhaps something along the lines of this automated beer catapult?


Filed under: misc hacks, weapons hacks

3D Printed Gun is Off the Rails

There are certain topics that cause people to have knee-jerk reactions: Try asking a crowd which Star Trek was best or–around here–take a stance for or against the Arduino and you’ll see what we mean. Certainly people polarize quickly when you talk about a 3D printed gun. However, if anyone can sneak [xtamared’s] 3D printed rail gun through airport security, then some guards will have to be fired. It looks like a cool prop from a bad movie, but (as you can see in the videos below) it can project a conductive slug into a decidedly low-tech target.

There aren’t many build details, although you can deduce a few things from the pictures and the captions. At the rear of the gun is a paintball tank that gets the slug moving before it hits the rails which further accelerate the projectile. The electric part is Arduino-based and the very prominent capacitors at the front end can deliver 1800 joules of energy (and add 20 pounds of weight to the gun).

It looks like a lot of the gun is printed in PLA, but the electronics case is ABS (doubtlessly to avoid exposing PLA to the heat sink attached to the 1500V rectifier). The paintball tank’s pressure gets the slug moving to 100 meters/second before it hits the rails. In early testing, a PLA part and a steel bolt broke, so the items got replaced with polycarbonate and nylon. Apparently, parts of the injector are polypropylene.

The rails themselves are made for replacement, since each shot damages them a bit. They are constructed of garolite (fiberglass and resin composite sort of like PCB material) and wrapped in carbon fiber. That’s one of the things that impressed us–this is a highly multimedia build with different materials used to do different jobs, digital and high voltage electronics, and pneumatics.

We’ve covered a lot of rail guns over the years and we’ve looked at robot-mounted coil guns, too. If you want something more portable, check out this tiny rail gun (although the Geocities cache for the article is dead, but there are others).

Thanks [caffeine_addict] for the tip!


Filed under: Arduino Hacks, weapons hacks

Arduino Powered Rubber Band Sentry Turret Is Not a Lie

You know that guy in the next cube is sneaking in when you are away and swiping packs of astronaut ice cream out of your desk. Thanks to [Kevin Thomas], if you have an Arduino and a 3D printer, you can build a rubber band sentry gun to protect your geeky comestibles. You’ll also need some metric hardware, an Arduino Uno, and a handful of servo motors.

The video shows [Kevin] manually aiming the gun, but the software can operate the gun autonomously, if you add some sensors to the hardware.  The build details are a bit sparse, but there is a bill of material and that, combined with the 3D printing files and the videos, should allow you to figure it out.

We couldn’t help but wish for a first person view (FPV) camera and control via a cell phone, so you could snipe at those ice cream thieves while hiding in the broom closet. On the other hand, if you got the gun working, adding the remote wouldn’t be hard at all. You probably have a WiFi FPV camera on your quadcopter that finally came out of that tree and there’s lots of ways to do the controls via Bluetooth or WiFi.

Not that you don’t have options. But here at Hackaday HQ, we have lots of rubber bands and not so many green pigs. If you’d rather shoot paintballs, be careful you don’t accidentally repaint the insides of your cube.


Filed under: 3d Printer hacks, Arduino Hacks, weapons hacks

Nerf Sentry Gun for the Apocalypse

If you’ve ever wanted to shoot someone with a Nerf gun, but just didn’t have the energy to get off the couch, this hack may be for you. It’s also a good way to ward off zombies if another apocalypse, Mayan or otherwise, is on the horizon.

Although the effects are very cool, as seen in the video after the break, the method for making this setup was quite simple. The requirements for this project were that the gun could not be permanently modified, and everything had to fire automatically. These restrictions may have contributed to the simplicity of the design as many of us would start breaking things before we had to.

Instead of some elaborate hack, the trigger was tied back in the firing position at all times. A relay was then used to interrupt the power supply to the mechanism allowing an Arduino equipped with an infrared sensor to automatically control the firing. The setup is explained after the break, but skip to around 1:55 if you’d rather just see the guns in action.


Filed under: arduino hacks, weapons hacks
Hack a Day 28 Dec 19:31