Posts with «cube» label

Project – LED Cube Spectrum Analyzer

Introduction

A few weeks ago I was asked about creating a musical-effect display with an RGB LED cube kit from Freetronics, and with a little work this was certainly possible using the MSGEQ7 spectrum analyser IC. In this project we’ll create a small add-on PCB containing the spectrum analyser circuit and show how it can drive the RGB LED cube kit.

Assumed knowledge

To save repeating myself, please familiarise yourself with the MSGEQ7 spectrum aanalyserIC in Chapter 48 of our Arduino tutorials. And learn more about the LED cube from our review and the product page.

You can get MSGEQ7 ICs from various sources, however they had varying results. We now recommend using the neat module from Tronixlabs.

The circuit

The LED cube already has an Arduino Leonardo-compatible built in to the main PCB, so all you need to do is build a small circuit that contains the spectrum analyzer which connects to the I/O pins on the cube PCB and also has audio input and output connections. First, consider the schematic:

For the purposes of this project our spectrum analyser will only display the results from one channel of audio – if you want stereo, you’ll need two! And note that the strobe, reset and DCOUT pins on the MSGEQ7 are labelled with the connections to the cube PCB. Furthermore the pinouts for the MSGEQ7 don’t match the physical reality – here are the pinouts from the MSGEQ7 data sheet (.pdf):

The circuit itself will be quite small and fit on a small amount of stripboard or veroboard. There is plenty of room underneath the cube to fit the circuit if so desired:

With a few moments you should be able to trace out your circuit to match the board type you have, remember to double-check before soldering. You will also need to connect the audio in point after the 1000 pF capacitor to a source of audio, and also pass it through so you can connect powered speakers, headphones, etc.

One method of doing so would be to cut up a male-female audio extension lead, and connect the shield to the GND of the circuit, and the signal line to the audio input on the circuit. Or if you have the parts handy and some shielded cable, just make your own input and output leads:

Be sure to test for shorts between the signal and shield before soldering to the circuit board. When finished, you should have something neat that you can hide under the cube or elsewhere:

Double-check your soldering for shorts and your board plan, then fit to the cube along with the audio source and speakers (etc).

Arduino Sketch

The sketch has two main functions – the first is to capture the levels from the MSGEQ7 and put the values for each frequency band into an array, and the second function is to turn on LEDs that represent the level for each band. If you’ve been paying attention you may be wondering how we can represent seven frequency bands with a 4x4x4 LED cube. Simple – by rotating the cube 45 degrees you can see seven vertical columns of LEDs:

So when looking from the angle as shown above, you have seven vertical columns, each with four levels of LEDs. Thus the strength of each frequency can be broken down into four levels, and then the appropriate LEDs turned on.

After this is done for each band, all the LEDs are turned off and the process repeats. For the sake of simplicity I’ve used the cube’s Arduino library to activate the LEDs, which also makes the sketch easier to fathom. The first example sketch only uses one colour:

// Freetronics CUBE4: and MSGEQ7 spectrum analyser
// MSGEQ7 strobe on A4, reset on D5, signal into A0

#include "SPI.h"
#include "Cube.h"
Cube cube;

int res = 5; // reset pins on D5
int left[7]; // store band values in these arrays
int band;

void setup()
{
  pinMode(res, OUTPUT); // reset
  pinMode(A4, OUTPUT); // strobe
  digitalWrite(res,LOW); 
  digitalWrite(A4,HIGH); 
  cube.begin(-1, 115200);
  Serial.begin(9600);
}

void readMSGEQ7()
// Function to read 7 band equalizers
{
  digitalWrite(res, HIGH);
  digitalWrite(res, LOW);
  for(band=0; band <7; band++)
  {
    digitalWrite(A4,LOW); // strobe pin on the shield - kicks the IC up to the next band 
    delayMicroseconds(30); // 
    left[band] = analogRead(0); // store band reading
    digitalWrite(A4,HIGH); 
  }
}

void loop()
{
  readMSGEQ7();

  for (band = 0; band < 7; band++)
  {
    // div each band strength into four layers, each band then one of the odd diagonals 

    // band one ~ 63 Hz
    if (left[0]>=768) { 
      cube.set(3,3,3, BLUE); 
    } 
    else       
      if (left[0]>=512) { 
      cube.set(3,3,2, BLUE); 
    } 
    else   
      if (left[0]>=256) { 
      cube.set(3,3,1, BLUE); 
    } 
    else       
      if (left[0]>=0) { 
      cube.set(3,3,0, BLUE); 
    } 

    // band two ~ 160 Hz
    if (left[1]>=768) 
    { 
      cube.set(3,2,3, BLUE); 
      cube.set(2,3,3, BLUE);      
    }  
    else
      if (left[1]>=512) 
      { 
        cube.set(3,2,2, BLUE); 
        cube.set(2,3,2, BLUE);      
      } 
      else   
        if (left[1]>=256) 
      { 
        cube.set(3,2,1, BLUE); 
        cube.set(2,3,1, BLUE);      
      } 
      else   
        if (left[1]>=0) 
      { 
        cube.set(3,2,0, BLUE); 
        cube.set(2,3,0, BLUE);      
      } 

    // band three ~ 400 Hz
    if (left[2]>=768) 
    { 
      cube.set(3,1,3, BLUE); 
      cube.set(2,2,3, BLUE);      
      cube.set(1,3,3, BLUE);            
    }  
    else
      if (left[2]>=512) 
      { 
        cube.set(3,1,2, BLUE); 
        cube.set(2,2,2, BLUE);      
        cube.set(1,3,2, BLUE);            
      } 
      else   
        if (left[2]>=256) 
      { 
        cube.set(3,1,1, BLUE); 
        cube.set(2,2,1, BLUE);      
        cube.set(1,3,1, BLUE);            
      } 
      else   
        if (left[2]>=0) 
      { 
        cube.set(3,1,0, BLUE); 
        cube.set(2,2,0, BLUE);      
        cube.set(1,3,0, BLUE);            
      } 

    // band four ~ 1 kHz
    if (left[3]>=768) 
    { 
      cube.set(3,0,3, BLUE); 
      cube.set(2,1,3, BLUE);      
      cube.set(1,2,3, BLUE);            
      cube.set(0,3,3, BLUE);                  
    }  
    else
      if (left[3]>=512) 
      { 
        cube.set(3,0,2, BLUE); 
        cube.set(2,1,2, BLUE);      
        cube.set(1,2,2, BLUE);            
        cube.set(0,3,2, BLUE);                        
      } 
      else   
        if (left[3]>=256) 
      { 
        cube.set(3,0,1, BLUE); 
        cube.set(2,1,1, BLUE);      
        cube.set(1,2,1, BLUE);      
        cube.set(0,3,1, BLUE);                        
      } 
      else   
        if (left[3]>=0) 
      { 
        cube.set(3,0,0, BLUE); 
        cube.set(2,1,0, BLUE);      
        cube.set(1,2,0, BLUE);            
        cube.set(0,3,0, BLUE);                        
      } 

    // band five  ~ 2.5 kHz
    if (left[4]>=768) 
    { 
      cube.set(2,0,3, BLUE); 
      cube.set(1,1,3, BLUE);      
      cube.set(0,2,3, BLUE);            
    }  
    else
      if (left[4]>=512) 
      { 
        cube.set(2,0,2, BLUE); 
        cube.set(1,1,2, BLUE);      
        cube.set(0,2,2, BLUE);            
      } 
      else   
        if (left[4]>=256) 
      { 
        cube.set(2,0,1, BLUE); 
        cube.set(1,1,1, BLUE);      
        cube.set(0,2,1, BLUE);      
      } 
      else   
        if (left[4]>=0) 
      { 
        cube.set(2,0,0, BLUE); 
        cube.set(1,1,0, BLUE);      
        cube.set(0,2,0, BLUE);            
      } 

    // band six   ~ 6.25 kHz
    if (left[5]>=768) 
    { 
      cube.set(1,0,3, BLUE); 
      cube.set(0,1,3, BLUE);      
    }  
    else
      if (left[5]>=512) 
      { 
        cube.set(1,0,2, BLUE); 
        cube.set(0,1,2, BLUE);      
      } 
      else   
        if (left[5]>=256) 
      { 
        cube.set(1,0,1, BLUE); 
        cube.set(0,1,1, BLUE);      
      } 
      else   
        if (left[5]>=0) 
      { 
        cube.set(1,0,0, BLUE); 
        cube.set(0,1,0, BLUE);      
      } 

    // band seven  ~ 16 kHz
    if (left[6]>=768) 
    { 
      cube.set(0,0,3, BLUE); 
    }  
    else
      if (left[6]>=512) 
      { 
        cube.set(0,0,2, BLUE); 
      } 
      else   
        if (left[6]>=256) 
      { 
        cube.set(0,0,1, BLUE); 
      } 
      else   
        if (left[6]>=0) 
      { 
        cube.set(0,0,0, BLUE); 
      } 
  }
  // now clear the CUBE, or if that's too slow - repeat the process but turn LEDs off
  cube.all(BLACK);
}

… and a quick video demonstration:

For a second example, we’ve used various colours:

// Freetronics CUBE4: and MSGEQ7 spectrum analyser
// MSGEQ7 strobe on A4, reset on D5, signal into A0
// now in colour!

#include "SPI.h"
#include "Cube.h"
Cube cube;

int res = 5; // reset pins on D5
int left[7]; // store band values in these arrays
int band;
int additional=0;

void setup()
{
  pinMode(res, OUTPUT); // reset
  pinMode(A4, OUTPUT); // strobe
  digitalWrite(res,LOW); 
  digitalWrite(A4,HIGH); 
  cube.begin(-1, 115200);
  Serial.begin(9600);
}

void readMSGEQ7()
// Function to read 7 band equalizers
{
  digitalWrite(res, HIGH);
  digitalWrite(res, LOW);
  for(band=0; band <7; band++)
  {
    digitalWrite(A4,LOW); // strobe pin on the shield - kicks the IC up to the next band 
    delayMicroseconds(30); // 
    left[band] = analogRead(0) + additional; // store band reading
    digitalWrite(A4,HIGH); 
  }
}

void loop()
{
  readMSGEQ7();

  for (band = 0; band < 7; band++)
  {
    // div each band strength into four layers, each band then one of the odd diagonals 

    // band one ~ 63 Hz
    if (left[0]>=768) { 
      cube.set(3,3,3, RED); 
    } 
    else       
      if (left[0]>=512) { 
      cube.set(3,3,2, YELLOW); 
    } 
    else   
      if (left[0]>=256) { 
      cube.set(3,3,1, YELLOW); 
    } 
    else       
      if (left[0]>=0) { 
      cube.set(3,3,0, BLUE); 
    } 

    // band two ~ 160 Hz
    if (left[1]>=768) 
    { 
      cube.set(3,2,3, RED); 
      cube.set(2,3,3, RED);      
    }  
    else
      if (left[1]>=512) 
      { 
        cube.set(3,2,2, YELLOW); 
        cube.set(2,3,2, YELLOW);      
      } 
      else   
        if (left[1]>=256) 
      { 
        cube.set(3,2,1, YELLOW); 
        cube.set(2,3,1, YELLOW);      
      } 
      else   
        if (left[1]>=0) 
      { 
        cube.set(3,2,0, BLUE); 
        cube.set(2,3,0, BLUE);      
      } 

    // band three ~ 400 Hz
    if (left[2]>=768) 
    { 
      cube.set(3,1,3, RED); 
      cube.set(2,2,3, RED);      
      cube.set(1,3,3, RED);            
    }  
    else
      if (left[2]>=512) 
      { 
        cube.set(3,1,2, YELLOW); 
        cube.set(2,2,2, YELLOW);      
        cube.set(1,3,2, YELLOW);            
      } 
      else   
        if (left[2]>=256) 
      { 
        cube.set(3,1,1, YELLOW); 
        cube.set(2,2,1, YELLOW);      
        cube.set(1,3,1, YELLOW);            
      } 
      else   
        if (left[2]>=0) 
      { 
        cube.set(3,1,0, BLUE); 
        cube.set(2,2,0, BLUE);      
        cube.set(1,3,0, BLUE);            
      } 

    // band four ~ 1 kHz
    if (left[3]>=768) 
    { 
      cube.set(3,0,3, RED); 
      cube.set(2,1,3, RED);      
      cube.set(1,2,3, RED);            
      cube.set(0,3,3, RED);                  
    }  
    else
      if (left[3]>=512) 
      { 
        cube.set(3,0,2, YELLOW); 
        cube.set(2,1,2, YELLOW);      
        cube.set(1,2,2, YELLOW);            
        cube.set(0,3,2, YELLOW);                        
      } 
      else   
        if (left[3]>=256) 
      { 
        cube.set(3,0,1, YELLOW); 
        cube.set(2,1,1, YELLOW);      
        cube.set(1,2,1, YELLOW);      
        cube.set(0,3,1, YELLOW);                        
      } 
      else   
        if (left[3]>=0) 
      { 
        cube.set(3,0,0, BLUE); 
        cube.set(2,1,0, BLUE);      
        cube.set(1,2,0, BLUE);            
        cube.set(0,3,0, BLUE);                        
      } 

    // band five  ~ 2.5 kHz
    if (left[4]>=768) 
    { 
      cube.set(2,0,3, RED); 
      cube.set(1,1,3, RED);      
      cube.set(0,2,3, RED);            
    }  
    else
      if (left[4]>=512) 
      { 
        cube.set(2,0,2, YELLOW); 
        cube.set(1,1,2, YELLOW);      
        cube.set(0,2,2, YELLOW);            
      } 
      else   
        if (left[4]>=256) 
      { 
        cube.set(2,0,1, YELLOW); 
        cube.set(1,1,1, YELLOW);      
        cube.set(0,2,1, YELLOW);      
      } 
      else   
        if (left[4]>=0) 
      { 
        cube.set(2,0,0, BLUE); 
        cube.set(1,1,0, BLUE);      
        cube.set(0,2,0, BLUE);            
      } 

    // band six   ~ 6.25 kHz
    if (left[5]>=768) 
    { 
      cube.set(1,0,3, RED); 
      cube.set(0,1,3, RED);      
    }  
    else
      if (left[5]>=512) 
      { 
        cube.set(1,0,2, YELLOW); 
        cube.set(0,1,2, YELLOW);      
      } 
      else   
        if (left[5]>=256) 
      { 
        cube.set(1,0,1, YELLOW); 
        cube.set(0,1,1, YELLOW);      
      } 
      else   
        if (left[5]>=0) 
      { 
        cube.set(1,0,0, BLUE); 
        cube.set(0,1,0, BLUE);      
      } 

    // band seven  ~ 16 kHz
    if (left[6]>=768) 
    { 
      cube.set(0,0,3, RED); 
    }  
    else
      if (left[6]>=512) 
      { 
        cube.set(0,0,2, YELLOW); 
      } 
      else   
        if (left[6]>=256) 
      { 
        cube.set(0,0,1, YELLOW); 
      } 
      else   
        if (left[6]>=0) 
      { 
        cube.set(0,0,0, BLUE); 
      } 
  }
  // now clear the CUBE, or if that's too slow - repeat the process but turn LEDs off
  cube.all(BLACK);
}

… and the second video demonstration:

A little bit of noise comes through into the spectrum analyser, most likely due to the fact that the entire thing is unshielded. The previous prototype used the Arduino shield from the tutorial which didn’t have this problem, so if you’re keen perhaps make your own custom PCB for this project.

xxxxxxx

Conclusion

Well that was something different and I hope you enjoyed it, and can find use for the circuit. That MSGEQ7 is a handy IC and with some imagination you can create a variety of musically-influenced displays. And if you enjoyed this article, or want to introduce someone else to the interesting world of Arduino – check out my book (now in a fourth printing!) “Arduino Workshop”.

Have fun and keep checking into tronixstuff.com. Why not follow things on twitterGoogle+, subscribe  for email updates or RSS using the links on the right-hand column, or join our forum – dedicated to the projects and related items on this website.

The post Project – LED Cube Spectrum Analyzer appeared first on tronixstuff.

Qube robots use well-designed laser-cut acrylic

These robot cubes, called BOXZ, use an interesting interlocking part design to mount and protect the parts within. But to really make them pop you need to color and apply your own papercraft skins.

The actual hardware is quite simple. They’ve used an Arduino, along with motor driver and Bluetooth shields, to control a set of geared DC motors. There’s a battery pack which holds four AA cells and a pair of servo motors which seem to be there to act as arms. This base can then be adorned with sensors to add functionality (line following, wall following, obstacle avoidance, etc.).

Despite the simple appearance of the cube, the chassis is the most complicated part. It uses sixteen pieces of acrylic, but they may also be hand cut from cardboard by printing out templates and gluing them onto the material. The parts are designed with interlocking tabs which we often see used on laser-cut wooden box parts.

We’ve embedded the video presentation of BOXZ after the break.


Filed under: robots hacks

3D Printed Binary Clock

Let's Make Robots 03 Aug 21:43
2  3d  3mm  arduino  binary  clock  cube  inches  ldr  powered  print  printed  teensy  usb  

Incredible RGB LED Cube Tutorial


We’ve seen our fair share of LED light cubes before, but what makes this one different is its incredibly detailed, step-by-step tutorial.   The creator of this light show previously made a one color LED light cube and shared the trials, tribulations and instructions.  He has since decided to go multi-color, again while challenging himself and learning some new tricks along the way.


The project requires 512, 10mm RGB LEDs and an Arduino compatible microcomputer. The creator used wooden strips to create vertical panels of LEDs rather than horizontal layers for ease of building. The building and soldering took about one weekend and the software took about 70 hours. The author saves you time by providing most of the code for you.  Learn how to  fbuild your own RGB LED cube!

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Hack n Mod 11 Jul 11:07