Posts with «arduino» label

Project Aslan is a 3D-printed robotic sign language translator

With the lack of people capable of turning written or spoken words into sign language in Belgium, University of Antwerp masters students Guy Fierens, Stijn Huys, and Jasper Slaets have decided to do something about it. They built a robot known as Aslan, or Antwerp’s Sign Language Actuating Node, that can translate text into finger-spelled letters and numbers.

Project Aslan–now in the form of a single robotic arm and hand–is made from 25 3D-printed parts and uses an Arduino Due, 16 servos, and three motor controllers. Because of its 3D-printed nature and the availability of other components used, the low-cost design will be able to be produced locally.

The robot works by receiving information from a local network, and checking for updated sign languages from all over the world. Users connected to the network can send messages, which then activate the hand, elbow, and finger joints to process the messages.

Although it is one arm now, work will continue with future masters students, focusing on expanding to a two-arm design, implementing a face, and even integrating a webcam into the system. For more info, you can visit the project’s website here as well as its write-up on 3D Hubs.

Latskap Semi-Automatic Liquor Cabinet

A well-stocked liquor cabinet is a necessity for the classy gentleman or gentlelady who likes to entertain. Having the proper spirits and mixers on hand to make anything from a martini to a sidecar is always a solid way to ensure guests have a good time at your cocktail party. In the past, a beautifully crafted cherry or walnut liquor cabinet was enough to impress visitors with your affluence. These days, if you don’t want to look like a pauper, you have to take it a step further.

[Elias Bakken] and his uncle [Mike Moulton] have decided to take liquor cabinets into the 21st century with a semi-automatic liquor cabinet called Latskap. The project is still in progress, and in the prototyping stage, but their build log on Hackaday.io is showing a lot of potential. It shouldn’t be long before they have a fully functional prototype finished.

Latskap has a few primary functions: the first is that it automatically opens when someone approaches it. Then the thirsty guest can use the touchscreen to choose the drink they’d like from the menu. The bottles inside the cabinet are resting on NeoPixels, and the system lights up the liquor and mixer bottles needed for that drink. Finally, a scale at the front of the cabinet weighs the glass as ingredients are poured, and tells the parched patron when they’ve poured the correct amount for their drink.

We’ve seen liquor dispensers in the past that are designed to mix a cocktail all on their own, but the Latskap takes an interesting new approach. The main benefit of this design is that the number of bottles is limited only by how much room is available. There are no complex pumping systems necessary. We’re definitely looking forward to seeing the finished product!


Filed under: Beer Hacks
Hack a Day 18 Aug 16:30

Secret Serial Port for Arduino/ESP32

If you use the Arduino IDE to program the ESP32, you might be interested in [Andreas Spiess’] latest video (see below). In it, he shows an example of using all three ESP32 UARTs from an Arduino program. He calls the third port “secret” although that’s really a misnomer. However, it does require a quick patch to the Arduino library to make it work.

Just gaining access to the additional UARTs isn’t hard. You simply use one of the additional serial port objects available. However, enabling UART 1 causes the ESP32 to crash! The reason is that by default, UART 1 uses the same pins as the ESP32 flash memory.

Luckily, the chip has a matrix switch that can put nearly any logical I/O pin on any physical I/O pin. [Andreas] shows how to modify the code, so that UART 1 maps to unused pins, which makes everything work. it is a simple change, replacing two parameters to a call that — among other things — maps the I/O pins. You could use the technique to relocate the UARTs to other places if you choose.

If you want to learn more about the ESP32, we covered a good set of tutorials for you to check out. Or if you just want a quick overview, you can start here.


Filed under: Arduino Hacks, ARM
Hack a Day 17 Aug 16:30

The GuitarBot will strum you a song

While many Makers have musical skill, others attempt to compensate for their lack of it by producing automatic instruments that play themselves. One such attempt started in 2015 as a collaborative project between three University of Delaware professors as part of an initiative known as “Artgineering.” This was meant to “create a public spectacle… to demonstrate that engineering and art can work together harmoniously.”

Although many would consider engineering to be an art in itself, if you’d like to create your own robotic band, this Instructables write-up for the GuitarBot is a great place to start.

The guitar-playing robot is comprised of three major components: the brains, a strummer, and a chord mechanism. An Arduino Mega, a specially-ordered PCB and several shields are used for control, and a series of solenoids press down frets as needed. Finally, strumming is handled by a pick that is pulled by a DC motor and belt assembly, all of which is held up by an aluminum frame.

Levitate liquids and other tiny objects with this DIY device

If you’ve ever wished you could levitate tiny drops of liquid, small solids, or insects in mid-air, new research has you covered. That’s because Asier Marzo, Adrian Barnes, and Bruce W. Drinkwater have developed a 3D-printed, Arduino Nano-controlled acoustic levitator.

Their device uses two arrays of 36 sonic transducers in a concave pattern, which face each other in order to suspend objects like Styrofoam, water, coffee and paper in between. Several items can even be trapped at the same time, and liquid is inserted into the “levitation zone” via a syringe.

The principle is similar to the vibration you feel when next to a large speaker, but in this case, the homemade levitator employs ultrasonic waves to push particles without causing any damage to humans.

Acoustic levitation has been explored in hundreds of studies for applications in pharmaceuticals, biology or biomaterials. It holds the promise of supporting innovative and ground-breaking processes. However, historically levitators have been restricted to a small number of research labs because they needed to be custom-made, carefully tuned and required high-voltage. Now, not only scientists but also students can build their own levitator at home or school to experiment and try new applications of acoustic levitation.

If you’d like to make your own, be sure to check out Marzo’s Instructables post or the team’s full paper on the experiment here.

GuitarBot Brings Together Art and Engineering

Not only does the GuitarBot project show off some great design, but the care given to the documentation and directions is wonderful to see. The GuitarBot is an initiative by three University of Delaware professors, [Dustyn Roberts], [Troy Richards], and [Ashley Pigford] to introduce their students to ‘Artgineering’, a beautiful portmanteau of ‘art’ and ‘engineering’.

The GuitarBot It is designed and documented in a way that the three major elements are compartmentalized: the strummer, the brains, and the chord mechanism are all independent modules wrapped up in a single device. Anyone is, of course, free to build the whole thing, but a lot of work has been done to ease the collaboration of smaller, team-based groups that can work on and bring together individual elements.

Some aspects of the GuitarBot are still works in progress, such as the solenoid-activated chord assembly. But everything else is ready to go with Bills of Materials and build directions. An early video of a strumming test proof of concept used on a ukelele is embedded below.

GuitarBot would fit right in to a band where only the instruments operate unplugged. Speaking of robot bands, don’t forget the LEGO-enabled Toa Mata, or the fully robotic group Compressorhead.


Filed under: musical hacks, robots hacks

Maker creates his own coilgun using an Arduino Nano

If you suppose that electromagnetically-propelled projectiles are strictly the purview of well-funded government research labs, think again! Using two sets of coils wrapped around custom 3D-printed base structures and an Arduino Nano for control, YouTuber “Gyro” created his own coilgun capable of propelling steel fast enough to dent a piece of wood.

When fired, a photodiode at the end of each electromagnet coil sends a signal to the Arduino. This, in turn, shuts off the coil, allowing it freely escape the barrel.

As noted in his Instructables write-up, the gun is constructed without large capacitors, which can be expensive and dangerous. Instead, two LiPo battery packs are combined to produce around 22 volts, though this and the number of coils used, could be increased to produce a more powerful device!

Hackaday Prize Entry: Smart Composting System

Composting serves an important purpose in our society, reusing our food scraps and yard waste to fertilize gardens rather than fill up landfills. Knowing that most people don’t compost, [Darian Johnson] set out to create a Arduino-controlled composting system to make it as simple as possible. It monitors your bin’s moisture, temperature, and gas emissions to ensure it’s properly watered and aerated.

[Darian]’s project combines a MQ4 gas sensor that detects combustible gas, a soil moisture sensor, and a temperature and humidity probe. The nearby water reservoir is monitored by an ultrasonic sensor that keeps track of the water level; a pump triggered by a TIP120 turns on the water. Meanwhile, a servo-controlled vent keeps the air flowing just right.

The Smart Composting System sounds like it would be useful to home gardeners; it’s a Best Product finalist in the 2017 Hackaday Prize.


Filed under: The Hackaday Prize

Physically mix digital colors with Colorwise

As seen here, mixing colors in real life is simple enough to understand, if difficult to perfect. With red, green and blue, any color in the rainbow can be produced, and the same can be done virtually using these digital RGB components. To help make color theory easier to grasp, Justin Daneman and Tore Knudsen developed a tangible interface that employs an Arduino to detect the fill levels of three cylinders, which represent red, green, and blue.

The intensity of each color is increased by pouring more water into the corresponding container, and decreased by removing it with a syringe. In one mode, users can explore how RGB colors create and affect a digital image on a computer screen, which in this case is Leonid Afremov’s painting “Misty Mood.” A second Color Challenge mode places a random color onscreen—or even in another glass—and participants try to match it by correctly proportioning the three liquid containers.

Colorwise is a physical game and exploration concept that aims to create awarness about digital color theory. More spiecifically, the RGB color system. Through a tangible interface of three cylinders, you mix different combinations of red, green and blue. This is done with water which works as a metaphor for digital data. By rearranging the water, a feedback of aesthetic visual and audio is experienced.

You can read more about Colorwise on its page here, and see a demo of it below!

Another Arduino Compatible? This Time, It’s A Sony

When it comes to microcontroller development boards, we have a plethora of choices at our disposal. Each has its strengths and weaknesses, be they associated with its support and community, its interface capabilities, or its choice of processor family. Most boards you’ll find in our communities come from niche manufacturers, or at least from manufacturers who started as such. Just occasionally though along comes one whose manufacturer you will have heard of, ever whose manufacturer the Man in the Street will have heard of.

Which brings us neatly to today’s story, the quiet announcement from Sony, of a new microcontroller development board called the Spritzer. This is Arduino compatible in both physical footprint and IDE, is intended for IoT applications, and packs GPS, an audio codec, and an ARM Cortex M4 at 156 MHz. There is a Japanese page with a little more detail (Google Translate link), on which they talk about applications including audio beam forming with up to eight microphones, and a camera interface. 

The board is due to be available sometime early next year, and while it looks as though it will be an interesting device we’d sound a note of caution to Sony. It is not good enough to have an amazing piece of hardware; the software and community support must be more than just make-believe. If they can crack that then they might just have a winner on their hands, if they fail to make any effort then they will inevitably follow Intel into the graveyard of also-ran boards.

Thanks [Chris] for the tip.


Filed under: hardware
Hack a Day 13 Aug 15:00