Earlier this year, the Samsung Gaming Hub brought Xbox Game Pass, NVIDIA GeForce Now, Google Stadia and other gaming services to Samsung smart TVs and smart monitors, promising to add new services like Amazon Luna "soon." Soon, it turns out, is today: Amazon's cloud gaming service is now available on 2022 Samsung smart TVs.
Samsung says that with Luna, the gaming hub now has more than 1000 games available to play. Most of these games will require an extra subscription fee, though if you're an Amazon Prime subscriber, you already have access to a small library of games. Very small. Right now Prime users can play four games (Steel Assault, MYST, Control: Ultimate Edition and Garfield Kart: Furious Racing) included with their subscription.
The selection of free with Prime games changes every month, but users can subscribe to additional channels to expand their library. Luna Plus, for instance, includes games like Yakuza: Like a Dragon, Mega Man 11, Ghostrunner and Resident Evil VII. Luna's Retro Channel has a collection of classic games, from Centipede to Street Fighter II. Users can also subscribe to channels featuring Ubisoft and Jackbox game packs, all priced between $4.99 and $17.99 a month. If you do subscribe, your games won't be locked to your TV: Luna games are playable on PCs, Macs, tablets and smartphones.
How well all these games work, however, depends on your connection speed. Amazon Luna and Xbox Game Pass both recommended minimum internet speeds of 10Mbps to 20Mbps on a 5GHz WiFi connection — and of course, you'll also need the aforementioned 2022 Samsung Smart TV and a Bluetooth gamepad. If you have all that, Luna's Free with Prime games are a great way try game streaming on your TV.
Welcome to our first update to Engadget’s best games list for PlayStation 5. As always, we have looked for games that generally offer meaningful improvements over their last-gen counterparts when played on PS5, or are exclusive to the system. Our 2022 update sees two third-party titles – Deathloop and Final Fantasy VII Remake – join the overwhelmingly Sony fray. We'll be updating this periodically, so, if a game's just been released and you don't see it, chances are that the reason for its absence is that we haven't played through it yet. Either that or we hate it.
Astro’s Playroom
Sony
It’s odd to start a best games list with a title that comes free with the console, but if you’re anything like my son, who swiftly deleted Astro’s Playroom to make space for various Call of Duty titles, I’m here to tell you to give the pack-in title another shot. Astro’s Playroom is a love letter to both 3D platformers and the PlayStation itself. It’s also, to date, the title that makes the best use of Sony’s DualSense controller, with incredible haptic feedback and clever usage of the pad’s adaptive triggers. (Although, eight years on, I’m still not convinced anyone has found a compelling reason for that touch pad.) It’s a game that even completionists can finish within six hours or so, but those six hours were among the most fun I’ve had with the PS5 so far.
Final Fantasy VII Remake: Intergrade
Square Enix
We thought it would never happen. Final Fantasy VII was an iconic JRPG that’s credited with opening up the genre to the west. It peppered the Top 10 lists of the best games of all-time and introduced the long-running Japanese RPG series to polygons, 3D maps, and countless other innovations of 32-bit consoles. 23 years later, and three PlayStation iterations later, Square Enix dared to remake, not remaster, the game. It would be, contentiously, episodic, expanding out the story of Midgar and the opening part of the game into a single game.
It’s all very different. It’s also gorgeous, with a modern battle system that no longer focuses on static characters and menu choices. Somehow, and we were ready to be underwhelmed, the battle system works. FF7R’s fights are slicker and more enjoyable than those in Final Fantasy XV, the latest entry in the series. Each character, from iconic mercenary Cloud through to eco-terrorist Barret and flower girl Aerith, play in entirely different ways, using the space between themselves and enemies in very different ways. Some sub-missions and distractions feel like they’re there solely to eke some more hours out of your playthrough, but the world of the original has been thoughtfully reimagined, so it’s a minor complaint.
For anyone that bought the PS4 iteration, the upgrade to PS5 is free. However, it costs money to gain access to the PS5-exclusive DLC chapter featuring ninja Yuffie. Offering another battle style to experiment with and master, two new extra chapters run alongside the events of the first installment of this remake. Moments of the game feel like they were built to tease how capable the newest PlayStation is, with Yuffie zipping down poles through vertiginous levels, wall-running and mixing up long-range and short-range attacks in a completely different way to Cloud, Aerith and the rest. It suffers a little from trying to tie in FF7 lore from old spin-off titles, but it’s a satisfying distraction as we wait for the second part – Final Fantasy VII Rebirth – to arrive in 2023.
Bluepoint’s Demon’s Souls remake won’t be for everyone — no Souls game is. The original Demon’s Souls was a sleeper hit in 2009 on the PS3, establishing the basic formula that would later be cemented with Dark Souls, and then aped by an entire industry to the point where we now essentially have a “Soulslike'' genre. Today, that means challenging difficulty, grinding enemies for souls to level up, the retrieval of your corpse to collect said souls, a labyrinthine map to explore and, if you’re doing Soulslike right, some show-stopping boss fights to contend with. As a progenitor to the genre, Demon’s Souls has most of those in abundance. But rather than a huge sprawling map, it uses a portal system, with mini labyrinths to work through. Its bosses are also not quite on the level of impressiveness or difficulty of a more modern Dark Souls game.
Bluepoint has been faithful to the original, then, but graphically Demon’s Souls is a true showcase of what the PS5 can do, with gorgeous high-resolution visuals, smooth frame rates and swift loading. While the graphics certainly catch your eye, it’s the smoothness and loading times that are the most impactful. The original ran at 720p, and… depending on what you were doing 25 to 30 fps, while the remake lets you pick between a locked 30 or 60 fps at 4K or 1440p. And in a game that will likely kill you hundreds of times, waiting two seconds to respawn instead of thirty is transformative.
Sony's God of War series had laid dormant for half a decade when its latest incarnation hit stores in early 2018, and for good reason. Antiquated gameplay and troubling themes had made it an ill-fit for the modern gaming landscape. No more. SIE Santa Monica Studio's God of War manages to successfully reboot the series while turning the previous games' narrative weaknesses into its strengths. Kratos is now a dad, the camera is now essentially strapped to his shoulder and Sony has what is sure to become a new series on its hands.
The first outright PS4 game on this collection, God of War has at least been patched for better performance on PS5, allowing it to output at 4K/60. For those subscribed to PS Plus, this one’s available for free as part of the PlayStation Plus Collection on PS5.
This tale of samurai vengeance is like Japanese cinema come to life. There are multiple betrayals, the sad deaths of several close allies, tense sword fights, villages and castles under siege, and even a ‘Kurosawa mode’ black-and-white filter you employ for the entire game. The world of feudal Japan, with some creative liberties, is gorgeous, with fields of grass and bullrushes to race through on your faithful steed, temple ‘puzzles’ to navigate around and fortresses to assess and attack.
As you make your way through the main story quest, and more than enough side quests and challenges, you unlock more powerful sword techniques and stances, as well as new weapons and forbidden techniques that are neatly woven in the story of a samurai pushed to the edge. It still suffers from one too many fetch quests, artifacts scattered across Japan’s prefectures, but the sheer beauty of Ghost of Tsushima tricks you into believing this is the greatest open-world game on PlayStation. Don’t get me wrong — it’s up there.
With the new Director’s Cut edition on the PS5, you also get dynamic frame-rates up to 60 FPS, ensuring the game looks and feels even more like a tribute to Japanese cinematic auteurs of the past. There are also DualSense tricks, like a bow that tangibly tightens as you pull on trigger buttons, and subtle rumble as you ride across the lands of Tsushima, Director’s Cut adds a new, surprisingly compelling DLC chapter. As you explore the Iki isle, the game adds a few more tricks to Jin’s arsenal, and deepens the relationship and history between the game’s hero and his father.
Without spoiling what happens, the game smartly threads the original story into the DLC, ensuring it feels solidly connected to the main game, despite DLC status.
Deathloop, from the studio that brought you the Dishonored series, is easy enough to explain: You’re trapped in a day that repeats itself. If you die, then you go back to the morning, to repeat the day again. If you last until the end of the day, you still repeat it again. Colt must “break the loop” by efficiently murdering seven main characters, who are inconveniently are never in the same place at the same time. It’s also stylish, accessible and fun.
While you try to figure out your escape from this time anomaly, you’ll also be hunted down by Julianna, another island resident who, like you, is able to remember everything that happens in each loop. She’ll also lock you out of escaping an area, and generally interfere with your plans to escape the time loop. (The online multiplayer is also addictive, flipping the roles around. You play as Julianna, hunting down Colt and foiling his plans for murder. )
As you play through the areas again (and again) you’ll equip yourself with slabs that add supernatural powers, as well as more potent weapons and trinkets to embed into both guns and yourself. It’s through this that you’re able to customize your playstyle or equip yourself in the best way to survive Julianna and nail that assassination. Each time period and area rewards repeat exploration, with secret guns, hidden conversations with NPCs and lots of world-building lore to discover for yourself.
Finally, you don't have to pick up Spider-Man 2 on the GameCube to get your web-slinging fix anymore. For almost 15 years, that game was held as the gold standard for a Spider-Man game, and I'll let you into a secret: It wasn't actually that good. Marvel's Spider-Man, on the other hand, is a tour de force. Featuring the best representation of what it's like to swing through New York City, well, ever, Insomniac's PlayStation exclusive also borrows liberally from the Batman: Arkham series' combat and throws in a story that, although it takes a while to get going, ends up in a jaw-dropping place.
With the launch of the PS5, Insomniac released a Miles Morales spin-off game, which follows the eponymous character as he attempts to protect NYC in Peter Parker’s absence. Both parts are available packaged together as Spider-Man Ultimate Edition— it has a longer name than that but let's not — and benefit from improved framerates, resolution and ray tracing (although not necessarily all at the same time!) With the full graphical package enabled, you’ll be playing at 30 frames per second in 4K, or you can pick between a pair of performance options: 4K/60 with no ray tracing, or 1080p/60 with ray-tracing. Whatever mode you pick, you’ll benefit from loading times that finally make the game’s fast travel system… fast.
Resident Evil Village is delightful. It’s a gothic fairy tale masquerading as a survival-horror game, and while this represents a fresh vibe for the franchise, it’s not an unwelcome evolution. The characters and enemies in Village are full of life — even when they’re decidedly undead — and Capcom has put a delicious twist on the idea of vampires, werewolves, sea creatures, giants and creepy dolls. The game retains its horror, puzzle and action roots, and it has Umbrella Corporation’s fingerprints all over it. On PS5, the game is gorgeous and it plays nicely with the DualSense controller, adding haptic feedback to weapons and terrifying situations alike. It simply feels like developers had fun with this one, and so will you.
Returnalis a third-person action game, a roguelite, a bullet-hell shooter and very hard, perhaps not in that order. The setup is basically that you’re stuck in a death loop, but you’re aware of it, and must learn the patterns and weaknesses of enemies — and master your own — in order to progress. As Devindra Hardwar explains, it leans heavily on the dark sci-fi of Alien, Edge of Tomorrow and Event Horizon but makes something new and unique in the process.
It’s made by the team behind Resogun, Nex Machina and Super Stardust HD, and you can tell, for better or worse. As you’d expect from a team that’s spent the past decades making shooters, the movement, gunplay and enemy attack patterns are incredibly well tuned. But on the flipside, from a studio used to smaller productions, the complexity and ambition of Returnal leads to a lack of polish that some may find unacceptable in a $70 game. If you can look past that, there’s a hell of a game waiting for you here.
Sekiro: Shadows Die Twice isn't just another Dark Souls game. FromSoftware's samurai adventure is a departure from that well-established formula, replacing slow, weighty combat and gothic despair for stealth, grappling hooks and swift swordplay. Oh, and while it's still a difficult game, it's a lot more accessible than Souls games — you can even pause it! The result of all these changes is something that's still instantly recognizable as a FromSoftware title, but it's its own thing, and it's very good. While the game has yet to receive a proper PS5 upgrade, the extra grunt of Sony’s next-gen console does allow the game to finally run at a locked 60fps — something the PS4 Pro couldn’t handle.
In a recent filing, Microsoft told New Zealand’s Commerce Commission that Blizzard Activision produces no “must-have” games. Weird thing to say when the company plans to spend $68.7 billion to buy the gaming giant behind Call of Duty, Overwatch, Diablo, World of Warcraftand plenty more.
In the document, Microsoft said: “There is nothing unique about the video games developed and published by Activision Blizzard that is a ‘must have’ for rival PC and console video game distributors that give rise to a foreclosure concern.”
Attempting to downplay the importance of Call of Duty is just one of the ways Microsoft has tried to placate regulators. In February, the company pledged it would continue to make the franchise available on PlayStation consoles beyond any existing agreements between Sony and Activision.
It left its equipment in the streets in some cities.
An e-bike- and scooter-sharing startup co-founded by Olympian Usain Bolt appears to have stopped operations. Bolt Mobility offered bikes in five cities, including Portland, Burlington, Vermont and Richmond in California, and others. "We learned a couple of weeks ago (from them) that Bolt is ceasing operations," a transportation planner in Chittenden County, Vermont, told TechCrunch. "They’ve vanished, leaving equipment behind and emails and calls unanswered.”
Apple famously bragged it’ll never invade your privacy to serve ads, but it does have an ad business on its App Store and elsewhere. The company is now expanding that business by adding a new ad slot to its Today homepage tab and on individual app pages. The company says these new ad slots will adhere to Apple's policies on privacy and transparency, by not offering personalized ads to users under 18, never using sensitive data and avoiding hyper-targeting.
Microsoft’s console strategy is unique. Someone with a nine-year-old Xbox One has access to an almost-identical library of games as the owner of a brand-new Xbox Series X. That makes it difficult to maintain meaningfully different lists for its various consoles — at least for now. But while next-gen exclusives may be few and far between, there are a lot of gamers who simply haven’t experienced much of what Microsoft has had to offer since the mid-'10s.
It’s in that frame of mind that we approach this list, now updated: What games would we recommend to someone picking up an Xbox today? Expect more updated guides to the best games throughout the week.
It's not only Twitter trying to force Elon Musk to buy the company for $44 billion. An investor filed a proposed class action lawsuit to try stopping Musk from backing out of the deal. Luigi Crispo's suit accuses Musk of breach of contract and breach of fiduciary duty to Twitter's shareholders. Musk last month claimed the company made “false and misleading representations,” and that it misrepresented the number of bots and fake accounts on its platform. Crispo concurred with Twitter's claims that Musk is using false claims about bots and spam to wriggle out of the deal without a valid legal standing.
It’s 2022 and Spotify is adding the most basic of functions to its iOS and Android apps: dedicated play and shuffle buttons on playlists and album pages. Until now, tapping the button on most playlists started playback, shuffled. This vanilla playback ‘feature,’ however, will only be available to Spotify Premium subscribers.
There’s already a "TikTok Music" trademark application filed.
TikTok’s parent company, ByteDance, has filed a trademark application with the US Patent and Trademark Office for "TikTok Music." The service would let users "purchase, play, share, download music, songs, albums, lyrics... live stream audio and video... edit and upload photographs as the cover of playlists... [and] comment on music, songs and albums."
Microsoft is taking an interesting approach to secure regulatory approval for its acquisition of Activision Blizzard. In a recent filing spotted by Rock Paper Shotgun, the company told New Zealand’s Commerce Commission the troubled publisher produces no “must have” games. Yes, you read that right.
“There is nothing unique about the video games developed and published by Activision Blizzard that is a ‘must have’ for rival PC and console video game distributors that give rise to a foreclosure concern,” the company says in the document. Put another way, Microsoft believes owning the rights to best-selling Activision Blizzard franchises like Call of Duty won’t prevent rivals like Sony from competing against it.
At first glance, that would seem to be a nonsensical argument to make about a company Microsoft plans to spend $68.7 billion to acquire. All the same, it’s a claim the tech giant is making in response to its rivals. In a filing with Brazilian regulators, Sony called Call of Duty “an essential game” and an AAA title “that has no rival.” It argues the franchise is so popular that it influences the consoles people buy. Sony is likely speaking from experience. In 2015, the company announced an agreement with Activision that saw some Call of Duty content arrive on PlayStation consoles first.
Downplaying the importance of Call of Duty is just one of the ways Microsoft has tried to placate regulators. In February, the company pledged it would continue to make the franchise available on PlayStation consoles beyond the end of any agreements Sony and Activision had in place before the acquisition was announced. More recently, the company announced a labor neutrality agreement with the Communications Workers of America, which has been organizing video game workers across the industry.
A series of missteps put Microsoft in second place before the Xbox One even came out. With the launch of the Xbox Series X and S, though, Microsoft is in a great position to compete. Both are well-priced, well-specced consoles with a huge library of games spanning two decades.
Microsoft’s console strategy is unique. Someone with a 7-year old Xbox One has access to an almost-identical library of games as the owner of a brand-new Xbox Series X. That makes it difficult to maintain meaningfully different lists for its various consoles — at least for now. But while “next-gen” exclusives may be few and far between, with PS4 outselling Xbox One by a reported two-to-one, there are a lot of gamers who simply haven’t experienced much of what Microsoft has had to offer since the mid ‘10s.
It’s with that frame of mind that we approach this list: What games would we recommend to someone picking up an Xbox today — whether it’s a Series X, a Series S, One X or One S — after an extended break from Microsoft’s consoles?
This list then, is a mixture of games exclusive to Microsoft’s consoles and cross-platform showstoppers that play best on Xbox. We’ve done our best to explain the benefits Microsoft’s systems bring to the table where appropriate. Oh, and while we understand some may have an aversion to subscription services, it’s definitely worth considering Game Pass Ultimate, which will allow you to play many of the games on this list for a monthly fee.
Control
505 Games
Take the weird Twin Peaks narrative of Alan Wake, smash it together with Quantum Break's frenetic powers and gunplay, and you've got Control. Playing as a woman searching for her missing brother, you quickly learn there's a thin line between reality and the fantastical. It's catnip for anyone who grew up loving The X-Files and the supernatural. It's also a prime example of a studio working at their creative heights, both refining and evolving the open-world formula that's dominated games for the past decade.
Control on the last-gen Xbox is a mixed affair, with the One S struggling a little, but the One X being head-and-shoulders above the PS4 Pro when it comes to fidelity and smoothness. With the launch of the next-gen consoles, an ‘Ultimate Edition’ emerged which brought the ray-tracing and higher frame rates that PC gamers enjoyed to console players. Although you’ll only get those benefits as a next-gen owner, it also includes all the released DLC and is the edition we recommend buying, even if you’re not planning to immediately upgrade.
Master Chief's latest adventure may not make much sense narratively, but it sure is fun to play. After the middle efforts from 343 Industries over the last decade, Halo Infinite manages to breathe new life into Microsoft's flagship franchise, while also staying true to elements fans love. The main campaign is more open than ever, while also giving you a new freedom of movement with the trusty grappling hook. And the multiplayer mode is wonderfully addictive (though 343 still needs to speed up experience progression), with a bevy of maps and game modes to keep things from getting too stale. The only thing keeping it from greatness is its baffling and disjointed story, but it's not like Xbox fans have many options when it comes to huge exclusives right now.
Forza Horizon 5deftly walks a fine line by being an extremely deep and complex racing game that almost anyone can just pick up and play. The game has hundreds of cars that you can tweak endlessly to fit your driving style, and dozens of courses spread all over a gorgeous fictional corner of Mexico. If you crank up the difficulty, one mistake will sink your entire race, and the competition online can be just as fierce.
But if you’re new to racing games, Forza Horizon 5 does an excellent job at getting you up and running. The introduction to the game quickly gives you a taste at the four main race types you’ll come across (street racing, cross-country, etc.), and features like the rewind button mean that you can quickly erase mistakes if you try and take a turn too fast without having to restart your run. Quite simply, Forza Horizon 5 is a beautiful and fun game that works for just about any skill level. It’s easy to pick up and play a few races and move on with your day, or you can sink hours into it trying to become the best driver you can possibly be.
Gears 5 tries to be a lot of things, and doesn't succeed at them all. If you're a Gears of War fan, though, there's a lot to love here. The cover-shooter gameplay the series helped pioneer feels great, and the campaign, while not narratively ambitious, is well-paced and full of bombastic set pieces to keep you interested. As they stand, the various multiplayer modes are not great, but Gears 5 is worth it for the campaign alone.
It’s also a true graphical showcase, among the best-looking console games around. Microsoft did a great job optimizing for all platforms and use-cases, with high-resolution and ultra-high (up to 120fps on series consoles) frame rates.
It took more than a while to get here, but Nier: Automata finally arrived on Xbox One in the summer of 2018. And boy, was it worth the almost-18-month wait. Nier takes the razor-sharp combat of a Platinum Games title and puts it in a world crafted by everyone's favorite weirdo, Yoko Taro. Don't worry, you can mostly just run, gun and slash your way through the game, but as you finish, and finish and finish this one, you'll find yourself pulled into a truly special narrative, one that's never been done before and will probably never be done again. It’s an unmissable experience, and one that feels all the more unique on Xbox, which has never had the best levels of support from Japanese developers.
On Xbox One X and Series X, you effectively have the best version of Nier: Automata available, short of a fan-patched PC game. On Series S and One S... not so much, but you do at least get consistent framerates on the Series S and a passable experience on the One S.
Arriving at a time when "Gears Halo Forza" seemed to be the beginning, middle and end of Microsoft's publishing plans, Ori and the Blind Forest was a triumph. It's a confident mash of the pixel-perfect platforming popularized by Super Meat Boy, and the rich, unfolding worlds of Metroidvania games. You'll die hundreds of times exploring the titular forest, unlocking skills that allow you to reach new areas. It looks and sounds great — like, Disney great — and its story, while fairly secondary to the experience, is interesting. Ori might not do much to push the boundaries of its genres, but everything it does, it does so right. Its sequel, Ori and the Will of the Wisps, is very much “more of everything,” so if you like Blind Forest, it’s well worth checking out too.
Red Dead Redemption 2 is the kind of game no one but Rockstar, the team behind the GTA series, could make. Only when a studio is this successful can it pour millions of dollars and development hours into a game. Rockstar's simulation of a crumbling frontier world is enthralling and serves as a perfect backdrop to an uncharacteristically measured story. While the studio's gameplay may not have moved massively forward, the writing and characters of RDR2 will stay with you.
While Rockstar hasn’t deemed fit to properly upgrade Red Dead Redemption 2 for the next-gen yet, Series X owners will at least benefit from the best last-gen (Xbox One X) experience with the addition of improved loading times. The Series S, on the other hand, gets the One S version, but with an improved 30 fps lock and swifter loading.
Resident Evil Village is delightful. It’s a gothic fairy tale masquerading as a survival-horror game, and while this represents a fresh vibe for the franchise, it’s not an unwelcome evolution. The characters and enemies in Village are full of life — even when they’re decidedly undead — and Capcom has put a delicious twist on the idea of vampires, werewolves, sea creatures, giants and creepy dolls. The game retains its horror, puzzle and action roots, and it has Umbrella Corporation’s fingerprints all over it. It simply feels like developers had fun with this one, and so will you.
A word of caution before you run to buy it, though: This game doesn’t play great on every Xbox. On Series X, things are great: There's the option to turn on ray-tracing with the occasional frame rate issue, or to keep it off and have perfect 4K/60 presentation. With the Series S, while there is a ray-tracing mode, it’s almost unplayable. With ray-tracing off, the Series S does a decent job, though. The One X’s 1080p/60 mode is also fantastic, although its quality mode feels very juddery. If you own a base Xbox One or One S, though, there’s really no mode that actually feels enjoyable to play.
Sekiro: Shadows Die Twice isn't just another Dark Souls game. FromSoftware's samurai adventure is a departure from that well-established formula, replacing slow, weighty combat and gothic despair for stealth, grappling hooks and swift swordplay. Oh, and while it's still a difficult game, it's a lot more accessible than Souls games — you can even pause it! The result of all these changes is something that's still instantly recognizable as a FromSoftware title, but it's its own thing, and it's very good.
This is one game that’s really not had a lot of love from its developer or publisher, as, despite the fact next-gen consoles should be easily able to run this game at 60 fps, the Series S is locked to an inconsistently paced 30 fps, while the Series X doesn’t quite hold to 60 either. With that said, it’s more than playable.
This is private eye Takayuki Yagami’s second adventure; a spin-off of Sega’s popular, pulpy and convoluted Yakuza saga. He lives in the same Kamurocho area, the same yakuza gangs roam the streets, and there’s the very occasional crossover of side-story characters and, well, weirdos. But instead of punching punks in the face in the name of justice or honor, which was the style of Yakuzaprotagonist Kazuya Kiryu, Yagami fights with the power of his lawyer badge, drone evidence and… sometimes (read: often) he kicks the bad guys in the face.
The sequel skates even closer to some sort of serialized TV drama, punctuated by fights, chases and melodrama. For anyone that’s played the series before, it treads familiar ground, but with a more serious (realistic) story that centers on bullying and suicide problems in Japanese high schools, which is tied into myriad plots encompassing the legal system, politics and organized crime.
Yagami has multiple fighting styles to master, while there are love interests, batting cages, mahjong, skate parks and more activities to sink even more hours into. On the PS5, Lost Judgment looks great. Fights are fluid and the recreated areas in Tokyo and Yokohama are usually full of pedestrians, stores and points of interest. While Yakuza Like a Dragon takes the franchise in a new (turn-based, more ridiculous) direction, Lost Judgment retains the brawling playstyle of the Yakuza series, with a new hero who has, eventually, charmed us.
We already mentioned this one but it's difficult to overemphasize how good a deal Game Pass is for Xbox owners. For $15 a month you get access to a shifting and growing library of games. The company does a good job explaining what games are coming and going in advance, so you won't get caught out by a game disappearing from the subscription service just as you're reaching a final boss. There are 11 games mentioned in this guide, and seven of them are currently available with Game Pass. The full library is broad, and, while still Microsoft's cloud service is still just in beta, you'll have access to many of the games on your tablet, phone or browser through xCloud at no extra fee.
TikTok is conducting a broader test of games in its all-conquering app. The company recently added a way for creators in some markets (including the US) to append one of nine mini-games to a video by tapping the Add Link button and choosing the MiniGame option. When viewers come across a video that links to a game, they can start playing it by tapping a link next to the creator's username.
“Currently, we’re exploring bringing HTML5 games to TikTok through integrations with third-party game developers and studios," a TikTok spokesperson told TechCrunch. One of the games is from Aim Lab, the maker of a popular aim training app of the same name. Its TikTok game is called Mr. Aim Lab’s Nightmare. TikTok's other partners on the initiative include developers Voodoo, Nitro Games, FRVR and Lotem.
None of the games have ads or in-app purchases at the minute and the project is in the early stages of testing. TikTok is looking to find out how (or if) creators craft content around them, and how users interact with the games. As The Verge notes, users can record their gameplay and share it in a fresh video.
Reports in recent months suggested TikTok was readying for a major push into gaming. Parent company ByteDance bought game developer Moonton Technology last year. TikTok teamed up with Zynga for an exclusive mobile game called Disco Loco 3D; a charity game called Garden of Good, through which players can trigger donations to Feeding America, became available on the US version of TikTok in June. TikTok previously tested HTML5 games in Vietnam.
Other major tech companies have made a push into mobile gaming, including Apple, Google and, more recently, Netflix. Zynga, of course, became a social gaming giant with the help of Facebook's massive reach, while Facebook moved into cloud gaming in 2020. It's no secret that Meta is trying to ape many of TikTok's features across many of its apps, so it's interesting to see TikTok taking a leaf out of Facebook's playbook on the gaming front.
It’s been a longer wait than we’d hoped, but the first major software update for the Analogue Pocket is finally here. It’s still a beta version so not everything is fully fleshed out, but you’ll at least be able to get a taste of the company’s vision for its fledgling OS. The beta does include a taste of the “reference” Library, much-improved game saves and, most excitingly, a glimpse at how third-party developers can use the Pocket to emulate consoles beyond the ones it already does.
Analogue OS 1.1
“Memories,” as Analogue calls save-states, still aren’t complete, but you can at least save a respectable 128 different game states which is a vast improvement on the minimal offering at launch (one slot for just one game total). You can create saves for any game, be that physical cartridge, or any “.pocket” GB Studio files you have (like Deadeus). The method for making a save is the same as before (Up+Analogue button) and you can recall a list of saves during play with Down+Analogue button. If you prefer to start from the last save point immediately, you can activate that in options also (rather than choosing from a list).
What you can’t do is keep updating the last save as you go along (think “save slots” in most emulators). Every new save will be a separate file and you’ll manage them individually. They show up in a long list which details the platform for the game you were playing (Game Boy, Game Gear etc.) the game’s title and date/time of the save.
Right now you can pull up Memories from the main menu (before loading a game), but choosing a save that corresponds to the cartridge in the slot doesn’t take you directly there (it’s grayed out), you have to load the game first. Analogue says that saves/Memories will soon have a screenshot attached and will be sortable in a variety of ways to make the experience much smoother in the full release this September.
James Trew / Engadget
What wasn’t in the OS at launch at all was the “Library” feature. All we knew was that it had the lofty goal of being a complete reference of all gaming history. From within that you’d see artwork for titles along with what company made the game, for what platform, what year and even what region or version you had inserted in the cartridge slot. In today’s beta, the Library is more of a splash screen before the game loads. Analogue says you’ll even be able to add your own image to a game in the Library, but again, expect that in the final release.
All the cartridges I tested had the correct details with a screenshot, but the information is limited (no mention of what year or version of the game I have etc.). Of course we’re excited to see how this scales up once it’s fully integrated, but for now it’s a pleasant stop along the way to playing a game. It’s worth noting that, as is, it only applies to cartridges and not titles launched from the GB Studio section (such as the aforementioned Deadeus which is a full game that Analogue made available for the Pocket at launch).
On a more practical note, Analogue has added support for more third-party controllers for when playing through the TV via the dock. To be fair, even though the officially supported list at launch was short (three 8Bitdo models plus the PS4 and Switch controllers), many more did still work. As of this release the number of 8Bitdo controllers supported jumps to 15 and PS5 owners can now use their DualSense, too, if they wish.
OpenFPGA
One of the more interesting features of the Pocket at launch was the presence of a spare FPGA chip. Analogue’s hardware doesn’t use software emulation, instead it uses a Field Programmable Gate Array (FPGA) to emulate consoles at the hardware level with cores — instructions for the FPGA that configure it to mimic a specific system. Analogue pledged that others would be able to develop cores for the Pocket, and today we see the first example of that.
James Trew / Engadget
A core for the PDP-1 has been created for the Pocket allowing you to play one of the very first videogames — Spacewar!— from 1962. As you can imagine, the game is very simple and doesn’t really tax the Pocket, but it’s a fitting first example for a console that wants to celebrate the history of gaming. And this should really just be the start of something more exciting as other developers – which can be anyone – get onboard.
What’s more of a surprise is that the entirety of the Pocket’s hardware appears to be open to developers. Initially, it was thought that the Pocket’s main FPGA would be kept for Analogue and the less powerful second FPGA was there to be tinkered with. But the company's founder, Christopher Taber, confirmed to Engadget that "developers will be capable of implementing totally decentralized cores as far as they can push Pocket's hardware ... roughly up to the 32-bit generation.”
Best of all, we might not even have to wait very long to see what comes along. “Many third-party developers have had their hands on openFPGA for some time now and you can expect a plethora of new amazing things being publicly released by them shortly on/after July 29th”, Taber told Engadget, before concluding: “We are not f***ing around with this.”
The PlayStation 5now supports 1440p, at least for gamers with access to its beta software. While the console has supported 1080p and 4K output from the start, 1440p support is still a much-requested feature by players who use monitors instead of TVs. It provides a middle ground between full HD and 4K, after all, and is a popular choice for gamers who also play on their PCs. Testers who get the latest beta software for the PS5 will now see a 1440p HDMI video output option as an additional visual setting when they use the console with a compatible monitor.
Obviously, they can enjoy the full benefits of 1440p rendering if the game they're playing supports the resolution. But if they're playing a game that supports 4K, they could also benefit from the feature, because the option downsamples the visuals for 1440p output and that leads to sharper images. As VG247 notes, though, Variable Refresh Rate (VRR), which rolled out for the console in April, is only available for 1080p and 2160p. VRR gives the screen the ability to sync its refresh rate with that of the game for a smoother experience, and it's not quite clear why it's not available for 1440p output.
In addition to 1440p support, the latest beta software also gives users a way to create gamelists in their Game Library so that they can better organize all the titles they own. Players can create up to 15 gamelists with 100 games each. Their in-progress activities will now be shown prominently at the top of the game hub when they resume a game, as well, and they can now request party members to share their screens so that they can watch their gameplay. Plus, when they enter a party and a member is playing game they can join, they'll now receive an alert and then join the game directly from that notification.
Sony has introduced more experimental features with the new beta and has listed them all on the PlayStation blog.
You might not get to play the PlayStation 5 remake of Star Wars: Knights of the Old Republic anytime soon: According to Bloomberg, its development has been delayed indefinitely. Sony announced that Aspyr Media, a company known for creating ports out of existing video games, was remaking BioWare's classic Star Wars RPG last year. Aspyr had been working on the remake for three years by then and had industry veterans, as well as people who helped create the original game, onboard. Things certainly looked promising, but now the game's future seems uncertain.
Apparently, Aspyr finished a demo of the game to show Lucasfilm and Sony on June 30th and the developers were even excited by what they've achieved. A week later, however, the company fired design director Brad Prince and art director Jason Minor. On his LinkedIn page, Minor's Aspyr credit shows his end of employment as July 2022, and his profile image currently features the "#Opentowork" frame.
Aspyr reportedly held a series of meetings in July about the situation to tell employees that the demo wasn't where they wanted it to be and that the project would be put on hold. The studio heads also told staff members that the company will be looking for new contracts and development opportunities.
While the developer's reasons for firing Prince and Minor and for freezing the project aren't clear at this point, one of Bloomberg's sources suggested that it poured a disproportionate amount of time and money into creating the demo. If that's the case, continuing what it's been doing for the rest of the game wouldn't be sustainable. Bloomberg says another possible point of contention is the game's timeline. Aspyr has been telling partners that the game would be released by the end of 2022, but 2025 would be a more realistic target.
Some Aspyr personnel now believe that Saber Interactive, which has been doing outsourced work for the project, could now take over. We reached out to the company for a response to Bloomberg's report and will edit this post with any information it may provide. To note, company released Star Wars: Knights of the Old Republic II for the Nintendo Switch back in June. The game went out with a bug that prevented people from finishing it, but Aspyr rolled out a patch to fix the issue in July.
Funko, which is best known for its Pop vinyl figurines, is about to venture into new territory. It's making video games with the help of developer 10:10 Games. The studio is led by Jon Burton, the founder of Traveller's Tales and TT Games. “By partnering with 10:10 Games and utilizing the best creators in the business, we will have the talent to deliver games that reflect Funko’s unique look and feel across its lines and varied products," Funko CEO Andrew Perlmutter said in a statement.
The first game under the partnership is an action platformer that's coming to PC and consoles in 2023. Funko says the untitled game will have "major third-party studio integration," which probably shouldn't be a big shock given the high-profilelicensing deals Funko has for collectibles and Burton's experience with the various Lego games. Meanwhile, Funko expects the game to have a “T” for teen rating. The first teaser shows a Pop-style character called Freddie Funko, but offers few other details.
We are so excited to finally reveal that we have teamed up with Funko for our first game! pic.twitter.com/CKbyNK6FwO