Posts with «region|us» label

Polestar 3 first look: Possibly the best-looking EV for 2023

Polestar started out as a racing team that was then turned into a performance tuning division for Volvo before becoming its own brand in 2017.And after testing the waters with the Polestar 1 and Polestar 2, the company is poised to take another big step forward with the upcoming release of its first EV SUV: the Polestar 3. So when the car recently came to New York City for its North American debut, we couldn’t pass up the chance to check it out because it might just be the best-looking new SUV in 2023.

The Polestar 3 is built on the same platform as the Volvo EX90, but the company has made some significant changes that ensures there won’t be confusion between the two. Instead of three rows of seats, the Polestar 3 maxes out at two, with slightly less rear storage in favor of a more spacious cabin. So despite a relatively low roof line, the combination of a glass roof, a long wheelbase and rear seats that are reclined a bit more than usual gave me and my 6-foot frame a very relaxed seating position with tons of leg room. There were even a couple throw pillows in the back seat, which might be a bit unnecessary, but really adds to the premium loungey feel Polestar is going for.

Meanwhile, in front the Polestar 3 features a more enclosed cockpit-style layout, mixed with a bit of Scandinavian minimalism. There’s a big armrest and an extended console featuring a built-in wireless charger. As for infotainment, Polestar is continuing to use a system based on Android Automotive centered around a big 14.5-inch touchscreen with Google Maps as your default navigation system and a very familiar touch-based UI. Like in a lot of modern cars, pretty much everything from climate control to music is handled on the display, with the only physical controls being a big knob on the console for volume/play/pause along with some additional haptic touch points on the steering wheel.

On the outside, the Polestar sports a much more aggressive design than the EX90, thanks to dual wings (one on the hood and one above the rear window), a front splitter, big wheels (either 21 or 22 inches depending the spec) and a new two bladed-version of the company’s signature Thor’s Hammer headlights. I know not everyone will agree, but I think the Polestar 3 looks fantastic. It’s got just enough futuristic sci-fi design cues without going overboard like Tesla’s Cybertruck.

Photo by Sam Rutherford/Engadget

The Polestar has the tech to back up its sci-fi looks too. In addition to things like automatic lane keeping and blindspot detection, it features a bevy of monitoring components including 12 ultrasonic sensors, five exterior radars, five cameras, two driver monitoring sensors and even four interior radars spread throughout the car. The most important use of these new sensors is that alongside the EX90, the Polestar 3 will be one of the first cars to offer an onboard passenger detection system as standard.

This means in the event a child or a pet is left in the back seat (or the trunk), the car will warn the driver, prevent the car from being locked and will continue to maintain a safe climate unless a manual override is given. The goal is to prevent any occupants from overheating if left in the car, which is sadly a very preventable cause of death that’s occurred to more than 900 children in the U.S. since 1998.

Another interesting feature is the Polestar 3’s headlights which feature a 1.3-megapixel DLP sensor that allows the car to more easily focus and adjust its beams to suit the driving conditions. And while it wasn’t on the model we saw, Polestar says the 3 will also have an optional Pilot Pack that includes a LiDAR sensor from Luminar and an NVIDIA Drive Orin chip, which will support some level of autonomous or semi-autonomous driving capabilities.

Finally, as part of the company’s commitment to making a fully carbon-neutral car by 2030, the 3 also includes a number of sustainability features including paneling and pieces of trim made from flax fiber, “Microtech” upholstery made from a pine oil-based vinyl (instead of petroleum), and floor mats created from recycled PET bottles.

That said, possibly my favorite thing about the Polestar 3 is the way the carmaker has integrated the vehicle’s design, tech and sustainability into a single cohesive package. Little elements like labeling the size of the Polestar 3’s battery on the outside of the car, right next to its name, help add a sense of transparency to its construction. As a part-time design nerd, the little labels everywhere are like a typographer's dream. On top of that, Polestar is even using blockchain technology to trace the origins of the components that go into the car's battery, to make sure they are coming from conflict-free regions. And when you pair all this with a striking design, you get a really enchanting vision of where the EV market is heading.

However, I still have two main concerns about the Polestar 3: its pricing and its energy efficiency. With the standard dual-motor long-range model starting at $83,900 or $89,900 for the Performance Pack model, this clearly isn’t an EV for the masses. And with the number of luxury electric SUVs like the BMW iX and others hitting the roads, Polestar is wading into an increasingly competitive market.

Photo by Sam Rutherford/Engadget

On top of that, despite costing $30,000 more than a Tesla Model Y and having a big 111 kWh battery (versus just 75kWh for the Tesla), the Polestar 3 is currently only expected to get around 300 miles of range compared to 330 for the Model Y. And it’s a similar situation for the Polestar’s 250 kW DC charging, which isn’t quite as fast as what you’d get from a similar but less expensive rival like the Hyundai Ioniq 5. Granted, the Polestar has yet to receive its final official range figures from the EPA, but just going by the numbers we have so far, its battery and charging tech aren't quite as impressive as you might expect. Still, the Polestar 3 looks great and hopefully we'll know more later this year when the car goes on sale for real sometime in Q4.

This article originally appeared on Engadget at https://www.engadget.com/polestar-3-first-look-possibly-the-best-looking-ev-for-2023-133508992.html?src=rss

Roku will lay off another 200 workers

Roku isn't done cutting jobs in a bid to turn its fortunes around. The streaming company has warned that it will lay off another 200 workers, or about six percent of its current headcount. It also plans to either close or sublease offices that aren't in active use. The layoffs will help the firm limit its expenses and focus on projects that will have a "higher return on investment," Roku says.

The device and platform creator expects to pay between $30 million and $35 million to handle the layoffs and building closures. Most of those costs should be paid in the first quarter, or by the end of this month. The layoffs should be finished by the end of Roku's second quarter, or June.

In November, Roku said it would eliminate 200 jobs in response to rough "economic conditions." It expected a year-over-year drop in revenue, and had already been struggling with slowing revenue growth in the second half of 2022. Like fellow internet video rivals Disney and Netflix, Roku is grappling with the combination of a looming recession and the end of a pandemic-era boom that kept many people at home watching TV. The company wasn't helped by the failure of Silicon Valley Bank earlier this month — it said it could have lost over 25 percent of its cash if regulators hadn't stepped in to protect deposits.

Roku is far from the only large tech company laying off staff this year. Alphabet, Amazon, Meta and Microsoft have all slashed their workforces, among numerous others. However, Roku's reductions come at a pivotal moment. It just released its first self-made TVs, and it's facing stiff competition in hardware and services from the likes of Amazon, Apple and Google. Roku is under pressure to invest heavily in its technology to keep up with its frequently wealthy challengers.

This article originally appeared on Engadget at https://www.engadget.com/roku-will-lay-off-another-200-workers-132908304.html?src=rss

Apple’s 'Tetris' movie trades real-life drama for spy fantasies

No, the origins of Tetris didn't involve a high-speed car chase, but the true story behind the game still reads like a spy novel. There's corporate intrigue, nefarious government agencies and an envious amount of globe-trotting. But the reality wasn't enough for the creative minds behind Apple's Tetris film, which premieres on March 31st. Director Jon S. Baird and writer Noah Pink couldn't help but spice up the story with hyperactive pixel art, cartoonishly evil villains and wildly discordant tonal shifts. The result is a film that may entertain general audiences – or critics who have somehow never heard of Tetris before – but will probably leave true aficionados of the game cold.

From its opening scenes, in which a young Henk Rogers (The Kingsman's Taron Egerton) recounts the magical moment he encountered Tetris at CES, the film aims for the snappy dialog of Aaron Sorkin's scripts for The Social Network and Steve Jobs. But it never reaches those heights. Rogers is the entrepreneur responsible for working together with Alexey Pajitnov (Nikita Efremov), the Soviet programmer who created Tetris, to bring the game to the rest of the world. He makes for a compelling main character on paper, and yet the film doesn't delve too deeply into why he'd risk his life and business (he was the founder of Japan's Bullet-Proof Software) for a single game.

Apple

Call that a failure of storytelling, or perhaps it's just dramatic shorthand. Rogers is one of the first people to become truly obsessed with Tetris, and that alone defines his actions. Throughout the movie he and others experience the "Tetris effect" – hallucinating falling blocks after playing the game. That's a practically universal response to playing Tetris for an extended period. The world quickly fades out of view while you're focusing on those shapes, and its effect on you lingers for days.

In this film, that's shown in the most basic way possible: A hallucinatory display of shapes right in front of someone's eyes. But I couldn't help but imagine how a more artful take would have looked. Think Tetris by way of Darren Aronofsky's Pi, a movie where the lead character starts to see evidence of math in every corner of the natural world.

That being said, there's still plenty to enjoy in Tetris. Rogers’ early glimpse at a Game Boy prototype, the system that would make Tetris a global phenomenon, is treated like he's encountering the Holy Grail. He immediately sees the potential for appealing not just to kids with NES consoles but even adults. You could easily call it the first casual video game. Ben Miles and Togo Igawa also do a fine job of embodying Nintendo royalty, former Nintendo of America chairman Howard Lincoln and the company's third president, Hiroshi Yamauchi.

“The very important role of Tetris of that time was that it started to break down the barrier between people and computers,” Pajitnov told me in an interview. Early on, he said people were embarrassed to admit they were hooked on Tetris, and others were quick to say they don’t play games, “just Tetris.” Now gaming, especially those of the casual mobile variety, can reach just about anyone.

At the very least, Tetris the film understands the power of games. But it would be stronger if it embraced the reality of the story, rather than try to position itself as a cheap spy movie. British billionaires Robert and Kevin Maxwell are more James Bond villains than actual humans (admittedly, that may not be far from the truth), as they wrangle with Soviet leaders and Rogers over distribution rights to the game. Soviet intelligence officers, who repeatedly threaten Rogers and Pajitnov, are even more cartoonish. By the time we reached an obligatory car chase that, for some reason, also turns into pixelated graphics, I was almost completely checked out.

Apple

It’s doubly disappointing since the movie didn’t need to do much of this. The real-world licensing dilemma, which kicked off after the British software seller Robert Stein sold rights to the game before the Soviet Union’s approval, could be compelling enough. Prior to Rogers’ discovery of the game, Stein had sold rights to the Maxwell’s Mirrorsoft for European distribution, and to Spectrum Holobyte in the US. Rogers’ snagged Spectrum’s rights, but quickly realized that Steins’ contracts were likely illegitimate. To the movie’s credit, it also covers this licensing drama, but it’s almost always overshadowed by the more fantastical elements added by the filmmakers.

While the pieces don’t entirely fit into place (sorry), if Tetris pushes more people to explore the actual history of the game through other media, like the BBC's documentary Tetris: From Russia with Love, Dan Ackerman's The Tetris Effect and the graphic novel The Games People Play, it may have been worth it. Still, its existence also means we won’t get to see any other adaptations, like a Halt and Catch Fire-esque limited series, anytime soon.

This article originally appeared on Engadget at https://www.engadget.com/apple-tetris-movie-review-123020220.html?src=rss

Faraday Future finally starts FF 91 production after repeated delays

When Faraday Future released its earnings report for 2022 earlier this month, it said it's on track to begin the production of its first vehicle. The company had a lot of false starts since it was founded in 2014 and had to push back the model's production and shipment dates again and again. This time, the company was finally able to stick to its timeline: Faraday Future has announced that it has started production for the FF 91 Futurist electric vehicle at its factory in Hanford, California. 

Faraday Future unveiled the FF 91 Futurist in February 2022, with the intention of kicking off the manufacturing process in the third quarter of the year. It obviously didn't happen, and the company told investors that it was because it needed more cash for its commercial launch. Indeed, the automaker grappled with a string of financial woes over the years and even almost ran out of cash in 2017 before Season Smart, later acquired by Chinese company Evergrande Health, agreed to fund it with $2 billion. 

Faraday burned through Season Smart's initial $800 million cash injection too quickly, however, and ended up feuding with the investor. The company furloughed (and ultimately let go) hundreds of employees while the dispute was ongoing. It also had to abandon its plans to build a $1 billion Las Vegas production facility and sell the site for $40 million.

The FF 91 Futurist promises 1,050 horsepower, a range of 381 miles as certified by the EPA and the ability to go from zero to 60 mph in 2.27 seconds. It will be sold both stateside and in China — in the US, customers in Los Angeles will get their units first, followed by those in San Francisco and then buyers in New York. According to Reuters, deliveries in the US are scheduled to begin in April 2023. The company itself didn't mention a specific date for when deliveries will start, but it did announce a final launch event for the FF 91 Futurist on April 26th.

This article originally appeared on Engadget at https://www.engadget.com/faraday-future-finally-starts-ff-91-production-after-repeated-delays-114510625.html?src=rss

The Morning After: Will we see Apple's mixed-reality headset at WWDC 2023?

Apple has set the dates for WWDC 2023, which will run between June 5th and June 9th. It's still an online-only affair, but there will be a "special experience" at Apple Park on the 5th for developers and students.

While we expect to see software-centric upgrades, with iOS, macOS and the rest, this could also be when Apple finally debuts its mixed-reality headset. Rumors suggest it could be called Reality Pro or Reality One, and it’s believed to be a standalone device with an M2 chip, dual 4K displays, advanced body tracking and controller-free input. It could be a pricey piece of hardware, even by Apple’s standards, with some reports suggesting it’ll cost $3,000.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

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Sony's 12-megapixel full-frame ZV-E1 is a low-light vlogging beast

It comes with 5-axis stabilization and AI-based auto-framing.

Engadget

Sony has unveiled its latest, and by far greatest vlogging camera to date: The full-frame ZV-E1. Equipped with the same backside-illuminated (BSI) 12-megapixel sensor as one of the company’s flagship cameras, the A7S III, it promises excellent low-light performance and 4K video at up to 120p. The $2,200 price tag also makes it enticing for vloggers as it offers features found on the $3,500 A7S III, thanks to a full-frame sensor. Crucially, for people like me obsessed with the older ZV-1 vlogging camera, it uses the same Z-batteries as larger Sony models, meaning more video capture without having to keep it plugged in or swapping out batteries. It goes on pre-order tomorrow, with shipping set to start in early April.

Continue reading.

Tech leaders and AI experts demand six-month pause on 'out-of-control' AI experiments

The open letter warns of risks to humans.

An open letter signed by tech leaders and prominent AI researchers has called for AI labs and companies to "immediately pause" their work. Signatories like Steve Wozniak and Elon Musk agree risks warrant a minimum six-month break from producing technology beyond GPT-4 to allow people to adjust and ensure they are benefiting everyone. The letter adds that care and forethought are necessary to ensure the safety of AI systems, and that may not be happening. Companies are racing to build complex chat systems that utilize the technology. Microsoft recently confirmed that its revamped Bing search engine has been powered by the GPT-4 model for over seven weeks, while Google also debuted Bard, its own generative AI system powered by LaMDA.

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Renewable power generation overtook coal in the US last year

Natural gas is still the largest electricity source, however.

The US Energy Information Administration (EIA) has determined that renewable power generation overtook coal in 2022, with 4,090 million megawatt-hours coming from solar, wind, hydroelectric, biomass and geothermal technology. The shift came through increased renewable capacity and coal's years-long decline. Wind was the dominant source of clean electricity, with the capacity jumping from 133 gigawatts in 2021 to 141 gigawatts a year later. However, natural gas still remains the top power source, with a 39 percent share.

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Lamborghini's plug-in hybrid supercar runs for only six miles in electric mode

You’re not buying it for fuel economy anyway.

Lamborghini

The Lamborghini Revuelto, which translates to “scrambled,” can reach 6.2 miles from a full charge. That is likely not enough juice to get you to Costco and back, but this is a hybrid vehicle not exactly intended for all-electric usage. With that said, the combustion engine charges the rather minuscule 3.8kWh battery on its own in just six minutes. If you’re waiting on an all-electric Lamborghini, the company still plans to introduce one by 2030.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-will-we-see-apples-mixed-reality-headset-at-wwdc-2023-111530966.html?src=rss

Nintendo extends deadline to redeem 3DS and Wii U eShop codes until April 3rd

Nintendo was supposed to shut down its Wii U and 3DS eShops for good on March 27th at 5PM PST, but it looks like you'll have a little more time. The company has announced that it has extended the ability to redeem download codes until April 3, 2023 at 9:30PM. The reason? "The feature to redeem download codes was disabled earlier than scheduled," Nintendo wrote in a customer support FAQ seen by Game Developer

The company announced the eShop closures back in February 2022, and barred users from adding funds to their accounts on August 29th. The final shutdown was set for March 27th, so it's been extended nearly a week. After that time, you'll no longer be able to purchase new titles, but you can continuie to redownload 3DS and Wii U titles for now. Any remaining funds in your Nintendo Network ID wallet will be transferred over to your Nintendo Account wallet used in the Nintendo Switch until March 2024.

As we wrote in an explainer earlier this week, the Wii U and 3DS eShop closures mean that a vast library of games has essentially vanished. It was home to a large number of exclusives like Pushmo, Attack of the Friday Monsters, Dr. Luigi and more, that we may never see again. In a now deleted FAQ, Nintendo said that "we currently have no plans to offer classic content in other ways," meaning access may soon be limited to preservationists and, unfortunately, pirates. 

This article originally appeared on Engadget at https://www.engadget.com/nintendo-extends-deadline-to-redeem-3ds-and-wii-u-eshop-codes-until-april-3rd-105014518.html?src=rss

Uber adds 14 new cities to its EV rideshare service

Uber announced today that it’s adding 14 new markets to Comfort Electric, its EV rideshare service. The program allows you to hail electric vehicles like the Tesla Model 3, Ford Mustang Mach-E and Polestar 2. It’s another small step toward the company’s goal of phasing out gas-powered vehicles by 2030.

Beginning today, Uber’s Comfort Electric program adds availability for Detroit, Indianapolis, Jacksonville, Minneapolis / St. Paul, Montreal, Nashville, New Orleans, Orlando, Palm Springs, Phoenix, Pittsburgh, Salt Lake City, Tampa Bay and Toronto. The program’s rollout began last May in California and expanded to 25 US markets in September. Comfort Electric is separate from Uber Green, which costs the same as UberX but includes hybrid vehicles in addition to electrics. The company also offers e-bikes and e-scooters in partnership with Lime for customers who can skip cars altogether.

Uber says it will spend $800 million to help its drivers transition to EVs. It partnered with Hertz to help supply EVs while offering a (limited-time) Zero Emissions incentive, letting EV drivers earn an extra $1 on every trip (up to $4,000 per calendar year). Other driver perks include $100 off a Wallbox EV charger and another $100 off installation. In addition to its 2030 goal of zero emissions in North America, the company plans to cut its carbon emissions in half by 2025, and it wants to hit zero emissions globally by 2040.

Comfort Electric rides cost more than a standard UberX — usually by around 20 to 40 percent. However, Uber is enticing you to try it out by offering 25 percent off two rides with the coupon code “GOELECTRIC” from April 11th through the 30th.

This article originally appeared on Engadget at https://www.engadget.com/uber-adds-14-new-cities-to-its-ev-rideshare-service-100055807.html?src=rss

EA is cutting around 800 jobs in company restructuring

Electronic Arts is reducing its workforce by six percent, company CEO Andrew Wilson has announced in a blog post. As The Wall Street Journal notes, while layoffs are sweeping the tech industry, this makes EA the first major video game publisher to announce job cuts that would affect a significant number of people. While Wilson didn't specify how many workers will be impacted by the layoffs, a 2022 filing by the company said it had a workforce that was almost 13,000 strong.

Wilson said EA already started telling some of the roughly 800 affected workers that they were going to lose their jobs earlier this year. The layoffs will continue over the coming months until early next fiscal year. He explained that the job cuts are a result of the company deciding to move away from projects that no longer align with its goals, to review its real estate footprint and to restructure some of its teams. In certain cases, EA will offer the affected worker the opportunity to transition to other roles within the company. But those who don't get the offer (or choose not to take a new role within EA) will be getting severance pay, company-paid health insurance and career transition services. 

The video game industry as a whole has been struggling with a slump in player spending since 2022 after a couple of years of growth fueled by increased gaming hours during pandemic lockdowns. EA has implemented several cost-cutting measures over the past months as a result, including shutting downApex Legends Mobile and Battlefield Mobile. It also reportedly cancelled an unannounced single-player game set in the Titanfall and Apex Legends universe. In May 2022, Puck News reported that EA was actively looking for a buyer or a company willing to undergo a merger. The company approached Disney and Comcast, Puck said, but discussions ultimately broke down. 

This article originally appeared on Engadget at https://www.engadget.com/ea-is-cutting-around-800-jobs-in-company-restructuring-093534145.html?src=rss

Reddit says it's banning more people than ever in big transparency push

Reddit's transparency reports go beyond what most social media companies offer, providing copious data on content moderation and global legal requests. Now, the company has introduced a transparency center serving as a hub for safety, security and policy information. It also announced plans to release transparency reports biannually rather than just once per year and said that in 2022, it removed significantly more offensive content, including child abuse and revenge porn, than in 2021.

Last year, Reddit saw a big jump in moderation and legal requests, according to its 2022 transparency report. Government and law enforcement removal account information requests were up by 51 percent and 61 percent respectively, while copyright notices jumped 43 percent. 

The story was similar on the moderation front. Last summer, the BBC reported that Reddit was still leaving up "thousands" of non-consensual intimate (NCII) images (aka revenge porn), despite making changes to its policy earlier in this year. 

As a result, Reddit joined StopNCII.org, a database that aims to reduce the spread of revenge porn, operated by the nonprofit charity SWGfL's Revenge Porn Hotline. "We have already seen promising results from this tool and believe it will help us remove this content more quickly," a spokesperson told Ars Technica. To wit, it removed 244 percent more user accounts violating revenge porn policies than it did in 2021, and banned 473 percent more subreddits. The total number of NCII posts removed was 187,258 compared to around 88,000 the year before. 

The site also removed 874 percent more child sexual abuse materials (CSAM) than it did in 2021. It achieved that by hiring more moderation staff and investing in proactive detection tools. By comparison, Twitter has reportedly been cutting its global moderation workforce and disbanded its Trust and Safety Council.

The aim with the transparency center, Reddit said, was to make it easier for user and "other interested parties like policymakers and the media" to find information about content moderation, legal requests and general platform safety. As such, there are sections for Reddit's terms & policies, guidelines for law enforcement, platform security updates, its bug bounty program and past transparency reports.

The company also said it would publish full transparency reports twice a year, rather than annually as it does now. Last year, it did publish its first mid-year transparency report, but it only focused on global legal requests. Going forward, however, the mid-year reports will cover both legal requests and content moderation data, exactly like the current year-end wrap-ups.

This article originally appeared on Engadget at https://www.engadget.com/reddit-says-its-banning-more-people-than-ever-in-big-transparency-push-090044914.html?src=rss

Netflix is testing TV games that can use phones as controllers

Netflix might have started (or is at least looking to start) testing games for TV, based on code within its app that developer Steve Moser has shared with Bloomberg. Moser reportedly found hidden code referencing games played on television, as well as additional code that indicates the possibility of being able to use phones as controllers to play them. One line from within the app apparently reads: "A game on your TV needs a controller to play. Do you want to use this phone as a game controller?" Moser also previously found hints that the service's then-upcoming ad-supported plan might not come with offline viewing. He turned out to be spot on

The streaming giant launched its gaming experience on Android, iPhones and iPads in 2021. It requires mobile users to download games from the App Store or from Google Play due to rules set by Apple and Google. But since the point of these games is to increase engagement and retain users, they can be launched from within the Netflix app and an active subscription is necessary to be able to access them. On the Netflix app for TV, these games are notably absent. 

It remains to be seen how the company intends to implement gaming on TVs and whether it will also require users to download the games before being able to play them. Netflix VP of game development Mike Verdu said last year, though, that the company was "seriously exploring a cloud gaming offering" and that it's looking to launch more than just casual games for television. 

For now, users will have to make do with what's available on mobile. At the moment, Netflix's catalogue has around 55 titles available, though it's rolling out 40 more games throughout 2023. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-is-testing-tv-games-that-can-use-phones-as-controllers-070118171.html?src=rss