Posts with «pokemon» label

5 Projects Fit for a Pokemon Go Master

Do you want to be the very best? Do you want to become a Pokemon Go master? Then here are 5 projects to help you level up and catch 'em all.

Read more on MAKE

The post 5 Projects Fit for a Pokemon Go Master appeared first on Make: DIY Projects and Ideas for Makers.

You can now trade Pokémon with yourself, thanks to Arduino

Gotta catch 'em all. Gotta catch 'em all. Gotta catch 'em all. For some 17 years, those words have reverberated around coder Pepijn de Vos's mind, and thanks to an Arduino and some ingenuity, his dreams have now come true. Well, probably not, but a project like this deserves an epic back story. In reality, hobbyist de Vos has created a system for trading Pokémon from the first generation of the franchise with himself. The setup is actually pretty simple: connect a Game Boy, Game Boy Color or Game Boy Advance to an Arduino board via a Game Link Cable. Then, borrow de Vos's code (available on GitHub), and start trading Pokémon with the Arduino.

Filed under: Gaming

Comments

Via: Gizmodo, Hacker News

Source: Wishful Coding

Engadget 17 Feb 07:02
arduino  gameboy  gaming  pokemon  

Bill’s Arduino

Pokemon is a great game by itself, but when you realize that not all of the ‘mon are available in one game, trading is required for completion, and some pokemon aren’t available without either hacking or going to a Toys ‘R Us in 1997, you start to see how insidious this game can be. Figuring he could finally complete the game with an Arduino, [Pepijn] decided to build a pokemon storage system.

This build was inspired by an earlier post that also spoofed trades. Instead of building this project around a high-power micro, [Pepijn] decided to use an Arduino. The protocol Game Boys use to communicate with each other is extremely well documented, although that’s only half the battle. Each game using the link cable used specialized data structures for transfer, and after grepping through a disassembled Pokemon ROM,  [Pepijn] figured out how everything worked.

The completed hardware keeps one Pokemon in the EEPROM of an Arduino. It’s not very fast if you want to catch all 151 Pokemon in the Gen 1 games, but any way you look at it, you’re going to be catching a lot of Magikarp anyway.


Filed under: Arduino Hacks, nintendo gameboy hacks