Posts with «photo» label

Build your own tracking and GoTo mount for DSLR astrophotography

Astrophotography can be challenging, in a large part because your subject matter — or your base, the Earth rather — is constantly moving. In order to take excellent long exposures of far-off objects, Redditor intercipere came up with a beautiful 3D-printable, star-following mount that holds and rotates a DSLR camera.

Now intercipere can simply input the RA/DEC coordinates and the device will automatically move to a desired target in the sky.

Motion is handled by an Arduino Uno and two small stepper motors, with a 16×2 LCD shield user interface. The rig is capable of tracking for at least four minutes, producing this photo of the Andromeda galaxy with a cheapo lens from a heavy light polluted area.

Microscopic gigapixel photography with this X/Y stage setup

Normally the 10-50 gigapixels of a DSLR are good enough for nearly any photo you can imagine, but if you need more—and don’t want to spend many thousands of dollars—then this clever setup by Jon Bumstead may be just the thing.

His contraption uses a Nikon D5000 camera situated above a small photographic subject, which progressively moves in front of the lenses using an X/Y stage setup. Motion is handled by pair of stepper motors, under the control of an Arduino Nano and two L9110 driver boards. The Nano also commands the camera to snap a picture when the subject in position, producing an array of photos that can be stitched together to form an image with extreme detail.

In optical microscopes, there is a fundamental trade-off between field-of-view and resolution: the finer the detail, the smaller the region imaged by the microscope. One way to overcome this limitation is to translate the sample and acquire images over a larger field-of-view. The basic idea is to stitch together many high resolution images to form a large FOV. In these images, you get to see both the full sample, as well as fine detail in any portion of the sample. The result is an image consisting of about a billion pixels, much larger in comparison to the pictures taken by a DSLR or smartphone, which typically have around 10 to 50 million pixels.

In this Instructable, I will go over how to build a microscope capable of imaging a 90mm x 60mm field-of-view with pixels corresponding to 2 micrometer at the sample (although, I think the resolution is probably closer to 15 micrometer). The system uses camera lenses, but the same concept can be applied using microscope objectives to get even finer resolution.

A Single Pixel Digital Camera with Arduino

[Jordan] managed to cobble together his own version of a low resolution digital camera using just a few components. The image generated is pretty low resolution and is only in grey scale, but it’s pretty impressive what can be done with some basic hardware.

The heart of the camera is the image sensor. Most consumer digital cameras have tons of tiny receptors all jammed into the sensor. This allows for a larger resolution image, capturing more detail in a smaller space. Unfortunately this also usually means a higher price tag. [Jordan’s] sensor includes just a single pixel. The sensor is really just an infrared photodiode inside of a tube. The diode is connected to an analog input pin on an Arduino. The sensor can be pointed at an object, and the Arduino can sense the brightness of that one point.

In order to compile an actual image, [Jordan] needs to obtain readings of multiple points. Most cameras do this using the large array of pixels. Since [Jordan’s] camera only has a single pixel, he has to move it around and take each reading one at a time. To accomplish this, the Arduino is hooked up to two servo motors. This allows the sensor to be aimed horizontally and vertically. The Arduino slowly scans the sensor in a grid, taking readings along the way. A Processing application then takes each reading and compiles the final image.

Since this camera compiles an image so slowly, it sometimes has a problem with varying brightness. [Jordan] noticed this issue when clouds would pass over while he was taking an image. To fix this problem, he added an ambient light sensor. The Arduino can detect the amount of overall ambient light and then adjust each reading to compensate. He says it’s not perfect but the results are still an improvement. Maybe next time he can try it in color.


Filed under: Arduino Hacks

A Remote for CHDK Cameras Made Possible with Arduino

[AlxDroidDev] built himself a nice remote control box for CHDK-enabled cameras. If you haven’t heard of CHDK, it’s a pretty cool software modification for some Canon cameras. CHDK adds many new features to inexpensive cameras. In this case, [AlxDroidDev] is using a feature that allows the camera shutter to be activated via USB. CHDK can be run from the SD card, so no permanent modifications need to be made to the camera.

[AlxDroidDev’s] device runs off of an ATMega328p with Arduino. It operates from a 9V battery. The circuit contains an infrared receiver and also a Bluetooth module. This allows [AlxDroidDev] to control his camera using either method. The device interfaces to the camera using a standard USB connector and cable. It contains three LEDs, red, green, and blue. Each one indicates the status of a different function.

The Arduino uses Ken Shirrif’s IR Remote library to handle the infrared remote control functions. SoftwareSerial is used to connect to the Bluetooth module. The Arduino code has built-in functionality for both Canon and Nikon infrared remote controls. To control the camera via Bluetooth, [AlxDroidDev] built a custom Android application. The app can not only control the camera’s shutter, but it can also control the level of zoom.


Filed under: Arduino Hacks

Simple Photo Flash Trigger for Water Balloon Photography

There have been countless projects to make custom photo flash trigger circuits. Usually the circuits react to sound, triggering the camera flash at the moment a certain sound is triggered. That type of trigger can be used to detect the popping of a balloon or shattering of glass. Other triggers detect motion, like a projectile crossing a laser beam for example. [Udo's] friend had a fun idea to take photos of water balloons popping. Unfortunately neither of those trigger methods would be well suited for this situation. That’s when [Udo] had to get creative.

[Udo] built a unique trigger circuit that uses the water inside the balloon as the trigger. The core component of the circuit is an Arduino. One of the Arduino’s analog pins is configured to enable the internal pull-up resistor. If nothing else is connected to the pin, the Arduino will read 5 volts there. The pin is connected to a needle on the end of a stick. There is a second needle on the same stick, just a short distance away from the first. When these needles pierce the balloon’s skin, the water inside allows for a brief moment of conductivity between the two pins. The voltage on the analog pin then drops slightly, and the Arduino can detect that the balloon has popped.

[Udo] already had a flash controller circuit. He was able to trigger it with the Arduino by simply trying the flash controller’s trigger pin to one of the Arduino’s pins. If the Arduino pulls the pin to ground, it closes the switch on the flash controller and the flash is triggered. Both circuits must share a common ground in order for this to work.

All of the code for [Udo's] project is freely available. With such spectacular photographs, it’s only a matter of time before we see more of these floating around.


Filed under: Arduino Hacks
Hack a Day 02 Oct 21:00

Reverse Engineering a Wireless Studio Lighting Remote

If you want to take a photograph with a professional look, proper lighting is going to be critical. [Richard] has been using a commercial lighting solution in his studio. His Lencarta UltraPro 300 studio strobes provide adequate lighting and also have the ability to have various settings adjusted remotely. A single remote can control different lights setting each to its own parameters. [Richard] likes to automate as much as possible in his studio, so he thought that maybe he would be able to reverse engineer the remote control so he can more easily control his lighting.

[Richard] started by opening up the remote and taking a look at the radio circuitry. He discovered the circuit uses a nRF24L01+ chip. He had previously picked up a couple of these on eBay, so his first thought was to just promiscuously snoop on the communications over the air. Unfortunately the chips can only listen in on up to six addresses at a time, and with a 40-bit address, this approach may have taken a while.

Not one to give up easily, [Richard] chose a new method of attack. First, he knew that the radio chip communicates to a master microcontroller via SPI. Second, he knew that the radio chip had no built-in memory. Therefore, the microcontroller must save the address in its own memory and then send it to the radio chip via the SPI bus. [Richard] figured if he could snoop on the SPI bus, he could find the address of the remote. With that information, he would be able to build another radio circuit to listen in over the air.

Using an Open Logic Sniffer, [Richard] was able to capture some of the SPI communications. Then, using the datasheet as a reference, he was able to isolate the communications that stored information int the radio chip’s address register. This same technique was used to decipher the radio channel. There was a bit more trial and error involved, as [Richard] later discovered that there were a few other important registers. He also discovered that the remote changed the address when actually transmitting data, so he had to update his receiver code to reflect this.

The receiver was built using another nRF24L01+ chip and an Arduino. Once the address and other registers were configured properly, [Richard's] custom radio was able to pick up the radio commands being sent from the lighting remote. All [Richard] had to do at this point was press each button and record the communications data which resulted. The Arduino code for the receiver is available on the project page.

[Richard] took it an extra step and wrote his own library to talk to the flashes. He has made his library available on github for anyone who is interested.


Filed under: Arduino Hacks, radio hacks

Dial-click-photo-share!

The next time you wish to take a random photoshoot with one of these phones, do make a note that they are Arduino powered! The makers Chris Bell, Liangjie Xia, and Mike Kelberman built the Rotobooth as part of Twilio’s Photohack Day 2 event designed to showcase Twilio’s cloud computing capabilities.

When users lift the handset and dial their digits, an Arduino (you just knew there’d be one involved didn’t you?) takes in the information and then initiates the camera.

Four photos are taken — just like a photo booth — and they are sent to a Mac Mini. The photos are resized, watermarked and uploaded to Flickr. The photo links are then texted to your phone using Twilio.

If you decide not to enter your number just dial “0″ and one photo is taken and is uploaded to Rotobooth.com

Now just dial your number on the Rotobooth’s rotary dial and once your photo is taken, the shot is uploaded to Flickr and you are texted with the link.

Via:[Dvice]

Arduino Blog 09 May 22:35

Adafruit Arduino Logshield with Apples

Adafruit Logshield for Arduino (with apples)

Playing around with shooting Adafruit products alongside fruit. I think it looks pretty nice, actually.

johnginneer 11 Sep 18:46
arduino  photo