Squid Game: The Challenge is a 10-episode series that features over 450 contestants competing in events inspired by the TV show, in addition to some brand-new challenges. There’s no bloodshed, of course, but there is a $4.56 million prize for the winner, which Netflix says is the largest reality show payout of all time.
There are also plenty of other nods to the source material here, including that terrifying “red light, green light” doll and contestant costumes straight from the show. The shot and framing choices also call to mind the dystopian drama.
We don’t yet live in the kind of capitalist hellscape the Korean series depicted, but we’re getting there. To that end, the filming of this reality show made headlines when players faced health emergencies after being exposed to brutally cold temperatures during one of the contests. One producer told The Sun that “even if hypothermia kicked in, people were willing to stay for as long as possible because a lot of money was on the line,” going on to add that “there were people arriving thinking they were going to be millionaires but they left in tears.”
In just over a month, we can all watch actual humans suffer for a potential payout that they only have a 1 in 456 chance of snagging. What a glorious time to be alive. To be fair, other grueling reality shows like Naked and Afraid don’t even offer a cash prize, so that’s something.
The original Squid Game is Netflix’s most popular series of all time, by hours viewed, besting Stranger Things, Wednesday, The Witcher and even the universally beloved Real Rob (sarcasm.) So The Challenge was something of a foregone conclusion, considering the runaway success of the source material. It’s also worth noting that Squid Game season 2 is also coming, but there’s no release date yet.
This article originally appeared on Engadget at https://www.engadget.com/netflixs-squid-game-reality-show-premieres-on-november-22-172228785.html?src=rss
Did you know AMC makes video games? The television network responsible for Mad Men, Breaking Bad and The Walking Dead has a full-blown publishing label for video games, and it’s shepherded four titles to market since 2020. Its first was a real-time flight simulator from the NYU Game Center Incubator called Airplane Mode, which trapped players in the window seat of a commercial airliner for six literal hours, complete with the small luxuries and major annoyances of actually flying coach. AMC’s IFC channel even produced the in-flight safety video for that game.
So, yeah, AMC publishes video games. Its latest project is a collaboration with Shudder, the network’s horror-focused streaming service, and it’s developed by Fictiorama Studios, the team behind 2018’s Do Not Feed the Monkeys. Their new title is called The Fabulous Fear Machine and it’s a cheeky real-time strategy game about using terror to gain ultimate power. It’s a heady topic presented in a pulp art style, with a magical fortune-telling automaton, exaggerated stakes and dramatic noir dialogue softening the narrative’s serious edge. Think Tales from the Crypt, but with propaganda and disinformation as the target subject. It’s kitsch, it’s camp, and at times it makes you pause and say, huh. Put simply, I adore it.
Fictiorama Studios
The Fabulous Fear Machine is a dense game that responds to your decisions moment-to-moment and then collects your story in the pages of an old-school comic book. The fortune teller, encased in glass and lights, uses this comic to fuel its own supernatural whims, but all of that is secondary to your personal quests for control, wealth and power. The game features multiple Masters of the Machine, each with a unique goal, and it kicks off with a brilliant, sociopathic scientist who wants to conquer the corporate world through a pharmaceutical company. As a Mistress of the Machine, she first sows seeds of panic and paranoia across the United Kingdom and Scotland.
Gameplay takes place on a bright world map, zoomed in to the appropriate locations. After planting a seed of terror in one spot, players help it spread by dispatching agents to major cities, collecting information, and then dropping Legends cards there, cultivating dark myths and conspiracy theories based on local beliefs. Players set a goal for each region; for the pharmaceutical baron, this could be implanting the dogma that natural medicines are harmful, or that generic drugs don’t work.
There are four psychic centers that the Masters of the Machine can target: The Power, The Form, The Passions and The Occult. There are two sub-categories for each psychic center. Terror of Conspiracy and Terror of the Future fall under The Power, Decrepitude and Pain are part of The Form, Violence and Death are in The Passions, and the Irrational and the Unknown are subsets of The Occult. Specific cards are tied to these sub-categories, and the stories on these cards evolve as they’re played on the map and upgraded.
Fictiorama Studios
Cards include scenarios like The Ultimate Virus, The Toaster is Listening, The Climate Machine, The Boogeyman and The Homicidal Nurse — conspiracies, myths and anxieties that can be exacerbated with the proper messaging. Spreading these terrors is a game of asset management and intuition, feeding the appropriate fears in the right regions.
Things get complicated quickly, though. With the help of agents on the ground, players have to mine resources, generate and maintain fuel for propagating their fear campaigns, and also fend off counter-attacks from activists and rival companies. Upgrading cards progresses the amount of unrest they invoke and involves selecting related terms from a word cloud. The cards tell their own little stories as they’re upgraded, and these evolve from whisper campaigns, to regional talk-radio topics, to headlines on major news programs. Rival companies and peace organizations pop up along the way, attempting to thwart your efforts, and they have to be infiltrated and dispatched by any means necessary.
Fictiorama Studios
Every action requires the appropriate element, which players can mine from cities they’ve discovered. Mining takes time, as does infiltration, intelligence-gathering and fuel cultivation, and deciding what to focus on at any moment drives the game’s tension. Be warned: It gets very difficult.
The Fabulous Fear Machine is available on Steam for $18, just in time for the spookiest season. Input-wise, it would make for a fantastic mobile game, but the amount of fine detail and on-screen writing might explain why it’s only on PC, at least for now.
Fictiorama Studios
Turns out, taking over the world with terror alone is complex, strangely funny and filled with dead ends. At least in The Fabulous Fear Machine, it’s also entirely fictional — and supremely stylish.
This article originally appeared on Engadget at https://www.engadget.com/the-fabulous-fear-machine-review-delicious-pulp-game-about-the-horrors-of-propaganda-141529423.html?src=rss
Netflix used to make its money on physical media, mailing DVDs to customers, and it looks like the company’s trending toward the analog once again. The streaming giant has, strangely, decided to open a number of brick-and-mortar retail locations, called Netflix House, as originally reported by Bloomberg.
The stores will sell merchandise based on hit Netflix shows, so you can finally snag that Lincoln Lawyer coffee mug you’ve always dreamed of. Netflix House establishments will also offer dining and curated live experiences. To the latter point, the two initial locations are going to feature an obstacle course based on Squid Game. This seems to miss the point of the show’s brutal satire of modern capitalism, but that’s been par for the course since it took the world by storm back in 2021.
Netflix House will also boast rotating art installations based on hit shows and live performances to excite fans. Additionally, the in-house restaurant will serve cuisine and drinks originally featured on the streamer’s many unscripted food-based reality shows. The menu will range from fast casual to high-end dining.
The first two locations should open up in the US some time in 2025, though Netflix hasn’t said where, with more global outlets to come at a later date. Why the big global push? Josh Simon, the company’s vice president of consumer products, told Bloomberg that its customers “love to immerse themselves in the world of our movies and TV shows, and we’ve been thinking a lot about how we take that to the next level.” Want to really take things to the next level? Let us play real-world versions of The Circle and Is It Cake?
Of course, this isn’t Netflix’s first stab at brick-and-mortar nirvana. In the past, it’s opened a number of pop-up experiences throughout the world to celebrate shows likeStranger Things and its spate of cooking reality programming. Netflix House, on the other hand, will celebrate the streamer’s entire stable of content, though we doubt there will be any live experiences based on Real Rob, Flaked or The Ranch anytime soon. We wouldn’t mind, though, snagging some sweet Bojack Horseman merch.
The company’s still finalizing details regarding menus, locations and just about everything else. It has more than a year, after all, to set up shop.
This article originally appeared on Engadget at https://www.engadget.com/netflix-to-open-branded-retail-stores-for-some-reason-184331296.html?src=rss
Linda Yaccarino, X's CEO, said the company has redistributed its resources and has refocused internal teams, which are now working round the clock to address the platform's needs related to the ongoing Israel-Hamas war. Yaccarino talked about the measures the website has taken so far to contain fake news about the Hamas attacks on Israel, along with hateful posts in support of terrorism and violence, in her response to EU officials.
On October 10, EU Commissioner Thierry Breton sent Elon Musk an "urgent letter," calling his attention and reminding him of X's content moderation obligations under the region's Digital Services Act. Breton said the EU had indications that the platform formerly known as Twitter is being used to disseminate illegal content and disinformation. Some of the images being circulated on the website, Breton said, were manipulated images from unrelated armed conflicts. Others, including supposed footage of military action, were taken from video games.
Indeed, Open Source Intelligence (OSINT) researchers told Wired that they'd been inundated with false information on the website, making it difficult to rely on X for information gathering. In the past, posts from news outlets on the ground and reputable sources quickly showed up on people's timelines. But now, the website's algorithm is boosting posts by users paying $8 a month for their blue checkmarks, even if they're misleading content and lies. It didn't help that Musk himself endorsed two accounts that had previously been proven to post false information to those who want to follow details about the war. One of those accounts also openly post antisemitic comments.
In her response, Yaccarino claimed that X has removed or labeled "tens of thousands of pieces of content" since the attack on Israel began. She also said that X has deleted hundreds of Hamas-affiliated accounts from the platform so far, and that it continues to work with counter-terrorism organizations to prevent further distribution of terrorist content on the website.
According to Yaccarino, the platform now has over 700 Community Notes, the website's crowd-sourced fact-checking tool, related to the attack. And since even media posts can now get notes, around 5,000 posts containing images and videos have been marked with the crowd-sourced messages. The CEO said that notes appear for media and image posts within minutes of them being created and for text posts within a median time of five hours, but X is working to make them show up on posts more quickly.
In his letter, Breton said that the EU received reports from qualified sources that there were "potentially illegal content" circulating on X despite flags from relevant authorities. Yaccarino addressed that directly in her response, writing that the website has not received any notice from Europol and urging the European Commission to provide more details so that it can investigate further.
Everyday we're reminded of our global responsibility to protect the public conversation by ensuring everyone has access to real-time information and safeguarding the platform for all our users. In response to the recent terrorist attack on Israel by Hamas, we've redistributed… https://t.co/VR2rsK0J9K
This article originally appeared on Engadget at https://www.engadget.com/x-ceo-responds-to-eu-officials-over-handling-of-israel-hamas-disinformation-103956726.html?src=rss
Star Trek: Prodigy has found a new streaming home with Netflix, after being both canceled by Paramount+ and completely deleted from the platform back in June. Not only will Netflix air the previously-released 20-episode first season later this year, but it’s also putting the final touches on the second season, which will stream sometime next year.
The initial cancellation came as a surprise, as Paramount had already greenlit a second season and those episodes were just about finished. Then it did that recent streamer thing where it went through and deleted all of the old episodes, kicking them to the dustbin of history. That may be possible for a lesser-known IP, like the criminally underrated Infinity Train, but this is Star Trek. Trekkers have been conducting successful campaigns to bring back shows ever since the original series was canned back in 1969. These are the same fans, after all, that helped Star Trek: The Animated Series and Star Trek: The Motion Picture get off the ground.
So they went to work, amplifying fan engagement across various social media sites. Prodigy’s creators have long held out hope for a new platform, and it looks like this optimism has finally paid off.
Star Trek: Prodigy follows a ragtag group of alien adolescents after finding the titular spaceship. It’s actually very good and acts as the perfect entry point for parents who want to introduce their kids to the ideals of Star Trek. It’s also a pseudo-sequel to Star Trek: Voyager, with Kate Mulgrew reprising her role as Captain Janeway and Robert Beltran appearing as Chakotay, among other guest stars. Season two looks like it’ll integrate further with Voyager, if leaks are anything to go by.
It’s odd that the show will now be on Netflix, given that one of Paramount’s slogans is “The Home of Star Trek.” This has been a busy week for streamers selling shelved projects to other platforms. Disney+ inked a deal with Roku, giving the platform rights to air an adaptation of the acclaimed book seriesThe Spiderwick Chronicles. As for Star Trek animation, Paramount+ is still home to the stellarStar Trek: Lower Decks which is currently airing its fourth season.
This article originally appeared on Engadget at https://www.engadget.com/star-trek-prodigy-finds-a-new-home-on-netflix-183015701.html?src=rss
Duolingo is launching its new music course sometime this fall. The educational tech company first announced that it was gearing up to add music lessons to its repertoire back in September, promising "hundreds of bite-sized lessons" that can teach you music with the help of over 200 tunes. Duolingo, of course, has turned music learning into a gamified experience, dividing lessons into levels you have to complete and docking points (or hearts) whenever you enter an incorrect answer.
You'll start by having to familiarize yourself with the sounds of the C and D notes of C major using a digital piano. Duolingo will have you matching the sounds of each note with their placement on a staff, so you'd know what they sound like and could spot them on a music sheet by the time you're done. You'll move on to the next notes in subsequent lessons, but before you can proceed, Duolingo will test you on what you've learned so far by having you play familiar ditties like Mary Had a Little Lamb. Don't worry — you only have to follow the notes scrolling on screen, but it could still be plenty challenging for the musically inept, like yours truly. If the first lessons are a bit too basic for you, though, you can skip ahead to the more advanced stages of the course.
Duolingo
In addition to creating a brand new music course, Duolingo has also updated its math curriculum to help you gain "advanced real-world math skills," such as the ability to quickly calculate tips and hourly wage. "While Duolingo is known for language, we’re expanding to math and music because these are subjects that people often find intimidating," Karen Chow, Senior Learning Scientist for Duolingo Music, told Engadget. "You'll hear people say 'Oh I'm tone deaf' or 'I'm just not a math person.' We want to show people that learning these different subjects is possible and it can actually be a lot of fun!"
You can now sign up for the music course waitlist, if you want to start learning as soon as it becomes available. Initially, Duolingo music will only be available in English and Spanish on iOS devices, but the company says it's "hoping to bring the course to more learners very soon."
Duolingo
This article originally appeared on Engadget at https://www.engadget.com/duolingos-gamified-music-lessons-are-launching-this-fall-050009231.html?src=rss
Today the BBC announced it will finally add every available classic episode of Doctor Who, and all of its spin-offs, to iPlayer. It’s the culmination of work which began when Russell T. Davies returned as the show’s major creative force, and a significant change for the BBC. In a statement, it said every episode of the classic series, plus spin-offs like The Sarah Jane Adventures, Torchwood and Class, as well as making-of series Doctor Who Confidential, would all be added on November 1st.
All of Doctor Who’s post-2005 revival series are widely-available on streaming services both in the UK and abroad. But the original run has rarely, if ever, been on-demand without an extra charge, as it’s still one of the BBC’s most reliable cash-cows. The series has been released on VHS, DVD and now Blu-ray, with several of its most recent releases requiring multiple printings. The only place to stream Doctor Who on-demand, at least with a clean conscience, is by paying for BritBox’s premium streaming service.
As part of the release, the BBC is making a point of the new accessibility features — including every episode featuring sign language translation — and that a new archive of material will also be put online on the official Doctor Who website. It's not clear, at this point, if this will include the hours upon hours of special documentaries and behind-the-scenes material that comes with the show's numerous DVD and Blu-ray releases.
The change comes as the show builds up to its 60th anniversary later that same month, as the show stops being a purely BBC production. Instead, it’s being made by Bad Wolf productions with cash backing from Disney, which will stream the show on Disney+ outside the UK. It’s pure speculation on my part, but if the BBC has cleared any issues that prevented it from streaming all of Doctor Who in the UK, then the whole series may also be available on Disney+ at the same time.
This article originally appeared on Engadget at https://www.engadget.com/all-of-doctor-who-is-finally-coming-to-bbc-iplayer-152006413.html?src=rss
After Disney releases a new film in English, the company will go back and localize it in as many as 46 global languages to make the movie accesible to as wide an audience as possible. This is a massive undertaking, one for which Disney has an entire division — Disney Character Voices International Inc — to handle the task. And it's not like you're getting Chris Pratt back in the recording booth to dub his GotG III lines in Icelandic and Swahili — each version sounds a little different given the local voice actors. But with a new "AI dubbing" system from ElevenLabs, we could soon get a close recreation of Pratt's voice, regardless of the language spoken on-screen.
The new AI dubbing feature does essentially the same thing — in more than 20 different languages including Hindi, Portuguese, Spanish, Japanese, Ukrainian, Polish and Arabic — but legitimately, and with permission. This tool is designed for use by media companies, educators and internet influencers who don't have Disney Money™ to fund their global adaptation efforts.
ElevenLabs asserts that the system will be able to not only translate "spoken content to another language in minutes" but also generate new spoken dialog in the target language using the actor's own voice. Or, at least, a AI generated recreation. The system is even reportedly capable of maintaining the "emotion and intonation" of the existing dialog and transferring that over to the generated translation.
"It will help audiences enjoy any content they want, regardless of the language they speak," ElevenLabs CEO Mati Staniszewski said in a press statement. "And it will mean content creators can easily and authentically access a far bigger audience across the world."
This article originally appeared on Engadget at https://www.engadget.com/elevenlabs-is-building-a-universal-ai-dubbing-machine-130053504.html?src=rss
Meta’s Threads app, the social media platform that rivals X (formerly Twitter), may get a trending topics section. The potential new feature has come to light after an app developer reposted screenshots of the feature in use that were originally shared by a Meta employee.
The developer that reposted the screenshots, William Max, said that, “Just to be clear: I'm not a “leaker” or anything like that,” in a post. He continued, “I simply follow many engineers and employees working at Meta, and one of them accidentally posted a screenshot that was meant to be private. Fortunately for us, I happened to see it at the right moment. I will not disclose who posted the screenshot for obvious reasons.”
One user, @eddygraphic1, commented, “Is this a concept or real screenshot?” The employee, @willianmax, replied, “It’s real. An employee just posted by accident. 🤫” Another, @brian.g.holm said, “Please god, let this be real, AND SOON.” Max responded, “It’s real. I just don’t know if it’s coming soon (probably not).”
In the screenshots, the feature appears to list trending topics according to the number of threads it received. However, the topics don't appear to necessarily rank from most popular to least. For example, Drake’s new hit “For All the Dogs” ranked first with 59.4K threads while “Loki Season 2” which had 91K threads, got slotted in fourth. So it's not exactly clear how the rankings are listed.
According to the screenshots, the trending topics were showcased near the search tab. A trending tool seems like a straightforward embed for any social media app that thrives off of user-generated content. However, it's for that very reason that trending topics can be a bit problematic. In the past, similar tools have been a place for messy contention on platforms like Twitter and Facebook. In 2018, Facebook killed its trending topics feature due to controversy over it repeatedly resurfacing conspiracy theories and misinformation. Meanwhile, X notoriously had to deal with bots that spammed the trending section with specific agendas.
This article originally appeared on Engadget at https://www.engadget.com/trending-topics-feature-may-be-coming-to-the-threads-app-183412664.html?src=rss
The Meta Quest 3 proves that the Meta Ques 2 was just an impossibly good deal. When that VR headset arrived for just $300 three years ago, it was the perfect gateway to VR for most people. You didn't need to hook it up to anything, you just flipped it on and stepped into virtual reality. But then Meta raised the price to $400 last year, and the entire VR industry just started to feel very stale.
It's no wonder the $1,500 Meta Quest Pro completely flopped – VR was already struggling, and few people actually needed something so expensive.
The $500 Quest 3 likely won't tempt over as many VR newcomers as the Quest 2, but it's still a solid step forward for Meta. It has all of the upgrades you'd expect, and it also has full color mixed reality cameras, which let you use VR apps alongside a view of the real world. Squint a bit, and you can almost see what Apple is going for with the Vision Pro (though with far less fidelity).
Despite all those improvements though, the Quest 3 makes me marvel even more at what Meta accomplished with the Quest 2, which is still available at its original $299 price. That headset is still the best VR entry point for newbies, though I wish it were a bit cheaper by now. The Quest 3, meanwhile, is the logical upgrade once you've caught the VR bug.
Here's what makes it special: It's significantly thinner and lighter than the Quest 2, thanks to a new set of pancake lenses. Those also help to produce a sharper image from the new displays, which deliver 2,064 by 2,208 pixels per eye. That's even better than the PlayStation VR 2, which wowed us earlier this year.
The Quest 3 is also running Qualcomm's new Snapdragon XR2 Gen 2 chip, which offers double the GPU power of the Quest 2, according to Meta. Up front, there are two full color cameras for mixed reality, along with a depth sensor in the middle to help map your space and avoid obstacles. That's notable, since it was a feature Meta completely dropped from the Quest Pro. When it comes to storage, you’ve got your choice between the 128GB $500 model and a 512GB option for $650.
Photo by Devindra Hardawar/Engadget
Now for what the Quest 3 doesn't have: There's no face or eye tracking, or cameras on the controllers like the Quest Pro. Though, at least they've lost the annoying rings from the Quest 2 gamepads. I don't think you'll miss any of the Quest Pro's features – they're potentially cool, but developers haven’t really taken advantage of them.
Meta already proved it can make a solid standalone VR headset, but can it really bring mixed reality to everyone? That seems to be the driving force behind the Quest 3. Apple's Vision Pro showed us a genuinely promising vision of spatial computing, one where the digital and physical worlds can comfortably coexist. But that thing also costs $3,499. Trying to accomplish something similar for a fraction of the price seems impossible.
The Quest 3's attempt at mixed reality is far from perfect – the color cameras deliver a fuzzy and pixelated view of the world, as if you're in a drug-fueled haze. But it’s still pretty useful. A double tap on the side of the Quest 3 is all it takes to flip between immersive VR and the real world.
That's something I ended up using frequently to check on text and Slack messages, grab information from my computer, and chat with people around me. Doing any of those things in the past would have required either completely removing the headset, or flipping up the visor.
Photo by Devindra Hardawar/Engadget
The Quest 3 also goes beyond just letting you see the real world: You can also do some basic mixed reality multi-tasking. You can arrange up to three windowed Quest apps, like WhatsApp and the Quest Store, on a translucent virtual tray that sits in front of you. Even better, you can move that tray anywhere in your space. That's not something I’d use a lot, but the fact that I could create this environment, anchor it to a specific point in the real world, and walk around it simply blew me away.
It also helps that the Quest 3 makes every virtual element look incredibly sharp. Looking at WhatsApp chats in the headset was no different than on my gaming monitor. Meta still has to work on actually making the Quest's apps more useful though: I could only reply to WhatsApp chats by awkwardly pecking away at the Quest’s virtual keyboard, leaving voice messages or attaching media from the headset. (Let's just hope that tabletop virtual keyboard that Mark Zuckerberg showed off actually becomes a reality.)
A glimpse of the Quest 3's mixed reality view from my family room.
Photo by Devindra Hardawar/Engadget
The Quest 3 also marks the first time I’ve genuinely enjoyed using Meta’s finger tracking. It was an intriguing feature when it arrived on the original Quest, but it wasn’t alway accurate, so I preferred using the Quest’s controllers instead. Now, thanks to the depth sensor and full color cameras, the Quest 3 does a far better job at recognizing every finger gesture. I found myself letting my controllers rest far more often, since it was so easy to navigate through apps by swiping and virtually pointing.
Now given just how well the Quest 2 excelled at being a standalone VR headset, I wasn’t very surprised that the Quest 3 was even better. Everything loaded faster thanks to its increased RAM. The controllers felt far more precise, especially for games that demanded accuracy, like the upcoming Samba de Amigo and the VR mainstay Beat Saber.
Photo by Devindra Hardawar/Engadget
The Quest 3’s higher resolution display also makes games look far better than the Quest 2, but I was more impressed by the handful of titles that were optimized for its faster hardware. Red Matter 2 practically looked like a full-fledged PC VR title, thanks to its incredibly detailed textures and character models. The Kurzgesagt game, Out of Scale, made me feel like I was living inside of one of its gorgeously animated YouTube videos .
Quest 3 owners will still have access to the hundreds of games that also work on the Quest 2, but it’s nice to see some new titles arriving alongside fresh hardware. It doesn’t look like anything will be exclusive to Quest 3 yet, but that could easily change down the line. For now, I’d expect new games will have an extra layer of polish, while the Quest 2 will get a more basic experience.
I didn't get to try First Encounters, the Quest 3 mixed reality tutorial that was shown off during our initial preview, but I'm hoping more developers start building similar experiences for the Quest 3. There are a handful of truly "mixed reality" titles already, like Zombies Noir and Figmin XR, but they're mostly just interesting experiments instead of anything truly groundbreaking. There's room for the Quest 3 to deliver the sort of reality-bending experiences initially promised devices like the Magic Leap and HoloLens.
After testing the Quest 3 for a week, I’ve noticed something surprising: It’s the first headset that doesn’t make me feel trapped while using it. Since the real world is easily accessible, I feel far more comfortable sitting and enjoying a movie on Netflix, or a 360-degree video on YouTube. And thanks to its lighter frame and additional room for glasses, I can also play VR games far longer than I used to.
I only wish the Quest 3’s battery life lasted longer. Depending on what you’re doing, it can go for two to three hours, just like the Quest 2. At least you can still use it while charging the headset though, and it also stays powered when connected to a PC for beefier experiences, like Google Earth VR.
Photo by Devindra Hardawar/Engadget
If you’ve seen my PlayStation VR 2 review, you’ll know I’m pretty ambivalent about the state of VR at the moment. The headsets are getting better, but the games and industry just feels stagnant. The Meta Quest 3, at the very least, seems like a better option for VR newcomers than the $550 PlayStation VR 2. It’s pricey, but it delivers solid VR without a PlayStation 5. While it’s no Vision Pro, the Quest 3’s stab at mixed reality makes it a headset you’ll likely use long after your VR honeymoon is over.
And if a $500 headset is too expensive, I’m sure you can find a used Quest 2 for a steal.
This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-review-mixed-reality-vr-150009788.html?src=rss