YouTube’s rolling out a whole bunch of new features and design updates, three dozen in total. Some of these tools are for the web app, while others are for the smartphone app and smart TV software. These features aren’t game-changers by themselves, but they add up to an improved user experience. Let’s go over some of the more interesting ones.
It’s now easier to speed up videos for those who just can’t get enough of really fast podcast clips. Just hold your finger down on the video and it’ll automatically bump up the playback speed to 2x. This feature is also useful for searching through a video for a relevant portion, in addition to fast-paced playback. The tool’s available across web, tablets and mobile devices.
The app’s launching bigger preview thumbnails to help with navigation. There’s also a new haptic feedback component that vibrates when you hover over the original start point, so you never lose your place. This will help when perusing videos with your finger on a smartphone or tablet, as the current way to do this isn’t exactly accurate.
One of the more useful updates here is a new lock screen tool to avoid accidental interruptions while you watch stuff on your phone or tablet. This should be extremely handy for those who like to take walks or exercise while listening to YouTube, as the jostling typically interrupts whatever’s on-screen. In other words, your quiet meditation video won’t accidentally switch to some guy yelling about the end of masculinity as your phone sits in a pocket, purse or handbag.
Speaking of guys yelling about the end of masculinity, the company’s finally (finally) added a stable volume feature, which ensures that the relative loudness of videos don’t fluctuate too much. This tool’s automatically turned on once you snag the update.
Even the humble library tab has gotten a refresh. It’s now called “You” and relays a bit more data than before. You’ll have access to previously watched videos, playlists, downloads and purchase all from one place. Again, this change impacts the app on both web and mobile devices.
The rest of the updates are design related, with on-screen visual cues that appear when creators ask you to subscribe complete with dopamine-enhancing sparkles when you finally “smash that like button.” There’s even a new animation that follows the view count and like count throughout a video’s first 24 hours. Some design elements extend to the smart TV app, including a new vertical menu, video chapters, a scrollable description section and more.
YouTube’s latest update is a tiered release and the company says it could be a few weeks before it reaches every user throughout the globe. The popular streaming platform says more features are forthcoming, including a redesign of the YouTube Kids app.
YouTube’s constantly changing up its core features. The past year has seen an enhanced 1080p playback option for web users and the company's even announced a spate of AI-enhanced creator tools, among other updates. Evolve or die right? The social media landscape, after all, is currently in the midst of something of a sea change.
This article originally appeared on Engadget at https://www.engadget.com/youtube-is-rolling-out-a-new-you-section-as-part-of-a-substantial-update-174512477.html?src=rss
Myspace is getting the documentary treatment, with a film currently in the works chronicling the rise and fall of arguably the first big social network. When it launched in 2003, you chose your top eight digital friends, and drama ensued. The platform went mainstream, becoming an important music promotional tool long before Bandcamp or even YouTube.
The movie will be a joint project between production companies Gunpowder & Sky and The Documentary Group. Gunpowder & Sky has produced documentaries like 69: The Saga of Danny Hernandez and Everybody’s Everything, about deceased rapper Lil Peep. The Documentary Group’s behind shows like Amend: The Fight for America and The Deep End, a series focusing on spiritual wellness guru Teal Swan.
Maybe, just maybe, we’ll even learn what Myspace Tom’s last name is.
Web-swinging around New York City in Marvel’s Spider-Man might be the best game mechanic in recent times, but why not add wings? With the sequel, Insomniac did just that — and gave players two Spideys to control.
The team has also streamlined and expanded combat movesets and abilities. A lot of the gadgets from the first game return, but they’re easier than ever to access. Previously, if you wanted to use a gadget, you’d have to hold R1 and switch from your web-shooters to another option. Now, web shooters are always triggered by mashing R1, but you can hold R1 and hit one of the four face buttons to activate your slotted gadgets. It’s all further augmented by a compelling plot featuring the likes of Venom’s symbiote, the Lizard, Sandman, and more.
After a week with the Meta and Ray-Ban’s latest $299 smart sunglasses, they still feel a little bit like a novelty. But Meta has improved the core features, with better audio and camera quality, as well as the ability to livestream directly from the frames. If you’re a creator or already spend a lot of time in Meta’s apps (Facebook, Instagram, even WhatsApp), though, there are plenty of reasons to give the second-generation shades a look. These Ray-Ban Meta smart glasses feel more like a finished product.
Analogue’s 3D aims to be the ultimate Nintendo 64 console tribute, playing original cartridges on modern 4K displays. All Analogue’s machines use field-programmable gate arrays (FPGA) coded to mimic the original hardware. Instead of playing often legally questionable ROM files, like most software emulators, Analogue consoles play original media, without the downsides that software emulation often brings. The Analogue 3D is currently slated to ship in 2024, but no price yet.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-get-ready-for-the-myspace-documentary-111556330.html?src=rss
Disney its turning Gargoyles, its animated cult classic from the 90s, into a live-action TV series for its streaming service. It's also teaming up with two of the most well-known names in horror films today to make it happen. According to The Hollywood Reporter, James Wan's Atomic Monster production company and Gary Dauberman are in the early stages of developing a live-action Gargoyles for Disney+. You may know James Wan as the creator of The Conjuring franchise and as co-creator of the Saw and Insidious franchises, in addition to directing Aquaman. Dauberman, a frequent Wan collaborator who had written the Annabelle movies, will serve as showrunner, writer and executive producer.
Gargoyles ran for three seasons from 1994 to 1997. It was more complex and darker in tone than your typical Disney cartoon and revolved around a clan of "gargoyles," species of nocturnal creatures that turn to stone during the day, along with police officer Elisa Maza. The clan used to live in a castle in Scotland before they were betrayed by humans and were cursed to be frozen in stone. A thousand years later, the gargoyles wake up in New York City and choose to serve as its protectors at night.
Of course, whether a live action Gargoyles is a good thing or a bad thing depends on how you liked Disney's remakes so far. We could only hope that Dauberman and Wan's company could do the show justice, especially since it will mostly likely use a lot of CGI to stay true to the source material. Disney has been getting a lot of flak over its use of CGI lately, which critics consider visually unappealing and subpar, including in movies like The Little Mermaid and Marvel's Ant-Man and the Wasp: Quantumania
This article originally appeared on Engadget at https://www.engadget.com/disney-is-making-a-live-action-gargoyles-show-with-james-wan-100025832.html?src=rss
Netflix is making moves to expand its mobile gaming offerings. Soon, subscribers will see more shows made by Netflix made into mobile games, according to a report by the Wall Street Journal, like Squid Game and Wednesday.
While mobile gaming is not entirely new to Netflix, it's still trying to find its place in the company’s business model. Right now, the Netflix app prompts users to download and play games like Exploding Kittens: The Game or Ghost Detective on the app store where you can play on the platform. But eventually, Netflix subscribers will be able to play games directly on their smart TVs and computers. This push into gaming by the streaming giant is preceded by the company’s recent release of a dedicated controller app for iOS devices that lets a player use their phone as a gamepad with a paired TV.
From the start, Netflix has never charged for its games or posed additional fees within its gaming domain. To play on your phone, you only need a subscription. And while we don't know if that is going to ever change in the near future, Netflix's focus on making games based on hit shows could help maintain interest in them, especially in between seasons. The bet on superconsumers’ could also lead the company to a path of buying its way into gaming.
As of now, Netflix offers more than 70 games on its platform and it plans to expand that more into the end of 2023. Netflix will continue to license non-show related games like Classic Solitaire, according to the WSJ.
It has been less than two years since the company began dabbling in mobile gaming and yet, Netflix has already become a player in indie publishing. And we’ve seen the company deliver on its promise of developing games based on hit shows. Netflix Stories: Love is Blind, an interactive story title based on the reality television series just came out last month. Now it appears ready to lean even harder into gaming.
This article originally appeared on Engadget at https://www.engadget.com/netflix-will-reportedly-turn-more-of-its-hit-shows-into-games-230944708.html?src=rss
The once-ubiquitous social media site Myspace is getting the documentary treatment, with a film currently in the works that chronicles the rise and fall of the house that Tom built. The movie’s a joint project between production companies Gunpowder & Sky and The Documentary Group, as originally reported by Deadline.
Gunpowder & Sky has produced a number of well-known documentaries, such as 69: The Saga of Danny Hernandez and Everybody’s Everything, about deceased rapper Lil Peep. The Documentary Group’s behind shows like Amend: The Fight for America and The Deep End, a series focusing on spiritual wellness guru Teal Swan.
As for behind-the-camera talent, the film’s being directed by Tommy Avallone, who recently helmed the Barney docuseries I Love You, You Hate Me and The Bill Murray Stories: Life Lessons from a Mythical Man. The film will feature the social media site’s founders Tom Anderson (yes, that Tom) and Chris DeWolfe, in addition to a spate of celebrities who got their start on the platform.
Myspace was the social media site to beat before it was, well, beat by Facebook. The platform launched in 2003 and set the world on fire, becoming an important music promotional tool long before Bandcamp, Spotify and even YouTube. There was a guy named Tom who everyone was chums with. Folks agonized over which real-life friends to put in their list of top eight digital friends. There were some truly grody wallpaper options for your page, and the idea of an Internet troll wasn’t really a thing yet. It was a simpler time.
Gunpowder & Sky CEO Van Toffler said the documentary is a no-brainer for folks of a certain age bracket, noting that his colleagues at the time “were all obsessed with Myspace,” going on to say “without Myspace there’s no TikTok, no Facebook, no YouTube, no Instagram, no social media.”
One must understand that before Facebook, people just expected social media sites to enjoy a few months or even years in the sun before making way for the next big thing. That’s the way it was with Myspace, Friendster, SixDegrees, Classmates and all the rest. Then along came Facebook, YouTube and Twitter, beginning the era of the “too big to fail” social media platform. Recent years have finally shown cracks in the armor of these old-school giants, with Twitter’s stark drop from relevance and generational shifts from Facebook to platforms like TikTok. In other words, massive sea changes of the kind that sank Myspace are no longer unthinkable.
There’s no release date for the Myspace documentary, nor has there been an announcement if it would run in theaters or just on a streaming platform. We'll have to play the waiting game for a while longer.
This article originally appeared on Engadget at https://www.engadget.com/nostalgia-alert-theres-a-documentary-about-myspace-in-the-works-183359176.html?src=rss
Twitch announced today that stories are now available in the platform’s mobile app. Similar to the feature of the same name on Snapchat, Instagram and other social platforms, Twitch’s stories let streamers post photos, text or clips that expire after 48 hours. The company frames the feature as helping creators reach and stay connected with their communities while offline. It first announced the feature in July.
At least at launch, the ability to create Twitch stories is limited to partners and affiliates with at least one stream from the last 30 days. However, all users (after updating to the app’s latest version) will be able to see them at the top of the Following page. The company says access will roll out gradually to eligible streamers by the end of this week — and beyond as more creators meet the requirements.
In addition, creators with at least 30 subscribers (including gift subs) can make subscriber-only stories. Twitch recommends using this feature to “add even more value to your supporters’ subscriptions through exclusive content.”
Twitch suggests using stories for easy outreach to followers, scheduling updates and adding visual flare or fun. The mobile app will push alerts to followers when a streamer posts a story, although it also includes notification settings to control the frequency. Meanwhile, creators can see the total views and reactions for each story they post — including after they expire.
“Viewers will see your stories live alongside stories created by other streamers they follow, so post regularly throughout the week to keep your community in-the-know and up-to-date between your streams,” the company wrote in its announcement blog post.
This article originally appeared on Engadget at https://www.engadget.com/twitch-adds-stories-to-keep-followers-tuned-in-181726337.html?src=rss
For my money, web-swinging around New York City in Marvel’s Spider-Man is perhaps the singular best game mechanic I’ve come across in the last decade or so. It feels so incredibly right, and almost everything else in that game is built off it. I never really wanted to use fast-travel features, because swinging around was much more fun, and finding hidden missions and helping citizens in trouble as you traverse NYC is almost as rewarding as following the game’s main story. Of course, a great mechanic isn’t enough to make a great game, but Spider-Man is one of the most successful open-world style games I can think of, because it felt packed without being overwhelming.
My first impressions of Marvel’s Spider-Man 2 was that developer Insomniac Games turned everything up to 11, packing in more. The map is about twice as big as the original, adding in a chunk of the boroughs of Brooklyn and Queens to go along with Manhattan, and the web wings offer a new way of traversing the huge map. There are more playable characters, as you spend nearly equal time jumping between OG Spider-Man Peter Parker and his protégé Miles Morales. Peter and Miles have more special moves than ever before to turn the tides in combat, and there are more skills for them to learn. Conversely, enemies have a lot more ways to mess you up, if you’re not careful.
As such, my main concern for Spider-Man 2 was that Insomniac tried to pack in too much — take what happened to the Assassin’s Creed series with AC: Valhalla as a cautionary tale. However, now that I’ve finished the game, and completed about 75 percent of all the activities and quests available, I can confidently say that Insomniac has built a tight, compelling game with a storyline that ends up with serious momentum, making it all but impossible to put down through the second half. It’s just as satisfying as ever to play as the two Spider-Men, whether you’re flying around NYC or taking on hordes of bad guys. And while the story sucked me in, there are hosts of other things for a friendly neighborhood Spider-Man to do for the city’s citizens, including substantial side quests and smaller activities that enhance the story and your capabilities.
Sony / Insomniac Games
Just like the first game, Spider-Man 2 wastes no time hitting you with a bombastic action sequence that kicks off the game’s main plot. This time, Pete and Miles take on classic villain Sandman, who escapes transport to the city’s prison for super-villains and rampages throughout the streets, getting larger and more difficult to manage. As with the intro of most games, this is meant to teach you the capabilities of the two playable characters, and it does so without feeling too heavy-handed or disconnected from the main meat of the game.
It’s not long before we learn of a new threat to the city: Kraven and his band of hunters are tracking down super-villains for sport and causing plenty of distress while they do so. Perhaps most significantly, they’re trying to return Dr. Curt Connors to his menacing alter-ego, The Lizard, a move that has serious implications for Peter, Miles, Pete’s girlfriend MJ Parker and their friend Harry Osborne. Harry was mentioned but not seen in the first game, as he was ill and in recovery through some very experimental treatment that has returned him to his friends in this episode.
Sony / Insomniac Games
In the first third of the game, the traditional action sequences are augmented by a few flashbacks as well as sections of the game that are more about atmosphere and character-building – like one where teenaged Pete and Harry sneak through their high school, or a sequence where Pete, MJ and Harry enjoy a night at a lovingly-rendered version of the Coney Island boardwalk before things inevitably go awry. Those sequences were a little hit or miss, as they did steal away a bit of momentum – but they also provided a break from the pattern of “travel across the city, investigate, beat up bad guys.”
I won’t spoil how it happens, but the unofficial first act ends with Peter coming into possession of the fabled black symbiote suit, which greatly enhances his powers in combat in a way that’s both fun and also a little distressing. If you know anything about Spider-Man lore, you probably know where the story is going. But without going too deep, I can say that Insomniac created a familiar take on the tale of Spider-Man and Venom that nonetheless has a number of unexpected twists. Like I said earlier, I was positively glued to the game, particularly in the second half. The combination of the compelling story and outstanding gameplay elements simply made it hard to stop playing.
Let’s get into that gameplay. Sony and Insomniac have made a big deal about the fact that you can quickly swap between Peter and Miles to have different Spidey-experiences, and it’s as simple as holding a button down when you’re in the open-world part of the game. But the structure of the story dictates that you’re usually either Peter or Miles as the “lead” character for the main quests. The same goes for some of the side quests and activities you’ll find around NYC; there are plenty that you can achieve as either Pete or Miles, but some require you to switch to a specific character.
Sony / Insomniac Games
There are a number of major set-pieces throughout the game, including the Sandman intro, that blend action between the two Spider-Men. You’ll shift seamlessly between the two characters depending on what the action calls for, but you can’t just switch on the fly. It’s all pretty scripted, which makes sense but is still a little bit of a bummer. And while Miles and his crew of friends that were introduced in 2020’s mini-sequel Spider-Man: Miles Morales get plenty of screen time, the story and action lean slightly more towards Peter. If I had to guess, I’d say you control him for 60 percent of the main story. Miles fans shouldn’t be too disappointed, though, because you get to control him through a few of the game’s most intense and thrilling moments.
Insomniac did a great job of both streamlining and expanding combat. Peter and Miles each have four special attacks you can slot that regenerate through combat, giving you some options for discovering and picking your favorite moves. A lot of the gadgets from the first game return, but they’re easier than ever to access. Previously, if you wanted to use a gadget you’d have to hold R1 and switch from your web-shooters to another option. Now, web-shooters are always triggered by mashing R1, but you can hold R1 and hit one of the four face buttons to activate your slotted gadgets. It’s a great quality of life improvement that makes it a lot easier to deploy everything in your arsenal when you’re in a big battle.
The special attacks are likewise triggered by holding L1 and pressing a face button, and these are the main ways to differentiate between Peter and Miles. Otherwise, their combat skills and abilities are pretty similar, and there are lots of upgrades you can make to increase your health bar or the amount of damage you deal that apply to both characters. There’s a shared Peter and Miles skill tree as well as individual ones for each character that focus on their particular special moves. I was worried managing all this was going to get old and overly complicated, but I never felt overburdened by the variety of choices I could make, thanks partially to the fact that the game is generous about dolling out skill points to redeem.
Sony / Insomniac Games
Some of those skill upgrades relate to traversal — how far you travel when swinging from a web line or how fast you boost off an object. There’s a new skill you can use to web-slingshot yourself into motion, which is great to use when you’re on the ground and want to get moving quickly. But the web wings are the biggest change to how you get around NYC, and they’re a delight to use. Tapping X deploys the wings, and you can search for wind tunnels and updrafts to keep you moving quickly and well above street level.
Web-swinging is still my favorite move, but the wings come in extremely handy for some specific missions, including the wild on-the-river chase that Sony showed off a few months ago. Using the wings almost makes piloting the Spider-Men feel like you’re driving a race car, as you can turn corners a lot quicker and with more precision than I anticipated. It’s a totally different experience than web-swinging, and eventually I found myself switching between both techniques to build up speed or tackle certain geographical challenges as I explored the map.
Probably my biggest complaint with the gameplay is something I remember noticing in the first game: There are more than a few moments where the big climax of an action sequence takes place only in a cutscene, where the player has no control or input into what’s on the screen. I get that there are some sequences that are so far outside of the move set players have that they need to be cutscenes, but the game is otherwise so good at immersing you in large-scale conflicts that it’s jarring to be completely pulled out of the action.
Unlike the previous two games, Spider-Man 2 is exclusive to the PS5;the original was built for the PS4 while Miles Morales had a simultaneous release on both consoles. Insomniac didn’t waste any of the horsepower it had to play with here: the game looks incredible. As with many AAA games, you can pick a “fidelity” mode that runs at 30 fps with full 4K graphics and effects like ray tracing, or scale things down a bit for a higher frame rate (up to 120 fps, if your TV supports it) in “performance” mode. As usual, I went for high frame rates, but spent time in both. Rest assured that, whatever your preference, this game is a graphical stunner, with intricately detailed character models — massive bad guys like the Lizard are particularly stunning.
Sony / Insomniac Games
The city, meanwhile, looks gorgeous whether it’s at sunset or in the train, whether the streets are filled with tourists and pedestrians or deserted from the latest calamity. Local landmarks like Radio City Music Hall, Madison Square Garden and Avengers Tower are rendered lovingly, and the new boroughs of Queens and Brooklyn have their own distinct identities in the game just as they do in real life. I’m looking forward to spending more time just exploring the cities and taking in all the detail Insomniac included, probably while using the expansive Photo Mode for some virtual photography.
Insomniac also took advantage of the DualSense controller’s features like adaptive triggers and impressive haptic feedback. There’s a pleasing amount of tension when using the triggers to swing around the city, as well as a number of times when you’ll need to perfectly balance the amount of pressure you’re putting on the triggers to execute a move. As with most games, the DualSense features don’t radically change the experience, but they enhance it in ways that you might not immediately realize but would notice if they went away.
Sony / Insomniac Games
In the last few years, I’ve had an increasingly hard time coming up with original ways to describe Sony’s first-party games. In the PS4 generation, games like Horizon Zero Dawn, God of War and Spider-Man all combined excellent storytelling with huge worlds and outstanding gameplay. As such, the recent sequels have all felt like they had to up the stakes and make longer, more complicated games. While I love God of War Ragnarok and Horizon Forbidden West, I also occasionally felt they were just trying to do too much.
That’s not the case with Spider-Man 2. It’s a perfectly balanced game with gorgeous graphics, delightful combat and traversal systems, a compelling storyline and characters, plenty of challenge and a huge map to explore. Perhaps most importantly, though, it’s just fun. In a year where I’ve struggled to connect with games that I expected I’d love, it was a relief to play Spider-Man 2 and immediately get sucked into the world. Whether or not you’ve played Insomniac’s earlier Spider-Man games, anyone should be able to jump into Spider-Man 2 and immediately feel like a superhero.
This article originally appeared on Engadget at https://www.engadget.com/marvels-spider-man-2-review-the-rare-game-thats-both-bigger-and-better-140002497.html?src=rss
Are you waiting for an even more powerful Apple laptop? Well, you might have to hold on a little longer. Apple’s M3 MacBook Pro may arrive at the beginning of 2024, with the M3 MacBook Air likely to follow a few months later. That’s according to Bloomberg’s Mark Gurman, who had predicted that a MacBook Air with the new chip could appear as early as October.
Gurman reports the 13-inch and 15-inch M3 MacBook Airs are now in the engineering verification test (EVT) stage. M3 MacBook Pros, on the other hand, are further along in the process and “nearing mass production.” If you want even more power, MBPs with M3 Pro and M3 Max are also progressing, so expect to see them in the first half of 2024.
The 2024 Chevrolet Corvette E-Ray’s hybrid drive isn’t here to raise the efficiency of this iconic sports car. It’s only here to make it faster: 0 to 60 in 2.5 seconds and a quarter-mile in 10.5 faster. The electric motor up front adds 160 horsepower to the 495 from the LT2 V8 engine in the back. It even helps the handling.
The National Labor Relations Board has accused X (formerly Twitter) of retaliating against software engineer Yao Yue for attempting to organize workers in the wake of the new policy. After Musk gave then-Twitter employees an ultimatum in November 2022 to return to the office, Yue urged others not to resign in response but instead “let him fire you.” Yue was fired five days after tweeting about it and writing a similar post on Slack. In terminating her, the complaint filed by a San Francisco branch of the NLRB alleges the company violated federal labor laws by “interfering with, restraining and coercing employees” exercising protected rights.
Netflix’s Squid Game reality show will premiere on November 22, just in time for Thanksgiving, so you can celebrate the holiday by watching a reality show adaptation of a dystopian drama with a pretty on-the-nose message about late-stage capitalism. One that’s utterly ignored here.
The Meta Quest 3 is here, and it’s the best standalone VR headset we’ve ever seen. But is that enough to make people care about virtual reality? In this episode, Devindra and Senior Writer Sam Rutherford chat with Tested’s Norm Chan about the Quest 3 and Meta’s mixed reality future.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-you-might-have-to-wait-for-an-m3-powered-macbook-pro-and-macbook-air-111504463.html?src=rss
Mojang Studios announced the achievement during a Minecraft Live event that shared new features coming to the game, like a trial chamber that has traps and mobs coming at you along a series of rooms and corridors. A new Star Wars: Path of the Jedi DLC and Planet Earth DLC are also in development and will be available on November 7 and early next year, respectively.
"As we approach the 15th anniversary, Minecraft remains one of the best-selling games of all time with over 300 million copies sold," said Helen Chiang, head of Mojang Studios. "[Its] a milestone no one could have dreamed of when we were all placing our first blocks."
The exact launch date of Minecraft is a bit confusing. Game developer Markus Persson, commonly known as Notch, first made Minecraft available to the public in 2009 (the anniversary being celebrated), but the game wasn't officially released until late 2011. Persson used the initial launch as an opportunity to better the game, keeping track of feedback and releasing alpha and beta updates in 2010 under his new company, Mojang. Jens Bergesten took over as lead designer at the end of that year, and in November 2011, the official Minecraft game launched on iOS.
This article originally appeared on Engadget at https://www.engadget.com/minecraft-has-now-sold-over-300-million-copies-094225081.html?src=rss
Netflix just dropped the official trailer for its upcoming Scott Pilgrim anime, Scott Pilgrim Takes Off. The highly anticipated eight-episode series brings back the original cast from the 2010 movie, Scott Pilgrim vs. the World, and counts Bryan Lee O’Malley — creator of the comics it’s all based on — as one of its executive producers. Edgar Wright, who directed the movie, is also on board as an executive producer. Scott Pilgrim Takes Off will be released on November 17.
The show will return to the story of 23-year-old Sex Bob-Omb bass player, Scott Pilgrim (Michael Cera), and his plight to defeat the seven evil exes of his new love interest, Ramona Flowers (Mary Elizabeth Winstead). While Scott Pilgrim Takes Off will build on what we’ve seen in the comics and movie, it won’t be a straight adaptation, according to the show’s creators. In an interview with the Netflix companion site Tudum, Wright said O’Malley’s idea for the show “was way more adventurous” than that.
Alongside Cera and Winstead, actors including Kieran Culkin, Ellen Wong, Brie Larson, Chris Evans, and Aubrey Plaza will be reprising their roles. Scott Pilgrim Takes Off will also feature music by Anamanaguchi, the band that did the soundtrack for Scott Pilgrim vs. the World: The Game. The action-packed trailer set to the Mortal Kombat theme is doing everything to drum up the hype, and honestly, it's working.
This article originally appeared on Engadget at https://www.engadget.com/the-full-trailer-for-scott-pilgrim-takes-off-is-here-and-it-brings-the-heat-161223113.html?src=rss