Posts with «genuino» label

Our Favorite Photos from Arduino Day 2016: Underwater Robots, R/C Trains, and More

We're at ArduinoDay 2016 in Berkeley, California with co-founders Massimo Banzi, Tom Igoe, David Mellis, and a engaged group of makers and enthusiasts showing off their projects, sharing ideas, and participating in workshops.

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The post Our Favorite Photos from Arduino Day 2016: Underwater Robots, R/C Trains, and More appeared first on Make: DIY Projects and Ideas for Makers.

Discover and follow our new Instagram channel

 

Do you have an Instagram account? We’re launching  today the official profile of Arduino.cc and  inviting you to follow us!

After Facebook, Twitter and G+, now we are using Instagram to show all of you our events, products, behind the scene moments and getting  in touch with all the open source community.

Use hashtags like #Arduinocc, #ArduinoD16, #Genuino and make sure to follow us, and tag us in your pics using @Arduino.cc if you are interested we know about your projects, and share them on all other channels.

More news and goodies to come! Stay tuned.

 

Moodbox makes you play with emotions for perfect ambience

Moodbox is a musical device created by a group of students (Iskra Uscumlic, Cyrus Kamath, Luca Mustacchi, Dario Loerke) to explore how we might set the mood in a studio space through music. They created it using Genuino Uno during the Interaction Design Programme at CIID with the help of Massimo Banzi and Dario Buzzini.

Moodbox enables you to set the perfect ambience and trigger different emotions:

Taking inspiration from the classic bar jukebox and its ability to influence the mood, we recognized that music and the atmosphere created by it are inextricably linked. When selecting a song to play in a social setting there is always a sense of negotiation involved. The person choosing has to consider the environment, the people around them, the current mood and that they would like to create.

With this in mind we set out to explore new opportunities for interaction in the communal space, using the environment of the studio as the setting.

 

As you can see in the video above, you can adjust the vibe of any space using four scales of emotions – from love to kill, serious to fun, chill to hype and dreamy to focus:

Emotions may be combined and fine-tuned with retro-style rotary knobs to dial-in feelings and get the perfect song choice. Like a jukebox, songs are queued once the selection is made. To provide visual feedback, lights also respond to the changes in mood, enhancing the overall influence on the space.

Moodbox connects to your iTunes account, with the rotary knobs sending information via a Genuino Uno and JavaScript to sort through a playlist. Our custom emotional algorithm then picks the right song and triggers mood lighting depending on the selection.

Let’s warm up for Maker Faire Rome 4th edition!

Last friday in Rome during the press conference of Maker Faire Rome 4th edition, Riccardo Luna together with Massimo Banzi announced that next October the event is going to become “better, bigger and stronger”.
A new location by Fiera di Roma building will host six pavilions in an area of over 100.000 sq.m. for makers, visitors, conferences, seminars and workshops. The event promoted by the Rome Chamber of Commerce and powered by its Innovation Unit “AssetCamera “ is once more curated by Massimo Banzi, Arduino co-founder, along with Riccardo Luna, Italian Digital Champion.

The topics featured at Maker Faire Rome 2016 are going to be home automation, re-use, drones and robots, 3D printing, digital manufacturing, industry 4.0, IoT – Internet of things, mobility, safety & security, food , fashion, music and especially Food & Nutrition.Together with the Future Food Institute (FFI), trust voted to food and innovation, Maker Faire will focus on the intersection between food and technology and will deepen the relationship between nutrition, health & wellbeing. The “Call 4 Makers” 2016 will open on April 18th and will close on June 5th.

Maker Faire Rome is also looking for amazing project with a “Call for BigBang Projects”  open until March 31st.  The call will consider large-scale, entertaining, high impact, interactive projects. Installations and performances proposals will be welcome, too. The goal is to create the most immersive scenery one could dream of for a Faire of such character.

In the meanwhile take a look at the European Maker Week, an entire week of makers’ events, from May 30th to June 5th,  promoted by The European Commission and implemented by Maker Faire Rome in collaboration with Startup Europe, the event:

aims to draw European citizens to the “Maker world” thanks to the aid of Fablabs, Makerspaces, Hackerspaces and the hardware startups environment. The goals of European Maker Week are two folds: create awareness about the importance of the maker culture to foster an education of creativity and innovation in all schools across Europe; build bridges between local authorities and media and the main players of their own local makers ecosystems. It is of particularly importance to reach out to new players (e.g. Schools) who have never organized a maker event before.

 

Discover what sound is made of with Sound Blocks

Sound Blocks is a tool to teach children and adults what sound is made of. The project was shortlisted in the Expression category of the IXDA Interaction Awards and it was developed by John Ferreira, Alejandra Molina, Andreas Refsgaard at the CIID using Arduino.

The device allows people to learn how, with a few parameters, it’s possible to create new sounds and, also, imitate real world sounds. Users can control waveform, sound decay or wave length and volume of three channels, all mixed together:

Sound blocks first and foremost was created as a tool to experiment with sound, it is playful and engaging.

Watch the video interview to discover more about the project and hear some noise:

Smart Foosball Keeps Score using Arduino Mega

Thinkers and makers at Handsome created an automated Foosball Scoreboard using an Android tablet and Arduino Mega 2560:

the Arduino is responsible only for detecting a) a goal scored and b) the gate in which it was scored. After a goal is detected the Arduino sends this data to Android tablet.

You can explore the details of the project on this blog, the sketch on Github, and watch the video below:

 

Arduino and Genuino Day: deadline extended for organizers!

Arduino Day’s events’ map is updating constantly with new events created by local communities worldwide. The participation is open to anyone who wants to celebrate Arduino, Genuino and all the amazing things that have been done (or can be done!) with them and the community of open source enthusiasts. The call for submission is now extended and open until March 15th! We’ve already received 280 submissions from more than 55 countries! Celebrate with us and add your local event  now on day.arduino.cc.

If you want to attend one of the events near your town,  check the map on the Arduino Day website and remember that this year we are also celebrating Genuino, Arduino’s sister brand for products sold outside of USA. US-based events will be called ’Arduino Day’, while events based outside the US will be called ’Genuino Day’.

Some days ago Massimo Banzi and his team announced that the third edition of Arduino Day organized directly by the Arduino team will take place on Saturday April 2nd 2016 in Berkeley (CA) at Jacobs Institute for Design Innovation, University of California with Massimo Banzi, Tom Igoe and David Mellis.

“We’re really excited to express our love for open source – said Massimo Banzi, CEO at Arduino – in a day of celebration of our amazing community of makers, developers and partners. 6 million downloads of the Arduino Development Environment in the last year alone show the sheer size of our community.”

This is the draft agenda of the event (registration form coming soon):

– 11 am – 6 pm: exhibition of Arduino projects
– 12 pm – 4 pm : hands-on activities
– 3 pm -5.30 pm : Arduino co-founders  presentations

  • David Mellis  “Makers and machine learning: a system for analysis of real-time sensor data”
  • Tom Igoe “Talk Making amazing things talk”
  • Massimo Banzi “IoT and the connected objects”

“I’m also excited” – said David Mellis, Arduino co-founder – “to hold an Arduino Day at UC Berkeley’s Jacobs Institute because they both represent a playful and innovative approach to design and engineering. I’m looking forward to seeing all the amazing things that people here at Berkeley have been building with Arduino. I’m also hoping that Arduino Day will be a chance to connect makers on campus with those in the broader community.”

 David Cuartielles will be in Mexico City to take part to Genuino Day organized by Hacedores at Centro de Cultura Digital in Mexico City.

Share your pictures, comments and news on your social channels using Hashtag: #ArduinoD16

Meet RobotShop: a new Genuino reseller in Canada

This week we’re happy to  introduce a new Genuino Reseller from Canada with Julie Gendron of RobotShop!

- Tell us a bit more about RobotShop

At RobotShop, we specialize in personal and professional robot technology and offer a wide range of robotic products and services in this sector. We have offices in USA, Canada and France. Our vision is to be the world leading source for personal and professional robot technology that help increase the pleasure, knowledge, liberty and security of individuals. We are also committed to promoting and advocating the interest and necessity of robotics use towards positive ends, allowing humanity to attain a better world.

- What’s your company’s super power

Putting robotics at your service!

- What’s your favourite Arduino or Genuino project?

We enjoy Arduino robots and projects from beginners that are starting in robotics. For example this Arduino robot from a beginner on the Let’s Make Robots Blog and forum. We like it because it represents the Arduino and Genuino brand well with a simple and fun “do it yourself” / hobbyist project. This is the meaning of Arduino; for anyone to be able to build a robot or interactive project easily. This is why we help the way we can, by providing Arduino tutorials that can help beginners as well as more advanced Arduino users.

Contacts

RobotShop Store Website Canada  – FacebookTwitter –  Google+

Trojan 77: a gamified simulation of the Trojan virus

Trojan 77 is a gamified simulation of the Trojan virus running on Arduino Uno. The Trojan is a malware designed to provide unauthorised remote access to a user’s computer amongst other harmful possibilities and this prototype was designed to be exhibited at a technology museum to show the most important effects the virus. Inspired by the tilting labyrinth game, the prototype simulates a few key effects of the Trojan virus like passwords leaking out, files being deleted and culminating in a system crash.

Trojan 77  was created by a team of Physical Computing students (Dhrux Saxena, Gunes Kantaroglu, Liliana Lambriev, Karan Chaitanya Mudgal) at CIID:

The idea of designing something analog to explain a digital construct was an exciting challenge to undertake. The way that computer viruses operate can be very complicated and hard to explain without overloading people with detailed information. Making this information visual via animated projections helped to communicate the effects in a fun and memorable way.

The Trojan moved through several prototyping stages. Initially, the wooden structure was built, followed by the maze. The structure as a whole became functional with the addition of Arduino and Processing. Two servo motors controlled by a joystick enabled the tilt while the movement of the ball triggered distinct light sensors which in turn triggered events in a Processing sketch mapped onto the maze.

The students created also a great video documentary  to explain the project with a style inspired by the work  of Charles and Ray Eames:

Macchina poetica converts sounds into onomatopoeic words


Macchina Poetica is a digital prototype converting sounds into onomatopoeic words and images and it’s inspired by the art of the Futurism movement.

Futurism is a modernist, avant-garde artistic movement originated in Italy in the early 20th century. Thanks to sound representation, Futurism artists aimed to emphasize speed, technology, youth and violence, all concepts arising from industrial innovations and war.

In order to keep continuity with this particular artistic movement, the authors, Alessandra Angelucci, Aris Dotti, Rebecca Guzzo, students at Master of Advanced Studies in Interaction Design SUPSI, decided to design an object that looks like the musical instrument of Futurism movement (precisely a Celesta). The object plays a metallic sounds and the user is facilitated in understanding how to use the object due to a instrument-like interface.

The machine is built using 4 piezo sensors, a thermal printer, a board, electrical cables, 4 resistors (1K), a 6 volt power supply and a Genuino Uno board.

The instrument’s interface is designed with plywood, metal plates and sponge that serves as a shock absorber. Between the metal plates and the sponge there are the piezo sensors along with resistors communicating with the Genuino Uno board every time the user interacts with the metallic plates. Once the Genuino receives the signal, it sends a command to the thermal printer that will print a word or a Futurism poem.

The interaction takes place when the user with the help of a metal tool (for example a screwdriver or a wrench) strikes the metal plates with different pressures. At the end of the performance the user and the viewers can have a clear overview of the produced sounds reviewing the printed paper outputs.

The prototype is the result of two weeks physical computing class Creating Tangible Interfaces held by Ubi De Feo at Maind program SUPSI  in Lugano, the goal of the course is how to make tangible interfaces via learning fundamentals of electronics prototyping and interaction design.  (Applications are open for the next edition 2016/2017 starting in September 2016)